ParticleSystem " BigSmoke " 1.00
{
   Position = XYZ(0.00,0.00,10.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " FatSmoke "
   {
      LifeTime = random(15.00,15.00)
      EmitRate = random(2,4)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,30.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.08,0.08)
      Has_Rotation = 0
      Texture = " P_Smoke_04 "
      TextureNumber = 2
      TexturePeriod = 0.50
      RChange = 0
      NumParticles = 30
      Loop = 0

      Initial Velocity = XYZ(random(1.00,-1.00), random(1.00,-1.00), random(2.00,4.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(50,50))

      //// Color 2
      Fade So At 10.00 Color = RGBA(random(255,128),random(255,128),random(255,128),random(100,100))
      Fade So At 15.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 10.00 Size = random(100.00,200.00)
      Fade So At 4.00 Size = random(20.00,40.00)

      //// Velocity 3
      Fade So At 2.00 Velocity = XYZ(random(3.00,2.00),random(1.00,-1.00),random(2.00,2.00))
      Fade So At 4.00 Velocity = XYZ(random(10.00,20.00),random(1.00,0.00),random(2.00,2.00))
      Fade So At 6.00 Velocity = XYZ(random(40.00,50.00),random(2.00,2.00),random(1.50,2.00))

   }

   EventSequence " FatSmoke2 "
   {
      LifeTime = random(15.00,15.00)
      EmitRate = random(1,2)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,30.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.08,0.08)
      Has_Rotation = 0
      Texture = " P_Smoke_04 "
      NumParticles = 30
      Loop = 0

      Initial Velocity = XYZ(random(1.00,-1.00), random(1.00,-1.00), random(4.00,6.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(50,50))

      //// Color 2
      Fade So At 10.00 Color = RGBA(random(255,128),random(255,128),random(255,128),random(100,100))
      Fade So At 15.00 Color = RGBA(random(255,255),random(255,255),random(255,255),random(0,0))

      //// Size 2
      Fade So At 10.00 Size = random(100.00,200.00)
      Fade So At 4.00 Size = random(50.00,100.00)

      //// Velocity 3
      Fade So At 2.00 Velocity = XYZ(random(3.00,2.00),random(1.00,-1.00),random(3.00,3.00))
      Fade So At 4.00 Velocity = XYZ(random(10.00,20.00),random(1.00,0.00),random(3.00,3.00))
      Fade So At 6.00 Velocity = XYZ(random(40.00,50.00),random(2.00,2.00),random(3.00,3.00))

   }
}
