hp = 900 
attack = 245
defense = 180
speed = 40
mdefense = 150
luck = 35

strength = ELEMENT_NONE
weakness = ELEMENT_NONE

function initId(id)
	myId = id
end

function start()
end

function get_action(step)
	return COMBAT_ATTACKING, 1, getRandomPlayer()
end

function die()
end

