<root>
  <initData>
    <uniqueID>Dirt</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>0.9</friction>
        <type>1</type>
	<soundPriority>1</soundPriority>
	<soundFile>Resources/Sounds/Game/Dirt.wav</soundFile>
        <rollParticle>DirtDust</rollParticle>
        <slipParticle>DirtCloud</slipParticle>
    </data>
  </initData>

  <initData>
    <uniqueID>HollowSteel</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<soundPriority>5</soundPriority>
	<soundFile>Resources/Sounds/Materials/HollowSteel.wav</soundFile>
    </data>
  </initData>

  <initData>
    <uniqueID>Steel</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<soundPriority>5</soundPriority>
	<soundFile>Resources/Sounds/Materials/Steel.wav</soundFile>
        <altSoundFile>Resources/Sounds/Materials/SteelAndGlass.wav</altSoundFile>
    </data>
  </initData>

  <initData>
    <uniqueID>Tire</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<soundPriority>4</soundPriority>
	<soundFile>Resources/Sounds/Game/Tire.wav</soundFile>
    </data>
  </initData>

  <initData2>
    <uniqueID>SteelAndGlass</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<soundPriority>5</soundPriority>
	<soundFile>Resources/Sounds/Materials/SteelAndGlass.wav</soundFile>
    </data>
  </initData2>
  <initData>
    <uniqueID>MoltenLead</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<damagePerSecond>1.0</damagePerSecond>
        <passThrough>1</passThrough>
    </data>
  </initData>

  <initData>
    <uniqueID>Fence</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<soundPriority>1</soundPriority>
	<soundFile>Resources/Sounds/Game/Fence.wav</soundFile>
    </data>
  </initData>
  <initData>
    <uniqueID>Acid</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<damagePerSecond>1.0</damagePerSecond>
    </data>
  </initData>

  <initData>
    <uniqueID>Concrete</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.2</friction>
        <type>2</type>
	<soundPriority>3</soundPriority>
	<soundFile>Resources/Sounds/Game/Concrete.wav</soundFile>
    </data>
  </initData>
  <initData>
    <uniqueID>PowerGrate</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<damagePerSecond>0.5</damagePerSecond>
    </data>
  </initData>

  <initData>
    <uniqueID>Fire</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
        <friction>1.0</friction>
        <type>2</type>
	<damagePerSecond>1.0</damagePerSecond>
        <passThrough>1</passThrough>
    </data>
  </initData>

  <initData>
    <uniqueID>Mud</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
        <rollParticle>MudEmitter</rollParticle>
    </data>
  </initData>

  <initData>
    <uniqueID>Oil</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
        <rollParticle>OilEmitter</rollParticle>
        <slipParticle>DirtDust</slipParticle>
    </data>
  </initData>

  <initData>
    <uniqueID>Electric</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
        <damagePerSecond>1.0</damagePerSecond>
    </data>
  </initData>

  <initData>
    <uniqueID>PassThrough</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
    </data>
  </initData>

  <initData>
    <uniqueID>Launch</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
    </data>
  </initData>


  <initData>
    <uniqueID>NoImpactDamage</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<noImpactDamage>1</noImpactDamage>
    </data>
  </initData>

  <initData>
    <uniqueID>SwitchToRagdoll</uniqueID>
    <dataType>Material</dataType>
    <data>
        <classType>giMaterial</classType>
	<passThrough>1</passThrough>
    </data>
  </initData>
</root>
