<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="100" name="NEW_FUT_spin_and_pulsate" timeperiod="future">
	<boards>
	</boards>
	<gameboards>
//--------------------------------------------------------------
//1 small board r0 
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="-430" start_z="0" end_x="0" end_y="-430" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
//1 small board r1
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="40" offset="0">
		</gameboard>
//1 small board r2
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameboard>
//1 small board r3
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameboard>
//1 small board r4
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameboard>
//1 small board r5 (START BOARD)
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="-650" start_z="0" end_x="0" end_y="-650" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>//
//---------------------------------------------------------------
// 8 BALL 1
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="600" start_x="0"  start_y="-360" start_z="0" end_x="0" end_y="-360" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="2" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="25" offset="0">			
		</gameboard>
//----------------------------------------------------------------
//2 small board r0
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="-290" start_z="0" end_x="0" end_y="-290" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
//2 small board r1
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="0">
				<filter type="z_sin" period="1" amplitude="42" offset="0">
		</gameboard>
//2 small board r2
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameboard>
//2 small board r3
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameboard>
//2 small board r4
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameboard>
//2 small board r5
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="-70" start_z="0" end_x="0" end_y="-70" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>

//----------------------------------------------------------------
// 8 BALL 2
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="600" start_x="0"  start_y="0" start_z="0" end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="2" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="25" offset="0">			
		</gameboard>
//----------------------------------------------------------------
//3 small board r0
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="70" start_z="0" end_x="0" end_y="70" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
//3 small board r1
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="40" offset="0">
		</gameboard>
//3 small board r2
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameboard>
//3 small board r3
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameboard>
//3 small board r4
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameboard>
//3 small board r5
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="290" start_z="0" end_x="0" end_y="290" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>//
//----------------------------------------------------------------
// 8 BALL 
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="600" start_x="0"  start_y="360" start_z="0" end_x="0" end_y="360" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_sin" period="2" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="25" offset="0">			
		</gameboard>
//----------------------------------------------------------------
//4 small board r0
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="430" start_z="0" end_x="0" end_y="430" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>
//4 small board r1
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="40" offset="0">
		</gameboard>
//4 small board r2
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameboard>
//4 small board r3
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameboard>
//4 small board r4
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameboard>
//4 small board r5 (FINISH BOARD)
		<gameboard color="000066" model="diamond.x" alpha="1" friction="1.0" xstretch="42.9298" ystretch="42.9298" zstretch="25.7579">
			<stage dormant="0" duration="300" start_x="0"  start_y="650" start_z="0" end_x="0" end_y="650" end_z="0" repeat_start="1" repeat_end="1">
		</gameboard>//
//------------------------------------------------------------------
	</gameboards>



	<gameobjects>
//FINISH------------------------------
		<gameobject model="finish" alpha="1">
			<stage dormant="0" duration="900" start_x="0"  start_y="650" start_z="0" end_x="0" end_y="-650" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
//BUBBLES
//--------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="600" start_x="0"  start_y="-430" start_z="0" end_x="0" end_y="-430" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="40" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-540" start_z="0" end_x="0" end_y="-540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameobject>
//-------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="-290" start_z="0" end_x="0" end_y="-290" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="0">
				<filter type="z_sin" period="1" amplitude="42" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="-180" start_z="0" end_x="0" end_y="-180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="-70" start_z="0" end_x="0" end_y="-70" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
//-------------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="290" start_z="0" end_x="0" end_y="290" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="0">
				<filter type="z_sin" period="1" amplitude="42" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="180" start_z="0" end_x="0" end_y="180" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="70" start_z="0" end_x="0" end_y="70" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
//-------------------------------------------------------------------
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="300" start_x="0"  start_y="430" start_z="0" end_x="0" end_y="430" end_z="0" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="40" offset="0">
				<filter type="z_sin" period="1" amplitude="40" offset="0">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="90">
				<filter type="z_sin" period="1" amplitude="42" offset="90">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="180">
				<filter type="z_sin" period="1" amplitude="42" offset="180">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="400" start_x="0"  start_y="540" start_z="0" end_x="0" end_y="540" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="x_cos" period="1" amplitude="42" offset="270">
				<filter type="z_sin" period="1" amplitude="42" offset="270">
		</gameobject>
//-------------------------------------------------
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="7.5"  start_y="-657.5" start_z="-2" end_x="7.5" end_y="-657.5" end_z="-2" repeat_start="1" repeat_end="1">
		</gameobject>
		
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-6.35675001" start_y="-652.203979" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.69417000" start_y="-433.212006" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="1.89792001" start_y="-291.622986" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.277406991" start_y="-72.7030029" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.790140986" start_y="65.0775986" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.0871583968" start_y="286.351990" start_z="-9.90100002">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="0.901512027" start_y="429.023010" start_z="-9.90100002">
</gameobject>


		
	</gameobjects>


	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-7.5" y="-642.5" z="0">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="100" start_z="1000" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>