ParticleSystem " AttackSword " 1.00
{
   Position = XYZ(0, 0, 0)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " Flame "
   {
      LifeTime = random(1,2)
      EmitRate = 250
      EmitRadius = XYZ(0,0, 0)
      Gravity = XYZ(0, 0, 0)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Snow "
      NumParticles = 300
      Loop = 1

      Initial Velocity = XYZ(random(-10,10), random(-10,10), random(-10,10))
      Initial Size = 2
      Initial Color = RGBA(255, 255, 255, 255)

      Fade So At 0.15 Size = 1.5
      Fade So At 0.25 Size = 1
      Fade So At 1 Size = 0      

      Fade So At 0.4 Color = RGBA(255, 255, 25, 200)
      Fade So At 0.6 Color = RGBA(255, 255, 255, 100)
      Fade So At 1 Color = RGBA(255, 255, 255, 0)
   }

}
