<root>
  <initData>
    <uniqueID>Oil Slick</uniqueID>
    <data>
      <name>Oil Slick</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/oil_slick/oil_slick.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <materialLookup>
          <materialID>Oil</materialID>
          <prim>PRIM_Box01</prim>
          <prim>PRIM_Box02</prim>
          <prim>PRIM_Box03</prim>
      </materialLookup>
      <pinned>1</pinned>
    </data>
  </initData>

  <initData>
    <uniqueID>Acid Pool</uniqueID>
    <data>
      <name>Acid Pool</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/acid_pool/acid_pool.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>Acid</materialID>
          <prim>PRIM_Box01</prim>
          <prim>PRIM_Box02</prim>
          <prim>PRIM_Box03</prim>
          <prim>PRIM_Box04</prim>

          <prim>PRIM_Box05</prim>
          <prim>PRIM_Box06</prim>
          <prim>PRIM_Box07</prim>
          <prim>PRIM_Box08</prim>

          <prim>PRIM_Box09</prim>
          <prim>PRIM_Box10</prim>
          <prim>PRIM_Box11</prim>
          <prim>PRIM_Box12</prim>

          <prim>PRIM_Box13</prim>
          <prim>PRIM_Box14</prim>
          <prim>PRIM_Box15</prim>
          <prim>PRIM_Box16</prim>
      </materialLookup>
      <damageSequence>
		<intro>resources/sounds/game/acidpool/intro.wav</intro>
		<loop>resources/sounds/game/acidpool/loop.wav</loop>
		<outro>resources/sounds/game/acidpool/outro.wav</outro>
      </damageSequence>
    </data>
  </initData>

  <initData>
    <uniqueID>Flaming Hoop Half</uniqueID>
    <data>
      <name>Flaming Hoop Half</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/flaming_hoop/half_hoop.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>Fire</materialID>
          <prim>PRIM_DamageBox</prim>
      </materialLookup>
      <billboard>
           <posFromBottom>1</posFromBottom>
           <renderStateID>Fire</renderStateID>
           <scale>5.0</scale>
           <texOffset>
                <x>0.5</x>
                <y>0.25</y>
           </texOffset>
           <bone>FireBone09</bone>
           <bone>FireBone10</bone>
           <bone>FireBone11</bone>
           <bone>FireBone12</bone>
           <bone>FireBone13</bone>
      </billboard>
      <emitter>
           <emitterInitID>HoopSmokeEmitter</emitterInitID>
           <bone>FireBone09</bone>
           <bone>FireBone10</bone>
           <bone>FireBone11</bone>
           <bone>FireBone12</bone>
           <bone>FireBone13</bone>
      </emitter>
    </data>
  </initData>
  <initData>
    <uniqueID>Flaming Hoop Base</uniqueID>
    <data>
      <name>Flaming Hoop Base</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/flaming_hoop/hoop_base.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Flaming Hoop</uniqueID>
    <data>
      <name>Flaming Hoop</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/flaming_hoop/flaming_hoop.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>Fire</materialID>
          <prim>PRIM_DamageBox2</prim>
      </materialLookup>
      <billboard>
           <posFromBottom>0</posFromBottom>
           <texOffset>
                <x>0.5</x>
                <y>0.25</y>
           </texOffset>
           <renderStateID>Fire</renderStateID>
           <scale>6.0</scale>
           <toCamOffset>0.5</toCamOffset>
           <bone>FireBone01</bone>
           <bone>FireBone02</bone>
           <bone>FireBone03</bone>
           <bone>FireBone04</bone>
           <bone>FireBone05</bone>
           <bone>FireBone06</bone>
           <bone>FireBone07</bone>
           <bone>FireBone08</bone>
      </billboard>
      <emitter>
           <emitterInitID>HoopSmokeEmitter</emitterInitID>
           <bone>FireBone01</bone>
           <bone>FireBone02</bone>
           <bone>FireBone03</bone>
           <bone>FireBone04</bone>
           <bone>FireBone05</bone>
           <bone>FireBone06</bone>
           <bone>FireBone07</bone>
           <bone>FireBone08</bone>
      </emitter>
    </data>
  </initData>
  <initData>
    <uniqueID>Crate</uniqueID>
    <data>
      <name>Crate</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/crates/crate.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <materialLookup>
        <materialID>NoImpactDamage</materialID>
        <prim>PRIM_Box01</prim>
      </materialLookup>
      <explosionThreshold>4000.0</explosionThreshold>
      <collisionSound>BreakingCrate</collisionSound>
    </data>
  </initData>
    <initData>
    <uniqueID>TNT Crate</uniqueID>
    <data>
      <name>TNT Crate</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/crates/tnt_crate.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <explosionScale>5.0</explosionScale>
      <explosionRadius>10.0</explosionRadius>
      <explosionDamage>10.0</explosionDamage>
      <explosionForce>800.0</explosionForce>
      <collisionSound>ExplosiveCrate</collisionSound>
    </data>
  </initData>
    <initData>
    <uniqueID>Flaming Barrel</uniqueID>
    <data>
      <name>Flaming Barrel</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/barrels/flaming_barrel.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>0.8</mass>
      <collisionThreshold>500.0</collisionThreshold>	
      <collisionMax>5000.0</collisionMax>	
      <materialLookup>
        <materialID>HollowSteel</materialID>
        <prim>PRIM_Box01</prim>
	<prim>PRIM_Box02</prim>
	<prim>PRIM_Box03</prim>
	<prim>PRIM_Box04</prim>
	<prim>PRIM_Sphere01</prim>
	<prim>PRIM_Sphere02</prim>
      </materialLookup>
      <billboard>
	   <posFromBottom>0</posFromBottom>
           <texOffset>
                <x>0.5</x>
                <y>0.25</y>
           </texOffset>
           <renderStateID>Fire</renderStateID>
           <scaleMin>0.2</scaleMin>
           <scaleMax>1.4</scaleMax>
         
