<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 11 - Pick Your Path
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="60" name="CLASSIC: Pick Your Path">

  #time.xml#
  

  <boards>
   <board color="336699" model="board40">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" x="0" z="29" y="67">
    <obstacle copy="global_heart_shadow" x="0" z="29" y="67">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="-29" y="67">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="-29" y="67">
    <obstacle type="decoration" copy_prev_type="1" x="-21" z="219" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="-21" z="219" y="133">
    <obstacle type="decoration" copy_prev_type="1" x="1" z="219" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="1" z="219" y="133">

    <obstacle type="decoration" copy_prev_type="1" x="23" z="219" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="23" z="219" y="133">
    
    <obstacle type="decoration" copy_prev_type="1" x="23" z="178" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="23" z="178" y="133">
    <obstacle type="decoration" copy_prev_type="1" x="1" z="178" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="1" z="178" y="133">
    <obstacle type="decoration" copy_prev_type="1" x="-21" z="178" y="133">
    <obstacle type="bonus" copy_prev_type="1"  x="-21" z="178" y="133">

    <obstacle type="decoration" copy_prev_type="1" x="-182" z="318" y="175">
    <obstacle type="bonus" copy_prev_type="1" x="-182" z="318" y="175">
    <obstacle type="decoration" copy_prev_type="1" x="-138" z="318" y="175">
    <obstacle type="bonus" copy_prev_type="1" x="-138" z="318" y="175">
    <obstacle type="decoration" copy_prev_type="1" x="-160" z="339" y="175">
    <obstacle type="bonus" copy_prev_type="1" x="-160" z="339" y="175">
    <obstacle type="decoration" copy_prev_type="1" x="-160" z="297" y="175">
    <obstacle type="bonus" copy_prev_type="1" x="-160" z="297" y="175">

    <obstacle copy="global_weed" x="-34" z="32" y="67">
    <obstacle copy_prev="1" x="34" z="32" y="67">
    <obstacle copy_prev="1" x="-34" z="-32" y="67">
    <obstacle copy_prev="1" x="34" z="-32" y="67">
    <obstacle copy_prev="1" x="-34" z="0" y="67">
    <obstacle copy_prev="1" x="34" z="0" y="67">
    <obstacle copy_prev="1" x="-16" z="32" y="67">
    <obstacle copy_prev="1" x="-16" z="-32" y="67">
    <obstacle copy_prev="1" x="17" z="32" y="67">
    <obstacle copy_prev="1" x="17" z="-32" y="67">
    <obstacle copy_prev="1" x="-32" z="229" y="133">
    <obstacle copy_prev="1" x="-32" z="167" y="133">    
    <obstacle copy_prev="1" x="32" z="229" y="133">
    <obstacle copy_prev="1" x="32" z="167" y="133">    
    <obstacle copy_prev="1" x="-191" z="351" y="175">
    <obstacle copy_prev="1" x="-128" z="351" y="175">
    <obstacle copy_prev="1" x="-128" z="287" y="175">
    <obstacle copy_prev="1" x="-191" z="287" y="175">
     
   </board>

   
  </boards>
 
 
  <friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-5" z="-69">
	</friend>
</friends>

 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="-160"  start_y="318" start_z="-175" end_x="-160" end_y="318" end_z="-175" repeat_start="1" repeat_end="1">
	</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="15" start_z="-60" end_x="0" end_y="15" end_z="-60" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.323013991" start_y="-17.0387993" start_z="-66.5135956">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.76313996" start_y="195.891998" start_z="-132.074997">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-140.360001" start_y="298.196014" start_z="-174.337997">
</gameobject>




</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-200" start_y="200" start_z="-250" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
	
	

	
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" x="-160" z="318" y="175">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="69">
   </friend>
  </friends>
  