<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 02 - Cork-o-rific
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="60" name="CLASSIC: Cork-o-rific">
  
  #time.xml#
  
 
 <training>
 	<netsfloor maxy="0">
 </training>
 
  <boards>
   <board color="336699" model="board5">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">

    <obstacle name="base_weed" copy="global_weed" x="-16.0000" z="0" y="800">
    <!obstacle copy_prev="1" x="-16.0000">
    <obstacle copy_prev="1" x="0" z="-15.0">
    



    <obstacle copy="global_heart"  x="0.00000" z="25.000000" y="500">
    <obstacle copy="global_heart_shadow"  x="0.00000" z="25.000000" y="500">

    <obstacle copy="global_heart"  x="-40.00000" z="230" y="500">
    <obstacle copy="global_heart_shadow"  x="-40.00000" z="230" y="500">

    <obstacle copy="global_heart"  x="-20.00000" z="230" y="500">
    <obstacle copy="global_heart_shadow"  x="-20.00000" z="230" y="500">

    <obstacle copy="global_heart"  x="0.00000" z="230.000000" y="500">
    <obstacle copy="global_heart_shadow"  x="0.00000" z="230" y="500">


    <obstacle copy="global_fountain" x="40" y="500" z="230">

    <obstacle copy="global_rock" x="29.5" y="500" z="245">
    <obstacle copy_prev="1" z="214">

    <obstacle copy_prev="1">
   
   </board>
   
   <board color="336699" model="board5_2">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
   </board>
   
   <board color="336699" model="board5_3" friction="0.1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" 
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">

    <obstacle copy="global_heart"  x="150.00000" z="80.000000" y="500">
    <obstacle copy="global_heart_shadow"  x="150.00000" z="80.000000" y="500">

    <obstacle copy="global_heart"  x="150.00000" z="50.000000" y="500">
    <obstacle copy="global_heart_shadow"  x="150.00000" z="50.000000" y="500">

    <obstacle copy="global_heart"  x="150.00000" z="20.000000" y="500">
    <obstacle copy="global_heart_shadow"  x="150.00000" z="20.000000" y="500">

    <obstacle copy="global_heart"  x="160" z="245" y="500">
    <obstacle copy="global_heart_shadow" x="160" z="245" y="500">

    <obstacle copy="global_heart"  x="160" z="215" y="500">
    <obstacle copy="global_heart_shadow" x="160" z="215" y="500">

    <obstacle name="base_weed" copy="global_weed" x="174.0000" z="2" y="800">
    <obstacle copy_prev="1" x="126.0000">
    <obstacle copy_prev="1" z="19" x="174">
    <obstacle copy_prev="1" x="126">

    <obstacle copy_prev="1" x="150" z="-14.0">
     
     
   </board>
   
  </boards>
  

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-5" z="-17">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="150"  start_y="0" start_z="-3" end_x="150" end_y="0" end_z="-3" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="14" start_y="0" start_z="-10" end_x="14" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.838513970" start_y="-4.62018013" start_z="-17.9010010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-3.37699008" start_y="228.449005" start_z="-159.912994">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="161.884995" start_y="230.315002" start_z="-155.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="149.869995" start_y="60.0630989" start_z="-8.90100002">
</gameobject>


		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="300" start_y="300" start_z="0" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="0" x="150" y="3" >
   </friend>
   <!1friend name="spongebob" copy="global_spongebob" z="0" x="0" y="17" protagonist="1">
   </friend>
  </friends>