<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 04 - Merry Go Round
//------------------------------------------------------------------------------------------------------------------------------------------------------
	<level time="60" name="CLASSIC: Merry Go Round">

		#time.xml#
		
	
		<boards>
			<board color="336699" model="board20_1">
				<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<obstacle name="base_weed" copy="global_weed" x="22" z="162.25" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">

				<obstacle copy_prev="1" x="22" z="177" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">

				<obstacle copy_prev="1" copy="global_weed" x="-22" z="162.25" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">

				<obstacle copy_prev="1" x="-22" z="177" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">


				<obstacle copy_prev="1" x="7.500000" z="192" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">

				<obstacle copy_prev="1" x="-7.5" z="192" y="60">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">
				<obstacle copy_prev="1" rotated="90">

				<obstacle name="base_arrow" copy="global_arrow_b" z="-160" y="60" x="0" z_push="1.1">
				<obstacle copy_prev="1" z_offset="15">

				<obstacle name="base_arrow" copy="global_arrow_f" z="160" y="60" x="0" z_push="-1.1">
				<obstacle copy_prev="1" z_offset="-15">

				<obstacle name="base_arrow" copy="global_arrow_l" x="160" y="60" z="0" x_push="-1.1">
				<obstacle copy_prev="1" x_offset="-15">

				<obstacle name="base_arrow" copy="global_arrow_r" x="-160" y="60" z="0" x_push="1.1">
				<obstacle copy_prev="1" x_offset="-15">

				<!obstacle copy="global_heart" x="-10.5" z="-169.75" rotated="90">
				<!obstacle copy="global_heart_shadow" x="-10.5" z="-169.75" rotated="90">
				<obstacle type="decoration" copy_prev_type="1" rotated="180">
				<!obstacle type="bonus" copy_prev_type="1" rotated="180">

				<obstacle type="decoration" copy_prev_type="1" x="10.5" z="-169.75" rotated="90">
				<!obstacle type="bonus" copy_prev_type="1" x="10.5" z="-169.75" rotated="90">
				<obstacle type="decoration" copy_prev_type="1" rotated="180">
				<!obstacle type="bonus" copy_prev_type="1" rotated="180">

					
			</board>
			<board color="336699" model="board20_2">
				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0" repeat_start="1">
					<filter type="y_twist" angle_start="0" angle_end="0">
				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="super_cos">
					<filter type="y_twist" angle_start="0" angle_end="90">

				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="y_twist" angle_start="90" angle_end="90">
				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="super_cos">
					<filter type="y_twist" angle_start="90" angle_end="180">

				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="y_twist" angle_start="180" angle_end="180">
				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="super_cos">
					<filter type="y_twist" angle_start="180" angle_end="270">

				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0">
					<filter type="y_twist" angle_start="270" angle_end="270">
				<stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0" repeat_end="1">
					<filter type="super_cos">
					<filter type="y_twist" angle_start="270" angle_end="360">
					
					
				<obstacle name="h1" copy="global_heart" x="-15" z="-15" y="90">
				<obstacle name="h2" copy="global_heart_shadow" x="-15" z="-15" y="90">

				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">

				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">
				<obstacle type="decoration" copy_prev_type="1" rotated="30">
				<obstacle type="bonus" copy_prev_type="1" rotated="30">

				<obstacle copy="global_rock" x="0" z="0" y="60">

					
			</board>

			
		</boards>
		
		
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-10" y="-180" z="-10">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="180" start_z="-5" end_x="0" end_y="180" end_z="-5" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="10" start_y="-180" start_z="1.305" end_x="10" end_y="-180" end_z="1.305" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
				
		<gameobject model="bonus1" alpha="0">
		<stage dormant="1" duration="900" start_x="170.145996" start_y="8.75741959" start_z="1.30512295" end_x="170.145996" end_y="8.75741959" end_z="1.30512295" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		<gameobject model="bonus1" alpha="0">
		<stage dormant="1" duration="900" start_x="170.151001" start_y="-10.6765003" start_z="1.370498514" end_x="170.151001" end_y="-10.6765003" end_z="1.370498514" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		<gameobject model="bonus1" alpha="0">
		<stage dormant="1" duration="900" start_x="-170.667007" start_y="-12.5743999" start_z="1.370603991" end_x="-170.667007" end_y="-12.5743999" end_z="1.370603991" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		<gameobject model="bonus1" alpha="0">
		<stage dormant="1" duration="900" start_x="-170.669006" start_y="8.71434021" start_z="-1.370603991" end_x="-170.669006" end_y="8.71434021" end_z="-1.370603991" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-11.8875999" start_y="-176.651001" start_z="-6.70603991">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="180.973007" start_y="-5.03961992" start_z="-6.70535517">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-171.591003" start_y="11.7491999" start_z="-6.70603991">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-11.6719999" start_y="159.701996" start_z="-6.70603991">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="13.0059996" start_y="-1.48988998" start_z="-42.4958000">
</gameobject>


		

		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="300" start_z="400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<!friend name="patrick" copy="global_patrick" x="0" z="180" y="5">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" protagonist="1" z="-180" x="0" y="5">
			</friend>
		</friends>