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Welcome to Prison Tycoon 2 Maximum Security |
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Prison Tycoon 2 Maximum Security
is a worthy successor to the best-selling Prison Tycoon. PT2 follows
in its predecessor's footsteps, allowing you to build and run your
very own correctional facility from the comfort of your own home,
but now with even greater attention to detail and realism! PT2 uses
3 REAL
US penitentiaries; Angola,
Leavenworth
and McNeil Island,
as its inspiration. The landscapes are designed to closely match the
real locations and every effort has been made to ensure that the prison
buildings have an authentic look and feel.
Control the layout of your prison buildings and the arrangement of
the rooms and facilities within them. Place dormitories and cellblocks,
mess halls and gymnasiums, but don't expect to be able to build death
row right away.
When you begin you will have a low security rating and must, with
effort and managerial skill, improve your prison, maintain inmate
discipline and increase your security to maximum. As time passes more
inmates will arrive and you must deal with each new influx as they
step off the prison bus, all of them needing to be housed and fed.
Raise funds for the upkeep of your inmates, staff and facilities by
building on-site factories where your inmates can work. Rehabilitate
offenders by allowing them to educate themselves while in prison,
or discuss their issues with the prison Therapist.
Have Fun and Enjoy Prison Tycoon 2 Maximum Security! |
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Once
installed the Launch Screen should appear. There are five main
options on this screen.
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PLAY
UNINSTALL
MANUAL
QUIT
Setting Display Driver
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Click this to launch the game.
If you wish to remove the game
from your computer, click the Uninstall button and follow the
instructions.
Click this button to bring up
a manual for the game. (You are reading it now).
Exit back to Windows.
In the top left of the screen is the display driver settings
where you can select your display driver and screen resolution.
The display driver normally does not need to be altered unless
you have more than one video board installed. The screen resolution
allows you to choose from a selection of resolutions to play
the game in. |
Once you have installed PT2
it will be added to your Start Programs Menu.
Click Start on the Windows Task bar and then select Programs, Prison
Tycoon 2 to start the game. |
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Main Menu Screen
The first screen in the game is the Main Menu screen. There are three
options to choose from.
The first, depicted by the prison bus - will take you to Free play
Mode, the second, the stack of documents - to Challenge Mode, the
third, a diskette - will Load a Saved Game, and finally, the fourth,
the sturdy wooden doors - will Quit Prison Tycoon 2. |
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Free Play Mode
In Free Play Mode you get to choose which of the three prison sites
you wish to develop. All 3 are based on actual US prisons. From west
to east, on the map, they are:
McNeil Island:
Location: Steilacoom, Wash.
Year opened: 1875
Inmate population: 908
Interesting Facts: McNeil Island is 2.25 miles wide and 3 miles
long, and it's the oldest prison in the Northwest. The remote Washington
state prison is the last prison in America, located on an island
that's only accessible by boat or helicopter. Charles Manson was
an inmate here from 1961 to 1966.
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Leavenworth:
Location: Leavenworth,
Kan.
Year opened: 1906
Inmate population: 1,642
Interesting Facts: Leavenworth's walls are 40 feet high and extend
40 feet below ground. Robert Stroud, "The Birdman of Alcatraz,"
spent 30 years at Leavenworth, and this is where he gained worldwide
fame as a bird expert. Beside the federal prison at Leavenworth,
there's also a military prison at Ft. Leavenworth, KS, they are
not the same facility.
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Angola:
Location: Angola, La.
Year opened: 1835
Inmate population: 5,108
Interesting Facts: Louisiana State Penitentiary at Angola is America's
largest maximum-security prison. The prison sits on 18,000 acres of
farmland-- corn and soybeans are the primary crops. It also has a
herd of 1,500 cattle. Angola is the only prison in America that offers
a college degree program on prison grounds. The site was originally
a plantation worked by slaves taken from the African country of Angola,
hence the name.
