<FUSIONDATA>
<DEBUG>
<fulltrace>
0
</fulltrace>
<debugtxtonscreen>
0
</debugtxtonscreen>
<clumpload>
1
</clumpload>
<assetpool>
1
</assetpool>
<streamchecking>
1
</streamchecking>
<hasstartupscreen>
1
</hasstartupscreen>
<readtxd>
0
</readtxd>
<cameracoords>
1
</cameracoords>
</DEBUG>
<TEMPLATES>
<BUILD_OBJECTS>
<panel>
./images/panels/main/build/00_start.png
</panel>
<FLOORS>
<panel>
./images/panels/main/build/floors/00_start.png
</panel>
<plans>
</plans>
<FLOOR_TILES>
<tile1>
./models/objects/floors/floor1.bmp
</tile1>
<tile2>
./models/objects/floors/floor2.bmp
</tile2>
<tile3>
./models/objects/floors/floor3.bmp
</tile3>
<tile4>
./models/objects/floors/floor4.bmp
</tile4>
<tile5>
./models/objects/floors/floor5.bmp
</tile5>
<tile6>
./models/objects/floors/floor6.bmp
</tile6>
<tile7>
./models/objects/floors/floor7.bmp
</tile7>
<tile8>
./models/objects/floors/floor8.bmp
</tile8>
<tile9>
./models/objects/floors/floor9.bmp
</tile9>
<tile10>
./models/objects/floors/floor10.bmp
</tile10>
<tile11>
./models/objects/floors/floor11.bmp
</tile11>
<tile12>
./models/objects/floors/floor12.bmp
</tile12>
<tile13>
./models/objects/floors/floor13.bmp
</tile13>
<tile14>
./models/objects/floors/floor14.bmp
</tile14>
<tile15>
./models/objects/floors/floor15.bmp
</tile15>
<tile16>
./models/objects/floors/floor16.bmp
</tile16>
<tile17>
./models/objects/floors/floor17.bmp
</tile17>
<tile18>
./models/objects/floors/floor18.bmp
</tile18>
</FLOOR_TILES>
</FLOORS>
<SHOPS>
<panel>
./images/panels/main/build/shops/00_start.png
</panel>
<FASHION>
<panel>
./images/panels/main/build/shops/fashion/00_start.png
</panel>
<plans>
<mens>
./models/shops/fashion/mens.rws
16
14
7000
27
0
250
200
#attraction: male child
2
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
1
#attraction: male adult
3
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
1
</mens>
<womens>
./models/shops/fashion/womens.rws
14
16
7000
28
0
250
200
#attraction: male child
1
#attraction: female child
2
#attraction: male teen
1
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
1
#attraction: female OAP
3
</womens>
<shoes>
./models/shops/fashion/shoes.rws
8
16
6000
29
0
150
200
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</shoes>
<jewellery>
./models/shops/fashion/jewel.rws
8
10
9000
30
0
150
350
#attraction: male child
1
#attraction: female child
2
#attraction: male teen
2
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
1
#attraction: female OAP
3
</jewellery>
<fashionstore>
./models/shops/fashion/fashion.rws
10
24
8000
31
0
300
300
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
2
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
2
<prerequisits>
6000
</prerequisits>
</fashionstore>
</plans>
</FASHION>
<ELECTRONICS>
<panel>
./images/panels/main/build/shops/electronics/00_start.png
</panel>
<plans>
<hifi>
./models/shops/elec/hifi.rws
12
16
10000
6
1
250
550
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
1
#attraction: male OAP
2
#attraction: female OAP
1
</hifi>
<computer>
./models/shops/elec/computer.rws
14
20
12000
7
1
250
800
#attraction: male child
2
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
1
#attraction: male adult
3
#attraction: female adult
1
#attraction: male OAP
2
#attraction: female OAP
1
</computer>
<elec>
./models/shops/elec/elec.rws
14
20
9000
8
1
300
500
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
1
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
2
</elec>
<phones>
./models/shops/elec/phone.rws
8
22
5000
9
1
200
250
#attraction: male child
1
#attraction: female child
2
#attraction: male teen
3
#attraction: female teen
3
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
1
#attraction: female OAP
1
</phones>
<lighting>
./models/shops/elec/light.rws
8
14
4000
33
1
150
150
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
<prerequisits>
6000
</prerequisits>
</lighting>
</plans>
</ELECTRONICS>
<LEISURE>
<panel>
