-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.3 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

**********************************
******* Gameplay Balancing *******
**********************************
* Military Changes
    - Attrition is now a gradual percentage when above supply limit.
    - Strongest regiments will now always be in the center of battlelines.
    - Tweaked recruit speed to be slower in non accepted culture provinces, and overseas.
    - Decays for tradtion is now working as originally intended, and should actually give normal levels of tradition.
    - Regimental camps now give 25% manpower bonus instead of increased supply limit.
    - Forts now increase supply limit.
    - Units created from reorganisation in neutral territory can now move out of it properly.
    - Navies can no longer be given movement orders when they are unloading.
    - You can no longer retreat into terra incognita.
    - Leaders at units disbanded at sea should now die as well.
* Colonial Changes   
    - There is no longer nationalism in colonies.
    - Colonies can no longer be assigned centers of trade, only cities can get those.
    - It is no longer possible to incite natives in a colony without natives.
    - Distance for colonists now works properly for all ports.
    - It is no longer possible to attack natives in territories owned by someone else.
    - It is no longer possible to attack natives while your army is moving.
    - Colonies can now also defect if rebel controlled.
    - You will now lose badboy for someone stealing your colonies.
* Economical Changes    
    - Free minting is now a thing of the past.
    - The non culture CoT is now a non-core CoT penalty.
    - Tweaked province to trade center allocation to check size of city holding CoT instead of value of trade goods in the CoT's own province
    - Merchants that compete now takes the empty slot directly.
    - Mercantilism now increases placement chance while freetrade increases compete chance for mechants
    - Merchants despised now reduces trade income by 25% instead of compete chance.
    - Splitted the trade_income_modifier into a global and a local version.
    - It is now quite alot cheaper to send missionaries to pagans compared to other religions.
    - Confucianism is now a little bit worse when it comes to tax.
    - Tweaked the years ahead penalty to not be logaritmic.
* Spy Changes    
    - Prestige penalty is now applied correctly if a spy mission is discovered.
    - Cardinals now give you slightly more efficient spies.
    - Prestige now effects efficiency of your spies.
    - Centralization and Narrowmindedness improves defence versus spies.
    - You now need government tech 23 for counterfeit currency, and government tech 6 is required for sow discontent.
    - Fabricating a claim now reduces your prestige by 10% always.
* Diplomacy Changes    
    - Reworked warscore to have some sort of relevance to the actual war.  Now it depends on percentage occupied.
    - You can now only get a maximum of +25 or -25 from battles for a peacescore.
    - Cost for vassalization now depends on the value of the provinces of that country.
    - The cost for forcing the release of a country is now same basis as a vassals.
    - Stabhitting is now actually only when a peaceoffer is 40% less than peacescore.
    - Union leaders now automatically take control in wars.
    - Diplomats send to a country will now tell the target country about where its capital is.
    - You now get a permanent casus belli on anyone above the badboy limit.
    - You can no longer make deals with a country you've annexed
* Other Changes    
    - New countries created as vassals or revolters must now always contain their old capital.
    - Pirates now need a certain minimum colony level to appear nearby.
    - Culture loss threshold is now 5% instead of 20%.
    - Losing a core due to not pursuing it is now a serious prestige penalty.
    - Annexed countries now  lose all cores on overseas territory and provinces with a different culture group.
    - Force conversion should now stick until the current monarch dies.
    - Reformed can now convert back to catholic.
    - Newly released countries will not change religion
    - Impact of distance on Missionaries have been dropped severly.
    - Religion is now restored when a province is destroyed by natives.
    - Tweaked probability to inherit through unions to be bigger.

***************************
******* Multiplayer *******
***************************
* AI in MP
    - If a player drops or does not load before game starts, it will now be replaced by an AI for MP.
    - Whenever a player drops in multiplayer there is now an option to replace them by an AI.
* Multiplayer Interface
    - Chatconfiguration should now stay when you close the window
    - The amount of players in an MP game is now shown in the lobby.
    - Chattext in lobby now wraps properly.
    - Chattext in metaserver now wraps properly.
    - Chatshields are now strike through when disabled instead of greyed out.
    - Changed 'Cancel' in ingamelobby to 'Abandon Game'
    - Province tooltip in frontend now shows who selected the country
    - Added message to all button in the ingame chat.
* Misc fixes
    - There is no longer a badboy increase for declaring war on another human player when you have a casus belli in an MP game.
    - Game now remembers last host, even if connect fails
    - Game should now be able to transfer larger savegames

*****************************************
******* Interface Enhancements **********
*****************************************
* Alerts
    - The deficity modifier will now only show if it estimates that you will go below 0 before the end of the year.
* Tooltips
    - Modifiers for missionary chance is now shown as a tooltip.
    - Supply Limit is now shown in attrition tooltip.
    - The estimated arrival should now be a bit more correct.
    - Fixed tooltip for province religion
    - Fixed tooltip position for a number of textobjects
    - Condensed tooltip for battle results.
    - Fixed the tooltip for when there is negative progress for a tech.
    - Fixed the tooltip when not able to convert ruler due to being lesser part of a union.
    - Mercanaries no longer included in manpower need tooltip
    - Added linebreak in stabilitytooltip
    - Fixed tooltip for when a core is lost
    - Fixed tooltip area of taxes
    - There is now a tooltip for when you are ahead in technology.
    - Added linebreak to religionview tooltip
* Displays
    - Fixed countryview overlaping outliner
    - Siege result is now always capped at 100% in display.
    - Reorg screen now in front of siegeview
    - You can now see ship strengths in a naval combat.
    - Fixed an inconsistency in the a/d/m display order between own and other monarchs.
    - Fixed a few problems with the display of province modifiers.
    - Made update on sliders a bit smoother
    - Multiple loans should now be visible in the ledger
    - Backend text should now be 'title-neutral' (no more 'Stadtholder Charles XII')
* Messages
     - Gotobutton on building popup now takes you to buildingscreen
     - Payment of loan messages should now be correct

*******************************
******* AI Improvements *******
*******************************
* Military AI
    - AI should no longer keep all ships in separate fleets.
    - AI is now a little bit better at getting bigger standing armies when threatened.
    - AI will no longer send privateers next to its own coasts.
    - AI now understands a bit better how to use large fleets.
    - AI should now be focusing on blocking straits as well as blockading.
    - AI will no longer ignore high attrition provinces completely and move in troops there to deal with enemies if needed.
    - Tweaked AI's understanding of his warcapacity.
* Diplomatic AI
    - AI is now a bit more likely to start wars between major power rivals.
    - AI should be a bit more reasonable with surrendering in peace when losing the war.
    - AI will now only warn countries that it knows about.
    - AI is now only embargoing some of his enemies, to not wreck his trade income completely.
    - Pagan AI's will no longer send spies to non-pagan provinces.
    - AI is now more restricted with costs for spy actions.
    - AI won't take ideas for missionaries if they will still end up below 0 with them.
    - AI should now be a bit less suicidal when it comes to declaring wars.

**********************
******* Events *******
**********************
* Religious Events
    - Tweaked spreading and appearance of protestantism slightly.
    - The spread of the Reformation is slightly quicker in a Reformed theocratic nation
    - Religious struggles - changed province scope to country scope
    - Natives - added limit to keep the event from targeting Catholic/Protestant provinces
    - Intolerant society - it's possible to end the war with an increase in funding
* Random Events
    - Agricultural Revolution, Medical revolution - superfluous owner tag
    - Good harvest - won't occur as often for larger countries and you receive less money
    - Fortification efforts - option b gives you money instead of an investment
    - Non-enforcement of ordinances - changed province scope to country scope
    - Poor Government Policies - A bad reputation increases its likelihood while a statesman could prevent it
    - Removed all triggers based on a value below 4 for adm, dip and mil
    - Bad Harvest - is triggered by inflation and a low number of grain resources
    - Fortification efforts - option B gives you money
    - Plague - tweaked mtth for larger nations
    - Noble Feud - increased the amount of badboy required and added prestige as a new factor
    - Medical Revolution - gives you a production investment instead of a slider change
    - Agricultural Revolution - removed the luck factor
    - Revolt - changed the name of the country flag
    - Wave of obscurantism - added check to keep it from happening too often    
* Civil War events
    - The "Total war" and "Civil war" events are a bit harsher    
    - Tolerant society, Civil War, Negotiations break down - changed province scope to country scope
* National events
    - Colonial expansion - tweaked mtth for larger nations
    - Becoming an elector gives you more prestige
    - National Decline only affects Latin countries
    - Creating the Persian Nation or the Mughal Nation set your government type properly.

