ParticleSystem " EnterSystemName " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " 1 "
   {
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(-15.00,15.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      SelfRotation = 0
      SelfRotAxis = XYZ(0.20,0.20,0.20)
      SelfRotSpeed = random(0.200000,0.400000)
      Has_Rotation = 0
      Texture = " P_Glow_01 "
      NumParticles = 100

      Initial Velocity = XYZ(random(10.00,-5.00), random(10.00,-5.00), random(10.00,-5.00))
      Initial Size = random(1.00,10.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(255,255))

      //// Color 0
      //// Size 0
      //// Velocity 1
      Fade So At 0.00 Velocity = XYZ(random(20.00,20.00),random(20.00,20.00),random(20.00,20.00))

   }
}
