ParticleSystem " EnterSystemName " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " 4 "
   {
      LifeTime = random(1.50,1.50)
      EmitRate = random(100,150)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(1.00,1.00,1.00)
      SelfRotSpeed = random(0.500000,1.000000)
      Has_Rotation = 0
      Texture = " Glow "
      NumParticles = 150

      Initial Velocity = XYZ(random(200.00,-200.00), random(200.00,-200.00), random(0.00,0.00))
      Initial Size = random(1.00,10.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 0
      //// Size 0
      //// Velocity 3
      Fade So At 0.00 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(0.00,0.00))
      Fade So At 1.00 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(5.00,5.00))
      Fade So At 1.50 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(10.00,10.00))
    }
}
