<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 07 - Dash for Cash
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="30" name="CLASSIC: Dash for Cash">

  #time.xml#
 
  <boards>
   <board color="663333" model="octo1_medium13">
    <stage dormant="0" duration="900" start_x="0"  start_y="100" start_z="0"
     end_x="0" end_y="100" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="y_twist" angle_start="0" angle_end="360">
   </board>
   
   <board color="663333" model="board36">
    <stage dormant="0" duration="900" start_x="0"  start_y="100" start_z="60"
     end_x="0" end_y="100" end_z="60" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_heart" x="0" z="-1" y="11">
    <obstacle copy="global_heart_shadow" x="0" z="-1" y="11">
    <obstacle copy="global_weed" x="18" z="18" y="24">
    <obstacle copy_prev="1" x="-18" z="18" y="24">
    <obstacle copy="global_arrow_f" x="0" z="36" y="37">
    <obstacle copy="global_heart" x="37" z="36" y="37">
    <obstacle copy="global_heart_shadow" x="37" z="36" y="37">
    <obstacle type="decoration" copy_prev_type="1" x="-37" z="36" y="37">
    <obstacle type="bonus" copy_prev_type="1" x="-37" z="36" y="37">
    <obstacle copy="global_heart" x="19" z="54" y="50">
    <obstacle copy="global_heart_shadow" x="19" z="54" y="50">
    <obstacle type="decoration" copy_prev_type="1" x="-19" z="54" y="50">
    <obstacle type="bonus" copy_prev_type="1" x="-19" z="54" y="50">
    <obstacle copy="global_arrow_r" x="55" z="55" y="50">
    <obstacle copy="global_arrow_l" x="-55" z="54" y="50">
    <obstacle copy="global_heart" x="-74" z="73" y="63">
    <obstacle copy="global_heart_shadow" x="-74" z="73" y="63">
    <obstacle copy="global_heart" x="74" z="73" y="63">
    <obstacle copy="global_heart_shadow" x="74" z="73" y="63">
    <obstacle copy="global_weed" x="37" z="73" y="63">
    <obstacle copy_prev="1" x="-37" z="73" y="63">
    <obstacle copy="global_fountain" x="0" z="73" y="63">
    <obstacle copy="global_warp" name="warp1" destination="warp2" x="-92" z="91" y="76" name="warp1"" destination="warp2">
    <obstacle copy_prev="1" name="warp2" destination="warp1" x="92" z="91" y="76">
    <obstacle copy="global_arrow_f" x="-55" z="91" y="76">
    <obstacle copy_prev="1" x="55" z="91" y="76">
    <obstacle copy="global_heart" x="-18" z="91" y="76">
    <obstacle copy="global_heart_shadow" x="-18" z="91" y="76">
    <obstacle type="decoration" copy_prev_type="1" x="18" z="91" y="76">
    <obstacle type="bonus" copy_prev_type="1" x="18" z="91" y="76">
    <obstacle copy="global_weed" x="-73" z="110" y="89">
    <obstacle copy_prev="1" x="73" z="110" y="89">
    <obstacle copy="global_weed" x="-37" z="110" y="89">
    <obstacle copy_prev="1" x="37" z="110" y="89">
    <obstacle copy="global_heart" x="0" z="110" y="89">
    <obstacle copy="global_heart_shadow" x="0" z="110" y="89">
    <obstacle copy="global_arrow_r" x="18" z="128" y="102">
    <obstacle copy="global_arrow_l" x="-18" z="128" y="102">
    <obstacle copy="global_heart" x="-55" z="128" y="102">
    <obstacle copy="global_heart_shadow" x="-55" z="128" y="102">
    <obstacle type="decoration" copy_prev_type="1" x="55" z="128" y="102">
    <obstacle type="bonus" copy_prev_type="1" x="55" z="128" y="102">
    <obstacle copy="global_heart" x="0" z="147" y="115">
    <obstacle copy="global_heart_shadow" x="0" z="147" y="115">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="147" y="115">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="147" y="115">
    <obstacle copy="global_weed" x="-37" z="146" y="115">
    <obstacle copy_prev="1" x="37" z="146" y="115">
    <obstacle copy="global_heart" x="-18" z="165" y="128">
    <obstacle copy="global_heart_shadow" x="-18" z="165" y="128">
    <obstacle type="decoration" copy_prev_type="1" x="18" z="165" y="128">
    <obstacle type="bonus" copy_prev_type="1" x="18" z="165" y="128">
    <obstacle copy="global_fountain" x="0" z="186" y="143">
    <obstacle copy="global_arrow_b" x="0" z="176" y="143" z_push="1">
   </board>
   <board color="663333" model="octo1_big13">
    <stage dormant="0" duration="900" start_x="0"  start_y="231" start_z="310"
     end_x="0" end_y="231" end_z="310" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="y_twist" angle_start="0" angle_end="360">
   </board>

   
  </boards>
  
  
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-106">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0" attraction_radius="30.0">
			<stage dormant="0" duration="900" start_x="0"  start_y="310" start_z="-238" end_x="0" end_y="310" end_z="-238" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-10" start_z="-106" end_x="0" end_y="-10" end_z="-106" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="300" start_z="200" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="310" x="0" y="238">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="106">
   </friend>
  </friends>
  