province_event = {
	
	id = 3071
	
	trigger = {
		native_size = 3
		owner = {
			NOT = { has_country_flag = NF_colony }
			religion_group = christian
		}
		OR = {
			continent = north_america
			continent = south_america
		}
		is_colony = yes
	}
	
	mean_time_to_happen = {
		months	= 1
	}
	
	title = "EVTNAME3071"			# Natives Encountering our Colonies
	desc = "EVTDESC3071"

	option = {
		name = "EVTOPTA3071"		# Kill the Savages
		ai_chance = { factor = 40 }
		owner = {
			set_country_flag = NF_colony
			set_country_flag = NF_ruthless
		}
		citysize = 200
		native_size = -3
	}
	option = {
		name = "EVTOPTB3071"		# Trade with them.
		ai_chance = { factor = 20 }
		owner = {
			treasury = -50
			set_country_flag = NF_colony
			set_country_flag = NF_trader
		}
		base_tax = 1
	}	
	option = {
		name = "EVTOPTC3071"		# Understand their ways
		ai_chance = { factor = 20 }
		owner = {
			prestige = -0.02
			set_country_flag = NF_colony
			set_country_flag = NF_peacenik		
		}
	}	
}


# Raids
province_event = {
	
	id = 3072
	
	trigger = {
		owner = { has_country_flag = NF_ruthless }
		is_colony = yes
		native_hostileness = 5
		NOT = { units_in_province = 1 }
		citysize = 200
	}
	
	mean_time_to_happen = {
		months	= 300

		modifier = {
			factor = 0.95
			native_hostileness = 7
		}
		modifier = {
			factor = 0.85
			native_hostileness = 9
		}
		modifier = {
			factor = 0.95
			native_ferocity = 3
		}
		modifier = {
			factor = 0.95
			native_ferocity = 4
		}
		modifier = {
			factor = 0.95
			native_ferocity = 5
		}
		modifier = {
			factor = 1.15
			NOT = { native_ferocity = 3 }
		}
		modifier = {
			factor = 1.15
			NOT = { native_ferocity = 2 }
		}
	}

	title = "EVTNAME3072"
	desc = "EVTDESC3072"

	option = {
		name = "EVTOPTA3072"			# Defend the settlement
		ai_chance = { factor = 60 }
		native_hostileness = 3
		native_ferocity = 2
		citysize = -50
		native_size = -3
		owner ={
			random_owned = {
				limit = { is_colony = yes }
				native_hostileness = 2
				native_ferocity = 1
			}
		}
	}
	option = {
		name = "EVTOPTB3072"			# Abandon the settlement
		ai_chance = { factor = 40 }
		citysize = -150
		native_hostileness = 1
		native_ferocity = 1	
		owner = {
			random_owned = {
				limit = { is_colony = yes }
				native_hostileness = 1
			}
		}
	}
}


# The Introduction of new diseases and exploitation.
province_event = {

	id = 3073
	
	trigger = {
		owner = { has_country_flag = NF_ruthless }
		is_colony = yes
		NOT = { citysize = 200 }
		native_size = 5
	}

	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.8 
			NOT = { citysize = 150 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS
			}
		}
	}

	title = "EVTNAME3073"
	desc = "EVTDESC3073"

	option = {
		name = "EVTOPTA3073"			# Ignore their suffering
		ai_chance = { factor = 75 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
				}
				native_size = -2
			}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
			}
		}
	}
	option = {
		name = "EVTOPTB3073"			# Attempt to assuage their pain
		ai_chance = { factor = 25 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
			}
		}
	}
}


# Increase control
province_event = {

	id = 3074
	
	trigger = {
		is_colony = yes
		owner = {
			has_country_flag = NF_ruthless
			mil = 5	
		}
		any_neighbor_province = {
			owned_by = THIS 
		}
	}

	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.8
			owner = { mil = 6 }
		}
		modifier = {
			factor = 0.8
			owner = { colonial_governor = 4 }
		}
		modifier = {
			factor = 0.8
			owner = { colonial_governor = 5 }
		}
		modifier = {
			factor = 8.0
			owner = { num_of_cities = 30 }
		}
		modifier = {
			factor = 1.2
			owner = { NOT = { colonial_governor = 4 } }
		}
		modifier = {
			factor = 1.2
			owner = { NOT = { colonial_governor = 3 } }
		}
	}
	
	title = "EVTNAME3074"
	desc = "EVTDESC3074"

	option = {
		name = "EVTOPTA3074"			# Expand colonial borders
		ai_chance = { factor = 75 }
		citysize = 200
		owner = {
			treasury = -30
			colonists = 1
			add_country_modifier = {
				name = "expand_colonial_territory"
				duration = 80
			}
		}		
	}
	option = {
		name = "EVTOPTB3074"			# It's too expensive
		ai_chance = { factor = 25 }
		citysize = 50
		owner = {
			add_country_modifier = {
				name = "restrict_colonial_expansion"
				duration = 80
			}
		}
	}
}


# Lucrative trade
province_event = {
	
	id = 3075
	
	trigger = {
		owner = {
			has_country_flag = NF_trader
			trade_efficiency = 0.5
		}
		any_neighbor_province = {
			is_colony = yes
			owned_by = THIS
		}
	}
	
