<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="60" name="NEW_PRE_earthquake_wide">

	<boards>
	</boards>
	<gameboards>
		//01
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="100" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
		</gameboard>
		//02
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="25" start_x="-125"  start_y="37.5" start_z="0" end_x="-125" end_y="37.5" end_z="-7" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//03
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="26" start_x="125"  start_y="37.5" start_z="0" end_x="125" end_y="37.5" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//04
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="27" start_x="0"  start_y="75" start_z="0" end_x="0" end_y="75" end_z="-9" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="10" start_z="-30" end_x="10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="-10" start_z="-30" end_x="10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="10" start_z="-30" end_x="-10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-20"  start_y="0" start_z="-30" end_x="-20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="-10" start_z="-30" end_x="-10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="-15" start_z="-30" end_x="0" end_y="-15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="15" start_z="-30" end_x="0" end_y="15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec8" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//05
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="28" start_x="-125"  start_y="112.5" start_z="0" end_x="-125" end_y="112.5" end_z="-10" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="40"  start_y="0" start_z="-30" end_x="40" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec6" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//06
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="29" start_x="125"  start_y="112.5" start_z="0" end_x="125" end_y="112.5" end_z="-11" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//07
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="30" start_x="0"  start_y="150" start_z="0" end_x="0" end_y="150" end_z="-12" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-30" end_x="0" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//08
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="31" start_x="-125"  start_y="187.5" start_z="0" end_x="-125" end_y="187.5" end_z="-13" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//09
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="2" duration="32" start_x="125"  start_y="187.5" start_z="0" end_x="125" end_y="187.5" end_z="-14" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-30"  start_y="10" start_z="-30" end_x="-30" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-40"  start_y="0" start_z="-30" end_x="-40" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-30"  start_y="-10" start_z="-30" end_x="-30" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec6" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//10
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="33" start_x="0"  start_y="225" start_z="0" end_x="0" end_y="225" end_z="-15" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="10" start_z="-30" end_x="10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="-10" start_z="-30" end_x="10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="10" start_z="-30" end_x="-10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-20"  start_y="0" start_z="-30" end_x="-20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="-10" start_z="-30" end_x="-10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="-15" start_z="-30" end_x="0" end_y="-15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="15" start_z="-30" end_x="0" end_y="15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec8" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//11
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="34" start_x="-125"  start_y="262.5" start_z="0" end_x="-125" end_y="262.5" end_z="-16" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="40"  start_y="0" start_z="-30" end_x="40" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec6" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//12
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="35" start_x="125"  start_y="262.5" start_z="0" end_x="125" end_y="262.5" end_z="-17" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//13
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="36" start_x="0"  start_y="300" start_z="0" end_x="0" end_y="300" end_z="-16" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-30" end_x="0" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//14
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="37" start_x="-125"  start_y="337.5" start_z="0" end_x="-125" end_y="337.5" end_z="-15" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//15
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="38" start_x="125"  start_y="337.5" start_z="0" end_x="125" end_y="337.5" end_z="-14" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-30"  start_y="10" start_z="-30" end_x="-30" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-40"  start_y="0" start_z="-30" end_x="-40" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-30"  start_y="-10" start_z="-30" end_x="-30" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec6" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//16
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="39" start_x="0"  start_y="375" start_z="0" end_x="0" end_y="375" end_z="-13" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="10" start_z="-30" end_x="10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="10"  start_y="-10" start_z="-30" end_x="10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="10" start_z="-30" end_x="-10" end_y="10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-20"  start_y="0" start_z="-30" end_x="-20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-10"  start_y="-10" start_z="-30" end_x="-10" end_y="-10" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="-15" start_z="-30" end_x="0" end_y="-15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="15" start_z="-30" end_x="0" end_y="15" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec8" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//17
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="40" start_x="-125"  start_y="412.5" start_z="0" end_x="-125" end_y="412.5" end_z="-12" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="20"  start_y="0" start_z="-30" end_x="20" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="40"  start_y="0" start_z="-30" end_x="40" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="prehistdec6" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-20" end_x="0" end_y="0" end_z="-20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//18
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="41" start_x="125"  start_y="412.5" start_z="0" end_x="125" end_y="412.5" end_z="-11" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//19
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="42" start_x="0"  start_y="450" start_z="0" end_x="0" end_y="450" end_z="-10" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-30" end_x="0" end_y="0" end_z="-30" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//20
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="43" start_x="-125"  start_y="487.5" start_z="0" end_x="-125" end_y="487.5" end_z="-9" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="-80"  start_y="0" start_z="-18" end_x="-80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//21
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="44" start_x="125"  start_y="487.5" start_z="0" end_x="125" end_y="487.5" end_z="-8" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
			<gameobject model="prehistdec4" alpha="1">
				<stage dormant="0" duration="1" start_x="80"  start_y="0" start_z="-18" end_x="80" end_y="0" end_z="-18" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//22
		<gameboard color="663333" model="pre_quake.x" alpha="0" friction="1" xstretch="75" ystretch="250" zstretch="20">
			<stage dormant="0" duration="100" start_x="0"  start_y="525" start_z="0" end_x="0" end_y="525" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
		</gameboard>
	</gameboards>
	<gameobjects>
	<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="540.0" start_z="-20.001" end_x="0.0" end_y="540.0" end_z="-20.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="-35"  start_y="0" start_z="-21" end_x="-35" end_y="0" end_z="-21" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.34378003e-005" start_y="-5.23945999" start_z="-37.9010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="124.820000" start_y="35.3343010" start_z="-45.2855988">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-123.853996" start_y="35.3362999" start_z="-44.3409996">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-25.3565998" start_y="71.9191971" start_z="-46.6977005">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="33.6673012" start_y="71.9203033" start_z="-44.5676994">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="124.412003" start_y="111.077003" start_z="-47.0043983">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-111.406998" start_y="107.153999" start_z="-42.2809982">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="3.27325010" start_y="149.447006" start_z="-45.9010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-124.303001" start_y="185.022995" start_z="-43.3526001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="112.929001" start_y="188.744003" start_z="-44.4635010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="29.0359993" start_y="225.580994" start_z="-46.0972977">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-44.8359985" start_y="225.542999" start_z="-42.4465027">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-110.771004" start_y="261.019989" start_z="-47.3128014">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="123.283997" start_y="261.412994" start_z="-46.1581001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.12084997" start_y="301.903015" start_z="-45.0121002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="106.357002" start_y="336.985992" start_z="-42.6904984">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-124.763000" start_y="335.625000" start_z="-43.5766983">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-18.4468002" start_y="378.686005" start_z="-42.9010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="19.9034004" start_y="378.709015" start_z="-43.9010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="121.018997" start_y="411.127991" start_z="-41.3888016">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-1.98204005" start_y="450.307007" start_z="-40.9962006">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-112.563004" start_y="409.399994" start_z="-44.5009995">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-123.737999" start_y="480.744995" start_z="-40.2033005">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="121.775002" start_y="483.941986" start_z="-40.4465027">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.482259005" start_y="514.676025" start_z="-37.9010010">
</gameobject>


		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0.0" y="0.0" z="-20.0" fall_tweak="5">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="200" start_z="600" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>