<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_two_figure_eights" timeperiod="future">
	<boards>
	</boards>
	<gameboards>
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		</gameboard>
		<gameboard color="000066" model="fut_drop.x" alpha="0" friction="1" xstretch="92.0707" ystretch="79.5618" zstretch="7.5">
			<stage dormant="0" duration="900" start_x="-100"  start_y="0" start_z="0" end_x="-100" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-180" angle_end="-180">
			<gameobject model="futdec3">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
			<stage dormant="0" duration="1000" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="170" offset="1">
				<filter type="z_sin" period="2" amplitude="70" offset="1">
			<gameobject model="bonus1">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
			<stage dormant="0" duration="1000" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="170" offset="52">
				<filter type="z_sin" period="2" amplitude="70" offset="52">
			<gameobject model="bonus1">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
			<stage dormant="0" duration="1000" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
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				<filter type="z_sin" period="2" amplitude="70" offset="103">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
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				<filter type="z_sin" period="2" amplitude="70" offset="154">
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		</gameboard>
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				<filter type="z_sin" period="2" amplitude="70" offset="205">
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		</gameboard>
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			<stage dormant="0" duration="1000" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
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		</gameboard>
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			<stage dormant="0" duration="1000" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
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		</gameboard>
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		</gameboard>
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1" xstretch="45" ystretch="45" zstretch="7.5">
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				<filter type="z_sin" period="2" amplitude="70" offset="75">
			<gameobject model="bonus1">
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			</gameobject>
		</gameboard>
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<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.673829019" start_y="236.770004" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-60.3662987" start_y="238.871002" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="59.3238983" start_y="238.600998" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.580401003" start_y="296.576996" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556658030" start_y="369.647003" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556650996" start_y="436.899994" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.556641996" start_y="487.971985" start_z="-9.90100002">
</gameobject>


		
		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-300.0" y="0.0" z="-7.50101">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="1500" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
