#####################################
# Scenario Specific events for 1914 #
#				    #
#		 28500 ID-series    #
#####################################

#########################################################################
#  The Sinking of the Lusitania
#########################################################################
event = {
	id = 28500
	random = no
	country = GER

	trigger = {
		OR = {
			war = { country = GER country = ENG }
			war = { country = GER country = FRA }
		}
		invention = 222
	}

	name = "EVT_28500_NAME"
	desc = "EVT_28500_DESC"
	picture = 28500

	date = { day = 7 month = may year = 1915 }

	action_a = {
		name = "ACTIONNAME1519A" # Oh no!
		command = { type = relation which = USA value = -100 }
		command = { type = trigger which = 28501 }
	}
}

#########################################################################
#  The Sinking of the Lusitania
#########################################################################
event = {
	id = 28501
	random = no
	country = USA

	# Triggered by 28500

	name = "EVT_28500_NAME"
	desc = "EVT_28500_DESC"
	picture = 28500

	action_a = {
		name = "ACTIONNAME1519A" # Oh no!
		command = { type = relation which = GER value = -100 }
	}
}

#########################################################################
#  Zeppelin raid on London
#########################################################################
event = {
	id = 28502
	random = no
	country = ENG

	# Triggered by 28503

	name = "EVT_28502_NAME"
	desc = "EVT_28502_DESC"
	picture = 28502_3

	action_a = {
		name = "ACTIONNAME28502A" # Bombing civilians? What's next?
		command = { type = relation which = GER value = -10 }
	}
}

#########################################################################
#  Zeppelin raid on London
#########################################################################
event = {
	id = 28503
	random = no
	country = GER

	trigger = {
		war = { country = GER country = ENG }
		invention = 501
	}

	name = "EVT_28502_NAME"
	desc = "EVT_28502_DESC"
	picture = 28502_3

	date = { day = 29 month = may year = 1915 }

	action_a = {
		name = "OK"
		command = { type = prestige value = -5 }
		command = { type = trigger which = 28502 }
	}
}

#########################################################################
#  Louis Raemaekers
#########################################################################
event = {
	id = 28504
	random = no
	country = HOL

	trigger = {
		atwar = no
		NOT = {
			alliance = { country = HOL country = GER }
		}
		NOT = {
			alliance = { country = HOL country = ENG }
		}
		random = 5
	}

	name = "EVT_28504_NAME"
	desc = "EVT_28504_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1915 }


	action_a = {
		name = "ACTIONNAME28504A" # Yes, we will try him
		command = { type = prestige value = -5 }
	}
	action_b = {
		name = "ACTIONNAME28504B" # No, we will not
		command = { type = relation which = GER value = -100 }
	}
}

#########################################################################
#  Zimmermann Telegram Released
#########################################################################
event = {
	id = 28505
	random = no
	country = USA

	trigger = {
		atwar = no
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
			relation = { country = GER data = 150 }
			alliance = { country = USA country = MEX } #Germans would likely have done it even if relations were generally good USA-MEX
		}
	}

	name = "EVT_28505_NAME"
	desc = "EVT_28505_DESC"
	picture = 28505

	date = { day = 19 month = january year = 1917 }
	offset = 3
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28505A" # Now you've gone too far!
		command = { type = relation which = GER value = -200 }
		command = { type = relation which = MEX value = -100 }
		command = { type = relation which = ENG value = 50 }
		command = { type = pop_consciousness which = officers value = 2 }
		command = { type = pop_consciousness which = soldiers value = 2 }
	}
}

#########################################################################
#  We Must Fight the Great War
#########################################################################
event = {
	id = 28506
	random = no
	country = USA

	trigger = {
		event = 28505
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
		}
		relation = { country = ENG data = -100 }
		relation = { country = FRA data = -100 }
		random = 10
	}

	name = "EVT_28506_NAME"
	desc = "EVT_28506_DESC"
	style = 0

	date = { day = 26 month = january year = 1917 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28506A" # We must Make the World Safe for Democracy
		ai_chance = 90  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = war which = GER }
		command = { type = setflag which = flg_USAWWI_Allies value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 10  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -50 }
	}
}

#########################################################################
#  We Must Fight the Great War
#########################################################################
event = {
	id = 28507
	random = no
	country = USA

	trigger = {
		NOT = {
			event = 28505
		}
		war = { country = ENG country = GER }
		NOT = {
			war = { country = USA country = GER }
		}
		relation = { country = ENG data = -100 }
		relation = { country = FRA data = -100 }
		random = 10
	}

	name = "EVT_28506_NAME"
	desc = "EVT_28507_DESC"
	style = 0

	date = { day = 17 month = january year = 1918 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28506A" # We must Make the World Safe for Democracy
		ai_chance = 75  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = pop_consciousness which = 100 value = 2 }
		command = { type = setflag which = flg_USAWWI_Allies value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 25  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -50 }
	}
}

#########################################################################
#  Fragments from France
#########################################################################
event = {
	id = 28508
	random = no
	country = ENG

	name = "EVT_28508_NAME"
	desc = "EVT_28508_DESC"
	style = 0

	date = { day = 30 month = june year = 1915 }

	action_a = {
		name = "ACTIONNAME28508A" # If you know of a better 'ole, go to it
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Sinking of the RMS Arabia
#########################################################################
event = {
	id = 28509
	random = no
	country = AST

	name = "EVT_28509_NAME"
	desc = "EVT_28509_DESC"
	style = 0

	date = { day = 30 month = june year = 1916 }

	action_a = {
		name = "ACTIONNAME28509A" # Right!
		command = { type = manpowerpool value = 20 }
	}
}

#########################################################################
#  Action in Veracruz
#########################################################################
event = {
	id = 28510
	random = no
	country = USA

	name = "EVT_28510_NAME"
	desc = "EVT_28510_DESC"
	style = 0

	date = { day = 12 month = april year = 1914 }

	action_a = {
		name = "ACTIONNAME28510A" #
		command = { type = relation which = MEX value = -40 }
	}
	action_b = {
		name = "ACTIONNAME28510B" #
		command = { type = prestige value = -5 }
	}
}

#########################################################################
#  The German Socialist Revolution
#########################################################################
event = {
	id = 28511
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		OR = {
			event = 28538
			event = 28539
		}
	}

	name = "EVT_28511_NAME"
	desc = "EVT_28511_DESC"
	style = 0

	date = { day = 1 month = january year = 1918 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28511A" # Democracy is the answer
		command = { type = allow_party value = -1 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = voting_rights which = suffrage }
		command = { type = force_ruling_party which = socialist }
		command = { type = prestige value = 10 }
		command = { type = treasury value = -1000 }
	}


	action_b = {
		name = "ACTIONNAME28511B" # Long Live the Union of German Socialist Republics!
		command = { type = prestige value = -5 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = force_ruling_party which = communist }
		command = { type = treasury value = -1000 }
	}
	action_c = {
		name = "ACTIONNAME28511C" # Germany must be saved from the Red Menace
		command = { type = prestige value = -5 }
		command = { type = constitution which = presidential_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = force_ruling_party which = reactionary }
		command = { type = treasury value = -1000 }
	}
}

#########################################################################
#  The Treaty of Versailles (Germany still at war with Russia)
#########################################################################
event = {
	id = 28512
	random = no
	country = FRA

	trigger = {
		war = { country = FRA country = GER }
		OR = {
			desperation = { country = GER data = 30 }	# 30% (was 3%) or more national provinces in foreign hands
			war_exhaustion = { country = GER value = 7 }
			flag = { name = flg_KaiserFalls value = 1 }
			NOT = {
				control = { province = 342 data = GER } #Berlin fell
				}
			}
		NOT = {
			OR = {
				event = 28519
				event = 28569
				}
		}
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = trigger which = 28513 } # GER
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  The French Give Harsh Terms (Germany still at war with Russia)
#########################################################################
event = {
	id = 28513
	random = no
	country = GER

	# Triggered by FRA 28512

	name = "EVT_28513_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28513A" # Germany is beaten. Let us rest, for a time...
		command = { type = peace which = ENG value = 1 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = POR value = 1 }
		command = { type = leave_alliance }
		command = { type = end_satellite_mastery which = ROM }
		command = { type = prestige value = -2700 }
		command = { type = setflag which = flg_German_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = HOL } #event 28602
		#command = { type = independence which = BEL } #event 28603
		#command = { type = independence which = LUX } #event 28604
		# Return provinces to Belgium  - replaced with 28598
		#command = { type = secedestate which = BEL value = 263 }
		#command = { type = secedestate which = BEL value = 276 }
		#command = { type = secedestate which = BEL value = 781 }
		#command = { type = secedeprovince which = BEL value = 2227 }
		# France gains Alsace and Lorraine. now 28597
		#command = { type = secedeprovince which = FRA value = 864 }
		#command = { type = secedeprovince which = FRA value = 863 }
		#command = { type = secedeprovince which = FRA value = 869 }
		#North New Guinea to Australia
		#command = { type = secedeprovince which = AST value = 2361 }
		#command = { type = secedeprovince which = AST value = 2580 }
		##command = { type = secedeprovince which = AST value = 2582 }
		#command = { type = secedeprovince which = AST value = 2365 }
		# Japan gains all German Asian possesions - replaced with 28597, 99, 600
		#command = { type = secedestate which = NIP value = 2360 }
		#command = { type = secedestate which = NIP value = 2051 }
		#command = { type = secedestate which = NIP value = 2046 }
		#command = { type = secedestate which = NIP value = 1596 }
		# France, Great Britain and South Africa gain all German African possesions.
		#command = { type = secedestate which = FRA value = 2177 }
		#command = { type = secedestate which = FRA value = 2176 }
		#command = { type = secedestate which = FRA value = 2216 }
		#command = { type = secedestate which = FRA value = 2185 }
		#command = { type = secedestate which = FRA value = 2212 }
		#command = { type = secedestate which = SAF value = 2673 }
		#command = { type = secedestate which = SAF value = 2683 }
		#command = { type = secedestate which = ENG value = 2510 }
		#command = { type = secedestate which = ENG value = 2511 }
		#command = { type = secedestate which = ENG value = 2505 }
		#command = { type = secedeprovince which = ENG value = 2586 }
		#Russia to get lands for Revived Puppet Poland - Now event 28596
		#command = { type = secedestate which = RUS value = 391 }
		#command = { type = secedestate which = RUS value = 340 }
		#command = { type = secedestate which = RUS value = 396 }
		#command = { type = setflag which = flg_POLRUSPuppet value = 1 }
		#command = { type = trigger which = 28514 }
		#command = { type = trigger which = 28516 }
		#command = { type = trigger which = 28517 }
		#command = { type = trigger which = 28518 }
	}
	action_b = {
		name = "ACTIONNAME28513B" # We shall fight to the last man!"
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_GERFightsOn value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28514
	random = no
	country = RUS

