ParticleSystem " Burgeneral_AAAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " ring "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.55,0.55)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.20)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " flight "
      TextureNumber = 4
      TexturePeriod = 0.50
      RChange = 1
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(40.00,41.00)
      Initial Color = RGBA(random(255,0), random(128,128), random(255,255), random(60,60))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(255,0),random(128,128),random(255,255),random(60,60))
      Fade So At 0.55 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(40.00,41.00)
      Fade So At 0.50 Size = random(180.00,181.00)

      //// Velocity 0
   }

   EventSequence " light "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.55,0.55)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.30,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " light "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,61.00)
      Initial Color = RGBA(random(0,0), random(128,128), random(0,255), random(60,60))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,255),random(255,255),random(60,60))
      Fade So At 0.55 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(60.00,61.00)
      Fade So At 0.50 Size = random(100.00,101.00)

      //// Velocity 0
   }
}