           <bone>FireBone</bone>
      </billboard>

      <emitter>
           <emitterInitID>BarrelSmokeEmitter</emitterInitID>
           <bone>FireBone</bone>
      </emitter>
    </data>
  </initData>
    <initData>
    <uniqueID>Launchplate</uniqueID>
    <data>
      <name>Landmine Launchplate</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/launchplate/launchplate.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <launchPrim>PRIM_box01</launchPrim>
      <launchForce>40.0</launchForce>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>PassThrough</materialID>
          <prim>PRIM_box01</prim>
      </materialLookup>
    </data>
  </initData>
  <initData>
    <uniqueID>Gasoline</uniqueID>
    <data>
      <name>Pool of Gasoline</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/gasoline/gasoline.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <materialLookup>
          <materialID>Fire</materialID>
          <prim>PRIM_Box01</prim>
          <prim>PRIM_Box02</prim>
          <prim>PRIM_Box03</prim>
      </materialLookup>
      <billboard>
           <posFromBottom>0</posFromBottom>
           <texOffset>
                <x>0.5</x>
                <y>0.25</y>
           </texOffset>
           <renderStateID>Fire</renderStateID>
           <scaleMin>0.8</scaleMin>
           <scaleMax>4.0</scaleMax>
           <bone>FireBone01</bone>
           <bone>FireBone02</bone>
           <bone>FireBone03</bone>
           <bone>FireBone04</bone>
           <bone>FireBone05</bone>
           <bone>FireBone06</bone>
           <bone>FireBone07</bone>
      </billboard>
    </data>
  </initData>
    <initData>
    <uniqueID>Semi Trailer</uniqueID>
    <data>
      <name>Semi Trailer</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/semi_trailer/semi_trailer.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>10</mass>
    </data>
  </initData>
    <initData>
    <uniqueID>Electric Grid</uniqueID>
    <data>
      <name>Electric Grid</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/electric_grid/electric_grid.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>Electric</materialID>
          <prim>PRIM_shock_zone</prim>
      </materialLookup>
      <materialLookup>
          <materialID>Steel</materialID>
          <prim>PRIM_Box01</prim>
      </materialLookup>
      <damageSequence>
		<intro>resources/sounds/game/powergrate/intro.wav</intro>
		<loop>resources/sounds/game/powergrate/loop.wav</loop>
		<outro>resources/sounds/game/powergrate/outro.wav</outro>
      </damageSequence>
    </data>
  </initData>
  <initData>
    <uniqueID>Highway Bus</uniqueID>
    <data>
      <name>Highway Bus</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/greyhound/greyhound.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>10</mass>
    </data>
  </initData>
  <initData>
    <uniqueID>Junked Car</uniqueID>
    <data>
      <name>Junked Car</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/junked_cars/junked_car.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>15</mass>
    </data>
  </initData>
  <initData>
    <uniqueID>Junked Car2</uniqueID>
    <data>
      <name>Junked Car2</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/junked_cars/junked_car2.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>15</mass>
    </data>
  </initData>
  <initData>
    <uniqueID>Airplane</uniqueID>
    <data>
      <name>Airplane</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/airplane/airplane.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Wooden Ramp</uniqueID>
    <data>
      <name>wooden Ramp</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/woodramp/WoodRamp.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <noSortAlpha>0</noSortAlpha>
    </data>
  </initData>
  <initData>
    <uniqueID>Mud Pit</uniqueID>
    <data>
      <name>Mud Pit</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/mud_pit/mud_pit.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <materialLookup>
          <materialID>Mud</materialID>
          <prim>PRIM_Box01</prim>
          <prim>PRIM_Box04</prim>
          <prim>PRIM_Box05</prim>
      </materialLookup>
      <noSortAlpha>1</noSortAlpha>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Cement Wall1</uniqueID>
    <data>
      <name>Cement Wall1</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/cement_walls/cement_wall1.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Hay Bale</uniqueID>