Clicking on any one of the site thumbnails will take you there and
allow you to start building. In Free Play Mode you can construct your
prison without time constraints and with plenty of funds. This is
a good way to familiarize yourself with the game to begin with and
a useful way to practice your skills before you attempt to complete
some of the more difficult scenarios in the Challenge Mode.
An EXIT sign in the bottom center of the screen will return you to
the Main Menu. |
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Challenge Mode
This screen displays a panel containing information on available scenarios.
The basis of the Challenge Mode is that you are presented with a pre-determined
scenario and posed a challenge to construct a prison within certain
parameters such as limited time or available funds, etc. The first
one available is nice and easy, but they get progressively harder
as you go along.
The small left and right arrows, located
immediately beneath the challenge thumbnail, allow you to cycle
through the available challenges. Between and below them is a message
from the local authorities in your area describing the nature of
the challenge being set. In the bottom left and right corners of
the screen are 2 more buttons. The left takes you back to the Main
Menu screen, and the right one takes you to the selected challenge. |
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The Main Interface
When you first enter either Challenge or Free Play Mode you will be
presented with a brief cut-scene animation and an overview of the
particular landscape. The assigned plot will be a large, empty, rectangle
of concrete surrounded by a security perimeter fence.
You can move around the 3D world using the mouse. Move the onscreen
cursor to the edge of the screen and the view will start to scroll.
Move it away from the edge and scrolling will stop. To rotate the
view, hold down the mouse wheel or middle mouse button and move the
mouse. The view will rotate with the mouse movement. To move the view
up and down, roll the mouse wheel.
If you do not have a wheel mouse, then holding down Ctrl and moving
the mouse will rotate the view. Holding down Shift and moving the
mouse will move the view up and down.
Your first priority will be to construct some accommodation for your
arriving prisoners, either a Dormitory or a Cellblock, whatever is
appropriate for your security level.
At the bottom of the screen is a long bar containing various buttons
and panels of information that keep you up to date with progress of
your prison and allow you to access the various building and management
features of the game. |
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The long thin window, top and center
of the panel, is for the display of text messages, updating you on
the status of your prison with important information (clicking on
the text panel will bring up the Message History Panel showing all
messages received so far). The first two buttons on the left of the
panel are : Build
and Management.
The functions accessible from these buttons are discussed in detail
below. Right next to them are 2 smaller buttons on above the other:
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Clicking this button at any time will put the entire prison
into "Lockdown". In this state all the inmates will
be forced to return to their cells and buildings will be locked
until you decide otherwise. When your facility is in lockdown,
this will be indicated by an alert status banner immediately
above the main interface. Clicking the button again deactivates
lockdown. |
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This is the highest alert state achievable. In "Riot
Mode" all your guards don full body armor and arm themselves
with the heaviest weapons available to them in the nearest armory.
Use this facility with caution and only when absolutely necessary.
When your facility is in riot mode, this will be indicated by
an alert status banner immediately above the main interface.
To exit riot mode, click on the button again. |
From left to right the other icons on the interfaces
are as follows : Current date and time in game terms; total funds;
total inmate population and inmate capacity (separated by a slash);
security level; time control strip (paused / normal / fast / very
fast); and Options. The "Certificate"
icon, top right of the message panel, signifies Prison Rating. The
horizontal bar that extends from it is an indicator of how successful
you are. The longer the bar the better. The fewer fights/deaths
and the happier your prison population, the longer this bar will
be.
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Build Panel
The Build Panel allows you to place structures in the environment.
The icons along the top of the panel let you choose the sort of
building you want from the following categories:
Accommodation:
Dormitories, Cellblocks of various sizes and Death row. You must provide
sufficient accommodation or un-housed convicts will escape.
Amenities:
Exercise Yards, Amenity Buildings for rooms such as Libraries, Classrooms
and Gymnasiums; and Prison Chapels. These sorts of installations
will provide your prisoners with healthy outlets and diversions,
reduce the probability of inmate violence and in some cases improve
their chances of full rehabilitation. For your prison to have a
Chaplain, you must place a Chapel, these are found in this section.
