##################################################################################################
# scriptable and usable for event-system below.
##################################################################################################

religious_intolerance = {
	global_revolt_risk = 2
	missionary_cost = -0.15
	missionary_placement_chance = 0.15
	icon = 10
}

religious_tolerance = {
	missionary_cost = 0.15
	stability_cost_modifier = -0.1
	icon = 10
}

decreased_morale = {
	land_morale = -0.05
	naval_morale = -0.05
	regiment_recruit_speed = -0.3
	ship_recruit_speed = -0.3
	icon = 8
}

domestic_improvements = {
	stability_cost_modifier = -0.05
	global_revolt_risk = 2
	icon = 1
}

enforce_serfdom = {
	global_revolt_risk = 2
	global_manpower_modifier = 0.05
	icon = 2
}

restrict_serfdom = {
	global_revolt_risk = -5
	global_manpower_modifier = -0.05
	icon = 2
}

disarmament = {
	land_morale = 0.1
	global_tax_modifier = -0.15
	global_manpower_modifier = -0.25
	icon = 8
}

support_monarch = {
	global_revolt_risk = 2
	spy_efficiency = -0.08
	icon = 4
}

oppose_monarch = {
	global_tax_modifier = -0.1
	stability_cost = 30
	icon = 4
}

alleviate_population = {
	global_tax_modifier = -0.12
	icon = 2	
}

starvation = {
	global_revolt_risk = 2
	global_tax_modifier = -0.08
	icon = 2
}

suppress_free_thinkers = {
	stability_cost = 20
	global_revolt_risk = 1
	icon = 4
}

bureaucratic_expansion = {
	stability_cost = 25
	global_revolt_risk = 1
	icon = 12
}

bureaucratic_reduction = {
	global_tax_modifier = -0.15
	icon = 12
}

fight_inflation = {
	interest = 0.10
	trade_tech_investment = 20
	icon = 6
}

mint_money = {
	infantry_cost = 0.1
	build_cost = 0.1
	icon = 6
}

financial_disaster = {
	interest = 0.05
	global_revolt_risk = 2
	icon = 6
}

support_troops = {
	global_manpower_modifier = 0.05
	icon = 7
}

obsolete_forces = {
	global_revolt_risk = 2
	infantry_cost = 0.1
	cavalry_cost = 0.1
	icon = 8
}

isolate_rebels = {
	global_revolt_risk = 2
	stability_cost = 5
	icon = 2
}

peasant_negotiation = {
	global_revolt_risk = 2
	stability_cost = 5
	global_tax_modifier = 0.05
	icon = 2
}

rebel_negotiation = {
	global_tax_modifier = -0.05
	stability_cost = 8
	icon = 2
}

suppress_minority = {
	local_manpower_modifier = -0.1
	local_revolt_risk = 10
	icon = 2
}

army_reform = {
	land_morale = 0.5
	global_manpower_modifier = 0.05
	infantry_cost = 0.1
	cavalry_cost = 0.1
	land_tech_investment = 10
	icon = 7
}
naval_reform = {
	naval_morale = 0.5
	global_manpower_modifier = 0.05
	bigship_cost = 0.1
	lightship_cost = 0.1
	naval_tech_investment = 10
	icon = 7
}

military_reform = {
	naval_morale = 0.2
	land_morale = 0.2
	infantry_cost = 0.1
	cavalry_cost = 0.1
	bigship_cost = 0.1
	lightship_cost = 0.1
	icon = 7
}

western_influences = {
	merchant_placement_chance = 0.04
	merchant_compete_chance = 0.04
	merchant_cost = 0.2
	infantry_cost = 0.1
	cavalry_cost = 0.1
	bigship_cost = 0.1
	lightship_cost = 0.1
	icon = 2
}

resist_western_influences = {
	merchant_placement_chance = -0.1
	merchant_compete_chance = -0.1
	merchant_cost = -0.2
	infantry_cost = -0.1
	cavalry_cost = -0.1	
	bigship_cost = -0.1
	lightship_cost = -0.1
	icon = 1
}

diplomatic_negotiation = {
	global_tax_modifier = -0.1
	overseas_income = -0.06
	icon = 6
}

trade_investment = {
	trade_tech_investment = 30
	icon = 5
}

disregard_natives = {
	colonist_placement_chance = -0.02
	overseas_income = -0.05
	icon = 2
}

aid_natives = {
	colonist_placement_chance = 0.02
	overseas_income = 0.05
	icon = 1
}

expand_colonial_territory = {
	colonist_cost = -0.1
	colonist_placement_chance = 0.02
	icon = 2
}