	trigger = {
		event = 28513
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 500 }
		command = { type = treasury value = 1500 }
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Austria Surrenders (Russia Still in the war)
#########################################################################
event = {
	id = 28515
	random = no
	country = AUS

	trigger = {
		OR = {
			war = { country = AUS country = RUS } #Russia still in war
			war = { country = AUS country = ENG }  
			}
		atwar = yes
		OR = {
			desperation = { country = AUS data = 25 }	# 20% (was 3% or more national provinces in foreign hands
			war_exhaustion = { country = AUS value = 5 }
			flag = { name = flg_German_Loss value = 1 } #German surrenders
			NOT = {
				control = { province = 752 data = AUS } #Vienna fell
				}
			}
		NOT = {
			OR = {
				event = 28519
				event = 28569
			}
		}
	}
	

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = peace which = ENG value = 1 }		
		command = { type = peace which = USA value = 1 }		
		command = { type = end_satellite_mastery which = SER }
		command = { type = end_satellite_mastery which = ROM }
		command = { type = prestige value = -1450 }
		command = { type = leave_alliance }
		command = { type = setflag which = flg_Austria_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#Galicia & Krakow to Russia
		#command = { type = trigger Which = 28547 }
		#Trento and Istria to Italy
		#command = { type = trigger Which = 28545 }
		#Transilvania to Romania
		#command = { type = trigger Which = 28546 }
		#
		#command = { type = independence which = U20 } #Czechoslovakia event 28608
		#command = { type = independence which = MON } #Montenegro restored event 28606
		#command = { type = independence which = SER } #Restore Any Serb Lands event 28605
		#command = { type = secedestate which = SER value = 910 } #event 28607
		#command = { type = secedestate which = SER value = 913 }
		#command = { type = secedestate which = SER value = 907 }
		#command = { type = secedestate which = SER value = 909 }
		#command = { type = secedestate which = SER value = 907 }
		#command = { type = secedestate which = SER value = 906 }
		#command = { type = secedestate which = SER value = 756 }
		#command = { type = secedeprovince which = SER value = 754 }
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_AUSFightsOn value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28516
	random = no
	country = ENG

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 500 }
		command = { type = treasury value = 1500 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28517
	random = no
	country = FRA

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 500 }
		command = { type = treasury value = 1500 }
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}
#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28518
	random = no
	country = USA

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		flag = { name = flg_USAWWI_Allies value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 200 }
		command = { type = treasury value = 5000 } # Due to payback of British and French loans
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}


#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28698
	random = no
	country = USA

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		ai = yes
		war = { country = USA country = GER }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = peace which = GER }		
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28748
	random = no
	country = USA

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		ai = yes
		war = { country = USA country = ROM }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = peace which = ROM }		
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28749
	random = no
	country = USA

	trigger = {
		flag = { name = flg_Austria_Loss value = 1 }
		ai = yes
		war = { country = USA country = AUS }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = peace which = AUS }		
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28750
	random = no
	country = USA

	trigger = {
		flag = { name = flg_BULDefeat value = 1 }
		ai = yes
		war = { country = USA country = BUL }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = peace which = BUL }		
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28751
	random = no
	country = USA

	trigger = {
		OR = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
			}
		ai = yes
		war = { country = USA country = TUR }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = peace which = BUL }		
		command = { type = peace which = AUS }		
		command = { type = peace which = TUR }		
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28699
	random = no
	country = NIP

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		flag = { name = flg_NIPWWI_Allies value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28700
	random = no
	country = BEL

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28701
	random = no
	country = ITA

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		flag = { name = flg_ITAWWI_Allies value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28702
	random = no
	country = POR

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		flag = { name = flg_PORWWI_Allies value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = leave_alliance }
		command = { type = peace which = GER }		
		command = { type = peace which = ROM }		
		command = { type = peace which = BUL }		
		command = { type = peace which = AUS }		
		command = { type = peace which = TUR }		
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28703
	random = no
	country = GRE

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		flag = { name = flg_GREWWI_Allies value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = leave_alliance }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28752
	random = no
	country = CAN

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28753
	random = no
	country = NWZ

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28754
	random = no
	country = AST

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn
#########################################################################
event = {
	id = 28755
	random = no
	country = SAF

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Very well
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}
#########################################################################
#  Japan Gains In The Pacific  
#########################################################################
event = {
	id = 28567
	random = no
	country = GER

	trigger = {
		atwar = no
		flag = { name = flg_NIPWWI_Allies value = 1 }
		flag = { name = flg_German_Loss value = 1 }
		event = 28601
		}
	

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = NIP value = 2360 }
		command = { type = secedestate which = NIP value = 2051 }
		command = { type = secedestate which = NIP value = 2046 }
		command = { type = secedestate which = NIP value = 1596 }
	}
}

#########################################################################
#  The Treaty of Brest-Litovsk (Russia Red)
#########################################################################
event = {
	id = 28519
	random = no
	country = GER

	trigger = {
		war = { country = RUS country = GER }
		occupied = { country = RUS data = 20 } # 20% or more owned provinces in foreign hands
		NOT = {
			desperation = { country = GER data = 20 }	# Less than 20% of national provinces in foreign hands
		}
		flag = { name = flg_Russian_Collapse value = 1 }
		flag = { name = flg_RussiaRed value = 1 }
	}

	name = "EVT_28519_NAME"
	desc = "EVT_28519_DESC"
	style = 0

	date = { day = 1 month = august year = 1914 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28519A" # We shall take what we can grab, then turn west!
		command = { type = trigger which = 28520 } # RUS
		command = { type = prestige value = 400 }
		command = { type = sleepevent which = 28568 } #White Brest-Litovsk
	}
	action_b = {
		name = "ACTIONNAME28519B" # We shall fight on to total victory.
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_RUSFightsOn2 value = 1 }
	}
}


#########################################################################
#  The Germans Demand Much
#########################################################################
event = {
	id = 28520
	random = no
	country = RUS

	# Triggered by GER 28519

	name = "EVT_28520_NAME"
	desc = "EVT_28519_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28520A" # Russia needs time to rebuild
		command = { type = peace which = GER value = 1 } # Separate peace
		command = { type = peace which = AUS value = 1 } # Separate peace
		command = { type = peace which = TUR value = 1 } # Separate peace
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = setflag which = flg_Brest_Litovsk value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = secedestate which = GER value = 412 } # Central Poland
		#command = { type = secedestate which = GER value = 399 } # Lithuania
		#command = { type = secedestate which = GER value = 402 } # Latvia
		#command = { type = secedestate which = GER value = 387 } # Estonia
		#command = { type = secedestate which = GER value = 438 } # North-west Ukraine
		#command = { type = secedestate which = GER value = 985 } # South-west Ukraine
		#command = { type = secedestate which = ROM value = 1000 } # Moldavia
		#command = { type = secedestate which = TUR value = 1041 } # Armenia
		#command = { type = secedestate which = TUR value = 1027 } # Kars
		#command = { type = secedeprovince which = GER value = 407 } # Eastern Poland / Western Byelorussia
		#command = { type = secedeprovince which = GER value = 408 }
		#command = { type = secedeprovince which = GER value = 409 }
		#command = { type = secedeprovince which = GER value = 411 }
		#command = { type = secedeprovince which = GER value = 433 }
		#command = { type = secedeprovince which = GER value = 434 }
		#command = { type = secedeprovince which = GER value = 435 }
		#command = { type = secedeprovince which = GER value = 440 }
		#command = { type = secedeprovince which = GER value = 365 }
		#command = { type = secedeprovince which = GER value = 989 }
		#command = { type = secedeprovince which = GER value = 990 }
		#command = { type = secedeprovince which = GER value = 991 }
		#command = { type = secedeprovince which = GER value = 992 }
		#command = { type = secedestate which = GER value = 948 } #GER gets Galicia if RUS took it first before being defeated
		#command = { type = secedeprovince which = GER value = 945 }
		#command = { type = secedeprovince which = GER value = 949 }
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}
}

