<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 14 - Egg Drop Soup
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="60" name="CLASSIC: Egg Drop Soup" timeperiod="medieval">

 <training>
 	<netsfloor maxy="200">
 </training>
		#time.xml#
	
		<boards>
			<board color="663333" model="board65_1">
				<stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1">
				<obstacle copy="global_weed" x="73" z="8" y="410">
				<obstacle copy_prev="1" x="73" z="0" y="410">
				<obstacle copy_prev="1" x="73" z="-8" y="410">
				<obstacle copy_prev="1" x="63" z="15" y="410">
				<obstacle copy_prev="1" x="63" z="-15" y="410">
			</board>

			<board color="663333" model="board65_2">
				<stage dormant="0" duration="120" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0" repeat_start="1">
				<stage dormant="0" duration="8" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0">
					<filter type="z_twist" angle_start="0" angle_end="-55">
					<filter type="squared">
				<stage dormant="0" duration="8" start_x="0"  start_y="400" start_z="0"
					end_x="0" end_y="400" end_z="0" repeat_end="1">
					<filter type="z_twist" angle_start="-55" angle_end="0">
			</board>

			<board color="663333" model="board65_3">
				<stage dormant="0" duration="900" start_x="160"  start_y="400" start_z="0"
					end_x="160" end_y="400" end_z="0" repeat_start="1" repeat_end="1">

				<obstacle copy="global_heart" x="-8" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-8" z="0" y="-62">
				<obstacle copy="global_heart" x="-20" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-20" z="0" y="-62">
				<obstacle copy="global_heart" x="-32" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-32" z="0" y="-62">
				<obstacle copy="global_heart" x="-44" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-44" z="0" y="-62">
				<obstacle copy="global_heart" x="-56" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-56" z="0" y="-62">
				<obstacle copy="global_heart" x="-68" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-68" z="0" y="-62">
				<obstacle copy="global_heart" x="-80" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-80" z="0" y="-62">
				<obstacle copy="global_heart" x="-92" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-92" z="0" y="-62">
				<obstacle copy="global_heart" x="-104" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-104" z="0" y="-62">
				<obstacle copy="global_heart" x="-116" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-116" z="0" y="-62">
				<obstacle copy="global_heart" x="-128" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-128" z="0" y="-62">
				<obstacle copy="global_heart" x="-140" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-140" z="0" y="-62">
				<obstacle copy="global_heart" x="-152" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-152" z="0" y="-62">
				<obstacle copy="global_heart" x="-164" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-164" z="0" y="-62">
				<obstacle copy="global_heart" x="-176" z="0" y="-62">
				<obstacle copy="global_heart_shadow" x="-176" z="0" y="-62">
				<obstacle copy="global_weed" x="-214" z="-8" y="-62">
				<obstacle copy_prev="1" x="-214" z="8" y="-62">
				<obstacle copy="global_weed" x="-205" z="-14" y="-62">
				<obstacle copy_prev="1" x="-205" z="14" y="-62">
			</board>
		</boards>
	


	  <friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="20" y="0" z="-419" fall_tweak="34" jump_speed="0">
	</friend>
</friends>

 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="-45"  start_y="0" start_z="-270" end_x="-45" end_y="0" end_z="-270" repeat_start="1" repeat_end="1">
	</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="55" start_y="0" start_z="-400" end_x="55" end_y="0" end_z="-400" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="300" start_y="0" start_z="-300" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
		<friends>
			<friend name="patrick" copy="global_patrick" z="0" x="-45" y="270">
			</friend>
			<friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="60" y="419" fall_tweak="34" jump_speed="0">
			</friend>
		</friends>
		