<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 03 - Crazy Pipe
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="15" name="CLASSIC: Crazy Pipe">
  
  #time.xml#
  
 
  <boards>
   <board color="663333" model="board7" start_z="0" x_friction="-.1">
    <stage dormant="0" duration="900" start_x="0"  start_y="100" 
     end_x="0" end_y="100" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle name="base_weed" copy="global_weed" x="52" z="35" y="10">
    <obstacle copy_prev="1" z_offset="-70">
    <obstacle copy_prev="1" x_offset="-104">
    <obstacle copy_prev="1" z_offset="70">
    
   </board>

   <board color="663333" model="octo_pipe">
    <stage dormant="0" duration="900" start_x="-90"  start_y="150" start_z="-15"
     end_x="-90" end_y="150" end_z="-15" repeat_start="1" repeat_end="1">
    <filter type="y_twist" angle_start="0" angle_end="360">
    <!obstacle name="h1" copy="global_heart" x_offset="15" y="130" z_offset="-15">
    <!obstacle name="h2" copy="global_heart_shadow" x_offset="15" y="130" z_offset="-15">
   </board>

   <board color="663333" model="octo1big">
    <stage dormant="0" duration="900" start_x="100"  start_y="150" start_z="15"
     end_x="90" end_y="150" end_z="15" repeat_start="1" repeat_end="1">
    <filter type="y_twist" angle_start="0" angle_end="360">
    <!obstacle name="h1" copy="global_heart" x_offset="-10" y="130" z_offset="0">
    <!obstacle name="h2" copy="global_heart_shadow" x_offset="-10" y="130" z_offset="0">
   </board>
   
  </boards>
	
	<training>
		<netsfloor maxy="20">
	</training>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-80" y="-15" z="-155">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="100"  start_y="15" start_z="-155" end_x="100" end_y="15" end_z="-155" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-100" start_y="-20" start_z="-151" end_x="-100" end_y="-20" end_z="-151" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="120" start_x="-80" start_y="-30" start_z="-151" end_x="-80" end_y="-30" end_z="-151" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-79.9240036" start_y="-17.3624001" start_z="-159.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="94.7563019" start_y="-2.12858009" start_z="-159.901001">
</gameobject>


		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="200" start_y="0" start_z="0" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="15" x="100" y="155" fall_tweak=".01">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="-15" x="-120" y="155" fall_tweak=".01">
   </friend>
  </friends>