<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="160" name="NEW_FUT_diamond_stairs">
	<boards>
	</boards>
	<gameboards>
//				<filter type="y_twist" angle_start="0" angle_end="360">
//				<filter type="x_cos" period="1" amplitude="75" offset="0">
//				<filter type="z_sin" period="1" amplitude="75" offset="0">
//start board-----------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-30"  start_y="0" start_z="-260" end_x="-30" end_y="0" end_z="-260" repeat_start="1" repeat_end="1">
		</gameboard>
//bords-----------------------------------------------------
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-40"  start_y="0" start_z="-200" end_x="-40" end_y="0" end_z="-200" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="40"  start_y="0" start_z="-100" end_x="40" end_y="0" end_z="-100" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-40"  start_y="0" start_z="0" end_x="-40" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="40"  start_y="0" start_z="100" end_x="40" end_y="0" end_z="100" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
		</gameboard>

//walkway------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction=".3" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-30"  start_y="-0" start_z="120" end_x="-30" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction=".3" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-60"  start_y="-0" start_z="120" end_x="-60" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>	
		<gameboard color="000066" model="diamond.x" alpha="1" friction=".3" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-90"  start_y="-0" start_z="120" end_x="-90" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-120"  start_y="-0" start_z="120" end_x="-120" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
//elevator---------------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="40" start_z="110" end_x="-120" end_y="40" end_z="110" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="15" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="80" start_z="90" end_x="-120" end_y="80" end_z="90" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="16" offset="-45">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="120" start_z="70" end_x="-120" end_y="120" end_z="70" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="16" offset="-90">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="160" start_z="50" end_x="-120" end_y="160" end_z="50" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="17" offset="-135">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="200" start_z="30" end_x="-120" end_y="200" end_z="30" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="18" offset="-180">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="240" start_z="10" end_x="-120" end_y="240" end_z="10" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="19" offset="-225">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="280" start_z="-10" end_x="-120" end_y="280" end_z="-10" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="20" offset="-280">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="320" start_z="-30" end_x="-120" end_y="320" end_z="-30" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="21" offset="-325">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="360" start_z="-50" end_x="-120" end_y="360" end_z="-50" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="22" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="400" start_z="-70" end_x="-120" end_y="400" end_z="-70" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="23" offset="-45">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="440" start_z="-90" end_x="-120" end_y="440" end_z="-90" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="24" offset="-90">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="480" start_z="-110" end_x="-120" end_y="480" end_z="-110" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="25" offset="-135">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="520" start_z="-130" end_x="-120" end_y="520" end_z="-130" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="26" offset="-180">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="560" start_z="-150" end_x="-120" end_y="560" end_z="-150" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="27" offset="-225">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="600" start_z="-170" end_x="-120" end_y="600" end_z="-170" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="28" offset="-280">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="640" start_z="-190" end_x="-120" end_y="640" end_z="-190" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="29" offset="-315">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="680" start_z="-210" end_x="-120" end_y="680" end_z="-210" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="30" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="100" start_x="-120"  start_y="720" start_z="-230" end_x="-120" end_y="720" end_z="-230" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="31" offset="-45">
		</gameboard>
//walkway2----------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-190"  start_y="720" start_z="-240" end_x="-190" end_y="720" end_z="-240" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-230"  start_y="720" start_z="-250" end_x="-230" end_y="720" end_z="-250" repeat_start="1" repeat_end="1">
		</gameboard>	
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-270"  start_y="720" start_z="-260" end_x="-270" end_y="720" end_z="-260" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-310"  start_y="720" start_z="-270" end_x="-310" end_y="720" end_z="-270" repeat_start="1" repeat_end="1">
		</gameboard>
//bords2-----------------------------------------------------
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-320"  start_y="720" start_z="-200" end_x="-320" end_y="720" end_z="-200" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-240"  start_y="720" start_z="-100" end_x="-240" end_y="720" end_z="-100" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-320"  start_y="720" start_z="0" end_x="-320" end_y="720" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>
		<gameboard color="000066" model="l22p1.x" alpha="1" friction=".5" xstretch="129.6" ystretch="64.8" zstretch="12.96">
			<stage dormant="0" duration="900" start_x="-240"  start_y="720" start_z="100" end_x="-240" end_y="720" end_z="100" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="30" angle_end="30">
		</gameboard>
//walkway3----------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction=".5" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-310"  start_y="720" start_z="120" end_x="-310" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-340"  start_y="720" start_z="120" end_x="-340" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>	
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-370"  start_y="720" start_z="120" end_x="-370" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="900" start_x="-400"  start_y="720" start_z="120" end_x="-400" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>


