[Video Device Settings]
width=800
height=600

[Game]
MaxFPS=100
GameType=0
Hero=2
Dificulty=1
ShowInfo=0
KidsMode=0
Level=0
Score=0
MouseSens=35
minOpacity=22
maxOpacity=72

[Audio]
SoundVolume=80
MusicVolume=50

[HighScores]
Name1=Harry
Score1=18000
Name2=CATMan
Score2=15000
Name3=REX-robot
Score3=12000
Name4=Cap Black
Score4=10000
Name5=Pigman
Score5=8000
Name6=Drako
Score6=6000
Name7=
Score7=
Name8=
Score8=
Name9=
Score9=
Name10=
Score10=

[Level Names]
L1= Desert gates
L2= Patrol
L3= Alone fort 
L4= Sand way
L5= Ripper turret
L6= Ice & beton
L7= Coldcity
L8= Crimson snow-field
L9= Troopers
L10= AIRFIELD
L11= Spider war
L12= Blasters
L13= Garage
L14= Lightning squad
L15= Phantom Ripper
L16= Yellow snake
L17= Nuke store
L18= Horde
L19= Turbotank 
L20= DESCENT
L21= Plasma gun
L22= Cybermines
L23= Piranhas
L24= Panzer
L25= Aztecs
L26= Head Hunt
L27= Green square
L28= Prison
L29= Electro
L30= VERTIBIRD
L31= Small killers
L32= Arena 1
L33= Crowd
L34= Frozenfort
L35= Warcar
L36= Red Guard
L37= Devastator
L38= Pilot
L39= Iron cry
L40= CRUISER
L41= REX robot
L42= Blood flight
L43= Crossroad
L44= Forgotten temple
L45= Massacre
L46= Arena 2
L47= Storm
L48= Phoenix base
L49= The last step
L50= GENERALS
L51= Digger
L52= Hunger
L53= War gear
L54= Castle
L55= Battle field
L56= Retro RIP 
L57= Teleporter
L58= Battle city
L59= Watch your six!
L60= AVENGER







[Level Times]
L1=40
L2=60
L3=55
L4=80
L5=95
L6=80
L7=90
L8=60
L9=100
L10=60
L11=100
L12=100
L13=60
L14=67
L15=70
L16=105
L17=70
L18=80
L19=110 
L20=80
L21=105
L22=110
L23=75
L24=90
L25=40
L26=70
L27=60
L28=60
L29=45
L30=40
L31=70
L32=30
L33=90
L34=90
L35=80
L36=60
L37=60
L38=144
L39=115
L40=60
L41=50
L42=55
L43=75
L44=100
L45=95
L46=60
L47=110
L48=85
L49=110
L50=40
L51=50
L52=105
L53=185
L54=120
L55=75
L56=180
L57=90
L58=136
L59=120
L60=40

[Rush]
numSectors = 3
deltaNumSectors = 50
numInSector0 = 1
deltaNumInSector0 = 10
numInSector1 = 1
deltaNumInSector1 = 10
numInSector2 = 1
deltaNumInSector2 = 10
numInSector3 = 1
deltaNumInSector3 = 15
numInSector4 = 1
deltaNumInSector4 = 15
numInSector5 = 1
deltaNumInSector5 = 15
numInSector6 = 1
deltaNumInSector6 = 20
numInSector7 = 1
deltaNumInSector7 = 20

[Sector0]
//Soldat
probInSector0 = 100
deltaProbInSector0 = 20
//Soldat blue
probInSector1 = 0
deltaProbInSector1 = 20
//Soldat red
probInSector2 = 0
deltaProbInSector2 = 0
//Officer
probInSector3 = 0
deltaProbInSector3 = 10
//Officer blue
probInSector4 = 0
deltaProbInSector4 = 0
//Officer red
probInSector5 = 0
deltaProbInSector5 = 0
//Dog 
probInSector6 = 50
deltaProbInSector6 = 0
//Dog  blue
probInSector7 = 0
deltaProbInSector7 = 10
//Dog  red
probInSector8 = 0
deltaProbInSector8 = 0
//Sapper
probInSector9 = 0
deltaProbInSector9 = 20
//Sapper blue
probInSector10 = 0
deltaProbInSector10 = 0
//Sapper red
probInSector11 = 0
deltaProbInSector11 = 0
//Rocketer
probInSector12 = 0
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 0
deltaProbInSector13 = 0
//Rocketer red
probInSector14 = 0
deltaProbInSector14 = 0
//Prize
probInSector15 = 5
deltaProbInSector15 = 0

