# Korea

#########################################################################
#  Japanese demand a change
#########################################################################
event = {
	id = 12700
	random = no
	country = KOR
	persistent = yes

	# Triggered by NIP 12632

	name = "EVT_12700_NAME"
	desc = "EVT_12700_DESC"
	style = 0

	action_a = {
		name = "REFUSE" # Refuse
		command = { type = trigger which = 12633 } # NIP
	}
	action_b = {
		name = "ACCEPT" # Accept
		command = { type = trigger which = 12635 } # NIP
	}
}

#########################################################################
#  Japanese Merchants causing Problems
#########################################################################
event = {
	id = 12701
	random = no
	country = KOR

	trigger = {
		NOT = { flag = { name = flg_Korea_Open value = 1 } }
		exists = NIP
		NOT = {
			peace_treaty = { country = NIP country = KOR }
		}
	}

	name = "EVT_12701_NAME"
	desc = "EVT_12701_DESC"
	style = 0

	date = { day = 10 month = june year = 1873 }

	action_a = {
		name = "ACTIONNAME12701A" # Send Complaint
		command = { type = trigger which = 12634 } # NIP
	}
	action_b = {
		name = "ACTIONNAME12701B" # No Matter
		command = { type = pop_militancy which = capitalists value = 5 where = 1620 }
		command = { type = pop_militancy which = clerks value = 5 where = 1620 }
	}
}

#########################################################################
#  Japan Apologises
#########################################################################
event = {
	id = 12702
	random = no
	country = KOR

	# Triggered by JAP 12634

	name = "EVT_12702_NAME"
	desc = "EVT_12702_DESC"
	style = 0

	action_a = {
		name = "OK"
		command = { type = prestige value = 5 }
	}
}

#########################################################################
#  Soejima Arrives
#########################################################################
event = {
	id = 12703
	random = no
	country = KOR

	# Triggered by JAP 12634

	name = "EVT_12703_NAME"
	desc = "EVT_12703_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12703A" # Accept Foreign Influences
		command = { type = trigger which = 12635 } # NIP
	}
	action_b = {
		name = "ACTIONNAME12703B" # Reject
		command = { type = prestige value = 5 }
	}
}

#########################################################################
#  Saigo Arrives
#########################################################################
event = {
	id = 12704
	random = no
	country = KOR

	# Triggered by JAP 12634

	name = "EVT_12704_NAME"
	desc = "EVT_12704_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12704A" # Execute Saigo
		command = { type = trigger which = 12636 } # NIP
	}
	action_b = {
		name = "ACTIONNAME12704B" # Send him home
		command = { type = pop_militancy which = aristocrats value = 2 }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = clergymen value = 2 }
		command = { type = pop_militancy which = capitalists value = 2 }
	}
}

#########################################################################
#  Kanghwa Island Incident
#########################################################################
event = {
	id = 12705
	random = no
	country = KOR

	# Triggered by NIP 12637

	name = "EVT_12637_NAME"
	desc = "EVT_12705_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12705A" # Accept responsibility
		command = { type = trigger which = 12639 }
	}
	action_b = {
		name = "ACTIONNAME12705B" # Korea is not at Fault
		command = { type = trigger which = 12640 }
	}
}

#########################################################################
#  Japan demands Compensation for the Death of Saigo
#########################################################################
event = {
	id = 12706
	random = no
	country = KOR

	# Triggered by NIP 12636

	name = "EVT_12706_NAME"
	desc = "EVT_12706_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12705A" # Accept responsibility
		command = { type = trigger which = 12639 }
	}
	action_b = {
		name = "ACTIONNAME12706B" # Korea is not at Fault
		command = { type = trigger which = 12640 }
	}
}

#########################################################################
#  End of Korean Isolation
#########################################################################
event = {
	id = 12707
	random = no
	country = KOR

	# Triggered by various Japanese events

	name = "EVT_12707_NAME"
	desc = "EVT_12707_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12707A" # It is time to face the world
		command = { type = setflag which = flg_Korea_Open value = 1 }
	}
}

#########################################################################
#  Japan demands money
#########################################################################
event = {
	id = 12708
	random = no
	country = KOR
	persistent = yes

	# Triggered by NIP 12639

	name = "EVT_12708_NAME"
	desc = "EVT_12708_DESC"
	style = 0

	date = { day = 1 month = january year = 1905 }
	offset = 61
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME12708A" # Pay up
		command = { type = treasury value = -300 }
	}
}

#########################################################################
#  War against Japan
#########################################################################
event = {
	id = 12709
	random = no
	country = KOR

	# Triggered by NIP 12640

	name = "EVT_12709_NAME"
	desc = "EVT_12709_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME12709A" # Ask for Chinese help
		command = { type = trigger which = 12533 } # CHI
	}
	action_b = {
		name = "ACTIONNAME12709B" # Fight alone
		command = { type = prestige value = 30 }
	}
}


#########################################################################
#  China Refuses Intervention
#########################################################################
event = {
	id = 12710
	random = no
	country = KOR

	# Triggered by CHI 12533

	name = "EVT_12710_NAME"
	desc = "EVT_12710_DESC"
	style = 0

	action_a = {
		name = "OK" #
		command = { type = prestige value = -5 }
	}
}