<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 05 - Welcome to Jellyfish Fields
//------------------------------------------------------------------------------------------------------------------------------------------------------
<level time="60" name="CLASSIC: Welcome to Jellyfish Fields">
  #time.xml#
  <boards>
   <board color="663333" model="board35">
    <stage dormant="0" duration="900" start_x="0"  start_y="70" start_z="0"
     end_x="0" end_y="70" end_z="0" repeat_start="1" repeat_end="1" end_level="0">
    #obstacles.xml#
    <obstacle copy="global_heart" x="0" z="69" y="-4">
    <obstacle copy="global_heart_shadow" x="0" z="69" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="84" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="84" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="98" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="98" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="112" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="112" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="126" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="126" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="148" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="148" y="-4">
    <obstacle copy="global_heart" x="0" z="281" y="47">
    <obstacle copy="global_heart_shadow" x="0" z="281" y="47">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="294" y="47">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="294" y="47">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="307" y="47">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="307" y="47">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="320" y="47">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="320" y="47">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="333" y="47">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="333" y="47">
    <obstacle type="decoration" copy_prev_type="1" x="0" z="346" y="47">
    <obstacle type="bonus" copy_prev_type="1" x="0" z="346" y="47">

    <obstacle copy="global_heart" x="-36" z="201" y="-4">
    <obstacle copy="global_heart_shadow" x="-36" z="201" y="-4">
    <obstacle type="decoration" copy_prev_type="1" x="36" z="201" y="-4">
    <obstacle type="bonus" copy_prev_type="1" x="36" z="201" y="-4">
    <obstacle copy="global_heart" x="-27" z="226" y="13">
    <obstacle copy="global_heart_shadow" x="-27" z="226" y="13">
    <obstacle type="decoration" copy_prev_type="1" x="27" z="226" y="13">
    <obstacle type="bonus" copy_prev_type="1" x="27" z="226" y="13">
    <obstacle copy="global_heart" x="-19" z="260" y="30">
    <obstacle copy="global_heart_shadow" x="-19" z="260" y="30">
    <obstacle type="decoration" copy_prev_type="1" x="19" z="260" y="30">
    <obstacle type="bonus" copy_prev_type="1" x="19" z="260" y="30">
    <obstacle copy="global_weed" x="-45" z="1" y="-4">
    <obstacle copy_prev="1" x="45" z="1" y="-4">
    <obstacle copy_prev="1" x="-36" z="14" y="-4">
    <obstacle copy_prev="1" x="36" z="14" y="-4">
    <obstacle copy_prev="1" x="-24" z="30" y="-4">
    <obstacle copy_prev="1" x="24" z="30" y="-4">
    <obstacle copy_prev="1" x="-34" z="-6" y="-4">
    <obstacle copy_prev="1" x="34" z="-6" y="-4">
    <obstacle copy_prev="1" x="-22" z="-15" y="-4">
    <obstacle copy_prev="1" x="22" z="-15" y="-4">
    <obstacle copy_prev="1" x="-11" z="-22" y="-4">
    <obstacle copy_prev="1" x="11" z="-22" y="-4">
    <obstacle copy="global_weed" x="0" z="-28" y="-4">

    <obstacle copy="global_rock" x="-15" z="69" y="-4">
    <obstacle copy_prev="1" x="15" z="69" y="-4">
    <obstacle copy_prev="1" x="-15" z="83" y="-4">
    <obstacle copy_prev="1" x="15" z="83" y="-4">
    <obstacle copy_prev="1" x="-15" z="96" y="-4">
    <obstacle copy_prev="1" x="15" z="96" y="-4">
    <obstacle copy_prev="1" x="-15" z="109" y="-4">
    <obstacle copy_prev="1" x="15" z="109" y="-4">
    <obstacle copy_prev="1" x="-15" z="122" y="-4">
    <obstacle copy_prev="1" x="15" z="122" y="-4">
    <obstacle copy_prev="1" x="-15" z="136" y="-4">
    <obstacle copy_prev="1" x="15" z="136" y="-4">

    <obstacle copy="global_weed" x="0" z="188" y="13">
    <obstacle copy="global_weed" x="0" z="228" y="30">
    
    <obstacle copy="global_arrow_f" x="-29" z="188" y="-4" z_push="-1.5">
    <obstacle copy_prev="1" x="29" z="188" y="-4">
    <obstacle copy_prev="1" x="-18" z="214" y="13">
    <obstacle copy_prev="1" x="18" z="214" y="13">
    <obstacle copy_prev="1" x="-13" z="247" y="30">
    <obstacle copy_prev="1" x="13" z="247" y="30">


    
   </board>

   
  </boards>

	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="0" y="-25" z="-74">
		</friend>
	</friends>
	
	 <gameobjects>
	 	<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="0"  start_y="376" start_z="-129" end_x="0" end_y="376" end_z="-129" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="0" start_y="0" start_z="-58" end_x="0" end_y="0" end_z="-58" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-22.8146000" start_y="2.29270005" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="22.6793003" start_y="2.04560995" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.0886048973" start_y="33.6772003" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-1.43778002" start_y="121.377998" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-8.46537018" start_y="145.145004" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="9.53487968" start_y="145.143005" start_z="-64.9678040">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="24.2388992" start_y="225.408005" start_z="-82.0344009">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-25.0226994" start_y="226.031998" start_z="-82.0344009">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-17.1987000" start_y="257.334015" start_z="-99.1009979">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="15.7082005" start_y="258.217010" start_z="-99.1009979">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.235246003" start_y="279.811005" start_z="-116.167999">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.700298011" start_y="314.294006" start_z="-116.167999">
</gameobject>


<gameobject model="safetypoint" alpha="0">
<stage dormant="1" duration="900" start_x="-0.705021977" start_y="340.480988" start_z="-116.167999">
</gameobject>


		
	</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="0" start_y="300" start_z="300" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   #friends.xml#
   <!friend name="patrick" copy="global_patrick" z="376" x="0" y="129" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="74">
   </friend>
  </friends>