<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
	

<model name="prehistdec1" type="sprite" file="shadow.png" scale="5.0">

		<model name="ring" type="sprite" file="ring.png" scale="1.6">

<obstacle name="global_weed" global="1" model="weed" type="decoration"
	view_mode="3" alpha=".9" radius="4.0" y="-30"
	box_x="-2" box_w="4" box_y="-6" box_h="12" box_z="-2" box_d="4">
<obstacle name="global_heart" global="1" model="heart" type="decoration" view_mode="3"
	y_sin_amplitude="2" y_sin_period="30" view_mode="3" alpha=".9" radius="5.0"
	box_x="-2" box_y="-6" box_z="-2" y="500" particle_group="heart">
<obstacle name="global_heart_shadow" global="1" model="shadow1" type="bonus" view_mode="2" points="500"
	alpha=".9" radius=".04" scale=".7" y="500"
	box_x="-7" box_w="14" box_y="-7" box_h="15" box_z="-.04" box_d="1.01"
	sound="yeah.ogg" x_angle="90" particle_group="heart">
<obstacle name="global_rock" global="1" model="rock" type="decoration"
	view_mode="3" alpha=".9" radius="4.8" y="-30"
	box_x="-4" box_w="8" box_y="-6" box_h="12" box_z="-4" box_d="8">
<obstacle name="global_dome" global="1" model="dome" type="decoration" 
	shininess=".1" alpha="1" radius=".01" scale="1" y_rotation_speed="2">
<obstacle name="global_dome_shadow" global="1" model="shadow2" type="bumper" view_mode="2" points="500"
	alpha=".9" radius=".04" radius2="6" x_angle="90" scale="1.0"
	box_x="-7" box_w="14" box_y="-7" box_h="15" box_z="-.04" box_d="1.01"
	sound="bumper.ogg">
<obstacle name="global_warp" global="1" model="ring2" type="warp"
	 view_mode="2" alpha="1" radius=".03" y="200"
	sound="warp.ogg" x_angle="90" 
	box_x="-3" box_w="6" box_y="-3" box_h="6" box_z="-.04" box_d="1.01">
<obstacle name="global_fountain" global="1" model="ring" type="fountain" alpha="1"
	 view_mode="2" radius=".03" sound="fountain.ogg" x_angle="90" y_push="7.2"
	box_x="-4" box_w="8" box_y="-4" box_h="8" box_z="-.04" box_d="1.01">



<!obstacle name="global_disc" global="1" type="decoration" model="disc" x="0" z="0" y="100" alpha="1"
	x_angle="90" y_angle="0" z_angle="0" view_mode="2" radius=".03">

	

</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 03 - Criss Crossers
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="60" name="CLASSIC: Criss Crossers">
  #time.xml#
  
 <boards>
   <board color="000066" model="board23_1">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_weed" x="-19" z="-234" y="13">
    <obstacle copy_prev="1" x="19" z="-234" y="13">
    <obstacle copy_prev="1" x="-30" z="-221" y="13">
    <obstacle copy_prev="1" x="30" z="-221" y="13">
    <obstacle copy_prev="1" x="-20" z="-207" y="13">
    <obstacle copy_prev="1" x="20" z="-207" y="13">
    <obstacle copy_prev="1" x="-17" z="-180" y="13">
    <obstacle copy_prev="1" x="17" z="-180" y="13">
    <obstacle copy_prev="1" x="-32" z="-156" y="13">
    <obstacle copy_prev="1" x="32" z="-156" y="13">
    <obstacle copy_prev="1" x="0" z="-237" y="13">
   </board>
   <board color="000066" model="board23_2">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="x_sin" period="2" amplitude="100">
  
    <obstacle copy="global_fountain" x="-32.5" y="100" z="-106">

    <obstacle copy="global_fountain" x="32.5" y="100" z="-106">
    <obstacle copy="global_weed" x="0" z="-108" y="7">
    <obstacle copy_prev="1" x="-39" z="-95" y="7">
    <obstacle copy_prev="1" x="-39" z="-122" y="7">
    <obstacle copy_prev="1" x="38" z="-122" y="7">
    <obstacle copy_prev="1" x="38" z="-95" y="7">