***********************
*******Databases*******
***********************
* Wars
    - New Wars - War of Castro, First Ottoman-Venetian War, Bohemian-Hungarian War, War of Burgundian Succession, Pazzi War, Ottoman-Neapolitan War, Mad War, Breton War of Independence, Muscovite-Swedish War, Second Ottoman-Venetian War and Ottoman-Polish War
    - Anglo-French War - changed date
    - Russo-Turkish War - added Crimea as attacker
    - Burgundian War - added Lorraine as defender
    - New wars - Orissa War, Talikota War, Mughal Conquest of Gujarat, Mughal Conquest of Bengal, Mughal-Deccan War, Mughal-Persian War, Afghan-Maratha War, First Siamese-Burmese War, Second Siamese-Burmese War, Third Siamese-Burmese War, Fourth Siamese-Burmese War, Fifth Siamese-Burmese War, War of Nine Armies, Burmese-Laotian War, Trinh-Nguyen War, War of the Cambodian Succession, Vietnamese-Cambodian War, Burmese Chinese War & Siamese-Vietname War. 
    - Korean Seven Years War - added more battles and changed the name to the Imjin war
    - Religious Wars - adjusted to Muslim countries
    - Increased Swedish losses in the Battle of Poltava
    - Added Galoop Cavalry and Latin Caracolle as preferred units for the Netherlands
    - New Battles: Battle of Preveza (Third Ottoman-Venetian War), Siege of Vienna (First Ottoman-Habsburg War), Battle of Keresztes (The Long War), Battle of Saint Gotthard (Sixth Ottoman-Habsburg War), Battle of Otluk Beli (First Ottoman-Venetian War), Battle of Zonchio (Second Ottoman-Venetian War) and the Battle of Cosmin Forest (Ottoman-Polish War)
    - War of the League of Cambrai + bookmark - tweaked dates
    - First Ottoman-Venetian War - added Albania and Montenegro as participants
    - Third Ottoman - Habsburg War - added Transylvania as an attacker and tweaked the start date
    - New Wars_ First to Eighth Ottoman-Safavid War, First Ottoman-Habsburg War, Third Ottoman-Habsburg War, Fourth Ottoman-Habsburg War, Sixth Ottoman-Habsburg War, The Long War, Third Ottoman-Venetian War
    - Tweaked the date for the total_war flag for Japan
* Diplomacy
    - Ryukyu becomes a vassal of Japan 1609
    - Vientiane becomes a vassal of Ayutthaya instead of annexed
    - Pattani - date tweak to Pattanese ownership
    - Indian_alliances - Tweaked the end date of the alliance during the Talikota War
    - Genoa is in a personal union with France and then Milan instead of being directly controlled.
    - Changed the date of the Anti-Swedish alliance between Denmark and Prussia
    - Duplicated alliance between Habsburg and Spain
    - The Mughals and Bengals are in a personal union between 1540 and 1553
    - German alliances - Brandenburg and Denmark, Prussia and Brunswick
    - Austrian alliances - Holy League of 1684, Habsburgs and Transylvania, Austria and Great Britain (Treaty of Worms) - Austria and Russia, Austria and Venice
    - Lowland alliances - Netherlands and Denmark, Netherlands and Brandenburg, Burgundy and Savoy
    - Scandinavian alliances- Denmark and Poland
    - Turkish alliances - Ottomans and Transylvania 
    - Italian alliances - Venice and Ak Koyunlu, Milan and Florence, Venice and Naples, The Holy League of 1538 The Papal States and Venice, Holy League of 1511, Holy League of 1571, the League of Cambrai
    - French alliances - France and Prussia, France and Cologne, France and Munster, France and England (Secret Treaty of Dover), France and England, France and Aragon (Treaty of Granada), France and Venice (Treaty of Blois), France and Venice (Treaty of Bles), France and Austria (Treaty of Versailles, the League of Constance
    - Russian alliances - Russia and Sweden, Russia and Prussia, Russia and Sweden and Russia and Poland (the Eternal Peace)
    - Iberian alliances - Spain and the Papal States, Spain and England, Aragon and England (Treaty of Westminster), the League of Venice
    - British alliances - England and Brittany (Treaty of Redon), England and Burgundy, Great Britain and Hesse-Cassel
    - New advisor for Japan, Toyotomi Hideyoshi
* Owner/Controller changes
    - Hamgyenong, Pyeongan, Gangwon, Chungcheong, Gyenongsang and Jeolla - added Korean control
    - Mysore, Calicut, Malabar, Madurai, Tiruchchirapalli, Kongu, Madras, Bangalore & Kondavidu - changed the date when Vijayanagar loses control
    - Ahmadnagar, Maharastra, Kathiawar, Ahmadabad, Baroda & Surat - changed the date for Mughal control
    - Gyeongsang, controlled by Japan in 1597
    - Adjusted the dates for Ottoman/Persian control for Basra, Karbala, Iraq-i-Arab, Mosul, Luristan, Hamadan, Sharizhor, Azerbaijan, Van , Armenia, Qarabagh, Murgan, Imereti, Kartli, Shirva, Dagestan, Albania, Morea, Athens, Sopron, Pecs, Szolnok, Banat, Partium and Transylvania.
    - Bihar and Maital under Mughal control from 1529 and Bengal from 1537
    - Delhi, Agra and Oudh remain under Mughal control between 1534 and 1554
* Monarch/Leader changes
    - Normandy - new monarch, Charles I
    - New leaders: Ming - Li Rusong,  Japan - Todo Takatora and Kato Kiyomasa
    - Removed Richard Neville as a leader, he already exists as an advisor
    - Changed the start date and lowered John Mowbray's stats
    - Lowered John Neville's stats
    - English leaders: Changed the start and end date for Prince Rupert, Added John Talbot as leader
    - Added the Suri dynasty as monarchs over the Mughal Empire from 1540 to 1556
    - Duplicated monarch for Zaporozhie
    - Changed the name of the Hamburg rulers to Der Volksrat
    - Added Islam Shah Suri to the Bengal monarchs
* Capital changes
    - Philadelphia becomes the capital of USA in 1776
    - Made Derbent the capital of Dagestan
    - Changed the capital of Hamadan to Hamedan
    - Changed Saxony's capital
    - Qasvin serves as  the capital of Ajam and Persia from 1548 to 1598
    - Changed the capital of Lausitz from Plsen to Bautzen
* Religion/Culture chagnes
    - Changed culture to Schlesian for Silesia (Ratibor and Breslau)
    - Flores gets Portuguese culture
    - Changed Ryukyu's religion  to animism up until 1624
    - Changed Timor's culture to Portuguese 
* New cores
    - Prussia gets a core on Warmia, Danzig, Ostpreussen & Memel
    - Sardinia gets a core on Sardinia
* Colonization
    - Rabaul can now be colonized.
    - Changed the colonization date for Taiwan