	<gameobjects>
//finsh--------------------------------------------
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="-400"  start_y="720" start_z="120" end_x="-400" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>

//bonus_boards-----------------------------------------------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-196" end_x="0" end_y="0" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-20"  start_y="0" start_z="-208" end_x="-20" end_y="0" end_z="-208" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-40"  start_y="0" start_z="-220" end_x="-40" end_y="0" end_z="-220" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-60"  start_y="0" start_z="-232" end_x="-60" end_y="0" end_z="-232" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="0" start_z="-244" end_x="-80" end_y="0" end_z="-244" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-0"  start_y="20" start_z="-196" end_x="-0" end_y="20" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4"" alpha="0">
			<stage dormant="0" duration="900" start_x="-0"  start_y="-20" start_z="-196" end_x="-0" end_y="-20" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>
-----------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-96" end_x="0" end_y="0" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="20"  start_y="0" start_z="-108" end_x="20" end_y="0" end_z="-108" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="40"  start_y="0" start_z="-120" end_x="40" end_y="0" end_z="-120" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="60"  start_y="0" start_z="-132" end_x="60" end_y="0" end_z="-132" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="80"  start_y="0" start_z="-144" end_x="80" end_y="0" end_z="-144" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="-20" start_z="-96" end_x="0" end_y="-20" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="20" start_z="-96" end_x="0" end_y="20" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>
-----------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="4" end_x="0" end_y="0" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-20"  start_y="0" start_z="-08" end_x="-20" end_y="0" end_z="-08" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-40"  start_y="0" start_z="-20" end_x="-40" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-60"  start_y="0" start_z="-32" end_x="-60" end_y="0" end_z="-32" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="0" start_z="-44" end_x="-80" end_y="0" end_z="-44" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="-20" start_z="4" end_x="0" end_y="-20" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="20" start_z="4" end_x="0" end_y="20" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>
------------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="104" end_x="0" end_y="0" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="20"  start_y="0" start_z="92" end_x="20" end_y="0" end_z="92" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="40"  start_y="0" start_z="80" end_x="40" end_y="0" end_z="80" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="60"  start_y="0" start_z="68" end_x="60" end_y="0" end_z="68" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="80"  start_y="0" start_z="56" end_x="80" end_y="0" end_z="56" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="-20" start_z="104" end_x="0" end_y="-20" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="20" start_z="104" end_x="0" end_y="20" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>

//bonus_walkway_1-----------------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-30"  start_y="-0" start_z="120" end_x="-30" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-45"  start_y="-0" start_z="120" end_x="-45" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-60"  start_y="-0" start_z="120" end_x="-60" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-75"  start_y="-0" start_z="120" end_x="-75" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-90"  start_y="-0" start_z="120" end_x="-90" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-105"  start_y="-0" start_z="120" end_x="-105" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-120"  start_y="-0" start_z="120" end_x="-120" end_y="0" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>

//bonus_elevator---------------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="40" start_z="110" end_x="-120" end_y="40" end_z="110" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="15" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="80" start_z="90" end_x="-120" end_y="80" end_z="90" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="16" offset="-45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="120" start_z="70" end_x="-120" end_y="120" end_z="70" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="16" offset="-90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="160" start_z="50" end_x="-120" end_y="160" end_z="50" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="17" offset="-135">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="200" start_z="30" end_x="-120" end_y="200" end_z="30" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="18" offset="-180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="240" start_z="10" end_x="-120" end_y="240" end_z="10" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="19" offset="-225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="280" start_z="-10" end_x="-120" end_y="280" end_z="-10" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="20" offset="-280">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="320" start_z="-30" end_x="-120" end_y="320" end_z="-30" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="21" offset="-325">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="360" start_z="-50" end_x="-120" end_y="360" end_z="-50" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="22" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="400" start_z="-70" end_x="-120" end_y="400" end_z="-70" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="23" offset="-45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="440" start_z="-90" end_x="-120" end_y="440" end_z="-90" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="24" offset="-90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="480" start_z="-110" end_x="-120" end_y="480" end_z="-110" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="25" offset="-135">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="520" start_z="-130" end_x="-120" end_y="520" end_z="-130" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="26" offset="-180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="560" start_z="-150" end_x="-120" end_y="560" end_z="-150" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="27" offset="-225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="600" start_z="-170" end_x="-120" end_y="600" end_z="-170" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="28" offset="-280">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="640" start_z="-190" end_x="-120" end_y="640" end_z="-190" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="29" offset="-315">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="680" start_z="-210" end_x="-120" end_y="680" end_z="-210" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="30" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="100" start_x="-120"  start_y="720" start_z="-230" end_x="-120" end_y="720" end_z="-230" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="1" amplitude="31" offset="-45">
		</gameobject>

