<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">

</globals>

<level time="9999999">

	<boards>
	</boards>
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		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-372.0"  start_y="0.0" start_z="-90.187" end_x="-372.0" end_y="0.0" end_z="-90.187" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-452.0"  start_y="0.0" start_z="-60.125" end_x="-452.0" end_y="0.0" end_z="-60.125" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-213.0"  start_y="0.0" start_z="-60.125" end_x="-213.0" end_y="0.0" end_z="-60.125" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-203.0" start_z="-45.3946" end_x="0.0" end_y="-203.0" end_z="-45.3946" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-226.0" start_z="-34.0462" end_x="0.0" end_y="-226.0" end_z="-34.0462" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-248.0" start_z="-22.6978" end_x="0.0" end_y="-248.0" end_z="-22.6978" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-271.0" start_z="-11.3494" end_x="0.0" end_y="-271.0" end_z="-11.3494" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-293.0" start_z="-0.716774" end_x="0.0" end_y="-293.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-21.0"  start_y="-316.0" start_z="-0.716774" end_x="-21.0" end_y="-316.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-383.0" start_z="-0.716767" end_x="0.0" end_y="-383.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-338.0" start_z="-0.716774" end_x="0.0" end_y="-338.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="22.0"  start_y="-360.0" start_z="-0.716774" end_x="22.0" end_y="-360.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="422.0"  start_y="0.0" start_z="-54.8446" end_x="422.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="400.0"  start_y="0.0" start_z="-54.8446" end_x="400.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="378.0"  start_y="0.0" start_z="-54.8446" end_x="378.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="355.0"  start_y="0.0" start_z="-54.8446" end_x="355.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="333.0"  start_y="0.0" start_z="-54.8446" end_x="333.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="309.0"  start_y="0.0" start_z="-54.8446" end_x="309.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="288.0"  start_y="0.0" start_z="-54.8446" end_x="288.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="265.0"  start_y="0.0" start_z="-54.8446" end_x="265.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="242.0"  start_y="0.0" start_z="-54.8446" end_x="242.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="220.0"  start_y="0.0" start_z="-54.8446" end_x="220.0" end_y="0.0" end_z="-54.8446" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="134.0" start_z="-0.716782" end_x="0.0" end_y="134.0" end_z="-0.716782" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="157.0" start_z="-0.716797" end_x="-22.0" end_y="157.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="157.0" start_z="-0.716797" end_x="23.0" end_y="157.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="180.0" start_z="-0.716797" end_x="0.0" end_y="180.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="202.0" start_z="-0.716797" end_x="-22.0" end_y="202.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="203.0" start_z="-0.716797" end_x="23.0" end_y="203.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="225.0" start_z="-0.716797" end_x="0.0" end_y="225.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-23.0"  start_y="248.0" start_z="-0.716797" end_x="-23.0" end_y="248.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="22.0"  start_y="247.0" start_z="-0.716797" end_x="22.0" end_y="247.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="270.0" start_z="-0.716797" end_x="0.0" end_y="270.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="293.0" start_z="-0.716805" end_x="-22.0" end_y="293.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="293.0" start_z="-0.716805" end_x="23.0" end_y="293.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="315.0" start_z="-0.716805" end_x="0.0" end_y="315.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-23.0"  start_y="338.0" start_z="-0.716805" end_x="-23.0" end_y="338.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="338.0" start_z="-0.716805" end_x="23.0" end_y="338.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="360.0" start_z="-0.716805" end_x="0.0" end_y="360.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="338.0" start_z="-0.716805" end_x="0.0" end_y="338.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="292.0" start_z="-0.716805" end_x="0.0" end_y="292.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="248.0" start_z="-0.716797" end_x="0.0" end_y="248.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="203.0" start_z="-0.716797" end_x="0.0" end_y="203.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="157.0" start_z="-0.716797" end_x="0.0" end_y="157.0" end_z="-0.716797" repeat_start="1" repeat_end="1">
		</gameobject>
		
		//ARMS
		
		//left side
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="-23.0"  start_y="429.0" start_z="6.0" end_x="-23.0" end_y="429.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="-23.0"  start_y="394.0" start_z="6.0" end_x="-23.0" end_y="394.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="-22.0"  start_y="461.0" start_z="6.0" end_x="-22.0" end_y="461.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="-22.0"  start_y="495.0" start_z="6.0797" end_x="-22.0" end_y="495.0" end_z="6.0797" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="-22.0"  start_y="529.0" start_z="6.0812" end_x="-22.0" end_y="529.0" end_z="6.0812" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		
		//right side
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="23.0"  start_y="394.0" start_z="6.0" end_x="23.0" end_y="394.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="23.0"  start_y="428.0" start_z="6.0797" end_x="23.0" end_y="428.0" end_z="6.0797" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0.0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="22.0"  start_y="462.0" start_z="6.0" end_x="22.0" end_y="462.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0.0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="22.0"  start_y="495.0" start_z="6.0797" end_x="22.0" end_y="495.0" end_z="6.0797" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0.0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="300" start_x="22.0"  start_y="529.0" start_z="6.0" end_x="22.0" end_y="529.0" end_z="6.0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0.0" angle_end="360.0">
		</gameobject>
		
