4/12/2012 15:57:46
//=====================================================//
[ MainThread ] Client MainThread successfully registered.
[ MainThread ] MadCaps 1.0.0.13 
[ MainThread ] CommandLine Arguments:
[ MainThread ]    -logoSprite data/sprites/splash/real.spr -logoX 563 -logoY 536 -weblink http://games.real.com/?src=madcaps&mode=spnav 
[ MainThread ] Memory: Allocated heap: Main Memory [32]
[ MainThread ] Memory: Allocated heap: Image Memory [32]
[ MainThread ] Memory: Allocated heap: Graphics Memory [32]
[ MainThread ] Memory: Allocated hunk: Scene Graph Blt Pool [131072]
[ MainThread ] Memory: Allocated hunk: Graphics Events [16384]
[ MainThread ] Memory: Allocated hunk: DX8 Command Stream [131072]
[ MainThread ] Memory: Allocated hunk: Particle System Memory [1048576]
[ MainThread ] Memory: Allocated heap: Sound Memory [32]
[ MainThread ] Memory: Allocated hunk: Music Memory [3145728]
[ MainThread ] Memory: Allocated heap: UI Memory [32]
[ MainThread ] Memory: Allocated heap:  [32]
[ MainThread ] Memory: Allocated heap: Game Memory [32]
[ MainThread ] Total Memory Allocated: [4473056]
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Unknown
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] Ending CPU Detection
[ MainThread ] 
[ MainThread ] Beginning Main Loop...
[ MainThread ] Testing for Hardware Acceleration...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] Hardware Acceleration Found!
[ MainThread ] 
[ MainThread ] ...RegisterClass(): Success!
[ MainThread ] ...CreateWindow(): Success!
[ MainThread ] Touching Memory: 1 ms
[ MainThread ] 
[ MainThread ] Initializing DirectX Graphics 8...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] .....Description: Intel(R) 82945G Express Chipset Family
[ MainThread ] ........Driver: igxprd32.dll
[ MainThread ] ........Version: 6.14.10.4926
[ MainThread ] ........Desktop: 1680x1050x32 60 hz
[ MainThread ] ........GetAdapterModeCount(): 218
[ MainThread ] ...GetDesktopInfo( 1680x1050x32 )
[ MainThread ] ...TestMode( 800, 600, 32, windowed ): Success!
[ MainThread ] ...CreateDevice(): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A8R8G8B8 ): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A4R4G4B4 ): Success!
[ MainThread ] ...CreateVertexBuffer( 4000 ): Success!
[ MainThread ] DirectX Graphics 8 Initialized!
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Initializing FSound...
[ MainThread ] ...FSOUND_SetOutput(): Success!
[ MainThread ] ...FSOUND_SetMemorySystem( 3145728 ): Success!
[ MainThread ] ...FSOUND_SetDriver( 0 ): Success!
[ MainThread ] ...FSOUND_SetBufferSize( 50 ): Success!
[ MainThread ] ...FSOUND_Init( 44100, 24 ): Failed!
[ MainThread ] ...Error initializing output device.
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 2 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 3 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 4 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 5 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 6 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 7 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 8 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 9 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 10 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 11 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 12 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 13 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 14 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 15 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 18 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 19 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 20 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 21 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 22 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 23 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 24 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 25 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 26 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 29 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 30 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 31 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 32 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 33 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 34 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 35 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 36 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 37 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 38 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 39 )
[ MainThread ] Error: loadSounds(): Invalid sound file ( line: 40 )
[ WorkerMain ] Client WorkerMain successfully registered.
[ WorkerHS ] Client WorkerHS successfully registered.
[ WorkerMain ] Thread WorkerMain successfully registered
[ WorkerMain ] Thread WorkerMain successfully unregistered
[ MainThread ] Total Load Time: 1931
[ MainThread ] 
[ MainThread ] Shutting Down DirectX Graphics 8...
[ MainThread ] ...Release( s_polyVertexBuffer ): Success!
[ MainThread ] ...Release( IDirect3DDevice8 ): Success(0)
[ MainThread ] ...GetCount( IDirect3D8 ): 1
[ MainThread ] ...Release( IDirect3D8 ): Success!
[ MainThread ] DirectX Graphics 8 Terminated!
[ MainThread ] 
[ MainThread ] ...DestroyWindow(): Success!
[ MainThread ] ...UnregisterClass(): Success!
[ MainThread ] 
[ MainThread ] Shutting Down FSound...
[ MainThread ] ...Allocated Memory: 3145728
[ MainThread ] ...Current Memory Usage: 0
[ MainThread ] ...Peak Memory Usage: 256
[ MainThread ] ...FSOUND_Close(): Success!
[ MainThread ] FSound Terminated!
[ MainThread ] 
[ MainThread ] Ending Main Loop...
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[418] Frees:[413] Overflow:[417]Peak:[279232] Largest:[32] Size:[160] Frag:[125.00] OVERFLOW
[ MainThread ] ...Image Memory Allocs:[301] Frees:[301] Overflow:[301]Peak:[6688768] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Graphics Memory Allocs:[2476] Frees:[2476] Overflow:[2474]Peak:[1068256] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Sound Memory Allocs:[104] Frees:[104] Overflow:[104]Peak:[24672] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...UI Memory Allocs:[730] Frees:[730] Overflow:[730]Peak:[202944] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ... Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[32] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Game Memory Allocs:[2] Frees:[2] Overflow:[2]Peak:[2080] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] Hunk Memory:
[ MainThread ] ...Scene Graph Blt Pool Peak:[1792] Size:[0]
[ MainThread ] ...Graphics Events Peak:[0] Size:[0]
[ MainThread ] ...DX8 Command Stream Peak:[2944] Size:[0]
[ MainThread ] ...Particle System Memory Peak:[942080] Size:[942080]
[ MainThread ] ...Music Memory Peak:[3145728] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[4031] Frees:[4026] Peak:[8265952] Size:[160]
