<globals>
			// 1=loop 2=pingpong 3=stop anim
			//decay is friction
			//acceleration is speed
			<friend name="global_spongebob" global="1" protagonist="0" model="spongebob"
			 shadow_model="shadow1" type="protagonist" speed="0" run_speed=".9" acceleration=".24"
			 decay="0" min_x="-1" max_x="1" min_y="-1.0" max_y=".76" min_z="-1" max_z="1"
			 box_x="-8" box_w="16" box_y="-8" box_h="12" box_z="-8" box_d="16"
			 gravity="-.29" jump_sound="spongebob\sb_jump.ogg" no_jump_sound="buzzer.ogg" land_sound="spongebob\sb_land.ogg" fall_sound="die.ogg" wobble_sound="wobble.ogg"
			 slide_sound="slide.ogg" run_sound="spongebob\sb_step1.ogg" run_sound2="spongebob\sb_step2.ogg" win_sound="woohoo.ogg" speed_sound="speed.ogg">
			 
				//idleing
				<anim name="dance0" start="568" end="782" rate=".5" loop="1" transition="6.5" dust="0">
				
				//walking
				<anim name="walk" start="49" end="67" rate="2" loop="1" transition="10" dust="0">
				
				//running
				<anim name="run" start="49" end="67" rate="2" loop="1" transition="5" dust="0">
				
				//teeters right or left on edge- made all these the same for SBOO
				<anim name="wobble_left" start="93" end="109" rate="1" loop="2" transition="1" dust="0">
				<anim name="wobble_right" start="113" end="128" rate="1" loop="2" transition="1" dust="0">
				<anim name="wobble_front" start="125" end="155" rate="1" loop="2" transition="1" dust="0">
				
				//character abrubtly changes direction
				<anim name="skid" start="285" end="294" rate="1" loop="3" transition="15" dust="0">
				
				//slides down slopes
				<anim name="slide" start="305" end="324" rate="1" loop="1" transition="6" dust="0">
				
				//these are all the same- jumping
				<anim name="flap" start="264" end="274" rate=".8" loop="2" transition="3" dust="0">
				<anim name="float" start="200" end="214" rate="1" loop="1" transition="4" dust="0">
				<anim name="fall" start="230" end="249" rate="1" loop="1" transition="10" dust="0">
				
				//when level is won
				<anim name="celebrate" start="355" end="527" rate="1" loop="3" transition="5" dust="0">
				</friend>
			
			
			<friend name="global_patrick" global="1" protagonist="0" model="patrick"
			 shadow_model="shadow_patrick" type="protagonist" speed="0" run_speed=".9" acceleration=".24"
			 decay="0" min_x="-1" max_x="1" min_y="-1.0" max_y=".76" min_z="-1" max_z="1"
			 box_x="-8" box_w="16" box_y="-8" box_h="12" box_z="-8" box_d="16"
			 gravity="-.29" jump_sound="patrick\pat_jump.ogg" no_jump_sound="buzzer.ogg" land_sound="patrick\pat_land.ogg" fall_sound="die.ogg" wobble_sound="wobble.ogg"
			 slide_sound="slide.ogg" run_sound="patrick\pat_step1.ogg" run_sound2="patrick\pat_step2.ogg" win_sound="woohoo.ogg" speed_sound="speed.ogg">
				//idleing
				<anim name="dance0" start="195" end="305" rate=".8" loop="1" transition="6.5" dust="0">
				
				//walking
				<anim name="walk" start="5" end="25" rate="1" loop="1" transition="10" dust="0">
				
				//running
				<anim name="run" start="30" end="50" rate=".8" loop="1" transition="5" dust="0">
				
				//teeters right or left on edge- made all these the same for SBOO
				<anim name="wobble_left" start="125" end="155" rate="1" loop="2" transition="1" dust="0">
				<anim name="wobble_right" start="125" end="155" rate="1" loop="2" transition="1" dust="0">
				<anim name="wobble_front" start="125" end="155" rate="1" loop="2" transition="1" dust="0">
				
				//character abrubtly changes direction
				<anim name="skid" start="125" end="130" rate="1" loop="3" transition="15" dust="0">
				
				//slides down slopes
				<anim name="slide" start="160" end="190" rate="1" loop="1" transition="6" dust="0">
				
				//these are all the same- jumping
				<anim name="flap" start="70" end="100" rate=".7" loop="3" transition="4" dust="0">
				<anim name="float" start="70" end="100" rate=".7" loop="3" transition="4" dust="0">
				<anim name="fall" start="70" end="100" rate=".7" loop="3" transition="4" dust="0">
				
				//when level is won
				<anim name="celebrate" start="245" end="303" rate="1" loop="1" transition="5" dust="0">
			</friend>
			
