<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="30" name="NEW_MED_right_to_left_path">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="medevil2.X" alpha="0" friction="1" xstretch="225.0" ystretch="450.0" zstretch="125.106">
			<stage dormant="0" duration="900" start_x="38.0"  start_y="28.0" start_z="0.0" end_x="38.0" end_y="28.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-42.0" angle_end="-42.0">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-180.0"  start_y="-79.0" start_z="64.3337" end_x="-180.0" end_y="-79.0" end_z="64.3337" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="237.0"  start_y="92.0" start_z="-51" end_x="237.0" end_y="92.0" end_z="-51" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="158.0"  start_y="183.0" start_z="-31.3869" end_x="158.0" end_y="183.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="159.0"  start_y="163.0" start_z="-31.3869" end_x="159.0" end_y="163.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="137.0"  start_y="161.0" start_z="-31.3869" end_x="137.0" end_y="161.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="139.0"  start_y="140.0" start_z="-31.3869" end_x="139.0" end_y="140.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="117.0"  start_y="138.0" start_z="-31.3869" end_x="117.0" end_y="138.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="119.0"  start_y="117.0" start_z="-31.3869" end_x="119.0" end_y="117.0" end_z="-31.3869" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-49.0"  start_y="87.0" start_z="3.87557" end_x="-49.0" end_y="87.0" end_z="3.87557" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-27.0"  start_y="67.0" start_z="3.87556" end_x="-27.0" end_y="67.0" end_z="3.87556" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-71.0"  start_y="65.0" start_z="3.87558" end_x="-71.0" end_y="65.0" end_z="3.87558" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-48.0"  start_y="45.0" start_z="3.87557" end_x="-48.0" end_y="45.0" end_z="3.87557" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="180" start_x="-49.0"  start_y="66.0" start_z="3.87557" end_x="-49.0" end_y="66.0" end_z="3.87557" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="180" start_x="51.0"  start_y="189" start_z="-25" end_x="51.0" end_y="189.0" end_z="-25" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-120.0"  start_y="-10" start_z="37.2619" end_x="-120.0" end_y="-10" end_z="37.2619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-98.0"  start_y="-12.0" start_z="37.2619" end_x="-98.0" end_y="-12.0" end_z="37.2619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-121.0"  start_y="9.0" start_z="37.2619" end_x="-121.0" end_y="9.0" end_z="37.2619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-118.0"  start_y="-34.0" start_z="37.2619" end_x="-118.0" end_y="-34.0" end_z="37.2619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-140.0"  start_y="-13.0" start_z="37.2619" end_x="-140.0" end_y="-13.0" end_z="37.2619" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec2" alpha="1">
			<stage dormant="0" duration="900" start_x="234.0"  start_y="134.0" start_z="-47" end_x="234.0" end_y="134.0" end_z="-47" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="1">
			<stage dormant="0" duration="900" start_x="215.0"  start_y="111.0" start_z="-47" end_x="215.0" end_y="111.0" end_z="-47" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec5" alpha="1">
			<stage dormant="0" duration="900" start_x="257.0"  start_y="114.0" start_z="-47" end_x="257.0" end_y="114.0" end_z="-47" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="236.0" y="113.0" z="-49.0181">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-1000" start_y="100" start_z="-400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>