<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="35" name="NEW_MED_sword" timeperiod="medieval">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="sword_handle.X" alpha="1" friction="1" xstretch="120.0" ystretch="120.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="0"  start_y="-91.0" start_z="0.0" end_x="0" end_y="-91.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="sword_edge.X" alpha="1" friction="1.0" xstretch="60.0" ystretch="200.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="0"  start_y="79.0" start_z="0.0" end_x="0" end_y="79.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="sword_tip.X" alpha="1" friction="1.0" xstretch="60.0" ystretch="45.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="0"  start_y="206.5" start_z="0" end_x="0" end_y="206.5" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="null">
	</gameboards>
	<gameobjects>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="0"  start_y="206.5" start_z="-15.001" end_x="0" end_y="206.5" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>		
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="900" start_x="-7.5.0"  start_y="-127.5" start_z="-19" end_x="-7.5.0" end_y="-127.5" end_z="-19" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="rotarm" alpha="1">
			<stage dormant="0" duration="150" start_x="-22.0"  start_y="-38.0" start_z="-8.001" end_x="-22.0" end_y="-38.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="150" start_x="22.0"  start_y="-38.0" start_z="-8.001" end_x="22.0" end_y="-38.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="150" start_x="0.0"  start_y="14.0" start_z="-8.001" end_x="0.0" end_y="14.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="140" start_x="-1.0"  start_y="61.0" start_z="-8.001" end_x="-1.0" end_y="61.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="130" start_x="-1.0"  start_y="106.0" start_z="-8.001" end_x="-1.0" end_y="106.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="110" start_x="-1.0"  start_y="153.0" start_z="-8.001" end_x="-1.0" end_y="153.0" end_z="-8.001" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="-180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-52.0"  start_y="-38.0" start_z="-15.001" end_x="-52.0" end_y="-38.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-52.0"  start_y="-24.0" start_z="-15.001" end_x="-52.0" end_y="-24.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="52.0"  start_y="-38.0" start_z="-15.001" end_x="52.0" end_y="-38.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="52.0"  start_y="-24.0" start_z="-15.001" end_x="52.0" end_y="-24.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-14.0"  start_y="15.0" start_z="-15.001" end_x="-14.0" end_y="15.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="14.0"  start_y="15.0" start_z="-15.001" end_x="14.0" end_y="15.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-16.0"  start_y="61.0" start_z="-15.001" end_x="-16.0" end_y="61.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="14.0"  start_y="61.0" start_z="-15.001" end_x="14.0" end_y="61.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-16.0"  start_y="107.0" start_z="-15.001" end_x="-16.0" end_y="107.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="14.0"  start_y="107.0" start_z="-15.001" end_x="14.0" end_y="107.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-16.0"  start_y="153.0" start_z="-15.001" end_x="-16.0" end_y="153.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="14.0"  start_y="153.0" start_z="-15.001" end_x="14.0" end_y="153.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-1.0" start_z="-15.001" end_x="0.0" end_y="-1.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="30.0" start_z="-15.001" end_x="0.0" end_y="30.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="45.0" start_z="-15.001" end_x="0.0" end_y="45.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="76.0" start_z="-15.001" end_x="0.0" end_y="76.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-1.0"  start_y="92.0" start_z="-15.001" end_x="-1.0" end_y="92.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-1.0"  start_y="122.0" start_z="-15.001" end_x="-1.0" end_y="122.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="138.0" start_z="-15.001" end_x="0.0" end_y="138.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-1.0"  start_y="168.0" start_z="-15.001" end_x="-1.0" end_y="168.0" end_z="-15.001" repeat_start="1" repeat_end="1">
		</gameobject>
		</gameobject>
		<gameobject model="meddec8" alpha="1">
			<stage dormant="0" duration="900" start_x="-20.0"  start_y="184.0" start_z="-20" end_x="-20.0" end_y="184.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec8" alpha="0">
			<stage dormant="0" duration="900" start_x="21.0"  start_y="184.0" start_z="-20" end_x="21.0" end_y="184.0" end_z="-20" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="7.5" y="-127.5" z="-15.001">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="500" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>