********************************
******* General Bugfixes *******
********************************
* Bancrupcy bugfixes
    - Empty units are now removed properly at a bankruptcy.
    - Units are now capped properly at morale immediately after a bankruptcy.
* Optimizations
    - Optimized the 2d render pipe, mainly sprites and text-rendering.
    - Fixed the lockup in tooltips with large amount of units in 1 stack.
    - Dailyupdate is now faster due to some optimisations.
* Compatibility Issues
    - Now the game checks if there is enough video-memory when using high resolutions and high multisampling. In 2048x1800, 4x multisapling takes 60 additional MB of videomemory.. this has caused out of videomemory for some people.
    - Modding: Trying to extend certain .dds files should now work.
* Interface fixes
    - Fixed a fair amount of typos.
    - Blurred shields/no shields should be fixed now.
    - Fixed a fair amount of typos and broken egnlish.
    - Fixed bug where you could accidentally minimize a fullscreen window
    - Fixed a bug where the same option was for both options in succession wars.
* Savegame bugfixes
    - Fixed a serious bug where units created from events after a reload may have caused crashes.
    - Lucky status is now cleared properly when a player takes over a country in a savegame.
    - Natives are now saved properly even if a combat is ongoing.
* Multiplayer bugfixes
    - Kicked players should now allways be out of the game
    - Fixed a bug where savegame transfer was not reset when rehosting
    - AI will no longer take control over a player country in multiplayer when that country changed name/tag.
* Other
    - Unloading conquistadors to neutral undiscovered, but owned, territory should no longer cause it to be stuck.
    - Fixed a broken shipname that caused a crash.
    - Fixed the broken strait at gulf of aden.
    - Fixed some last-war dates at start times to not be in the future.
    
    
    






------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.2.1 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

- Badboy from seizing colonies and pagan territories are now capped at maximum of 1 badboy.
- Zero Unit Fleets should no longer be present at the seas after the final ships get stolen.
- Fixed an AI problem where they would stop moving their armies and then giving the movement order again repeatedly, while trying to relieve some sieges.
- Going bankrupt is now a severe penalty on your prestige.
- Improved display in metaserver chat interface.
- Fixed interface glitches in the metaserver interface that made chat popup at inconvinient times

------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.2 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

****************************
******* New Features *******
****************************
- You can now take screenshots by pressing F11 when playing in fullscreen. The screenshots will be placed in a directory called "Screenshots".
- Added an option for messages to pause the game when they appear.
- Added an option to use simple water. Should help on computers with slow graphics card.
- Implemented five new spy actions, counterfeit_currency, sow_discontent, fabricate claims, incite natives & bribe defenders.
- The game will now start on computers that emulate vertex and pixel-shaders in software. (2.0 shaders still needed)       Still not playable on Intel:s 945 chip though.



**********************************
******* Gameplay Balancing *******
**********************************
- Rebalanced 5 advisor types. Traders now give compete chance, Theologians increase success of missionaries, Spymasters increase spy efficiency, Colonial Governors makes it more likely to place colonists, and Diplomats increase your badboy reduction.
- Rewrote tradition gains & losses, into two separate decay values, where tradition will now decay like prestige, with a percentage of current value each year.
- Tradition gain is now based on base force limit, instead of the one modified by ideas and sliders.
- Nationalism now is a gradual value and declines from +3 to 0 during the 30 years. However, it also sets its value as minimum for revolt risk.

- Movement is now cancelled properly if you do not have access when trying to enter a province.
- There is now a proper an elimination check at the end of battles as well.
- Cavalry now get doubled terrain penalty applied to them.
- Cavalry earlygame dominance tweaked down a fair bit.
- It is no longer possible to recruit cavalry mercenaries if you can't recruit any of your own.
- Adjusted unit values since archers etc don't get a fire value until later: western_longbow, east_asian_spearmen, eastern_bow, germanized_pike, indian_footsoldier, italian_condotta, japanese_archer, mamluk_archer, mamluk_cavalry_charge, mongol_bow, mongol_steppe, mongol_swarm, mongolian_bow, native_indian_archer, native_indian_horsemen, ottoman_azab, ottoman_janissary, ottoman_musellem, ottoman_spahi, ottoman_timariot, persian_cavalry_charge, shaybanid, slavic_stradioti
- Increased maintenance costs of armies by 50%.
- Penalties & Bonus in combats are now only applied on the affected units, not reversed on opponents as well.


- Fixed loophole where you could build navies in non-cores
- Ships in combat can no longer load troops on them.
- It is no longer possible to change leaders on armies at sea.
- Straits should now be properly blockable.
- Troops will no longer unload at the first waypoint.
- Troops on ships will no longer reinforce.
- Leaders will now die if their units get eliminated by attrition.
- Discovering land provinces no longer increase naval tradition.
- Pirates now start with proper naval morale.
- Overloaded fleets now lose regiments if transports are sunk or taken.
- Transport now use the proper defined speed for them on the map.

- Rebels may now break free when a country breaks and collapses.
- Rebels should no longer give back control of provinces if they are controlling it themselves.
- All forts now take the same time to regain garrison size.  
- Loot should now always work when intended.
- Conquered buildings that are capital only will now be removed.
- Different enemies in a non-fortified province should not spam-change control.
- Tweaked revolts from stabhitting slightly.

- You can no longer end up in a personal union with someone you are at war with.
- Countries that are at war will no longer be inherited.
- Decreased chance of inheritance, and increased chance of succesion wars with same amount.
- You now get all discoveries of a country that you inherit.
- Regency duration is now always at least three years.
- Inheriting someone no longer increases your badboy.
- You now get proper cores on any country you inherit.
- You should no longer be able to inherit larger countries.
- Monarchs ascending after regencies no longer elected
- Junior partners in Unions no longer pay hidden vassal fees.
- Junior partners in a Union can no longer become major parts of a succession war.
- Union partners now automatically accept alliance calls when the other part is declared war upon.
- A lesser partner in a union or a vassalship will no longer accept nor offer peace if the "overlord" is still in the same war.
- If target of a succession war is removed from a war, then the war no longer is defined as a succession war.
- Inheriting countries at war should no longer be possible.
- Can no longer demand union if not leading the alliance in the succession war.
- The game now keeps track of separate inauguration-dates for a ruler in a Union.
- The emperor can no longer be inherited.

- Religious governments will no longer get females in charge.
- Missionaries will not fail and create a revolt if province is already target religion when missionary is finished.
- Religions no longer give missionaries, you need correct policy sliders and/or Divine Supremacy to get missionaries.
- Theocracies no longer persist when created as vassals.
- Stability cost modifier from religion is now adapted properly on a province basis.

- If you start at war, you now also start with trade refusals with those targets.
- Blockades now affect warscore.
- Warsubsidies now only lasts while target country is at war.
- Maximum Warexhaustion is now increased by 2 during war taxes, besides just increasing the actual value by 1 at the start.
- There is no longer stability hits for being forced into a succession war.
- Wars created from events no longer cause stability hits.
- Defender of the Faith is now cleared properly when a war ends badly.
- It is no longer possible to demand both cessation and release of the same province in the same peace proposal.
- Relations now improve with anyone who you get released as a vassal.

- CB status is now properly refreshed immediately after getting a core.
- CB's should now be refreshed properly when a vassal is released.
- Warnings and guarantees now expire after 20 years.
- You can no longer sell your capital
- Defender of faith, Elector and Emperor status is now preserved when a country changes name to become another country.
- Halved the cost for releasing a country in peace negotiations.
- Capped the time bonus for annexation.
- It is no longer possible to diplomatic annex a country of another religious group.
- Calling allies no longer uses up diplomats.

- Base costs for placing a colonist has been dropped from 50 to 20.
- Colonies growing to city by natural growth now assimilates natives properly.
- Culture now reverts to the natives original if the colony is burned.
- Tropical modifier is now properly applied to colonisation chances.
- Countries with capital in a tropical province now always ignore tropical modifiers.

