GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2849]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     682 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\anhdd\anne_beanie_final_Data\Managed\UnityScript.Lang.dll (this message is harmless)
