//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 05 - Elevation Action
//------------------------------------------------------------------------------------------------------------------------------------------------------

<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

 	<level time="60" name="CLASSIC: Elevation Action">

		#time.xml#
		
	
		<boards>

			<board color="000066" model="board3_straight">
				<stage dormant="0" duration="900" start_x="0"  start_y="100" start_z="0"
					end_x="0" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
					<filter type="y_twist" angle_start="270" angle_end="270">
				<obstacle copy="global_weed" z="9" y="555" x="-19">
				<obstacle copy_prev="1" z="-9" x="-19">
				<obstacle copy_prev="1" z="-9" x="19">
				<obstacle copy_prev="1" z="9" x="19">
				<obstacle copy_prev="1" z="-18" x="-8.75">
				<obstacle copy_prev="1" z="-18" x="8.75">

				<obstacle copy="global_heart" x="0" z="33" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="33" y="1000">

				<obstacle copy="global_heart" x="0" z="53" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="53" y="1000">

				<obstacle copy="global_heart" x="0" z="73" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="73" y="1000">

				<obstacle copy="global_heart" x="0" z="93" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="93" y="1000">
			</board>
			
			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="140" start_x="164"  start_y="100" start_z="0"
					end_x="164" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
				
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>
			
			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="90" start_x="224"  start_y="100" start_z="0"
					end_x="224" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
				
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="284"  start_y="100" start_z="0"
					end_x="284" end_y="100" end_z="0" repeat_start="1">
					<filter type="y_twist" angle_start="0" angle_end="360">
				<stage dormant="0" duration="30" start_x="284"  start_y="100" start_z="0"
					end_x="284" end_y="100" end_z="0" repeat_end="1">
					
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="344"  start_y="100" start_z="0"
					end_x="344" end_y="100" end_z="0" repeat_start="1">
					<filter type="y_twist" angle_start="360" angle_end="0">
				<stage dormant="0" duration="30" start_x="344"  start_y="100" start_z="0"
					end_x="344" end_y="100" end_z="0" repeat_end="1">
					
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="0"
					end_x="404" end_y="100" end_z="0" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="40"
					end_x="404" end_y="100" end_z="40" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="-10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="80"
					end_x="404" end_y="100" end_z="80" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="120"
					end_x="404" end_y="100" end_z="120" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="-10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="160"
					end_x="404" end_y="100" end_z="160" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="404"  start_y="100" start_z="200"
					end_x="404" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
					<filter type="z_twist" angle_start="0" angle_end="-10">
					<filter type="sined" period="360">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="140" start_x="164"  start_y="100" start_z="200"
					end_x="164" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
				
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>
			
			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="90" start_x="224"  start_y="100" start_z="200"
					end_x="224" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
				
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="284"  start_y="100" start_z="200"
					end_x="284" end_y="100" end_z="200" repeat_start="1">
					<filter type="y_twist" angle_start="0" angle_end="360">
				<stage dormant="0" duration="30" start_x="284"  start_y="100" start_z="200"
					end_x="284" end_y="100" end_z="200" repeat_end="1">
					
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>

			<board color="000066" model="brick1_old">
				<stage dormant="0" duration="120" start_x="344"  start_y="100" start_z="200"
					end_x="344" end_y="100" end_z="200" repeat_start="1">
					<filter type="y_twist" angle_start="360" angle_end="0">
				<stage dormant="0" duration="30" start_x="344"  start_y="100" start_z="200"
					end_x="344" end_y="100" end_z="200" repeat_end="1">
					
			
				<obstacle copy="global_heart" z="0.000000" x="0" y="50">
				<obstacle copy="global_heart_shadow" z="0.000000" x="0" y="50">
			</board>


			<board color="000066" model="board3_straight">
				<stage dormant="0" duration="900" start_x="0"  start_y="100" start_z="200"
					end_x="0" end_y="100" end_z="200" repeat_start="1" repeat_end="1">
					<filter type="y_twist" angle_start="270" angle_end="270">

				<obstacle copy="global_weed" z="9" y="600" x="-19">
				<obstacle copy_prev="1" z="-9" x="-19">
				<obstacle copy_prev="1" z="-9" x="19">
				<obstacle copy_prev="1" z="9" x="19">
				<obstacle copy_prev="1" z="-18" x="-8.75">
				<obstacle copy_prev="1" z="-18" x="8.75">

				<obstacle copy="global_heart" x="0" z="33" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="33" y="1000">

				<obstacle copy="global_heart" x="0" z="53" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="53" y="1000">

				<obstacle copy="global_heart" x="0" z="73" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="73" y="1000">

				<obstacle copy="global_heart" x="0" z="93" y="1000">
				<obstacle copy="global_heart_shadow" x="0" z="93" y="1000">
			</board>
			
		</boards>
	

			
		</boards>
	

	  
  	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-103" fall_tweak="10">
		</friend>
	</friends>
 
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0" start_y="200" start_z="-103" end_x="0" end_y="200.0" end_z="-103" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
		
	<gameobject model="swapspot" alpha="0">
		<stage dormant="0" duration="120" start_x="0" start_y="10" start_z="-103" end_x="0" end_y="10" end_z="-103" repeat_start="1" repeat_end="1">
	</gameobject>
	
	
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="33.7197990" start_y="-2.84058005e-014" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="88.5931015" start_y="8.25122015e-008" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="160.210999" start_y="3.21151987e-007" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="224.371994" start_y="5.77029027e-007" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="406.000000" start_y="-2.22285008" start_z="-108.864998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="403.431000" start_y="40.1260986" start_z="-108.843002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="402.989990" start_y="79.2883987" start_z="-108.753998">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="403.075989" start_y="118.245003" start_z="-108.998001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="403.553009" start_y="156.412994" start_z="-109.007004">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="403.373993" start_y="197.764999" start_z="-108.992996">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="344.147003" start_y="196.647003" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="284.463989" start_y="197.688995" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="223.218002" start_y="197.653000" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="163.444000" start_y="197.651001" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="99.2584991" start_y="197.649994" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="37.2565994" start_y="197.647995" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="285.380005" start_y="-2.57961011" start_z="-108.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="342.434998" start_y="-0.528927982" start_z="-108.901001">
</gameobject>


	
	</gameobjects>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="400" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>