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GameHouse Super Pool |
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 Thank you for playing Super Pool! Use the links above to navigate this page. Below is information on how to play!
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| Practice: |
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 Basic game rules apply but there is no opponent.
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| Single Player: |
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 Choose from three computer-controlled opponents: Scrub, Schmoe and Shark.
 Scrub is a beginner, Schmoe has moderate skills, and Shark is an expert. You can earn special prizes by defeating these computer-controlled opponents. Try to defeat each of them in all the games!
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| Two Player: |
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 You and a friend take turns at the same computer. |

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| Interface & Controls: |
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Super Pool can be played in two styles: Overhead View or Cue Stick View. Each style has its own controls.
| Overhead (default perspective) |
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| Aiming a Shot: |  | Left-click on the Cue Stick and drag the mouse, then release. |
| Shooting a Shot: |  | Right-click on the Cue Stick, drag the cue back to set the power, then release. |
| Cancelling a Shot: |  | While right-clicking to set the power of the shot, set the power to zero. Left-click to resume aiming. |
| Adding English: |  | Locate the cue ball graphic near the bottom of the screen. Click on the cue ball where the cue stick should hit the cue ball on the table. |
| Calling Shots: |  | Left-click on the ball you wish to sink, then click on the desired pocket. |
| Ball In Hand: |  | Move the mouse and left-click to place the ball. |
| Pause the Game: |  | Press the spacebar. You cannot pause when ball is in hand; you must place the ball before pausing the game. |
| Select Cue Ball: |  | Left-click on the desired cue ball. (American Only) |
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| Cue Stick (accessible through the Options menu) |
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| Aiming a Shot: |  | Move the mouse until the cue is at the desired angle, then left-click to lock in the shot angle. |
| Shooting a Shot: |  | Move the mouse back to increase power, or move the mouse forward to reduce the power of the shot. Left-click to make the shot. |
| Cancelling a Shot: |  | Press the Esc key after locking the angle of the shot. |
| Adding English: |  | Press the spacebar to pause the game, then click on the cue ball graphic where the cue stick should hit the cue ball on the table. |
| Calling Shots: |  | Left-click on the ball to sink, then click on the pocket where it will be sunk. |
| Ball In Hand: |  | Move the mouse and left-click to place the ball. |
| Pause the Game: |  | Press the spacebar. You cannot pause when ball is in hand; you must place the ball before pausing the game. |
| Select Cue Ball: |  | Switch to Overhead view, left-click on the desired cue ball, then switch back to Cue Stick view. (American Only) |

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| Top Bar Interface |
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| A. | Game Mode Display: Shows current game type and length of the current match. |
| B. | Status: Shows who currently has the turn, and the current game state. |
| C. | Pocketed Balls: The balls that have been sunk in the round so far. |
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| Bottom Bar Interface |
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| A. | Menu Button: Access options, rules, and main menu. | |
| B. | Power Bar: Strength of the current shot. | |
| C. | English Ball: Set the spin of the shot by moving the dot on the ball. | |
| D. | Turn Indicator: Shows which player is currently shooting. | |
| E. | Ball Indicator: Shows which player has which type of ball, solids or stripes. | |
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| A. | Overhead and Cue Stick View Buttons: Click the button of the preferred view. |
| B. | Sound Effects Volume: High, Medium, and Off settings. |
| C. | Fullscreen: 800x600 resolution and 32-bit graphic mode required. |
| D. | Matches: Number of rounds in each match. |
| E. | Ball Paths: Length of the visible ball path for each player. Long displays the paths of the cue ball and any balls it strikes, Short displays the path of the cue ball, and None turns off all ball paths. |
| F. | Computer Challenger: The skill of the computer opponent players will face in one-player mode. Scrub is a beginner, Schmoe is of moderate skill, and Shark is an expert. |
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DISCLAIMER: While our pool games may share names with other a pool games, our rules may vary... GameHouse house rules are in effect! In all games, a shot where the cue ball doesn't strike another ball is considered a foul.
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| Three Ball: |
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 Objective - The first player to sink the 3 ball wins. The cue ball must always hit the lowest numbered ball on the table, but balls do not have to be sunk in numerical order.
 Fouling - If the cue ball doesn't hit the lowest numbered ball before hitting other balls, that shot is considered a foul. If the cue ball is sunk, that shot is considered a foul.
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| Nine Ball: |
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 Objective - The first player to sink the 9 ball wins. The cue ball must always hit the lowest numbered ball on the table, but balls do not have to be sunk in numerical order.
 Fouling - If the cue ball doesn't hit the lowest numbered ball before hitting other balls, that shot is considered a foul. If the cue ball is sunk that shot is considered a foul.
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| Eight Ball: |
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 Objective - Players are assigned a group of balls, either striped or solid. The first player to sink all of their balls and successfully call the shot on the 8 ball wins the game. If the 8 ball is hit off the table or sunk without the shot being called correctly, that player loses the round.
 Fouling - If a player shoots and the cue ball hits a ball in the other player's group before hitting a ball in their own group, that shot is considered a foul. If the cue ball is sunk, that shot is considered a foul.
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| Straight/14+1: |
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 Objective - The first player to score 20 points wins the round. Each successfully called shot is worth one point. When the 14th ball is sunk, all of the pocketed balls are racked with the apex space empty. The 15th ball remains where it was when the 14th ball was sunk. The player can continue their run as long as they continue to successfully call their shots, even after the balls are racked.
 Fouling - If the cue ball is sunk, that shot is considered a foul and the player's score is reduced by one point. A 15-point penalty is assessed if more than three fouls are committed.
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| Pyramid: |
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 Objective - The first player to score 71 points wins the round. Players earn points by successfully calling shots. The player's score is increased by the number on the sunk ball. The one ball is worth 11 points.
 Fouling - If the cue ball is sunk, that shot is considered a foul and the player's score is reduced by five points.
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| American: |
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 Objective - The first player to sink eight balls wins the round. Any ball can be used as the cue ball. The cue ball the player is shooting can be sunk as one of the eight balls, but it must contact another ball before being pocketed.
 Fouling - If the cue ball is sunk, that shot is considered a foul and the player's score is reduced by one point. |

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| System Requirements: |
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 IBM Compatible System Pentium II 400Mhz Processor 32MB RAM 3D Accelerated Video Card DirectX 6.0 or later
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This software has been tested extensively to make sure it will operate correctly for all users. If you experience system crashes, error messages or other incorrect behavior, we suggest you try one of the following:
 1) Upgrade your computer's sound card drivers. This can be done by identifying the type of sound card your computer is using and finding the manufacturer's web site. Or, most drivers will be automatically updated if you follow step #2.
 2) Upgrade DirectX. This is a Microsoft component and it includes special drivers for video cards and sound cards for virtually every manufacturer. It is therefore a fairly large download, but updating DirectX solves nearly all system problems encountered with GameHouse games. DirectX Home Page
 3) If these steps do not solve your issue, please visit our Customer Service Page. |
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 GameHouse, Inc. develops many games for the Internet, Windows, Macintosh and other platforms. To view the full compliment of games available and play free games online, visit the web site here: http://www.gamehouse.com/
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Super Pool Credits: |
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Super Pool was created at GameHouse, Inc. by the following people:
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| Programming: |
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 Jeston Furqueron | Steve Herndon
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| Graphics: |
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 Jason Gholston | Jared Gholston | Jennie Bowers
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| Quality Assurance: |
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 Teagen Densmore | Kazunori Sasakura | Jason Katsanis | Chuck Little |
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