Administration:
Offices and managerial services. Several of your staff, most notably
janitorial and maintenance, originate from rooms that can be placed
within the Admin building.
Services:
Mess halls and other support services such as the Therapist and
Hospital facilities. Neglect these necessities at your peril.
Factories:
Units providing employment for inmates and income for your prison.
Security:
These buildings contain your surveillance equipment, armories and
provide bases for your security personnel.
In addition to guards, PT2 features prison guard dogs and in this
section you will also find Kennels to house them.
Towers & Fences:
Additional security measures for
you to employ at your discretion. An additional Prison Guard is added
to your Security staff for each Guard Tower that you place.
The thumbnail image displayed in the
panel shows the building currently selected next to its pertinent
data and description. To cycle through the available buildings in
each category use the left and right arrows below.
As you cycle through the available models (those currently in RED
are unavailable until you have raised your security level) they attach
themselves to your cursor and change along with the thumbnail image.
You can rotate the building by clicking the right mouse button. Once
you have placed a structure you will need to build rooms and facilities
inside it. These are where your prisoners will live, eat, sleep, work,
exercise, and your staff will be based, etc.
To place a room or furnishing you simply click on the roof of the
building and it will disappear. Then click on the main Build icon
again. The build panel will appear in "Interior Mode". As
with placing buildings, the rooms and furnishings are selected via
the left and right arrows. Place the selected room in the interior
of the building in exactly the same way as you placed the building
itself in the prison. Some parts of the building interiors cannot
be built on. This is for common sense reasons such as access to exits
and other integral areas. You have to use your ingenuity and skill
to work around these.
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Some buildings present you with multiple floors.
When this happens you can control the floor that you build on with
the gadget that appears at the right hand end of the main interface
bar. Its controls are very simple. They allow you to move up and down
through the floors with the up and down arrows,
to toggle between the 5 interior cameras located one in each corner
of the interior space of the building and the birds-eye view by pressing
the camera button or the "c"
key. You can pan left and right with the cameras by using the mouse.
To exit the building click the open door button or press the "e"
key.
Demolition:
To demolish a placed building,
object or room, click the rectangular button with the sledgehammer
icon. This will put you into Demolition Mode. A hammer appears in
the thumbnail area of the panel and you are free to destroy (remove)
any room or placed item within a building. If used on the exterior
of the building itself you will demolish it and ALL of its contents.
In case of accidental selection, a confirmation box will appear, allowing
you to cancel the demolition or to proceed. To exit Demolition Mode
use the left or right arrow to select a new room or building, etc.
The "X"
button will close the panel (alternatively you can press the "space
bar"). The "grab
strip" along the top allows you
to take hold of the panel with your cursor and move it around at
your convenience. Both features are common to most of the panels
described below.
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Building/Room Pop-up Panel
When you right click on one of your prison
buildings, or one of the rooms inside it, a pop up panel appears:
Building / Room Info:
Alongside the thumbnail image of the building / room and its description
is the date it was built, construction cost, floor surface area
/ footprint in square meters and number of floors (naturally, in
the case of rooms, this will always be 1).
Dynamic Data:
In the bottom right of the panel are factors that can change over
time dependant upon your actions and game criteria: Security level
of the building / room, the numbers of staff and prisoners at the
present time, running costs for the upkeep of the building / room.
This expenditure can be toggled down to save cash at the expense
of a reduction of standards, or toggled up to improve them. Beneath
that, there is a percentile measure of the general condition of
the place, from 0 to 100. Keep a frequent eye on this as it is your
best indicator as to whether or not you are maintaining your facilities
properly.