- Demands for slaves now depend on the amount of plantation types in the game.
- Distance to CoT is now a negative modifier to the trade allocation logic.
- Inflation from gold is now applied properly.
- Merchants enroute from nations embargoed by owned of a CoT automatically fail when they arrive now.
- Merchants embargoed by the controller of the province a CoT is in, is now much more likely to be competed out.
- Interest modifiers are now applied properly.
- Increased minimum demand on fish and grain to 0.5.
- Rewrote internal logics for foreign compete chance and when it is applied.

- Incite_against_merchant is now a capital only and country wide spy effect.
- There is now no penalty on spies for going free trade, merely a bonus when going mercantilist.
- Discovered spies no longer give casus belli, but reduce relations.
- Undiscovered spies will now not be given away by their shield
- Commissioning privateers now actually work.
- African and New World countries can no longer send privateers.

- Exploring now takes 3 times as long as normal movement.
- Conquistadors now use same logic as explorers for discovering adjacent provinces.
- Tweaked conquistador retreat logic slightly.
- It is now possible to just seize territories from pagans without a peace deal.

- Lucky countries get cheaper stability costs as well now.
- Events will no longer be possible to spam (ie, if already in a window, it cant trigger again while the window is open.)
- Election for emperor tweaked to take military power into account slightly.



***************************
******* Multiplayer *******
***************************
- Alot of underlying code were rewritten to improve stability of the multiplayer experience.
- Version checks now include checking the eu3game.exe as well.
- The checksum is now calculated after the cache files are created, so you shouldn't get a different checksum first time you start a mod.
- Opening ingame menu no longer pause the game in multiplayer.
- Empty chatmessages will not be sent.
- Improved the congestion handling for the underlying MP protocol.



*****************************************
******* Interface Enhancements **********
*****************************************
* Tooltip Changes and Fixes
- Added missing newline in revoltrisk tooltip
- There is now a tooltip for colonist placement and chance.
- Maintenance costs are now shown in regiment tooltips.
- You can now see a leaders stats in tooltips in a combat.
- There is now a naval attrition tooltip.
- Tooltip for tax in economyview now shows some previously hidden values
- Current effects from prestige have been added as a delayed tooltip to the prestige value.
- Added a detailed tooltip for compete chance as well as one for placement chance for merchants.
- Manpowertooltip now correctly reflects that no troops reach embarked armies
- Made for space for flags in province tooltips
- Fixed a display error with gold tooltip.
- Naval morale rollover now describes naval stuff
- Fixed tooltip for religionslider
- Tooltip for regiment creating commands fixed.
- There is now a rollover for province core shields
- Stability effects is now in the delayed tooltips.

* Ledger Changes
- There is now a column in the CoT ledger for free slots.
- Ledger now allows clicks on for example unpause
- Selected capitals from ledger now stays selected
- Fixed ledger gfx bug when opening and closing pages 8 or 9
- Fixed strange allignements in regiment ledger page
- No more friendly relations without relations in the ledger
- The expensetype for being vassal is now called "Vassal Fee"
- Fixed Ledgerpage that displays loans
- Ledger should now be either in front of stuff or behind, rather than both

* Outliner Changes
- The group numbers used for unit groups are now displayed in the outliner.
- Added a new type to the outliner to list enemy sieges.
- Friendly siege progress is now green, and hostile red.
- Outliner members now handles texts better
- The outliner- Combats renamed to Land Combat
- Colony level is now shown in the outliner.

* Sound Fixes
- Spy sounds now only played for spies you know about
- Added control for ambient sounds
- Sound can be disabled by setting master_volume to a negative value in the settings.txt file.
- Added sounds for sieges

* Message Changes
- Spy mission popups should now locate where the spy went
- Added messages for unit arrived, broken RM and broken PU (need messagesetting reset)
- Changed text in spy message from description to name
- Building finnished now have a gotobutton(message setting reset needed)
- Blockade incomes are now shown as scrolling text on map when they come.
- Looting incomes are now shown as scrolling text on map when they come.
- Combat messages for winning&losing vs rebels, pirates or natives are now shown properly.
- Fixed sell province popup
- Messages from Discoveries through events now only appears if for the player.
- Log message for when we get a gift now works
- Changed how lost players are handled
- Goto button for colonists now selects the province
- Capped number of provincenames in the spread-popup to 20

* Multiplayer Interface changes
- removed pausetimer display when it hits 0
- Chatlog now moved when unitview open
- Chatmessage window now stays open after chatmessage sent
- Fixed interface output when host sets difficulty
- Fixed overlapping chattexts
- Players should no longer get out of order in ingame lobby
- You will no longer be called against yourself in a succession war.
- Fixed chat text shields and shadows
- Fixed bug where rejected royal marraiges was constantly pending in mp

* Unit Interface Changes
- Doubletapping group selection now centers the map
- Pressing close on a loaded unit now selects the fleet
- Scrollbar now stays put when transfering units
- It is no longer possible to reorganise fleets with troops on.
- added a green frame to the change leader button so that it can be seen if it is greyed out
- Caped length of user defiend army names
- No longer possible to type " in armynames.

* Diplomatic Interface Changes
- Enter no longer works as "accept" shortcut for diplomatic offers.
- Added some color to the diplomatic relations list
- Sell province view now gives a successchance estimate
- Offer loan view now gives a successchance estimate
- A nations relations to others can now be seen in diplomacyview
- The leader of a war now has an asterix beside his name in a diplomatic text
- If the negototiation is for the alliance or not can be seen in the firt peace screen
- Scrollbar in diplomatic view now stays when moving between countries
- Send button in peace offer design is greyed out now if no options are picked.
- Added an indication if a call for allies is for an offensive or defensive war.
- Diplooptions should now refresh less often
- Offer loan dialog now correctly gives time in months
- Fixed a bug which made it possible to force release of nation occupied by a 3rd party.
- Sell province interface should now be a bit more accurate
- Fixed coloring bug in diplomatic view

* Province Interface changes
- CoTs under seige now viewable
- Cores for potential revolters are now shown.
- Population in provinceview and colonyview now rounded the same way
- Sell province list now sorted.
- moved the back buttons in the province window 20 pixels to the right
- All possible merchants should now be visible in the COT
- Fixed blinking enroute merchants when changing province
- Send spy button now longer hides province view
- Provincemodifiers now visible in provincescreen
- Fixed a problem with looks of native sprites in uncolonised areas.

* Misc Interface Changes
- Added a 'g' shortcut to merging units.
- Added a 0 before month if <10 in savegames.
- Advisors are now sorted automatically by their skill when you open the advisorpool interface.
- Moved the skill stars in the select great men interface so that it does not overlap the names
- changed the text color of the centered headline in the frontend
- Fixed a problem where provinces could have illegal occupiers.
- The selectionbox should work better now.
- The combatview now always show "fire" and "shock".
- Fixed a problem with looks of native sprites in uncolonised areas.
- Assault animation is now restored properly after a battle.
- Zoom and pan works efter alt-tab again.
- Income from vassals are now properly stored no matter what orders countries are in
- Fixed a bug with discovery spreads
- Morale values from effects are now shown properly as points and not as %
- Diplomatic mapmode should now take into account what you know about, not what the country you click know
- Capitals of provinces you know of will now be discovered upon clicking the province
- You will now only get messages about centers of trade you have discovered.
- You will no longer get spammed with emperor elected messages if there is no valid emperor to elect.
- Increased the size of the leader name textbox in leader assignement screen
- Fixed bug when metaserver chat popped up at unwanted time
- Reduced decimalpoints in HREview
- Clicking a sea province now deselets all.
- Fixed bug when typing '%' i any editbox


*******************************
******* AI Improvements *******
*******************************

- Tweaked war declaration AI slightly to introduce some slight unpredictability.
- Tweaked AI for offering peace to not be so ridiculously surrendering in its offers.
- AI will now try to force vassalize , force release countries and cancel vassalisations in peace offers.
- The AI should now happily accept peace offers better than what it has offered.
- AI now works harder at annexing its vassals.
- AI now checks for embargo for trade when it actually has the cash now as well.
- AI will prioritse vassalising over taking non-cores inside the HRE.
- AI now weighs in their own military power properly when evaluating to join a war.
- A country released through peace terms will get a military alliance with the country demanding its release.
- AI now weighs in military alliances when declaring war.
- AI should now avoid the worst suicidal declarations of war.
- The AI will now use warnings on potential enemies.
- Tweaked AI alliance logic to be more likely for form Balance of Power alliances.
- AI now takes religion more into account for war targets.

