<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 10 - Bumper Jumper
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="5" name="CLASSIC: Bumper Jumper">
		
		#time.xml#
		
	<training>
		
		<netsfloor maxy="240">
	</training>
	
			<boards>
			<board color="663333" model="board53_1">
				<stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1">
				

				<obstacle copy="global_weed" x="-17" z="6" y="420">
				<obstacle copy_prev="1" x="17" z="6" y="420">
				<obstacle copy_prev="1" x="-16" z="-4" y="420">
				<obstacle copy_prev="1" x="16" z="-4" y="420">
				<obstacle copy_prev="1" x="-5" z="-15" y="420">
				<obstacle copy_prev="1" x="5" z="-15" y="420">
				<obstacle copy_prev="1" x="81" z="242" y="461">
				<obstacle copy_prev="1" x="92" z="232" y="461">
				<obstacle copy_prev="1" x="92" z="220" y="461">
				
				="global_dome_shadow" x="75" z="77" y="420" scale="2" radius2="14">
				
			</board>
			
			<board color="663333" model="board53_2" x_friction="-.09">
				<stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1">
			</board>

			<board color="663333" model="cyl2_old">
				<stage dormant="0" duration="900" start_x="-100"  start_y="300" start_z="227"
					end_x="-100" end_y="300" end_z="227" repeat_start="1" repeat_end="1">
				<obstacle copy="global_heart" x="20" z="0" y="89">
				<obstacle copy="global_heart_shadow" x="24" z="0" y="89">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
				<obstacle type="decoration" copy_prev_type="1" rotated="45">
				<obstacle type="bonus" copy_prev_type="1" rotated="45">
			</board>
		</boards>



		
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="12" z="-429">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-100"  start_y="227" start_z="-320" end_x="-100" end_y="227" end_z="-320" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="0" start_z="-414" end_x="0" end_y="0" end_z="-414" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-600" start_y="0" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<!friend name="patrick" copy="global_patrick" z="227" x="-291" y="320">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" z="3" x="0" y="429" fall_tweak=".01" protagonist="1" acceleration=".28">
			</friend>
		</friends>