<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 08 - Octo Hoppers
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="35" name="CLASSIC: Octo Hoppers" timeperiod="future">
  
  #time.xml#
  
  <boards>
   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="60"
     end_x="0" end_y="0" end_z="60" repeat_start="1">

    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="60"
     end_x="0" end_y="0" end_z="60">
     <filter type="z_sin" period=".5" amplitude="120">
     <filter type="x_sin" period="1" amplitude="220">
     <filter type="super_cos">

    <stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="60"
     end_x="0" end_y="0" end_z="60">

    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="60"
     end_x="0" end_y="0" end_z="60">
     <filter type="y_sin" period=".5" amplitude="30">

    <stage dormant="0" duration="40" start_x="0"  start_y="0" start_z="60"
     end_x="0" end_y="0" end_z="60" repeat_end="1">

    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
     
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="60"  start_y="0" start_z="120"
     end_x="60" end_y="0" end_z="120" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="150" start_x="0"  start_y="0" start_z="120"
     end_x="0" end_y="0" end_z="120" repeat_start="1" repeat_end="1" end_level="0">
     <filter type="y_twist" angle_start="360" angle_end="0">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="-60"  start_y="0" start_z="120"
     end_x="-60" end_y="0" end_z="120" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>


   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="180"
     end_x="0" end_y="0" end_z="180" repeat_start="1">

    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="180"
     end_x="0" end_y="0" end_z="180">
     <filter type="z_sin" period="-.5" amplitude="120">
     <filter type="x_sin" period="-1" amplitude="220">
     <filter type="super_cos">

    <stage dormant="0" duration="90" start_x="0"  start_y="0" start_z="180"
     end_x="0" end_y="0" end_z="180">

    <stage dormant="0" duration="60" start_x="0"  start_y="0" start_z="180"
     end_x="0" end_y="0" end_z="180"  repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="30">
     <filter type="sined" period="360">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
     
   </board>


   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="60"  start_y="0" start_z="240"
     end_x="60" end_y="0" end_z="240" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="150" start_x="0"  start_y="0" start_z="240"
     end_x="0" end_y="0" end_z="240" repeat_start="1" repeat_end="1" end_level="0">
     <filter type="y_twist" angle_start="0" angle_end="360">
     
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="-60"  start_y="0" start_z="240"
     end_x="-60" end_y="0" end_z="240" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" y="5">
    <obstacle copy="global_heart_shadow" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="300"
     end_x="0" end_y="0" end_z="300" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_warp" name="warp1" destination="warp2" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="370"
     end_x="0" end_y="0" end_z="370" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_warp" name="warp1" destination="warp2" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="440"
     end_x="0" end_y="0" end_z="440" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_warp" name="warp2" destination="warp1" z="-8" y="5">
   </board>

   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="500"
     end_x="0" end_y="0" end_z="500" repeat_start="1" repeat_end="1" end_level="0">
   </board>
   
  </boards>
 	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-8" fall_tweak="20">
		</friend>
	</friends>
	
	<gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0" start_y="506" start_z="-8" end_x="0" end_y="506" end_z="-8" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-10" start_z="-3" end_x="0" end_y="-10" end_z="-3" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.000000000" start_y="0.000000000" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.70852995" start_y="119.080002" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-60.9404984" start_y="117.667000" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="58.5149994" start_y="117.851997" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.673829019" start_y="236.770004" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-60.3662987" start_y="238.871002" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="59.3238983" start_y="238.600998" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.580401003" start_y="296.576996" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556658030" start_y="369.647003" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556650996" start_y="436.899994" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556641996" start_y="487.971985" start_z="-9.90100002">
</gameobject>


		
		
	</gameobjects>
  	<camera background_color="000066" fog_color="000066">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="600" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="spongebob" copy="global_spongebob" z="0" x="0" y="8" protagonist="1" fall_tweak="20">
   </friend>
   <!friend name="patrick" copy="global_patrick" z="526" x="0" y="8">
   </friend>
  </friends>
  