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This button opens a drop-down roster displaying a list of
the building's current occupants, be they staff members or inmates,
and an assortment of useful info and stats about them. Clicking
on any individual in this roster will focus in on them and open
a pop up panel displaying information about them. |
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Clicking this button at any time will put this particular
building into "Lockdown". In this state all the inmates
will be forced to return to their cells and building will be
locked until you decide otherwise. When an individual building
is in lockdown, this will be indicated above its thumbnail image
in the top left corner or the panel. Clicking the button again
will deactivate lockdown on that particular building. |
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Real
Prison People
Prison Tycoon 2 Maximum Security strives for the greatest realism
possible in a Prison simulation. To that end we have attributed a
number of Vital Statistics to the people who will ultimately inhabit
your penitentiary. Not only are the inmates subject to these positive
and negative factors, the guards and staff have essential needs and
these influence their behavior and efficiency as well.
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Health: A measure of physical
health and/or damage incurred due to injury. If this falls to
zero the individual dies. Health will fall, mainly due to violence,
but may be subject to other factors. A fitness regime and good
medical care will ensure that individuals remain fit and healthy. |
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Illness: In the crowded
conditions that are prison life, it is all too easy to fall
ill. Many factors may influence this but primarily poor diet
and the use of contraband drugs and the most significant. A
prisoner that is too ill to participate in activities or work
will only decline, suffering increased damage to his health
until he recieves medical attention or dies. |
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Boredom: Prison life is
dull. That's just the way it is. The longer someone is kept
in such a place the more frustrated they become. A bored prisoner
is more likely to resort to anger and violence than one with
something constructive to do with his time. Provide facilities
to aleviate boredom and your prison will run a lot more smoothly. |
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Hunger: Self explainatory.
Everyone needs food on a daily basis. If catering facilities
are inadequate to the demand, prepare for trouble. |
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Anger: It is virtually inevitable
that incarcerated individuals will become frustrated and such
things lead to heightened levels of anger. If someone gets sufficiently
angry he'll pick a fight and lash out. Some people seem to have
ben born with a short fuse, but even the most volatile can be
pacifed to a certain extent. |
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Rehabilitation: This statistic
relates only to your inmates. It is a measure of their willingness
to better themselves and "go straight" once they complete
their sentence. An inmate with a high rehabilitation score has
worked hard, studied and has kept out of trouble while incarcerated.
Still, some may fall prey to the temptation of contraband and
suffer a relapse. Ultimately, the rehabilitation of as many
prisoners as possible should be your goal. Your reputation will
be greatly enhanced and rich incentives are available in the
form of charitable donations if it is proven that you can do
so. |
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Finance Panel
The Management panel is effectively five panels in one. They are
accessible via the icons at the top of the panel and are: Finance,
Guards, Prisoners, General Staff and Challenge. The Challenge button
will be un-clickable in Free Play Mode as it only relates to Challenge
Mode. By default, when you first click the Management icon on the
main interface, it opens with your Financial Information on display.
The entries are as follows:
Total Funds: Your
current cash total.
Total Money In:
The running total of cash that has entered your vault since you
began building this prison.
Total Money Out:
The running total of cash that has been spent since you began building
this prison.
Timescales:
These 3 small buttons located in the bottom left of the panel, switch
the display timescale in the following manner: a running total,
statistics for the past month, and for the past quarter year.
In the middle of the panel, a breakdown
of your prison income is displayed:
Income from Factories:
Funds raised from the sale of goods manufactured in your factories
by your inmates. The happier your inmates the harder they will be
willing to work.
Income from Off-site Work:
Funds raised from the hiring out of inmates to work on farms and
chain gangs.
Government Funding:
Cash received from the state for the upkeep of your prison population
and the expansion of your facilities. Usually, this will increase
as your ability to deal with higher security inmates grows.
Charity:
Cash from benevolent societies concerned with prisoner welfare.
The more prisoners you successfully "reform" the higher
this amount will be.
On the right hand side of the panel
are your expenses. These are as follows:
Prisoner Upkeep:
Your inmates are entitled to food, clothing, shelter and medical
care. All other things are privileges. The basics cost money none
the less and each new mouth to feed is a drain on your financial
resources.
