<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="50" name="NEW_MED_bumper_basement" timeperiod="medieval">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="medevil4.X" alpha="0" friction="1" xstretch="105.0" ystretch="750.0" zstretch="105.128">
			<stage dormant="0" duration="900" start_x="-38.0"  start_y="9.0" start_z="0.0" end_x="-38.0" end_y="9.0" end_z="0.0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="136.0" angle_end="136.0">
		</gameboard>
	</gameboards>
	<gameobjects>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="219.0"  start_y="230.0" start_z="74.999" end_x="219.0" end_y="230.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="164.0"  start_y="283.0" start_z="74.9991" end_x="164.0" end_y="283.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="260.0"  start_y="316.0" start_z="74.999" end_x="260.0" end_y="316.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="302.0"  start_y="360.0" start_z="74.9991" end_x="302.0" end_y="360.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="353.0"  start_y="349.0" start_z="74.999" end_x="353.0" end_y="349.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="351.0"  start_y="477.0" start_z="74.9991" end_x="351.0" end_y="477.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="436.0"  start_y="499.0" start_z="74.9991" end_x="436.0" end_y="499.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="414.0"  start_y="542.0" start_z="74.9991" end_x="414.0" end_y="542.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="186.0"  start_y="176.0" start_z="74.999" end_x="186.0" end_y="176.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="208.0"  start_y="199.0" start_z="74.999" end_x="208.0" end_y="199.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="229.0"  start_y="220.0" start_z="74.999" end_x="229.0" end_y="220.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="154.0"  start_y="207.0" start_z="74.999" end_x="154.0" end_y="207.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="177.0"  start_y="230.0" start_z="74.999" end_x="177.0" end_y="230.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="196.0"  start_y="252.0" start_z="74.999" end_x="196.0" end_y="252.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="219.0"  start_y="273.0" start_z="74.999" end_x="219.0" end_y="273.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="185.0"  start_y="304.0" start_z="74.9991" end_x="185.0" end_y="304.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="206.0"  start_y="326.0" start_z="74.9991" end_x="206.0" end_y="326.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="238.0"  start_y="294.0" start_z="74.999" end_x="238.0" end_y="294.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="271.0"  start_y="263.0" start_z="74.999" end_x="271.0" end_y="263.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="291.0"  start_y="284.0" start_z="74.999" end_x="291.0" end_y="284.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="312.0"  start_y="307.0" start_z="74.999" end_x="312.0" end_y="307.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="280.0"  start_y="338.0" start_z="74.9991" end_x="280.0" end_y="338.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="247.0"  start_y="369.0" start_z="74.9991" end_x="247.0" end_y="369.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="267.0"  start_y="390.0" start_z="74.9991" end_x="267.0" end_y="390.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="289.0"  start_y="412.0" start_z="74.9991" end_x="289.0" end_y="412.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="322.0"  start_y="380.0" start_z="74.999" end_x="322.0" end_y="380.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="343.0"  start_y="402.0" start_z="74.999" end_x="343.0" end_y="402.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="374.0"  start_y="372.0" start_z="74.999" end_x="374.0" end_y="372.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="396.0"  start_y="393.0" start_z="74.999" end_x="396.0" end_y="393.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="363.0"  start_y="424.0" start_z="74.9991" end_x="363.0" end_y="424.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="330.0"  start_y="456.0" start_z="74.9991" end_x="330.0" end_y="456.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="383.0"  start_y="445.0" start_z="74.999" end_x="383.0" end_y="445.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="405.0"  start_y="466.0" start_z="74.9991" end_x="405.0" end_y="466.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="426.0"  start_y="489.0" start_z="74.9991" end_x="426.0" end_y="489.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="372.0"  start_y="497.0" start_z="74.9991" end_x="372.0" end_y="497.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="437.0"  start_y="437.0" start_z="74.999" end_x="437.0" end_y="437.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="457.0"  start_y="458.0" start_z="74.999" end_x="457.0" end_y="458.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="478.0"  start_y="479.0" start_z="74.999" end_x="478.0" end_y="479.0" end_z="74.999" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="446.0"  start_y="509.0" start_z="74.9991" end_x="446.0" end_y="509.0" end_z="74.9991" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="-75.0"  start_y="-8.0" start_z="-16" end_x="-75.0" end_y="-8.0" end_z="-16" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec3" alpha="1">
			<stage dormant="0" duration="900" start_x="-54.0"  start_y="-29.0" start_z="-15" end_x="-54.0" end_y="-29.0" end_z="-15" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec1" alpha="1">
			<stage dormant="0" duration="900" start_x="-54.0"  start_y="13.0" start_z="-15" end_x="-54.0" end_y="13.0" end_z="-15" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="meddec2" alpha="1">
			<stage dormant="0" duration="900" start_x="-33.0"  start_y="-6.0" start_z="-15" end_x="-33.0" end_y="-6.0" end_z="-15" repeat_start="1" repeat_end="1">
		</gameobject>
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="-54.0" y="-7.0" z="-14.934">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="500" start_y="0" start_z="500" end_x="0" end_y="0" end_z="0">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>