// estate
[0000]
SceneName=gutshof
CamNames=haupthaus_camera, therapiehaus_cameranachbehandlung_camera, therapiehaus_camerabewegungstherapie_camera
CamType=0
FromScenes=NONE, TOWN, FARM, POLOCLUB, DOGSCHOOL, STREET
StartNObjIds=10, 20, 20, 20, 20, 20
PetTypes=DOG, PUPPY, CAT, KITTEN, RABBIT, BIRD, LAMB, HORSE, FOAL
Time=480-1260
Keep=yes
PlayerCanMove=yes
HasHud=yes


// town
[0001]
SceneName=stadt
CamNames=stadt_camera
CamType=1
FromScenes=ESTATE, AGENCY, ACADEMY, CHEMISTS, BANK, BOUTIQUE, CAFE, FEEDSTORE, STORE
StartNObjIds=21, 40, 41, 42, 43, 44, 45, 46, 47
Time=480-1200
Keep=no
PlayerCanMove=yes
HasHud=yes


// agency
[0002]
SceneName=stadt_agentur
CamNames=stadtgebaeude_agentur_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=-1
ExitScene=TOWN
NPCVersion=0
NPCNObjId=60
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// academy
[0003]
SceneName=stadt_akademie
CamNames=stadtgebaeude_akademie_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=-1
ExitScene=TOWN
NPCVersion=1
NPCNObjId=61
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// chemists
[0004]
SceneName=stadt_apotheke
CamNames=stadtgebaeude_apotheke_camera1, stadtgebaeude_apotheke_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=32
ExitScene=TOWN
NPCVersion=2
NPCNObjId=62
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// bank
[0005]
SceneName=stadt_bank
CamNames=stadtgebaeude_bank_camera1, stadtgebaeude_bank_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=33
ExitScene=TOWN
NPCVersion=3
NPCNObjId=63
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// boutique
[0006]
SceneName=stadt_boutique
CamNames=stadtgebaeude_boutique_camera1, stadtgebaeude_boutique_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=34
ExitScene=TOWN
NPCVersion=4
NPCNObjId=64
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// cafe
[0007]
SceneName=stadt_cafe
CamNames=stadtgebaeude_cafe_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=-1
ExitScene=TOWN
NPCVersion=5
NPCNObjId=65
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// feedstore
[0008]
SceneName=stadt_futterladen
CamNames=stadtgebaeude_futterladen_camera1, stadtgebaeude_futterladen_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=36
ExitScene=TOWN
NPCVersion=6
NPCNObjId=66
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// store
[0009]
SceneName=stadt_kaufhaus
CamNames=stadtgebaeude_kaufhaus_camera1, stadtgebaeude_kaufhaus_camera2
CamType=2
FromScenes=TOWN
StartNObjIds=37
ExitScene=TOWN
NPCVersion=7
NPCNObjId=67
Time=480-1200
Keep=no
PlayerCanMove=no
HasHud=no


// farm
[0010]
SceneName=aussen_bauernhof
CamNames=stadtgebaeude_bauernhof_camera1
CamType=2
FromScenes=ESTATE
StartNObjIds=50
ExitScene=ESTATE
PetTypes=DOG, CAT, LAMB, HORSE, FOAL
NPCVersion=8
NPCNObjId=70
Time=480-1080
Keep=no
PlayerCanMove=no
HasHud=no


// poloclub
[0011]
SceneName=aussen_poloclub
CamNames=stadtgebaeude_poloclub_camera1
CamType=2
FromScenes=ESTATE
StartNObjIds=51
ExitScene=ESTATE
PetTypes=HORSE, FOAL
NPCVersion=9
NPCNObjId=71
Time=480-1080
Keep=no
PlayerCanMove=no
HasHud=no


// dogschool
[0012]
SceneName=aussen_hundeschule
CamNames=stadtgebaeude_hundeschule_camera1
CamType=2
FromScenes=ESTATE
StartNObjIds=52
ExitScene=ESTATE
PetTypes=DOG, PUPPY
NPCVersion=10
NPCNObjId=72
Time=480-1080
Keep=no
PlayerCanMove=no
HasHud=no


// street
[0013]
SceneName=aussen_strasse
CamNames=stadtgebaeude_strasse_camera1
CamType=2
FromScenes=ESTATE
StartNObjIds=53
ExitScene=ESTATE
PetTypes=FAWN
NPCVersion=11
NPCNObjId=73
Time=480-1080
Keep=no
PlayerCanMove=no
HasHud=no
