<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="120" name="NEW_MED_long_narrow_path" timeperiod="medieval">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="medevil1.X" alpha="1" friction="1" xstretch="765.087" ystretch="1064.89" zstretch="82.5">
			<stage dormant="0" duration="900" start_x="-21.0"  start_y="-30.0" start_z="0.0" end_x="-21.0" end_y="-30.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180.0" angle_end="180.0">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="bumper" alpha="1">
			<stage dormant="0" duration="900" start_x="-184.0"  start_y="-94.0" start_z="7.499" end_x="-184.0" end_y="-94.0" end_z="7.499" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-57.0" start_z="-22.501" end_x="-252.0" end_y="-57.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-131.0" start_z="-22.501" end_x="-252.0" end_y="-131.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-95.0" start_z="-22.501" end_x="-252.0" end_y="-95.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="11.0"  start_y="-117.0" start_z="-22.501" end_x="11.0" end_y="-117.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="101.0"  start_y="-102.0" start_z="-0.00100434" end_x="101.0" end_y="-102.0" end_z="-0.00100434" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="116.0"  start_y="-72.0" start_z="-9.96888e-004" end_x="116.0" end_y="-72.0" end_z="-9.96888e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="191.0"  start_y="116.0" start_z="44.999" end_x="191.0" end_y="116.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="146.0"  start_y="237.0" start_z="44.999" end_x="146.0" end_y="237.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="101.0"  start_y="535.0" start_z="44.999" end_x="101.0" end_y="535.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="56.0"  start_y="656.0" start_z="33.4435" end_x="56.0" end_y="656.0" end_z="33.4435" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="130.0"  start_y="828.0" start_z="-9.89437e-004" end_x="130.0" end_y="828.0" end_z="-9.89437e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="146.0"  start_y="858.0" start_z="-9.89437e-004" end_x="146.0" end_y="858.0" end_z="-9.89437e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="461.0"  start_y="850.0" start_z="29.999" end_x="461.0" end_y="850.0" end_z="29.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="900" start_x="-184.0"  start_y="-81.0" start_z="7.499" end_x="-184.0" end_y="-81.0" end_z="7.499" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-169.0"  start_y="-94.0" start_z="7.49898" end_x="-169.0" end_y="-94.0" end_z="7.49898" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-184.0"  start_y="-110.0" start_z="7.49898" end_x="-184.0" end_y="-110.0" end_z="7.49898" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-199.0"  start_y="-94.0" start_z="7.499" end_x="-199.0" end_y="-94.0" end_z="7.499" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-271.0"  start_y="-57.0" start_z="-22.501" end_x="-271.0" end_y="-57.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-233.0"  start_y="-94.0" start_z="-22.501" end_x="-233.0" end_y="-94.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-271.0"  start_y="-132.0" start_z="-22.501" end_x="-271.0" end_y="-132.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-251.0"  start_y="-38.0" start_z="-22.501" end_x="-251.0" end_y="-38.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-150.0" start_z="-22.501" end_x="-252.0" end_y="-150.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-113.0" start_z="-22.501" end_x="-252.0" end_y="-113.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-252.0"  start_y="-76.0" start_z="-22.501" end_x="-252.0" end_y="-76.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="900" start_x="175.0"  start_y="132.0" start_z="44.999" end_x="175.0" end_y="132.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="206.0"  start_y="130.0" start_z="44.999" end_x="206.0" end_y="130.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="131.0"  start_y="250.0" start_z="44.999" end_x="131.0" end_y="250.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="161.0"  start_y="250.0" start_z="44.999" end_x="161.0" end_y="250.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="115.0"  start_y="551.0" start_z="44.999" end_x="115.0" end_y="551.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="85.0"  start_y="551.0" start_z="44.999" end_x="85.0" end_y="551.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="87.0"  start_y="507.0" start_z="44.999" end_x="87.0" end_y="507.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="116.0"  start_y="506.0" start_z="44.999" end_x="116.0" end_y="506.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="161.0"  start_y="206.0" start_z="44.999" end_x="161.0" end_y="206.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="132.0"  start_y="208.0" start_z="44.999" end_x="132.0" end_y="208.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="206.0"  start_y="86.0" start_z="44.999" end_x="206.0" end_y="86.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="176.0"  start_y="86.0" start_z="44.999" end_x="176.0" end_y="86.0" end_z="44.