./images/panels/main/build/shops/leisure/00_start.png
</panel>
<plans>
<music>
./models/shops/enter/music.rws
8
14
8000
10
2
150
300
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
2
#attraction: female OAP
1
</music>
<books>
./models/shops/enter/books.rws
8
14
4000
11
2
150
120
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</books>
<news>
./models/shops/enter/newsagents.rws
8
14
4000
12
2
150
100
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</news>
<CDsDVDs>
./models/shops/enter/cd_dvd.rws
12
16
5000
13
2
250
150
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
3
#attraction: female teen
3
#attraction: male adult
3
#attraction: female adult
2
#attraction: male OAP
2
#attraction: female OAP
1
</CDsDVDs>
<vidgames>
./models/shops/enter/vidgames.rws
12
16
5000
14
2
250
200
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
3
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
2
#attraction: male OAP
1
#attraction: female OAP
1
</vidgames>
<sporting>
./models/shops/enter/sporting.rws
8
14
5500
15
2
150
200
#attraction: male child
2
#attraction: female child
1
#attraction: male teen
3
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
2
#attraction: male OAP
1
#attraction: female OAP
1
<prerequisits>
6000
</prerequisits>
</sporting>
<souvenier>
./models/shops/enter/souvenier_london.rws
8
14
3000
16
2
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
<prerequisits>
6001
</prerequisits>
</souvenier>
</plans>
</LEISURE>
<HOME>
<panel>
./images/panels/main/build/shops/home/00_start.png
</panel>
<plans>
<furniture>
./models/shops/home/furniture.rws
24
16
13000
3
3
400
700
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</furniture>
<household>
./models/shops/home/household.rws
10
12
4000
4
3
200
150
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
2
#attraction: male adult
1
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</household>
<hardware>
./models/shops/home/hardware.rws
10
12
4000
1
3
200
150
#attraction: male child
2
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
1
#attraction: male adult
3
#attraction: female adult
1
#attraction: male OAP
3
#attraction: female OAP
1
</hardware>
<petstore>
./models/shops/home/pets.rws
12
16
7000
5
3
250
150
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</petstore>
<aquarium>
#lines that begin with # are comments and are ignored by code
#expensive to build and maintain but attactive to all demographics
#filename
./models/shops/home/aquarium.rws
#width
14
#depth
10
#cost to buy
8000
#name id - the shops name in the shops section of the lang file.  ( Only shops and staff need name ids. )
0
#category index 0 = fashion, 1 = electronics, 2 = leisure, 3 = home, 4 = health, 5 = food.
3
#base running cost per month
200
#item price
200
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
3
#attraction: female teen
3
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
<prerequisits>
6000
</prerequisits>
</aquarium>
<ornaments>
./models/shops/home/ornament.rws
12
12
4000
2
3
200
180
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
<prerequisits>
6001
</prerequisits>
</ornaments>
</plans>
</HOME>
<HEALTH>
<panel>
./images/panels/main/build/shops/health/00_start.png
</panel>
<plans>
<vitamin>
./models/shops/health and beauty/Vitamin.rws
10
16
4000
23
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</vitamin>
<pharmacy>
./models/shops/health and beauty/pharmacy.rws
14
14
4000
24
5
200
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
</pharmacy>
<optometrist>
./models/shops/health and beauty/opticians.rws
8
16
5000
25
5
150
250
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</optometrist>
<beautician>
./models/shops/health and beauty/beautician.rws
12
16
7000
26
5
250
400
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
3
#attraction: male adult
1
#attraction: female adult
3
#attraction: male OAP
1
#attraction: female OAP
2
</beautician>