			

			<friend name="global_mrkrabs" global="1" protagonist="0" model="mrkrabs"
			 shadow_model="shadow1" type="protagonist" speed="0" run_speed=".9" acceleration=".24"
			 decay="0" min_x="-1" max_x="1" min_y="-1.0" max_y=".76" min_z="-1" max_z="1"
			 box_x="-8" box_w="16" box_y="-8" box_h="12" box_z="-8" box_d="16"
			 gravity="-.29" jump_sound="krabs\krabs_jump.ogg" no_jump_sound="buzzer.ogg" land_sound="krabs\krabs_land.ogg" fall_sound="die.ogg" wobble_sound="wobble.ogg"
			 slide_sound="slide.ogg" run_sound="krabs\krab_step1.ogg" run_sound2="krabs\krab_step2.ogg" win_sound="woohoo.ogg" speed_sound="speed.ogg">
				
				//idleing
				<anim name="dance0" start="10" end="140" rate=".8" loop="1" transition="6" dust="0">
				
				//walking
				<anim name="walk" start="145" end="157" rate="1.5" loop="1" transition="10" dust="0">
				
				//running
				<anim name="run" start="145" end="157" rate="1.5" loop="1" transition="5" dust="0">
				
				//teeters right or left on edge- made all these the same for SBOO
				<anim name="wobble_left" start="195" end="215" rate=".8" loop="2" transition="1" dust="0">
				<anim name="wobble_right" start="225" end="240" rate=".8" loop="2" transition="1" dust="0">
				<anim name="wobble_front" start="250" end="270" rate="1.1" loop="2" transition="1" dust="0">
				
				//character abrubtly changes direction
				<anim name="skid" start="290" end="310" rate="1" loop="3" transition="1" dust="0">
				
				//slides down slopes
				<anim name="slide" start="328" end="338" rate="1" loop="1" transition="1" dust="0">
				
				//these are all the same- jumping
				<anim name="flap" start="345" end="360" rate="1.3" loop="3" transition="5" dust="0">
				<anim name="float" start="375" end="395" rate="1" loop="3" transition="5" dust="0">
				<anim name="fall" start="375" end="395" rate="1" loop="3" transition="5" dust="0">
				
				//when level is won which is NOT used
				<anim name="celebrate" start="445" end="780" rate="1.4" loop="1" transition="5" dust="0">
	

				</friend>
				
			
				
			<friend name="global_sandy" global="1" protagonist="0" model="sandy"
			 shadow_model="shadow1" type="protagonist" speed="0" run_speed=".9" acceleration=".24"
			 decay="0" min_x="-1" max_x="1" min_y="-1.0" max_y=".76" min_z="-1" max_z="1"
			 box_x="-8" box_w="16" box_y="-8" box_h="12" box_z="-8" box_d="16"
			 gravity="-.29" jump_sound="sandy\san_jump.ogg" no_jump_sound="buzzer.ogg" land_sound="sandy\san_land.ogg" fall_sound="die.ogg" wobble_sound="wobble.ogg"
			 slide_sound="slide.ogg" run_sound="sandy\san_step1.ogg" run_sound2="sandy\san_step2.ogg" win_sound="woohoo.ogg" speed_sound="speed.ogg">
				//idleing
				<anim name="dance0" start="715" end="755" rate="1.3" loop="1" transition="6.5" dust="0">
				
				//walking
				<anim name="walk" start="430" end="470" rate="3.5" loop="1" transition="10" dust="0">
				
				//running
				<anim name="run" start="430" end="470" rate="3.5" loop="1" transition="5" dust="0">
				
				//teeters right or left on edge- made all these the same for SBOO
				<anim name="wobble_left" start="585" end="615" rate="1.4" loop="1" transition="1" dust="0">
				<anim name="wobble_right" start="630" end="655" rate="1.4" loop="1" transition="1" dust="0">
				<anim name="wobble_front" start="670" end="700" rate="1.4" loop="1" transition="1" dust="0">
				
				//character abrubtly changes direction
				<anim name="skid" start="105" end="134" rate=".7" loop="1" transition="15" dust="0">
				
				//slides down slopes
				<anim name="slide" start="30" end="95" rate="1" loop="1" transition="1" dust="0">
				
				//these are all the same- jumping
				<anim name="flap" start="145" end="205" rate="1.3" loop="3" transition="4" dust="0">
				<anim name="float" start="225" end="285" rate=".7" loop="3" transition="4" dust="0">
				<anim name="fall" start="145" end="285" rate="1" loop="3" transition="4" dust="0">
				
				//when level is won which is NOT used
				<anim name="celebrate" start="771" end="938" rate="1" loop="1" transition="5" dust="0">
				</friend>
</globals>			