<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 01 - Look Out for Hills
//------------------------------------------------------------------------------------------------------------------------------------------------------

 <level time="10" name="CLASSIC: Look Out for Hills">
  #time.xml#
  
 
  <boards>
   <board color="336699" model="board2">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
   

    <obstacle name="base_weed2" copy="global_weed" x="-17." z="6.000000" y="100">
    <obstacle copy_prev="1" x="17." z="6.000000">
    <obstacle copy_prev="1" x="-17." z="-6.000000">
    <obstacle copy_prev="1" x="17." z="-6.000000">
    <obstacle copy_prev="1" x="-11." z="-14.75">
    <obstacle copy_prev="1" x="0" z="-14.75">
    <obstacle copy_prev="1" x="11" z="-14.75">
    <obstacle copy_prev="1" x="-11." z="14.75">
    <obstacle copy_prev="1" x="11" z="14.75">
    <obstacle copy_prev="1" x="311" z="335">
    <obstacle copy_prev="1" x="325" z="335">
    <obstacle copy_prev="1" x="325" z="301">
    <obstacle copy_prev="1" x="311" z="301">
    <obstacle copy_prev="1" x="334" z="307">
    <obstacle copy_prev="1" x="334" z="327">
    
    
    <obstacle copy="global_heart" x="0" z="35" y="30">
    <obstacle copy="global_heart_shadow" x="0" z="35" y="30">
    <obstacle copy="global_heart" x="0" z="57" y="30">
    <obstacle copy="global_heart_shadow" x="0" z="57" y="30">
    <obstacle copy="global_heart" x="0" z="81" y="30">
    <obstacle copy="global_heart_shadow" x="0" z="81" y="30">
    <obstacle copy="global_heart" x="0" z="103" y="30">
    <obstacle copy="global_heart_shadow" x="0" z="103" y="30">
    <obstacle copy="global_heart" x="0" z="125" y="30">
    <obstacle copy="global_heart_shadow" x="0" z="125" y="30">
    <obstacle copy="global_heart" x="73.5" z="179" y="30">
    <obstacle copy="global_heart_shadow" x="73.5" z="179" y="30">
    <obstacle copy="global_heart" x="141" z="251.5" y="30">
    <obstacle copy="global_heart_shadow" x="141" z="251.5" y="30">
   </board>

   
  </boards>
 
 
 
  	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="10" y="-5" z="0">
		</friend>
	</friends>
 
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="317"  start_y="317.68" start_z="-5" end_x="317" end_y="317.68" end_z="-5" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-10" start_y="5" start_z="0" end_x="-10" end_y="5" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="400" start_y="0" start_z="400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" x="317" y="5" z="317.68" x_drift="-1">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" x="0" z="0" y="5"> 
   </friend>
  </friends>