<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="20" name="NEW_MED_rotating_arm_gauntlet">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="medevil3.X" alpha="1" friction="1.0" xstretch="210.045" ystretch="240.0" zstretch="15.0004">
			<stage dormant="0" duration="900" start_x="3.0"  start_y="25.0" start_z="0.0" end_x="3.0" end_y="25.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="-64.0"  start_y="138.0" start_z="-7.50089" end_x="-64.0" end_y="138.0" end_z="-7.50089" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="70.0"  start_y="137.0" start_z="-8" end_x="70.0" end_y="137.0" end_z="-8" repeat_start="1" repeat_end="1">
		</gameobject>
--------
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="100.0"  start_y="92.0" start_z="0" end_x="100.0" end_y="92.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="100.0"  start_y="32.0" start_z="0" end_x="100.0" end_y="32.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="100.0"  start_y="-27.0" start_z="0" end_x="100.0" end_y="-27.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="70.0"  start_y="63.0" start_z="0" end_x="70.0" end_y="63.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="70.0"  start_y="3.0" start_z="0" end_x="70.0" end_y="3.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
--------
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="-94.0"  start_y="-27.0" start_z="0" end_x="-94.0" end_y="-27.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="-95.0"  start_y="32.0" start_z="0" end_x="-95.0" end_y="32.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="-95.0"  start_y="93.0" start_z="0" end_x="-95.0" end_y="93.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="-64.0"  start_y="2.0" start_z="0" end_x="-64.0" end_y="2.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="220" start_x="-64.0"  start_y="62.0" start_z="0" end_x="-64.0" end_y="62.0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
--------
		<gameobject model="bonus1" alpha="1">
			<stage dormant="0" duration="900" start_x="86.0"  start_y="92.0" start_z="-7.50118" end_x="86.0" end_y="92.0" end_z="-7.50118" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="86.0"  start_y="63.0" start_z="-7.50115" end_x="86.0" end_y="63.0" end_z="-7.50115" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="86.0"  start_y="33.0" start_z="-7.5011" end_x="86.0" end_y="33.0" end_z="-7.5011" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="86.0"  start_y="3.0" start_z="-7.50103" end_x="86.0" end_y="3.0" end_z="-7.50103" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="86.0"  start_y="-27.0" start_z="-7.50096" end_x="86.0" end_y="-27.0" end_z="-7.50096" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80.0"  start_y="-27.0" start_z="-7.50086" end_x="-80.0" end_y="-27.0" end_z="-7.50086" repeat_start="1" repeat_end="1">
			</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-79.0"  start_y="2.0" start_z="-7.50087" end_x="-79.0" end_y="2.0" end_z="-7.50087" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80.0"  start_y="33.0" start_z="-7.50087" end_x="-80.0" end_y="33.0" end_z="-7.50087" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-79.0"  start_y="63.0" start_z="-7.50088" end_x="-79.0" end_y="63.0" end_z="-7.50088" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80.0"  start_y="92.0" start_z="-7.50088" end_x="-80.0" end_y="92.0" end_z="-7.50088" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="78.0"  start_y="-87.0" start_z="-7.50083" end_x="78.0" end_y="-87.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="47.0"  start_y="-88.0" start_z="-7.50083" end_x="47.0" end_y="-88.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="17.0"  start_y="-88.0" start_z="-7.50083" end_x="17.0" end_y="-88.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-12.0"  start_y="-88.0" start_z="-7.50083" end_x="-12.0" end_y="-88.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-42.0"  start_y="-87.0" start_z="-7.50083" end_x="-42.0" end_y="-87.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-72.0"  start_y="-87.0" start_z="-7.50083" end_x="-72.0" end_y="-87.0" end_z="-7.50083" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="86.0" y="137.0" z="-7.50119">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-100" start_y="200" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>