<naturalcosmetics>
./models/shops/health and beauty/toiletries.rws
12
14
4000
32
5
250
200
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
3
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
1
#attraction: female OAP
3
<prerequisits>
6000
</prerequisits>
</naturalcosmetics>
</plans>
</HEALTH>
<FOOD>
<panel>
./images/panels/main/build/shops/food/00_start.png
</panel>
<plans>
<coffeeandjuice>
./models/shops/food/juice.rws
8
16
4000
17
5
150
100
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
1
#attraction: female OAP
1
</coffeeandjuice>
<burger>
./models/shops/food/burger.rws
14
20
6000
18
5
350
100
#attraction: male child
3
#attraction: female child
3
#attraction: male teen
3
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
2
#attraction: female OAP
1
</burger>
<localcuisine>
./models/shops/food/takeaway_london.rws
10
16
4000
19
5
200
100
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
</localcuisine>
<baker>
./models/shops/food/baker_london.rws
10
18
3500
20
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</baker>
<butcher>
./models/shops/food/butcher.rws
8
12
3000
21
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
3
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
2
<prerequisits>
6000
</prerequisits>
</butcher>
<grocer>
./models/shops/food/green_grocers.rws
8
16
3000
22
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
<prerequisits>
6001
</prerequisits>
</grocer>
</plans>
</FOOD>
</SHOPS>
<FACILITIES>
<panel>
./images/panels/main/build/facilities/00_start.png
</panel>
<TELEPHONES>
<panel>
./images/panels/main/build/facilities/telephones/00_start.png
</panel>
<plans>
<phone1>
./models/objects/phones/phone1.rws
2
2
250
6
50
</phone1>
<phone2>
./models/objects/phones/phone2.rws
4
2
700
6
80
</phone2>
<phone3>
./models/objects/phones/phone3.rws
4
2
1000
6
80
</phone3>
<phone4>
./models/objects/phones/phone4.rws
2
2
850
6
80
</phone4>
</plans>
</TELEPHONES>
<ATMS>
<panel>
./images/panels/main/build/facilities/atms/00_start.png
</panel>
<plans>
<atm1>
#file name
./models/objects/atms/atm1.rws
#width
2
#depth
2
#cost to buy
1000
#effector id, None = -1, spending = 0, withdrawal = 1, bladder = 2, energy = 3, door = 4
1
#effector amount
300
</atm1>
<atm2>
./models/objects/atms/atm2.rws
4
2
2000
1
600
<prerequisits>
6000
</prerequisits>
</atm2>
<atm3>
./models/objects/atms/atm3.rws
4
2
3000
1
900
<prerequisits>
6001
</prerequisits>
</atm3>
<atm4>
./models/objects/atms/atm4.rws
4
2
3000
1
1200
<prerequisits>
6002
</prerequisits>
</atm4>
</plans>
</ATMS>
<BENCHES>
<panel>
./images/panels/main/build/facilities/benches/00_start.png
</panel>
<plans>
<bench1>
./models/objects/benches/bench1.rws
4
2
400
3
60
</bench1>
<bench2>
./models/objects/benches/bench2.rws
2
2
500
3
60
</bench2>
<bench3>
./models/objects/benches/bench3.rws
4
4
600
3
70
</bench3>
<bench4>
./models/objects/benches/bench4.rws
6
2
600
3
60
</bench4>
<bench5>
./models/objects/benches/bench5.rws
4
4
700
3
80
</bench5>
</plans>
</BENCHES>
<TOILETS>
<panel>
./images/panels/main/build/facilities/toilets/00_start.png
</panel>
<plans>
<toilet1>
./models/objects/toilets/toilet1.rws
4
2
1500
2
60
</toilet1>
<toilet2>
./models/objects/toilets/toilet2.rws
6
4
2000
2
80
<prerequisits>
1000
</prerequisits>
</toilet2>
<toilet3>
./models/objects/toilets/toilet3.rws
8
4
2000
2
90
<prerequisits>
1001
</prerequisits>
</toilet3>
<toilet4>
./models/objects/toilets/toilet4.rws
32
4
3000
2
100
<prerequisits>
1002
</prerequisits>
</toilet4>
<toilet5>
./models/objects/toilets/toilet5.rws
18
6
3000
2
100
<prerequisits>
1002
</prerequisits>
</toilet5>
</plans>
</TOILETS>
<STAIRS>
<panel>
./images/panels/main/build/facilities/stairs/00_start.png
</panel>
<plans>
<stairs1>
./models/objects/stairs/stairs1.rws
4
8
5000
-1
0
</stairs1>
<stairs2>
./models/objects/stairs/stairs2.rws
4
8
10000
-1
0
</stairs2>
<stairs3>
./models/objects/stairs/stairs3.rws
6
8
15000
-1
0
<prerequisits>
