<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 01 - Weave and Bob
//------------------------------------------------------------------------------------------------------------------------------------------------------
  <level time="20" name="CLASSIC: Weave and Bob" timeperiod="prehistoric">

  #time.xml#
  
 <training>
 	<netsfloor maxy="200">
 </training>
  <boards>
   <board color="663333" model="board4">
    <stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
     end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_dome" x="-9" z="84" scale="2">
    <obstacle copy="global_dome_shadow" x="-9" z="84" scale="2" radius2="14.0">

    <obstacle copy="global_dome" x="9" z="140" scale="2">
    <obstacle copy="global_dome_shadow" x="9" z="140" scale="2">

    <obstacle copy="global_dome" x="-9" z="196" scale="2">
    <obstacle copy="global_dome_shadow" x="-9" z="196" scale="2">

    <obstacle copy="global_dome" x="9" z="260" scale="2">
    <obstacle copy="global_dome_shadow" x="9" z="260" scale="2" radius2="14.0">

    <obstacle name="base_weed" copy="global_weed" x="-17.5" z="17.5" y="800">
    <!obstacle copy_prev="1" z="1">

    <obstacle copy_prev="1" x="17.5" z="17.5">
    <!obstacle copy_prev="1" z="1">

    <obstacle copy_prev="1" x="-7.5" z="-10">
    <obstacle copy_prev="1" x="7.5">

    <obstacle copy="global_heart" z="40.000000" x="0" y="500">
    <obstacle copy="global_heart_shadow" z="40.000000" x="0" y="500">
    
    <obstacle copy="global_heart" x="15.5" z="84" y="500">
    <obstacle copy="global_heart_shadow" x="15.5" z="84" y="500">

    <obstacle copy="global_heart" x="-15.5" z="140" y="500">
    <obstacle copy="global_heart_shadow" x="-15.5" z="140" y="500">

    <obstacle copy="global_heart" x="15.5" z="196" y="500">
    <obstacle copy="global_heart_shadow" x="15.5" z="196" y="500">

    <obstacle copy="global_heart" x="-15.5" z="260" y="500">
    <obstacle copy="global_heart_shadow" x="-15.5" z="260" y="500">

   </board>
   
   <board color="663333" model="board4_2" x_friction="-.03">
    <stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
     end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
   </board>

   <board color="663333" model="board3">
    <stage dormant="0" duration="900" start_x="-400"  start_y="275" start_z="252"
     end_x="-400" end_y="275" end_z="252" repeat_start="1" repeat_end="1">
     
     <!filter type="y_twist" angle_start="" angle_end="270">
   
    <obstacle copy="global_weed" z="-7" x="-18" y="500">
    <obstacle copy="global_weed" z="7" x="-18" y="500">

    <obstacle copy_prev="1" z="-18" x="-7">
    <obstacle copy_prev="1" z="18" x="-7">

    <obstacle copy_prev="1" z="18" x="9">
    <obstacle copy_prev="1" z="-18" x="9">

    <obstacle copy="global_heart" z="0" x="33" y="50">
    <obstacle copy="global_heart_shadow" z="0" x="33" y="50">

    <obstacle copy="global_heart" z="0" x="53" y="50">
    <obstacle copy="global_heart_shadow" z="0" x="53" y="50">

    <obstacle copy="global_heart" z="0" x="73" y="50">
    <obstacle copy="global_heart_shadow" z="0" x="73" y="50">

    <obstacle copy="global_heart" z="0" x="93" y="50">
    <obstacle copy="global_heart_shadow" z="0" x="93" y="50">
     
   </board>


   
  </boards>

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="15" y="0" z="-405">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-389"  start_y="252" start_z="-280" end_x="-389" end_y="252" end_z="-280" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-15" start_y="0" start_z="-400" end_x="-15" end_y="0" end_z="-400" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.000000000" start_y="0.000000000" start_z="-407.601990">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="14.8295002" start_y="81.0709991" start_z="-407.601990">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-11.8858004" start_y="138.410995" start_z="-407.601990">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="14.7080002" start_y="189.656998" start_z="-407.601990">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-13.0966997" start_y="251.748001" start_z="-407.601990">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-309.351990" start_y="251.514008" start_z="-284.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-346.768005" start_y="251.513000" start_z="-284.901001">
</gameobject>


		
		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-800" start_y="-200" start_z="400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="252" x="-389" y="280" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" z="3" x="0" y="405" fall_tweak=".01" protagonist="1">
   </friend>
  </friends>