    <data>
      <name>Hay Bale</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/haybale/haybale.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>0.5</mass>
      <noSortAlpha>1</noSortAlpha>
      <materialLookup>
        <materialID>NoImpactDamage</materialID>
        <prim>PRIM_Box01</prim>
      </materialLookup>
    </data>
  </initData>
  <initData>
    <uniqueID>Barrel</uniqueID>
    <data>
      <name>Barrel</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/barrels/barrel.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>0.8</mass>
      <collisionThreshold>500.0</collisionThreshold>	
      <collisionMax>5000.0</collisionMax>	
      <materialLookup>
        <materialID>HollowSteel</materialID>
        <prim>PRIM_Box01</prim>
	<prim>PRIM_Box02</prim>
	<prim>PRIM_Box03</prim>
	<prim>PRIM_Box04</prim>
	<prim>PRIM_Sphere01</prim>
	<prim>PRIM_Sphere02</prim>
      </materialLookup>
    </data>
  </initData>
  <initData>
    <uniqueID>Explosive Barrel</uniqueID>
    <data>
      <name>Explosive Barrel</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/barrels/explosive_barrel.xml</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>0.8</mass>
      <collisionThreshold>500.0</collisionThreshold>	
      <collisionMax>5000.0</collisionMax>	
      <materialLookup>
        <materialID>HollowSteel</materialID>
        <prim>PRIM_Box01</prim>
	<prim>PRIM_Box02</prim>
	<prim>PRIM_Box03</prim>
	<prim>PRIM_Box04</prim>
	<prim>PRIM_Sphere01</prim>
	<prim>PRIM_Sphere02</prim>
      </materialLookup>
      <explosionScale>5.0</explosionScale>
      <explosionRadius>10.0</explosionRadius>
      <explosionDamage>10.0</explosionDamage>
      <explosionForce>800.0</explosionForce>
      <collisionSound>ExplosiveBarrel</collisionSound>
    </data>
  </initData>
  <initData>
    <uniqueID>Curve Ramp Big</uniqueID>
    <data>
      <name>Curve Ramp Big</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/curveramp_big.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Curve Ramp Wide</uniqueID>
    <data>
      <name>Curve Ramp Wide</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/curveramp_wide.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Straight Ramp Steep</uniqueID>
    <data>
      <name>Straight Ramp Steep</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/straightramp_steep.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Straight Ramp Long</uniqueID>
    <data>
      <name>Straight Ramp Long</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/straightramp_long.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Straight Ramp Wide</uniqueID>
    <data>
      <name>Straight Ramp Wide</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/straightramp_wide.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Straight Ramp Low</uniqueID>
    <data>
      <name>Straight Ramp Low</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/straightramp_low.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Dirt Ramp Small</uniqueID>
    <data>
      <name>Dirt Ramp Small</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/ramps/dirtramp_small.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
  <initData>
    <uniqueID>Tanker Car</uniqueID>
    <data>
      <name>Tanker Car</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/tanker/tanker.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <mass>10</mass>
    </data>
  </initData>

  <initData>
    <uniqueID>Molten Lead</uniqueID>
    <data>
      <name>Molten Lead</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/molten_lead/molten_lead.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
      <materialLookup>
          <materialID>MoltenLead</materialID>
          <prim>PRIM_FIRE</prim>
      </materialLookup>
      <damageSequence>
		<intro>resources/sounds/game/LavaPit/intro.wav</intro>
		<loop>resources/sounds/game/LavaPit/loop.wav</loop>
		<outro>resources/sounds/game/LavaPit/outro.wav</outro>
      </damageSequence>
    </data>
  </initData>
  
    <initData>
    <uniqueID>TruckZilla</uniqueID>
    <data>
      <name>TruckZilla</name>
      <visible>1</visible>
      <gmfFilename>resources/models/stuntgear/truckzilla/truckzilla.gmf</gmfFilename>
      <snapToTerrain>0</snapToTerrain>
      <pinned>1</pinned>
    </data>
  </initData>
</root>
