<sounds>
	
	<!-- note, channels arent actually read in, this is just for clarity when specifying items below -->
	<!-- enemy or player weapon channels are decided on automatically, e.g. entry in this
		 file is interpreted as player channel, and the enemies fire using a preset channel-->
	<!--
	<channels>
		<channel id="-1" description="auto channel, uses next available, or fails"/>
		<channel id="0" description="player weapon channel"/>
		<channel id="1" description="player weapon channel 2"/>
		<channel id="2" description="enemy weapon channel 1"/>
		<channel id="3" description="enemy weapon channel 2"/>
		<channel id="4" description="pickup channel"/>
		<channel id="5" description="player event channel 1"/>
		<channel id="6" description="player event channel 2"/>
		<channel id="7" description="world event channel 1"/>
		<channel id="8" description="world event channel 1"/>
		<channel id="5" ""/>
	</channels>
	-->
		
	<!-- note, enum in code must match the ids to play the right sound -->
	<!-- so its probably best not to edit them, just edit the path if you want -->
	<!-- logical ids are completely ignored, just for clarity -->
	
	
	<sound id="0" logicalid="SND_EXPLOSION"
	channel="8" volume="120" positional="true"
	path="data/sounds/weapons/Artillery1.wav"/>
	
	
	<sound id="1" logicalid="SND_FIREROCKET"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/SonicPunch1.wav"/>
	
	
	<sound id="2" logicalid="SND_FIREGRENADE"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/HitBox.wav"/>
	
	
	<sound id="3" logicalid="SND_FIREGRAPPLE"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/Vap.wav"/>
	
	
	<sound id="4" logicalid="SND_FIRERAILGUN"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/SuperShort.wav"/>

	
	<sound id="5" logicalid="SND_FIRECHAINGUN1"
	channel="1" volume="100" positional="true"
	path="data/sounds/weapons/Machinegun.wav"/>
	
	
	<sound id="6" logicalid="SND_FIRECHAINGUN2"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/Machinegun.wav"/>
	
	
	<sound id="7" logicalid="SND_FIRECHAINGUN3"
	channel="1" volume="100" positional="true"
	path="data/sounds/weapons/Machinegun.wav"/>
	
	
	<sound id="8" logicalid="SND_FIRECHAINGUN4" 
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/Machinegun.wav"/>
	
	
	<sound id="9" logicalid="SND_CHANGEWEAP"
	channel="5" volume="100" positional="true"
	path="data/sounds/weapons/AirWhipDark.wav"/>
	
	
	<sound id="10" logicalid="SND_NOAMMO"
	channel="5" volume="100" positional="true"
	path="data/sounds/weapons/MetalBoltOpen1.wav"/>
	
	
	<sound id="11" logicalid="SND_ENTERWATER"
	channel="6" volume="100" positional="true"
	path="data/sounds/events/Silly1.wav"/>

	
	<sound id="12" logicalid="SND_GRENADEBOUNCE1"
	channel="7" volume="100" positional="true"
	path="data/sounds/weapons/Pipegrenade.wav"/>
	
	
	<sound id="13" logicalid="SND_GRENADEBOUNCE2"
	channel="8" volume="100" positional="true"
	path="data/sounds/weapons/Pipegrenade.wav"/>
	
	
	<sound id="14" logicalid="SND_AMMOPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/Pickup16.wav"/>
	
	<sound id="15" logicalid="SND_ITEMRESPAWN"
	channel="8" volume="100" positional="true"
	path="data/sounds/items/TurnPageBrisk.wav"/>
	
	
	<sound id="16" logicalid="SND_ARMOURPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/Rubberwall.wav"/>
	
	
	<sound id="17" logicalid="SND_WEAPONPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/Pickup15.wav"/>
	
	
	<sound id="18" logicalid="SND_HEALTHPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/Target.wav"/>
	
	
	<sound id="19" logicalid="SND_TELEPORT"
	channel="7" volume="100" positional="true"
	path="data/sounds/events/Swapness2.wav"/>
	