- Fixed a problem with the AI where it would lose track of transport fleets at a reload.
- AI is now properly restricted from building ships as the human is.
- AI now takes techlevels into account a bit more in odds evaluation when moving troops.
- AI will now disbands it worst units first.
- Improved AI's understanding that it is not a terrible bright idea to watch with single regiments right through provinces containing big hostile armies.
- Tweaked AI for naval movement.
- The AI learned to not abort sieges of rebels alot of times.
- AI should be slightly less likely to wander back and forth with its units now.
- The AI learned a bit better how to identify where to put troops in presetups.
- The AI will now wait for garrison to recover slightly before going on.
- Improved AI's handling of when to attack.

- Fixed a bug in merchant AI.  It can no longer cheat discoveris to send one.
- AI will now prefer to take empty slots in Centers of Trade if possible.
- AI will now consider some loans as acceptable
- AI now more likely to afford paying back loans
- AI will now always take wartaxes when economy is down.

- AI now sends spies to its enemies.
- AI got a bit better at evaluating its advisors.
- AI no longer swaps advisors constantly.



*******************************
******* Modding Support *******
*******************************
- When playing the game with a mod, all save-files will be read to and from that mods save games directory. 
- If there is an error in the mod-files, the game now defaults back to unmodded state.
- .FX files are affected by mods.

- Exported a few variables about the Holy See.
- Implemented minimum_revolt_risk, army_tradition_decay & navy_tradition_decay modifiers.
- Implemented an "ai_will_do" trigger set for spies action to give more than just benefit/risk analysis.
- Divided province and country effects from religion into two separate fields.

- Implemented a "has_siege = yes/no" trigger for province scope.
- Added a revolt_risk trigger.
- Added a pure_revolt_risk trigger that checks the non-zero-capped value.
- The culture_group trigger can now refer to a province as THIS inside a province scope as well.

- Added a "create_native = <size>" effect. ( multiplier on native size)
- Implemented a "random_neighbor_province" effect.


**********************
******* Events *******
**********************


* New events: Cultural Dispute, Religious Dispute and Unprofitable trade

* Religious events
- ReligiousWar: increased likelihood of triggering
- Pagan religious events: will only trigger for Pagan nations
- The Papal States event won't trigger again if you've decided not to support it
- InterconfessionalWar: added trigger to verify that the emperor is Catholic
- The Spread of Protestantism, and the Spread of Calvinism should be better represented.
- Western Influences: removed Christianity as a requirement

* Nation events
- BritishNation: Moves the capital to London
- EnglishNation, FrenchNation, IrishNation, ItalianNation, MughalNation, NetherlandsNation, GermanNation, RussianNation and SpanishNation: give you cores on certain provinces when created
- SpanishNation: changed the provinces you have to owne

* Trade events
- IndianTradeCompany: added check to control that a shipyard isn't present, will only trigger if you own specific provinces in Asia. The effects are now triggered instead of static
- Hanseatic Kontor: fixed a broken flag

* Random events
- Boundary dispute: decrease likelihood of triggering
- Bad harvest, Plague, Merchants harassed: not triggered by trade_efficiency/production_efficiency anymore
- Nobles demand increased pensions: reversed options
- Establish cantonments, Italian Engineer, Foreign Drill Instructor, Grant Nobles Aid, Foreign Trade Competition, Exceptional Court Painter: converted to country events
- Revolt: reduced the likelihood of revolts triggering for larger countries
- Bad harvest and New lands claimed - won't trigger as often
- Fortification Efforts: invalid trigger
- Bourgeoisie request privileges: invalid trigger
- Good harvest: added owner tag
- Increased the values of all production and trade efficiency triggers so that none is below 0.3
- Revision of all events: the Badboy trigger should be used as a percentage and inflation as an integer instead of percentage.
- Sales of offices: wrong modifier, should get reduced_taxes instead of tax_reduction.

- There is no prestige loss when leaving the Holy Roman Empire
- Tweaked the triggers for the start and end of the Peasants War, Liberalism and Revolution to make them a bit more important

* Static and triggered modifiers
- Reduced the trade_company benefits somewhat
- Religious_tolerance: decreases stability cost and increases missionary cost



***********************
*******Databases*******
***********************
* Map
- Added a few more straits to the game.
- Rotated the port in Gangwon so that the ships in port can be seen

* Typos and duplicates
- Alsace: monarch/general name
- Netherlands: monarch/general names
- Female monarchs are now correctly represented for Tyrol, Travanacore and Canada
- Bavaria - Names containing spaces are displayed the way they should 
- TurkeyBalkans: duplicated advisor (Evliya elebis)
- Added a description to the Hungarian hussar
- Musashi and Shirvan
- Renamed Galicien to Lublin, Lublin to Sandomierz, Lodz to Sieradz, and changed the capitals accordingly.
- Changed the capital of Ruthenia to Lviv
- "Coast of sarawk" to "coast of sarawak"
- Denmark: misspelled monarch name
- Spain: missing quotation marks around leader name

* Revised monarchs/leaders/advisors
- Added new monarchs to Tyrone: Art II and Brian III
- Revised monarch list for Connaught
- Added Richard III, James II, Richard Cromwell, the Parliament and Jane I as new monarch for England and Alexander Stewart as leader
- Added death dates to leaders in Scotland
- Removed Engelbrekt (Sweden) and Amund Bolt (Norway) as historical leaders.
- Revised monarch/leader names for Munster, Leinster, Connaught and Tyrone and changed government type form (administrative monarchy in 1617, constitutional monarchy in 1707) and
- ChinaKoreaJapan: Changed the start date of Tensho Shubun
- Revised names of the English leaders and added death dates
- Added Lodewijk van Nassau, Paulus Wirtz, Jacob Roggeveen, Willem Janszoon, Simon van der Stel, Gerard Callenburgh, Isaac Sweers, Aert Jansse van Nes and Willem Joseph van Ghent as leaders for the Netherlands
- Revised monarch names for Utrecht
- Revised monarch/leader names for the Ottoman Empire
- Revised monarch for Bourbonnais, Brittany and Orleans
- Removed invalid monarchs in Funj
- The Netherlands: removed Jan Huygen, Peter Minuit, Peter Stuyvesant, A. van Diemen, C. van Riebeeck, M. van Coehorn as leaders since they are better suited as advisors
- Karl II renamed to Karl Wilhelm Ferdinand

* Country history
- Moved Candar and Karaman from the Eastern techgroup to the Muslim techgroup
- Moved Kazan, Nogai and Sibir from the Eastern techgroup to the Muslim
- Lowland Scottish is the Primary culture of Scotland and Highland Scottish is the accepted culture instead of vice versa  
- Reversed quality_quantity values for Japan
- Changed the unit colours of Japan, Korea, Ming and Manchu
- Denmark is now less mercantilistic
- France is now a bit more mercantilistic

