<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">

	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

<level time="100" name="NEW_PRE_wave_towards" timeperiod="prehistoric">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="663333" model="pre_terr06.X" alpha="0" friction="1" xstretch="497.434" ystretch="1207.03" zstretch="5.00005">
			<stage dormant="0" duration="100" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="663333" model="pre_wave.X" alpha="0" friction="1.0" xstretch="373.141" ystretch="85.194" zstretch="44.3462">
			<stage dormant="0" duration="100" start_x="0"  start_y="430" start_z="60" end_x="0" end_y="228.75" end_z="30" repeat_start="1">
			<stage dormant="0" duration="200" start_x="0"  start_y="228.75" start_z="30" end_x="0" end_y="-173.75" end_z="30">
			<stage dormant="0" duration="100" start_x="0"  start_y="-173.75" start_z="30" end_x="0" end_y="-375" end_z="60" repeat_end="1">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-60" end_x="0" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-100"  start_y="0" start_z="-60" end_x="-100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="100"  start_y="0" start_z="-60" end_x="100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_wave.X" alpha="0" friction="1.0" xstretch="373.141" ystretch="85.194" zstretch="44.3462">
			<stage dormant="80" duration="100" start_x="0"  start_y="430" start_z="60" end_x="0" end_y="228.75" end_z="30" repeat_start="1">
			<stage dormant="0" duration="200" start_x="0"  start_y="228.75" start_z="30" end_x="0" end_y="-173.75" end_z="30">
			<stage dormant="0" duration="100" start_x="0"  start_y="-173.75" start_z="30" end_x="0" end_y="-375" end_z="60" repeat_end="1">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-60" end_x="0" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-100"  start_y="0" start_z="-60" end_x="-100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="100"  start_y="0" start_z="-60" end_x="100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_wave.X" alpha="0" friction="1.0" xstretch="373.141" ystretch="85.194" zstretch="44.3462">
			<stage dormant="160" duration="100" start_x="0"  start_y="430" start_z="60" end_x="0" end_y="228.75" end_z="30" repeat_start="1">
			<stage dormant="0" duration="200" start_x="0"  start_y="228.75" start_z="30" end_x="0" end_y="-173.75" end_z="30">
			<stage dormant="0" duration="100" start_x="0"  start_y="-173.75" start_z="30" end_x="0" end_y="-375" end_z="60" repeat_end="1">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-60" end_x="0" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-100"  start_y="0" start_z="-60" end_x="-100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="100"  start_y="0" start_z="-60" end_x="100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_wave.X" alpha="0" friction="1.0" xstretch="373.141" ystretch="85.194" zstretch="44.3462">
			<stage dormant="240" duration="100" start_x="0"  start_y="430" start_z="60" end_x="0" end_y="228.75" end_z="30" repeat_start="1">
			<stage dormant="0" duration="200" start_x="0"  start_y="228.75" start_z="30" end_x="0" end_y="-173.75" end_z="30">
			<stage dormant="0" duration="100" start_x="0"  start_y="-173.75" start_z="30" end_x="0" end_y="-375" end_z="60" repeat_end="1">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-60" end_x="0" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-100"  start_y="0" start_z="-60" end_x="-100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="100"  start_y="0" start_z="-60" end_x="100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="663333" model="pre_wave.X" alpha="0" friction="1.0" xstretch="373.141" ystretch="85.194" zstretch="44.3462">
			<stage dormant="320" duration="100" start_x="0"  start_y="430" start_z="60" end_x="0" end_y="228.75" end_z="30" repeat_start="1">
			<stage dormant="0" duration="200" start_x="0"  start_y="228.75" start_z="30" end_x="0" end_y="-173.75" end_z="30">
			<stage dormant="0" duration="100" start_x="0"  start_y="-173.75" start_z="30" end_x="0" end_y="-375" end_z="60" repeat_end="1">
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="0"  start_y="0" start_z="-60" end_x="0" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="-100"  start_y="0" start_z="-60" end_x="-100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="1" start_x="100"  start_y="0" start_z="-60" end_x="100" end_y="0" end_z="-60" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="481.0" start_z="0" end_x="0.0" end_y="481.0" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="-25"  start_y="-480" start_z="-3" end_x="-25" end_y="-480" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-421.0" start_z="-6" end_x="0.0" end_y="-421.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-391.0" start_z="-6" end_x="0.0" end_y="-391.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-360.0" start_z="-6" end_x="0.0" end_y="-360.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-330.0" start_z="-6" end_x="0.0" end_y="-330.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-300.0" start_z="-6" end_x="0.0" end_y="-300.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-270.0" start_z="-6" end_x="0.0" end_y="-270.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-451.0" start_z="-6" end_x="0.0" end_y="-451.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="420.0" start_z="-6" end_x="0.0" end_y="420.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="390.0" start_z="-6" end_x="0.0" end_y="390.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="450.0" start_z="-6" end_x="0.0" end_y="450.0" end_z="-6" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="1">
			<stage dormant="0" duration="900" start_x="225.0"  start_y="-199.0" start_z="-9.91821e-004" end_x="225.0" end_y="-199.0" end_z="-9.91821e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="221.0"  start_y="67.0" start_z="-9.99451e-004" end_x="221.0" end_y="67.0" end_z="-9.99451e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="223.0"  start_y="323.0" start_z="-0.00101471" end_x="223.0" end_y="323.0" end_z="-0.00101471" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="223.0"  start_y="-460.0" start_z="-9.76563e-004" end_x="223.0" end_y="-460.0" end_z="-9.76563e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-226.0"  start_y="-327.0" start_z="-9.84192e-004" end_x="-226.0" end_y="-327.0" end_z="-9.84192e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-226.0"  start_y="-67.0" start_z="-9.99451e-004" end_x="-226.0" end_y="-67.0" end_z="-9.99451e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-225.0"  start_y="201.0" start_z="-0.00100708" end_x="-225.0" end_y="201.0" end_z="-0.00100708" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-225.0"  start_y="457.0" start_z="-0.00102234" end_x="-225.0" end_y="457.0" end_z="-0.00102234" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-138.0"  start_y="582.0" start_z="-0.00102234" end_x="-138.0" end_y="582.0" end_z="-0.00102234" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="136.0"  start_y="-581.0" start_z="-9.76563e-004" end_x="136.0" end_y="-581.0" end_z="-9.76563e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec4" alpha="1">
			<stage dormant="0" duration="900" start_x="-149.0"  start_y="492.0" start_z="-0.00102234" end_x="-149.0" end_y="492.0" end_z="-0.00102234" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="129.0"  start_y="413.0" start_z="-0.00101471" end_x="129.0" end_y="413.0" end_z="-0.00101471" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="110.0"  start_y="-438.0" start_z="-9.91821e-004" end_x="110.0" end_y="-438.0" end_z="-9.91821e-004" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-115.0"  start_y="-345.0" start_z="-9.84192e-004" end_x="-115.0" end_y="-345.0" end_z="-9.84192e-004" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0.0" y="-480.0" z="-10" fall_tweak="30">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="500" start_x="0" start_y="200" start_z="1500" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>