<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 06 - Racers
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="20" name="CLASSIC: Racers">
  
  #time.xml#
  
 
  <boards>
   <board color="663333" model="board21" friction=".05">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" x="0" z="-532.7074" y="50">
    <obstacle copy="global_heart_shadow" x="0" z="-532.7074" y="50">

    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">
    <obstacle type="decoration" copy_prev_type="1" z_offset="100">
    <obstacle type="bonus" copy_prev_type="1" z_offset="100">


    <obstacle copy="global_weed" z="-650" y="60" x="36.8875">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">

    <obstacle copy="global_rock" z="-650" y="60" x="-36.8875">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">


    <obstacle copy="global_weed" z="-550" y="60" x="-36.8875">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">

    <obstacle copy="global_rock" z="-550" y="60" x="36.8875">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">
    <obstacle copy_prev="1" z_offset="200">



    <obstacle copy="global_arrow_l"  x="0" z="-572.7074" y="50" x_push="-4.1">
    <obstacle copy="global_arrow_r"  x="0" z="-472.7074" y="50" x_push="4.1">
   
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowl" copy_prev_type="1" z_offset="200">

    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">
    <obstacle type="arrowr" copy_prev_type="1" z_offset="200">


   </board>

   
   
   
  </boards>
 
 0 10 -540
 740
 
 
 
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-650" z="-15">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="790" start_z="-15" end_x="0" end_y="790" end_z="-15" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-635" start_z="-5" end_x="0" end_y="-635" end_z="-5" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.345126987" start_y="-649.906006" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.790767014" start_y="-539.466003" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.119415000" start_y="-431.415985" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.27115011" start_y="-339.657990" start_z="-10.3661699">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.30286002" start_y="-238.813004" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-3.57699990" start_y="-140.483994" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.89428997" start_y="-36.4663010" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-1.45519996" start_y="65.0948029" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.79744005" start_y="166.580002" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.72993994" start_y="273.614014" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.28003001" start_y="365.152008" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.366039008" start_y="467.477997" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.968864024" start_y="567.106018" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.71237993" start_y="666.041016" start_z="-10.2849998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.770335972" start_y="763.797974" start_z="-10.2849998">
</gameobject>



		

		
		
		
		
		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="1500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="790" x="0" y="15" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="-650" x="0" y="15">
   </friend>
  </friends>
  