Maintenance Costs:
The efficient operation of any prison is only as good as the facilities
in it and as they begin to break down so does the status-quo. When
the lights fail, or the cells are cold, or the springs on the bunks
are broken, or the TV is not showing the big game, you are going
to have an angry and increasingly ungovernable prison population.
This is a record of how much you are spending to keep things running.
Staff Salaries:
The amount of money paid to your employees. The more staff and the
higher their security level the more they cost to employ.
Construction Costs:
This is the material and labor costs incurred in the construction
of the prison buildings and their facilities.
Compensation Pay outs:
Sometimes an inmate will have a grievance with you or your staff
over a matter of rough treatment. In extreme cases, inmates may
die while in your custody and you may be sued by his surviving family.
Here is a record of your settlement costs in such matters.
Land Rent:
The amount you are paying for the land that you are building on.
This may be to a local authority or a private land owner. The amount
is fixed by area and increases as your prison expands and outgrows
its original site. The inclusion of Clerical Offices on your premises
will help to offset these costs. The staff there will negotiate
with the land owners on your behalf and lower your Land Rent payments.
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Guards Panel
The Guards Panel allows you to keep an eye
on the current state of your security arrangements within your facility.
Specifically, it focuses on data regarding your Prison Guards. Your
Guards maintain law and order within the prison. They are your eyes,
ears and when necessary, your iron fist. A new guard is added to
your staff whenever you build a new security room or watch tower.
In the case of watchtowers an extra guard is also created who remains
assigned to keeping watch in that particular tower. The data displayed
on the panel is as follows:
Guard Numbers :
From left to right along the top of the panel, guard numbers are shown
as an overall total followed by a breakdown by security rating from
Low to Maximum.
Dynamic Data:
To the right and beneath the guard number tallies, are a number of
fields containing data on the following: Number of guard dogs, number
of towers, number of attempted escapees apprehended, number of injured
guards, number of prisoners "subdued" and prisoner fatalities
incurred in the use of force.
Guard Morale:
A colored bar directly beneath the guard number tallies. This indicates
the level of confidence and dedication your prison guards have in
your governorship and with each other. A low morale may indicate that
they are expected to do too much and could use some support or encouragement
in the form of additional colleagues or higher salaries. When guard
morale is high they do their job better, are more vigilant, and more
effective at maintaining order.
Guard Salaries:
At the bottom of the panel the amount of cash that you are spending
on your prison guards is displayed. Alongside the running total of
your current monthly salary expenditure are 4 sets of toggles, one
for each security grade. Use these to set how much each grade earns
each month.
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This button opens a drop-down roster displaying a list of
all your prison guards, and an assortment of useful info and
stats about them. Clicking on any individual in this roster
will focus in on them. |
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Guard Pop-up Panel
When you right click on one of your prison
guards, a pop up panel appears with information about him:
Vital Statistics:
On the right of the panel, beside the snapshot the individual's
statistics (see above) are displayed. Monitor these carefully to
ensure that they are in a fit state to function properly. If this
is not the case, ask yourself, what can be done better to improve
matters?
Data:
The top right of the panel is concerned with personal matters regarding
this individual, including age, star sign, when they joined your
prison and how long they have served here. Also, the number of prisoners
this guard has been forced to subdue, how many he has killed, and
the number of escapees apprehended. Under the snapshot near the
bottom of the panel are their security level (a measure of their
competence and ability to handle dangerous inmates), their Alert
State (be it, Normal, Patrolling or Riot) and their current monthly
salary.
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Patrol: If you want an individual
guard to patrol a particular area, clicking this button will
allow you to set a series of "way points". The guard
will use them as the path he will take on his rounds. A useful
means of increasing security in trouble "hot spots". |
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Subdue a Prisoner: If an
inmate is attacking another, or a member of staff, or you simply
don't like the look of him, you can have a guard subdue that
prisoner. In simple terms, he will get all the fight knocked
out of him. A subdued prisoner won't give you any trouble for
a while, although he will probably need to visit the one of
the prison's medical facilities. |
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Riot Mode: The guard will
head immediately to the armoury to suit up with body armour
and arm himself for a lethal force situation. Only to be used
if prisoners are getting out of hand as collateral damage could
be high. |
Moving
Guards: If you want to manually
relocate guards to a place where their presence is required, left
click on them and they will become attached to the end of your cursor.