#########################################################################
#  The Treaty of Versailles - Central Powers Win
#########################################################################
event = {
	id = 28521
	random = no
	country = GER

	trigger = {
		war = { country = FRA country = GER }
		desperation = { country = FRA data = 50 } # was 50% or more national provinces in foreign hands
		NOT = {
			desperation = { country = GER data = 20 }	# Less than 20% of national provinces in foreign hands
		}
		NOT = {
			control = { province = 657 data = FRA } # Paris in Central Power hands
			control = { province = 671 data = FRA } # Brest in Central Power hands
			control = { province = 881 data = FRA } # Lyon in Central Power hands
		}
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28521A" # Reap the Victory our Armies have sown!
		command = { type = trigger which = 28522 } # FRA
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  The Germans are Brutal in Victory
#########################################################################
event = {
	id = 28522
	random = no
	country = FRA

	# Triggered by GER 28521

	name = "EVT_28522_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28522A" # France is dead. Vive the New France.
		ai_chance = 75
		command = { type = peace which = GER value = 1 } #France signs separate peace
		command = { type = prestige value = -1000 }
		command = { type = treasury value = -3000 }
		command = { type = setflag which = flg_France_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = secedestate which = GER value = 1303 } # Tunisia
		#command = { type = secedestate which = GER value = 1266 } # Algeria
		#command = { type = secedestate which = GER value = 1272 } # Morocco
		#command = { type = secedestate which = GER value = 1274 }
		#command = { type = secedestate which = GER value = 1256 }
		#command = { type = secedestate which = GER value = 1781 } # Mauretania
		#command = { type = secedestate which = GER value = 1787 } # Mauretania
		#command = { type = secedestate which = GER value = 1769 } # Mauretania
		#command = { type = secedestate which = GER value = 1786 } # Mali
		#command = { type = secedestate which = GER value = 1788 } # Mali
		#command = { type = secedestate which = GER value = 1794 } # Mali
		#command = { type = secedestate which = GER value = 1824 } # Niger
		#command = { type = secedestate which = GER value = 1820 } # Niger
		#command = { type = secedestate which = GER value = 1826 } # Niger
		#command = { type = secedestate which = GER value = 1803 } # Tchad
		#command = { type = secedestate which = GER value = 2215 } # Tchad
		#command = { type = secedestate which = GER value = 1841 } # Tchad
		#command = { type = secedestate which = GER value = 2222 } # Equatorial Africa
		#command = { type = secedestate which = GER value = 2232 } # Equatorial Africa
		#command = { type = secedestate which = GER value = 1774 } # Senegal
		#command = { type = secedestate which = GER value = 1778 } # Senegal
		#command = { type = secedestate which = GER value = 1780 } # Guinea
		#command = { type = secedestate which = GER value = 2169 } # Ivory Coast
		#command = { type = secedestate which = GER value = 2166 } # Ivory Coast
		#command = { type = secedestate which = GER value = 2164 } # Ivory Coast
		#command = { type = secedestate which = GER value = 2181 } # Volta
		#command = { type = secedestate which = GER value = 1797 } # Volta
		#command = { type = secedestate which = GER value = 2179 } # Gold Coast
		#command = { type = secedestate which = GER value = 1754 } # South Leeward Islands
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		#command = { type = trigger which = 28523 } # RUS
		#command = { type = trigger which = 28524 } # ENG
		#command = { type = trigger which = 28525 } # GRE
		#command = { type = trigger which = 28526 } # ITA
		#command = { type = trigger which = 28527 } # AUS
		#command = { type = trigger which = 28528 } # GER
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		ai_chance = 25
		command = { type = capital  which = 1266 } #Off To algiers!
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_FRAFightsOn value = 1 }
	}
}

#########################################################################
#  The Central Powers Win the Great War (Russia Still In)
#########################################################################
event = {
	id = 28523
	random = no
	country = RUS

	trigger = {
		war = { country = RUS country = GER }
		OR = {	
			flag = { name = flg_France_Loss value = 1 }
			won_war = { country = GER country = FRA }
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 20 }
				NOT = {	flag = { name = flg_RUSDemo value = 1 } }
				}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 25 }
				NOT = {	flag = { name = flg_RUSDemo value = 1 } }
				}
			AND = {
				occupied = { country = RUS data = 30 }
				war_exhaustion = { country = RUS value = 6 }
				NOT = { flag = { name = flg_RUSDemo value = 1 } }
				}
			AND = {
				flag = { name = flg_Arrested value = 1 }
				flag = { name = flg_RUSDemo value = 1 }
				flag = { name = flg_RUSFightsOn value = 1 }
				occupied = { country = RUS data = 30 }
				war_exhaustion = { country = RUS value = 6 }
				}
			AND = {
				flag = { name = flg_Arrested value = 1 }
				flag = { name = flg_RUSDemo value = 1 }
				flag = { name = flg_RUSFightsOn value = 1 }
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 25 }
				}
			AND = {
				flag = { name = flg_Arrested value = 1 }
				flag = { name = flg_RUSDemo value = 1 }
				flag = { name = flg_RUSFightsOn value = 1 }
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 20 }
				}
			}
		NOT = {
			desperation = { country = GER data = 20 }	# Less than 20% of national provinces in foreign hands
			flag = { name = flg_Russian_Collapse value = 1 }
			flag = { name = flg_RussiaRed value = 1 }
			flag = { name = flg_Brest_Litovsk value = 1 }
			}
		}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		ai_chance = 85
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = AUS value = 1 }
		command = { type = peace which = TUR value = 1 }
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = setflag which = flg_Brest_Litovsk value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = FIN }
		#command = { type = independence which = GEO }
		#command = { type = independence which = U23 } #Azerbaijan
		#command = { type = secedestate which = GER value = 412 } # Central Poland
		#command = { type = secedestate which = GER value = 399 } # Lithuania
		#command = { type = secedestate which = GER value = 402 } # Latvia
		#command = { type = secedestate which = GER value = 387 } # Estonia
		#command = { type = secedestate which = GER value = 438 } # North-west Ukraine
		#command = { type = secedestate which = GER value = 985 } # South-west Ukraine
		#command = { type = secedeprovince which = GER value = 407 } # Eastern Poland / Western Byelorussia
		#command = { type = secedeprovince which = GER value = 408 }
		#command = { type = secedeprovince which = GER value = 409 }
		#command = { type = secedeprovince which = GER value = 411 }
		#command = { type = setflag which = flg_GEO1919 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		ai_chance = 15
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_RUSFightsOn2 value = 1 }
	}
}

#########################################################################
#  Turkish Gains In the East (Brest-Litovsk or German Victory in Europe)
#########################################################################
event = {
	id = 28562
	random = no
	country = RUS

	trigger = {
		atwar = no
		flag = { name = flg_TURWWI_Central value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		NOT = {
			flag = { name = flg_TURHarshPeace value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = TUR value = 1041 } # Armenia
		command = { type = secedestate which = TUR value = 1027 } # Kars
		command = { type = secedestate which = TUR value = 1029 } # Erzurum
		command = { type = secedestate which = TUR value = 1038 } # Van
		command = { type = secedestate which = TUR value = 1382 } # Mosul
		command = { type = secedestate which = TUR value = 1036 } # Sivas
		command = { type = secedestate which = TUR value = 1414 } # Aleppo
		command = { type = secedestate which = TUR value = 1384 } # Iraq
		command = { type = removecore  which = 1026 }
		command = { type = removecore  which = 1027 }
		command = { type = removecore  which = 1039 }
	}
}

#########################################################################
#  Turkish Gains In the East (Brest-Litovsk or German Victory in Europe, Ottomans had been knocked out)
#########################################################################
event = {
	id = 28593
	random = no
	country = RUS

	trigger = {
		atwar = no
		flag = { name = flg_TURWWI_Central value = 1 }
		flag = { name = flg_TURHarshPeace value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedestate which = TUR value = 971 } # Istanbul
		command = { type = secedestate which = TUR value = 1028 } # Trabzon
		command = { type = secedestate which = TUR value = 1038 } # Van
		command = { type = secedestate which = TUR value = 1382 } # Mosul
		command = { type = secedestate which = TUR value = 1036 } # Sivas
		command = { type = secedestate which = TUR value = 1414 } # Aleppo
		command = { type = secedestate which = TUR value = 1384 } # Iraq
		command = { type = removecore  which = 1026 }
		command = { type = removecore  which = 1027 }
		command = { type = removecore  which = 1039 }
		command = { type = independence which = ARM value = 0 }
		command = { type = setflag which = flg_ARM1919 value = 1 }
	}
}

#########################################################################
#  Turkish Gains In the East (Ottomans did not join CPs)
#########################################################################
event = {
	id = 28739
	random = no
	country = RUS

	trigger = {
		atwar = no
		flag = { name = flg_Brest_Litovsk value = 1 }
		NOT = {
			flag = { name = flg_TURWWI_Central value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = independence which = ARM value = 0 }
		command = { type = setflag which = flg_ARM1919 value = 1 }
	}
}


#########################################################################
#  Romanian Gains In the East (Brest-Litovsk or German Victory in Europe)
#########################################################################
event = {
	id = 28563
	random = no
	country = RUS

	trigger = {
		atwar = no
		exists = ROM
		event = 28614
		flag = { name = flg_Brest_Litovsk value = 1 }
		OR = {
			satellite = { country = ROM country = AUS }
			satellite = { country = ROM country = GER }
		}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedestate which = ROM value = 1000 } # Moldavia
		command = { type = independence which = UKR value = 0 }
		command = { type = setflag which = flg_UKR1919 value = 1 }
	}
}

