<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="135" name="NEW_FUT_orbit_circle">
	<boards>
	</boards>
	<gameboards>
		//1
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
			<gameobject model="swapspot" alpha="0">
				<stage dormant="0" duration="800" start_x="-12"  start_y="-8" start_z="-1" end_x="-12" end_y="-8" end_z="-1" repeat_start="1" repeat_end="1">
			</gameobject>
		</gameboard>
		//2
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="-360">
				<filter type="z_sin" period="-1" amplitude="60" offset="0">
				<filter type="x_cos" period="-1" amplitude="60" offset="0">
		</gameboard>
		//3
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
				<filter type="z_sin" period="1" amplitude="120" offset="0">
				<filter type="x_cos" period="1" amplitude="120" offset="0">
		</gameboard>
		//4
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="-360">
				<filter type="z_sin" period="-1" amplitude="180" offset="0">
				<filter type="x_cos" period="-1" amplitude="180" offset="0">
		</gameboard>
		//5
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
				<filter type="z_sin" period="1" amplitude="240" offset="0">
				<filter type="x_cos" period="1" amplitude="240" offset="0">
		</gameboard>
		//6
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="15.0" angle_end="375.0">
				<filter type="z_sin" period="1" amplitude="240" offset="15">
				<filter type="x_cos" period="1" amplitude="240" offset="15">
		</gameboard>
		//7
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30.0" angle_end="390.0">
				<filter type="z_sin" period="1" amplitude="240" offset="30">
				<filter type="x_cos" period="1" amplitude="240" offset="30">
		</gameboard>
		//8
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="45.0" angle_end="405.0">
				<filter type="z_sin" period="1" amplitude="240" offset="45">
				<filter type="x_cos" period="1" amplitude="240" offset="45">
		</gameboard>
		//9
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="60.0" angle_end="420.0">
				<filter type="z_sin" period="1" amplitude="240" offset="60">
				<filter type="x_cos" period="1" amplitude="240" offset="60">
		</gameboard>
		//10
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="75.0" angle_end="435.0">
				<filter type="z_sin" period="1" amplitude="240" offset="75">
				<filter type="x_cos" period="1" amplitude="240" offset="75">
		</gameboard>
		//11
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="90.0" angle_end="450.0">
				<filter type="z_sin" period="1" amplitude="240" offset="90">
				<filter type="x_cos" period="1" amplitude="240" offset="90">
		</gameboard>
		//12
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="105.0" angle_end="465.0">
				<filter type="z_sin" period="1" amplitude="240" offset="105">
				<filter type="x_cos" period="1" amplitude="240" offset="105">
		</gameboard>
		//13
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-390">
				<filter type="z_sin" period="-1" amplitude="60" offset="120">
				<filter type="x_cos" period="-1" amplitude="60" offset="120">
		</gameboard>
		//14
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="120.0" angle_end="480.0">
				<filter type="z_sin" period="1" amplitude="120" offset="120">
				<filter type="x_cos" period="1" amplitude="120" offset="120">
		</gameboard>
		//15
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-390">
				<filter type="z_sin" period="-1" amplitude="180" offset="120">
				<filter type="x_cos" period="-1" amplitude="180" offset="120">
		</gameboard>
		//16
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="120.0" angle_end="480.0">
				<filter type="z_sin" period="1" amplitude="240" offset="120">
				<filter type="x_cos" period="1" amplitude="240" offset="120">
		</gameboard>
		//17
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="135.0" angle_end="495.0">
				<filter type="z_sin" period="1" amplitude="240" offset="135">
				<filter type="x_cos" period="1" amplitude="240" offset="135">
		</gameboard>
		//18
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="150.0" angle_end="510.0">
				<filter type="z_sin" period="1" amplitude="240" offset="150">
				<filter type="x_cos" period="1" amplitude="240" offset="150">
		</gameboard>
		//19
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="165.0" angle_end="525.0">
				<filter type="z_sin" period="1" amplitude="240" offset="165">
				<filter type="x_cos" period="1" amplitude="240" offset="165">
		</gameboard>
		//20
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180.0" angle_end="540.0">
				<filter type="z_sin" period="1" amplitude="240" offset="180">
				<filter type="x_cos" period="1" amplitude="240" offset="180">
		</gameboard>
		//21
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-165.0" angle_end="195.0">
				<filter type="z_sin" period="1" amplitude="240" offset="195">
				<filter type="x_cos" period="1" amplitude="240" offset="195">
		</gameboard>
		//22
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-150.0" angle_end="210.0">
				<filter type="z_sin" period="1" amplitude="240" offset="210">
				<filter type="x_cos" period="1" amplitude="240" offset="210">
		</gameboard>
		//23
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-135.0" angle_end="225.0">
				<filter type="z_sin" period="1" amplitude="240" offset="225">
				<filter type="x_cos" period="1" amplitude="240" offset="225">
		</gameboard>
		//24
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="-330">
				<filter type="z_sin" period="-1" amplitude="60" offset="240">
