ParticleSystem " Alencon_AAAB " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " fang "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,3.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fang "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 123
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(180.00,-180.00), random(180.00,-180.00), random(180.00,-180.00))
      Initial Size = random(5.00,8.00)
      Initial Color = RGBA(random(0,0), random(0,0), random(0,0), random(0,0))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))
      Fade So At 0.20 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 0
   }

   EventSequence " shockwave "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " ring "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 5
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(10.00,11.00)
      Initial Color = RGBA(random(255,128), random(108,0), random(0,0), random(200,200))

      //// Color 2
      Fade So At 0.10 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.90 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 3
      Fade So At 0.00 Size = random(10.00,11.00)
      Fade So At 0.10 Size = random(60.00,61.00)
      Fade So At 0.50 Size = random(80.00,81.00)

      //// Velocity 0
   }

   EventSequence " 123v "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(200.00,-200.00), random(200.00,-200.00), random(200.00,-200.00))
      Initial Size = random(8.00,3.00)
      Initial Color = RGBA(random(255,128), random(108,0), random(0,0), random(200,200))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(255,128),random(108,0),random(0,0),random(200,200))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(100.00,-100.00),random(100.00,-100.00),random(100.00,-100.00))
      Fade So At 0.30 Velocity = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))

   }
}
