<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_MED_arm_maze">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="labyrinth02.X" alpha="1" friction="1.0" xstretch="285.0" ystretch="375.001" zstretch="15.0002">
			<stage dormant="0" duration="900" start_x="21.0"  start_y="78.0" start_z="0.0" end_x="21.0" end_y="78.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="150" start_x="-99.0"  start_y="258.0" start_z="-7.50145" end_x="-99.0" end_y="258.0" end_z="-7.50145" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="250" start_x="-114.0"  start_y="213.0" start_z="-2" end_x="-114.0" end_y="213.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="180" start_x="-24.0"  start_y="197.0" start_z="-2" end_x="-24.0" end_y="197.0" end_z="-2" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="190" start_x="51.0"  start_y="258.0" start_z="-2" end_x="51.0" end_y="258.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="150" start_x="36.0"  start_y="183.0" start_z="-2" end_x="36.0" end_y="183.0" end_z="-2" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="220" start_x="156.0"  start_y="123.0" start_z="-2" end_x="156.0" end_y="123.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="260" start_x="-39.0"  start_y="138.0" start_z="-2" end_x="-39.0" end_y="138.0" end_z="-2" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="180" start_x="-114.0"  start_y="108.0" start_z="-2" end_x="-114.0" end_y="108.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="150" start_x="7.0"  start_y="48.0" start_z="-2" end_x="7.0" end_y="48.0" end_z="-2" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="230" start_x="-114.0"  start_y="3.0" start_z="-2" end_x="-114.0" end_y="3.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="270" start_x="-24.0"  start_y="-72.0" start_z="-2" end_x="-24.0" end_y="-72.0" end_z="-2" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="51.0"  start_y="-72.0" start_z="-2" end_x="51.0" end_y="-72.0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="900" start_x="141.0"  start_y="-57.0" start_z="-7.50124" end_x="141.0" end_y="-57.0" end_z="-7.50124" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="96.0"  start_y="-57.0" start_z="-7.50128" end_x="96.0" end_y="-57.0" end_z="-7.50128" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="-57.0" start_z="-7.50133" end_x="51.0" end_y="-57.0" end_z="-7.50133" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-24.0"  start_y="-57.0" start_z="-7.50141" end_x="-24.0" end_y="-57.0" end_z="-7.50141" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="-57.0" start_z="-7.50141" end_x="-99.0" end_y="-57.0" end_z="-7.50141" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="3.0" start_z="-7.50141" end_x="-99.0" end_y="3.0" end_z="-7.50141" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-24.0"  start_y="3.0" start_z="-7.50141" end_x="-24.0" end_y="3.0" end_z="-7.50141" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="3.0" start_z="-7.50134" end_x="51.0" end_y="3.0" end_z="-7.50134" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="96.0"  start_y="3.0" start_z="-7.5013" end_x="96.0" end_y="3.0" end_z="-7.5013" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="141.0"  start_y="3.0" start_z="-7.50126" end_x="141.0" end_y="3.0" end_z="-7.50126" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="140.0"  start_y="63.0" start_z="-7.50127" end_x="140.0" end_y="63.0" end_z="-7.50127" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="96.0"  start_y="63.0" start_z="-7.50131" end_x="96.0" end_y="63.0" end_z="-7.50131" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="6.0"  start_y="63.0" start_z="-7.50136" end_x="6.0" end_y="63.0" end_z="-7.50136" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-39.0"  start_y="63.0" start_z="-7.50143" end_x="-39.0" end_y="63.0" end_z="-7.50143" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="63.0" start_z="-7.50143" end_x="-99.0" end_y="63.0" end_z="-7.50143" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="108.0" start_z="-7.50143" end_x="-99.0" end_y="108.0" end_z="-7.50143" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-39.0"  start_y="123.0" start_z="-7.50143" end_x="-39.0" end_y="123.0" end_z="-7.50143" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="5.0"  start_y="123.0" start_z="-7.50139" end_x="5.0" end_y="123.0" end_z="-7.50139" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="63.0" start_z="-7.50133" end_x="51.0" end_y="63.0" end_z="-7.50133" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="123.0" start_z="-7.50136" end_x="51.0" end_y="123.0" end_z="-7.50136" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="96.0"  start_y="123.0" start_z="-7.50132" end_x="96.0" end_y="123.0" end_z="-7.50132" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="141.0"  start_y="123.0" start_z="-7.50128" end_x="141.0" end_y="123.0" end_z="-7.50128" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="141.0"  start_y="183.0" start_z="-7.50127" end_x="141.0" end_y="183.0" end_z="-7.50127" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="97.0"  start_y="182.0" start_z="-7.5013" end_x="97.0" end_y="182.0" end_z="-7.5013" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="183.0" start_z="-7.50134" end_x="51.0" end_y="183.0" end_z="-7.50134" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-99.0"  start_y="168.0" start_z="-7.50144" end_x="-99.0" end_y="168.0" end_z="-7.50144" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-98.0"  start_y="213.0" start_z="-7.50145" end_x="-98.0" end_y="213.0" end_z="-7.50145" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-24.0"  start_y="213.0" start_z="-7.50144" end_x="-24.0" end_y="213.0" end_z="-7.50144" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="51.0"  start_y="243.0" start_z="-7.50137" end_x="51.0" end_y="243.0" end_z="-7.50137" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-24.0"  start_y="243.0" start_z="-7.50145" end_x="-24.0" end_y="243.0" end_z="-7.50145" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="141.0"  start_y="-101.0" start_z="-9" end_x="141.0" end_y="-101.0" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="141.0" y="-86.0" z="-7.50124">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-400" start_y="200" start_z="600" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>