<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="75" name="NEW_MED_gear_pentagon">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="med_gear_small.X" alpha="0" friction="1.0" xstretch="85.2901" ystretch="81.1157" zstretch="19.7717">
			<stage dormant="0" duration="450" start_x="-6.0"  start_y="22.0" start_z="14.0" end_x="-6.0" end_y="22.0" end_z="14.0" repeat_start="1" repeat_end="1">
		<filter type="y_twist" angle_start="0" angle_end="360">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="20.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="78.0"  start_y="-7.0" start_z="0.0" end_x="78.0" end_y="-7.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="162.0" angle_end="162.0">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="20.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-7.0"  start_y="-65.0" start_z="0.0" end_x="-7.0" end_y="-65.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="20.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-89.0"  start_y="-6.0" start_z="0.0" end_x="-89.0" end_y="-6.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="20.0" angle_end="20.0">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="20.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="47.0"  start_y="91.0" start_z="0.0" end_x="47.0" end_y="91.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-127.0" angle_end="-127.0">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="20.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-57.0"  start_y="93.0" start_z="0.0" end_x="-57.0" end_y="93.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-55.0" angle_end="-55.0">
		</gameboard>
		<gameboard color="336699" model="C:\Documents and Settings\mariusz\Desktop\SBLIT Level Design\models\med_pentagon.X" alpha="0" friction="1.0" xstretch="250.686" ystretch="263.587" zstretch="17.322">
			<stage dormant="0" duration="900" start_x="-4.0"  start_y="23.0" start_z="38.0" end_x="-4.0" end_y="23.0" end_z="38.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-18.0" angle_end="-18.0">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-6.0"  start_y="22.0" start_z="4.53966" end_x="-6.0" end_y="22.0" end_z="4.53966" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="70.0"  start_y="121.0" start_z="-22.501" end_x="70.0" end_y="121.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-7.0"  start_y="-72.0" start_z="-22.501" end_x="-7.0" end_y="-72.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-7.0"  start_y="-43.0" start_z="-22.501" end_x="-7.0" end_y="-43.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="58.0"  start_y="0.0" start_z="-22.501" end_x="58.0" end_y="0.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="85.0"  start_y="-9.0" start_z="-22.501" end_x="85.0" end_y="-9.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="115.0"  start_y="-18.0" start_z="-22.501" end_x="115.0" end_y="-18.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="33.0"  start_y="73.0" start_z="-22.501" end_x="33.0" end_y="73.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="52.0"  start_y="97.0" start_z="-22.501" end_x="52.0" end_y="97.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-44.0"  start_y="76.0" start_z="-22.501" end_x="-44.0" end_y="76.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-62.0"  start_y="100.0" start_z="-22.501" end_x="-62.0" end_y="100.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-78.0"  start_y="124.0" start_z="-22.501" end_x="-78.0" end_y="124.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-68.0"  start_y="2.0" start_z="-22.501" end_x="-68.0" end_y="2.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-97.0"  start_y="-8.0" start_z="-22.501" end_x="-97.0" end_y="-8.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-7.0"  start_y="-102.0" start_z="-22.501" end_x="-7.0" end_y="-102.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-81.0"  start_y="-39.0" start_z="18" end_x="-81.0" end_y="-39.0" end_z="18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="1">
			<stage dormant="0" duration="900" start_x="-37.0"  start_y="-23.0" start_z="20" end_x="-37.0" end_y="-23.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="30.0"  start_y="-22.0" start_z="20" end_x="30.0" end_y="-22.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="-57.0"  start_y="41.0" start_z="20" end_x="-57.0" end_y="41.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="-6.0"  start_y="86.0" start_z="20" end_x="-6.0" end_y="86.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="56.0"  start_y="38.0" start_z="20" end_x="56.0" end_y="38.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="1">
			<stage dormant="0" duration="900" start_x="-86.0"  start_y="52.0" start_z="20" end_x="-86.0" end_y="52.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="0">
			<stage dormant="0" duration="900" start_x="-8.0"  start_y="117.0" start_z="20" end_x="-8.0" end_y="117.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="0">
			<stage dormant="0" duration="900" start_x="85.0"  start_y="47.0" start_z="20" end_x="85.0" end_y="47.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="0">
			<stage dormant="0" duration="900" start_x="43.0"  start_y="-52.0" start_z="20" end_x="43.0" end_y="-52.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="0">
			<stage dormant="0" duration="900" start_x="-62.0"  start_y="-48.0" start_z="20" end_x="-62.0" end_y="-48.0" end_z="20" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-124.0" y="-20.0" z="-22.501">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="500" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>