<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 05 - Boxy Beauty
//------------------------------------------------------------------------------------------------------------------------------------------------------
  <level time="85" name="CLASSIC: Boxy Beauty">
  #time.xml#
  
  <boards>
   <board color="336699" model="board28">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    
    <obstacle copy="global_weed" x="-15" z="0" y="11">
    <!obstacle copy_prev="1" x="15" z="0">
    <obstacle copy_prev="1" x="0" z="-15">
    <obstacle copy_prev="1" x="30" z="133">
    <obstacle copy_prev="1" x="30" z="104">
    <obstacle copy_prev="1" x="60" z="104">
    <obstacle copy_prev="1" x="60" z="133">

    <obstacle copy_prev="1" x="-45" z="104">
    <obstacle copy_prev="1" x="-75" z="104">
    <obstacle copy_prev="1" x="-75" z="134">
    <obstacle copy_prev="1" x="-45" z="134">
    <obstacle copy_prev="1" x="-45" z="-60">
    <obstacle copy_prev="1" x="75" z="-61">
    <obstacle copy_prev="1" x="105" z="-61">
    <obstacle copy_prev="1" x="105" z="-31">
    <obstacle copy_prev="1" x="75" z="-31">
    <obstacle copy_prev="1" x="105" z="90">
    <obstacle copy_prev="1" x="134" z="90">
    <obstacle copy_prev="1" x="134" z="119">
    <obstacle copy_prev="1" x="105" z="119">
    <obstacle copy_prev="1" x="104" z="90">
    
    
    <obstacle copy="global_heart" x="-15" z="-16" y="11">
    <obstacle copy="global_heart_shadow" x="-15" z="-16" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="15" z="16">
    <obstacle type="bonus" copy_prev_type="1" x="15" z="16">
    <obstacle type="decoration" copy_prev_type="1" x="-15" z="16">
    <obstacle type="bonus" copy_prev_type="1" x="-15" z="16">
    <obstacle type="decoration" copy_prev_type="1" x="15" z="-16">
    <obstacle type="bonus" copy_prev_type="1" x="15" z="-16">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="59">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="59">
    <obstacle type="decoration" copy_prev_type="1" x="46" z="74">
    <obstacle type="bonus" copy_prev_type="1" x="46" z="74">
    <obstacle type="decoration" copy_prev_type="1" x="45" z="119">
    <obstacle type="bonus" copy_prev_type="1" x="45" z="119">
    <obstacle type="decoration" copy_prev_type="1" x="45" z="165">
    <obstacle type="bonus" copy_prev_type="1" x="45" z="165">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="120">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="120">
    <obstacle type="decoration" copy_prev_type="1" x="-60" z="90">
    <obstacle type="bonus" copy_prev_type="1" x="-60" z="90">
    <obstacle type="decoration" copy_prev_type="1" x="-60" z="60">
    <obstacle type="bonus" copy_prev_type="1" x="-60" z="60">
    <obstacle type="decoration" copy_prev_type="1" x="-75" z="46" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-75" z="46" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-45" z="46" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-45" z="46" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-45" z="15" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-45" z="15" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-75" z="15" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-75" z="15" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-90" z="30" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-90" z="30" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-60" z="0" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-60" z="0" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-60" z="-30" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-60" z="-30" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-45" z="-76" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-45" z="-76" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="-45" z="-45" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="-45" z="-45" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="45" z="14" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="45" z="14" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="134" z="14" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="134" z="14" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="150" z="-30" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="150" z="-30" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="135" z="-45" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="135" z="-45" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="90" z="-45" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="90" z="-45" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="120" z="60" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="120" z="60" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="135" z="45" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="135" z="45" y="11">
    <obstacle type="decoration" copy_prev_type="1" x="150" z="30" y="11">
    <obstacle type="bonus" copy_prev_type="1" x="150" z="30" y="11">
    
    <obstacle copy="global_fountain" x="-93" z="12" y="11">
    <obstacle copy="global_rock" x="-75" z="119" y="11">
    <obstacle copy_prev="1" x="-60" z="134">
    <obstacle copy_prev="1" x="75" z="0">
    <obstacle copy_prev="1" x="75" z="29">
    <obstacle copy_prev="1" x="105" z="29">
    <obstacle copy_prev="1" x="105" z="0">

    <obstacle copy="global_arrow_r" x="-1" z="-46" y="11">
    <obstacle copy_prev="1" x="-1" z="-76">
    <obstacle copy="global_arrow_b" x="45" z="-46" y="11">
    <obstacle copy_prev="1" x="45" z="-76">
    <obstacle copy_prev="1" x="149" z="13">
    
   </board>

   
  </boards>
 
 	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-5" z="-4">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="120"  start_y="104" start_z="-4" end_x="120" end_y="104" end_z="-4" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="15" start_y="0" start_z="-4" end_x="15" end_y="0" end_z="-4" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.000000000" start_y="-5.00000000" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="46.9203987" start_y="115.598000" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-56.9555016" start_y="118.244003" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-60.8689003" start_y="10.5663996" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-57.3064995" start_y="57.4445992" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-45.2788010" start_y="-40.5651016" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-21.8698006" start_y="-47.7626991" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="20.7192001" start_y="-47.7633018" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="46.0327988" start_y="-63.0292015" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="45.9977989" start_y="-27.7147007" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="45.9976006" start_y="-7.61798000" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="47.0693016" start_y="10.7441998" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="89.6664963" start_y="10.4982004" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="92.0298004" start_y="-45.9962006" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="121.093002" start_y="69.3729019" start_z="-9.90100002">
</gameobject>


		
		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="200" start_y="200" start_z="-200" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="104" x="120" y="4" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" x="0" z="0"  y="4"  jump_speed="0">
   </friend>
  </friends>