<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 09 - Sliders
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="35" name="CLASSIC: Sliders" timeperiod="future">
  
  #time.xml#
  
  <boards>
   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="100" start_z="0"
     end_x="0" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
   </board>

   <board color="000066" model="rectflat_old" friction="1">
    <stage dormant="0" duration="500" start_x="50"  start_y="100" start_z="0"
     end_x="50" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="0" angle_end="360">
   </board>

   <board color="000066" model="rectflat_old">
    <stage dormant="0" duration="280" start_x="100"  start_y="100" start_z="0"
     end_x="100" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <obstacle copy="global_heart" z="0.000000" x="0" y="150">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="150">
   </board>

   <board color="000066" model="rectflat_old" friction="1">
    <stage dormant="0" duration="500" start_x="150"  start_y="100" start_z="0"
     end_x="150" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="0" angle_end="-360">
   </board>

   <board color="000066" model="rectflat_old">
    <stage dormant="0" duration="280" start_x="200"  start_y="100" start_z="0"
     end_x="200" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <obstacle copy="global_heart" z="0.000000" x="0" y="150">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="150">
   </board>

   <board color="000066" model="rectflat_old" friction="1">
    <stage dormant="0" duration="500" start_x="250"  start_y="100" start_z="0"
     end_x="250" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="0" angle_end="360">
   </board>

   <board color="000066" model="rectflat_old">
    <stage dormant="0" duration="280" start_x="300"  start_y="100" start_z="0"
     end_x="300" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <obstacle copy="global_heart" z="0.000000" x="0" y="150">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="150">
   </board>

   <board color="000066" model="rectflat_old" friction="1">
    <stage dormant="0" duration="500" start_x="350"  start_y="100" start_z="0"
     end_x="350" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="0" angle_end="-360">
   </board>

   <board color="000066" model="rectflat_old">
    <stage dormant="0" duration="280" start_x="400"  start_y="100" start_z="0"
     end_x="400" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <obstacle copy="global_heart" z="0.000000" x="0" y="150">
    <obstacle copy="global_heart_shadow" z="0.000000" x="0" y="150">
   </board>

   <board color="000066" model="rectflat_old" friction="1">
    <stage dormant="0" duration="500" start_x="450"  start_y="100" start_z="0"
     end_x="450" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="0" angle_end="360">
   </board>


   <board color="000066" model="octo1_old">
    <stage dormant="0" duration="900" start_x="500"  start_y="100" start_z="0"
     end_x="500" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
   </board>


   
  </boards>
 
  	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-105" fall_tweak="10">
		</friend>
	</friends>
	
	<gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="500" start_y="0" start_z="-105" end_x="500" end_y="0" end_z="-105" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-10" start_y="0" start_z="-100" end_x="-10" end_y="0" end_z="-100" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="6.41602993" start_y="-2.50759006" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="100.773003" start_y="-2.21973991" start_z="-113.613998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="201.031006" start_y="-2.16152000" start_z="-113.613998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="300.569000" start_y="-3.41992998" start_z="-113.613998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="400.799988" start_y="-3.41992998" start_z="-113.613998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="488.893005" start_y="-3.41992998" start_z="-109.901001">
</gameobject>


		
	</gameobjects>
  	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="600" start_y="0" start_z="0" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="0" x="500" y="105" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="105">
   </friend>
  </friends>
  