Morning's Wrath

Help Documentation
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=== TABLE OF CONTENTS
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   Cursors                  
   Doors                    
   Items                    
   Inventory                
   Equipment                
   People/Objects           
   Spell Book               
   Spell Casting            
   Life & Mana Bars         
   Milestones               
   Purifying the Well       
   Tips/Advice              

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=== CURSORS
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   + When a crown replaces the normal cursor a controlled sequence is in progress, sit back and enjoy it
   + Movement
     - Left Click on Floor Tile to WALK
     - If Morning does NOT walk, she may be to far away, try somewhere closer
   + Attack
     - Left Click on Target to ATTACK
   + Spell
     - Right Click to CAST

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=== DOORS
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   + Stand near door, Left Click to Open
   + If Morning does NOT open door, she may be too far away, move closer to the door or try to stand directly in front
   + If you OR an enemy is standing in the doorway, the can NOT shut the door.
   + Spells CAN be cast in Doorways
   + If a door is UNLOCKED, Go Through and watch your back, enemies may follow
   + If a door is LOCKED, Search for a Key
     - ... Perhaps it is part of a Puzzle? Search my friend.

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=== ITEMS
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   + Pick up items by Left Clicking on the TILE that it sets
   + If Morning does NOT walk to the item, she may be too far away, move closer
   + Press 'I' key to Toggle Inventory
   + Left click 'I' on your belt to Toggle Inventory
   + If closed, Item is placed automatically
   + If opened, Item is placed in your 'hand' and becomes your cursor



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=== INVENTORY
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   + Experience: Is knowledge and skill gained in combat
   + Next Milestone: If experience reaches this point you will be awarded 5 attribute points
   + Attribute Point: Can be applied to your attributes in 1 point increments
   + Vitality: The Total amount of Life
   + Spirit: The total amount of Mana
   + Strength: Physical Power that adds to your melee damage
   + Wisdom: Mental power that adds to Spell Damage
   + Agility: Ability to attack/cast quickly
   + Melee Damage: Least/Most damage a single attack will do
   + Spell Damage: Least/Most damage a single spell attack will do
   + Protection: Amount of damage you can sustain before you are hurt
   + Green Stat: Value is increase by using this item
   + Red Stat: Value is decreased by using this item
   + Blue Stat: Attribute is currently being enhanced by an item
   + Gold Stat: Attribute value has been maxed

   + If your mouse is NOT over an inventory item, Morning's stats are displayed as default
  
   + Roll cursor over an Item to view attributes in the item status area, located in the center of the Inventory.
   + Left clicking an item if you have NOTHING in your hand will PLACE that item in your hand.
   + Left clicking an item if you have SOMETHING in your hand will SWAP the items.
   + Left clicking an empty inventory slot with an item in your hand will put the item in that selected slot.
   + If NO points are available, five Arrows will be Dark Grey
   + If there ARE points available to distribute, five arrows will be BLUE (or gold if stat is maxed)
   + Each click on an arrow will result in one point being added to respective attribute
     - NOTE: Point may NOT be taken back or changed
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== ACTIVATING AN INVENTORY ITEM
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   + RIGHT clicking potions will drink that potion
   + RIGHT clicking spell scrolls make you memorize that spell
   + RIGHT clicking other types of items will examine them
   
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=== EQUIPMENT
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   + Items such as Rings, Bracelets, Crowns and Amulets can be worn to receive their Effects
   + Equipment can be placed in their respective slots above inventory
   + IF AN EQUIPMENT ITEM IS RED, YOU DO NOT HAVE APPROPRIATE STAT LEVEL TO USE IT
   + Requirements to use an item are listed within the Stats area on the Inventory Screen
   + ALL artifacts are equipment items

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=== PEOPLE/OBJECTS
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   + Left click on a person or object to interact with it
   + To use an item on a person or an object place item in hand AND click the person or object
   + NOT ALL PEOPLE or OBJECTS have meaningful interaction
   + When Morning receives a weapon, she can attack enemies by using the LEFT mouse button
   + When Morning LEFT CLICKS an enemy, that enemy becomes her target; she will follow and attack that enemy until it is 	dead
   + Clicking on ANOTHER ENEMY will switch Mornings current target
   + Clicking ELSEWHERE will disengage Mornings current target
   + Melee battle does NOT interfere with spell casting