Left clicking in a new location will re-locate them. If you want
to locate them to somewhere within a building, simply click on the
building and you will have access to all its floors in the normal
way. Conversely, to move someone out of a building simply pick them
up and click on the exit building icon. |
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Prisoner Panel
The Prisoner Panel displays information on
your overall prison inmate demographic: Population:
How many prisoners you are housing and how many there are within
each security band (Low, Medium, High and Maximum).
Data:
The rest of the panel shows the following, starting next to the
population count by security level, they are: inmates released;
inmates escaped; inmates rehabilitated; and re-offenders.
In a row along the bottom are the following: number of fights; number
of riots; total deaths; deaths due to illness; deaths due to inmate
violence; deaths due to guard action; and executions.
Contraband:
In the bottom right of the panel is an indicator showing the current
level of contraband circulating amongst
the inmate population.
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This button opens a drop-down roster displaying a list of
all your prisoners, and an assortment of useful info and stats
about them. Clicking on any individual in this roster will focus
in on them. |
It is
wise to keep a careful eye on the prisoner panel. If violence is
on the increase, for example, then you are probably doing something
wrong; either your security is insufficient or lax, or your inmates'
living conditions are not good enough.
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Prisoner Pop-up Panel
As with your guards, when you right click
on one of your prisoners, a pop up panel appears:
Vital Statistics:
On the right of the panel, beside the snapshot the individual's
statistics (see above) are displayed. Monitor these carefully ant
try to spot any telltale signs of boredom, aggression or ill health.
If negative traits are dominant then it's possible you are not spending
enough on inmate facilities and welfare. If, on the other hand,
your prisoner is calm, healthy and well on his way to being fully
rehabilitated, then you are clearly doing something right.
Data:
The top right of the panel shows personal matters regarding this
individual, such as age, star sign, when they were incarcerated
in your prison and the length of their sentence. Followed by: fights,
kills, guard assaults, escape attempts, date of next parole hearing,
tasks completed and cash saved from their prison wages. Next to
their snapshot is their security level (a measure of their overall
risk), and their gang affiliations (this is worth keeping track
of as opposing gangs fight each other given the chance).
Mood State:
Under the prisoner's portrait is his mood state. This is a useful
indicator as to whether or not your prison facilities are up to
scratch and what areas may need attention in order to maintain harmony.
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Prisoner Death:
When a prisoner is injured there is every chance that he will be
able to heal naturally or else find assistance from your medical
staff. However, sometimes a prisoner is so severely injured that
he will die that very day unless he finds, or is
given, medical attention. In this instance another icon is shown
on the prisoner pop-up panel.
Celebrity Prisoner:
If this icon appears on the pop-up panel then you have a noteworthy
"celebrity" felon on your hands. This is likely to attract
attention to your prison from fans and media types. If this individual
tells everyone he was well treated it will do wonders for your reputation.
However, bear in mind, on the inside as on the outside, celebrities
can be a handful. Whatever happens, his presence is sure to draw
attention, welcome or otherwise, to your facility and how you run
it.

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Cell Allocation / Reallocation:
Prisoners will normally be allocated to cells automatically, but
this is an entirely arbitrary process and prisoners with opposing
gang affiliations can end up bunking together. You may wish to separate
them for their own safety and the overall benefit of your prison.
