class 'l_29_opposite_shore' (LevelEventHandler)

function l_29_opposite_shore:__init(name)
	LevelEventHandler.__init(self, name)
	
	-- animations ----------------------------------
	
	
	-- link scenes ---------------------------------
	LinkScene('area_link_21', 'CursorDoorDown',    'l_21_quay')
	LinkScene('area_link_30', 'CursorDoorRightUp', 'l_30_cave')
	LinkScene('area_link_33', 'CursorDoorLeftUp',  'l_33_ravine')
	
	-- zoom zones ----------------------------------
	
	
end

function l_29_opposite_shore:OnUpdate(dt)
end

function l_29_opposite_shore:OnAllItemsFound()
end

function l_29_opposite_shore:OnObjectMouseEnter(object)
end

function l_29_opposite_shore:OnObjectMouseLeave(object)
end

function l_29_opposite_shore:OnScreenObjectMouseDown(object, key)
end

function l_29_opposite_shore:OnObjectMouseDownProcessed(is_wrong_click)
end

function l_29_opposite_shore:OnMouseMove(previous_pos, current_pos)
end

function l_29_opposite_shore:OnObjectMouseUp(object)
end

function l_29_opposite_shore:OnObjectFound(object)
end

function l_29_opposite_shore:OnToolFound(tool)
end

function l_29_opposite_shore:OnToolApply(tool, object)
end

function l_29_opposite_shore:OnToolAddToInventory(tool)
end

function l_29_opposite_shore:OnObjectReachPanel(object)
end

function l_29_opposite_shore:OnButtonPress(title)
end

function l_29_opposite_shore:OnSetTool(tool)
end

function l_29_opposite_shore:OnLoaded()
end

function l_29_opposite_shore:OnDestroy()
end

--------------------------------------------------------------------------------
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function l_29_opposite_shore:LoadData(screen)
	local anim
	anim = CreateAnimation('data/Texture/Scenes/29_opposite_shore/main/layers/bg.jpg',0,0,1024,768,1,0)
	anim:SetHotSpot(512,384)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('bg',anim,512,384,50,0,1,1)
	
	anim = CreateAnimation('data/Texture/Common/area.png',0,0,8,8,1,0)
	anim:SetHotSpot(4,4)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_21',anim,512,700,100,0,128,17)
	
	anim = CreateAnimation('data/Texture/Common/area_round.png',0,0,128,128,1,0)
	anim:SetHotSpot(64,64)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_30',anim,813,211,100,0,1.64,2.71)
	
	anim = CreateAnimation('data/Texture/Common/area_round.png',0,0,128,128,1,0)
	anim:SetHotSpot(64,64)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_33',anim,360,340,100,-23,1.95,1.32)
	
end
-- CLEAR_ON_SAVE_END