restrict_colonial_expansion = {
	overseas_income = -0.05
	icon = 1
}

export_restrictions = {
	overseas_income = -0.08
	merchant_placement_chance = -0.2
	merchant_compete_chance = -0.2
	icon = 6
}

military_reinforcement = {
	local_manpower_modifier = 0.3
	local_colonist_cost = 0.1
	icon = 7
}

convert_heretics = {
	local_revolt_risk = 10
	missionary_cost = -0.1
	missionary_placement_chance = 0.2
	icon = 10
}

military_funding = {
	global_manpower_modifier = 0.15
	icon = 7
}

disorder = {
	global_revolt_risk = 2
	global_tax_modifier = -0.05
	icon = 2
}

cut_military_investments = {
	land_tech_investment = -15
	naval_tech_investment = -10
	icon = 6
}

cut_production_investments = {
	production_tech_investment = -25
	icon = 6
}

cut_government_investments = {
	government_tech_investment = -20
	icon = 6
}

debt_funding_plan = {
	interest = -0.10
	icon = 5
}

tax_reform = {
	global_tax_modifier = 0.1
	icon = 5
}

naval_improvements = {
	naval_tech_investment = 20
	naval_tech_cost_modifier = -0.02
	bigship_cost = 0.05
	lightship_cost = 0.05
	icon = 7
}

naval_disarmament = {
	land_tech_investment = 8
	naval_tech_investment = -10
	naval_tech_cost_modifier = 0.02
	icon = 8
}

tax_reduction = {
	local_tax_modifier = -0.1
	icon = 6
}

reduced_taxes = {
	global_tax_modifier = -0.05
	icon = 6
}

obscurantism = {
	global_revolt_risk = 2
	icon = 2
}

exceptional_year = {
	global_tax_modifier = 0.25
	icon = 5
}

monetary_benefits = {
	overseas_income = 0.05
	icon = 5
}

plague = {
	population_growth = -0.2
	icon = 2
}

trade_disaster = {
	global_trade_income_modifier = -0.5
	icon = 6
}

medical_evolution = {
	population_growth = 0.1
	icon = 1
}

trade_income_increase = {
	global_trade_income_modifier = 0.5
	icon = 5
}

trade_income_loss = {
	global_trade_income_modifier = -0.05
	icon = 6
}

tax_income_loss = {
	global_tax_modifier = -0.1
	icon = 6
}

tax_income_boost = {
	global_tax_modifier = 0.1
	icon = 5
}

scientific_evolution = {
	production_tech_investment = 15
	icon = 5
}

land_investment = {
	land_tech_investment = 15
	icon = 5
}

naval_investment = {
	naval_tech_investment = 15
	icon = 5
}

trading_investment = {
	trade_tech_investment = 15
	icon = 5
}

government_investment = {
	government_tech_investment = 15
	icon = 5
}

reduced_stability_cost = {
	stability_cost_modifier = -0.2
	icon = 5
}

reform_tensions = {
	global_revolt_risk = 2
	icon = 2
}

colonial_tensions = {
	local_revolt_risk = 15
	icon = 2
}

hanseatic_league = {
	stability_cost_modifier = 0.03
	merchant_compete_chance = 0.1
	global_trade_income_modifier = 0.2
	icon = 5
}

hanseatic_league_declines = {
	global_trade_income_modifier = -0.4
	merchant_compete_chance = -0.1
	icon = 6
}

hanseatic_kontor = {
	local_tax_modifier = 0.1
	local_revolt_risk = -1
	icon = 5
}

morale_boost = {
	land_morale = 0.1
	icon = 7
}

deserters = {
	land_morale = -0.1
	icon = 8
}

battle_preparations = {
	land_morale = 0.05
	regiment_recruit_speed = -0.2
	icon = 7
}

