<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="50" name="NEW_FUT_plus_log_bridges">

	<boards>
	</boards>
	<gameboards>
//start board-------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="0"  start_y="-100" start_z="0" end_x="0" end_y="-100" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//rotating boards---------------------------------------------

		<gameboard color="000066" model="cross_log.X" alpha="1" friction="1" xstretch="120.0" ystretch="45.0" zstretch="45.0">
			<stage dormant="0" duration="400" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
				<filter type="x_twist" angle_start="0.0" angle_end="360.0">
		</gameboard>

		<gameboard color="000066" model="octo1.X" alpha="1" friction="0.8" xstretch="100.0" ystretch="100.0" zstretch="20.0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="0" end_x="0" end_y="130" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_twist" angle_start="5" angle_end="5">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameboard>

		<gameboard color="000066" model="cross_log.X" alpha="1" friction="1" xstretch="120.0" ystretch="45.0" zstretch="45.0">
			<stage dormant="0" duration="400" start_x="0"  start_y="260" start_z="0" end_x="0" end_y="260" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
				<filter type="x_twist" angle_start="0.0" angle_end="-360.0">
		</gameboard>

		<gameboard color="000066" model="octo1.X" alpha="1" friction="0.8" xstretch="100.0" ystretch="100.0" zstretch="20.0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="0" end_x="0" end_y="390" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_twist" angle_start="5" angle_end="5">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameboard>

		<gameboard color="000066" model="cross_log.X" alpha="1" friction="1" xstretch="120.0" ystretch="45.0" zstretch="45.0">
			<stage dormant="0" duration="400" start_x="0"  start_y="520" start_z="0" end_x="0" end_y="520" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
				<filter type="x_twist" angle_start="0.0" angle_end="360.0">
		</gameboard>

		<gameboard color="000066" model="octo1.X" alpha="1" friction="0.8" xstretch="100.0" ystretch="100.0" zstretch="20.0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="0" end_x="0" end_y="650" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_twist" angle_start="5" angle_end="5">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameboard>

		<gameboard color="000066" model="cross_log.X" alpha="1" friction="1" xstretch="120.0" ystretch="45.0" zstretch="45.0">
			<stage dormant="0" duration="400" start_x="0"  start_y="780" start_z="0" end_x="0" end_y="780" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
				<filter type="x_twist" angle_start="0.0" angle_end="-360.0">
		</gameboard>

		<gameboard color="000066" model="octo1.X" alpha="1" friction="1.0" xstretch="100.0" ystretch="100.0" zstretch="20.0">
			<stage dormant="0" duration="300" start_x="0"  start_y="910" start_z="0" end_x="0" end_y="910" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

	</gameboards>
//------------------------------------------------------------
	<gameobjects>
//FINISH------------------------------------------------------
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="910.0" start_z="0.0" end_x="0.0" end_y="910.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameobject>

//bonus-------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="0" end_x="-0" end_y="130" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="0">
				<filter type="z_sin" period="1" amplitude="30" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="2" end_x="0" end_y="130" end_z="2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="45">
				<filter type="z_sin" period="1" amplitude="30" offset="45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="2.5" end_x="0" end_y="130" end_z="2.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="90">
				<filter type="z_sin" period="1" amplitude="30" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="1.5" end_x="0" end_y="130" end_z="1.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="135">
				<filter type="z_sin" period="1" amplitude="30" offset="135">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="0" end_x="0" end_y="130" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="180">
				<filter type="z_sin" period="1" amplitude="30" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="-2" end_x="0" end_y="130" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="225">
				<filter type="z_sin" period="1" amplitude="30" offset="225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="-4" end_x="0" end_y="130" end_z="-4" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="270">
				<filter type="z_sin" period="1" amplitude="30" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="130" start_z="-2" end_x="0" end_y="130" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="315">
				<filter type="z_sin" period="1" amplitude="30" offset="315">
		</gameobject>

-----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="0" end_x="-0" end_y="390" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="0">
				<filter type="z_sin" period="1" amplitude="30" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="2" end_x="0" end_y="390" end_z="2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="45">
				<filter type="z_sin" period="1" amplitude="30" offset="45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="2.5" end_x="0" end_y="390" end_z="2.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="90">
				<filter type="z_sin" period="1" amplitude="30" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="1.5" end_x="0" end_y="390" end_z="1.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="135">
				<filter type="z_sin" period="1" amplitude="30" offset="135">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="0" end_x="0" end_y="390" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="180">
				<filter type="z_sin" period="1" amplitude="30" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="-2" end_x="0" end_y="390" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="225">
				<filter type="z_sin" period="1" amplitude="30" offset="225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="-4" end_x="0" end_y="390" end_z="-4" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="270">
				<filter type="z_sin" period="1" amplitude="30" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="390" start_z="-2" end_x="0" end_y="390" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="315">
				<filter type="z_sin" period="1" amplitude="30" offset="315">
		</gameobject>
----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="0" end_x="-0" end_y="650" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="0">
				<filter type="z_sin" period="1" amplitude="30" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="2" end_x="0" end_y="650" end_z="2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="45">
				<filter type="z_sin" period="1" amplitude="30" offset="45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="2.5" end_x="0" end_y="650" end_z="2.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="90">
				<filter type="z_sin" period="1" amplitude="30" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="1.5" end_x="0" end_y="650" end_z="1.5" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="135">
				<filter type="z_sin" period="1" amplitude="30" offset="135">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="0" end_x="0" end_y="650" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="180">
				<filter type="z_sin" period="1" amplitude="30" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="-2" end_x="0" end_y="650" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="225">
				<filter type="z_sin" period="1" amplitude="30" offset="225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="-4" end_x="0" end_y="650" end_z="-4" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="270">
				<filter type="z_sin" period="1" amplitude="30" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="-2" end_x="0" end_y="650" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="30" offset="315">
				<filter type="z_sin" period="1" amplitude="30" offset="315">
		</gameobject>
-------------------------
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-108.0" start_z="-6" end_x="0.0" end_y="-108.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec3" alpha="1">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="130.0" start_z="-4.001" end_x="0.0" end_y="130.0" end_z="-4.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="-1.0"  start_y="390.0" start_z="-6.001" end_x="-1.0" end_y="390.0" end_z="-6.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="649.0" start_z="-6.001" end_x="0.0" end_y="649.0" end_z="-6.001" repeat_start="1" repeat_end="1">
		</gameobject>
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.000000000" start_y="-96.9542999" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="8.38817024" start_y="127.407997" start_z="-10.6801100">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="7.50392008" start_y="387.165009" start_z="-9.46755981">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.41857004" start_y="638.431030" start_z="-9.20172977">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.09508002" start_y="885.822021" start_z="-9.90100002">
</gameobject>


		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0.0" y="-92.0" z="-9.99451e-004" fall_tweak="20">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="100" start_z="1000" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage duration="9999999">
	</camera>
</level>