<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">


	
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
	
</globals>

//------------------------------------------------------------------------------------------------------------------------------------------------------
// Level 12 - Angle Tangle
//------------------------------------------------------------------------------------------------------------------------------------------------------
 <level time="60" name="CLASSIC: Angle Tangle">
  
  	<training>
		<netsfloor maxy="0">
	</training>
  
  #time.xml#
  
    <boards>
   <board color="336699" model="board3_straight">
    <stage dormant="0" duration="900" start_x="0"  start_y="0" start_z="0"
     end_x="0" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
     <filter type="y_twist" angle_start="270" angle_end="270">
   
    <obstacle copy="global_heart" x="0" z="33" y="1000">
    <obstacle copy="global_heart_shadow" x="0" z="33" y="1000">

    <obstacle copy="global_heart" x="0" z="53" y="1000">
    <obstacle copy="global_heart_shadow" x="0" z="53" y="1000">

   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="160"  start_y="30" start_z="0"
     end_x="160" end_y="30" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="35" angle_end="35">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="100"  start_y="60" start_z="0"
     end_x="100" end_y="60" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="-35" angle_end="-35">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="160"  start_y="90" start_z="0"
     end_x="160" end_y="90" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="35" angle_end="35">
   </board>

   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="100"  start_y="120" start_z="0"
     end_x="100" end_y="120" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="-35" angle_end="-35">
   </board>



   <board color="336699" model="octorun">
    <stage dormant="0" duration="900" start_x="400"  start_y="140" start_z="0"
     end_x="400" end_y="140" end_z="0" repeat_start="1" repeat_end="1" end_level="0">

    <obstacle name="h1" copy="global_heart" x="228" z="19.000000" y="150">
    <obstacle name="h2" copy="global_heart_shadow" x="228" z="19.000000" y="150">

    <obstacle type="decoration" copy_prev_type="1" x="-228" z="19.000000">
    <obstacle type="bonus" copy_prev_type="1" x="-228" z="19.000000">

    <obstacle type="decoration" copy_prev_type="1" x="-228" z="-19.000000">
    <obstacle type="bonus" copy_prev_type="1" x="-228" z="-19.000000">

    <obstacle type="decoration" copy_prev_type="1" x="228" z="-19.000000">
    <obstacle type="bonus" copy_prev_type="1" x="228" z="-19.000000">

    <obstacle type="decoration" copy_prev_type="1" x="46" z="-19">
    <obstacle type="bonus" copy_prev_type="1" x="46" z="-19">

    <obstacle type="decoration" copy_prev_type="1" x="-46" z="-19">
    <obstacle type="bonus" copy_prev_type="1" x="-46" z="-19">

    <obstacle type="decoration" copy_prev_type="1" x="46" z="19">
    <obstacle type="bonus" copy_prev_type="1" x="46" z="19">

    <obstacle type="decoration" copy_prev_type="1" x="-46" z="19">
    <obstacle type="bonus" copy_prev_type="1" x="-46" z="19">

    <obstacle name="base_weed" copy="global_weed" x="136" z="19" y="560">
    <obstacle copy_prev="1" x="-136" z="-19" y="150">

    <obstacle name="base_rock" copy="global_rock" x="-136" z="19" y="560">
    <obstacle copy_prev="1" x="136" z="-19" y="150">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="710"  start_y="0" start_z="0"
     end_x="710" end_y="0" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="35" angle_end="35">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="650"  start_y="30" start_z="0"
     end_x="650" end_y="30" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="-35" angle_end="-35">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="710"  start_y="60" start_z="0"
     end_x="710" end_y="60" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="35" angle_end="35">
   </board>


   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="650"  start_y="90" start_z="0"
     end_x="650" end_y="90" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="-35" angle_end="-35">
   </board>

   <board color="336699" model="brick1_old">
    <stage dormant="0" duration="140" start_x="710"  start_y="120" start_z="0"
     end_x="710" end_y="120" end_z="0" repeat_start="1" repeat_end="1">
    <filter type="z_twist" angle_start="35" angle_end="35">
   </board>

 

   <board color="336699" model="board3_straight">
    <stage dormant="0" duration="800" start_x="550"  start_y="-30" start_z="0"
     end_x="550" end_y="-30" end_z="0" repeat_start="1" repeat_end="1">
     <filter type="y_twist" angle_start="270" angle_end="270">
   

   </board>

   
  </boards>
  
  
 
  <friends>
	<friend model="hero" copy="global_hero" protagonist="1" x="8" y="0" z="-5" jump_speed="4.0">
	</friend>
</friends>

 <gameobjects>
 	<gameobject model="finish" alpha="0">
		<stage dormant="0" duration="900" start_x="550"  start_y="0" start_z="25" end_x="550" end_y="0" end_z="25" repeat_start="1" repeat_end="1">
	</gameobject>
		<gameobject model="swapspot" alpha="0">
			<stage dormant="0" duration="120" start_x="-5" start_y="0" start_z="-5" end_x="-5" end_y="0" end_z="-5" repeat_start="1" repeat_end="1">
			<filter type="sined" period="180">
		</gameobject>
		
		
		
		
					
				
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="18.9825993" start_y="4.26922000e-008" start_z="-9.90100002">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="87.5205002" start_y="4.26928004e-008" start_z="-9.90100002">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="173.535004" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="261.467010" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="353.864990" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="445.063995" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="535.062988" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="627.463989" start_y="7.21771983e-007" start_z="-148.554993">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="647.090027" start_y="7.21771983e-007" start_z="20.0990009">
		</gameobject>
		
		
		<gameobject model="safetypoint" alpha="0">
		<stage dormant="1" duration="900" start_x="580.359009" start_y="7.21771983e-007" start_z="20.0990009">
		</gameobject>
		
		
</gameobjects>
   	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="600" start_y="400" start_z="-200" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>
  <friends>
   <!friend name="patrick" copy="global_patrick" z="0" x="550" y="-25" >
   </friend>
   <!friend name="spongebob" copy="global_spongebob" protagonist="1" z="0" x="0" y="5" fall_tweak="0"  jump_speed="4.0">
   </friend>
  </friends>
  