# Aspiration for liberty
country_event = {

	id = 1061
	
	trigger = {
		NOT = { has_country_flag = liberalism }
		serfdom_freesubjects = -3
		innovative_narrowminded = 3
		aristocracy_plutocracy = -2
		year = 1700
	}

	mean_time_to_happen = {
	
		months = 180

		modifier = {
			factor = 0.7
			OR = {
				government = absolute_monarchy
				government = enlightened_despotism
				government = bureaucratic_despotism
				government = republican_dictatorship
			}
		}
		modifier = {
			factor = 0.8
			is_bankrupt = yes
		}
		modifier = {
			factor = 0.9
			idea = bureaucracy
		}
		modifier = {
			factor = 0.9
			war = yes
		}		
		modifier = {
			factor = 0.9
			NOT = { serfdom_freesubjects = -4 }
		}			
		modifier = {
			factor = 0.9
			innovative_narrowminded = 4
		}
		modifier = {
			factor = 0.9
			innovative_narrowminded = 5
		}		
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
	}

	title = "EVTNAME1061"
	desc = "EVTDESC1061"

	option = {
		name = "EVTOPTA1061"
		set_country_flag = liberalism
		stability = -3
		treasury = -60
	}
}


# Governmental incompetence
country_event = {

	id = 1062
	
	trigger = {
		has_country_flag = liberalism
		badboy = 0.2
		NOT = { ADM = 5 }
	}

	mean_time_to_happen = {
	
		months = 12

		modifier = {
			factor = 0.9
			revolt_percentage = 0.05
		}		
		modifier = {
			factor = 0.9
			revolt_percentage = 0.15
		}
		modifier = {
			factor = 0.9
			revolt_percentage = 0.25
		}
		modifier = {
			factor = 0.9
			NOT = { ADM = 4 }
		}
		modifier = {
			factor = 0.9
			NOT = { ADM = 2 }
		}
		modifier = {
			factor = 0.9
			badboy = 0.4
		}
		modifier = {
			factor = 0.7
			OR = {
				government = absolute_monarchy
				government = enlightened_despotism
				government = bureaucratic_despotism
				government = republican_dictatorship
			}
		}
		modifier = {
			factor = 1.1
			statesman = 5
		}
		modifier = {
			factor = 1.1
			statesman = 6
		}
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
	}

	title = "EVTNAME1062"
	desc = "EVTDESC1062"

	option = {
		name = "EVTOPTA1062"			# There is nothing to be concerned about.
		ai_chance = { factor = 40 }
		badboy = 2
		random_owned = {
			base_tax = -1
			create_revolt = 2
		}
	}
	option = {
		name = "EVTOPTB1062"			# Prevent them from advancing further.
		ai_chance = { factor = 60 }
		treasury = -150
		add_country_modifier = {
			name = "disorder"
			duration = 100
		}	
	}
}


# Battles on foreign ground
country_event = {

	id = 1063
	
	trigger = {
		has_country_flag = liberalism
		war = yes
		NOT = { treasury = 50 }
		wartax = yes
		num_of_allies = 1
	}

	mean_time_to_happen = {
	
		months = 24

		modifier = {
			factor = 0.9
			NOT = { production_efficiency = 0.6 }
		}
		modifier = {
			factor = 0.9
			NOT = { production_efficiency = 0.5 }
		}
		modifier = {
			factor = 0.8
			war_exhaustion = 5
		}
		modifier = {
			factor = 0.8	
			war_exhaustion = 8
		}
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.2
			advisor = treasurer
		}
	}

	title = "EVTNAME1063"
	desc = "EVTDESC1063"

	option = {
		name = "EVTOPTA1063"			# The treasury isn't even close to empty.
		ai_chance = { factor = 65 }
		treasury = -50
		ally = { relation = { who = THIS value = 50 } }
		add_country_modifier = {
			name = "decreased_morale"
			duration = 100
		}
	}
	option = {
		name = "EVTOPTB1063"			# Cut down on war expenditures.	
		ai_chance = { factor = 35 }
		diplomats = -1
		spies = -1
		ally = {
			treasury = -50
			relation = { who = THIS value = -80 }
		}
		add_country_modifier = {
			name = "disarmament"
			duration = 100
		}
	}
}


# Order is restored
country_event = {

	id = 1064
	
	trigger = {
		has_country_flag = liberalism
		NOT = { num_of_revolts = 1 }
		stability = 1
	}

	mean_time_to_happen = {
	
		months = 48

		modifier = {
			factor = 0.9
			advisor = statesman
		}
		modifier = {
			factor = 0.9
			ADM = 7
		}
		modifier = {
			factor = 0.9
			ADM = 8
		}
		modifier = {
			factor = 0.9
			ADM = 9
		}
		modifier = {
			factor = 0.9
			MIL = 9
		}
		modifier = {
			factor = 0.9
			MIL = 8
		}
		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
	}

	title = "EVTNAME1064"
	desc = "EVTDESC1064"

	option = {
		name = "EVTOPTA1064"
		innovative_narrowminded = -2
		stability = 2
		random_owned = {
			base_tax = 1
		}
		clr_country_flag = liberalism
	}
}