<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 04 - Hit the Slopes
//------------------------------------------------------------------------------------------------------------------------------------------------------

  <level time="15" name="CLASSIC: Hit the Slopes">

  #time.xml#
  
  <boards>
   <board color="663333" model="board39" friction=".09">
    <stage dormant="0" duration="900" start_x="0"  start_y="400" start_z="0"
     end_x="0" end_y="400" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    <obstacle copy="global_weed" x="-23" z="6" y="410">
    <obstacle copy_prev="1" x="23" z="6" y="410">
    <obstacle copy="global_weed" x="-23" z="-8" y="410">
    <obstacle copy_prev="1" x="23" z="-8" y="410">
    <obstacle copy="global_weed" x="-7" z="-23" y="410">
    <obstacle copy_prev="1" x="7" z="-23" y="410">
    <obstacle copy="global_heart" x="0" z="29" y="410">
    <obstacle copy="global_heart_shadow" x="0" z="29" y="410">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="44" y="410">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="44" y="410">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="61" y="410">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="61" y="410">


    <obstacle copy="global_weed" x="-180" z="116" y="373">
    <obstacle copy="global_weed" x="-165" z="116" y="373">
    <obstacle copy="global_weed" x="-150" z="116" y="373">
    <obstacle copy="global_weed" x="-135" z="116" y="373">
    <obstacle copy="global_weed" x="-120" z="116" y="373">
    <obstacle copy="global_weed" x="-105" z="116" y="373">
    <obstacle copy="global_weed" x="-90" z="116" y="373">
    <obstacle copy="global_weed" x="-74" z="116" y="373">
    <obstacle copy="global_weed" x="-60" z="116" y="373">
    <obstacle copy="global_weed" x="-45" z="116" y="373">
    <obstacle copy="global_arrow_b" x="-135" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-120" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-105" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-90" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-75" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-60" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-45" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-30" z="655" y="64">
    <obstacle copy="global_arrow_b" x="-14" z="655" y="64">
    <obstacle copy="global_arrow_b" x="0" z="655" y="64">
    <obstacle copy="global_heart" x="-181" z="662" y="62">
    <obstacle copy="global_heart_shadow" x="-181" z="662" y="62">
    <obstacle type="decoration" copy_prev_type="1" x="-181" z="675" y="62">
    <obstacle type="bonus" copy_prev_type="1" x="-181" z="675" y="62">
    <obstacle type="decoration" copy_prev_type="1" x="-181" z="690" y="62">
    <obstacle type="bonus" copy_prev_type="1" x="-181" z="690" y="62">
    <obstacle type="decoration" copy_prev_type="1" x="-181" z="705" y="62">
    <obstacle type="bonus" copy_prev_type="1" x="-181" z="705" y="62">
    <obstacle type="decoration" copy_prev_type="1" x="-181" z="720" y="62">
    <obstacle type="bonus" copy_prev_type="1" x="-181" z="720" y="62">
    <obstacle type="decoration" copy_prev_type="1" x="-181" z="735" y="62">
    <obstacle type="bonus" copy_prev_type="1" x="-181" z="735" y="62">
    <obstacle copy="global_weed" x="-203" z="771" y="62">
    <obstacle copy="global_weed" x="-158" z="771" y="62">
    <obstacle copy="global_weed" x="-158" z="787" y="62">
    <obstacle copy="global_weed" x="-203" z="787" y="62">
    <obstacle copy="global_weed" x="-189" z="801" y="62">
    <obstacle copy="global_weed" x="-171" z="801" y="62">
    
   </board>

   
  </boards>

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="0" z="-419">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-181"  start_y="780" start_z="-62" end_x="-181" end_y="780" end_z="-62" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="-10" start_z="-403" end_x="0" end_y="-10" end_z="-403" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
	
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="0.000000000" start_y="25.1702995" start_z="-408.822998">
		</gameobject>
		
	
		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-200" start_y="-150" start_z="800" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" x="-181" z="780" y="62">
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="419" acceleration=".2" jump_speed="0">
   </friend>
  </friends>