<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="20" name="NEW_MED_speed_way">

	<boards>
	</boards>
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			<stage dormant="0" duration="900" start_x="10.0"  start_y="-579.0" start_z="-20" end_x="10" end_y="-579.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec9" alpha="0">
			<stage dormant="0" duration="900" start_x="-10.0"  start_y="-430.0" start_z="-20" end_x="-10" end_y="-430.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec6" alpha="0">
			<stage dormant="0" duration="900" start_x="10.0"  start_y="-280.0" start_z="-20" end_x="10" end_y="-280.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec9" alpha="0">
			<stage dormant="0" duration="900" start_x="-10.0"  start_y="-133.0" start_z="-20" end_x="-10" end_y="-133.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec6" alpha="0">
			<stage dormant="0" duration="900" start_x="10.0"  start_y="20.0" start_z="-20" end_x="10" end_y="20.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec6" alpha="0">
			<stage dormant="0" duration="900" start_x="10.0"  start_y="172.0" start_z="-20" end_x="10" end_y="172.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec9" alpha="0">
			<stage dormant="0" duration="900" start_x="-10.0"  start_y="321.0" start_z="-20" end_x="-10" end_y="321.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec9" alpha="0">
			<stage dormant="0" duration="900" start_x="-10.0"  start_y="473.0" start_z="-20" end_x="-10" end_y="473.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec6" alpha="0">
			<stage dormant="0" duration="900" start_x="10.0"  start_y="590.0" start_z="-20" end_x="10.0" end_y="590.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec9" alpha="0">
			<stage dormant="0" duration="900" start_x="-10.0"  start_y="742.0" start_z="-30" end_x="-10.0" end_y="742.0" end_z="-30" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec6" alpha="0">
			<stage dormant="0" duration="900" start_x="10.0"  start_y="743.0" start_z="-30" end_x="10.0" end_y="743.0" end_z="-30" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-739" z="-7.45669">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="600" start_x="0" start_y="0" start_z="1750" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="10" angle_end="10">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="10" angle_end="10">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="1000" end_y="0" end_z="0">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" end_x="1000" end_y="1000" end_z="-1000">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
	
		


</level>
