<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 03 - Hopping 101
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="20" name="CLASSIC: Hopping 101" timeperiod="future">

  #time.xml#
  
 
  <boards>
   <board color="336699" model="board3_straight">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
    <obstacle copy="global_weed" z="9" y="60" x="-19">
    <obstacle copy_prev="1" z="-9" x="-19">
    <obstacle copy_prev="1" z="-9" x="19">
    <obstacle copy_prev="1" z="9" x="19">
    <obstacle copy_prev="1" z="-18" x="-8.75">
    <obstacle copy_prev="1" z="-18" x="8.75">
   </board>

   <board color="336699" model="octo2">
    <stage dormant="0" duration="900" start_x="0"  start_y="8" start_z="160" //160
     end_x="0" end_y="8" end_z="160" repeat_start="1" repeat_end="1">
    <filter type="y_twist" angle_start="0" angle_end="360">
   
    <obstacle copy="global_heart" z="0.000000" x="0" y="50">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
   </board>

   <board color="336699" model="octo2">
    <stage dormant="0" duration="900" start_x="0"  start_y="16" start_z="220"
     end_x="0" end_y="16" end_z="220" repeat_start="1" repeat_end="1">
    <filter type="y_twist" angle_start="360" angle_end="0">
    <obstacle copy="global_heart" z="0.000000" x="0" y="50">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
   </board>

   <board color="336699" model="octo2">
    <stage dormant="0" duration="900" start_x="0"  start_y="8" start_z="280"
     end_x="0" end_y="8" end_z="280" repeat_start="1" repeat_end="1">
    <filter type="y_twist" angle_start="0" angle_end="360">
    <obstacle copy="global_heart" z="0.000000" x="0" y="50">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
   </board>


   <board color="336699" model="board3_straight">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="440"
     end_x="0" end_y="0" end_z="440" repeat_start="1" repeat_end="1">
     
     <filter type="y_twist" angle_start="180" angle_end="180">
    <obstacle copy="global_weed" z="9" y="400" x="-19">
    <obstacle copy_prev="1" z="-9" x="-19">
    <obstacle copy_prev="1" z="-9" x="19">
    <obstacle copy_prev="1" z="9" x="19">
    <obstacle copy_prev="1" z="-18" x="-8.75">
    <obstacle copy_prev="1" z="-18" x="8.75">
     
   </board>


  </boards>
 
   

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-5">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="440" start_z="-5" end_x="0" end_y="440" end_z="-5" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="6.5" start_y="0" start_z="-5" end_x="6.5" end_y="0" end_z="-5" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="600" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" x="0" y="5" z="440">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" x="0" z="0" y="5"> 
   </friend>
  </friends>
  