<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="10" name="NEW_MED_four_rotating_arms">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="19.2251" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="5.0"  start_y="1.0" start_z="0.0" end_x="5.0" end_y="1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="cube01.X" alpha="0" friction="1.0" xstretch="15.0" ystretch="15.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="-2.5"  start_y="18.0" start_z="-16.0" end_x="-2.5" end_y="18.0" end_z="-16.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="19.2174" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-85.0"  start_y="1.0" start_z="0.0" end_x="-85.0" end_y="1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="cube01.X" alpha="0" friction="1.0" xstretch="15.0" ystretch="15.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="-62.5"  start_y="18.0" start_z="-16.0" end_x="-62.5" end_y="18.0" end_z="-16.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="19.1" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="95.0"  start_y="1.0" start_z="0.0" end_x="95.0" end_y="1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="cube01.X" alpha="0" friction="1.0" xstretch="15.0" ystretch="15.0" zstretch="15.0">
			<stage dormant="0" duration="900" start_x="57.5"  start_y="18.0" start_z="-16.0" end_x="57.5" end_y="18.0" end_z="-16.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="null">
	</gameboards>
	<gameobjects>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="150" start_x="-63.0"  start_y="18.0" start_z="-15" end_x="-63.0" end_y="18.0" end_z="-15" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="120.0" angle_end="480.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="-3.0"  start_y="18.0" start_z="-15" end_x="-3.0" end_y="18.0" end_z="-15" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0.0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="250" start_x="57.0"  start_y="19.0" start_z="-15" end_x="57.0" end_y="19.0" end_z="-15" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-120.0" angle_end="240.0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="104.0"  start_y="1.0" start_z="-7.501" end_x="104.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="73.0"  start_y="1.0" start_z="-7.501" end_x="73.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="44.0"  start_y="1.0" start_z="-7.501" end_x="44.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="14.0"  start_y="1.0" start_z="-7.501" end_x="14.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-17.0"  start_y="1.0" start_z="-7.501" end_x="-17.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-47.0"  start_y="1.0" start_z="-7.501" end_x="-47.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-78.0"  start_y="1.0" start_z="-7.501" end_x="-78.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-107.0"  start_y="1.0" start_z="-7.501" end_x="-107.0" end_y="1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-122.0"  start_y="2.0" start_z="-22.501" end_x="-122.0" end_y="2.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="132.0"  start_y="2.0" start_z="-9" end_x="132.0" end_y="2.0" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="117.0" y="2.0" z="-22.501">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-1000" start_y="100" start_z="-400" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>