<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="45" name="NEW_FUT_simple_pulsate">
	<boards>
	</boards>
	<gameboards>

//Start board---------------------------------------------------------------

		<gameboard color="000066" model="square1.x" alpha="1" friction="1" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards --------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="50"  start_y="-25" start_z="0" end_x="50" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="100"  start_y="25" start_z="0" end_x="100" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="150"  start_y="-25" start_z="0" end_x="150" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="200"  start_y="25" start_z="0" end_x="200" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>


//Stop board-----------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="250"  start_y="0" start_z="0" end_x="250" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//Jump Boards --------------------------------------------------------------
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="300"  start_y="-25" start_z="0" end_x="300" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="350"  start_y="25" start_z="0" end_x="350" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="400"  start_y="-25" start_z="0" end_x="400" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="45" ystretch="45" zstretch="30">
			<stage dormant="0" duration="80" start_x="450"  start_y="25" start_z="0" end_x="450" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameboard>


//Finish board-----------------------------------------------------------------
		<gameboard color="000066" model="square1.x" alpha="1" friction="1.0" xstretch="34.3591" ystretch="34.3591" zstretch="9.62056">
			<stage dormant="0" duration="900" start_x="500"  start_y="0" start_z="0" end_x="500" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>


	<gameobjects>
//finish---------------------------------------------------------------------
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="500"  start_y="0" start_z=""  end_x="500" end_y="0" end_z="0"  repeat_start="1" repeat_end="1">
		</gameobject>
//bubles --------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="50"  start_y="-25" start_z="0" end_x="50" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="100"  start_y="25" start_z="0" end_x="100" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="150"  start_y="-25" start_z="0" end_x="150" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="200"  start_y="25" start_z="0" end_x="200" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>

//-----------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="300"  start_y="-25" start_z="0" end_x="300" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="350"  start_y="25" start_z="0" end_x="350" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="400"  start_y="-25" start_z="0" end_x="400" end_y="-25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="80" start_x="450"  start_y="25" start_z="0" end_x="450" end_y="25" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="5" offset="0">
				<filter type="z_sin" period="1" amplitude="5" offset="0">
		</gameobject>
//--------------------
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-7.5"  start_y="7.5" start_z="-2" end_x="-7.5" end_y="7.5" end_z="-2" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec7" alpha="1">
			<stage dormant="0" duration="900" start_x="251.0"  start_y="1.0" start_z="-1.03178" end_x="251.0" end_y="1.0" end_z="-1.03178" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="5.59233999" start_y="-6.52965021" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="249.990997" start_y="-6.63868999" start_z="-10.9317703">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="490.808990" start_y="-7.79875994" start_z="-17.5774002">
</gameobject>


		
	</gameobjects>


	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="7.5" y="-7.5" z="0">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="1500" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