5000
</prerequisits>
</stairs3>
<stairs4>
./models/objects/escalators/escalator1.rws
4
10
20000
-1
0
<prerequisits>
5000
</prerequisits>
</stairs4>
<stairs5>
./models/objects/escalators/escalator2.rws
10
10
25000
-1
0
<prerequisits>
5001
</prerequisits>
</stairs5>
</plans>
</STAIRS>
<ATRIUMS>
<panel>
./images/panels/main/build/facilities/atriums/00_start.png
</panel>
<plans>
<atrium1>
./models/atriums/atrium1.rws
20
20
25000
3
100
<prerequisits>
5000
</prerequisits>
</atrium1>
<atrium2>
./models/atriums/atrium2.rws
24
24
35000
3
100
<prerequisits>
5000
</prerequisits>
</atrium2>
<atrium3>
./models/atriums/atrium3.rws
28
28
45000
3
100
<prerequisits>
5001
</prerequisits>
</atrium3>
<atrium4>
./models/atriums/atrium4.rws
32
32
55000
3
100
<prerequisits>
5002
</prerequisits>
</atrium4>
</plans>
</ATRIUMS>
<ENTRANCES>
<panel>
./images/panels/main/build/facilities/entrance/00_start.png
</panel>
<plans>
<entrance1>
#although in facilities, doors are special case so dont need effector info
./models/objects/entrance/entrance1.rws
8
2
1000
</entrance1>
<entrance2>
#although in facilities, doors are special case so dont need effector info
./models/objects/entrance/entrance2.rws
8
2
1000
</entrance2>
<entrance3>
#although in facilities, doors are special case so dont need effector info
./models/objects/entrance/entrance3.rws
8
2
1000
</entrance3>
<entrance4>
#although in facilities, doors are special case so dont need effector info
./models/objects/entrance/entrance4.rws
8
2
1000
</entrance4>
</plans>
</ENTRANCES>
</FACILITIES>
<SCENERY>
<panel>
./images/panels/main/build/objects/00_start.png
</panel>
<TRASHCANS>
<panel>
./images/panels/main/build/objects/trashcans/00_start.png
</panel>
<plans>
<bin1>
./models/objects/bins/bin1.rws
#width
2
#depth
2
#cost to buy
250
#rating for mall - ratings are less affected this time, so keep range 1 - 5;
2
</bin1>
<bin2>
./models/objects/bins/bin2.rws
2
2
250
2
</bin2>
<bin3>
./models/objects/bins/bin3.rws
4
2
350
2
</bin3>
<bin4>
./models/objects/bins/bin4.rws
4
2
400
3
</bin4>
#<prerequisits>
#1001
#</prerequisits>
</plans>
<common>
<prerequisits>
1000
</prerequisits>
</common>
</TRASHCANS>
<RIDES>
<panel>
./images/panels/main/build/objects/rides/00_start.png
</panel>
<plans>
<ride1>
./models/objects/rides/ride1.rws
2
2
350
4
</ride1>
<ride2>
./models/objects/rides/ride2.rws
2
2
450
4
</ride2>
<ride3>
./models/objects/rides/ride3.rws
4
2
550
5
</ride3>
<ride4>
./models/objects/rides/ride4.rws
2
2
650
5
</ride4>
<ride5>
./models/objects/rides/ride5.rws
4
4
700
7
</ride5>
</plans>
<common>
<prerequisits>
5000
</prerequisits>
</common>
</RIDES>
<COLUMNS>
<panel>
./images/panels/main/build/objects/columns/00_start.png
</panel>
<plans>
<column1>
./models/objects/columns/column1.rws
2
2
350
3
</column1>
<column2>
./models/objects/columns/column2.rws
4
2
350
3
</column2>
<column3>
./models/objects/columns/column3.rws
2
2
350
3
</column3>
<column4>
./models/objects/columns/column4.rws
2
2
350
4
</column4>
<column5>
./models/objects/columns/column5.rws
4
4
450
5
</column5>
</plans>
</COLUMNS>
<FOUNTAINS>
<panel>
./images/panels/main/build/objects/fountains/00_start.png
</panel>
<plans>
<fount1>
./models/objects/founts/fount1.rws
4
4
1450
9
</fount1>
<fount2>
./models/objects/founts/fount2.rws
4
4
1550
9
</fount2>
<fount3>
./models/objects/founts/fount3.rws
6
4
1700
9
</fount3>
<fount4>
./models/objects/founts/fount4.rws
4
4
1800
9
</fount4>
</plans>
<common>
<prerequisits>
5001
</prerequisits>
</common>
</FOUNTAINS>
<KIOSKS>
<panel>
./images/panels/main/build/objects/kiosks/00_start.png
</panel>
<plans>
<kiosk1>
./models/objects/kiosks/kiosk1.rws
2
2
450
5
</kiosk1>
<kiosk2>
./models/objects/kiosks/kiosk2.rws
4
2
450
5
</kiosk2>
<kiosk3>
./models/objects/kiosks/kiosk3.rws
4
2
450
5
</kiosk3>
<kiosk4>
./models/objects/kiosks/kiosk4.rws
4
2
450
5
</kiosk4>
</plans>
</KIOSKS>
<LAMPS>
<panel>
./images/panels/main/build/objects/lamps/00_start.png