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=== SPELLBOOK
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   + 'S' key toggles the spell book
   + Spell construction requires that you have RUNES
   + Haliphen gives you your first TWO runes
   + Runes are collected by dropping items into the MANA WELL
   + Each spell MUST HAVE at least two runes, ONE magic rune & ONE kinetic rune
   + Magic runes always precede kinetic runes
   + Multiple kinetic runes can follow a single magic rune
   + TWO magic runes can NOT be next to each other
   + A spell can NOT contain more than 12 runes
   + Each rune brings with it a mana cost adding to the total spell cost 
     - More runes = more cost of Mana
   + The close button closes the spell book
   + The save button creates a spell scroll and places it on the ground next to you
   + Spell scrolls can be memorized by right clicking the spell while it is in your inventory
   + You can memorize only ONE SPELL AT A TIME

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=== SPELL CASTING
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   + When a spell is created, you can RIGHT CLICK it while in your inventory to memorize it
   + YOU CAN ONLY Memorize ONE SPELL at a time
   + When a spell is memorized, RIGHT click an enemy or on the floor to CAST the spell
   + You can NOT cast a spell unless you have enough Mana for that spell
   + Spell casting does NOT interfere with melee

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=== LIFE & MANA BARS
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   + The RED bar is Morning's current LIFE status
   + The BLUE bar is Morning's current MANA status
   + The 'S' button will toggle the Spell book
   + The 'I' button will toggle the Inventory
   + The 9 numbered slots are hot-keyed inventory areas for SPELLS AND POTIONS ONLY
     - An item in your hand may be placed in any of these slots (if it is a spell or potion)
     - Pressing the corresponding 1 - 9 number on the keyboard will consume potion or memorize a spell

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=== MILESTONES
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   + Milestones are met by increasing experience, which is done by killing enemies
   + If a milestone is met you will GAIN 5 attribute points

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=== PURIFYING THE WELL
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   + Many artifacts are needed to purify the well
   + If an artifact is dropped into the well;
     - Life & Mana restored
     - Attribute Points
     - New Rune



What follows is tips/advice to assist the player with their adventures within the land

If you choose to play the game without any assistance, 
please disregard further reading of this help file

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=== GENERAL TIPS / ADVICE
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   + SAVE OFTEN
   + Spread your saves among a few different files, you may need to go back
   + Try NOT to save in the head of battle, you might have already sealed your fate, yet you may not know it
   + WHILE you can die, there are no puzzles designed to be unbeatable if you make a mistake
   + PICK up everything that IS NOT nailed down. Chances are you will need it
   + You might not have everything you need to solve a puzzle, go elsewhere and try another
   + MANY puzzles require items from different areas
   + Some puzzles are designed to be easy, others very hard
   + Be sure to examine objects you find (right click while in inventory)
   + Puzzles can be frustrating, if you are stuck, take a break, grab some more caffeine, and come back to tackle it in a 	few minutes
   + Many of the puzzles are non-linear (you can do them in any order) and you do not need to complete all of the puzzles to 	complete the game
   + The spell creation system is very robust; build systems that best suit your needs at the time
   + Use the ability to attack and cast at the same time
   + Before going into battle be sure to bring supplies (Life and Mana Potions)

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== POTIONS and their VALUE
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   + LIFE:     Restores 1/4 of your LIFE - COMMON
   + MANA:     Restores 1/3 of your MANA - COMMON
   + Vitality: Gives +1 to Vitality      - RARE
   + Spirit:   Gives +1 to Spirit        - RARE
   + Strength: Gives +1 to Strength      - RARE
   + Wisdom:   Gives +1 to wisdom        - RARE
   + Agility:  Gives +1 to agility       - RARE

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THANK YOU FOR PLAYING
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2005 Ethereal Darkness Interactive

Come visit our website at www.EDIGames.com 
and the Morning's Wrath website at www.MorningsWrath.com