theology = {
	missionary_placement_chance = 0.15
	icon = 9
}

colonial = {
	colonist_placement_chance = 0.15
	icon = 1
}

spy = {
	spy_efficiency = 0.15
	global_spy_defence = 0.15
	icon = 1
}

faster_ships = {
	ship_recruit_speed = -0.3
	icon = 1
}

slower_ships = {
	ship_recruit_speed = 0.3
	icon = 2
}

naval_developments = {
	naval_tech_cost_modifier = -0.025
	icon = 5
}


naval_hubris = {
	naval_tech_cost_modifier = 0.025
	icon = 6
}

blockade_tactics = {
	blockade_efficiency = 0.05
	icon = 5
}

slipping_standards = {
	blockade_efficiency = -0.25
	icon = 6
}

naval_technical_developments = {
	naval_tech_cost_modifier = -0.025
	icon = 5
}


concerned_shipwrights = {
	naval_tech_cost_modifier = 0.025
	icon = 6
}

recruits_flock = {
	regiment_recruit_speed  = -0.3
	icon = 1
}

resist_conscription = {
	regiment_recruit_speed  = 0.3
	icon = 2
}

grander_army ={
	infantry_cost = -0.1
	cavalry_cost = -0.1
}

less_grand_army ={
	infantry_cost = 0.1
	cavalry_cost = 0.1
}

military_improvements = {
	land_tech_cost_modifier = -0.025
	icon = 5
}

military_complacency = {
	land_tech_cost_modifier = 0.025
	icon = 6
}

adventuring_merchants = {
	trade_tech_cost_modifier = -0.025
	icon = 5
}

poor_merchants = {
	trade_tech_cost_modifier = 0.025
	icon = 6
}

out_of_date_commerce = {
	merchant_compete_chance = -0.05
	icon = 6
}

excellent_administration ={
	overseas_income = 0.1
	icon = 5
}

corrupt_viceroys ={
	overseas_income = -0.1
	icon = 6
}

production_improvements ={
	production_efficiency = 0.05
	icon = 5
}

production_stifled ={
	production_efficiency = -0.05
	icon = 6
}

successful_bureaucracy  ={
	global_tax_modifier = 0.025
	icon = 5
}

corrupt_bureaucracy ={
	global_tax_modifier = -0.025
	icon = 6
}


trade_policy_working = {
	trade_efficiency = 0.05
	icon = 5
}

trade_policy_failing = {
	trade_efficiency = -0.05
	icon = 6
}

enhanced_spies ={
	spy_efficiency = 0.1
	icon = 5
}

spy_defections  ={
	spy_efficiency = -0.1
	icon = 6
}

cabinet_dynamism  ={
	global_tax_modifier = 0.025
	icon = 5
}

government_corruption   ={
	global_tax_modifier = -0.025
	icon = 6
}

minority_prospers ={
	local_tax_modifier = 0.1
	icon = 5
}

missionary_zeal = {
	missionary_placement_chance = 0.10
	icon = 5
}

land_boost = {
	land_tech_cost_modifier = -0.025
	icon = 5
}

naval_boost = {
	naval_tech_cost_modifier = -0.025
	icon = 5
}

production_boost = {
	production_tech_cost_modifier = -0.025
	icon = 5
}

government_boost = {
	government_tech_cost_modifier = -0.025
	icon = 5
}

trade_boost = {
	trade_tech_cost_modifier = -0.025
	icon = 5
}

revolution_suffers = {
	land_tech_cost_modifier = 0.025
	naval_tech_cost_modifier = 0.025
	production_tech_cost_modifier = 0.025
	government_tech_cost_modifier = 0.025
	trade_tech_cost_modifier = 0.025
	icon = 6
}

serf_exploitation = {
	production_efficiency = 0.05
	icon = 5
}

happy_people = {
	stability_cost_modifier = -0.05
	icon = 5
}

land_focus = {
	naval_tech_cost_modifier = -0.05
	icon = 6
}

naval_focus = {
	land_tech_cost_modifier = -0.05
	icon = 6
}
lack_of_protection = {
	trade_efficiency = -0.05
	icon = 6
}	

innovation_wave = {
	land_tech_cost_modifier = -0.01
	naval_tech_cost_modifier = -0.01
	production_tech_cost_modifier = -0.01
	government_tech_cost_modifier = -0.01
	trade_tech_cost_modifier = -0.01
	icon = 5
}

centralised_state = {
	global_tax_modifier = 0.025
	icon = 6
}

happy_provinces = {
	global_tax_modifier = 0.025
	icon = 6
}

unhappy_merchants = {
	trade_efficiency = -0.10
	icon = 6
}

excellent_vintage = {
	stability_investment = 5
	icon= 5
}

poor_uniforms = {
	land_morale = -0.05
	icon = 6
}

salt_crisis = {
	production_efficiency = -0.01
	icon = 6
}

good_supplies = {
	bigship_cost = -0.05
	lightship_cost = -0.05
	icon = 5
}

poor_copper = {
	artillery_cost = 0.05
	icon = 6
}

poor_iron = {
	infantry_cost = 0.05
	cavalry_cost = 0.05
	icon = 6
}

epidemic = {
	production_efficiency = -0.05
	icon = 6
}

storms = {
	production_efficiency = -0.05
	icon = 6
}

harvest_fails = {
	production_efficiency = -0.05
	icon = 6
}
