//===================================================
//
//  This file was generated by Airfix Dogfighter.
//  Do NOT modify!!
//
//===================================================


object LevelData
{
  int       m_uidModel7;
  int       m_uidModel6;
  int       m_uidModel5;
  int       m_uidModel4;
  int       m_uidModel3;
  int       m_uidModel2;
  int       m_uidModel1;
  int       m_uidModel0;

  event SetupLevelData
  {

    LoadUserLevel( "dn_1" );
    // Start position
    AddStartPos( "garage", coord3d(-14.161401, 5.999998, -22.424297), coord3d(0.000000, 0.000000, 0.000000) );

    // Actor Model6
    m_uidModel6 = CreateActor( "AcHellcat", "Model6", "garage", coord3d(-18.586149, -2.882400, -14.171694), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel6, "" );
    SetSquad( m_uidModel6, 0 );
    SetTeam( m_uidModel6, 0 );
    SetRank( m_uidModel6, 0 );
    AIActivate( m_uidModel6 );
    AISetStayRoom( m_uidModel6, 1 );
    AISetAggression( m_uidModel6, 50 );
    AISetPickupPrio( m_uidModel6, 50 );
    AISetAttackPrio( m_uidModel6, 50 );

    // Actor Model5
    m_uidModel5 = CreateActor( "AcHellcat", "Model5", "garage", coord3d(-19.092066, -2.882400, -8.912992), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel5, "" );
    SetSquad( m_uidModel5, 0 );
    SetTeam( m_uidModel5, 0 );
    SetRank( m_uidModel5, 0 );
    AIActivate( m_uidModel5 );
    AISetStayRoom( m_uidModel5, 1 );
    AISetAggression( m_uidModel5, 50 );
    AISetPickupPrio( m_uidModel5, 50 );
    AISetAttackPrio( m_uidModel5, 50 );

    // Actor Model4
    m_uidModel4 = CreateActor( "AcHellcat", "Model4", "garage", coord3d(-20.149260, -2.882400, -13.991299), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel4, "" );
    SetSquad( m_uidModel4, 0 );
    SetTeam( m_uidModel4, 0 );
    SetRank( m_uidModel4, 0 );
    AIActivate( m_uidModel4 );
    AISetStayRoom( m_uidModel4, 1 );
    AISetAggression( m_uidModel4, 50 );
    AISetPickupPrio( m_uidModel4, 50 );
    AISetAttackPrio( m_uidModel4, 50 );

    // Actor Model3
    m_uidModel3 = CreateActor( "AcHellcat", "Model3", "garage", coord3d(-23.161757, -2.882400, -14.852740), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel3, "" );
    SetSquad( m_uidModel3, 0 );
    SetTeam( m_uidModel3, 0 );
    SetRank( m_uidModel3, 0 );
    AIActivate( m_uidModel3 );
    AISetStayRoom( m_uidModel3, 1 );
    AISetAggression( m_uidModel3, 50 );
    AISetPickupPrio( m_uidModel3, 50 );
    AISetAttackPrio( m_uidModel3, 50 );

    // Actor Model2
    m_uidModel2 = CreateActor( "AcHellcat", "Model2", "garage", coord3d(-34.703045, -2.882400, -9.661765), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel2, "" );
    SetSquad( m_uidModel2, 0 );
    SetTeam( m_uidModel2, 0 );
    SetRank( m_uidModel2, 0 );
    AIActivate( m_uidModel2 );
    AISetStayRoom( m_uidModel2, 1 );
    AISetAggression( m_uidModel2, 50 );
    AISetPickupPrio( m_uidModel2, 50 );
    AISetAttackPrio( m_uidModel2, 50 );

    // Actor Model1
    m_uidModel1 = CreateActor( "AcHellcat", "Model1", "garage", coord3d(-29.946651, 4.117600, -7.391032), coord3d(0.000000, PI+3.141592, 0.000000) );
    SetPickupType( m_uidModel1, "" );
    SetSquad( m_uidModel1, 0 );
    SetTeam( m_uidModel1, 0 );
    SetRank( m_uidModel1, 0 );
    AIActivate( m_uidModel1 );
    AISetStayRoom( m_uidModel1, 1 );
    AISetAggression( m_uidModel1, 50 );
    AISetPickupPrio( m_uidModel1, 50 );
    AISetAttackPrio( m_uidModel1, 50 );

    // Actor Model0
    m_uidModel0 = CreateActor( "GuCoastDefFort", "Model0", "garage", coord3d(-24.128242, -2.993000, -10.549367), coord3d(0.000000, PI+0.000000, 0.000000) );
    SetPickupType( m_uidModel0, "" );
    SetSquad( m_uidModel0, 0 );
    SetTeam( m_uidModel0, 0 );
    SetRank( m_uidModel0, 0 );
    AIActivate( m_uidModel0 );
    AISetStayRoom( m_uidModel0, 1 );
    AISetAggression( m_uidModel0, 50 );
    AISetPickupPrio( m_uidModel0, 50 );
    AISetAttackPrio( m_uidModel0, 50 );


    //
    //  Interactive objects
    //


  }

}
