//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 04 - Get Music Notes
//------------------------------------------------------------------------------------------------------------------------------------------------------

<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

 <level time="35" name="CLASSIC: Get Music Notes" timeperiod="future">
  
  <training>
  	<netsfloor maxy="0">
  </training>

  #time.xml#
  
  <boards>
   <board color="000066" model="cyl_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    
    <obstacle copy="global_weed" x="-47" z="0" y="8">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
   
    <obstacle copy="global_heart" x="-27" z="0" y="9">
    <obstacle copy="global_heart_shadow" x="-27" z="0" y="9">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
   </board>
   

   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="95"  start_y="10" start_z="0"
     end_x="95" end_y="10" end_z="0">
    <stage dormant="0" duration="180" start_x="95"  start_y="10" start_z="0"
     end_x="95" end_y="10" end_z="0" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55">
    <obstacle copy="global_heart">
    <obstacle copy="global_heart_shadow">
   </board>
   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="95"  start_y="10" start_z="0"
     end_x="95" end_y="10" end_z="0" rotated="45">
    <stage dormant="0" duration="180" start_x="95"  start_y="10" start_z="0"
     end_x="95" end_y="10" end_z="0" rotated="45" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55" offset="180">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="-95"  start_y="10" start_z="0"
     end_x="-95" end_y="10" end_z="0">
    <stage dormant="0" duration="180" start_x="-95"  start_y="10" start_z="0"
     end_x="-95" end_y="10" end_z="0" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>
   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="-95"  start_y="10" start_z="0"
     end_x="-95" end_y="10" end_z="0" rotated="45">
    <stage dormant="0" duration="180" start_x="-95"  start_y="10" start_z="0"
     end_x="-95" end_y="10" end_z="0" rotated="45" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55" offset="180">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="0"  start_y="10" start_z="95"
     end_x="0" end_y="10" end_z="95">
    <stage dormant="0" duration="180" start_x="0"  start_y="10" start_z="95"
     end_x="0" end_y="10" end_z="95" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>
   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="0"  start_y="10" start_z="95"
     end_x="0" end_y="10" end_z="95" rotated="45">
    <stage dormant="0" duration="180" start_x="0"  start_y="10" start_z="95"
     end_x="0" end_y="10" end_z="95" repeat_start="1" repeat_end="1" rotated="45">
     <filter type="y_sin" period="1" amplitude="55" offset="180">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="0"  start_y="10" start_z="-95"
     end_x="0" end_y="10" end_z="-95">
    <stage dormant="0" duration="180" start_x="0"  start_y="10" start_z="-95"
     end_x="0" end_y="10" end_z="-95" repeat_start="1" repeat_end="1">
     <filter type="y_sin" period="1" amplitude="55">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>
   <board color="000066" model="octo1">
    <stage dormant="0" duration="10" start_x="0"  start_y="10" start_z="-95"
     end_x="0" end_y="10" end_z="-95" rotated="45">
    <stage dormant="0" duration="180" start_x="0"  start_y="10" start_z="-95"
     end_x="0" end_y="10" end_z="-95" repeat_start="1" repeat_end="1" rotated="45">
     <filter type="y_sin" period="1" amplitude="55" offset="180">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>




   <board color="000066" model="octo1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="150"
     end_x="0" end_y="0" end_z="150" repeat_start="1" repeat_end="1" end_level="0">
    </board>
    
 
   
  </boards>
  
  
  
  	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-10" fall_tweak="10">
		</friend>
	</friends>
<gameobjects>
	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="120" start_x="0"  start_y="150" start_z="0" end_x="0"  end_y="150" end_z="0" repeat_start="1" repeat_end="1">
	<filter type="y_sin" period="1" amplitude="55">
	</gameobject>
	<gameobject model="swapspot" alpha="0">
		<stage dormant="0" duration="120" start_x="0" start_y="15" start_z="0" end_x="0" end_y="15" end_z="0" repeat_start="1" repeat_end="1">
	</gameobject>
	
	
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.25637007" start_y="-22.5983009" start_z="-8.82299995">
</gameobject>


</gameobjects>

	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="-1000" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>