coniferous = { 
	texture = "terrain/trees/coniferous.dds"
	tree_density = 1.0	# 80% chance of a tree
}

decidous = { 
	texture = "terrain/trees/decidous.dds"
	tree_density = 1.0	# 60% chance of a tree
}

jungletree = { 
	texture = "terrain/trees/jungletree.dds"
	tree_density = 1.0	# 60% chance of a tree
}