[Sector1]
//Soldat
probInSector0 = 100
deltaProbInSector0 = 20
//Soldat blue
probInSector1 = 0
deltaProbInSector1 = 30
//Soldat red
probInSector2 = 0
deltaProbInSector2 = 5
//Officer
probInSector3 = 0
deltaProbInSector3 = 10
//Officer blue
probInSector4 = 0
deltaProbInSector4 = 0
//Officer red
probInSector5 = 0
deltaProbInSector5 = 0
//Dog 
probInSector6 = 50
deltaProbInSector6 = 20
//Dog  blue
probInSector7 = 0
deltaProbInSector7 = 30
//Dog  red
probInSector8 = 0
deltaProbInSector8 = 0
//Sapper
probInSector9 = 0
deltaProbInSector9 = 20
//Sapper blue
probInSector10 = 0
deltaProbInSector10 = 10
//Sapper red
probInSector11 = 0
deltaProbInSector11 = 0
//Rocketer
probInSector12 = 0
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 0
deltaProbInSector13 = 0
//Rocketer red
probInSector14 = 0
deltaProbInSector14 = 0
//Prize
probInSector15 = 0
deltaProbInSector15 = 0
[Sector2]
//Soldat
probInSector0 = 100
deltaProbInSector0 = 20
//Soldat blue
probInSector1 = 0
deltaProbInSector1 = 30
//Soldat red
probInSector2 = 0
deltaProbInSector2 = 10
//Officer
probInSector3 = 0
deltaProbInSector3 = 10
//Officer blue
probInSector4 = 0
deltaProbInSector4 = 10
//Officer red
probInSector5 = 0
deltaProbInSector5 = 0
//Dog 
probInSector6 = 50
deltaProbInSector6 = 20
//Dog  blue
probInSector7 = 0
deltaProbInSector7 = 20
//Dog  red
probInSector8 = 0
deltaProbInSector8 = 20
//Sapper
probInSector9 = 0
deltaProbInSector9 = 0
//Sapper blue
probInSector10 = 0
deltaProbInSector10 = 5
//Sapper red
probInSector11 = 0
deltaProbInSector11 = 5
//Rocketer
probInSector12 = 0
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 0
deltaProbInSector13 = 0
//Rocketer red
probInSector14 = 0
deltaProbInSector14 = 0
//Prize
probInSector15 = 5
deltaProbInSector15 = 0
[Sector3]
//Soldat
probInSector0 = 50
deltaProbInSector0 = 20
//Soldat blue
probInSector1 = 50
deltaProbInSector1 = 10
//Soldat red
probInSector2 = 0
deltaProbInSector2 = 15
//Officer
probInSector3 = 0
deltaProbInSector3 = 5
//Officer blue
probInSector4 = 0
deltaProbInSector4 = 5
//Officer red
probInSector5 = 0
deltaProbInSector5 = 0
//Dog 
probInSector6 = 50
deltaProbInSector6 = 20
//Dog  blue
probInSector7 = 50
deltaProbInSector7 = 15
//Dog  red
probInSector8 = 0
deltaProbInSector8 = 15
//Sapper
probInSector9 = 0
deltaProbInSector9 = 20
//Sapper blue
probInSector10 = 0
deltaProbInSector10 = 5
//Sapper red
probInSector11 = 0
deltaProbInSector11 = 0
//Rocketer
probInSector12 = 0
deltaProbInSector12 = 1
//Rocketer blue
probInSector13 = 0
deltaProbInSector13 = 1
//Rocketer red
probInSector14 = 0
deltaProbInSector14 = 0
//Prize
probInSector15 = 5
deltaProbInSector15 = 0
[Sector4]
//Soldat
probInSector0 = 50
deltaProbInSector0 = 20
//Soldat blue
probInSector1 = 50
deltaProbInSector1 = 15
//Soldat red
probInSector2 = 50
deltaProbInSector2 = 15
//Officer
probInSector3 = 5
deltaProbInSector3 = 5
//Officer blue
probInSector4 = 5
deltaProbInSector4 = 5
//Officer red
probInSector5 = 0
deltaProbInSector5 = 0
//Dog 
probInSector6 = 50
deltaProbInSector6 = 20
//Dog  blue
probInSector7 = 50
deltaProbInSector7 = 15
//Dog  red
probInSector8 = 50
deltaProbInSector8 = 15
//Sapper
probInSector9 = 1
deltaProbInSector9 = 10
//Sapper blue
probInSector10 = 10
deltaProbInSector10 = 10
//Sapper red
probInSector11 = 1
deltaProbInSector11 = 10
//Rocketer
probInSector12 = 5
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 1
deltaProbInSector13 = 5
//Rocketer red
probInSector14 = 1
deltaProbInSector14 = 5
//Prize
probInSector15 = 0
deltaProbInSector15 = 0
[Sector5]
//Soldat
probInSector0 = 50
deltaProbInSector0 = 10
//Soldat blue
probInSector1 = 50
deltaProbInSector1 = 10
//Soldat red
probInSector2 = 50
deltaProbInSector2 = 10
//Officer
probInSector3 = 5
deltaProbInSector3 = 5
//Officer blue
probInSector4 = 5
deltaProbInSector4 = 5
//Officer red
probInSector5 = 5
deltaProbInSector5 = 5
//Dog 
probInSector6 = 50
deltaProbInSector6 = 5
//Dog  blue
probInSector7 = 50
deltaProbInSector7 = 5
//Dog  red
probInSector8 = 50
deltaProbInSector8 = 5
//Sapper
probInSector9 = 0
deltaProbInSector9 = 5
//Sapper blue
probInSector10 = 2
deltaProbInSector10 = 5
//Sapper red
probInSector11 = 5
deltaProbInSector11 = 5
//Rocketer
probInSector12 = 5
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 5
deltaProbInSector13 = 5
//Rocketer red
probInSector14 = 1
deltaProbInSector14 = 5
//Prize
probInSector15 = 0
deltaProbInSector15 = 0
[Sector6]
//Soldat
probInSector0 = 50
deltaProbInSector0 = 5
//Soldat blue
probInSector1 = 50
deltaProbInSector1 = 5
//Soldat red
probInSector2 = 50
deltaProbInSector2 = 5
//Officer
probInSector3 = 5
deltaProbInSector3 = 5
//Officer blue
probInSector4 = 5
deltaProbInSector4 = 5
//Officer red
probInSector5 = 5
deltaProbInSector5 = 5
//Dog 
probInSector6 = 50
deltaProbInSector6 = 5
//Dog  blue
probInSector7 = 50
deltaProbInSector7 = 5
//Dog  red
probInSector8 = 50
deltaProbInSector8 = 5
//Sapper
probInSector9 = 5
deltaProbInSector9 = 5
//Sapper blue
probInSector10 = 5
deltaProbInSector10 = 5
//Sapper red
probInSector11 = 5
deltaProbInSector11 = 5
//Rocketer
probInSector12 = 5
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 5
deltaProbInSector13 = 5
//Rocketer red
probInSector14 = 5
deltaProbInSector14 = 5
//Prize
probInSector15 = 1
deltaProbInSector15 = 5
[Sector7]
//Soldat
probInSector0 = 50
deltaProbInSector0 = 5
//Soldat blue
probInSector1 = 50
deltaProbInSector1 = 5
//Soldat red
probInSector2 = 50
deltaProbInSector2 = 5
//Officer
probInSector3 = 5
deltaProbInSector3 = 5
//Officer blue
probInSector4 = 5
deltaProbInSector4 = 5
//Officer red
probInSector5 = 5
deltaProbInSector5 = 5
//Dog 
probInSector6 = 50
deltaProbInSector6 = 5
//Dog  blue
probInSector7 = 50
deltaProbInSector7 = 5
//Dog  red
probInSector8 = 50
deltaProbInSector8 = 5
//Sapper
probInSector9 = 3
deltaProbInSector9 = 5
//Sapper blue
probInSector10 = 3
deltaProbInSector10 = 5
//Sapper red
probInSector11 = 3
deltaProbInSector11 = 5
//Rocketer
probInSector12 = 5
deltaProbInSector12 = 5
//Rocketer blue
probInSector13 = 5
deltaProbInSector13 = 5
//Rocketer red
probInSector14 = 5
deltaProbInSector14 = 5
//Prize
probInSector15 = 0
deltaProbInSector15 = 0