    
   </board>
   <board color="000066" model="board23_3">
    <stage dormant="0" duration="900" start_x="2"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="x_sin" period="2" amplitude="-100">

    <obstacle copy="global_fountain" x="-32.5" y="100" z="-52.50525">
 
    <obstacle copy="global_fountain" x="32.5" y="100" z="-52.50525">
    <obstacle copy="global_weed" x="0" z="-55" y="7">
    <obstacle copy_prev="1" x="-39" z="-68" y="7">
    <obstacle copy_prev="1" x="39" z="-68" y="7">
    <obstacle copy_prev="1" x="-39" z="-41" y="7">
    <obstacle copy_prev="1" x="39" z="-41" y="7">
   </board>
   <board color="000066" model="board23_4">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="x_sin" period="2" amplitude="100">

    <obstacle copy="global_fountain" x="-32.5" y="100" z="1.7377605">
   
    <obstacle copy="global_fountain" x="32.5" y="100" z="1.7377605">
    <obstacle copy="global_weed" x="0" z="-1" y="7">
    <obstacle copy_prev="1" x="-39" z="-14" y="7">
    <obstacle copy_prev="1" x="39" z="-14" y="7">
    <obstacle copy_prev="1" x="-39" z="13" y="7">
    <obstacle copy_prev="1" x="39" z="13" y="7">
   </board>
   <board color="000066" model="board23_5">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <filter type="x_sin" period="2" amplitude="-100">
    
    <obstacle copy="global_fountain" x="-32.5" y="100" z="55.496773">

    <obstacle copy="global_fountain" x="32.5" y="100" z="55.496773">
    <obstacle copy="global_weed" x="0" z="53" y="7">
    <obstacle copy_prev="1" x="-39" z="40" y="7">
    <obstacle copy_prev="1" x="39" z="40" y="7">
    <obstacle copy_prev="1" x="-39" z="67" y="7">
    <obstacle copy_prev="1" x="39" z="67" y="7">
   </board>
   <board color="000066" model="board23_6">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle name="base_weed" copy="global_weed" x="-19.26729" y="12.892999" z="87">
    <obstacle copy_prev="1" x="5.732697" y="12.893" z="87">
    <obstacle copy_prev="1" x="32.232685" y="12.893" z="87">
    <obstacle copy_prev="1" x="-32.22041" y="12.893" z="101">
    <obstacle copy_prev="1" x="-6.470576" y="12.893" z="101">
    <obstacle copy_prev="1" x="19.029266" y="12.893" z="101">
    <obstacle copy_prev="1" x="6.528903" y="12.893" z="114">
    <obstacle copy_prev="1" x="-19.47126" y="12.893" z="114">
    <obstacle copy_prev="1" x="-6.480103" y="12.893" z="127">
    <obstacle copy_prev="1" x="6.160579" y="12.893" z="141">

    <obstacle copy="global_heart" x="-32" z="88" y="7">
    <obstacle copy="global_heart_shadow" x="-32" z="88" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="-7" z="88" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="-7" z="88" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="19" z="88" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="19" z="88" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="32" z="101" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="32" z="101" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="6" z="101" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="6" z="101" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="-19" z="101" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="-19" z="101" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="-6" z="114" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="-6" z="114" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="19" z="114" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="19" z="114" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="6" z="128" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="6" z="128" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="-7" z="141" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="-7" z="141" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="161" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="161" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="174" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="174" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="187" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="187" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="202" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="202" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="214" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="214" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="227" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="227" y="7">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="241" y="7">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="241" y="7">
   </board>

   
  </boards>
  
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-217" z="-19">
		</friend>
	</friends>
 
 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="0"  start_y="282" start_z="-19" end_x="0" end_y="282.0" end_z="-19" repeat_start="1" repeat_end="1">
	</gameobject>
	<gameobject model="swapspot" alpha="0">
		<stage dormant="0" duration="120" start_x="0" start_y="-200" start_z="0" end_x="0" end_y="-200" end_z="0" repeat_start="1" repeat_end="1">
	</gameobject>
	
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="3.95567989" start_y="-162.429001" start_z="-6.33699989">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-2.92226005" start_y="109.827003" start_z="-6.33699989">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.239428997" start_y="254.766006" start_z="-6.33699989">
</gameobject>


	
</gameobjects>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="0" start_z="600" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