#########################################################################
#  Austrian Gains In the East (Brest-Litovsk or German Victory in Europe)
#########################################################################
event = {
	id = 28592
	random = no
	country = RUS

	trigger = {
		atwar = no
		flag = { name = flg_Brest_Litovsk value = 1 }
		event = 28614
		NOT = {
			satellite = { country = ROM country = AUS }
			satellite = { country = ROM country = GER }
			flag = { name = flg_German_Loss value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedestate which = AUS value = 1000 } # Moldavia to Austria
		command = { type = independence which = UKR value = 0 }
		command = { type = setflag which = flg_UKR1919 value = 1 }
	}
}

#########################################################################
#  Romania Gains In the East (Brest-Litovsk gave AUS Bessarabia, then AUS loses)
#########################################################################
event = {
	id = 28595
	random = no
	country = AUS

	trigger = {
		atwar = no
		event = 28592
		OR = {
			flag = { name = flg_Austria_Loss value = 1 }
			flag = { name = flg_German_Loss value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedestate which = ROM value = 1000 } # Moldavia to Romania
		command = { type = removecore  which = 967 }
		command = { type = removecore  which = 983 }
		command = { type = removecore  which = 1000 }
	}
}


#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28524
	random = no
	country = ENG

	trigger = {
		OR = {
			flag = { name = flg_France_Loss value = 1 }
			won_war = { country = GER country = FRA }
			}
		OR = {
			flag = { name = flg_Brest_Litovsk value = 1 }
			won_war = { country = GER country = RUS }
			}
		war = { country = ENG country = GER }
	}

	date = { day = 1 month = january year = 1914 }
	offset = 20
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		ai_chance = 98
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = delete_unit which = -3 }
		command = { type = setflag which = flg_England_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = EGY } 
		#command = { type = secedeprovince which = GER value = 1253 } # Gibraltar
		#command = { type = secedeprovince which = GER value = 1296 } # Malta
		#command = { type = secedeprovince which = GER value = 2509 } # Zanzibar
		#command = { type = secedeprovince which = GER value = 2581 } # South New Guinea
		#command = { type = secedestate which = GER value = 2586 } # Polynesia
		#command = { type = secedestate which = GER value = 2571 }
		#command = { type = secedestate which = GER value = 2251 } #Uganda
		#command = { type = secedestate which = GER value = 2492 } #N Rhodesia
		#command = { type = secedestate which = GER value = 2516 } #Nyasaland
		#command = { type = secedestate which = GER value = 1707 } # Belize
		#command = { type = secedestate which = TUR value = 1417 } # Cyprus
		#command = { type = secedeprovince which = TUR value = 1404 } # Sinai
		#command = { type = secedeprovince which = TUR value = 1458 } # kuwait
		#command = { type = secedestate which = TUR value = 1895 } # Aden
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		ai_chance = 2
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_ENGFightsOn value = 1 }
	}
}

#########################################################################
#  The Central Powers Win the Great War- Turkish Gains vs Britain
#########################################################################
event = {
	id = 28561
	random = no
	country = ENG

	trigger = {
		atwar = no
		flag = { name = flg_TURWWI_Central value = 1 }
		flag = { name = flg_England_Loss value = 1 }
		NOT = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
		}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 20
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = TUR value = 1417 } # Cyprus
		command = { type = secedeprovince which = TUR value = 1404 } # Sinai
		command = { type = secedeprovince which = TUR value = 1458 } # kuwait
		command = { type = secedestate which = TUR value = 1895 } # Aden
		command = { type = secedestate which = TUR value = 1893 } # Hadramaut
	}
}
#########################################################################
#  The Central Powers Win the Great War 
#########################################################################
event = {
	id = 28525
	random = no
	country = GRE

	trigger = {
		atwar = yes
		flag = { name = flg_France_Loss value = 1 }
		flag = { name = flg_GREWWI_Allies value = 1 }
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		ai_chance = 98
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -50 }
		command = { type = treasury value = -100 }
		command = { type = setflag which = flg_Greece_Loss value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		ai_chance = 2
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_GREFightsOn value = 1 }
	}
}

#########################################################################
#  The Central Powers Win the Great War - Greek losses to Bulgaria
#########################################################################
event = {
	id = 28559
	random = no
	country = GRE

	trigger = {
		atwar = no
		flag = { name = flg_Greece_Loss value = 1 }
		flag = { name = flg_GREWWI_Allies value = 1 }
		flag = { name = flg_BULWWI_Central value = 1 }
		NOT = {
			war = { country = FRA country = GER }
			flag = { name = flg_BULDefeat value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedeprovince which = BUL value = 969 } # Aegean access for BUL
		command = { type = secedeprovince which = BUL value = 968 } # Aegean access for BUL
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Central Powers Win the Great War - Italy out
#########################################################################
event = {
	id = 28526
	random = no
	country = ITA

	trigger = {
		flag = { name = flg_ITAWWI_Allies value = 1 }
		atwar = yes
		OR = {
			flag = { name = flg_France_Loss value = 1 }
			AND = {
				desperation = { country = ITA data = 50 } # was 50% or more national provinces in foreign hands
				NOT = {
					control = { province = 815 data = ITA } # Turin in Central Power hands
					control = { province = 846 data = ITA } # Florence in Central Power hands
					control = { province = 825 data = ITA } # Milan in Central Power hands
					control = { province = 855 data = ITA } # Rome in Central Power hands
					}
				}
			}
		NOT = {
			flag = { name = flg_Austria_Loss value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = AUS value = 1 }
		command = { type = prestige value = -100 }
		command = { type = treasury value = -500 }
		command = { type = setflag which = flg_Italy_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28520B" # Fight to the last man!
		ai_chance = 2
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_ITAFightsOn value = 1 }
	}
}

#########################################################################
#  The Central Powers Win the Great War - Turkish Gains
#########################################################################
event = {
	id = 28560
	random = no
	country = ITA

	trigger = {
		atwar = no
		flag = { name = flg_Italy_Loss value = 1 }
		flag = { name = flg_TURWWI_Central value = 1 }
		NOT = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedeprovince which = TUR value = 1357 } # Rhodos
		command = { type = secedeprovince which = TUR value = 1870 } # Massawa
		command = { type = secedestate  which = TUR value = 1309 } #Tripolitania
		command = { type = secedestate  which = TUR value = 1813 } #Fezzan
		command = { type = secedestate  which = TUR value = 1344 } #Cyrenaica
	}
}


#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28527
	random = no
	country = AUS

	trigger = {
		event = 28522
		atwar = no
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28521_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 500 }
		command = { type = treasury value = 2000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}
#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28528
	random = no
	country = GER

	trigger = {
		event = 28522
		atwar = no
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28528_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 1000 }
		command = { type = treasury value = 5000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28756
	random = no
	country = BUL

	trigger = {
		event = 28522
		atwar = no
		flag = { name = flg_BULWWI_Central value = 1 }
		NOT = {
			flag = { name = flg_BULDefeat value = 1 }
		}		
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28528_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 100 }
		command = { type = treasury value = 1000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Central Powers Win the Great War
#########################################################################
event = {
	id = 28757
	random = no
	country = TUR

	trigger = {
		event = 28522
		atwar = no
		flag = { name = flg_TURWWI_Central value = 1 }
		NOT = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
			}
	}

	date = { day = 1 month = january year = 1914 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28523_NAME"
	desc = "EVT_28528_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = prestige value = 150 }
		command = { type = treasury value = 1500 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  End of the High Seas Fleet
#########################################################################
event = {
	id = 28529
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
	}

	name = "EVT_28529_NAME"
	desc = "EVT_28529_DESC"
	style = 0

	date = { day = 1 month = january year = 1914 }
	offset = 60
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28529A" # Long live the High Seas Fleet!
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
		command = { type = delete_unit which = -3 } # Naval
	}
}

#########################################################################
#  The Backstab
#########################################################################
event = {
	id = 28530
	random = no
	country = GER

	trigger = {
		war = { country = GER country = ENG }
		stronger_navy = { country = ENG country = GER }
		OR = {
			war_exhaustion = { country = GER value = 4 }
			desperation = { country = GER data = 20 } #20% of GER national provinces occupied by enemy
		}
	}

	name = "EVT_28530_NAME"
	desc = "EVT_28530_DESC"
	style = 0

	date = { day = 1 month = august year = 1918 }
	offset = 3
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28530A" # Lets deal with the mutineers first
		command = { type = trigger which = 28531 }
	}
	action_b = {
		name = "ACTIONNAME28530B" # Hang them from the yardarm and press on with the attack
		command = { type = revolt where = 305 value = infantry } # Kiel
		command = { type = pop_militancy which = soldiers value = 5 }
		command = { type = pop_militancy which = craftsmen value = 4 }
		command = { type = pop_militancy which = farmers value = 4 }
		command = { type = pop_militancy which = labourers value = 5 }
		command = { type = pop_consciousness which = soldiers value = 1 }
	}
}

#########################################################################
#  The Kiel Mutiny
#########################################################################
event = {
	id = 28531
	random = no
	country = GER

	# Triggered by 28530

	name = "EVT_28531_NAME"
	desc = "EVT_28531_DESC"
	style = 0

	action_a = {
		name = "ARGH"
		command = { type = revolt where = 342 value = infantry } # Berlin
		command = { type = revolt where = 299 value = infantry } # Bremen
		command = { type = revolt where = 334 value = infantry } # Lbeck
		command = { type = revolt where = 833 value = infantry } # Mnchen
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_consciousness which = soldiers value = 5 }
		command = { type = pop_consciousness which = craftsmen value = 5 }
		command = { type = pop_consciousness which = farmers value = 5 }
		command = { type = pop_consciousness which = labourers value = 5 }
		command = { type = reliability which = dreadnought value = -3 }
		command = { type = reliability which = battleship value = -3 }
		command = { type = reliability which = modern_cruiser value = -3 }
		command = { type = reliability which = cruiser value = -3 }
	}
}

