Take Kaesong Help

You can fly this however you like, but it's a good idea to take out all the airfield defences (the southermost SAM and the 2 AAA's) as early as you can to give you a free hand attacking Kaesong. The air cover will keep the Flankers occupied, but it's also a good idea to send off an AMRAAM at each of the 3 lead Flankers early, so they are easier for the others to get, and don't pester you while you go in on your attack run. While they are all distracted, you can hit the control tower and the T-72's, then go for any Flankers or MiG's left.

Replay

This one's a bit funny - the 2 MiG-21's didn't get off the ground, and I'm not sure why. Maybe one of the Hornets tasked with runway attack got there early and stopped them, but I couldn't see any damage to the main runway in the replay. Might have been a bug. If they had got off the ground it wouldn't have been so easy.

Anyway, I flew the mission pretty much as described above. The strafing runs on the MiG's on the runway were a bit rough, and I think the last run took out the MiG because I was too close to it - not because I hit it with the cannon! (I'm sure I did though . . . )

Aircraft

   Friendly

F/A-18C x 6 (FA18-00,01,02,03,04,05)
F-14D x 2 (F14D-00,01)

   Enemy

Su-27 x 6 (SU27-00,01,02,03,04,05)
MiG-21 x 2 (MG21-00,01)


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Cheers,

Deep Runner

Kerrie Reay

<kerrie_reay@bigpond.com>

