<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_PRE_maya_temple">
	<boards>
	</boards>
	<gameboards>
		<gameboard model="qbert.x" color="663333" alpha="1" friction="1.0" xstretch="225" ystretch="225" zstretch="100">
			<stage dormant="0" duration="900" start_x="-291.525"  start_y="0" start_z="0" end_x="-291.525" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="45" angle_end="45">
		</gameboard>
		<gameboard model="qbert.x" color="663333" alpha="1" friction="1.0" xstretch="225" ystretch="225" zstretch="100">
			<stage dormant="0" duration="900" start_x="-291.525"  start_y="-291.525" start_z="0" end_x="-291.525" end_y="-291.525" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="135" angle_end="135">
		</gameboard>
		<gameboard model="qbert.x" color="663333" alpha="1" friction="1.0" xstretch="225" ystretch="225" zstretch="100">
			<stage dormant="0" duration="900" start_x="0"  start_y="-291.525" start_z="0" end_x="0" end_y="-291.525" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="225" angle_end="225">
		</gameboard>
		<gameboard model="qbert.x" color="663333" alpha="1" friction="1.0" xstretch="225" ystretch="225" zstretch="100">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
			<filter type="y_twist" angle_start="315" angle_end="315">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="-145"  start_y="0" start_z="-50" end_x="-145" end_y="0" end_z="-50" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-145" start_z="-91" end_x="-145" end_y="-145" end_z="-91" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 1-------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-290" start_z="0" end_x="-290" end_y="-290" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-290" start_z="-9" end_x="-264" end_y="-290" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-290" start_z="-18" end_x="-239" end_y="-290" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-290" start_z="-27" end_x="-212" end_y="-290" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-290" start_z="-36" end_x="-186" end_y="-290" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-290" start_z="-45" end_x="-160" end_y="-290" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-290" start_z="-45" end_x="-132" end_y="-290" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-290" start_z="-36" end_x="-106" end_y="-290" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-290" start_z="-27" end_x="-80" end_y="-290" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-290" start_z="-18" end_x="-54" end_y="-290" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-290" start_z="-9" end_x="-28" end_y="-290" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-290" start_z="0" end_x="-2" end_y="-290" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 2---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-264" start_z="-9" end_x="-290" end_y="-264" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-264" start_z="-18" end_x="-264" end_y="-264" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-264" start_z="-27" end_x="-239" end_y="-264" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-264" start_z="-36" end_x="-212" end_y="-264" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-264" start_z="-45" end_x="-186" end_y="-264" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-264" start_z="-54" end_x="-160" end_y="-264" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-264" start_z="-54" end_x="-145" end_y="-264" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-264" start_z="-54" end_x="-132" end_y="-264" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-264" start_z="-45" end_x="-106" end_y="-264" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-264" start_z="-36" end_x="-80" end_y="-264" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-264" start_z="-27" end_x="-54" end_y="-264" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-264" start_z="-18" end_x="-28" end_y="-264" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-264" start_z="-9" end_x="-2" end_y="-264" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 3---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-239" start_z="-18" end_x="-290" end_y="-239" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-239" start_z="-27" end_x="-264" end_y="-239" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-239" start_z="-36" end_x="-239" end_y="-239" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-239" start_z="-45" end_x="-212" end_y="-239" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-239" start_z="-54" end_x="-186" end_y="-239" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-239" start_z="-63" end_x="-160" end_y="-239" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-239" start_z="-63" end_x="-145" end_y="-239" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-239" start_z="-63" end_x="-132" end_y="-239" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-239" start_z="-54" end_x="-106" end_y="-239" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-239" start_z="-45" end_x="-80" end_y="-239" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-239" start_z="-36" end_x="-54" end_y="-239" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-239" start_z="-27" end_x="-28" end_y="-239" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-239" start_z="-18" end_x="-2" end_y="-239" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 