#########################################################################
#  German Civil War?
#########################################################################
event = {
	id = 28532
	random = no
	country = GER

	trigger = {
		event = 28531
	}

	name = "EVT_28532_NAME"
	desc = "EVT_28532_DESC"
	style = 0

	date = { day = 1 month = august year = 1918 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28532A" # Abdicate to save Germany from Socialism
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = force_ruling_party which = liberal }
		command = { type = prestige which = -20 }
		command = { type = setflag which = flg_KaiserFalls value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28532B" # Fight the Socialists!
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = revolt where = 305 value = infantry } # Kiel
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
		command = { type = revolt where = -1 value = infantry }
	}
}

#########################################################################
#  Mining of the Straits
#########################################################################
event = {
	id = 28533
	random = no
	country = DAN

	trigger = {
		war = { country = GER country = ENG }
	}

	name = "EVT_28533_NAME"
	desc = "EVT_28533_DESC"
	style = 0

	date = { day = 10 month = november year = 1914 }

	action_a = {
		name = "ACTIONNAME28533A" # Mine the straits!
		command = { type = relation which = GER value = 50 }
		command = { type = relation which = ENG value = 50 }
		command = { type = relation which = SWE value = -50 }
		command = { type = relation which = RUS value = -50 }
	}
	action_b = {
		name = "ACTIONNAME28533B" # No, we will not be involved!
		command = { type = relation which = GER value = -50 }
	}
}

#########################################################################
#  The Great Mutiny
#########################################################################
event = {
	id = 28534
	random = no
	country = FRA

	trigger = {
		desperation = { country = FRA data = 10 } # 10% or more national provinces in enemy hands
	}

	name = "EVT_28534_NAME"
	desc = "EVT_28534_DESC"
	style = 0

	date = { day = 1 month = may year = 1917 }

	action_a = {
		name = "ACTIONNAME28534A" # Decimate them
		command = { type = pop_militancy which = soldiers value = 5 }
		command = { type = pop_consciousness which = soldiers value = 5 }
	}
	action_b = {
		name = "ACTIONNAME28534B" # Try to reason with them
		command = { type = reliability which = infantry value = -4 }
		command = { type = reliability which = irregular value = -2 }
		command = { type = reliability which = cavalry value = -2 }
		command = { type = reliability which = dragoon value = -3 }
	}
}

#########################################################################
#  Lenin Wishes to Return to Russia
#########################################################################
event = {
	id = 28535
	random = no
	country = GER

	trigger = {
		war = { country = GER country = RUS }
		NOT = { government = { country = RUS type = communist }}
		OR = {
			war_exhaustion = { country = RUS value = 3 }
			desperation = { country = RUS data = 15 }
			}
		random = 20
	}

	name = "EVT_28535_NAME"
	desc = "EVT_28535_DESC"
	style = 0

	date = { day = 1 month = june year = 1916 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28535A" # Let him go back and ruin the Tsar!
		ai_chance = 90
		command = { type = trigger which = 28536 } # RUS
		command = { type = pop_militancy which = socialist value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28535B" # Don't, he could be dangerous
		ai_chance = 10
		command = { type = trigger which = 28537 } # RUS
	}
}

#########################################################################
#  Lenin Arrives in Russia
#########################################################################
event = {
	id = 28536
	random = no
	country = RUS

	# Triggered by GER 28535

	name = "EVT_28536_NAME"
	desc = "EVT_28536_DESC"
	picture = 28536

	action_a = {
		name = "ACTIONNAME28536A" # Don't risk Upsetting the Masses even further
		command = { type = pop_consciousness which = labourers value = 7 }
		command = { type = pop_consciousness which = soldiers value = 6 }
		command = { type = pop_consciousness which = farmers value = 5 }
		command = { type = pop_consciousness which = craftsmen value = 4 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = soldiers value = 2 }
		command = { type = pop_militancy which = farmers value = 1 }
		command = { type = prestige value = -50 }
		command = { type = reliability which = infantry value = -4 }
		command = { type = reliability which = irregular value = -4 }
		command = { type = reliability which = cavalry value = -4 }
		command = { type = reliability which = dragoon value = -4 }
		command = { type = max_organization which = infantry value = -10 }
		command = { type = max_organization which = irregular value = -10 }
		command = { type = max_organization which = cavalry value = -10 }
		command = { type = max_organization which = dragoon value = -10 }
		command = { type = max_elan which = infantry value = -10 }
		command = { type = max_elan which = irregular value = -10 }
		command = { type = max_elan which = cavalry value = -10 }
		command = { type = max_elan which = dragoon value = -10 }
		command = { type = setflag which = flg_Lenin_At_Large value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28536B" # Arrest him amd send him to Siberia
		command = { type = pop_militancy which = socialist value = 10 }
		command = { type = pop_militancy which = communist value = 10 }
		command = { type = reliability which = infantry value = -2 }
		command = { type = reliability which = irregular value = -2 }
		command = { type = reliability which = cavalry value = -2 }
		command = { type = reliability which = dragoon value = -2 }
		command = { type = pop_consciousness which = labourers value = 5 }
		command = { type = pop_consciousness which = soldiers value = 4 }
		command = { type = pop_consciousness which = farmers value = 4 }
		command = { type = pop_consciousness which = craftsmen value = 5 }
		command = { type = army_revolt value = 25 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = revolt where = -1 }
		command = { type = setflag which = flg_Arrested value = 1 }
	}
}

#########################################################################
#  Unrest in Russia
#########################################################################
event = {
	id = 28537
	random = no
	country = RUS

	# Triggered by GER 28535

	name = "EVT_28537_NAME"
	desc = "EVT_28537_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28537A" # They're bluffing. We are Tsar and Tsar we shall remain!
		command = { type = pop_militancy which = socialist value = 2 }
		command = { type = reliability which = infantry value = -2 }
		command = { type = reliability which = irregular value = -2 }
		command = { type = reliability which = cavalry value = -2 }
		command = { type = reliability which = dragoon value = -2 }
		command = { type = max_organization which = infantry value = -5 }
		command = { type = max_organization which = irregular value = -5 }
		command = { type = max_organization which = cavalry value = -5 }
		command = { type = max_organization which = dragoon value = -5 }
		command = { type = max_elan which = infantry value = -5 }
		command = { type = max_elan which = irregular value = -5 }
		command = { type = max_elan which = cavalry value = -5 }
		command = { type = max_elan which = dragoon value = -5 }
		command = { type = setflag which = flg_Lenin_At_Large value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28537B" # It is distasteful, but the Tsar will abdicate for Mother Russia.
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = force_ruling_party which = liberal }
		command = { type = prestige which = -50 }
		command = { type = pop_militancy which = craftsmen value = -2 }
		command = { type = pop_militancy which = labourers value = -2 }
		command = { type = pop_militancy which = soldiers value = -2 }
		command = { type = pop_militancy which = farmers value = -2 }
		command = { type = pop_militancy which = reactionary value = 3 }
		command = { type = pop_militancy which = conservative value = 2 }
		command = { type = pop_militancy which = liberal value = 2 }
		command = { type = setflag which = flg_RUSDemo value = 1 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = setflag which = flg_Lenin_At_Large value = 1 }
		#command = { type = sleepevent which = 28538 }
		command = { type = sleepevent which = 28539 }
	}
}

#########################################################################
#  The Bolshevik Revolution is Here!
#########################################################################
event = {
	id = 28538
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_RUSDemo value = 1 }
		flag = { name = flg_Lenin_At_Large value = 1 }
		flag = { name = flg_RUSFightsOn value = 1 }
		war = { country = GER country = RUS }
		OR = {
			occupied = { country = RUS data = 20 } #approx 45 provinces
			war_exhaustion = { country = RUS value = 7 }
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 10 }
			}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 15 }
				}
			}
	}

	name = "EVT_28538_NAME"
	desc = "EVT_28538_DESC"
	style = 0

	date = { day = 1 month = january year = 1917 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28538A" # The Internationale Unites the Human Race!
		command = { type = prestige which = -500 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2503 } # Bolshevik
		command = { type = pop_militancy which = reactionary value = 10 }
		command = { type = pop_militancy which = fascist value = 10 }
		command = { type = pop_militancy which = conservative value = 9 }
		command = { type = pop_militancy which = liberal value = 7 }
		command = { type = voting_rights which = none }
		command = { type = army_revolt value = 30 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = setflag which = flg_RussiaRed value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
	action_b = {
		name = "ACTIONNAME28538B" # Crush The Bolsheviks 
		command = { type = prestige which = -200 }
		command = { type = pop_militancy which = communist value = 8 }
		command = { type = pop_militancy which = socialist value = 4 }
		command = { type = pop_militancy which = fascist value = 2 }
		command = { type = setflag which = flg_RUSFightsOn value = 1 }
		command = { type = army_revolt value = 15 }
	}
}