	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.9
			owner = { idea = national_trade_policy }
		}
		modifier = {
			factor = 0.9
			owner = { idea = merchant_adventures }
		}
		modifier = {
			factor = 1.1
			owner = { NOT = { idea = national_trade_policy } }
		}
		modifier = {
			factor = 1.1
			owner = { NOT = { idea = merchant_adventures } }
		}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.6 }
		}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.7 }
		}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.8 }
		}
		modifier = {
			factor = 0.9
			owner = { stability = 2 }
		}
		modifier = {
			factor = 1.1
			owner = { NOT = { stability = -1 } }
		}
		modifier = {
			factor = 0.9
			owner = { advisor = trader }
		}
		modifier = {
			factor = 1.05
			owner = { NOT = { advisor = trader } }
		}
		modifier = {
			factor = 0.9
			owner = { trader = 5 }
		}		
		modifier = {
			factor = 0.9
			owner = { trader = 6 }
		}
	}

	title = "EVTNAME3075"
	desc = "EVTDESC3075"

	option = {
		name = "EVTOPTA3075"		# Put into the treasury
		ai_chance = { factor = 20 }
		owner = { treasury = 50 }
	}
	option = {
		name = "EVTOPTB3075"		# Invest in merchants
		ai_chance = { factor = 50 }
		owner = {
			merchants = 1
			treasury = 10
		}
	}
	option = {
		name = "EVTOPTC3075"		# Invest in trade technology
		ai_chance = { factor = 30 }
		owner = {
			add_country_modifier = {
				name = "trade_investment"
				duration = 300
			}
		}
	}
}



# Disease
province_event = {

	id = 3076
	
	trigger = {
		owner = { has_country_flag = NF_trader }
		NOT = { citysize = 200 }
		is_colony = yes
		native_size = 5
	}

	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.8
			NOT = { citysize = 150 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS 
			}
		}
	}

	title = "EVTNAME3076"
	desc = "EVTDESC3076"

	option = {
		name = "EVTOPTA3076"			# Ignore their suffering
		ai_chance = { factor = 50 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
				}
				native_size = -2
			}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
			}
		}
	}
	option = {
		name = "EVTOPTB3076"			# Alleviate
		ai_chance = { factor = 50 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
			}
		}
	}
}


# Attempt to convert the natives. (Protestantism)
province_event = {
	
	id = 3077
	
	trigger = {
		owner = {
			has_country_flag = NF_peacenik
			religion = protestant
		}
		NOT = { religion = protestant }
		is_colony = yes
		NOT = { native_hostileness = 4 }
	}
	
	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.9
			NOT = { native_hostileness = 3 }
		}
		modifier = {
			factor = 0.8
			NOT = { native_hostileness = 2 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 4 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 5 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 6 }
		}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 4 } }
		}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 3 } }
		}
	}

	title = "EVTNAME3077"
	desc = "EVTDESC3077"
	
	option = {
		name = "EVTOPTA3077"			# Try to convet of all them
		ai_chance = { factor = 70 }
		native_hostileness = 2
		native_ferocity = 2
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					NOT = { religion = protestant }
				}
				religion = protestant
			}
		}	
	}
	option = {
		name = "EVTOPTB3077"			# Let them be
		ai_chance = { factor = 30 }
		native_hostileness = -2
		native_ferocity = -2
	}
}


# Attempt to convert the natives. (Catholicism)
province_event = {
	
	id = 3078
	
	trigger = {
		owner = {
			has_country_flag = NF_peacenik
			religion = catholic
		}
		is_colony = yes
		NOT = { religion = catholic }
		NOT = { native_hostileness = 4 }
	}
	
	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.9
			NOT = { native_hostileness = 3 }
		}
		modifier = {
			factor = 0.8
			NOT = { native_hostileness = 2 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 4 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 5 }
		}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 6 }
		}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 4 } }
		}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 3 } }
		}
	}
	
	title = "EVTNAME3077"
	desc = "EVTDESC3077"
	
	option = {
		name = "EVTOPTA3077"
		ai_chance = { factor = 70 }		# Convert
		native_hostileness = 3
		native_ferocity = 2
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					NOT = { religion = catholic }
				}
				religion = catholic
			}
		}	
	}
	option = {
		name = "EVTOPTB3077"			# Let them be.
		ai_chance = { factor = 30 }
		native_hostileness = -2
		native_ferocity = -2
	}
}


# Spread of diseases as new colonies are established.
province_event = {

	id = 3079
	
	trigger = {
		owner = { has_country_flag = NF_peacenik }
		NOT = { citysize = 200 }
		is_colony = yes
		native_size = 5
	}

	mean_time_to_happen = {
		months	= 240

		modifier = {
			factor = 0.8
			NOT = { citysize = 150 }
		}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS 
			}
		}
	}
	
	title = "EVTNAME3076"
	desc = "EVTDESC3076"

	option = {
		name = "EVTOPTA3076"			# Ignore their suffering
		ai_chance = { factor = 30 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
				}
				native_size = -2
			}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
			}
		}
	}
	option = {
		name = "EVTOPTB3076"			# Alleviate
		ai_chance = { factor = 70 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
			}
		}
	}
}
