<globals>
	<reset_score>
	<world name="desert">
	<font name="blue1" face="bbf">
	<music_skip skips="0"> 
	<first_level name="level_1">
	<next_file name="hero_intro">
</globals>
<level time="80" name="NEW_MED_zipper_path">

	<boards>
	</boards>
	<gameboards>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-22.0"  start_y="-1.0" start_z="0.0" end_x="-22.0" end_y="-1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-112.0"  start_y="-1.0" start_z="0.0" end_x="-112.0" end_y="-1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-202.0"  start_y="-1.0" start_z="0.0" end_x="-202.0" end_y="-1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="castlewall01.X" alpha="0" friction="1.0" xstretch="90.0" ystretch="15.0" zstretch="45.0">
			<stage dormant="0" duration="900" start_x="-292.0"  start_y="-1.0" start_z="0.0" end_x="-292.0" end_y="-1.0" end_z="0.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-82.0"  start_y="-8.0" start_z="-8.0" end_x="-82.0" end_y="-8.0" end_z="-8.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-172.0"  start_y="-8.0" start_z="-8.0" end_x="-172.0" end_y="-8.0" end_z="-8.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-262.0"  start_y="-8.0" start_z="-7.0" end_x="-262.0" end_y="-8.0" end_z="-7.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="8.0"  start_y="-8.0" start_z="-8.0" end_x="8.0" end_y="-8.0" end_z="-8.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-37.0"  start_y="66.0" start_z="-7.0" end_x="-37.0" end_y="66.0" end_z="-7.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-127.0"  start_y="66.0" start_z="-7.0" end_x="-127.0" end_y="66.0" end_z="-7.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="medevil5_b.X" alpha="0" friction="1.0" xstretch="30.0" ystretch="60.0" zstretch="7.50001">
			<stage dormant="0" duration="900" start_x="-217.0"  start_y="66.0" start_z="-7.0" end_x="-217.0" end_y="66.0" end_z="-7.0" repeat_start="1" repeat_end="1">
		</gameboard>
		<gameboard color="336699" model="null">
	</gameboards>
	<gameobjects>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-29.0"  start_y="-1.0" start_z="-22.501" end_x="-29.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-120.0"  start_y="-1.0" start_z="-22.501" end_x="-120.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-210.0"  start_y="-1.0" start_z="-22.501" end_x="-210.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="finish" alpha="0">
			<stage dormant="0" duration="900" start_x="-329.0"  start_y="-1.0" start_z="-22.501" end_x="-329.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-59.0"  start_y="-1.0" start_z="-22.501" end_x="-59.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-89.0"  start_y="-1.0" start_z="-22.501" end_x="-89.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-149.0"  start_y="-1.0" start_z="-22.501" end_x="-149.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-119.0"  start_y="58.0" start_z="-7.001" end_x="-119.0" end_y="58.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-43.0"  start_y="57.0" start_z="-7.001" end_x="-43.0" end_y="57.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-180.0"  start_y="-2.0" start_z="-22.501" end_x="-180.0" end_y="-2.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-210.0"  start_y="59.0" start_z="-7.00099" end_x="-210.0" end_y="59.0" end_z="-7.00099" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-239.0"  start_y="-1.0" start_z="-22.501" end_x="-239.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-29.0"  start_y="57.0" start_z="-7.00099" end_x="-29.0" end_y="57.0" end_z="-7.00099" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-283.0"  start_y="-1.0" start_z="-7.501" end_x="-283.0" end_y="-1.0" end_z="-7.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-133.0"  start_y="57.0" start_z="-7.00101" end_x="-133.0" end_y="57.0" end_z="-7.00101" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-224.0"  start_y="58.0" start_z="-7.001" end_x="-224.0" end_y="58.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bumper" alpha="0">
			<stage dormant="0" duration="900" start_x="-299.0"  start_y="-1.0" start_z="-22.501" end_x="-299.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-270.0"  start_y="-1.0" start_z="-22.501" end_x="-270.0" end_y="-1.0" end_z="-22.501" repeat_start="1" repeat_end="1">
		</gameobject>
		