* Discovery changes
- Ajusted discoveries to match the techgroup changes: Surgut, Koda, Tara, Tyumen, North Ufa, Idnakar, Bolgar, Kazan,  Zavolochye, Lake Kama, Kaluga, Tula, Ryazan, Saratow, Pensa, Simbirsk, Nijni-Novgorod, Vladimir, Mordvar, Samara, Ufa, Argyn and Kerey
- Removed Funj discovery of Gojjam but added Suaking
- Added British discovery of Atikaki

* Religion
- Switzerland: religion change, from Catholic to Reformed in 1528
- Bern - religion change, from Protestant to Reformed
- Changed the state religion of Funj from Orthodox to Sunni
- Changed the religion of Mutapa from shamanism to animism
- Changed the state religion of Scotland (Catholic to Reformed) in 1567

* Owner/Controller changes
- Handan should be controlled by the Manchus instead of Ming in 1644
- Van stays in Ottoman possession even after 1618
- Neva is owned by Russia in 1712 when St. Petersburg becomes the capital
- Brescia and Verona - owner and controller change during the War of the League of Cambrai
- Changed the date of the Portuguese ownership of Tangiers
- Changed the date of the Russian ownership of Solikamsk, Viatka and Zavolochye  
- Cuzco is rebel controlled from 1536 to 1537
- Changed ownership of Dar Jaal, Taqali, Grezira, Gojjam, Butana, Dongola and Berber since Funj doesn't come into existence until 1503

* Diplomacy
- New royal marriages: Amadeo IX and Yolande, Emanuele Filiberto and Margaret, Carlo Emanuele I and Catherine Michelle, Vittorio Amedeo I and Christine Marie, Karl I of Brunswick and Philippine Charlotte of Prussia - Royal marriage between Brunswick-Great Britain instead of Luneburg-Great Britain, Henri II of France and Catherine de Medici, Louis XIII of France and Anne of Austria, Louis XVI of France and Marie-Antoinette of Austria, Charles V of Spain and Isabella of Portugal, Philip V of Spain and Elisabeth Farnese of Parma, Frederick William I of Prussia and Sophia Dorothea of Hanover, James II of England and Mary of Modena, Charles the Bold and Margaret of York, Henry VI and Margaret of Anjou, Johan III of Sweden and Catherine Jagellonica of Poland
- Changed the date for the royal marriage between Henry VI and Margaret of Anjou
- Tweaded the date of the alliance between Holstein and Denmark
- Austria, Brandenburg and the Netherland are allied during the Franco-Dutch war.
- Normandy becomes a French vassal in 1465
- Changed the end date of the anti-Habsburg alliance between Bavaria, Prussia and Hessen-Kassel
- Added the Grand alliance between Habsburg and Russia
- New alliance between France and Sweden, France and Turkey
- New alliance between England and the Netherlands.
- Date adjustment to the alliance between England and Scotland
- New alliance between Russia and Denmark
- Added alliance between Sweden and Hesse, Bohemia and Saxony during the Thirty Years War
- Added vassalship between Athens and Morea
- Changed the end date and made Prussia the alliance leader in the anti-Habsburg alliance of 1744
- Tweaked the dates when Moldavia and Wallachia are vassals
- Courland is a Polish vassal from 1562 and a Russian vassal from 1710
- Changed the start date of the Grand alliance
- New alliance between France and Kln, Austria and Savoy, Austria and Sardinia, Denmark and Brandenburg, Brandenburg and Hannover, Denmark and Hannover
- Changed country tag for the alliance between France/Savoy/Piedmont/Sardinia (SAV to SAR)

* Wars
- Added the War of the League of the Public Weal, the Hundred Years War - the Final Phase and the War of the Polish Succession.
- Added the Second Anglo-Spanish War
- Tweaked the end date of the War of the Spanish Succession for Labrador, Ungava, Nunavik and St. Kitts
- Tweaded the date of the Second Italian War
- Changed the peace date of the Franco-Dutch War for Mnster and Kln 
- The FerrareseWar - Since the dukes of Ferrara were also the dukes of Modena, Modena takes part in the war.
- The Deluge - adjusted the date when Denmark joins/leaves the war
- Great Nothern War - Added Saxony as an attacker and adjusted the alliances between Russia, Poland, Saxony and Denmark
- Added the battles of La Motta and Marignano to the War of the League of Cambrai
- Added Hesse, Brunswick and Portugal to the Seven Years War
- Changed the start date of the war of the Polish Succession
- Saxony leaves the Thirty Years War in 1646 
- Changed the date of the War of the league of Cambrai and added Castille, Ferrara and Navarre
- Added Milan and Tuscny as combatants to the Ferrarese War
- Changed the date when Denmark leaves the Thirty Years war, added Brandenburg, Saxony and Hesse as attackers, added alliances between Sweden - Brandenburg, Saxony, Hesse and between Habsburg and Saxony. Moved the end date of the alliance between Denmark - Luneburg, Bremen, Brunswick and Anhalt.
- Changed the date when Savoy leaves the War of the Grand Alliance
- Fixed some date inconsistencies in the Italian Wars and the provinces affected by it (Lombardia, Parma, Abbruzzi, Napoli, Apulia and Calabria)
- Added Sicily as defender in the FerrareseWar
- All military units that should have a defensive_shock value are given one

* Province history
- Ajusted the populaion of Fars and St. Helena
- Increased the taxbase and manpower in Sjlland and Skne
- Removed Hainaut's cores on Holland and Zeeland
- Fyn and Jylland got a slight tax bonus.
- Increased Taxes at Gotland, Halland & Slevsig and reduced taxes in Bergenshus.
- English cores (1453-1475) on Normandie, Caux and Armagnac
- Changed Caux's culture from cosmopolitan_french to normand
- Added Finnish cores to Osterbotten, Finland, Nyland, Tavastland and Savolaks
- Added a Dutch core to Flores
- Spanish & Austrian core provinces gets a minor boost in tax value
- The Polish & French taxbases are slightly reduced


********************************
******* General Bugfixes *******
********************************
- Annexing the last country will not hang the game anymore.
- Subsidies should now actually load correctly.                                                  
- Fixed a bug where id series did not save properly which corrupted savegames.                   
                                                                                                   
* Graphical bugfixes                                                                               
- Shadows have been fixed.                                                                       
- Large provinces shouldn't be culled away incorrectly anymore.                                  
- Culling fixed for widescreen displays.                                                         
- Country shield no longer white when peace view open                                            
- Movement arrows should now be updated correctly.                                               
- Pixel-line in flags fixed.                                                                     
- Army flags shouldn't have empty pixellines anymore.                                            
- Arrows shouldn't leap ahead of the boat anymore                                                
- Alt-tabbing now works in the backend screen.                                                   
- Move-cursor for ships should now be more accurate                                              
- Forests doesn't show as weird random garbage when alt-atbbing in again. (this happened rarely on ATI cards).

