class 'l_31_cave_lake' (LevelEventHandler)

function l_31_cave_lake:__init(name)
	LevelEventHandler.__init(self, name)
	
	-- animations ----------------------------------
	
	
	-- link scenes ---------------------------------
	LinkScene('area_link_30', 'CursorDoorDown',     'l_30_cave')
	
	-- zoom zones ----------------------------------
	
	
end

function l_31_cave_lake:OnUpdate(dt)
end

function l_31_cave_lake:OnAllItemsFound()
end

function l_31_cave_lake:OnObjectMouseEnter(object)
end

function l_31_cave_lake:OnObjectMouseLeave(object)
end

function l_31_cave_lake:OnScreenObjectMouseDown(object, key)
end

function l_31_cave_lake:OnObjectMouseDownProcessed(is_wrong_click)
end

function l_31_cave_lake:OnMouseMove(previous_pos, current_pos)
end

function l_31_cave_lake:OnObjectMouseUp(object)
end

function l_31_cave_lake:OnObjectFound(object)
end

function l_31_cave_lake:OnToolFound(tool)
end

function l_31_cave_lake:OnToolApply(tool, object)
end

function l_31_cave_lake:OnToolAddToInventory(tool)
end

function l_31_cave_lake:OnObjectReachPanel(object)
end

function l_31_cave_lake:OnButtonPress(title)
end

function l_31_cave_lake:OnSetTool(tool)
end

function l_31_cave_lake:OnLoaded()
end

function l_31_cave_lake:OnDestroy()
end

--------------------------------------------------------------------------------
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function l_31_cave_lake:LoadData(screen)
	local anim
	anim = CreateAnimation('data/Texture/Scenes/31_cave_lake/main/layers/bg.jpg',0,0,1024,768,1,0)
	anim:SetHotSpot(512,384)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('bg',anim,512,384,50,0,1,1)
	
	anim = CreateAnimation('data/Texture/Common/area.png',0,0,8,8,1,0)
	anim:SetHotSpot(4,4)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_30',anim,512,700,100,0,128,17)
	
end
-- CLEAR_ON_SAVE_END