		
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="394.0" start_z="-0.716805" end_x="0.0" end_y="394.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="428.0" start_z="-0.716805" end_x="0.0" end_y="428.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="462.0" start_z="-0.716805" end_x="0.0" end_y="462.0" end_z="-0.716805" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="496.0" start_z="-0.716812" end_x="0.0" end_y="496.0" end_z="-0.716812" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="529.0" start_z="-0.716812" end_x="0.0" end_y="529.0" end_z="-0.716812" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-428.0" start_z="-0.716767" end_x="0.0" end_y="-428.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec1" alpha="1">
			<stage dormant="0" duration="900" start_x="-23.0"  start_y="-474.0" start_z="-0.716767" end_x="-23.0" end_y="-474.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-450.0" start_z="-0.716767" end_x="0.0" end_y="-450.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-406.0" start_z="-0.716767" end_x="0.0" end_y="-406.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="-518.0" start_z="-0.716767" end_x="-22.0" end_y="-518.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="-495.0" start_z="-0.716767" end_x="-22.0" end_y="-495.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="-473.0" start_z="-0.716767" end_x="23.0" end_y="-473.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="-496.0" start_z="-0.716767" end_x="23.0" end_y="-496.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="-519.0" start_z="-0.716767" end_x="23.0" end_y="-519.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="-361.0" start_z="-0.716767" end_x="-22.0" end_y="-361.0" end_z="-0.716767" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="23.0"  start_y="-315.0" start_z="-0.716774" end_x="23.0" end_y="-315.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="60.0"  start_y="-271.0" start_z="-0.716774" end_x="60.0" end_y="-271.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="79.0"  start_y="-271.0" start_z="-0.716774" end_x="79.0" end_y="-271.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-60.0"  start_y="-271.0" start_z="-0.716774" end_x="-60.0" end_y="-271.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-78.0"  start_y="-271.0" start_z="-0.716774" end_x="-78.0" end_y="-271.0" end_z="-0.716774" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec3" alpha="0">
			<stage dormant="0" duration="900" start_x="34.0"  start_y="-203.0" start_z="-45.3946" end_x="34.0" end_y="-203.0" end_z="-45.3946" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-34.0"  start_y="-203.0" start_z="-45.3946" end_x="-34.0" end_y="-203.0" end_z="-45.3946" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec1" alpha="0">
			<stage dormant="0" duration="900" start_x="-34.0"  start_y="-226.0" start_z="-34.0462" end_x="-34.0" end_y="-226.0" end_z="-34.0462" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="tutdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="34.0"  start_y="-226.0" start_z="-34.0462" end_x="34.0" end_y="-226.0" end_z="-34.0462" repeat_start="1" repeat_end="1">
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		<gameobject model="tutdec3" alpha="0">
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			<stage dormant="0" duration="900" start_x="-88.418" start_y="-5.0" start_z="-1.0659" end_x="-88.418" end_y="-5.0" end_z="-1.0659" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="mrkrabsonly" alpha="0">
			<stage dormant="0" duration="900" start_x="88.418" start_y="-5.0" start_z="-1.0659" end_x="88.418" end_y="-5.0" end_z="-1.0659" repeat_start="1" repeat_end="1">
		</gameobject>
		
		<gameobject model="patrickonly" alpha="0">
			<stage dormant="0" duration="900" start_x="0" start_y="88.0" start_z="-1.0659" end_x="0" end_y="88.0" end_z="-1.0659" repeat_start="1" repeat_end="1">
		</gameobject>
		
		<gameobject model="spongebobinfo" alpha="0">
			<stage dormant="0" duration="900" start_x="0" start_y="-541.0" start_z="-1.0659" end_x="0" end_y="-480.0" end_z="-1.0659" repeat_start="1" repeat_end="1">
		</gameobject>
		
		<gameobject model="swapspotinfo" alpha="0">
			<stage dormant="0" duration="900" start_x="0" start_y="-88.0" start_z="-1.0659" end_x="0" end_y="-88.0" end_z="-1.0659" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0.0" y="-541.0" z="-0.716766">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="500" start_z="0" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">

			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">

			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">

			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>




</level>