; vehicle configuration file
;
; there are 4 vehicle types in the game
; each vehicle type has 6 slots for the human to choose from
; in addition, there are 3 or 4 computer vehicles for each type
;
; each vehicle has a name and a section in this file that starts
; with [name].  in each section are various keys that define
; the vehicle's model, texture, and physics.  the model and texture
; files must be found in the model and paint sub folders.
; in addition, a shadow model (model_.mod) is used if found.
; otherwise, the default buggyx.mod is used instead
;
; Model=buggyx.mod                     ;;model file found in model\buggy\buggyx.mod
; Texture=inferno.bmp                  ;;texture file found in paint\buggy\buggy1.bmp
; Stock=1                              ;;1=use pre-rendered picture of vehicle, 0=modified
; Speed=80                             ;;speed rating : 0-100
; Accel=65                             ;;acceleration rating : 0-100
; Turning=50                           ;;turning rating : 0-100
; Shocks=10                            ;;shocks rating : 0-100
; Weight=60                            ;;weight rating : 0-100
; Traction=15                          ;;traction rating : 0-100
; FrontWheelTraction=1.0               ;;physics parameters
; RearWheelTraction=0.95               ;;
; MomentOfInertia=4.0                  ;;
; MaxWeightShift=.05                   ;;
; KineticFrictionAdjust=.80            ;;
; RotationalInertiaMultiplier=1.0      ;;
; RotationalInertiaDecay=.96           ;;
; CoastingDuration=5.0                 ;;
; StraightWheelThresh=0.2              ;;
; StraightWheelForce=0.4               ;;
; ReverseSpeed=0.50                    ;;
; VehicleCollideCOR=0.75               ;;
; VehicleCollideXRoll=0.1              ;;
; VehicleCollideYRoll=0.1              ;;
; WallCollideCOR=0.1                   ;;
; WallCollideXRoll=0.1                 ;;
; WallCollideYRoll=0.1                 ;;
; LandingCOR=0.5                       ;;
; LandingXRotMult=0.1                  ;;
; LandingYRotMult=0.1                  ;;
; SlidingFriction=0.01                 ;;
; MaxThrottleDelta=0.1                 ;;
; MaxWheelDelta=0.1                    ;;
; TiresUpgrade0FrontTractionMult=0.8   ;;
; TiresUpgrade4FrontTractionMult=1.0   ;;
; TiresUpgrade0RearTractionMult=0.8    ;;
; TiresUpgrade4RearTractionMult=1.0    ;;
; ShocksUpgrade0ShockMult=0.8          ;;
; ShocksUpgrade4ShockMult=1.0          ;;
; ShocksUpgrade0CORMult=1.0            ;;
; ShocksUpgrade4CORMult=0.6            ;;
; MotorUpgrade0TopSpeedMult=0.8        ;;
; MotorUpgrade4TopSpeedMult=1.0        ;;
; MotorUpgrade0AccelMult=0.8           ;;
; MotorUpgrade4AccelMult=1.0           ;;
;

; Human Buggys

[Buggy1]
Type=Buggy
Model=buggyx.mod
;Texture=borth.bmp
Texture=bandit1.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Buggy2]
Type=Buggy
Model=buggyx.mod
;Texture=teamtunnell.bmp
Texture=bandit2.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Buggy3]
Type=Buggy
Model=buggyx.mod
Texture=lr1.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Buggy4]
Type=Buggy
Model=buggyx.mod
Texture=inferno.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Buggy5]
Type=Buggy
Model=buggyx.mod
Texture=splat.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Buggy6]
Type=Buggy
Model=buggyx.mod
Texture=barbi.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

; Computer Buggys

[Servo]
Type=Buggy
Model=buggyx.mod
Texture=servo.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Ace]
Type=Buggy
Model=buggyx.mod
Texture=ace.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Rayla]
Type=Buggy
Model=buggyx.mod
Texture=rayla.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

[Flash]
Type=Buggy
Model=buggyx.mod
Texture=flash.bmp
Stock=1
Speed=80
Accel=65
Turning=50
Shocks=10
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.75