				<filter type="x_cos" period="-1" amplitude="60" offset="240">
		</gameboard>
		//25
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-120.0" angle_end="240.0">
				<filter type="z_sin" period="1" amplitude="120" offset="240">
				<filter type="x_cos" period="1" amplitude="120" offset="240">
		</gameboard>
		//26
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="-330">
				<filter type="z_sin" period="-1" amplitude="180" offset="240">
				<filter type="x_cos" period="-1" amplitude="180" offset="240">
		</gameboard>
		//27
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-120.0" angle_end="240.0">
				<filter type="z_sin" period="1" amplitude="240" offset="240">
				<filter type="x_cos" period="1" amplitude="240" offset="240">
		</gameboard>
		//28
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4793" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-105.0" angle_end="255.0">
				<filter type="z_sin" period="1" amplitude="240" offset="255">
				<filter type="x_cos" period="1" amplitude="240" offset="255">
		</gameboard>
		//29
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-90.0" angle_end="270.0">
				<filter type="z_sin" period="1" amplitude="240" offset="270">
				<filter type="x_cos" period="1" amplitude="240" offset="270">
		</gameboard>
		//30
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-75.0" angle_end="285.0">
				<filter type="z_sin" period="1" amplitude="240" offset="285">
				<filter type="x_cos" period="1" amplitude="240" offset="285">
		</gameboard>
		//31
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-60.0" angle_end="300.0">
				<filter type="z_sin" period="1" amplitude="240" offset="300">
				<filter type="x_cos" period="1" amplitude="240" offset="300">
		</gameboard>
		//32
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-45.0" angle_end="315.0">
				<filter type="z_sin" period="1" amplitude="240" offset="315">
				<filter type="x_cos" period="1" amplitude="240" offset="315">
		</gameboard>
		//33
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30.0" angle_end="330.0">
				<filter type="z_sin" period="1" amplitude="240" offset="330">
				<filter type="x_cos" period="1" amplitude="240" offset="330">
		</gameboard>
		//34
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-15.0" angle_end="345.0">
				<filter type="z_sin" period="1" amplitude="240" offset="345">
				<filter type="x_cos" period="1" amplitude="240" offset="345">
		</gameboard>
		//35
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="-360">
				<filter type="z_sin" period="-1" amplitude="180" offset="180">
				<filter type="x_cos" period="-1" amplitude="180" offset="180">
		</gameboard>
		//36
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180.0" angle_end="540.0">
				<filter type="z_sin" period="1" amplitude="120" offset="180">
				<filter type="x_cos" period="1" amplitude="120" offset="180">
		</gameboard>
		//37
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="-330">
				<filter type="z_sin" period="-1" amplitude="180" offset="60">
				<filter type="x_cos" period="-1" amplitude="180" offset="60">
		</gameboard>
		//38
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="60.0" angle_end="420.0">
				<filter type="z_sin" period="1" amplitude="120" offset="60">
				<filter type="x_cos" period="1" amplitude="120" offset="60">
		</gameboard>
		//39
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-390">
				<filter type="z_sin" period="-1" amplitude="180" offset="300">
				<filter type="x_cos" period="-1" amplitude="180" offset="300">
		</gameboard>
		//40
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-60.0" angle_end="300.0">
				<filter type="z_sin" period="1" amplitude="120" offset="300">
				<filter type="x_cos" period="1" amplitude="120" offset="300">
		</gameboard>
		//41
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="-360">
				<filter type="z_sin" period="1" amplitude="-180" offset="270">
				<filter type="x_cos" period="1" amplitude="180" offset="270">
		</gameboard>
		//42
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="-330">
				<filter type="z_sin" period="-1" amplitude="180" offset="330">
				<filter type="x_cos" period="-1" amplitude="180" offset="330">
		</gameboard>
		//43
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-390">
				<filter type="z_sin" period="-1" amplitude="180" offset="30">
				<filter type="x_cos" period="-1" amplitude="180" offset="30">
		</gameboard>
		//44
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="-360">
				<filter type="z_sin" period="-1" amplitude="180" offset="90">
				<filter type="x_cos" period="-1" amplitude="180" offset="90">
		</gameboard>
		//45
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="30" angle_end="-330">
				<filter type="z_sin" period="-1" amplitude="180" offset="150">
				<filter type="x_cos" period="-1" amplitude="180" offset="150">
		</gameboard>
		//46
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="-30" angle_end="-390">
				<filter type="z_sin" period="-1" amplitude="180" offset="210">
				<filter type="x_cos" period="-1" amplitude="180" offset="210">
		</gameboard>
		//47
		<gameboard color="000066" model="models\SquareBevel_Lg.x" alpha="0" friction="1.0" xstretch="39.4793" ystretch="39.4526" zstretch="4.38467">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="304.0" start_z="0.0" end_x="-2.0" end_y="304.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
	</gameboards>
	<gameobjects>

