# Military reform
country_event = {

	id = 4011
	
	trigger = {
		NOT = { has_country_flag = military_reform }
		NOT = { innovative_narrowminded = -2 }
		MIL = 8
	}
	
	mean_time_to_happen = {
		months = 240
		
		modifier = {
			factor = 0.85
			NOT = { innovative_narrowminded = -3 }
		}				
		modifier = {
			factor = 0.85
			NOT = { innovative_narrowminded = -4 }
		}
		modifier = {
			factor = 0.8
			MIL = 9
		}
		modifier = {
			factor = 0.9
			advisor = army_reformer
		}
		modifier = {
			factor = 1.1
			NOT = { advisor = army_reformer }
		}
		modifier = {
			factor = 0.9
			advisor = naval_reformer
		}
		modifier = {
			factor = 1.1
			NOT = { advisor = naval_reformer }
		}
		modifier = {
			factor = 0.95
			army_reformer = 5
		}
		modifier = {
			factor = 0.85
			army_reformer = 6
		}
		modifier = {
			factor = 0.95
			naval_reformer = 5
		}
		modifier = {
			factor = 0.85
			naval_reformer = 6
		}
		modifier = {
			factor = 0.9
			year = 1650
		}
		modifier = {
			factor = 0.8
			year = 1700
		}
		modifier = {
			factor = 1.1
			NOT = { year = 1600 }
		}
		modifier = {
			factor = 1.2
			NOT = { year = 1500 }
		}
	}
	
	title = "EVTNAME4011"
	desc = "EVTDESC4011"
	
	option = {
		name = "EVTOPTA4011"			# Only reform the army
		ai_chance = { factor = 30 }
		innovative_narrowminded = -1
		quality_quantity = -1
		land_tech = 1000 
		add_country_modifier = {
				name = "army_reform"
				duration = 200
		}
	}
	option = {
		name = "EVTOPTB4011"			# Only reform the navy
		ai_chance = { factor = 30 }
		innovative_narrowminded = -1
		quality_quantity = -1
		naval_tech = 1000
		add_country_modifier = {
				name = "naval_reform"
				duration = 200
		}
	}
	option = {
		name = "EVTOPTC4011"			# Reform the army and navy.
		ai_chance = { factor = 40 }
		innovative_narrowminded = -1
		quality_quantity = -1
		naval_tech = 400
		land_tech = 400
		add_country_modifier = {
			name = "military_reform"
			duration = 200
		}
	}

}