#########################################################################
#  The Menshevik Revolution is Here!
#########################################################################
event = {
	id = 28539
	random = no
	country = RUS

	trigger = {
		OR = {
		flag = { name = flg_Lenin_At_Large value = 1 }
		flag = { name = flg_Arrested value = 1 }
		}
		OR = {
			occupied = { country = RUS data = 15 } #approx 35 provinces
			war_exhaustion = { country = RUS value = 4 }
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 10 }
			}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 15 }
			}
		}
	}

	name = "EVT_28539_NAME"
	desc = "EVT_28539_DESC"
	style = 0

	date = { day = 1 month = january year = 1917 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28539A" # Democracy In Russia!
		command = { type = prestige which = -400 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = set_ruling_party which = 2504 } # Menshevik
		command = { type = voting_rights which = suffrage }
		command = { type = pop_militancy which = reactionary value = 3 }
		command = { type = pop_militancy which = conservative value = 2 }
		command = { type = pop_militancy which = liberal value = 2 }
		command = { type = setflag which = flg_RUSDemo value = 1 }
		#command = { type = flagname which = "commie" }
		#command = { type = leave_alliance }
	}
	action_b = {
		name = "ACTIONNAME28539B" # The Mensheviks don't go far enough. The Bolsheviks are the proper governors!
		command = { type = prestige which = -500 }
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = equality }
		command = { type = set_ruling_party which = 2503 } # Bolshevik
		command = { type = pop_militancy which = reactionary value = 10 }
		command = { type = pop_militancy which = fascist value = 10 }
		command = { type = pop_militancy which = conservative value = 9 }
		command = { type = pop_militancy which = liberal value = 7 }
		command = { type = army_revolt value = 30 }
		command = { type = setflag which = flg_RussiaRed value = 1 }
		command = { type = setflag which = flg_Russian_Collapse value = 1 }
		command = { type = setflag which = flg_GEO1919 value = 1 }
		command = { type = flagname which = "commie" }
		command = { type = leave_alliance }
	}
}

#########################################################################
#  Will Russia Continue To Fight?
#########################################################################
event = {
	id = 28568
	random = no
	country = RUS

	trigger = {
		war = { country = RUS country = GER }
		flag = { name = flg_RUSDemo value = 1 }
		OR = {
			AND = {
				occupied = { country = RUS data = 20 }
				war_exhaustion = { country = RUS value = 4 }
			}
			AND = {
				owned = { province = 422 data = RUS } # St. Petersburg
				NOT = { control = { province = 422 data = RUS } }
				occupied = { country = RUS data = 10 }
			}
			AND = {
				owned = { province = 459 data = RUS } # Moscow
				NOT = { control = { province = 459 data = RUS } }
				occupied = { country = RUS data = 15 }
			}
			NOT = {
				flag = { name = flg_Brest_Litovsk value = 1 }
				}
			}
		}

	name = "EVT_28568_NAME"
	desc = "EVT_28568_DESC"
	style = 0

	date = { day = 1 month = september year = 1916 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28568A" 
		command = { type = relation which = ENG value = 150 }
		command = { type = relation which = FRA value = 150 }
		command = { type = relation which = USA value = 100 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_RUSFightsOn value = 1 }
		command = { type = army_revolt value = 10 }
	}
	action_b = {
		name = "ACTIONNAME28568B" 
		command = { type = trigger which = 28569 } # Brest-Litovsk terms
		command = { type = relation which = ENG value = -150 }
		command = { type = relation which = FRA value = -150 }
		command = { type = pop_militancy which = soldiers value = -5 }
		command = { type = pop_militancy which = farmers value = -5 }
		command = { type = pop_militancy which = labourers value = -5 }
		command = { type = pop_militancy which = craftsmen value = -5 }
	}
}

#########################################################################
#  The Treaty of Brest-Litovsk (Russia Not Red, Makes Separate Peace)
#########################################################################
event = {
	id = 28569
	random = no
	country = GER

	#Triggered by RUS28568

	name = "EVT_28519_NAME"
	desc = "EVT_28519_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28519A" # We shall take what we can grab, then turn west!
		command = { type = trigger which = 28520 } # RUS
		command = { type = prestige value = 400 }
		command = { type = sleepevent which = 28519 } #Red Brest-Litovsk
	}
	action_b = {
		name = "ACTIONNAME28519B" # We shall fight on to total victory.
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_RUSFightsOn2 value = 1 }
	}
}
#########################################################################
#  The Treaty of Versailles (Brest-Litovsk & No Poland)
#########################################################################
event = {
	id = 28540
	random = no
	country = FRA

	trigger = {
		war = { country = FRA country = GER }
		flag = { name = flg_Brest_Litovsk value = 1 }
		NOT = {
			desperation = { country = FRA data = 50 }	# Less than 50% of national provinces in foreign hands
		}
		OR = {
			desperation = { country = GER data = 30 }	# 30% (was 3%) or more national provinces in foreign hands
			war_exhaustion = { country = GER value = 7 }
			flag = { name = flg_KaiserFalls value = 1 }
			NOT = {
				control = { province = 342 data = GER } #Berlin fell
				}
			}
		NOT = { exists = POL }
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		ai_chance = 98
		command = { type = trigger which = 28541 } # GER
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		ai_chance = 2
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}
}

#########################################################################
#  The French Give Harsh Terms (Brest-Litovsk & No Poland)
#########################################################################
event = {
	id = 28541
	random = no
	country = GER

	# Triggered by FRA 28512

	name = "EVT_28513_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28513A" # Germany is beaten. Let us rest, for a time...
		command = { type = peace which = ENG value = 1 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = POR value = 1 }
		command = { type = end_satellite_mastery which = ROM }
		command = { type = leave_alliance }
		command = { type = prestige value = -2700 }
		command = { type = setflag which = flg_German_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = HOL }
		#command = { type = independence which = BEL }
		#command = { type = independence which = LUX }
		#command = { type = independence which = DZG }
		#command = { type = independence which = LIV }
		#command = { type = independence which = LIT }
		#command = { type = independence which = EST }
		#command = { type = independence which = POL }
		#command = { type = independence which = UKR }
		# Return provinces to Belgium
		#command = { type = secedestate which = BEL value = 263 }
		#command = { type = secedestate which = BEL value = 276 }
		#command = { type = secedestate which = BEL value = 781 }
		#command = { type = secedeprovince which = BEL value = 2227 }
		# France gains Alsace and Lorraine.
		#command = { type = secedeprovince which = FRA value = 864 }
		#command = { type = secedeprovince which = FRA value = 863 }
		#command = { type = secedeprovince which = FRA value = 869 }
		#North New Guinea to Australia
		#command = { type = secedeprovince which = AST value = 2361 }
		#command = { type = secedeprovince which = AST value = 2580 }
		#command = { type = secedeprovince which = AST value = 2582 }
		#command = { type = secedeprovince which = AST value = 2365 }
		# Japan gains all German Asian possesions.
		#command = { type = secedestate which = NIP value = 2360 }
		#command = { type = secedestate which = NIP value = 2051 }
		#command = { type = secedestate which = NIP value = 2046 }
		#command = { type = secedestate which = NIP value = 1596 }
		# France, Great Britain and South Africa gain all German African possesions.
		#command = { type = secedestate which = FRA value = 2177 }
		#command = { type = secedestate which = FRA value = 2216 }
		#command = { type = secedestate which = FRA value = 2185 }
		#command = { type = secedestate which = FRA value = 2176 }
		#command = { type = secedestate which = FRA value = 2212 }
		#command = { type = secedestate which = SAF value = 2673 }
		#command = { type = secedestate which = SAF value = 2683 }
		#command = { type = secedestate which = ENG value = 2510 }
		#command = { type = secedestate which = ENG value = 2511 }
		#command = { type = secedestate which = ENG value = 2505 }
		#command = { type = secedeprovince which = ENG value = 2586 }
		#command = { type = trigger which = 28516 }
		#command = { type = trigger which = 28517 }
		#command = { type = trigger which = 28518 }
	}
	action_b = {
		name = "ACTIONNAME28513B" # We shall fight to the last man!"
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_GERFightsOn value = 1 }
	}
}
#########################################################################
#  The Treaty of Versailles (Brest-Litovsk & Poland exists )
#########################################################################
event = {
	id = 28542
	random = no
	country = FRA

	trigger = {
		war = { country = FRA country = GER }
		flag = { name = flg_Brest_Litovsk value = 1 }
		NOT = {
			desperation = { country = FRA data = 50 }	# Less than 50% of national provinces in foreign hands
		}
		OR = {
			flag = { name = flg_KaiserFalls value = 1 }
			desperation = { country = GER data = 40 }	# 40% or more national provinces in foreign hands
			war_exhaustion = { country = GER value = 7 }
			NOT = {
				control = { province = 342 data = GER } #Berlin fell
				}
			}
		exists = POL
	}

	name = "EVT_28512_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = trigger which = 28543 } # GER
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}
}

#########################################################################
#  The French Give Harsh Terms (Brest-Litovsk & Poland Exists)
#########################################################################
event = {
	id = 28543
	random = no
	country = GER