//----- Inner Ring -----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="60" offset="0">
				<filter type="x_cos" period="-1" amplitude="60" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="60" offset="120">
				<filter type="x_cos" period="-1" amplitude="60" offset="120">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="800" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="60" offset="240">
				<filter type="x_cos" period="-1" amplitude="60" offset="240">
		</gameobject>

//----- 3rd to Outer Ring -----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="0">
				<filter type="x_cos" period="1" amplitude="120" offset="0">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="60">
				<filter type="x_cos" period="1" amplitude="120" offset="60">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="120">
				<filter type="x_cos" period="1" amplitude="120" offset="120">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="180">
				<filter type="x_cos" period="1" amplitude="120" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="240">
				<filter type="x_cos" period="1" amplitude="120" offset="240">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1000" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="120" offset="300">
				<filter type="x_cos" period="1" amplitude="120" offset="300">
		</gameobject>

//----- 2nd to Outer Ring -----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="0">
				<filter type="x_cos" period="-1" amplitude="180" offset="0">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="30">
				<filter type="x_cos" period="-1" amplitude="180" offset="30">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="60">
				<filter type="x_cos" period="-1" amplitude="180" offset="60">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="90">
				<filter type="x_cos" period="-1" amplitude="180" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="120">
				<filter type="x_cos" period="-1" amplitude="180" offset="120">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="150">
				<filter type="x_cos" period="-1" amplitude="180" offset="150">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="180">
				<filter type="x_cos" period="-1" amplitude="180" offset="180">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="210">
				<filter type="x_cos" period="-1" amplitude="180" offset="210">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="240">
				<filter type="x_cos" period="-1" amplitude="180" offset="240">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="-180" offset="270">
				<filter type="x_cos" period="1" amplitude="180" offset="270">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="300">
				<filter type="x_cos" period="-1" amplitude="180" offset="300">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1200" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="-1" amplitude="180" offset="330">
				<filter type="x_cos" period="-1" amplitude="180" offset="330">
		</gameobject>

//----- Outer Ring -----
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="0">
				<filter type="x_cos" period="1" amplitude="240" offset="0">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="15">
				<filter type="x_cos" period="1" amplitude="240" offset="15">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="30">
				<filter type="x_cos" period="1" amplitude="240" offset="30">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="45">
				<filter type="x_cos" period="1" amplitude="240" offset="45">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="60">
				<filter type="x_cos" period="1" amplitude="240" offset="60">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="75">
				<filter type="x_cos" period="1" amplitude="240" offset="75">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="90">
				<filter type="x_cos" period="1" amplitude="240" offset="90">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="105">
				<filter type="x_cos" period="1" amplitude="240" offset="105">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="120">
				<filter type="x_cos" period="1" amplitude="240" offset="120">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="135">
				<filter type="x_cos" period="1" amplitude="240" offset="135">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="150">
				<filter type="x_cos" period="1" amplitude="240" offset="150">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="165">
				<filter type="x_cos" period="1" amplitude="240" offset="165">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="180">
				<filter type="x_cos" period="1" amplitude="240" offset="180">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="195">
				<filter type="x_cos" period="1" amplitude="240" offset="195">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="210">
				<filter type="x_cos" period="1" amplitude="240" offset="210">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="225">
				<filter type="x_cos" period="1" amplitude="240" offset="225">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="240">
				<filter type="x_cos" period="1" amplitude="240" offset="240">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="255">
				<filter type="x_cos" period="1" amplitude="240" offset="255">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="270">
				<filter type="x_cos" period="1" amplitude="240" offset="270">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="285">
				<filter type="x_cos" period="1" amplitude="240" offset="285">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="300">
				<filter type="x_cos" period="1" amplitude="240" offset="300">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="315">
				<filter type="x_cos" period="1" amplitude="240" offset="315">
		</gameobject>
		<gameobject model="futdec6" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="330">
				<filter type="x_cos" period="1" amplitude="240" offset="330">
		</gameobject>
		<gameobject model="futdec5" alpha="0">
			<stage dormant="0" duration="1400" start_x="-2.0"  start_y="4.0" start_z="0.0" end_x="-2.0" end_y="4.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="z_sin" period="1" amplitude="240" offset="345">
				<filter type="x_cos" period="1" amplitude="240" offset="345">
		</gameobject>
//----- End Outer Ring -----
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="-2.0"  start_y="304.0" start_z="0.0" end_x="-2.0" end_y="304.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.00000000" start_y="5.00000000" start_z="-9.90122032">
</gameobject>


		
		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-2.0" y="5.0" z="-0.00121295">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="1000" start_z="-1000" end_x="0" end_y="25" end_z="-25">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>