<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 10 - Get Acorns
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="50" name="CLASSIC: Get Acorns">

  #time.xml#
  
  <gameboards>
  
  
     <gameboard color="0000FF" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="165" start_z="-10"
     end_x="0" end_y="165" end_z="-10" repeat_start="1" repeat_end="1">
     
  
   </gameboard>
  
  
  
     <gameboard color="0000FF" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="0">
     <filter type="x_cos" period="1" amplitude="95" offset="0">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
  
   <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="45">
     <filter type="x_cos" period="1" amplitude="95" offset="45">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
  
   </gameboard>
   
      <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="90">
     <filter type="x_cos" period="1" amplitude="95" offset="90">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
   
   
     <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="135">
     <filter type="x_cos" period="1" amplitude="95" offset="135">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
   
   
   
      <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="180">
     <filter type="x_cos" period="1" amplitude="95" offset="180">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
   
      <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="225">
     <filter type="x_cos" period="1" amplitude="95" offset="225">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
  
     <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="270">
     <filter type="x_cos" period="1" amplitude="95" offset="270">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
   
      <gameboard color="000066" model="octo1_old" friction="1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="-10"
     end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
     <filter type="z_sin" period="1" amplitude="95" offset="315">
     <filter type="x_cos" period="1" amplitude="95" offset="315">>
    <gameobject model="bonus1">
  	
  	<stage dormant="0" duration="900" start_x="0" start_y="0" start_z="-10" end_x="0" end_y="0" end_z="-10" repeat_start="1" repeat_end="1">
  	
    </gameobject>  
  
   </gameboard>
   
   
   
   
   
   
  </gameboards>
  
 <boards>
   <board color="000066" model="cyl_old">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    
    <obstacle copy="global_weed" x="-40" z="0" y="9">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
    <obstacle copy_prev="1" rotated="30">
   
    <obstacle copy="global_heart" x="-27" z="0" y="9">
    <obstacle copy="global_heart_shadow" x="-27" z="0" y="9">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
    <obstacle type="decoration" copy_prev_type="1" rotated="45">
    <obstacle type="bonus" copy_prev_type="1" rotated="45">
   </board>
   
   
  </boards>
 
 
<friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-45" z="-20" fall_tweak="2">
	</friend>
</friends>
<gameobjects>
 	<gameobject model="finish" alpha="0" nonprotagonisttweak="1">
		<stage dormant="0" duration="900" start_x="0" start_y="165" start_z="-20" end_x="0" end_y="165" end_z="-20" repeat_start="1" repeat_end="1">
	</gameobject>
	<gameobject model="swapspot" alpha="0">
		<stage dormant="0" duration="120" start_x="0" start_y="5" start_z="0" end_x="0" end_y="5" end_z="0" repeat_start="1" repeat_end="1">
	</gameobject>
	
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.673281014" start_y="-20.1966000" start_z="-8.82299995">
</gameobject>


	
</gameobjects>
  	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="-1000" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="10" fall_tweak="2">
   </friend>
  </friends>
  