/////////////////////////////////////////////////////////////////////
// General stuff
/////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////
// Avatar
/////////////////////////////////////////////////////////////////////

[0010]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=AvatarStart

[0011]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Haupthaus_Rezeption_Avatarplatz

[0012]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=AvatarEndeAbends, AvatarStartMorgens

[0020]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Avatar_WechselpunktGelaende

[0021]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Avatar_WechselpunktStadt

//-----------------------------------------------
// town buildings
//-----------------------------------------------

// agency
//[0030]

// academy
//[0031]

// chemists
[0032]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Stadtgebaeude_Apotheke_Avatar_01, Stadtgebaeude_Apotheke_Avatar_02

// bank
[0033]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Stadtgebaeude_Bank_Avatar_01, Stadtgebaeude_Bank_Avatar_02

// boutique
[0034]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Stadtgebaeude_Boutique_Avatar_01, Stadtgebaeude_Boutique_Avatar_02

// cafe
//[0035]

// feedstore
[0036]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Stadtgebaeude_Futterladen_Avatar01, Stadtgebaeude_Futterladen_Avatar02

// store
[0037]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Stadtgebaeude_Kaufhaus_Avatar01, Stadtgebaeude_Kaufhaus_Avatar02

//-----------------------------------------------
// town buildings exit points
//-----------------------------------------------

// agency
[0040]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Agentur_Exit

// academy
[0041]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Akademie_Exit

// chemists
[0042]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Apotheke_Exit

// bank
[0043]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Bank_Exit

// boutique
[0044]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Boutique_Exit

// cafe
[0045]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Cafe_Exit

// feedstore
[0046]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Futterladen_Exit

// store
[0047]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Kaufhaus_Exit

//-----------------------------------------------
// external locations
//-----------------------------------------------

// farm
[0050]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Bauernhof_Avatar_01, Aussenlocation_Bauernhof_Avatar_02

// poloclub
[0051]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Poloclub_Avatar_01, Aussenlocation_Poloclub_Avatar_02

// dog school
[0052]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Hundeschule_Avatar_01, Aussenlocation_Hundeschule_Avatar_02

// street
[0053]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Strasse_Avatar_01, Aussenlocation_Strasse_Avatar_02

//-----------------------------------------------
// town buildings npc points
//-----------------------------------------------

// agency
[0060]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Agentur_NPC

// academy
[0061]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Akademie_NPC

// chemists
[0062]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Apotheke_NPC

// bank
[0063]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Bank_NPC

// boutique
[0064]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Boutique_NPC

// cafe
[0065]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Cafe_NPC

// feedstore
[0066]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Futterladen_NPC

// store
[0067]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Stadtgebaeude_Kaufhaus_NPC

//-----------------------------------------------
// external locations npc points
//-----------------------------------------------

// farm
[0070]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Bauernhof_NPC, Aussenlocation_Bauernhof_Tier

// poloclub
[0071]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Poloclub_NPC, Aussenlocation_Poloclub_Tier

// dogschool
[0072]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Hundeschule_NPC, Aussenlocation_Hundeschule_Tier

// street
[0073]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Aussenlocation_Strasse_NPC, Aussenlocation_Strasse_Tier

/////////////////////////////////////////////////////////////////////
// Way signs
/////////////////////////////////////////////////////////////////////

[0080]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Wegweiser_Gelaende_zu_Stadt

[0081]
Groups=1
Lockable=no
00_Objects=1, 1
00_Align=yes
00_Name=Wegweiser_Stadt_zu_Gelaende_1, Wegweiser_Stadt_zu_Gelaende_2

/////////////////////////////////////////////////////////////////////
// move points town
/////////////////////////////////////////////////////////////////////

[0090]
Groups=1
Lockable=yes
00_Objects=14
00_Name=Stadt_Passanten_%03d

/////////////////////////////////////////////////////////////////////
// Customer
/////////////////////////////////////////////////////////////////////

[0100]
Groups=4
Lockable=no
00_Objects=5
00_Name=Gelaende_Kundenstart_%03d
01_Objects=5
01_Name=Gelaende_Haupthaus_%03d
02_Objects=5
02_Align=yes
02_Name=Haupthaus_Rezeption_%03d
03_Objects=1
03_Name=VogelVersteck

