ParticleSystem " explosion " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " core#1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.05,0.05)
      EmitRate = random(250,250)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " special "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(30.00,40.00)
      Initial Color = RGBA(random(255,255), random(209,145), random(70,34), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,255),random(216,255),random(98,255),random(255,255))
      Fade So At 0.10 Color = RGBA(random(249,255),random(255,255),random(132,255),random(255,0))

      //// Size 2
      Fade So At 0.00 Size = random(40.00,40.00)
      Fade So At 0.10 Size = random(80.00,80.00)

      //// Velocity 0
   }

   EventSequence " Smoke "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.70)
      EmitRate = random(300,300)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(20.00,20.00)
      Initial Color = RGBA(random(27,13), random(27,13), random(27,13), random(200,200))

      //// Color 2
      Fade So At 0.60 Color = RGBA(random(11,0),random(11,0),random(11,0),random(80,0))
      Fade So At 0.65 Color = RGBA(random(10,0),random(10,0),random(10,0),random(50,0))

      //// Size 2
      Fade So At 0.35 Size = random(80.00,80.00)
      Fade So At 0.65 Size = random(120.00,120.00)

      //// Velocity 0
   }
}