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="41.0"  start_y="671.0" start_z="33.4435" end_x="41.0" end_y="671.0" end_z="33.4435" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="71.0"  start_y="671.0" start_z="33.4435" end_x="71.0" end_y="671.0" end_z="33.4435" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="70.0"  start_y="625.0" start_z="33.4435" end_x="70.0" end_y="625.0" end_z="33.4435" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="41.0"  start_y="626.0" start_z="33.4435" end_x="41.0" end_y="626.0" end_z="33.4435" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="251.0"  start_y="895.0" start_z="-22.501" end_x="251.0" end_y="895.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="250.0"  start_y="866.0" start_z="-22.501" end_x="250.0" end_y="866.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="221.0"  start_y="866.0" start_z="-22.501" end_x="221.0" end_y="866.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="221.0"  start_y="895.0" start_z="-22.501" end_x="221.0" end_y="895.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="168.0"  start_y="334.0" start_z="31.2953" end_x="168.0" end_y="334.0" end_z="31.2953" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="123.0"  start_y="333.0" start_z="31.2953" end_x="123.0" end_y="333.0" end_z="31.2953" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="123.0"  start_y="363.0" start_z="31.2952" end_x="123.0" end_y="363.0" end_z="31.2952" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="123.0"  start_y="393.0" start_z="31.2951" end_x="123.0" end_y="393.0" end_z="31.2951" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="123.0"  start_y="423.0" start_z="31.295" end_x="123.0" end_y="423.0" end_z="31.295" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="168.0"  start_y="364.0" start_z="31.2952" end_x="168.0" end_y="364.0" end_z="31.2952" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="168.0"  start_y="393.0" start_z="31.2951" end_x="168.0" end_y="393.0" end_z="31.2951" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="168.0"  start_y="423.0" start_z="31.2951" end_x="168.0" end_y="423.0" end_z="31.2951" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-265.0"  start_y="-45.0" start_z="-22.501" end_x="-265.0" end_y="-45.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264.0"  start_y="-71.0" start_z="-22.501" end_x="-264.0" end_y="-71.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239.0"  start_y="-82.0" start_z="-22.501" end_x="-239.0" end_y="-82.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239.0"  start_y="-107.0" start_z="-22.501" end_x="-239.0" end_y="-107.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-265.0"  start_y="-118.0" start_z="-22.501" end_x="-265.0" end_y="-118.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-265.0"  start_y="-145.0" start_z="-22.501" end_x="-265.0" end_y="-145.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-238.0"  start_y="-153.0" start_z="-22.501" end_x="-238.0" end_y="-153.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-236.0"  start_y="-37.0" start_z="-22.501" end_x="-236.0" end_y="-37.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="56.0"  start_y="746.0" start_z="-9.81987e-004" end_x="56.0" end_y="746.0" end_z="-9.81987e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="191.0"  start_y="35.0" start_z="12.7621" end_x="191.0" end_y="35.0" end_z="12.7621" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="191.0"  start_y="56.0" start_z="28.3925" end_x="191.0" end_y="56.0" end_z="28.3925" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-49.0"  start_y="-35.0" start_z="-23" end_x="-49.0" end_y="-35.0" end_z="-23" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="1">
			<stage dormant="0" duration="900" start_x="-237.0"  start_y="-56.0" start_z="-20" end_x="-237.0" end_y="-56.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-267.0"  start_y="-95.0" start_z="-20" end_x="-267.0" end_y="-95.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-236.0"  start_y="-132.0" start_z="-20" end_x="-236.0" end_y="-132.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="1">
			<stage dormant="0" duration="900" start_x="11.0"  start_y="-132.0" start_z="-20" end_x="11.0" end_y="-132.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="1">
			<stage dormant="0" duration="900" start_x="146.0"  start_y="348.0" start_z="30" end_x="146.0" end_y="348.0" end_z="30" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="146.0"  start_y="379.0" start_z="30" end_x="146.0" end_y="379.0" end_z="30" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="145.0"  start_y="408.0" start_z="30" end_x="145.0" end_y="408.0" end_z="30" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec4" alpha="1">
			<stage dormant="0" duration="900" start_x="236.0"  start_y="880.0" start_z="-20" end_x="236.0" end_y="880.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-50.0" y="-64.0" z="-22.501">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="500" start_y="200" start_z="1200" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>