                                                                                                   
* Interface crashbug fixes                                                                         
- Fixed a crashbug that occurred when a too long text was shown on the map.                      
- Changing a units name doesn't crash the game anymore.                                          
- Fixed gfx silliness when reclicking a combat                                                   
- Fixed crash in provincemanager.                                                                
- The money-symbol isn't black in the diplomacy-panel anymore.                                   
- Fixed buffer overflow crash that had to do with chat.                                          
                                                                                                   
* Typos and Textfixes                                                                              
- Fixed typo in spyring tooltip                                                                  
- Removed comma in collapsed country message                                                     
- Removed exessive 'in' in we have been attacked message                                         
- Fixed textbug when trying to sell a province                                                   
- Respelled War Colleges description                                                             
- Fixed caracolle typo                                                                           
- Fixed galleas typo                                                                             
- Removed exesive space in modifier description                                                  
- Fixed typo in morale rollover                                                                  
- Removed excess : in basetax tooltip                                                            
- Fixed typos in the alliance popup                                                              
- Fixed outliner typo                                                                            
- fixed a bunch of typos in the tutorial                                                         
- Fixed grammar of new emperor popup                                                             
                                                                                                   
* Clickthrough fixes                                                                               
- Fixed transparency of close unit button                                                        
- Fixed tranparency of loaded unit button                                                        
                                                                                                   
* Country Interface Fixes                                                                          
- Emperor shield now clickable                                                                   
- Vassalcreation-dialog now in front of countryview                                              
- fixed the maldavi flag so that it does not look the same as Oman's flag                        
- Changed color of monetary_benefits icon                                                        
                                                                                                   
* Map fixes                                                                                        
- Fixed that colonists sent to certain provinces only took 1 day                                 
- fixed port selection bug in utrecht.                                                           
- added a port to sumbawamba                                                                     
- Removed Tauiskian pixel from Gizhiga                                                           
- fixed squiggly border in the carribean                                                         
- changed the color of malacca                                                                   
- changed the colour of great britain                                                            
                                                                                                   
* Settings changes                                                                                 
- Changing the shadowsetting doesn't require a restart anymore.                                  
                                                                                                   
* Localisation Fixes                                                                               
- Fixed problem with too long german emperors in german                                          
- In the German version it is now possible to sort on Land tech in the tech overview ledger page.
                                                                                                   










-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
---- Changes for 1.1 ----------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------

****************************
******* Compability *******
****************************
- If the game fails create a device with the resolution settings from settings.txt it will start in the same resolutions as the desktop.
- If the player has less the 128mb graphics memory the game will still start but display a warning. This will make the run on computers with shared graphics memory.


****************************
******* New Features *******
****************************

- The launcher will now detect installed mods and the player will be able to select which mod he/she wants to play.
- Total War: New event series that simulates the turbulent times befalling large empires such as the Timurid Empire and Ming China before their eventual fall.

**********************************
******* Gameplay Balancing *******
**********************************

- You can now declare war on a nation you have military access on, for a severe stability penalty.
- Military access is now cleared properly when war starts.
- You now only get the -1 stability hit from declaring war on your own religion, if its actually your sect.
- You can no longer refuse peaceoffers from an AI if you have all your provinces occupied.
- Fixed a few rules to only have alliance leader give up cores, release and cancel vassals.
- Former Alliances now break for anyone force-vassalized.
- You now get a call ally option if you vassal is attacked.

- Fixed a few bugs where badboy wars would not occurr when they should.
- Releasing a country as a vassal now reduces badboy.
- Papal controller now reduces badboy slightly.

- You can now only assault if you lead the siege.
- You can no longer diplomatically annex countries that are at war.
- You can no longer recruit mercenaries in colonies.
- Retreating units no longer reinforce while moving.
- Transport ships can now do slight damage in combat.
- Units will now be eliminated if the only possible retreat targets holds garrisons bigger than their current force.
- Rebels now have decent morale when they spawn.

- Deus Vult now gives a free CB on heretics in the same religious group as well.
- Religious governments will no longer change state religion.
- You can no longer force convert religious governments.
- You now lose control of curia and cardinals when going protestant.
- It is now impossible to change religion if been force converted until current ruler has been replaced.
- Relation hits from changing religion is now bigger.

- Entering a inland province with an army and discovering it, now also discover the adjacent seazones.
- There is now a delay of 50 years instead of 25 before discoveries spread.
- Colonies now get assigned to CoT's as soon as possible now.
- Adjacent status is now calculate directly after a colony is constructed.
- Disabled build navy when you dont have core and build army when nobody has core

- There is now a slightly bigger spread between 1, 2 & 3 skill advisors.
- Hiring an advisor is now reflected immediately in the costs balance.
- Cost of Temples dropped to 50.
- Gold is no longer modified by production efficiency.
- Rebalanced quite a few spy actions for costs in ducats, badboy & prestige.

- Badboy and non-culture cot now affects foreign compete chance instead of previous trade-related issues.
- Changed some paths on which governments allow conversions to which governments.
- You now only get new cultures from cores you actually OWN.
- There is now a minor revolt risk in provinces with different culture and religion as default.

- Monarchs are now a tad bit more likely to die after reigning for quite a while.
- Who can inherit after a monarch dies, now depends on monthly income instead of number of provinces.
- Regencies can no longer become targets for succesion wars.

- Created specific benefits for positive and negative stability.
- Positive stability now gives tax benefits.
- Negative stability now increases revolt risk slightly.
- Stab investment now redistributed even if stab is max during mid of month

- Tech costs are now slightly more expensive.
- Technology costs now scale with countrysize.
- Ahead penalty is now a fair bit harsher.
- Neighbour bonus is now actually only given from each country ahead of you in your group.
- Rebalanced tribal governments, increasing their technology costs by 50%.

- There is no longer attrition when in home waters.
- Attrition at open sea is now harsher.
- There is no longer accumulates at-sea attrition after naval tech 20.
- Tweaked pirate apperance distribution.



*****************************************
******* Interface Enhancements **********
*****************************************

- Global tax modifiers should now be properly visible.
- Popup when changing settings is now always on top when it appears.
- Increased size of player list in lobby
- Changing defender of the faith now update screen immidiately
- Clicking defender of faith shield now selects that country.
- It is now possible to kick people in the ingame lobby.
- Outliner now differentiates between colonies and other provs.
- Units are no longer reported as moving in the tooltip if they are in a battle.
- You can now build temples in the ledger.
- Added text field to show navy load capacity.
- Improved ability to merge units in coop mp
- Changed the way save-transfer in multiplayer looks.
- You can now load saves by clicking shield as well
- Improved coop mp functionality.
- Spycost now visible in confirm dialog.
- HRE-screen now hides relation to yourself        
- Name of overlord now properly displayed in frontend.
- Outliner combat tooltip now gives countries.
- Added message for declining sell province.
- Added some tooltips to various places that needed them.

*******************************
******* AI Improvements *******
*******************************
- The AI now takes vassal's overlords into account when declaring war.
- AI now has a minor threshold on morale before assaulting.
- AI is now a bit more likely to honor alliances defensively.
- Improved the AI's understanding of enemy sieges, particularly Rebels.
- The emperor will now guarantee the independence of electors and princes of the Empire.
- The emperor will no longer gobble up any states he lacks cores on.
- The emperor will now be more likely go to war with anyone fighting the HRE states.
- AI now understands military access when moving troops to garrison its isolated parts, as well attacking out of them.
- Improved colonial AI slightly.
- Improved the AI's handling of when to send attacking forces.
- The AI is now better at merging its forces.
- The AI will now send troops to help its allies across land.
- First version of AI offensively using military access.
- Fixed a bug which caused units to get stuck in the front AI when two fronts get close.


*******************************
******* Modding Support *******
*******************************
- Rewrote manpower modifier types into local & global and changed the name of the modifiers.
- Added a new modifier called "foreign_merchant_compete_chance".
- Implemented a "technology_cost" modifier that is common for all technology tables.
- Implemented a "num_of_religion = { religion = <name> value = y>" trigger.


**********************
******* Events *******
**********************
* Random events
- Road construction, added a treasury requirement of 60 ducats to make sure the event has an effect.
- Plague, added a city size requirement of at least 2500 to make sure the event has an effect.
- Religious conversion, converted to a country event instead of a province event
- Buddhist influences, new event
- Heretical advisor, invalid trigger
- Noble feud, invalid trigger
- Vatican infiltration, not as likely to trigger if you have high prestige
- Italian engineer event - the effect should move the policy slider towards defensive instead of offensive
- Revolt, tweaked the effects to make it a less harsh
- City-state wants independence, should only apply to Liguria and Venice
- Italian engineer available, decreased the likelihood of it triggering
- Foreign drill instructor available, decreased the likelihood of it triggering
- Boundary dispute, will have an effect on your relation with the affected country
- Revolt Events, Exceptional year, Nobles ally with foreign power, Non-enforcement of ordinances, Peasants getting uppity - added stability modifiers to make stability investment more important
- Religious conversion - missing scope change

* Great Men
- Theologian, decreased the prestige effect
- Added three new country modifiers (theology, colonial, spy) and modified the effects of the diplomat, philosopher, trader, spymaster and theologian to make them a bit more interesting.

