<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_orbit_oval">
	<boards>
	</boards>
	<gameboards>
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				<filter type="z_sin" period="1" amplitude="100" offset="0">
				<filter type="x_cos" period="1" amplitude="200" offset="0">
			<gameobject model="futdec7" alpha="1">
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			</gameobject>
		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
			<stage dormant="0" duration="1200" start_x="120"  start_y="0.0" start_z="0.0" end_x="120" end_y="0.0" end_z="0" repeat_start="1" repeat_end="1">
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				<filter type="x_cos" period="1" amplitude="200" offset="20">
			<gameobject model="futdec8" alpha="1">
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		</gameboard>
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			<stage dormant="0" duration="1200" start_x="120"  start_y="0.0" start_z="0.0" end_x="120" end_y="0.0" end_z="0" repeat_start="1" repeat_end="1">
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				<filter type="x_cos" period="1" amplitude="200" offset="40">
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		</gameboard>
		<gameboard color="000066" model="fut_round.x" alpha="0" friction="1.0" xstretch="36.0" ystretch="35.8028" zstretch="7.5">
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		</gameboard>
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				<filter type="x_cos" period="-1" amplitude="-200" offset="340">
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		<gameboard color="000066" model="fut_bigDaimond.X" alpha="1" friction="1.0" xstretch="158.751" ystretch="158.751" zstretch="75.0">
			<stage dormant="0" duration="900" start_x="120.0"  start_y="0.0" start_z="0.0" end_x="120.0" end_y="0.0" end_z="0.0" repeat_start="1" repeat_end="1">
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		<gameboard color="000066" model="fut_bigDaimond.X" alpha="0" friction="1.0" xstretch="158.751" ystretch="158.751" zstretch="75.0">
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				<filter type="x_cos" period="1" amplitude="200" offset="100">
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		<gameobject model="bonus1" alpha="1">
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				<filter type="z_sin" period="1" amplitude="100" offset="340">
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		<gameobject model="bonus1" alpha="1">
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				<filter type="x_cos" period="-1" amplitude="-200" offset="120">
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				<filter type="x_cos" period="-1" amplitude="-200" offset="180">
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		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="1200" start_x="120"  start_y="0" start_z="-10" end_x="120" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="-100" offset="300">
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		<gameobject model="bonus1" alpha="1">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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		<gameobject model="bonus1" alpha="0">
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<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-322.144012" start_y="-13.3640003" start_z="-29.9009991">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="118.455002" start_y="-34.8972015" start_z="-9.90100002">
</gameobject>


		
	</gameobjects>
	<friends>
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		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="250" start_y="1000" start_z="-1000" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>