//Soldat
[Enemy0_0]
health=2
power=5
delay=1
speed=70
//Officer
[Enemy1_0]
health=6
power=10
delay=1
speed=40
//Dog
[Enemy2_0]
health=2
power=6
delay=2
speed=90
//Sapper
[Enemy3_0]
health=12
power=50
delay=1
speed=70
//Rocketer
[Enemy4_0]
health=10
power=20
delay=2
speed=50
//Prize
[Enemy5_0]
health=1
power=5
delay=5
speed=30
//Lamb
[Enemy6_0]
health=1
power=1
delay=1
speed=40
//Tank
[Enemy7_0]
health=200
power=30
delay=2
speed=30

//Soldat
[Enemy0_1]
health=6
power=2
delay=0
speed=95
//Officer
[Enemy1_1]
health=50
power=15
delay=1
speed=70
//Dog
[Enemy2_1]
health=3
power=6
delay=1
speed=120
//Sapper
[Enemy3_1]
health=6
power=50
delay=1
speed=120
//Rocketer
[Enemy4_1]
health=30
power=25
delay=1
speed=60
//Prize
[Enemy5_1]
health=1
power=5
delay=5
speed=30
//Lamb
[Enemy6_1]
health=1
power=1
delay=1
speed=40
//Tank
[Enemy7_1]
health=200
power=30
delay=1
speed=70

//Soldat
[Enemy0_2]
health=40
power=5
delay=1
speed=50
//Officer
[Enemy1_2]
health=30
power=2
delay=1
speed=125
//Dog
[Enemy2_2]
health=4
power=8
delay=1
speed=160
//Sapper
[Enemy3_2]
health=90
power=120
delay=1
speed=10
//Rocketer
[Enemy4_2]
health=70
power=35
delay=1
speed=50
//Prize
[Enemy5_2]
health=1
power=5
delay=5
speed=30
//Lamb
[Enemy6_2]
health=1
power=1
delay=1
speed=40
//Tank
[Enemy7_2]
health=700
power=100
delay=3
speed=20
