GMA
*GABRIEL_ASCIIEXPORT	3
*MODEL_TYPE	Basic Model
*SCENE
{
	*SCENE_FILENAME	testbox.max
	*SCENE_FIRSTFRAME	0
	*SCENE_LASTFRAME	100
	*SCENE_FRAMESPEED	30
	*SCENE_TICKSPERFRAME	160
	*SCENE_BACKGROUND_STATIC	0x0
	*SCENE_AMBIENT_STATIC	0x0
}
*OBJECT_LIST
{
	*OBJECT_COUNT	1
	*GMID_SKELETON
	{
		*NODE_NAME	Scene Root
		Skeleton Version:	0
		*SKEL_BONECNT	1
		*SKEL_BONEDATA
		{
			m_Bones.size()	1
			*ANIM_BONEANIMDATA_BONENAME	COG
			*ANIM_BONEANIMDATA_PARENTBONE	Scene Root
			*SKEL_BONEDATA_VERTEXCNT	0
			*SKEL_BONEDATA_ORIENT_TM
			{
				Row0	-0.000000	1.000000	-0.000000	0.020053
				Row1	-1.000000	-0.000000	0.000000	0.046211
				Row2	0.000000	0.000000	1.000000	-0.904029
				Row3	0.000000	0.000000	0.000000	1.000000
			}
			*SKEL_BONEDATA_WEIGHTS
			{
			}
		}
	}
}