</panel>
<plans>
<lamp1>
./models/objects/lamps/lamp1.rws
2
2
250
2
</lamp1>
<lamp2>
./models/objects/lamps/lamp2.rws
2
2
250
2
</lamp2>
<lamp3>
./models/objects/lamps/lamp3.rws
4
2
250
2
</lamp3>
<lamp4>
./models/objects/lamps/lamp4.rws
4
4
250
2
</lamp4>
<lamp5>
./models/objects/lamps/lamp5.rws
4
2
250
2
</lamp5>
</plans>
</LAMPS>
<MAPS>
<panel>
./images/panels/main/build/objects/maps/00_start.png
</panel>
<plans>
<map1>
./models/objects/maps/map1.rws
2
2
250
3
</map1>
<map2>
./models/objects/maps/map2.rws
2
2
250
3
</map2>
<map3>
./models/objects/maps/map3.rws
2
2
250
3
</map3>
<map4>
./models/objects/maps/map4.rws
2
2
250
3
</map4>
<map5>
./models/objects/maps/map5.rws
4
2
250
3
</map5>
</plans>
</MAPS>
<SCULPTURES>
<panel>
./images/panels/main/build/objects/sculptures/00_start.png
</panel>
<plans>
<sculpt1>
./models/objects/sculpture/sculpt1.rws
2
2
650
5
</sculpt1>
<sculpt2>
./models/objects/sculpture/sculpt2.rws
4
2
1650
7
<prerequisits>
5000
</prerequisits>
</sculpt2>
<sculpt3>
./models/objects/sculpture/sculpt3.rws
4
2
2250
9
<prerequisits>
5001
</prerequisits>
</sculpt3>
<sculpt4>
./models/objects/sculpture/sculpt4.rws
2
2
3250
12
<prerequisits>
5002
</prerequisits>
</sculpt4>
</plans>
</SCULPTURES>
<CAMERAS>
<panel>
./images/panels/main/build/objects/cameras/00_start.png
</panel>
<plans>
<cam1>
./models/objects/cctv/cam1.rws
2
2
450
3
</cam1>
<cam2>
./models/objects/cctv/cam2.rws
2
2
450
3
</cam2>
<cam3>
./models/objects/cctv/cam3.rws
4
2
450
3
</cam3>
<cam4>
./models/objects/cctv/cam4.rws
4
2
450
3
</cam4>
</plans>
</CAMERAS>
<PLANTS>
<panel>
./images/panels/main/build/objects/plants/00_start.png
</panel>
<plans>
<plants1>
./models/objects/plants/plants1.rws
2
2
650
6
</plants1>
<plants2>
./models/objects/plants/plants2.rws
2
2
650
6
</plants2>
<plants3>
./models/objects/plants/plants3.rws
2
2
650
6
</plants3>
<plants4>
./models/objects/plants/plants4.rws
4
2
650
7
</plants4>
<plants5>
./models/objects/plants/plants5.rws
4
2
650
6
</plants5>
<plants6>
./models/objects/plants/plants6.rws
4
2
550
7
<prerequisits>
3000
</prerequisits>
</plants6>
<plants7>
./models/objects/plants/plants7.rws
2
2
550
8
<prerequisits>
3000
</prerequisits>
</plants7>
<plants8>
./models/objects/plants/plants8.rws
2
2
550
7
<prerequisits>
3000
</prerequisits>
</plants8>
<plants9>
./models/objects/plants/plants9.rws
2
2
550
7
<prerequisits>
3000
</prerequisits>
</plants9>
<plants10>
./models/objects/plants/plants10.rws
2
2
550
7
<prerequisits>
3000
</prerequisits>
</plants10>
</plans>
</PLANTS>
<TREES>
<panel>
./images/panels/main/build/objects/trees/00_start.png
</panel>
<plans>
<tree1>
./models/objects/trees/tree1.rws
2
2
1250
10
</tree1>
<tree2>
./models/objects/trees/tree2.rws
2
2
1250
12
</tree2>
<tree3>
./models/objects/trees/tree3.rws
2
2
1250
11
</tree3>
<tree4>
./models/objects/trees/tree4.rws
2
2
1250
12
</tree4>
<tree5>
./models/objects/trees/tree5.rws
4
2
1250
12
</tree5>
<tree6>
./models/objects/trees/tree6.rws
2
2
1250
12
</tree6>
<tree7>
./models/objects/trees/tree7.rws
2
2
1250
10
</tree7>
<tree8>
./models/objects/trees/tree8.rws
2
2
1250
12
</tree8>
<tree9>
./models/objects/trees/tree9.rws
4
2
1250
12
</tree9>
<tree10>
./models/objects/trees/tree10.rws
2
2
1250
11
</tree10>
</plans>
<common>
<prerequisits>
3001
</prerequisits>
</common>
</TREES>
<TABLES>
<panel>
./images/panels/main/build/objects/tables/00_start.png
</panel>
<plans>
<table1>
./models/objects/tables/table1.rws
2
2
250
4
</table1>
<table2>
./models/objects/tables/table2.rws
4
2
250
4
</table2>
<table3>
./models/objects/tables/table3.rws
4
2
350
4
</table3>
<table4>
./models/objects/tables/table4.rws
4
2
350
4
</table4>
<table5>
./models/objects/tables/table5.rws
4
2
350
4
</table5>
</plans>
</TABLES>
</SCENERY>
</BUILD_OBJECTS>
<SHOPPERS>
<MALE_CHILD>
<plans>
<boy1>
./models/people/shoppers/childboy1/childboy1.rws
</boy1>
<boy2>
./models/people/shoppers/childboy2/childboy2.rws
