<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_warp_maze">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="000066" model="rectflat.x" alpha="0" friction="1" xstretch="90.372" ystretch="30.124" zstretch="15.062">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-200.0" start_z="0.0" end_x="0.0" end_y="-200.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
		</gameboard>
		<gameboard color="000066" model="cross.X" alpha="0" friction="1.0" xstretch="178.388" ystretch="178.388" zstretch="11.8925">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="0.0" start_z="-5.0" end_x="0.0" end_y="0.0" end_z="-5.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="rectflat.x" alpha="0" friction="1.0" xstretch="90.372" ystretch="30.124" zstretch="15.062">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="200.0" start_z="0.0" end_x="0.0" end_y="200.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
		</gameboard>
		<gameboard color="000066" model="cross.X" alpha="0" friction="1.0" xstretch="178.388" ystretch="178.388" zstretch="11.8925">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="400.0" start_z="-5.0" end_x="0.0" end_y="400.0" end_z="-5.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="rectflat.x" alpha="0" friction="1.0" xstretch="90.372" ystretch="30.124" zstretch="15.062">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="600.0" start_z="0.0" end_x="0.0" end_y="600.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="90.0">
		</gameboard>
		<gameboard color="000066" model="rectflat.x" alpha="0" friction="1.0" xstretch="90.372" ystretch="30.124" zstretch="15.062">
			<stage dormant="0" duration="900" start_x="200.0"  start_y="0.0" start_z="0.0" end_x="200.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
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			<stage dormant="0" duration="900" start_x="-200.0"  start_y="0.0" start_z="0.0" end_x="-200.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
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		</gameboard>
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		</gameboard>
		<gameboard color="000066" model="null">
	</gameboards>
	<gameobjects>
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	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="1000" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>