class 'l_24_captains_cabin' (LevelEventHandler)

function l_24_captains_cabin:__init(name)
	LevelEventHandler.__init(self, name)
	
	-- animations ----------------------------------
	
	
	-- link scenes ---------------------------------
	LinkScene('area_link_22', 'CursorDoorDown', 'l_22_ship')
	
	-- zoom zones ----------------------------------
	
	
end

function l_24_captains_cabin:OnUpdate(dt)
end

function l_24_captains_cabin:OnAllItemsFound()
end

function l_24_captains_cabin:OnObjectMouseEnter(object)
end

function l_24_captains_cabin:OnObjectMouseLeave(object)
end

function l_24_captains_cabin:OnScreenObjectMouseDown(object, key)
end

function l_24_captains_cabin:OnObjectMouseDownProcessed(is_wrong_click)
end

function l_24_captains_cabin:OnMouseMove(previous_pos, current_pos)
end

function l_24_captains_cabin:OnObjectMouseUp(object)
end

function l_24_captains_cabin:OnObjectFound(object)
end

function l_24_captains_cabin:OnToolFound(tool)
end

function l_24_captains_cabin:OnToolApply(tool, object)
end

function l_24_captains_cabin:OnToolAddToInventory(tool)
end

function l_24_captains_cabin:OnObjectReachPanel(object)
end

function l_24_captains_cabin:OnButtonPress(title)
end

function l_24_captains_cabin:OnSetTool(tool)
end

function l_24_captains_cabin:OnLoaded()
end

function l_24_captains_cabin:OnDestroy()
end

--------------------------------------------------------------------------------
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function l_24_captains_cabin:LoadData(screen)
	local anim
	anim = CreateAnimation('data/Texture/Scenes/24_captains_cabin/main/layers/bg.jpg',0,0,1024,768,1,0)
	anim:SetHotSpot(512,384)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('bg',anim,512,384,50,0,1,1)
	
	anim = CreateAnimation('data/Texture/Common/area.png',0,0,8,8,1,0)
	anim:SetHotSpot(4,4)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_22',anim,512,700,100,0,128,17)
	
end
-- CLEAR_ON_SAVE_END