</boy2>
<boy3>
./models/people/shoppers/childboy3/childboy3.rws
</boy3>
<boy4>
./models/people/shoppers/childboy4/childboy4.rws
</boy4>
<boy5>
./models/people/shoppers/childboy5/childboy5.rws
</boy5>
</plans>
<common>
#common stats for boys
#Base Age ( + random 0 - 9 for kids and teens, + random 0 - 19 for adults and OAPS )
5
#Gender index 0 = male, 1 = female
0
#Happiness change rate - how fast overall happiness decrements when upset (1 - 5)
3
#Energy change rate - how fast energy decremets over time (1 - 5)
1
#Bladder change rate - how fast bladder decrements over time (1 - 5)
3
</common>
</MALE_CHILD>
<FEMALE_CHILD>
<plans>
<girl1>
./models/people/shoppers/childgirl1/childgirl1.rws
</girl1>
<girl2>
./models/people/shoppers/childgirl2/childgirl2.rws
</girl2>
<girl3>
./models/people/shoppers/childgirl3/childgirl3.rws
</girl3>
<girl4>
./models/people/shoppers/childgirl4/childgirl4.rws
</girl4>
<girl5>
./models/people/shoppers/childgirl5/childgirl5.rws
</girl5>
</plans>
<common>
5
1
2
2
3
</common>
</FEMALE_CHILD>
<MALE_TEEN>
<plans>
<teenboy1>
./models/people/shoppers/teenboy1/teenboy1.rws
</teenboy1>
<teenboy2>
./models/people/shoppers/teenboy2/teenboy2.rws
</teenboy2>
<teenboy3>
./models/people/shoppers/teenboy3/teenboy3.rws
</teenboy3>
<teenboy4>
./models/people/shoppers/teenboy4/teenboy4.rws
</teenboy4>
<teenboy5>
./models/people/shoppers/teenboy5/teenboy5.rws
</teenboy5>
</plans>
<common>
15
0
5
1
1
</common>
</MALE_TEEN>
<FEMALE_TEEN>
<plans>
<teengirl1>
./models/people/shoppers/teengirl1/teengirl1.rws
</teengirl1>
<teengirl2>
./models/people/shoppers/teengirl2/teengirl2.rws
</teengirl2>
<teengirl3>
./models/people/shoppers/teengirl3/teengirl3.rws
</teengirl3>
<teengirl4>
./models/people/shoppers/teengirl4/teengirl4.rws
</teengirl4>
<teengirl5>
./models/people/shoppers/teengirl5/teengirl5.rws
</teengirl5>
</plans>
<common>
15
0
4
1
2
</common>
</FEMALE_TEEN>
<MALE_ADULT>
<plans>
<man1>
./models/people/shoppers/man1/man1.rws
</man1>
<man2>
./models/people/shoppers/man2/man2.rws
</man2>
<man3>
./models/people/shoppers/man3/man3.rws
</man3>
<man4>
./models/people/shoppers/man4/man4.rws
</man4>
<man5>
./models/people/shoppers/man5/man5.rws
</man5>
<man6>
./models/people/shoppers/man6/man6.rws
</man6>
<man7>
./models/people/shoppers/man7/man7.rws
</man7>
</plans>
<common>
25
0
3
2
2
</common>
</MALE_ADULT>
<FEMALE_ADULT>
<plans>
<woman1>
./models/people/shoppers/woman1/woman1.rws
</woman1>
<woman2>
./models/people/shoppers/woman2/woman2.rws
</woman2>
<woman3>
./models/people/shoppers/woman3/woman3.rws
</woman3>
<woman4>
./models/people/shoppers/woman4/woman4.rws
</woman4>
<woman5>
./models/people/shoppers/woman5/woman5.rws
</woman5>
<woman6>
./models/people/shoppers/woman6/woman6.rws
</woman6>
<woman7>
./models/people/shoppers/woman7/woman7.rws
</woman7>
</plans>
<common>
25
1
2
2
3
</common>
</FEMALE_ADULT>
<MALE_OLD>
<plans>
<oldman1>
./models/people/shoppers/oldman1/oldman1.rws
</oldman1>
<oldman2>
./models/people/shoppers/oldman2/oldman2.rws
</oldman2>
<oldman3>
./models/people/shoppers/oldman3/oldman3.rws
</oldman3>
<oldman4>
./models/people/shoppers/oldman4/oldman4.rws
</oldman4>
</plans>
<common>
55
0
1
3
3
</common>
</MALE_OLD>
<FEMALE_OLD>
<plans>
<oldwoman1>
./models/people/shoppers/oldwoman1/oldwoman1.rws
</oldwoman1>
<oldwoman2>
./models/people/shoppers/oldwoman2/oldwoman2.rws
</oldwoman2>
<oldwoman3>
./models/people/shoppers/oldwoman3/oldwoman3.rws
</oldwoman3>
<oldwoman4>
./models/people/shoppers/oldwoman4/oldwoman4.rws
</oldwoman4>
</plans>
<common>
55
1
1
2
4
</common>
</FEMALE_OLD>
</SHOPPERS>
<CRIMINALS>
<plans>
<malecriminal>
./models/people/criminal/crim_m/crim_m.rws
</malecriminal>
<femalecriminal>
./models/people/criminal/crim_f/crim_f.rws
</femalecriminal>
</plans>
<common>
</common>
</CRIMINALS>
<STAFF>
<CLEANING>
<plans>
<malecleaner>
./models/people/staff/cleaner_m/cleaner_m.rws
</malecleaner>