As described above, you can pick up and move prisoners to new locations
and also place them in a new cell. If there is available space in
the cell (and by "cell" we also include any placed arrangement
of beds and bunks in dorms) and the prisoner and cell security ratings
are compatible then the cursor will move into the cell area and
you will be able to place the inmate. If the security ratings are
incompatible and/or there is not an available bunk in that unit,
then the cursor will not allow placement of the inmate. Remember
that just because there appears to be a free bunk, it is possible
that it is already allocated to another inmate who happens to be
elsewhere at the time. In this case you will have to pick another
cell or bunk for him. The "cell" icon beside his Mood
State indicates whether or not he has been assigned a cell. If the
icon has a RED "X" through it, that warns you that this
inmate has no accommodation. If this is the case then you need to
do something about it or he will escape!
Moving Prisoners:
When you left click on a prisoner, as with a member of staff, you
have the option to move them to another part of the prison. This
is significant if you find that rival gangs are mixing and fighting
too frequently. Remember that inmate conflict is extremely BAD for
your Prison Rating and its overall development. When relocating
a prisoner, the process is exactly the same as moving a member of
staff. Left click on them and they will become attached to the end
of your cursor. Left clicking in a new location will re-locate them.
If you want to relocate an inmate to somewhere within a building,
simply click on the building and you will have access to all its
floors in the normal way. Conversely, to move someone out of a building
simply pick them up and click on the exit building icon.
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General Staff
Panel
In Prison Tycoon there is deliberately not
a complex hire and fire procedure. Staff positions are created and
filled when certain rooms are placed within buildings, and lost
when the facility is removed; For example Guard Rooms and Towers
create Guards, a Maintenance Room creates a Maintenance Worker,
Hospitals create Medical Personnel, etc. The Staff Panel displays
a table of information relating to each of the four staff categories:
Medical:
Each medical facility you install comes with its complement of staff.
Your doctors are always o hand to attend to the medical needs of
your inmates.
Welfare:
Therapists and Chaplains ensure the inmates', emotional and spiritual
well being.
Maintenance:
Without Maintenance workers your facilities eventually grind to a
halt with use. Dispatch your handyman to fix them and keep the prison
population happy. Cleaners tidy up the mess that constantly occurs
in a prison, without them overall prison standards and morale decline,
everyone gets upset and hygiene suffers, bringing with it the threat
of disease.
Data:
For each of the 3 staff categories, running totals of staff numbers,
salaries (these are fixed values over which you have no control),
successfully completed tasks, and staff morale.
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This button opens a drop-down roster displaying a list of
all your general staff, and an assortment of useful info and
stats about them. Clicking on any individual in this roster
will focus in on them. |
For
each of these staff categories there are three factors for you to
monitor in the interests of balance and efficiency: Number of staff
in each category; Total expenditure on salaries for that category;
Tasks completed by staff category. |
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General Staff Pop-up Panel
When you right click on one of your prison
staff, a pop up panel appears with information about him or her:
Vital
Statistics: On the right of the
panel, beside the snapshot the individual's statistics (see above)
are displayed. Monitor these carefully to ensure that they are in
a fit state to function properly. If this is not the case, ask yourself,
what can be done better to improve matters?
Data:
The top right of the panel is concerned with personal matters regarding
this individual, including age, star sign, when they joined your
prison and how long their contract is for, number of tasks completed,
and their salary. Staff Morale is affected by their working environment.
If it is low, then you need to change a few things to their betterment
or maybe give them a pay rise to motivate them, perhaps they are
expected to do too much and would do better if more staff were working
with them.
Duty Button:
If you feel that your employee is just standing around doing nothing
or wandering aimlessly, then click here. This will immediately send
them off to find a task to do.
Moving Staff:
If you want to manually relocate a member of staff to a place where
their presence is required (especially useful in the case of Cleaners
and Maintenance Workers), left click on them and they will become
attached to the end of your cursor. Left clicking in a new location
will re-locate them. If you want to locate a member of staff to
somewhere within a building, simply click on the building and you
will have access to all its floors in the normal way. Conversely,
to move someone out of a building simply pick them up and click
on the exit building icon. |
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Challenge Panel
The "documents" button opens a
straight-forward panel that serves as a reminder of the current
challenge you are facing. As this only applies when you are playing
in Challenge Mode, it will be inaccessible at all other times...
