GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.077 seconds
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Bad.Piggies.CHS.Full.Rip-3DM\Bad Piggies\BadPiggies_Data\Managed\System.Xml.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at Localizer.FormulateTranslation (System.Xml.XmlElement xn) [0x00000] in <filename unknown>:0 

  at Localizer.PopulateTranslations (System.String localeId) [0x00000] in <filename unknown>:0 

  at Localizer.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
SingletonSpawner:Awake()
 
(Filename:  Line: -1)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 5435. Operation took 12.860537 ms.
Tried to fetch translation:PC_UPDATE_AVAILABLE But localization data is not initialized
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1614 unused Assets to reduce memory usage. Loaded Objects now: 3238. Operation took 14.095732 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 3921. Operation took 13.148109 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 550 unused Assets to reduce memory usage. Loaded Objects now: 3267. Operation took 13.887520 ms.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 11947. Operation took 28.992316 ms.
