hp = 3000
attack = 425
defense = 375
speed = 75
mdefense = 500
luck = 75

strength = ELEMENT_FIRE
weakness = ELEMENT_ICE

function initId(id)
	myId = id
end

function start()
end

function get_action(step)
	return COMBAT_ATTACKING, 1, getRandomPlayer()
end

function die()
end