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="-89.0"  start_y="-45.0" start_z="0" end_x="-89.0" end_y="-45.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="-179.0"  start_y="-45.0" start_z="0" end_x="-179.0" end_y="-45.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="-270.0"  start_y="-46.0" start_z="0" end_x="-270.0" end_y="-46.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameobject>
		<gameobject model="rotarm" alpha="0">
			<stage dormant="0" duration="200" start_x="0.0"  start_y="-45.0" start_z="0" end_x="0.0" end_y="-45.0" end_z="0" repeat_start="1" repeat_end="1">
				<filter type="y_twist" angle_start="0" angle_end="360.0">
		</gameobject>
		
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-60.0" start_z="-8.00099" end_x="0.0" end_y="-60.0" end_z="-8.00099" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="16.0"  start_y="-45.0" start_z="-8.001" end_x="16.0" end_y="-45.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="0.0"  start_y="-30.0" start_z="-8.001" end_x="0.0" end_y="-30.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-89.0"  start_y="-61.0" start_z="-8.001" end_x="-89.0" end_y="-61.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-75.0"  start_y="-45.0" start_z="-8.001" end_x="-75.0" end_y="-45.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-89.0"  start_y="-31.0" start_z="-8.001" end_x="-89.0" end_y="-31.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-179.0"  start_y="-61.0" start_z="-8.001" end_x="-179.0" end_y="-61.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-164.0"  start_y="-45.0" start_z="-8.00099" end_x="-164.0" end_y="-45.0" end_z="-8.00099" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-179.0"  start_y="-31.0" start_z="-8.001" end_x="-179.0" end_y="-31.0" end_z="-8.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-270.0"  start_y="-60.0" start_z="-7.001" end_x="-270.0" end_y="-60.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-255.0"  start_y="-45.0" start_z="-7.001" end_x="-255.0" end_y="-45.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-270.0"  start_y="-31.0" start_z="-7.001" end_x="-270.0" end_y="-31.0" end_z="-7.001" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-29.0"  start_y="-1.0" start_z="-44.502" end_x="-29.0" end_y="-1.0" end_z="-44.502" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-120.0"  start_y="-1.0" start_z="-44.502" end_x="-120.0" end_y="-1.0" end_z="-44.502" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-210.0"  start_y="-1.0" start_z="-44.502" end_x="-210.0" end_y="-1.0" end_z="-44.502" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="bonus1" alpha="0">
			<stage dormant="0" duration="900" start_x="-299.0"  start_y="-1.0" start_z="-44.502" end_x="-299.0" end_y="-1.0" end_z="-44.502" repeat_start="1" repeat_end="1">
		</gameobject>
		<gameobject model="swapspot" alpha="1">
			<stage dormant="0" duration="900" start_x="16.0"  start_y="-1.0" start_z="-9" end_x="16.0" end_y="-1.0" end_z="-9" repeat_start="1" repeat_end="1">
		</gameobject>
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-0.596521974" start_y="-3.00000000" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-58.7729988" start_y="-2.29909992" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-89.2606964" start_y="-2.51483011" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-149.369003" start_y="-3.18582010" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-179.692001" start_y="-3.56013989" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-240.423996" start_y="-4.06750011" start_z="-32.4010010">
	</gameobject>
	
	
	<gameobject model="safetypoint" alpha="0">
	<stage dormant="1" duration="900" start_x="-269.565002" start_y="-4.39601994" start_z="-32.4010010">
	</gameobject>



		
	</gameobjects>
	<friends>
		<friend model="hero" copy="global_hero" protagonist="1" x="1.0" y="-3.0" z="-22.501">
		</friend>
	</friends>
	<camera background_color="2CA7AC" fog_color="2CA7AC">
		<stage intro="1" dormant="0" duration="400" start_x="-500" start_y="100" start_z="-100" end_x="0" end_y="0" end_z="0">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="sined" period="90">
		<stage dormant="0" duration="900000">
			<filter type="x_twist" angle_start="40" angle_end="40">
		<stage name="terminator" intro="1" dormant="0" duration="135" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="super_cos">
			<event type="on_stage_end" action="next_stage_level">
		<stage name="time_ran_out" intro="1" dormant="0" duration="105" start_x="0" start_z="0" start_y="0" end_x="0" end_y="1600" end_z="-1600">
			<filter type="x_twist" angle_start="40" angle_end="40">
			<filter type="cubed">
			<event type="on_stage_end" action="repeat_level">
		<stage  duration="9999999">
	</camera>
</level>