/////////////////////////////////////////////////////////////////////
// dog enclosure
/////////////////////////////////////////////////////////////////////

// initial positions
[1000]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Hundehaus_ZwingerA_001, Hundehaus_ZwingerB_001, Hundehaus_ZwingerC_001

// sleep positions
[1001]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Hundehaus_ZwingerA_001, Hundehaus_ZwingerB_001, Hundehaus_ZwingerC_001

// feeding dish
[1005]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Hundehaus_ZwingerA_Futternapf, Hundehaus_ZwingerB_Futternapf, Hundehaus_ZwingerC_Futternapf

// cleaning utensils
[1010]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Hundehaus_Putzpunkt

// sign
[1015]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Hundehaus

// moving area
[1050]
Groups=1
Lockable=yes
00_Objects=13, 12
00_Name=Hundehaus_Aussen_%03d, Hundehaus_Innen_%03d

/////////////////////////////////////////////////////////////////////
// cat enclosure
/////////////////////////////////////////////////////////////////////

// initial positions
[1100]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Katzenhaus_KatzeA_001, Katzenhaus_KatzeB_001, Katzenhaus_KatzeC_001

// sleep positions
[1101]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Katzenhaus_KatzeA_001, Katzenhaus_KatzeB_001, Katzenhaus_KatzeC_001

// feeding dish
[1105]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Katzenhaus_BoxA_Fressnapf, Katzenhaus_BoxB_Fressnapf, Katzenhaus_BoxC_Fressnapf

// cleaning utensils
[1110]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Katzenhaus_Putzpunkt

// sign
[1115]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Katzenhaus

// moving area
[1150]
Groups=1
Lockable=yes
00_Objects=9, 13
00_Name=Katzenhaus_Auslauf_%03d, Katzenhaus_Innen_%03d

/////////////////////////////////////////////////////////////////////
// small animal
/////////////////////////////////////////////////////////////////////

// initial positions
[1200]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Kleintierhaus_HausA_001, Kleintierhaus_HausB_001, Kleintierhaus_HausC_001

// sleep positions
[1201]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Kleintierhaus_HausA_001, Kleintierhaus_HausB_001, Kleintierhaus_HausC_001

// feeding dish
[1205]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Kleintierhaus_NagerA_Futternapf, Kleintierhaus_NagerB_Futternapf, Kleintierhaus_NagerC_Futternapf

// cleaning utensils
[1210]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Kleintierhaus_Putzpunkt

// sign
[1215]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Kleintierhaus

// moving area
[1250]
Groups=1
Lockable=yes
00_Objects=15
00_Name=Kleintierhaus_Auslauf_%03d

/////////////////////////////////////////////////////////////////////
// aviary
/////////////////////////////////////////////////////////////////////

// initial positions
[1300]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Vogelhaus_SchlafpunktA, Vogelhaus_SchlafpunktB, Vogelhaus_SchlafpunktC

// sleep positions
[1301]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Vogelhaus_SchlafpunktA, Vogelhaus_SchlafpunktB, Vogelhaus_SchlafpunktC

// feeding dish
[1305]
Groups=1
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Voliere_VogelA_Futterstand, Voliere_VogelB_Futterstand, Voliere_VogelC_Futterstand

// cleaning utensils
[1310]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Voliere_Putzpunkt

// sign
[1315]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Vogelhaus

// moving area
[1350]
Groups=1
Lockable=yes
00_Objects=16
00_Name=Vogelhaus_StufeA_%03d

// human position(s)
[1360]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Voliere_Avatarplatz

// pet positions(s)
[1370]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Voliere_Vogelplatz


/////////////////////////////////////////////////////////////////////
// horse stable
/////////////////////////////////////////////////////////////////////