<femalecleaner>
./models/people/staff/cleaner_f/cleaner_f.rws
</femalecleaner>
</plans>
<common>
# Language ID (in job titles section of language file)
0
# category ID (0 = cleaning, 1 = maintenance, 2 = security)
0
# basic wage
120
# initial work time (seconds) - halved on level up
15
</common>
</CLEANING>
<MAINTENANCE>
<GARDENER>
<plans>
<malegardener>
./models/people/staff/garden_m/garden_m.rws
</malegardener>
<femalegardener>
./models/people/staff/garden_f/garden_f.rws
</femalegardener>
</plans>
<common>
# Language ID (in job titles section of language file)
2
# category ID (0 = cleaning, 1 = maintenance, 2 = security)
1
# basic wage
150
# initial work time (seconds) - halved on level up
40
</common>
</GARDENER>
<ENGINEER>
<plans>
<maleengineer>
./models/people/staff/engine_m/engine_m.rws
</maleengineer>
<femaleengineer>
./models/people/staff/engine_f/engine_f.rws
</femaleengineer>
</plans>
<common>
# Language ID (in job titles section of language file)
1
# category ID (0 = cleaning, 1 = maintenance, 2 = security)
1
# basic wage
250
# initial work time (seconds) - halved on level up
60
</common>
</ENGINEER>
</MAINTENANCE>
<SECURITY>
<plans>
<maleguard>
./models/people/staff/guard_m/guard_m.rws
</maleguard>
<femaleguard>
./models/people/staff/guard_f/guard_f.rws
</femaleguard>
</plans>
<common>
# Language ID (in job titles section of language file)
3
# category ID (0 = cleaning, 1 = maintenance, 2 = security)
2
# basic wage
200
# initial work time (seconds) - halved on level up
20
</common>
</SECURITY>
</STAFF>
<AUXHILARY_OBJECTS>
<plans>
<hilite>
./models/objects/select.rws
1
1
</hilite>
<northWall>
./models/levels/london/wallN.rws
2
2
</northWall>
<eastWall>
./models/levels/london/wallE.rws
2
2
</eastWall>
<southWall>
./models/levels/london/wallS.rws
2
2
</southWall>
<westWall>
./models/levels/london/wallW.rws
2
2
</westWall>
<cornerWall>
./models/levels/london/wallNE.rws
2
2
</cornerWall>
<northBalcony>
./models/levels/london/balcN.rws
2
2
</northBalcony>
<eastBalcony>
./models/levels/london/balcE.rws
2
2
</eastBalcony>
<southBalcony>
./models/levels/london/balcS.rws
2
2
</southBalcony>
<westBalcony>
./models/levels/london/balcW.rws
2
2
</westBalcony>
<cornerBalcony>
./models/levels/london/balcNE.rws
2
2
</cornerBalcony>
<floorCollisionBlock>
./models/objects/ground.rws
2
2
</floorCollisionBlock>
<debris1>
./models/objects/debris/debris1.rws
2
2
</debris1>
<debris2>
./models/objects/debris/debris2.rws
2
2
</debris2>
<debris3>
./models/objects/debris/debris3.rws
2
2
</debris3>
<debris4>
./models/objects/debris/debris4.rws
2
2
</debris4>
<debris5>
./models/objects/debris/debris5.rws
2
2
</debris5>
<debris6>
./models/objects/debris/debris6.rws
2
2
</debris6>
<debris7>
./models/objects/debris/debris7.rws
2
2
</debris7>
<debris8>
./models/objects/debris/debris8.rws
2
2
</debris8>
<debris9>
./models/objects/debris/debris9.rws
2
2
</debris9>
<debris10>
./models/objects/debris/debris10.rws
2
2
</debris10>
<selection>
./models/people/select.rws
</selection>
</plans>
</AUXHILARY_OBJECTS>
<SWAP_OBJECTS>
<plans>
<souvenier_berlin>
./models/shops/enter/souvenier_berlin.rws
8
14
3000
16
2
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</souvenier_berlin>
<souvenier_paris>
./models/shops/enter/souvenier_paris.rws
8
14
3000
16
2
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
2
#attraction: female adult
3
#attraction: male OAP
2
#attraction: female OAP
3
</souvenier_paris>
<baker_berlin>
./models/shops/food/baker_berlin.rws
8
14
3500
20
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</baker_berlin>
<baker_paris>
./models/shops/food/baker_paris.rws
8
14
3500
20
5
150
100
#attraction: male child
1
#attraction: female child
1
#attraction: male teen
1
#attraction: female teen
1
#attraction: male adult
2
#attraction: female adult
2
#attraction: male OAP
3
#attraction: female OAP
3
</baker_paris>
<localcuisine_berlin>
./models/shops/food/takeaway_berlin.rws
