<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_triple_eight">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="000066" model="fut_eye.x" alpha="0" friction="1" xstretch="137.075" ystretch="99.4522" zstretch="7.5">
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				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
			<gameobject model="futdec3">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_drop.x" alpha="0" friction="1.0" xstretch="92.0707" ystretch="79.5618" zstretch="7.5">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-240.0" start_z="0.0" end_x="0.0" end_y="-240.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
		</gameboard>
		<gameboard color="000066" model="fut_drop.x" alpha="0" friction="1.0" xstretch="92.0707" ystretch="79.5618" zstretch="7.5">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="240.0" start_z="0.0" end_x="0.0" end_y="240.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-90.0" angle_end="-90.0">
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
			<stage dormant="0" duration="1600" start_x="0.0"  start_y="0.0" start_z="0.0" end_x="0.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="300" offset="0">
				<filter type="x_cos" period="3" amplitude="90" offset="0">
			<gameobject model="futdec8">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
			<stage dormant="0" duration="1600" start_x="0.0"  start_y="0.0" start_z="0.0" end_x="0.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
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				<filter type="x_cos" period="3" amplitude="90" offset="25.7">
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				<filter type="x_cos" period="3" amplitude="90" offset="51.4">
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
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		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
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				<filter type="x_cos" period="3" amplitude="90" offset="231.3">
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
			<stage dormant="0" duration="1600" start_x="0.0"  start_y="0.0" start_z="0.0" end_x="0.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
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		</gameboard>
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	</gameboards>
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				<filter type="x_cos" period="3" amplitude="90" offset="190">
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		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="210">
				<filter type="x_cos" period="3" amplitude="90" offset="210">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="230">
				<filter type="x_cos" period="3" amplitude="90" offset="230">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="250">
				<filter type="x_cos" period="3" amplitude="90" offset="250">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="270">
				<filter type="x_cos" period="3" amplitude="90" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="290">
				<filter type="x_cos" period="3" amplitude="90" offset="290">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="0.0"  start_y="0.0"  start_z="-8" end_x="0" end_y="0" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-300" offset="310">
				<filter type="x_cos" period="3" amplitude="90" offset="310">
		</gameobject>
		
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.01763996e-005" start_y="-244.287003" start_z="-17.4010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="14.2783003" start_y="-3.21557999" start_z="-17.4010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.06118989" start_y="210.501007" start_z="-17.4010010">
</gameobject>


	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0.0" y="-240.0" z="-7.501">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="100" start_z="1000" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
