<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 12 - Dipsy Doo
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="85" name="CLASSIC: Dipsy Doo" timeperiod="prehistoric">

		#time.xml#
		
		<boards>
			<board color="663333" model="board55">
				<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
					end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">

				<obstacle copy="global_weed" x="-62" z="23" y="27">
				<obstacle copy_prev="1" x="62" z="23" y="27">
				<obstacle copy_prev="1" x="-42" z="28" y="27">
				<obstacle copy_prev="1" x="42" z="28" y="27">
				<obstacle copy_prev="1" x="-28" z="18" y="27">
				<obstacle copy_prev="1" x="28" z="18" y="27">
				<obstacle copy_prev="1" x="-21" z="2" y="27">
				<obstacle copy_prev="1" x="21" z="2" y="27">
				<obstacle copy_prev="1" x="-26" z="-18" y="27">
				<obstacle copy_prev="1" x="26" z="-18" y="27">
				<obstacle copy_prev="1" x="-37" z="-27" y="27">
				<obstacle copy_prev="1" x="37" z="-27" y="27">
				<obstacle copy_prev="1" x="-52" z="-28" y="27">
				<obstacle copy_prev="1" x="52" z="-28" y="27">
				<obstacle copy_prev="1" x="-66" z="-20" y="27">
				<obstacle copy_prev="1" x="66" z="-20" y="27">
				<obstacle copy_prev="1" x="-76" z="-8" y="27">
				<obstacle copy_prev="1" x="76" z="-8" y="27">
				<obstacle copy_prev="1" x="-74" z="11" y="27">
				<obstacle copy_prev="1" x="74" z="11" y="27">

				<obstacle copy="global_heart" x="-86" z="3" y="27">
				<obstacle copy="global_heart_shadow" x="-86" z="3" y="27">
				<obstacle copy="global_heart" x="86" z="3" y="27">
				<obstacle copy="global_heart_shadow" x="86" z="3" y="27">

				<obstacle copy="global_heart" x="-110" z="17" y="27">
				<obstacle copy="global_heart_shadow" x="-110" z="17" y="27">
				<obstacle copy="global_heart" x="110" z="17" y="27">
				<obstacle copy="global_heart_shadow" x="110" z="17" y="27">

				<obstacle copy="global_heart" x="-123" z="44" y="27">
				<obstacle copy="global_heart_shadow" x="-123" z="44" y="27">
				<obstacle copy="global_heart" x="123" z="44" y="27">
				<obstacle copy="global_heart_shadow" x="123" z="44" y="27">

				<obstacle copy="global_heart" x="-113" z="82" y="27">
				<obstacle copy="global_heart_shadow" x="-113" z="82" y="27">
				<obstacle copy="global_heart" x="113" z="82" y="27">
				<obstacle copy="global_heart_shadow" x="113" z="82" y="27">
				
				
				<obstacle type="decoration" copy_prev_type="1" x="-97" z="203" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="-97" z="203" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="97" z="203" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="97" z="203" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="-118" z="217" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="-118" z="217" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="118" z="217" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="118" z="217" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="-127" z="244" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="-127" z="244" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="127" z="244" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="127" z="244" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="-122" z="270" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="-122" z="270" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="122" z="270" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="122" z="270" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="-105" z="289" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="-105" z="289" y="27">
				<obstacle type="decoration" copy_prev_type="1" x="105" z="289" y="27">
				<obstacle type="bonus" copy_prev_type="1" x="105" z="289" y="27">

			</board>

		</boards>

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-60" y="0" z="-22">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="50" start_y="0" start_z="-22" end_x="50" end_y="0" end_z="-22" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-40" start_y="0" start_z="-22" end_x="-40" end_y="0" end_z="-22" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-60.0000000" start_y="-3.34849000" start_z="-26.6077003">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-25.2299995" start_y="147.722000" start_z="-15.4971600">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-126.819000" start_y="241.432999" start_z="-26.5844002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-9.61020032e-006" start_y="295.963013" start_z="9.38870049">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="127.511002" start_y="241.669006" start_z="-26.5844002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="24.8738003" start_y="147.451996" start_z="-15.4971800">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="123.219002" start_y="39.4314003" start_z="-26.6068993">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="70.1084976" start_y="2.38312006" start_z="-26.6077003">
</gameobject>


		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="300" start_y="500" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<!friend name="patrick" copy="global_patrick" x="50" y="22" z="0">
			</friend>
			<!friend name="spongebob" copy="global_spongebob" protagonist="1" x="-50" y="22" z="0" jump_speed="0" gravity="-.2">
			</friend>
		</friends>