4---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-212" start_z="-27" end_x="-290" end_y="-212" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-212" start_z="-36" end_x="-264" end_y="-212" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-212" start_z="-45" end_x="-239" end_y="-212" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-212" start_z="-54" end_x="-212" end_y="-212" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-212" start_z="-63" end_x="-186" end_y="-212" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-212" start_z="-72" end_x="-160" end_y="-212" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-212" start_z="-72" end_x="-145" end_y="-212" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-212" start_z="-72" end_x="-132" end_y="-212" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-212" start_z="-63" end_x="-106" end_y="-212" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-212" start_z="-54" end_x="-80" end_y="-212" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-212" start_z="-45" end_x="-54" end_y="-212" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-212" start_z="-36" end_x="-28" end_y="-212" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-212" start_z="-27" end_x="-2" end_y="-212" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 5---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-186" start_z="-36" end_x="-290" end_y="-186" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-186" start_z="-45" end_x="-264" end_y="-186" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-186" start_z="-54" end_x="-239" end_y="-186" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-186" start_z="-63" end_x="-212" end_y="-186" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-186" start_z="-72" end_x="-186" end_y="-186" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-186" start_z="-81" end_x="-160" end_y="-186" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-186" start_z="-81" end_x="-145" end_y="-186" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-186" start_z="-81" end_x="-132" end_y="-186" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-186" start_z="-72" end_x="-106" end_y="-186" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-186" start_z="-63" end_x="-80" end_y="-186" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-186" start_z="-54" end_x="-54" end_y="-186" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-186" start_z="-45" end_x="-28" end_y="-186" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-186" start_z="-36" end_x="-2" end_y="-186" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 6---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-160" start_z="-45" end_x="-290" end_y="-160" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-160" start_z="-54" end_x="-264" end_y="-160" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-160" start_z="-63" end_x="-239" end_y="-160" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-160" start_z="-72" end_x="-212" end_y="-160" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-160" start_z="-81" end_x="-186" end_y="-160" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-160" start_z="-90" end_x="-160" end_y="-160" end_z="-90" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-160" start_z="-90" end_x="-132" end_y="-160" end_z="-90" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-160" start_z="-81" end_x="-106" end_y="-160" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-160" start_z="-72" end_x="-80" end_y="-160" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-160" start_z="-63" end_x="-54" end_y="-160" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-160" start_z="-54" end_x="-28" end_y="-160" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-160" start_z="-45" end_x="-2" end_y="-160" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 7---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-132" start_z="-45" end_x="-290" end_y="-132" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-132" start_z="-54" end_x="-264" end_y="-132" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-132" start_z="-63" end_x="-239" end_y="-132" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-132" start_z="-72" end_x="-212" end_y="-132" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-132" start_z="-81" end_x="-186" end_y="-132" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-132" start_z="-90" end_x="-160" end_y="-132" end_z="-90" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-132" start_z="-90" end_x="-132" end_y="-132" end_z="-90" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-132" start_z="-81" end_x="-106" end_y="-132" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-132" start_z="-72" end_x="-80" end_y="-132" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-132" start_z="-63" end_x="-54" end_y="-132" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-132" start_z="-54" end_x="-28" end_y="-132" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-132" start_z="-45" end_x="-2" end_y="-132" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 8---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-106" start_z="-36" end_x="-290" end_y="-106" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-106" start_z="-45" end_x="-264" end_y="-106" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-106" start_z="-54" end_x="-239" end_y="-106" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-106" start_z="-63" end_x="-212" end_y="-106" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-106" start_z="-72" end_x="-186" end_y="-106" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-106" start_z="-81" end_x="-160" end_y="-106" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-106" start_z="-81" end_x="-145" end_y="-106" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-106" start_z="-81" end_x="-132" end_y="-106" end_z="-81" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-106" start_z="-72" end_x="-106" end_y="-106" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-106" start_z="-63" end_x="-80" end_y="-106" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-106" start_z="-54" end_x="-54" end_y="-106" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-106" start_z="-45" end_x="-28" end_y="-106" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-106" start_z="-36" end_x="-2" end_y="-106" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 