<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 20 - diamond1 Mine
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="60" name="CLASSIC: diamond Mine" timeperiod="future">


		#time.xml#
		
		<training>
			<netsfloor maxy="40">
		</training>
		
		<boards>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="10" start_x="0"  start_y="100" start_z="0"
					end_x="0" end_y="100" end_z="0">
				<stage dormant="0" duration="200" end_x="0" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				
			</board>

			<board color="000066" model="diamond1">
				<stage dormant="0" duration="90" start_x="50"  start_y="100" start_z="50"
					end_x="50" end_y="100" end_z="50">
				<stage dormant="0" duration="200" end_x="50" end_y="100" end_z="50" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>

			<board color="000066" model="diamond1">
				<stage dormant="0" duration="40" start_x="-50"  start_y="100" start_z="50"
					end_x="-50" end_y="100" end_z="50">
				<stage dormant="0" duration="200" end_x="-50" end_y="100" end_z="50" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>

			<board color="000066" model="diamond1">
				<stage dormant="0" duration="70" start_x="-100"  start_y="100" start_z="100"
					end_x="-100" end_y="100" end_z="100">
				<stage dormant="0" duration="200" end_x="-100" end_y="100" end_z="100" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="20" start_x="0"  start_y="100" start_z="100"
					end_x="0" end_y="100" end_z="100">
				<stage dormant="0" duration="200" end_x="0" end_y="100" end_z="100" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="50" start_x="100"  start_y="100" start_z="100"
					end_x="100" end_y="100" end_z="100">
				<stage dormant="0" duration="200" end_x="100" end_y="100" end_z="100" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>


			<board color="000066" model="diamond1">
				<stage dormant="0" duration="60" start_x="150"  start_y="100" start_z="150"
					end_x="150" end_y="100" end_z="150">
				<stage dormant="0" duration="200" end_x="150" end_y="100" end_z="150" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="10" start_x="50"  start_y="100" start_z="150"
					end_x="50" end_y="100" end_z="150">
				<stage dormant="0" duration="200" end_x="50" end_y="100" end_z="150" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="70" start_x="-50"  start_y="100" start_z="150"
					end_x="-50" end_y="100" end_z="150">
				<stage dormant="0" duration="200" end_x="-50" end_y="100" end_z="150" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="40" start_x="-150"  start_y="100" start_z="150"
					end_x="-150" end_y="100" end_z="150">
				<stage dormant="0" duration="200" end_x="-150" end_y="100" end_z="150" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			
			
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="30" start_x="-100"  start_y="100" start_z="200"
					end_x="-100" end_y="100" end_z="200">
				<stage dormant="0" duration="200" end_x="-100" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="15" start_x="0"  start_y="100" start_z="200"
					end_x="0" end_y="100" end_z="200">
				<stage dormant="0" duration="200" end_x="0" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>
			<board color="000066" model="diamond1">
				<stage dormant="0" duration="54" start_x="100"  start_y="100" start_z="200"
					end_x="100" end_y="100" end_z="200">
				<stage dormant="0" duration="200" end_x="100" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>


			<board color="000066" model="diamond1">
				<stage dormant="0" duration="30" start_x="50"  start_y="100" start_z="250"
					end_x="50" end_y="100" end_z="250">
				<stage dormant="0" duration="200" end_x="50" end_y="100" end_z="250" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>

			<board color="000066" model="diamond1">
				<stage dormant="0" duration="70" start_x="-50"  start_y="100" start_z="250"
					end_x="-50" end_y="100" end_z="250">
				<stage dormant="0" duration="200" end_x="-50" end_y="100" end_z="250" repeat_start="1" repeat_end="1">
					<filter type="y_sin" period="1" amplitude="25">
				<obstacle copy="global_heart" x="0" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="0" z="0" y="89">
			</board>

			<board color="000066" model="diamond1">
				<stage dormant="0" duration="90" start_x="0"  start_y="100" start_z="300" end_x="0" end_y="100" end_z="300" repeat_start="1" repeat_end="1">
				<!stage dormant="0" duration="200" end_x="0" end_y="100" end_z="300" repeat_start="1" repeat_end="1">
					<!filter type="y_sin" period="1" amplitude="25">
				
			</board>
			<board color="000066" model="diamond">
				<stage dormant="0" duration="90" start_x="-25"  start_y="125" start_z="-50" end_x="-25" end_y="125" end_z="-50">
				<stage dormant="0" duration="200" end_x="-25" end_y="125" end_z="-50" repeat_start="1" repeat_end="1">
				
			</board>
			<board color="000066" model="diamond">
				<stage dormant="0" duration="90" start_x="25"  start_y="125" start_z="-50" end_x="25" end_y="125" end_z="-50">
				<stage dormant="0" duration="200" end_x="25" end_y="125" end_z="-50" repeat_start="1" repeat_end="1">
				
			</board>

		</boards>
	
	
<friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="-25" y="-50" z="-200" fall_tweak="5">
	</friend>
</friends>

<gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="0" start_y="300" start_z="-104" end_x="0" end_y="300" end_z="-104" repeat_start="1" repeat_end="1">
	</gameobject>
	<gameobject model="swapspot" alpha="0">
		<stage dormant="0" duration="120" start_x="25" start_y="-50" start_z="-130" end_x="25" end_y="-50" end_z="-130" repeat_start="1" repeat_end="1">
	</gameobject>
	
	
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-26.6858006" start_y="-50.9724998" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-1.06070995" start_y="0.589760005" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="50.0849991" start_y="47.5052986" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="100.263000" start_y="96.1788025" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="149.725998" start_y="151.580002" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="97.7404022" start_y="198.414993" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="48.0957985" start_y="148.126007" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.0801180974" start_y="101.572998" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-50.0032997" start_y="49.0733986" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-101.373001" start_y="98.1664963" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-51.0349007" start_y="149.149002" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.509782016" start_y="198.100998" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="50.7602005" start_y="250.251007" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-49.0012016" start_y="249.945999" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-101.473999" start_y="199.097000" start_z="-134.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-151.886002" start_y="148.309998" start_z="-134.901001">
</gameobject>


	
	
</gameobjects>
  	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="500" start_z="-150" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<!friend name="patrick" copy="global_patrick" z="300" x="0" y="104">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" protagonist="1" x="0" z="0"  y="104">
			</friend>
		</friends>
		