<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_tri_orbit">
	<boards>
	</boards>
	<gameboards>
		<gameboard color="000066" model="l65p1.x" alpha="1" friction="1" xstretch="176.273" ystretch="100.728" zstretch="12.591">
			<stage dormant="0" duration="900" start_x="300"  start_y="0" start_z="-2" end_x="300" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="000066" model="l65p1.x" alpha="0" friction="1" xstretch="176.273" ystretch="100.728" zstretch="12.591">
			<stage dormant="0" duration="900" start_x="-300"  start_y="0" start_z="-2" end_x="-300" end_y="0" end_z="-2" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="180" angle_end="180">
		</gameboard>


//center
		<gameboard color="000066" model="octo1.x" alpha="1" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

		<gameboard color="000066" model="platform1.x" alpha="1" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">
		</gameboard>


//right

		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="900" start_x="200"  start_y="0" start_z="0" end_x="200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="200"  start_y="0" start_z="0" end_x="200"  end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="200"   start_y="0" start_z="0" end_x="200"  end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="200"   start_y="0" start_z="0" end_x="200"  end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="200"   start_y="0" start_z="0" end_x="200"  end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="200"   start_y="0" start_z="0" end_x="200"  end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">
		</gameboard>

//left
		<gameboard color="000066" model="octo1.x" alpha="0" friction="1" xstretch="75.8191" ystretch="75.8191" zstretch="10.554">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameboard>
		<gameboard color="000066" model="platform1.x" alpha="0" friction="1" xstretch="38.963" ystretch="38.963" zstretch="9">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0" start_z="0" end_x="-200" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">
		</gameboard>
	</gameboards>


	<gameobjects>
//left board
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-425"  start_y="0" start_z="-1"  end_x="-425" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-400"  start_y="0" start_z="-1"  end_x="-400" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-375"  start_y="0" start_z="-1"  end_x="-375" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-350"  start_y="0" start_z="-1"  end_x="-350" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-325"  start_y="0" start_z="-1"  end_x="-325" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
//right board
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="425"  start_y="0" start_z="-1"  end_x="425" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="400"  start_y="0" start_z="-1"  end_x="400" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="375"  start_y="0" start_z="-1"  end_x="375" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="350"  start_y="0" start_z="-1"  end_x="350" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="325"  start_y="0" start_z="-1"  end_x="325" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>

//center
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-1"  end_x="0" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-5"  end_x="0" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-5"  end_x="0" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-5"  end_x="0" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-5"  end_x="0" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="0.0" start_z="-5"  end_x="0" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">
		</gameobject>

//right
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-1"  end_x="200" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-5"  end_x="200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-5"  end_x="200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-5"  end_x="200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-5"  end_x="200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="200"  start_y="0.0" start_z="-5"  end_x="200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">
		</gameobject>
//left
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-1"  end_x="-200" end_y="0" end_z="-1"  repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-5"  end_x="-200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="0">
				<filter type="z_sin" period="1" amplitude="75" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-5"  end_x="-200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="72">
				<filter type="z_sin" period="1" amplitude="75" offset="72">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-5"  end_x="-200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="144">
				<filter type="z_sin" period="1" amplitude="75" offset="144">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-5"  end_x="-200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="216">
				<filter type="z_sin" period="1" amplitude="75" offset="216">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-200"  start_y="0.0" start_z="-5"  end_x="-200" end_y="0" end_z="-5"  repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="75" offset="288">
				<filter type="z_sin" period="1" amplitude="75" offset="288">


//finish
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="465"  start_y="-5.0" start_z="1" end_x="465" end_y="-5" end_z="1" repeat_start="1" repeat_end="1">
		</gameobject>

		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-440.0"  start_y="-4.5" start_z="-1" end_x="-440.0" end_y="-4.5" end_z="-1" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="1">
			<stage dormant="0" duration="900" start_x="-456.0"  start_y="18.0" start_z="-0.336647" end_x="-456.0" end_y="18.0" end_z="-0.336647" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="-456.0"  start_y="-27.0" start_z="-0.336647" end_x="-456.0" end_y="-27.0" end_z="-0.336647" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="456.0"  start_y="27.0" start_z="-0.336647" end_x="456.0" end_y="27.0" end_z="-0.336647" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="futdec4" alpha="0">
			<stage dormant="0" duration="900" start_x="456.0"  start_y="-18.0" start_z="-0.336647" end_x="456.0" end_y="-18.0" end_z="-0.336647" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="457.0"  start_y="0.0" start_z="-0.336647" end_x="457.0" end_y="0.0" end_z="-0.336647" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-402.247986" start_y="-4.50000000" start_z="-9.38280010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-322.688995" start_y="-1.48334002" start_z="-9.38280010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-196.619003" start_y="-0.320697010" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.489421010" start_y="0.303411007" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="203.826996" start_y="0.125630006" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="324.230988" start_y="-0.425974995" start_z="-9.38280010">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="404.248993" start_y="0.956200004" start_z="-9.38280010">
</gameobject>


		
	</gameobjects>


	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-465" y="-4.5" z="1">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="1500" start_y="500" start_z="-500" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>