<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_good_luck">
	<boards>
	</boards>
	<gameboards>

//Start board---------------------------------------------------------------

		<gameboard color="000066" model="square1.x" alpha="1" friction="1" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards --------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="50"  start_y="-25" start_z="0" end_x="50" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="100"  start_y="25" start_z="0" end_x="100" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="150"  start_y="-25" start_z="0" end_x="150" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="200"  start_y="25" start_z="0" end_x="200" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="250"  start_y="-25" start_z="0" end_x="250" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>

//Stop board-----------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="0" start_z="0" end_x="300" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards----------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="325"  start_y="50" start_z="0" end_x="325" end_y="50" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="275"  start_y="100" start_z="0" end_x="275" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="325"  start_y="150" start_z="0" end_x="325" end_y="150" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="275"  start_y="200" start_z="0" end_x="275" end_y="200" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="325"  start_y="250" start_z="0" end_x="325" end_y="250" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>

//Stop board-----------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="0" end_x="300" end_y="300" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="335"  start_y="300" start_z="-20" end_x="335" end_y="300" end_z="-20" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="-40" end_x="300" end_y="300" end_z="-40" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="335"  start_y="300" start_z="-60" end_x="335" end_y="300" end_z="-60" repeat_start="1" repeat_end="1">
		</gameboard>		
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="-80" end_x="300" end_y="300" end_z="-80" repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards----------------------------------------------------------------
		<!gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<!stage dormant="0" duration="60" start_x="375"  start_y="50" start_z="-80"  end_x="375" end_y="50" end_z="-80"  repeat_start="1" repeat_end="1">
				<!filter type="x_cos" period="1" amplitude="5" offset="0">
				<!filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="325"  start_y="100" start_z="-80"  end_x="325" end_y="100" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="275"  start_y="150" start_z="-80"  end_x="275" end_y="150" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="325"  start_y="200" start_z="-80"  end_x="325" end_y="200" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="275"  start_y="250" start_z="-80"  end_x="275" end_y="250" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>

//Stop board-----------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="0" start_z="-80"  end_x="300" end_y="0" end_z="-80"  repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="300"  start_y="50" start_z="-80"  end_x="300" end_y="50" end_z="-80"  repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards --------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="50"  start_y="-25" start_z="-80"  end_x="50" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="100"  start_y="25" start_z="-80"  end_x="100" end_y="25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="150"  start_y="-25" start_z="-80"  end_x="150" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="200"  start_y="25" start_z="-80"  end_x="200" end_y="25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="50" ystretch="50" zstretch="9.62056">
			<stage dormant="0" duration="60" start_x="250"  start_y="-25" start_z="-80"  end_x="250" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>

//Finish board---------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-80" end_x="0" end_y="0" end_z="-80" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>


	<gameobjects>
//finish---------------------------------------------------------------------
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-80"  end_x="0" end_y="0" end_z="-80"  repeat_start="1" repeat_end="1">
		</gameobject>
//bonus items----------------------------------------------------------------
//bonus items----------------------------------------------------------------
//bonus items----------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
//Jump Boards --------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="50"  start_y="-25" start_z="0" end_x="50" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="100"  start_y="25" start_z="0" end_x="100" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="150"  start_y="-25" start_z="0" end_x="150" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="200"  start_y="25" start_z="0" end_x="200" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="250"  start_y="-25" start_z="0" end_x="250" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>


		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="325"  start_y="50" start_z="0" end_x="325" end_y="50" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="275"  start_y="100" start_z="0" end_x="275" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="325"  start_y="150" start_z="0" end_x="325" end_y="150" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="275"  start_y="200" start_z="0" end_x="275" end_y="200" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="325"  start_y="250" start_z="0" end_x="325" end_y="250" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>


		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="-2" end_x="300" end_y="300" end_z="-2" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="340"  start_y="300" start_z="-22" end_x="340" end_y="300" end_z="-22" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="-42" end_x="300" end_y="300" end_z="-42" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="340"  start_y="300" start_z="-62" end_x="340" end_y="300" end_z="-62" repeat_start="1" repeat_end="1">
		</gameobject>		
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="300"  start_y="300" start_z="-82" end_x="300" end_y="300" end_z="-82" repeat_start="1" repeat_end="1">
		</gameobject>


		<!gameobject model="bonus1" alpha="0">
			<!stage dormant="0" duration="60" start_x="375"  start_y="50" start_z="-80"  end_x="375" end_y="50" end_z="-80"  repeat_start="1" repeat_end="1">
				<!filter type="x_cos" period="1" amplitude="5" offset="0">
				<!filter type="z_sin" period="1" amplitude="5" offset="0">
		<!/gameobject>
		
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="325"  start_y="100" start_z="-80"  end_x="325" end_y="100" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="275"  start_y="150" start_z="-80"  end_x="275" end_y="150" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="325"  start_y="200" start_z="-80"  end_x="325" end_y="200" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="275"  start_y="250" start_z="-80"  end_x="275" end_y="250" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>


		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="50"  start_y="-25" start_z="-80"  end_x="50" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="100"  start_y="25" start_z="-80"  end_x="100" end_y="25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="150"  start_y="-25" start_z="-80"  end_x="150" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="200"  start_y="25" start_z="-80"  end_x="200" end_y="25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="60" start_x="250"  start_y="-25" start_z="-80"  end_x="250" end_y="-25" end_z="-80"  repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>

-----------------
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-7.5"  start_y="7.5" start_z="-2" end_x="-7.5" end_y="7.5" end_z="-2" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="4.97191000" start_y="-6.53493023" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="300.813995" start_y="-1.55053997" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="301.130005" start_y="297.734009" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="335.010010" start_y="297.786987" start_z="-30.9318008">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="298.457001" start_y="297.787994" start_z="-50.9318008">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="337.372986" start_y="299.256012" start_z="-70.9318008">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="299.023987" start_y="299.528015" start_z="-90.9318008">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="299.811005" start_y="-0.377873987" start_z="-90.9318008">
</gameobject>


		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="7.5" y="-7.5" z="0">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="400" start_y="200" start_z="0" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>