<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 11 - Water Slide
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="45" name="CLASSIC: Water Slide">
		
		#time.xml#
		
		<boards>
			<board color="663333" model="board59" friction=".07">
				<stage dormant="0" duration="900" start_x="0"  start_y="500" start_z="0"
					end_x="0" end_y="500" end_z="0" repeat_start="1" repeat_end="1">
				<obstacle copy="global_heart" x="-12" z="29" y="506">
				<obstacle copy="global_heart_shadow" x="-12" z="29" y="506">
				<obstacle copy="global_heart" x="10" z="29" y="506">
				<obstacle copy="global_heart_shadow" x="10" z="29" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="23" z="12" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="23" z="12" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="-25" z="12" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="-25" z="12" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="-27" z="-5" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="-27" z="-5" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="27" z="-5" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="27" z="-5" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="16" z="-24" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="16" z="-24" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="-15" z="-24" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="-15" z="-24" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="-2" z="-30" y="506">
				<obstacle type="bonus" copy_prev_type="1" x="-2" z="-30" y="506">
				<obstacle type="decoration" copy_prev_type="1" x="-386" z="393" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-386" z="393" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-369" z="414" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-369" z="414" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-376" z="439" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-376" z="439" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-415" z="401" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-415" z="401" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-429" z="417" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-429" z="417" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-391" z="451" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-391" z="451" y="279">
				<obstacle type="decoration" copy_prev_type="1" x="-419" z="443" y="279">
				<obstacle type="bonus" copy_prev_type="1" x="-419" z="443" y="279">
			</board>


			
		</boards>

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-505">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-398"  start_y="420" start_z="-279" end_x="-398" end_y="420" end_z="-279" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-15" start_z="-500" end_x="0" end_y="-15" end_z="-500" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-400" start_y="-100" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<!friend name="patrick" copy="global_patrick" x="-398" z="420" y="279">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="505" fall_tweak="0" jump_speed="0" gravity="-.45">
			</friend>
		</friends>
		