<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_elevator_straight">
	 <boards>
	 </boards>
	<gameboards>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1.0" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="90" start_z="0" end_x="0" end_y="90" end_z="10" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="180" start_z="0" end_x="0" end_y="180" end_z="20" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="270" start_z="0" end_x="0" end_y="270" end_z="30" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="360" start_z="0" end_x="0" end_y="360" end_z="40" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="450" start_z="0" end_x="0" end_y="450" end_z="50" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="80" start_x="0" start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1">
			<stage dormant="0" duration="120" start_x="0" start_y="540" start_z="0" end_x="-270" end_y="270" end_z="-100">
			<stage dormant="0" duration="80" start_x="-270" start_y="270" start_z="-100" end_x="-270" end_y="270" end_z="-100">
			<stage dormant="0" duration="120" start_x="-270" start_y="270" start_z="-100" end_x="0" end_y="540" end_z="0" repeat_end="1">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="0" end_x="0" end_y="15" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="-10" end_x="15" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="-180" start_y="270" start_z="-100" end_x="-180" end_y="270" end_z="-110" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="0" end_x="0" end_y="15" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="-10" end_x="-15" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="-10" end_x="15" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
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			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="0" end_x="0" end_y="-15" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="-90" start_y="270" start_z="-100" end_x="-90" end_y="270" end_z="-120" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="0" end_x="0" end_y="15" end_z="0" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="futdec5" alpha="1">
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		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="0" end_x="0" end_y="-15" end_z="0" repeat_start="1" repeat_end="1">
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		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="90" start_y="270" start_z="-100" end_x="90" end_y="270" end_z="-140" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="futdec5" alpha="1">
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		</gameboard>
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			<stage dormant="0" duration="120" start_x="180" start_y="270" start_z="-100" end_x="180" end_y="270" end_z="-150" repeat_start="1" repeat_end="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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			<gameobject model="bonus1" alpha="1">
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		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
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			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="270" start_z="-200" end_x="0" end_y="270" end_z="-230" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="360" start_z="-200" end_x="0" end_y="360" end_z="-240" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="450" start_z="-200" end_x="0" end_y="450" end_z="-250" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="15" start_z="-10" end_x="0" end_y="15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="bonus1" alpha="1">
				<stage dormant="0" duration="900" start_x="0" start_y="-15" start_z="-10" end_x="0" end_y="-15" end_z="-10" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="120" start_x="0" start_y="540" start_z="-250" end_x="0" end_y="540" end_z="-250" repeat_start="1" repeat_end="1">
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="15" start_y="0" start_z="0" end_x="15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec5" alpha="1">
				<stage dormant="0" duration="900" start_x="-15" start_y="0" start_z="0" end_x="-15" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="0" start_y="540" start_z="-260" end_x="0" end_y="540" end_z="-260" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-10" start_z="-1" end_x="0" end_y="-10" end_z="-1" repeat_start="1" repeat_end="1">
			<!filter type="sined" period="180">
		</gameobject>
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.000000000" start_y="8.45921993" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-180.923996" start_y="268.822998" start_z="-122.488998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.594581008" start_y="85.3432007" start_z="-216.979996">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.594707012" start_y="519.705994" start_z="-259.901001">
</gameobject>


		
		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="10" z="0" fall_tweak="30">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-150" start_y="800" start_z="-600" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage duration="9999999">
	</camera>
</level>