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Parole Review
From time to time inmates are reviewed to
assess their eligibility for parole. At the end of any given day
it is possible that the Parole Review Screen will be presented for
your attention.
Prisoner Report Cards: On
the left hand side of your desk is a stack of Prisoner Report Cards.
These inmates are currently up for review. It is entirely at your
discretion whether or not you decide that they deserve to be paroled.
At the bottom of each card are two rectangular boxes. Here you make
your mark to Affirm or Decline Parole to that prisoner.
Prison Statistical Review:
On the right hand side is a different report sheet. This one contains
a review of your prisons vital statistics collated here and provided
as a means to aid the decision making process while assessing prisoners
for parole.
Once you have finished the review click
the Continue
button located centrally at the bottom of the screen. You may click
this at any time but by doing so you automatically deny parole to
any un-reviewed inmates. |
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Options Panel
This allows you a measure of control over the game environment as
well as enabling you to load and save your prisons.
From left to right the icons on the
options panel are as follows: Load a saved game; Save a current game;
Toggle Level of Detail in the landscape, can be set to high (default)
or low (useful if you are experiencing performance issues on an older
PC); Toggle Sound Effects, on/off; Toggle
Music on/off; and Quit Game (this returns you to the Main Menu). |
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How To Begin Building
First and foremost in your mind should
be accommodation and security. The local authorities will not send
you inmates until you have somewhere to house them. Begin by placing
a basic Dormitory Building.
Open the Build Panel by clicking on the Build Icon. The first thing
you see will be a preview thumbnail of the lowest level dormitory.
Place it somewhere near to the entrance of your prison. Click on the
building to access its interior. Click the Build Icon again and add
as many bunks and beds as you desire or can afford. There, that's
your first Inmate Dorm ready, but you need more than that.
Next, Security. Open the Build Panel again and click on the Security
Icon (the keys). Select and place a Security Building, access its
interior in the same way as the Dormitory and place, at the least,
a Guard Room (Prison Guards will not arrive until they can be stationed
somewhere). Any other room types are
also welcome as they will each provide/enhance your prison facilities.
Also note that placing a Guard Tower will bring with it an additional
Prison Guard.
Your Inmates will arrive soon and they are going to need places to
eat, exercise, access to medical facilities, ways to better themselves
and to use their time inside constructively. A basic Mess hall can
be found in the Services section of the Build Panel, as can a Services
Building. These will require the addition of essential interior furnishings,
fitments and rooms.
Running A Successful Prison
New buildings and rooms become available to you as your Security Level
increases. This is a measure of your Prison's success. As your Governorship
is judged to be reliable, more dangerous inmates will be dispatched
to you and higher level facilities will become available.
To increase your Security Level, you need to maintain a vigilant guard
presence, build Guard Towers, Guard Rooms, Surveillance Rooms and
Armories. Prevent inmates from escaping (by always having accommodation
available for them when they arrive), maintain a suitable level of
contentment among your prison population by the provision of decent
services and maintaining those standards consistently. If you do this
your Prison will develop and grow. If you don't, then your prisoners'
discontentment will turn to anger, they will refuse to work, become
violent, rival gangs will fight among themselves and you may well
find yourself losing control of the situation.
If fighting does break out, you can intervene by grabbing and relocating
prisoners, or placing staff at the scene of potential trouble to subdue
violent inmates or tend to the wounded. Prisoners and staff are moved
by left clicking on them with the mouse. This will attach them to
your cursor. By clicking on another area of your prison you will relocate
them. This is a useful way of ensuring that inmates from opposing
gangs don't get a chance to become violent and fight each other. It
is also possible to move them into and out of buildings while they
are attached to your cursor. This is done by clicking on the building
and dropping them in, or clicking on the exit building icon and putting
them outside. |
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