; Human Stadium Trucks

[Stadium1]
Type=Stadium
Model=stadiumx.mod
;Texture=blazer.bmp
Texture=rustler1.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Stadium2]
Type=Stadium
Model=stadiumx.mod
;Texture=blueice.bmp
Texture=rustler2.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Stadium3]
Type=Stadium
Model=stadiumx.mod
Texture=skull.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Stadium4]
Type=Stadium
Model=stadiumx.mod
Texture=nganlr3.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Stadium5]
Type=Stadium
Model=stinger.mod
Texture=stinger.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Stadium6]
Type=Stadium
Model=fuzz.mod
Texture=fuzz.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

; Computer Stadium Trucks

[Ski]
Type=Stadium
Model=stadiumx.mod
Texture=ski.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Tony]
Type=Stadium
Model=stadiumx.mod
Texture=tony.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

[Sarge]
Type=Stadium
Model=stadiumx.mod
Texture=sarge.bmp
Stock=1
Speed=75
Accel=80
Turning=52
Shocks=70
Weight=70
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.5
VehicleCollideCOR=0.90

; Human Monster Trucks

[Monster1]
Type=Monster
Model=monsterx.mod
Texture=usa.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Monster2]
Type=Monster
Model=monsterx.mod
Texture=earthshaker.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Monster3]
Type=Monster
Model=monsterx.mod
Texture=invader.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Monster4]
Type=Monster
Model=monsterx.mod
Texture=desperado.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Monster5]
Type=Monster
Model=venom.mod
Texture=venom.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Monster6]
Type=Monster
Model=monsterx.mod
Texture=powderface.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

; Computer Monster Trucks

[Racer XXL]
Type=Monster
Model=monsterx.mod
Texture=racerXXL.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Cameron]
Type=Monster
Model=monsterx.mod
Texture=cameron.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Turlo]
Type=Monster
Model=monsterx.mod
Texture=turlo.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

[Cyberfish]
Type=Monster
Model=monsterx.mod
Texture=cyberfish.bmp
Stock=1
Speed=70
Accel=55
Turning=50
Shocks=100
Weight=100
Traction=15
FrontWheelTraction=1.5
RearWheelTraction=1.45
MomentOfInertia=5.7
VehicleCollideCOR=1.00

; Human Bajas

[Baja1]
Type=Baja
Model=bajax.mod
Texture=zap.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Baja2]
Type=Baja
Model=bajax.mod
Texture=buggin.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Baja3]
Type=Baja
Model=bajax.mod
Texture=boogie.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Baja4]
Type=Baja
Model=bajax.mod
Texture=spectrum.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Baja5]
Type=Baja
Model=bajax.mod
Texture=baja99.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Baja6]
Type=Baja
Model=bajax.mod
Texture=ladybug.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

; Computer Bajas

[Jaz]
Type=Baja
Model=bajax.mod
Texture=jaz.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Herb]
Type=Baja
Model=bajax.mod
Texture=herb.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Endo]
Type=Baja
Model=bajax.mod
Texture=endo.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

[Louie]
Type=Baja
Model=bajax.mod
Texture=louie.bmp
Stock=1
Speed=73
Accel=70
Turning=50
Shocks=35
Weight=60
Traction=15
FrontWheelTraction=1.0
RearWheelTraction=0.95
MomentOfInertia=4.0
VehicleCollideCOR=0.80

;
; General physics values
;
[Physics]
LogicTimeStep=0.01400
ParticleCount=0
DirtColorBlue=16
DirtColorGreen=96
DirtColorRed=144
TurnoverTime=30
RecoverTime=40
HumanMassMult=1.0
EasyHumanMassMult=5.0
ComputerExplosionMult=1.0
EasyComputerExplosionMult=2.0
ComputerSlowDown=1.0
EasyComputerSlowDown=0.8
HumanSpeedUp=1.1
EasyHumanSpeedUp=1.1
RaceFriendSlowDown=0.8
