<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_PRE_pizza_rocker">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="0" duration="100" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="2" duration="100" start_x="0"  start_y="108" start_z="0" end_x="0" end_y="108" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="4" duration="100" start_x="0"  start_y="216" start_z="0" end_x="0" end_y="216" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="6" duration="100" start_x="0"  start_y="324" start_z="0" end_x="0" end_y="324" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="8" duration="100" start_x="0"  start_y="432" start_z="0" end_x="0" end_y="432" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
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		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="10" duration="100" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
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	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
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		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="12" duration="100" start_x="0"  start_y="648" start_z="0" end_x="0" end_y="648" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
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	  		<gameobject model="prehistdec2" alpha="0">
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				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
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		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="14" duration="100" start_x="0"  start_y="756" start_z="0" end_x="0" end_y="756" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="12" duration="100" start_x="0"  start_y="864" start_z="0" end_x="0" end_y="864" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="z_twist" angle_start="0" angle_end="5">
				<filter type="sined" period="360">
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-2" end_x="0" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-2" end_x="0" end_y="15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-2" end_x="0" end_y="-15" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-30" start_z="-2" end_x="0" end_y="-30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="30" start_z="-2" end_x="0" end_y="30" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="-45" start_z="-2" end_x="0" end_y="-45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
	  		<gameobject model="prehistdec2" alpha="0">
				<stage dormant="0" duration="900" start_x="0" start_y="45" start_z="-2" end_x="0" end_y="45" end_z="-2" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="0" start_z="-20" end_x="-50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="0" start_z="-20" end_x="50" end_y="0" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="20" start_z="-20" end_x="-50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="20" start_z="-20" end_x="50" end_y="20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="-50"  start_y="-20" start_z="-20" end_x="-50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="500" start_x="50"  start_y="-20" start_z="-20" end_x="50" end_y="-20" end_z="20" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_pizza.X" friction="1" xstretch="325.847" ystretch="200.0" zstretch="130.832">
			<stage dormant="12" duration="100" start_x="0"  start_y="972" start_z="0" end_x="0" end_y="972" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="972" start_z="-20" end_x="0" end_y="972" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="30" start_z="-5" end_x="0" end_y="30" end_z="-5" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-20" fall_tweak="10">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="500" start_x="0" start_y="200" start_z="1200" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>