class 'l_30_cave' (LevelEventHandler)

function l_30_cave:__init(name)
	LevelEventHandler.__init(self, name)
	
	-- animations ----------------------------------
	
	
	-- link scenes ---------------------------------
	LinkScene('area_link_29', 'CursorDoorDown', 'l_29_opposite_shore')
	LinkScene('area_link_31', 'CursorDoorUp',   'l_31_cave_lake')
	LinkScene('area_link_32', 'CursorDoorUp',   'l_32_devils_chair')
	
	-- zoom zones ----------------------------------
	
	
end

function l_30_cave:OnUpdate(dt)
end

function l_30_cave:OnAllItemsFound()
end

function l_30_cave:OnObjectMouseEnter(object)
end

function l_30_cave:OnObjectMouseLeave(object)
end

function l_30_cave:OnScreenObjectMouseDown(object, key)
end

function l_30_cave:OnObjectMouseDownProcessed(is_wrong_click)
end

function l_30_cave:OnMouseMove(previous_pos, current_pos)
end

function l_30_cave:OnObjectMouseUp(object)
end

function l_30_cave:OnObjectFound(object)
end

function l_30_cave:OnToolFound(tool)
end

function l_30_cave:OnToolApply(tool, object)
end

function l_30_cave:OnToolAddToInventory(tool)
end

function l_30_cave:OnObjectReachPanel(object)
end

function l_30_cave:OnButtonPress(title)
end

function l_30_cave:OnSetTool(tool)
end

function l_30_cave:OnLoaded()
end

function l_30_cave:OnDestroy()
end

--------------------------------------------------------------------------------
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function l_30_cave:LoadData(screen)
	local anim
	anim = CreateAnimation('data/Texture/Scenes/30_cave/main/layers/bg.jpg',0,0,1024,768,1,0)
	anim:SetHotSpot(512,384)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('bg',anim,512,384,50,0,1,1)
	
	anim = CreateAnimation('data/Texture/Common/area.png',0,0,8,8,1,0)
	anim:SetHotSpot(4,4)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_29',anim,512,700,100,0,128,17)
	
	anim = CreateAnimation('data/Texture/Common/area_round.png',0,0,128,128,1,0)
	anim:SetHotSpot(64,64)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_31',anim,850,423,100,0,1.7,1.7)
	
	anim = CreateAnimation('data/Texture/Common/area_round.png',0,0,128,128,1,0)
	anim:SetHotSpot(64,64)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_link_32',anim,375,201,100,0,3,3)
	
end
-- CLEAR_ON_SAVE_END
