<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_rolling_logs">

	<boards>
	</boards>
	<gameboards>

//Start board---------------------------------------------------------------

	<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
	</gameboard>

//Rolling boards---------------------------------
//1 set-----------------
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="50"  start_y="0" start_z="" end_x="50" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="100"  start_y="0" start_z="" end_x="100" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="150"  start_y="0" start_z="" end_x="150" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>

		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="200"  start_y="0" start_z="0" end_x="200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//2 set-----------------
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="250"  start_y="0" start_z="" end_x="250" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="300"  start_y="0" start_z="" end_x="300" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="350"  start_y="0" start_z="" end_x="350" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>

		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="400"  start_y="0" start_z="0" end_x="400" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//3 set-----------------
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="450"  start_y="0" start_z="" end_x="450" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="500"  start_y="0" start_z="" end_x="500" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>
		<gameboard color="000066" model="cyl2.x" alpha="1" friction="1" xstretch="30" ystretch="30" zstretch="30">
			<stage dormant="0" duration="2000" start_x="550"  start_y="0" start_z="" end_x="550" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="90" angle_end="90">
			<filter type="x_twist" angle_start="0" angle_end="360">	
		</gameboard>

		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="600"  start_y="0" start_z="0" end_x="600" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

	</gameboards>

	<gameobjects>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="600.0"  start_y="0.0" start_z="0.0" end_x="600.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="50.0"  start_y="0.0" start_z="-11.619" end_x="50.0" end_y="0.0" end_z="-11.619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="100.0"  start_y="0.0" start_z="-11.699" end_x="100.0" end_y="0.0" end_z="-11.699" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="150.0"  start_y="0.0" start_z="-11.6693" end_x="150.0" end_y="0.0" end_z="-11.6693" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="193.0"  start_y="7.0" start_z="-1.03178" end_x="193.0" end_y="7.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="207.0"  start_y="7.0" start_z="-1.03178" end_x="207.0" end_y="7.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="193.0"  start_y="-8.0" start_z="-1.03178" end_x="193.0" end_y="-8.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="207.0"  start_y="-7.0" start_z="-1.03178" end_x="207.0" end_y="-7.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="250.0"  start_y="0.0" start_z="-11.7011" end_x="250.0" end_y="0.0" end_z="-11.7011" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="300.0"  start_y="0.0" start_z="-11.6395" end_x="300.0" end_y="0.0" end_z="-11.6395" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="350.0"  start_y="0.0" start_z="-11.6629" end_x="350.0" end_y="0.0" end_z="-11.6629" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="393.0"  start_y="7.0" start_z="-1.03178" end_x="393.0" end_y="7.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="407.0"  start_y="7.0" start_z="-1.03178" end_x="407.0" end_y="7.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="393.0"  start_y="-8.0" start_z="-1.03178" end_x="393.0" end_y="-8.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="407.0"  start_y="-8.0" start_z="-1.03178" end_x="407.0" end_y="-8.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="450.0"  start_y="0.0" start_z="-11.6756" end_x="450.0" end_y="0.0" end_z="-11.6756" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="500.0"  start_y="0.0" start_z="-11.6637" end_x="500.0" end_y="0.0" end_z="-11.6637" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="550.0"  start_y="0.0" start_z="-11.6413" end_x="550.0" end_y="0.0" end_z="-11.6413" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="-8.0"  start_y="0.0" start_z="-2" end_x="-8.0" end_y="0.0" end_z="-2" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec5" alpha="1">
			<stage dormant="0" duration="900" start_x="200.0"  start_y="0.0" start_z="-1.03178" end_x="200.0" end_y="0.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="400.0"  start_y="0.0" start_z="-1.03178" end_x="400.0" end_y="0.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="4.42701006" start_y="-0.292784989" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="200.238998" start_y="-8.30809975" start_z="-10.9317799">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="399.718994" start_y="-7.91518021" start_z="-10.9317799">
</gameobject>


		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="8.0" y="0.0" z="-1.03178">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="1500" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>