10
16
4000
34
5
200
100
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
</localcuisine_berlin>
<localcuisine_paris>
./models/shops/food/takeaway_paris.rws
10
16
4000
35
5
200
100
#attraction: male child
2
#attraction: female child
2
#attraction: male teen
2
#attraction: female teen
2
#attraction: male adult
3
#attraction: female adult
3
#attraction: male OAP
3
#attraction: female OAP
3
</localcuisine_paris>
<northWall_berlin>
./models/levels/berlin/wallN.rws
2
2
</northWall_berlin>
<eastWall_berlin>
./models/levels/berlin/wallE.rws
2
2
</eastWall_berlin>
<southWall_berlin>
./models/levels/berlin/wallS.rws
2
2
</southWall_berlin>
<westWall_berlin>
./models/levels/berlin/wallW.rws
2
2
</westWall_berlin>
<cornerWall_berlin>
./models/levels/berlin/wallNE.rws
2
2
</cornerWall_berlin>
<northBalcony_berlin>
./models/levels/berlin/balcN.rws
2
2
</northBalcony_berlin>
<eastBalcony_berlin>
./models/levels/berlin/balcE.rws
2
2
</eastBalcony_berlin>
<southBalcony_berlin>
./models/levels/berlin/balcS.rws
2
2
</southBalcony_berlin>
<westBalcony_berlin>
./models/levels/berlin/balcW.rws
2
2
</westBalcony_berlin>
<cornerBalcony_berlin>
./models/levels/berlin/balcNE.rws
2
2
</cornerBalcony_berlin>
<northWall_paris>
./models/levels/paris/wallN.rws
2
2
</northWall_paris>
<eastWall_paris>
./models/levels/paris/wallE.rws
2
2
</eastWall_paris>
<southWall_paris>
./models/levels/paris/wallS.rws
2
2
</southWall_paris>
<westWall_paris>
./models/levels/paris/wallW.rws
2
2
</westWall_paris>
<cornerWall_paris>
./models/levels/paris/wallNE.rws
2
2
</cornerWall_paris>
<northBalcony_paris>
./models/levels/paris/balcN.rws
2
2
</northBalcony_paris>
<eastBalcony_paris>
./models/levels/paris/balcE.rws
2
2
</eastBalcony_paris>
<southBalcony_paris>
./models/levels/paris/balcS.rws
2
2
</southBalcony_paris>
<westBalcony_paris>
./models/levels/paris/balcW.rws
2
2
</westBalcony_paris>
<cornerBalcony_paris>
./models/levels/paris/balcNE.rws
2
2
</cornerBalcony_paris>
</plans>
</SWAP_OBJECTS>
</TEMPLATES>
<FONTS>
./images/fonts/bigfont
./images/fonts/msgfont
./images/fonts/pnlfont
./images/fonts/tooltip
</FONTS>
<SOUND>
<SFX>
./sound/button.wav
./sound/build.wav
./sound/message.wav
./sound/till1.wav
./sound/till2.wav
./sound/radio.wav
./sound/cheer.wav
./sound/boo.wav
./sound/yearend.wav
</SFX>
<AMBIENT>
./sound/london.wav
./sound/paris.wav
./sound/berlin.wav
</AMBIENT>
<MUSIC>
./sound/options.wav
./sound/music1.wav
./sound/music2.wav
./sound/music3.wav
</MUSIC>
</SOUND>
<TECHNOLOGIES>
<cleaning>
<level_1>
#ID
1000
#Time (in seconds, speeds up with game speed. 1 month = 150 seconds [ as of 13th sept ] ) 
150
#Cost (for research, monthly cost is calculated in game fro level)
2500
</level_1>
<level_2>
1001
300
5000
<prerequisits>
#ID of technology
1000
</prerequisits>
</level_2>
<level_3>
1002
450
7500
<prerequisits>
1001
</prerequisits>
</level_3>
</cleaning>
<maintenance>
<level_1>
2000
150
6000
</level_1>
<level_2>
2001
300
7000
<prerequisits>
2000
</prerequisits>
</level_2>
<level_3>
2002
300
8000
<prerequisits>
2001
</prerequisits>
</level_3>
</maintenance>
<gardening>
<level_1>
3000
150
2000
</level_1>
<level_2>
3001
300
4000
<prerequisits>
3000
</prerequisits>
</level_2>
<level_3>
3002
450
6000
<prerequisits>
3001
</prerequisits>
</level_3>
</gardening>
<security>
<level_1>
4000
400
5000
</level_1>
<level_2>
4001
300
7000
<prerequisits>
4000
</prerequisits>
</level_2>
<level_3>
4002
150
9000
<prerequisits>
4001
</prerequisits>
</level_3>
</security>
<design>
<level_1>
5000
150
5000
</level_1>
<level_2>
5001
300
7000
<prerequisits>
5000
</prerequisits>
</level_2>
<level_3>
5002
600
9000
<prerequisits>
5001
</prerequisits>
</level_3>
</design>
<marketing>
<level_1>
6000
300
7000
</level_1>
<level_2>
6001
600
8000
<prerequisits>
6000
</prerequisits>
</level_2>
<level_3>
6002
600
9000
<prerequisits>
6001
</prerequisits>
</level_3>
</marketing>
</TECHNOLOGIES>
</FUSIONDATA>