//bonus_boards2-----------------------------------------------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="720" start_z="-196" end_x="-280" end_y="720" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-300"  start_y="720" start_z="-208" end_x="-300" end_y="720" end_z="-208" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-320"  start_y="720" start_z="-220" end_x="-320" end_y="720" end_z="-220" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-340"  start_y="720" start_z="-232" end_x="-340" end_y="720" end_z="-232" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-360"  start_y="720" start_z="-244" end_x="-360" end_y="720" end_z="-244" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="740" start_z="-196" end_x="-280" end_y="740" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="700" start_z="-196" end_x="-280" end_y="700" end_z="-196" repeat_start="1" repeat_end="1">
		</gameobject>

-----------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="720" start_z="-96" end_x="-280" end_y="720" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-260"  start_y="720" start_z="-108" end_x="-260" end_y="720" end_z="-108" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-240"  start_y="720" start_z="-120" end_x="-240" end_y="720" end_z="-120" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-220"  start_y="720" start_z="-132" end_x="-220" end_y="720" end_z="-132" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="720" start_z="-144" end_x="-200" end_y="720" end_z="-144" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="740" start_z="-96" end_x="-280" end_y="740" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="700" start_z="-96" end_x="-280" end_y="700" end_z="-96" repeat_start="1" repeat_end="1">
		</gameobject>
-----------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="720" start_z="4" end_x="-280" end_y="720" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-300"  start_y="720" start_z="-08" end_x="-300" end_y="720" end_z="-08" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-320"  start_y="720" start_z="-20" end_x="-320" end_y="720" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-340"  start_y="720" start_z="-32" end_x="-340" end_y="720" end_z="-32" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-360"  start_y="720" start_z="-44" end_x="-360" end_y="720" end_z="-44" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="700" start_z="4" end_x="-280" end_y="700" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="740" start_z="4" end_x="-280" end_y="740" end_z="4" repeat_start="1" repeat_end="1">
		</gameobject>
------------------

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="720" start_z="104" end_x="-280" end_y="720" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-260"  start_y="720" start_z="92" end_x="-260" end_y="720" end_z="92" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-240"  start_y="720" start_z="80" end_x="-240" end_y="720" end_z="80" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-220"  start_y="720" start_z="68" end_x="-220" end_y="720" end_z="68" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="720" start_z="56" end_x="-200" end_y="720" end_z="56" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="700" start_z="104" end_x="-280" end_y="700" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-280"  start_y="740" start_z="104" end_x="-280" end_y="740" end_z="104" repeat_start="1" repeat_end="1">
		</gameobject>

//bonus_walkway_3-----------------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-315"  start_y="720" start_z="120" end_x="-315" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-330"  start_y="720" start_z="120" end_x="-330" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-345"  start_y="720" start_z="120" end_x="-345" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-360"  start_y="720" start_z="120" end_x="-360" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-375"  start_y="720" start_z="120" end_x="-375" end_y="720" end_z="120" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-22.5"  start_y="7.5" start_z="-260" end_x="-22.5" end_y="7.5" end_z="-260" repeat_start="1" repeat_end="1">
		</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-115.945999" start_y="0.198229998" start_z="110.098999">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-36.3111000" start_y="-6.39913988" start_z="-269.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-189.074997" start_y="716.070007" start_z="-249.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-229.013000" start_y="717.818970" start_z="-259.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-268.747986" start_y="717.786987" start_z="-269.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-309.303986" start_y="717.784973" start_z="-279.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-351.324005" start_y="717.810974" start_z="110.098999">
</gameobject>



	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-37.5" y="-7.5" z="-260">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-350"  start_y="-350" start_z="800"  end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>