	
	<sound id="20" logicalid="SND_GRAPPLEHIT"
	channel="6" volume="100"  positional="false"
	path="data/sounds/events/Tinyzap2.wav"/>
	
	<sound id="21" logicalid="SND_FIRESHOTGUN"
	channel="1" volume="100" positional="true"
	path="data/sounds/weapons/Artillery.wav"/>
	
	<sound id="22" logicalid="SND_FIRELIGHTNING"
	channel="1" volume="100" positional="false"
	path="data/sounds/weapons/Powerbeam2.wav"/>
	
	<sound id="23" logicalid="SND_FIREPLASMA"
	channel="1" volume="100" positional="true"
	path="data/sounds/weapons/Whitelaser1.wav"/>
	
	<sound id="24" logicalid="SND_CASHPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/GemVanish2.wav"/>
	
	<sound id="25" logicalid="SND_QUADPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/PacPowerPill.wav"/>
	
	<sound id="26" logicalid="SND_QUADFIRE"
	channel="5" volume="100" positional="true"
	path="data/sounds/items/IonGunLo.wav"/>
	
	<sound id="27" logicalid="SND_QUADWEAROFF"
	channel="5" volume="100" positional="true"
	path="data/sounds/items/Slam.wav"/>
	
	<sound id="28" logicalid="SND_JUMPPAD"
	channel="7" volume="100" positional="true"
	path="data/sounds/events/InvaderGun.wav"/>
	
	<sound id="29" logicalid="SND_MEGAHEALTH"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/SeventhUp.wav"/>
	
	<sound id="30" logicalid="SND_UPGRADE"
	channel="6" volume="100" positional="true"
	path="data/sounds/events/Pizzicato01.wav"/>

  <sound id="31" logicalid="SND_TURRETSIGHT"
	channel="6" volume="100" positional="true"
	path="data/sounds/enemy/ErrorSoda.wav"/>

  <sound id="32" logicalid="SND_KAMIKAZESIGHT"
	channel="6" volume="100" positional="true"
	path="data/sounds/enemy/ErrorPopup.wav"/>

  <sound id="33" logicalid="SND_SWITCH"
	channel="4" volume="100" positional="true"
	path="data/sounds/events/Switch5.wav"/>

  <sound id="34" logicalid="SND_FIREPLASMAPISTOL"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/PlatformerLo.wav"/>

  <sound id="35" logicalid="SND_PLASMAPISTOLHIT"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/Artillery1.wav"/>

  <sound id="36" logicalid="SND_MELEEWEAPONFIRE"
	channel="0" volume="100" positional="true"
	path="data/sounds/weapons/PulseShot.wav"/>

  <!--<sound id="37" logicalid="SND_INVINCPICKUP"
	channel="4" volume="100" positional="true"
	path="data/sounds/items/PacPowerPill.wav"/>-->

  <sound id="37" logicalid="SND_BALLHIT"
	channel="8" volume="100" positional="true"
	path="data/sounds/enemy/Dongle1.wav"/>

  <sound id="38" logicalid="SND_ELECTROGRIDON"
	channel="8" volume="100" positional="true"
	path="data/sounds/enemy/Pacdot1.wav"/>

  <sound id="39" logicalid="SND_ELECTROGRIDOFF"
	channel="8" volume="100" positional="true"
	path="data/sounds/enemy/Pacdot2.wav"/>
	
	
  <sound id="40" logicalid="SND_EGGHATCH"
	channel="7" volume="100" positional="true"
	path="data/sounds/enemy/AlienSquidge10.wav"/>
	
	<sound id="41" logicalid="SND_WASPSWARM"
	channel="9" volume="100" positional="true"
	path="data/sounds/enemy/beewave_looped.wav"/>
  
  <sound id="42" logicalid="SND_ENGINEERING"
  channel="7" volume="100" positional="true"
  path="data/sounds/gui/MouseSquare.wav"/>

</sounds>


















