<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 10 - Doggie Bone
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="20" name="CLASSIC: Doggie Bone">

  #time.xml#
  
<boards>
   <board color="336699" model="board34_1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_weed" x="-38" z="-24" y="13">
    <obstacle copy_prev="1" x="38" z="-24" y="13">
    <obstacle copy="global_weed" x="-24" z="-4" y="13">
    <obstacle copy_prev="1" x="24" z="-4" y="13">
    <obstacle copy="global_heart" x="0" z="22" y="13">
    <obstacle copy="global_heart_shadow" x="0" z="22" y="13">
    <obstacle copy="global_heart" x="-21" z="-24" y="13">
    <obstacle copy="global_heart_shadow" x="-21" z="-24" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="21" z="-24" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="21" z="-24" y="13">
    <obstacle copy="global_heart" x="0" z="-24" y="13">
    <obstacle copy="global_heart_shadow" x="0" z="-24" y="13">
    
   </board>
   <board color="336699" model="board34_2">
    <stage dormant="0" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">
   </board>
   <board color="336699" model="board34_3">
    <stage dormant="5" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">

   </board>
   <board color="336699" model="board34_4">
    <stage dormant="10" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">

   </board>
   <board color="336699" model="board34_5">
    <stage dormant="15" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">

   </board>
   <board color="336699" model="board34_6">
    <stage dormant="20" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">

   </board>
   <board color="336699" model="board34_7">
    <stage dormant="25" duration="150" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1">
     <filter type="z_twist" angle_start="0" angle_end="180">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="180">
    <stage dormant="0" duration="20" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0">
     <filter type="z_twist" angle_start="180" angle_end="360">
    <stage dormant="0" duration="120" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_end="1">
     <filter type="z_twist" angle_start="0" angle_end="0">

   </board>
   <board color="336699" model="board34_8">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" x="0" z="232" y="13">
    <obstacle copy="global_heart_shadow" x="0" z="232" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="240" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="240" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="248" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="248" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="256" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="256" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="264" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="264" y="13">
    <obstacle copy="global_heart" x="-8" z="240" y="13">
    <obstacle copy="global_heart_shadow" x="-8" z="240" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="8" z="240" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="8" z="240" y="13">
    <obstacle copy="global_heart" x="-16" z="248" y="13">
    <obstacle copy="global_heart_shadow" x="-16" z="248" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="16" z="248" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="16" z="248" y="13">
    <obstacle copy="global_heart" x="-24" z="256" y="13">
    <obstacle copy="global_heart_shadow" x="-24" z="256" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="24" z="256" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="24" z="256" y="13">
    <obstacle copy="global_heart" x="-24" z="271" y="13">
    <obstacle copy="global_heart_shadow" x="-24" z="271" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="24" z="271" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="24" z="271" y="13">
    <obstacle copy="global_heart" x="-16" z="279" y="13">
    <obstacle copy="global_heart_shadow" x="-16" z="279" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="16" z="279" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="16" z="279" y="13">
    <obstacle copy="global_weed" x="-39" z="279" y="13">
    <obstacle copy_prev="1" x="39" z="279" y="13">
   </board>
   
  </boards>
 
 
  
  <friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="0" y="260" z="-19">
	</friend>
</friends>

 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="0"  start_y="-5" start_z="-19" end_x="0" end_y="-5" end_z="-19" repeat_start="1" repeat_end="1">
	</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="275" start_z="-3" end_x="0" end_y="275" end_z="-3" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.99561000" start_y="246.041000" start_z="-12.3010006">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.03453004" start_y="17.9372005" start_z="-12.3010006">
</gameobject>


</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="-500" end_x="0" end_y="0" end_z="-50">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="-50" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="280" x="0" y="19">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="-5" x="0" y="19">
   </friend>
  </friends>
  