* Cultural uprisings
- American Revolution, duplicated id
- AmericanRevolution, duplicated core
- AmericanRevolution, ColonialUprisingBrazil, ColonialUprisingCanada, ColonialUprisingChile, ColonialUprisingColombia, ColonialUprisingLaPlata, ColonialUprisingLouisiana, ColonialUprisingMexico, ColonialUprisingPeru,ColonialUprisingQuebec, CulturalUprising, added stability modifiers to make stability investment more important 

* Spread Of Protestantism and Spread Of Calvinism
- Protestantism and Calvinism spread won't affect the Papacy anymore
- The number of converted provinces is counted to keep the spread from getting out of hand.
- Decreased likelihood of Orthodox countries converting to Protestantism/Calvinism

* Event chains 
- Hanseatic League Declines, won't happen as long as you have a hanseatic league country modifier
- Civil War, removed irrelevant country flag, retreating_rebels
- Religious Wars, triggers for Muslim provinces as well
- Time of Troubles (Famine), can only occur if you have a city size of at least 2000
- Added country flags to prevent these events from firing more than once for every event chain.
- Time Of Troubles, Civil War, Religious Wars, Empires, Liberalism, Peasants' War and Revolution, added stability modifiers to make stability investment more important
- Leave the Holy Roman Empire, can trigger for islands as well

* Nation events
- Added one more Spanish nation event to allow Castile to form Spain between 1506 and 1517
- Reorganized the nation effects so that they occur before the nation changes its name to make sure they have an effect.
- Spanish Nation, requires you to own Andalusia instead of Madrid
- Spanish Nation: When Spain is formed the capital is transferred to Madrid

* Natives
- Native Exploitation, requires the province to have a native size above 5 to make sure the event has an effect
- Raids, requires the province to have a city size of at least 200 to make sure the event has an effect

* Static_modifiers and Triggered_modifiers
- The initial effects of the Peasants' War, the Revolution and Times of Trouble are now handled via triggered modifiers instead of static



****************************
*******Scenario Setup*******
****************************
* Province history setup
- Added missing historical setup to the province of Irian
- Control of Lappland is now transferred to Sweden in 1640
- Control of Eisdiva, Agder and Hlogaland are now transferred to Denmark in 1536
- Date tweak to fix inconsistency between the end of the Second Ottoman-Hungarian War and when Lausitz, Croatia, Sopron, Slavonia, Pecs, Ersekujvar, Szolnok, Partium, Carpathia, Ratibor, Moravia, Bohemia and Plsen change hands.
- Owner/controller change to Vlaanderen and Brabant. They should belong to England and not Great Britain before 1707.
- Tweaked the date when Galicien and Ruthenia becomes part of Austria, after the partition of Poland.
- Tweaked the date when Polotsk and Mogilyov becomes part of Russia after the partition of Poland.
- Gascogne is now owned by England in 1453 instead of France to match the Hundred years' war.
- Croatia is no longer in a union with Hungary but instead a part of Hungary proper.
- Girona and Barcelona should be controlled by France in 1641 instead of Catalonia
- Adjustments to the date of the Manchu's annexation of Ming China.
- Unamakik is no longer discovered by France in 1534
- France should discover Yamasee and the Coast of Carolina in 1526
- The Coast of Cameroon should be discovered by the Kongolese in 1453
- Wrong date format for Portuguese discovery of Diego Suarez Bay
- Atlas should be discovered by all Latin countries in 1453
- Province religion changed from Reformed to Protestantism for St. Helena, Bermuda, Bahamas, Turks Islands, Jamaica, St. Kitts, Antigua, Barbados, Mosquito, Belize, Salish, Manhattan and Acadia 
- Zeta's province religion changed from Catholic to Orthodox


* Country history setup
- The United States' state religion should be Protestantism instead of Calvinism
- Ingrian now belongs to the finno-ugric culture group instead of the Baltic
- Removed occitain as an accepted culture for France since they belong to the same religious group.
- Added missing culture and religion for Diego Garcia and Bourbon
- Crete's state religion changed to orthodox instead of Catholic and culture to Greek instead of Lombard
- Athens' state religion changed from Orthodox to Catholic
- Revised historical policy values for countries with values outside allowed range for their type of government.
- Increased dip/mil/adm value for historical monarchs with values below 5
- Removed duplicated monarchs for Bourbonnais, Burgundy and Champagne
- Adjusted monarch name for Tripoli
- Castille's capital transferred from Madrid to Castilla La Vieja
- Changed Chile's form of government (tribal_despotism to administrative_republic), religion (animism to catholic) and technology group (new_world to latin)
- Changed Avignon's government type to Theocracy instead of Papacy
- Removed incorrect advisor - ChinaKoreaJapan
- Added death dates to leaders of the Ming Empire
- Added two new leaders to Japan
- Added two new random leaders to Mnster
- Removed Manchu leaders outside of the game's time frame
- Removed monarchs outside of the game's timeframe.
- New country flag (total_war) added to Japan, Ming and the Timurid Empire to simulate the problems fasing those nations.
- Removed cores on Pattani, Udong, Panduranga and Siem Reap for Ayutthaya and An Nam since they haven't been owned nor been in war.
- Added missing Manchurian cores on Taiwan(1638) and Deren (1689)
- Fixed some historical entries in the province of Curacao that weren't in order


* Wars
- Split the Ming-Manchu war into the "Manchu conquest" and the "Ming-Manchu War" to represent the situation better
- Added the fourth phase of "The Hundred Years War"
- WarOfTheSpanishSuccession - date tweak to peace date to match province history files.


* Text fixes
- Cape Farwell renamed to Three Kings Islands
- KanemBornu to Kanem Bornu - missing space


* Events
- Spanish Nation: When Spain is formed the capital is transferred to Madrid


************************
******* Bugfixes *******
************************

- Fixed some memory leaks and made some minor optimizations.
- Tracked down and rewrote a few underlying logics for fixing order of history in memory.
- Fixed some bugs on how shadows worked.
- Oceanwater doesn't deteriorate over time anymore.
- Arrows for disembarking much better.
- Progressbars are now visible all the time. 
- Mapwidget in peaceview should no longer interfere with textrendering
- Removed tooltip eating area in the left round of the screen
- Fixed several places where text overlapped.
- You can't unpause in first tutorials anymore. 
- Selecting ships in ports works as it should now. 
- Fixed the crash when accepting a player loanoffer in multiplayer games.
- Fixed the crash with special characters in gotobox
- fixed crash bug related to the next/prev unit buttons
- Fixed some ways that could cheat missionaries and merchants sending.
- Fixed a bug which reversed the AI chances in event options.
- Fixed a few bugs with straits not blocking.
- Loading more than maximum amount of troops on a ship is no longer possible. 
- Fixed the problems that were happening whenever a country changed name.
- Moving Colonist Symbol should no longer Disappears on Loading a Saved Game.
- Colonization animation should no longer jump around when it reach the target province.
- Colonyview now updates to cityview at the proper time
- The problem where the ledger was open and then automatically closes is fixed.
- Alignment problems in the ledger should now be fixed. 
- Text fuzziness when switching pages of ledger is now gone. 
- Improved handling of the chronicles when resigning.
- Scrolling list-boxes should now be more streamlined.
- Fixed icons for constructions in outliner
- Tooltip for buildings you cant afford now expands properly
- Find province now works better for provinces of different names
- Native size is now reported correctly in effects.
- Fixed some typos in the english language files.