<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_MED_castle_wall">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-41.0"  start_y="5.0" start_z="0.0" end_x="-41.0" end_y="5.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="11.0"  start_y="-32.0" start_z="0.0" end_x="11.0" end_y="-32.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-90.0" angle_end="-90.0">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="63.0"  start_y="-69.0" start_z="0.0" end_x="63.0" end_y="-69.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
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				<filter type="y_twist" angle_start="-90.0" angle_end="-90.0">
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		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
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		</gameboard>
		<gameboard color="336699" model="null">
	</gameboards>
	<gameobjects>
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