ParticleSystem " CannonFiring " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " BlackSmoke "
   {
      LifeTime = random(3.00,3.00)
      EmitRate = random(3000,3000)
      EmitRadius = XYZ(random(-4.00,4.00),random(-4.00,4.00),random(-4.00,4.00))
      Gravity = XYZ(0.00,0.00,10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " WhiteSmoke1 "
      NumParticles = 20
      Loop = 1

      Initial Velocity = XYZ(random(200.00,-200.00), random(200.00,-200.00), random(200.00,-200.00))
      Initial Size = random(10.00,10.00)
      Initial Color = RGBA(random(45,45), random(45,45), random(45,45), random(200,200))

      //// Color 2
      Fade So At 0.50 Color = RGBA(random(45,45),random(45,45),random(45,45),random(150,100))
      Fade So At 3.00 Color = RGBA(random(45,45),random(45,45),random(45,45),random(0,0))

      //// Size 2
      Fade So At 0.50 Size = random(20.00,30.00)
      Fade So At 3.00 Size = random(50.00,70.00)

      //// Velocity 1
      Fade So At 0.10 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))

   }
}
