<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_MED_sheild">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="med_sheild.X" alpha="0" friction="1" xstretch="371.407" ystretch="442.068" zstretch="6.00002">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="0.0" start_z="0.0" end_x="0.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="med_snake.X" alpha="0" friction="1" xstretch="109.978" ystretch="298.624" zstretch="22.5556">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-30.0" start_z="12.0" end_x="0.0" end_y="-30.0" end_z="12.0" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>
	<gameobjects>
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			<stage dormant="0" duration="900" start_x="119.0"  start_y="23.0" start_z="-3" end_x="119.0" end_y="23.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="90.0"  start_y="-6.0" start_z="-3" end_x="90.0" end_y="-6.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-113.0"  start_y="-37.0" start_z="-3" end_x="-113.0" end_y="-37.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-113.0"  start_y="-69.0" start_z="-3" end_x="-113.0" end_y="-69.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-130.0"  start_y="-52.0" start_z="-3" end_x="-130.0" end_y="-52.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-93.0"  start_y="-53.0" start_z="-3" end_x="-93.0" end_y="-53.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-124.0"  start_y="-40.0" start_z="-3" end_x="-124.0" end_y="-40.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-98.0"  start_y="-68.0" start_z="-3" end_x="-98.0" end_y="-68.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-97.0"  start_y="-38.0" start_z="-3" end_x="-97.0" end_y="-38.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-125.0"  start_y="-68.0" start_z="-3" end_x="-125.0" end_y="-68.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="1">
			<stage dormant="0" duration="900" start_x="-52.0"  start_y="-113.0" start_z="-3" end_x="-52.0" end_y="-113.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-68.0"  start_y="-113.0" start_z="-3" end_x="-68.0" end_y="-113.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-82.0"  start_y="-113.0" start_z="-3" end_x="-82.0" end_y="-113.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="-113.0" start_z="-3" end_x="-99.0" end_y="-113.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="52.0"  start_y="-112.0" start_z="-3" end_x="52.0" end_y="-112.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="67.0"  start_y="-112.0" start_z="-3" end_x="67.0" end_y="-112.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="82.0"  start_y="-112.0" start_z="-3" end_x="82.0" end_y="-112.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="96.0"  start_y="-112.0" start_z="-3" end_x="96.0" end_y="-112.0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="15"  start_y="-190" start_z="-3" end_x="15" end_y="-190" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-1.0" y="-218.0" z="-5" fall_tweak="0.001">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="500" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>