ParticleSystem " Alencon_AAB1 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " 123a "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.80,0.80)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(60.00,60.00)
      Initial Color = RGBA(random(255,128), random(108,0), random(0,0), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.70 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 0.00 Size = random(60.00,60.00)
      Fade So At 0.80 Size = random(160.00,160.00)

      //// Velocity 0
   }

   EventSequence " 123a "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ringcore "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 6
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(180.00,200.00)
      Initial Color = RGBA(random(255,128), random(108,0), random(0,0), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.50 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " 123v "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.30,0.30)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 15
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(100.00,-100.00), random(100.00,-100.00), random(100.00,-100.00))
      Initial Size = random(8.00,3.00)
      Initial Color = RGBA(random(255,128), random(108,0), random(0,0), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.30 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(100.00,-100.00),random(100.00,-100.00),random(100.00,-100.00))
      Fade So At 0.30 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))

   }
}