	# Triggered by FRA 28512

	name = "EVT_28513_NAME"
	desc = "EVT_28512_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28513A" # Germany is beaten. Let us rest, for a time...
		command = { type = peace which = ENG value = 1 }
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = POR value = 1 }
		command = { type = end_satellite_mastery which = ROM }
		command = { type = leave_alliance }
		command = { type = prestige value = -2700 }
		command = { type = setflag which = flg_German_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = HOL }
		#command = { type = independence which = BEL }
		#command = { type = independence which = LUX }
		#command = { type = independence which = DZG }
		#command = { type = independence which = LIV }
		#command = { type = independence which = LIT }
		#command = { type = independence which = EST }
		#command = { type = independence which = UKR }
		# Return provinces to Belgium
		#command = { type = secedestate which = BEL value = 263 }
		command = { type = secedestate which = BEL value = 276 }
		#command = { type = secedestate which = BEL value = 781 }
		#command = { type = secedeprovince which = BEL value = 2227 }
		# France gains Alsace and Lorraine.
		#command = { type = secedeprovince which = FRA value = 864 }
		#command = { type = secedeprovince which = FRA value = 863 }
		#command = { type = secedeprovince which = FRA value = 869 }
		#North New Guinea to Australia
		#command = { type = secedeprovince which = AST value = 2361 }
		#command = { type = secedeprovince which = AST value = 2580 }
		#command = { type = secedeprovince which = AST value = 2582 }
		#command = { type = secedeprovince which = AST value = 2365 }
		# Japan gains all German Asian possesions.
		#command = { type = secedestate which = NIP value = 2360 }
		#command = { type = secedestate which = NIP value = 2051 }
		#command = { type = secedestate which = NIP value = 2046 }
		#command = { type = secedestate which = NIP value = 1596 }
		# France, Great Britain and South Africa gain all German African possesions.
		#command = { type = secedestate which = FRA value = 2177 }
		#command = { type = secedestate which = FRA value = 2216 }
		#command = { type = secedestate which = FRA value = 2185 }
		#command = { type = secedestate which = FRA value = 2176 }
		#command = { type = secedestate which = FRA value = 2212 }
		#command = { type = secedestate which = SAF value = 2673 }
		#command = { type = secedestate which = SAF value = 2683 }
		#command = { type = secedestate which = ENG value = 2510 }
		#command = { type = secedestate which = ENG value = 2511 }
		#command = { type = secedestate which = ENG value = 2505 }
		#command = { type = secedeprovince which = ENG value = 2586 }
		# Poland Gets Congress Poland, West Prussia, Posen, and East Poland
		#command = { type = secedestate which = POL value = 412 }
		#command = { type = secedestate which = POL value = 414 }
		#command = { type = secedestate which = POL value = 392 }
		#command = { type = secedeprovince which = POL value = 407 } 
		#command = { type = secedeprovince which = POL value = 408 }
		#command = { type = secedeprovince which = POL value = 409 }
		#command = { type = secedeprovince which = POL value = 411 }
		#command = { type = trigger which = 28516 }
		#command = { type = trigger which = 28517 }
		#command = { type = trigger which = 28518 }
		#command = { type = setflag which = flg_LIV1919 value = 1 }
		#command = { type = setflag which = flg_LIT1919 value = 1 }
		#command = { type = setflag which = flg_EST1919 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28513B" # We shall fight to the last man!"
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_GERFightsOn value = 1 }
	}
}
#########################################################################
#  Austria Surrenders (Russia signed Brest-Litovsk)
#########################################################################
event = {
	id = 28544
	random = no
	country = AUS

	trigger = {
			war = { country = FRA country = AUS }
			flag = { name = flg_Brest_Litovsk value = 1 }
			NOT = {
				desperation = { country = FRA data = 20 } # Less than 20% of national provinces in foreign hands
			}
			OR = {
				desperation = { country = AUS data = 25 } # 25% or more national provinces in foreign hands
				war_exhaustion = { country = AUS value = 7 }
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					control = { province = 752 data = AUS } #Vienna fell
					}
				}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = peace which = ENG value = 1}		
		command = { type = peace which = USA value = 1 }
		command = { type = peace which = POR value = 1 }
		command = { type = leave_alliance }
		command = { type = end_satellite_mastery which = ROM }
		command = { type = prestige value = -1450 }
		command = { type = setflag which = flg_Austria_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#Galicia & Krakow to Russia
		#command = { type = trigger Which = 28547 }
		#Trento and Istria to Italy
		#command = { type = trigger Which = 28545 }
		#Transilvania to Romania
		#command = { type = trigger Which = 28546 }
		#
		#command = { type = independence which = U20 } #Czechoslovakia
		#command = { type = independence which = MON } #Montenegro restored
		#command = { type = independence which = SER } #Restore Any Serb Lands
		#command = { type = end_satellite_mastery which = SER }
		#command = { type = secedestate which = SER value = 910 } 
		#command = { type = secedestate which = SER value = 913 }
		#command = { type = secedestate which = SER value = 907 }
		#command = { type = secedestate which = SER value = 909 }
		#command = { type = secedestate which = SER value = 906 }
		#command = { type = secedestate which = SER value = 756 }
		#command = { type = secedeprovince which = SER value = 754 }
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_AUSFightsOn value = 1 }
	}	
}
#########################################################################
#  Italy Gets Trento and Istria 
#########################################################################
event = {
	id = 28545
	random = no
	country = AUS

	trigger = {
		atwar = no
		flag = { name = flg_ITAWWI_Allies value = 1 }
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = ITA value = 770 } 
		command = { type = secedeprovince which = ITA value = 827 }
		command = { type = removecore  which = 770 }
		command = { type = removecore  which = 769 }
		command = { type = removecore  which = 757 }
	}
}
#########################################################################
#  Romania Gets Transilvania & Bukovina
#########################################################################
event = {
	id = 28546
	random = no
	country = AUS

	trigger = {
		atwar = no
		flag = { name = flg_ROMWWI_Allies value = 1 }
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = ROM value = 981 }
		command = { type = secedestate which = ROM value = 926 }
		command = { type = secedestate which = ROM value = 982 } #If got any Moldavia
		command = { type = secedestate which = ROM value = 922 } #If got any Wallachia
		command = { type = secedeprovince which = ROM value = 966 } #Czernowitz to ROM
		command = { type = secedeprovince which = ROM value = 916 } #Orsova to ROM
		command = { type = secedeprovince which = ROM value = 915 } # to ROM
		command = { type = secedeprovince which = ROM value = 924 } #to ROM
		command = { type = secedeprovince which = ROM value = 901 } # to ROM
		command = { type = removecore  which = 966 }
		command = { type = removecore  which = 916 }
		command = { type = removecore  which = 915 }
		command = { type = removecore  which = 924 }
		command = { type = removecore  which = 901 }
		command = { type = removecore  which = 967 }
		command = { type = removecore  which = 1000 }
		command = { type = removecore  which = 923 }
		command = { type = removecore  which = 925 }
		command = { type = removecore  which = 927 }
		command = { type = removecore  which = 926 }
		command = { type = removecore  which = 981 }
		command = { type = removecore  which = 1008 }
		command = { type = removecore  which = 1009 }
		command = { type = removecore  which = 981 }
		command = { type = removecore  which = 980 }
		command = { type = removecore  which = 982 }
		command = { type = setflag which = flg_ROM1919 value = 1 }
	}
}
#########################################################################
#  Russia Gets Galicia and Krakow 
#########################################################################
event = {
	id = 28547
	random = no
	country = AUS

	trigger = {
		atwar = no
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		NOT = {
			flag = { name = flg_Brest_Litovsk value = 1 }
			exists = POL
			}
		}
	
	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = RUS value = 948 }
		command = { type = secedeprovince which = RUS value = 945 }
		command = { type = secedeprovince which = RUS value = 949 }
		command = { type = sleepevent which = 28548 }
		command = { type = setflag which = flg_POLRUSPuppet value = 1 }
		command = { type = removecore  which = 945 }
		command = { type = removecore  which = 949 }
		command = { type = removecore  which = 946 }
		command = { type = removecore  which = 947 }
		command = { type = removecore  which = 948 }
		command = { type = removecore  which = 898 }
		command = { type = removecore  which = 899 }
		command = { type = removecore  which = 1004 }
		command = { type = removecore  which = 1005 }
		command = { type = removecore  which = 965 }
		command = { type = removecore  which = 966 }
	}
}

#########################################################################
#  Poland Gets Galicia and Krakow (Russia had Brest-Litovsk)  
#########################################################################
event = {
	id = 28548
	random = no
	country = AUS

	trigger = {
		exists = POL
		atwar = no
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_Brest_Litovsk value = 1 }
		OR = {
			owned = { province = 966 data = ROM } #Cernauti switched to ROM
			NOT = {
				flag = { name = flg_ROMWWI_Allies value = 1 } #Romania did not join allies
				}	
			}		
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = POL value = 948 }
		command = { type = secedeprovince which = POL value = 945 }
		command = { type = secedeprovince which = POL value = 949 }
		command = { type = sleepevent which = 28547 }
		command = { type = removecore  which = 945 }
		command = { type = removecore  which = 949 }
		command = { type = removecore  which = 946 }
		command = { type = removecore  which = 947 }
		command = { type = removecore  which = 948 }
		command = { type = removecore  which = 898 }
		command = { type = removecore  which = 899 }
		command = { type = removecore  which = 1004 }
		command = { type = removecore  which = 1005 }
		command = { type = removecore  which = 965 }
		command = { type = removecore  which = 966 }
	}
}

#########################################################################
#  Poland Gets W Belarus & W Ukraine (Russia had Brest-Litovsk)  
#########################################################################
event = {
	id = 28578
	random = no
	country = GER

	trigger = {
		exists = POL
		atwar = no
		flag = { name = flg_German_Loss value = 1 } #German surrenders
		flag = { name = flg_Brest_Litovsk value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = POL value = 409 }
		command = { type = secedeprovince which = POL value = 433 }
		command = { type = secedeprovince which = POL value = 434 }
		command = { type = secedeprovince which = POL value = 435 }
		command = { type = secedeprovince which = POL value = 440 }
		command = { type = secedeprovince which = POL value = 365 }
		command = { type = secedeprovince which = POL value = 990 }
		command = { type = secedeprovince which = POL value = 988 }
	}
}

