spriteTypes = {

	spriteType = {
		name = "GFX_menu"
		texturefile = "gfx\\interface\\menu.tga"
	}

	spriteType = {
		name = "GFX_menubar_bg"
		texturefile = "gfx\\interface\\menubar.tga"
	}

	spriteType = {
		name = "GFX_minimap_bg"
		texturefile = "gfx\\interface\\minimap_bg.tga"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_minimap_closed"
		texturefile = "gfx\\interface\\minimap_closed.tga"
	}
	
	spriteType = {
		name = "GFX_minishield_strikeout"
		texturefile = "gfx\\interface\\minishield_strikeout.tga"
		allwaystransparent = yes
	}


	spriteType = {
		name = "GFX_chat_bg"
		texturefile = "gfx\\interface\\chat_bg.tga"
	}


	spriteType = {
		name = "GFX_messageicon_bg"
		texturefile = "gfx\\interface\\messageicon_bg.tga"
	}

	spriteType = {
		name = "GFX_minimap"
		texturefile = "gfx\\interface\\minimap.tga"
	}

	spriteType = {
		name = "GFX_messagesettings_bg"
		texturefile = "gfx\\interface\\messagesettings_bg.tga"
	}

	spriteType = {
		name = "GFX_messageicon_log"
		texturefile = "gfx\\interface\\messageicon_log.tga"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_messageicon_pause"
		texturefile = "gfx\\interface\\messageicon_pause.tga"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_messageicons"
		texturefile = "gfx\\interface\\messageicons.tga"
		noOfFrames = 13
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_button_home"
		texturefile = "gfx\\interface\\button_home.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_button_goto"
		texturefile = "gfx\\interface\\button_goto.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}
	spriteType = {
		name = "GFX_button_war_overview"
		texturefile = "gfx\\interface\\napoleon_interface\\war_overview_button.dds"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}
	
	
	spriteType = {
		name = "GFX_messageicon_dialog"
		texturefile = "gfx\\interface\\messageicon_dialog.tga"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_messageicon_map"
		texturefile = "gfx\\interface\\messageicon_map.tga"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_messagesettings_listbutton"
		texturefile = "gfx\\interface\\messagesettings_listbutton.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_mapmode_button"
		texturefile = "gfx\\interface\\mapmode_button.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_zoom_in"
		texturefile = "gfx\\interface\\zoom_in.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_zoom_out"
		texturefile = "gfx\\interface\\zoom_out.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}
	
	spriteType = {
		name = "GFX_mapmode_terrain"
		texturefile = "gfx\\interface\\mapmode_terrain.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_mapmode_political"
		texturefile = "gfx\\interface\\mapmode_political.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_mapmode_religion"
		texturefile = "gfx\\interface\\mapmode_religion.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_mapmode_empire"
		texturefile = "gfx\\interface\\mapmode_empire.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_mapmode_trade"
		texturefile = "gfx\\interface\\mapmode_trade.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_mapmode_diplomatic"
		texturefile = "gfx\\interface\\mapmode_diplomatic.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}

	spriteType = {
		name = "GFX_log_bg"
		texturefile = "gfx\\interface\\log_bg.tga"
	}


	spriteType = {
		name = "GFX_closelog_button"
		texturefile = "gfx\\interface\\log_min.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}

	spriteType = {
		name = "GFX_openlog_button"
		texturefile = "gfx\\interface\\log_max.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}

	spriteType = {
		name = "GFX_vatican_button"
		texturefile = "gfx\\interface\\icon_vatican.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}

	spriteType = {
		name = "GFX_hre_button"
		texturefile = "gfx\\interface\\icon_hre.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}

	spriteType = {
		name = "GFX_menu_button"
		texturefile = "gfx\\interface\\button_menu.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}


	spriteType = {
		name = "GFX_ledger_button"
		texturefile = "gfx\\interface\\button_ledger.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}

	spriteType = {
		name = "GFX_panel_button"
		texturefile = "gfx\\interface\\panel_button.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		clicksound = click
	}	

	spriteType = {
		name = "GFX_settings_tab"
		texturefile = "gfx\\interface\\tab_settings.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_goto_box"
		texturefile = "gfx\\interface\\goto_prov_dialog_bg.tga"
	}
	
	spriteType = {
		name = "GFX_waroverview_background"
		texturefile = "gfx\\interface\\napoleon_interface\\warscore_popup.dds"
	}
	
	spriteType = {
		name = "GFX_waroverview_icon"
		texturefile = "gfx\\interface\\napoleon_interface\\warscore_icon.dds"
	}
}