<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 13 - In Your Dreams
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="60" name="CLASSIC: In Your Dreams">

		#time.xml#
	
		<boards>
			<board color="336699" model="board56">
				<stage dormant="0" duration="900" start_x="0"  start_y="300" start_z="0"
					end_x="0" end_y="300" end_z="0" repeat_start="1" repeat_end="1">
				<obstacle copy="global_weed" x="48" z="-187" y="11">
				<obstacle copy_prev="1" x="48" z="-155" y="11">
				<obstacle copy_prev="1" x="80" z="-155" y="11">
				<obstacle copy_prev="1" x="-101" z="-154" y="-32">
				<obstacle copy_prev="1" x="-69" z="-154" y="-32">
				<obstacle copy_prev="1" x="-69" z="-186" y="-32">
				<obstacle copy_prev="1" x="-101" z="-186" y="-32">
				<obstacle copy_prev="1" x="-101" z="-27" y="-11">
				<obstacle copy_prev="1" x="-69" z="-27" y="-11">
				<obstacle copy_prev="1" x="-69" z="-58" y="-11">
				<obstacle copy_prev="1" x="-101" z="-58" y="-11">
				<obstacle copy_prev="1" x="-101" z="27" y="-11">
				<obstacle copy_prev="1" x="-101" z="59" y="-11">
				<obstacle copy_prev="1" x="-69" z="59" y="-11">
				<obstacle copy_prev="1" x="-69" z="27" y="-11">
				<obstacle copy_prev="1" x="-16" z="58" y="11">
				<obstacle copy_prev="1" x="16" z="58" y="11">
				<obstacle copy_prev="1" x="16" z="26" y="11">
				<obstacle copy_prev="1" x="-16" z="26" y="11">

				<obstacle copy_prev="1" x="5" z="-26" y="-32">
				<obstacle copy_prev="1" x="5" z="-59" y="-32">
				<obstacle copy_prev="1" x="37" z="-59" y="-32">
				<obstacle copy_prev="1" x="37" z="-26" y="-32">
				<obstacle copy_prev="1" x="-16" z="143" y="-76">
				<obstacle copy_prev="1" x="16" z="143" y="-76">
				<obstacle copy_prev="1" x="16" z="111" y="-76">
				<obstacle copy_prev="1" x="-16" z="111" y="-76">

				<obstacle copy_prev="1" x="-16" z="-112" y="-14">
				<obstacle copy_prev="1" x="16" z="-112" y="-140">
				<obstacle copy_prev="1" x="16" z="-144" y="-140">
				<obstacle copy_prev="1" x="-16" z="-144" y="-140">

				<obstacle copy_prev="1" x="-101" z="-69" y="-183">
				<obstacle copy_prev="1" x="-101" z="-101" y="-183">

				<obstacle copy_prev="1" x="-16" z="-69" y="-204">
				<obstacle copy_prev="1" x="16" z="-69" y="-204">
				<obstacle copy_prev="1" x="16" z="-101" y="-204">
				<obstacle copy_prev="1" x="-16" z="-101" y="-204">

				<obstacle copy_prev="1" x="-16" z="16" y="-224">
				<obstacle copy_prev="1" x="-16" z="-16" y="-225">
				<obstacle copy_prev="1" x="16" z="-16" y="-225">

				<obstacle copy_prev="1" x="-16" z="-27" y="-140">
				<obstacle copy_prev="1" x="16" z="-27" y="-140">
				<obstacle copy_prev="1" x="16" z="-59" y="-140">


				<obstacle copy="global_heart" x="-85" z="-170" y="-32">
				<obstacle copy="global_heart_shadow" x="-85" z="-170" y="-32">
				<obstacle type="decoration" copy_prev_type="1" x="-85" z="-43" y="-11">
				<obstacle type="bonus" copy_prev_type="1" x="-85" z="-43" y="-11">
				<obstacle type="decoration" copy_prev_type="1" x="21" z="-43" y="-32">
				<obstacle type="bonus" copy_prev_type="1" x="21" z="-43" y="-32">
				<obstacle type="decoration" copy_prev_type="1" x="-85" z="42" y="-11">
				<obstacle type="bonus" copy_prev_type="1" x="-85" z="42" y="11">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="42" y="11">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="42" y="11">
				<obstacle type="decoration" copy_prev_type="1" x="-85" z="127" y="-32">
				<obstacle type="bonus" copy_prev_type="1" x="-85" z="127" y="-32">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="127" y="-76">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="127" y="-76">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="-128" y="-140">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="-128" y="-140">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="-43" y="-140">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="-43" y="-140">
				<obstacle type="decoration" copy_prev_type="1" x="-85" z="-85" y="-83">
				<obstacle type="bonus" copy_prev_type="1" x="-85" z="-85" y="-83">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="-85" y="-204">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="-85" y="-204">
				<obstacle type="decoration" copy_prev_type="1" x="0" z="-1" y="-225">
				<obstacle type="bonus" copy_prev_type="1" x="0" z="-1" y="-225">
			</board>

			
		</boards>
	
	  <friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="78" y="-185" z="-314">
	</friend>
</friends>

 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="14"  start_y="13" start_z="-66" end_x="14" end_y="13" end_z="-66" repeat_start="1" repeat_end="1">
	</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="68" start_y="-185" start_z="-300" end_x="68" end_y="-185" end_z="-300" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="64.3499985" start_y="-171.897995" start_z="-309.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-85.3090973" start_y="-171.789001" start_z="-267.401001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-85.6983032" start_y="-41.7966003" start_z="-288.651001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="20.6657009" start_y="-42.6116982" start_z="-267.401001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-81.1707001" start_y="42.7416000" start_z="-288.651001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.541238010" start_y="43.7010994" start_z="-309.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-1.37570000" start_y="123.460999" start_z="-222.776001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.968180001" start_y="-46.2514992" start_z="-159.026001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-83.2008972" start_y="-90.2686005" start_z="-116.526001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.269347012" start_y="-128.554993" start_z="-159.026001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.36557996" start_y="-8.25374031" start_z="-74.0260010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.445960999" start_y="-90.9328995" start_z="-95.2760010">
</gameobject>


		
</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-200" start_y="0" start_z="400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
		
			<!friend name="patrick" copy="global_patrick" x="14" z="13" y="66">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" protagonist="1" fall_tweak="0" x="78" z="-185" y="314">
			</friend>
		</friends>