class 'l_02_legran_gate_comics_villain'

function l_02_legran_gate_comics_villain:__init()
end

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-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function l_02_legran_gate_comics_villain:LoadData(screen)
	local anim
	anim = CreateAnimation('data/Texture/Scenes/02_legran_gate/main/comics_villain/comics_villain_bg.jpg',0,0,1024,768,1,0)
	anim:SetHotSpot(512,384)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('comics_villain_bg',anim,512,384,200,0,1,1)
end
-- CLEAR_ON_SAVE_END
