<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="120" name="NEW_FUT_elevator_tower">
	<training>
		<netsfloor maxy="0">
	</training>
	<boards>
	</boards>
	<gameboards>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-100" end_x="0" end_y="0" end_z="-100" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-200" end_x="0" end_y="0" end_z="-200" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-300" end_x="0" end_y="0" end_z="-300" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-400" end_x="0" end_y="0" end_z="-400" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-500" end_x="0" end_y="0" end_z="-500" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="tor.x" friction="1" xstretch="149.863" ystretch="149.863" zstretch="18.9586">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-600" end_x="0" end_y="0" end_z="-600" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15" angle_end="375">
		</gameboard>
		<gameboard color="000066" model="fut_round.X" friction="1" xstretch="36" ystretch="35.8028" zstretch="7.5">
			<stage dormant="0" duration="650" start_x="0"  start_y="0" start_z="-300" end_x="0" end_y="0" end_z="-300" repeat_start="1" repeat_end="1">
			<filter type="y_sin" period="1" amplitude="310">
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="-245"  start_y="0" start_z="5" end_x="-245" end_y="0" end_z="5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90" angle_end="90">
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="100" start_x="-210" start_y="120" start_z="-100" end_x="-210" end_y="120" end_z="-100"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="60" angle_end="60">
			<gameobject model="futdec2">
			<stage dormant="0" duration="900" start_x="30"  start_y="-15" start_z="3" end_x="30" end_y="-15" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec1">
			<stage dormant="0" duration="900" start_x="60"  start_y="-30" start_z="3" end_x="60" end_y="-30" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="-120"  start_y="210" start_z="-200" end_x="-120" end_y="210" end_z="-200"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="30">
			<gameobject model="futdec2">
			<stage dormant="0" duration="900" start_x="15"  start_y="-25" start_z="3" end_x="15" end_y="-25" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec1">
			<stage dormant="0" duration="900" start_x="30"  start_y="-50" start_z="3" end_x="30" end_y="-50" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="0"  start_y="245" start_z="-300" end_x="0" end_y="245" end_z="-300"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="0">
			<gameobject model="futdec2">
			<stage dormant="0" duration="900" start_x="0"  start_y="-35" start_z="3" end_x="0" end_y="-35" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec1">
			<stage dormant="0" duration="900" start_x="0"  start_y="-70" start_z="3" end_x="0" end_y="-70" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="120"  start_y="210" start_z="-400" end_x="120" end_y="210" end_z="-400"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-30">
			<gameobject model="futdec2">
			<stage dormant="0" duration="900" start_x="-15"  start_y="-25" start_z="3" end_x="-15" end_y="-25" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec1">
			<stage dormant="0" duration="900" start_x="-30"  start_y="-50" start_z="3" end_x="-30" end_y="-50" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="210"  start_y="120" start_z="-500" end_x="210" end_y="120" end_z="-500"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-60" angle_end="-60">
			<gameobject model="futdec2">
			<stage dormant="0" duration="900" start_x="-30"  start_y="-15" start_z="3" end_x="-30" end_y="-15" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
			<gameobject model="futdec1">
			<stage dormant="0" duration="900" start_x="-60"  start_y="-30" start_z="3" end_x="-60" end_y="-30" end_z="3" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		<gameboard color="000066" model="l3p1.x" friction="1" xstretch="74.383" ystretch="195.15" zstretch="15.483">
			<stage dormant="0" duration="900" start_x="245"  start_y="0" start_z="-600" end_x="245" end_y="0" end_z="-600"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-90" angle_end="-90">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish">
			<stage dormant="0" duration="900" start_x="240"  start_y="0" start_z="-605" end_x="240" end_y="0" end_z="-605" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="223.0"  start_y="103.0" start_z="-503" end_x="223.0" end_y="103.0" end_z="-503" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="217.0"  start_y="116.0" start_z="-503" end_x="217.0" end_y="116.0" end_z="-503" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="210.0"  start_y="128.0" start_z="-503" end_x="210.0" end_y="128.0" end_z="-503" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="202.0"  start_y="141.0" start_z="-503" end_x="202.0" end_y="141.0" end_z="-503" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="143.0"  start_y="200.0" start_z="-403" end_x="143.0" end_y="200.0" end_z="-403" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="129.0"  start_y="208.0" start_z="-403" end_x="129.0" end_y="208.0" end_z="-403" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="115.0"  start_y="216.0" start_z="-403" end_x="115.0" end_y="216.0" end_z="-403" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="102.0"  start_y="224.0" start_z="-403" end_x="102.0" end_y="224.0" end_z="-403" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="22.0"  start_y="249.0" start_z="-303" end_x="22.0" end_y="249.0" end_z="-303" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="8.0"  start_y="249.0" start_z="-303" end_x="8.0" end_y="249.0" end_z="-303" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-7.0"  start_y="248.0" start_z="-303" end_x="-7.0" end_y="248.0" end_z="-303" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="247.0" start_z="-303" end_x="-22.0" end_y="247.0" end_z="-303" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-141.0"  start_y="202.0" start_z="-203" end_x="-141.0" end_y="202.0" end_z="-203" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-128.0"  start_y="210.0" start_z="-203" end_x="-128.0" end_y="210.0" end_z="-203" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-104.0"  start_y="224.0" start_z="-203" end_x="-104.0" end_y="224.0" end_z="-203" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-116.0"  start_y="217.0" start_z="-203" end_x="-116.0" end_y="217.0" end_z="-203" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-202.0"  start_y="142.0" start_z="-103" end_x="-202.0" end_y="142.0" end_z="-103" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-208.0"  start_y="128.0" start_z="-103" end_x="-208.0" end_y="128.0" end_z="-103" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-216.0"  start_y="114.0" start_z="-103" end_x="-216.0" end_y="114.0" end_z="-103" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1">
			<stage dormant="0" duration="900" start_x="-224.0"  start_y="101.0" start_z="-103" end_x="-224.0" end_y="101.0" end_z="-103" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot">
			<stage dormant="0" duration="80" start_x="-260" start_y="0" start_z="0" end_x="-260" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="171.147995" start_y="-1.83568001" start_z="-609.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="134.843994" start_y="72.6997986" start_z="-509.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="75.0460968" start_y="131.356995" start_z="-409.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="2.52303004" start_y="153.115997" start_z="-309.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-74.2645035" start_y="129.248993" start_z="-209.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-128.820007" start_y="69.4139023" start_z="-109.901001">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-163.220993" start_y="-0.878211021" start_z="-4.90101004">
</gameobject>


		
		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-240" y="0" z="-10" fall_tweak="20.0">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="500"  start_y="1000" start_z="-200"  end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