// initial positions
[1400]
Groups=4
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Pferdestall_Init_LammA, Pferdestall_Init_LammB, Pferdestall_Init_LammC
01_Objects=1
01_Align=yes
01_Name=Pferdestall_Init_Rehkitz
02_Objects=1, 1, 1, 1
02_Align=yes
02_Name=Pferdestall_StallA_001, Pferdestall_StallB_002, Pferdestall_StallC_003, Pferdestall_StallD_004
03_Objects=1
03_Align=yes
03_Name=Pferdestall_StallE_005

// sleep positions
[1401]
Groups=4
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=Pferdestall_Init_LammA, Pferdestall_Init_LammB, Pferdestall_Init_LammC
01_Objects=1
01_Align=yes
01_Name=Pferdestall_Init_Rehkitz
02_Objects=1, 1, 1, 1
02_Align=yes
02_Name=Pferdestall_StallA_001, Pferdestall_StallB_002, Pferdestall_StallC_003, Pferdestall_StallD_004
03_Objects=1
03_Align=yes
03_Name=Pferdestall_StallE_005

// feeding dish
[1405]
Groups=4
Lockable=no
00_Objects=1, 1, 1
00_Align=yes
00_Name=PferdestallErweiterung_LammA_Futternapf, PferdestallErweiterung_LammB_Futternapf, PferdestallErweiterung_LammC_Futternapf
01_Objects=1
01_Align=yes
01_Name=PferdestallErweiterung_Rehkitz_Futternapf
02_Objects=1, 1, 1, 1
02_Align=yes
02_Name=Pferdestall_BoxA_Futterkrippe, Pferdestall_BoxB_Futterkrippe, Pferdestall_BoxC_Futterkrippe, Pferdestall_BoxD_Futterkrippe
03_Objects=1
03_Align=yes
03_Name=Pferdestall_BoxE_Futterkrippe

// cleaning utensils
[1410]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Pferdestall_Putzpunkt

// sign
[1415]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Pferdestall

// moving area
[1450]
Groups=4
Lockable=yes
00_Objects=10
00_Name=Pferdestall_AuslaufLamm_%03d
01_Objects=7
01_Name=Pferdestall_AuslaufRehkitz_%03d
02_Objects=17
02_Name=Pferdestall_Auslauf_%03d
03_Objects=8
03_Name=Pferdestall_MeinPferdAuslauf_%03d

/////////////////////////////////////////////////////////////////////
// main building
/////////////////////////////////////////////////////////////////////

// sign
[1515]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Haupthaus

// extensions
[1520]
Groups=2
00_Objects=1
00_Name=Ausbau_Haupthaus_Labor
01_Objects=1
01_Name=Ausbau_Haupthaus_Ultraschall

/////////////////////////////////////////////////////////////////////
// therapy building
/////////////////////////////////////////////////////////////////////

// sign
[1615]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=GebaeudeSchild_Therapiehaus

// extensions
[1620]
Groups=2
00_Objects=1
00_Name=Ausbau_Therapiehaus_Labor
01_Objects=1
01_Name=Ausbau_Therapiehaus_Ultraschall

/////////////////////////////////////////////////////////////////////
// kinesitherapy
/////////////////////////////////////////////////////////////////////

// player
[2000]
Groups=1
Lockable=no
00_Objects=1, 1, 1, 1
00_Align=yes
00_Name=Therapiehaus_Therapiewahl_Avatar, Therapiehaus_Bewegung_Avatar, Therapiehaus_Laufband_Avatarplatz, Therapiehaus_Therapieende_Avatar

// horse
[2001]
Groups=2
Lockable=no
00_Objects=1, 1, 1, 1, 1
00_Align=yes
00_Name=Therapiehaus_Therapiewahl_Pferd, Therapiehaus_Laufband_Vorher, Therapiehaus_Laufband_Pferdeplatz, Therapiehaus_Laufband_Nachher, Therapiehaus_Therapieende_Pferd
01_Objects=12
01_Align=yes
01_Name=Therapiehaus_Bewegung_Pferd_%03d

/////////////////////////////////////////////////////////////////////
// riding
/////////////////////////////////////////////////////////////////////

// horse position
[2010]
Groups=1
Lockable=no
00_Objects=1
00_Align=yes
00_Name=Pferdestall_StallE_005