9---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-80" start_z="-27" end_x="-290" end_y="-80" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-80" start_z="-36" end_x="-264" end_y="-80" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-80" start_z="-45" end_x="-239" end_y="-80" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-80" start_z="-54" end_x="-212" end_y="-80" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-80" start_z="-63" end_x="-186" end_y="-80" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-80" start_z="-72" end_x="-160" end_y="-80" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-80" start_z="-72" end_x="-145" end_y="-80" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-80" start_z="-72" end_x="-132" end_y="-80" end_z="-72" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-80" start_z="-63" end_x="-106" end_y="-80" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-80" start_z="-54" end_x="-80" end_y="-80" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-80" start_z="-45" end_x="-54" end_y="-80" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-80" start_z="-36" end_x="-28" end_y="-80" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-80" start_z="-27" end_x="-2" end_y="-80" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 10---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-54" start_z="-18" end_x="-290" end_y="-54" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-54" start_z="-27" end_x="-264" end_y="-54" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-54" start_z="-36" end_x="-239" end_y="-54" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-54" start_z="-45" end_x="-212" end_y="-54" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-54" start_z="-54" end_x="-186" end_y="-54" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-54" start_z="-63" end_x="-160" end_y="-54" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-54" start_z="-63" end_x="-145" end_y="-54" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-54" start_z="-63" end_x="-132" end_y="-54" end_z="-63" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-54" start_z="-54" end_x="-106" end_y="-54" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-54" start_z="-45" end_x="-80" end_y="-54" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-54" start_z="-36" end_x="-54" end_y="-54" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-54" start_z="-27" end_x="-28" end_y="-54" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-54" start_z="-18" end_x="-2" end_y="-54" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 11---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-28" start_z="-9" end_x="-290" end_y="-28" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-28" start_z="-18" end_x="-264" end_y="-28" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-28" start_z="-27" end_x="-239" end_y="-28" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-28" start_z="-36" end_x="-212" end_y="-28" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-28" start_z="-45" end_x="-186" end_y="-28" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-160"  start_y="-28" start_z="-54" end_x="-160" end_y="-28" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-145"  start_y="-28" start_z="-54" end_x="-145" end_y="-28" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-132"  start_y="-28" start_z="-54" end_x="-132" end_y="-28" end_z="-54" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-28" start_z="-45" end_x="-106" end_y="-28" end_z="-45" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-28" start_z="-36" end_x="-80" end_y="-28" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-28" start_z="-27" end_x="-54" end_y="-28" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-28" start_z="-18" end_x="-28" end_y="-28" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-28" start_z="-9" end_x="-2" end_y="-28" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
//Row 12---------------------------------------------------------------------------
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-290"  start_y="-2" start_z="0" end_x="-290" end_y="-2" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-264"  start_y="-2" start_z="-9" end_x="-264" end_y="-2" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-239"  start_y="-2" start_z="-18" end_x="-239" end_y="-2" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-212"  start_y="-2" start_z="-27" end_x="-212" end_y="-2" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-186"  start_y="-2" start_z="-36" end_x="-186" end_y="-2" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec2" alpha="0">
			<stage dormant="0" duration="900" start_x="-106"  start_y="-2" start_z="-36" end_x="-106" end_y="-2" end_z="-36" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-80"  start_y="-2" start_z="-27" end_x="-80" end_y="-2" end_z="-27" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-54"  start_y="-2" start_z="-18" end_x="-54" end_y="-2" end_z="-18" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-28"  start_y="-2" start_z="-9" end_x="-28" end_y="-2" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="prehistdec5" alpha="0">
			<stage dormant="0" duration="900" start_x="-2"  start_y="-2" start_z="0" end_x="-2" end_y="-2" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-145" y="-290" z="-50">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="1000" start_y="500" start_z="350" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>