#########################################################################
#  Ukraine Reunified (Russia had Brest-Litovsk)  
#########################################################################
event = {
	id = 28591
	random = no
	country = GER

	trigger = {
		exists = UKR
		atwar = no
		flag = { name = flg_German_Loss value = 1 } #German surrenders
		flag = { name = flg_Brest_Litovsk value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = secedestate which = UKR value = 984 }
		command = { type = secedeprovince which = UKR value = 989 }
		command = { type = secedeprovince which = UKR value = 991 }
		command = { type = secedeprovince which = UKR value = 992 }
	}
}

#########################################################################
#  Russia Creates Puppet Poland   
#########################################################################
event = {
	id = 28594
	random = no
	country = RUS

	trigger = {
		atwar = no
		flag = { name = flg_POLRUSPuppet value = 1 } #Russians get Polish lands
		NOT = {
			exists = POL
			flag = { name = flg_Brest_Litovsk value = 1 }
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28594_NAME"
	desc = "EVT_28594_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28594A" 
		command = { type = make_satellite which = POL }
	}
	action_b = {
		name = "ACTIONNAME28594B" 
		command = { type = pop_militancy which = polish value = 3 }
	}
}


#########################################################################
#  Hungary separates from the Habsburgs (Romania In Allies)  
#########################################################################
event = {
	id = 28549
	random = no
	country = AUS

	trigger = {
		atwar = no
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_ROMWWI_Allies value = 1 }
		owned = { province = 901 data = ROM }
		exists = U20
		OR = {
			event = 28612
			exists = U21 #Yugoslavia
			}
	}


	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = independence which = HUN value = 0 } 
		command = { type = setflag which = flg_HUNTrianon value = 1 }
		command = { type = setflag which = flg_HUN1919 value = 1 }
		command = { type = removecore  which = 960 }
		command = { type = removecore  which = 961 }
		command = { type = removecore  which = 732 }
		command = { type = removecore  which = 959 }
		command = { type = removecore  which = 905 }
		command = { type = removecore  which = 958 }
		command = { type = removecore  which = 904 }
		command = { type = removecore  which = 957 }
		command = { type = removecore  which = 903 }
		command = { type = removecore  which = 902 }
		command = { type = removecore  which = 956 }
	}
}

#########################################################################
#  Hungary separates from the Habsburgs (Romania Not In Allies)  
#########################################################################
event = {
	id = 28550
	random = no
	country = AUS

	trigger = {
		atwar = no
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		exists = U20
		OR = {
			event = 28612
			exists = U21 #Yugoslavia
			}
		NOT = {
			flag = { name = flg_ROMWWI_Allies value = 1 }
			}
	}


	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Let us hope it was a Peace to end all wars
		command = { type = independence which = HUN value = 0 } 
		command = { type = setflag which = flg_HUNTrianon value = 1 }
		command = { type = setflag which = flg_HUN1919 value = 1 }
		command = { type = removecore  which = 960 }
		command = { type = removecore  which = 961 }
		command = { type = removecore  which = 732 }
		command = { type = removecore  which = 959 }
		command = { type = removecore  which = 905 }
		command = { type = removecore  which = 958 }
		command = { type = removecore  which = 904 }
		command = { type = removecore  which = 957 }
		command = { type = removecore  which = 903 }
		command = { type = removecore  which = 902 }
		command = { type = removecore  which = 956 }
		command = { type = removecore  which = 966 }
		command = { type = removecore  which = 916 }
		command = { type = removecore  which = 915 }
		command = { type = removecore  which = 924 }
		command = { type = removecore  which = 901 }
		command = { type = removecore  which = 967 }
		command = { type = removecore  which = 1000 }
		command = { type = removecore  which = 923 }
		command = { type = removecore  which = 925 }
		command = { type = removecore  which = 927 }
		command = { type = removecore  which = 926 }
		command = { type = removecore  which = 981 }
		command = { type = removecore  which = 1008 }
		command = { type = removecore  which = 1009 }
		command = { type = removecore  which = 981 }
		command = { type = removecore  which = 982 }
	}
}

#########################################################################
#  Hungary redrawn borders  
#########################################################################
event = {
	id = 28577
	random = no
	country = HUN

	trigger = {
		flag = { name = flg_HUNTrianon value = 1 }
	}


	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28577_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = U20 value = 900 }
		command = { type = secedeprovince which = AUS value = 731 }
		command = { type = removecore  which = 731 }
		command = { type = removecore  which = 753 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Bulgaria Surrenders 
#########################################################################
event = {
	id = 28579
	random = no
	country = BUL

	trigger = {
			flag = { name = flg_BULWWI_Central value = 1 }
			atwar = yes
			OR = {
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				AND = {
					desperation = { country = BUL data = 60 } # 
					war_exhaustion = { country = BUL value = 5 }
					}
				AND = {
					desperation = { country = BUL data = 40 } # 
					war_exhaustion = { country = BUL value = 4 }
						NOT = {
							control = { province = 921 data = BUL } #Sofia fell
							}
					}
				}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = peace which = ENG value = 1 }		
		command = { type = leave_alliance }
		command = { type = prestige value = -400 }
		command = { type = setflag which = flg_BULDefeat value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = setflag which = flg_BULFightsOn value = 1 }
	}	
}

#########################################################################
#  Bulgaria Surrenders - Greece Compensated
#########################################################################
event = {
	id = 28580
	random = no
	country = BUL

	trigger = {
			flag = { name = flg_BULWWI_Central value = 1 }
			OR = {
				flag = { name = flg_BULDefeat value = 1 }
				AND = {			
					flag = { name = flg_German_Loss value = 1 } #German surrenders
					NOT = {
						won_war = { country = BUL country = ENG }
						}
					}
				}
			flag = { name = flg_GREWWI_Allies value = 1 } #Greece joined Allies
			atwar = no
			owned = { province = 969 data = BUL } #Bul still owns Aegean coastline
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28580_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = GRE value = 969 }
		command = { type = secedeprovince which = GRE value = 968 }
		command = { type = secedeprovince which = GRE value = 919 }
		command = { type = secedeprovince which = GRE value = 920 }
		command = { type = secedeprovince which = GRE value = 1006 }
	}
}

#########################################################################
#  Bulgaria Surrenders - Serbia Compensated
#########################################################################
event = {
	id = 28581
	random = no
	country = BUL

	trigger = {
			flag = { name = flg_BULWWI_Central value = 1 }
			OR = {
				flag = { name = flg_BULDefeat value = 1 }
				AND = {			
					flag = { name = flg_German_Loss value = 1 } #German surrenders
					NOT = {
						won_war = { country = BUL country = ENG }
						}
					}
				}
			atwar = no
			exists = SER
			OR = {
			owned = { province = 918 data = BUL } #BUL got Serbian Land
			owned = { province = 937 data = BUL } #
			owned = { province = 917 data = BUL } #
			owned = { province = 930 data = BUL } #
			owned = { province = 931 data = BUL } #
			owned = { province = 940 data = BUL } #
			owned = { province = 941 data = BUL } #
				} 
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28580_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = SER value = 918 }
		command = { type = secedeprovince which = SER value = 937 }
		command = { type = secedestate which = SER value = 917 }
		command = { type = sleepevent which = 28697 }
	}
}

#########################################################################
#  Bulgaria Surrenders - Yugoslavia Compensated
#########################################################################
event = {
	id = 28697
	random = no
	country = BUL

	trigger = {
			flag = { name = flg_BULWWI_Central value = 1 }
			OR = {
				flag = { name = flg_BULDefeat value = 1 }
				AND = {			
					flag = { name = flg_German_Loss value = 1 } #German surrenders
					NOT = {
						won_war = { country = BUL country = ENG }
						}
					}
				}
			atwar = no
			exists = U21
			OR = {
			owned = { province = 918 data = BUL } #BUL got Serbian Land
			owned = { province = 937 data = BUL } #
			owned = { province = 917 data = BUL } #
			owned = { province = 930 data = BUL } #
			owned = { province = 931 data = BUL } #
			owned = { province = 940 data = BUL } #
			owned = { province = 941 data = BUL } #
				} 
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28580_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = U21 value = 918 }
		command = { type = secedeprovince which = U21 value = 937 }
		command = { type = secedestate which = U21 value = 917 }
		command = { type = sleepevent which = 28581 }
	}
}


#########################################################################
#  Bulgaria Surrenders - Romania Compensated
#########################################################################
event = {
	id = 28680
	random = no
	country = BUL

	trigger = {
			flag = { name = flg_BULWWI_Central value = 1 }
			OR = {
				flag = { name = flg_BULDefeat value = 1 }
				AND = {			
					flag = { name = flg_German_Loss value = 1 } #German surrenders
					NOT = {
						won_war = { country = BUL country = ENG }
						}
					}
				}
			flag = { name = flg_Romania_Loss value = 1 }
			atwar = no
			NOT = {
				atwar = ROM
				}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28580_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedestate which = ROM value = 976 }
	}
}
#########################################################################
#  Ottomans Surrender (Russia Still in the war)
#########################################################################
event = {
	id = 28582
	random = no
	country = TUR

	trigger = {
		OR = {
		war = { country = TUR country = RUS } #Russia still in war
		war = { country = TUR country = ENG } #Russia still in war
		}
		atwar = yes
		flag = { name = flg_TURWWI_Central value = 1 }
		OR = {
			flag = { name = flg_German_Loss value = 1 } #German surrenders
			AND = {
				desperation = { country = TUR data = 50 }	# 50% (was 3% or more national provinces in foreign hands
				war_exhaustion = { country = TUR value = 6 }
				}
			AND = { 
				desperation = { country = TUR data = 40 }	# 50% (was 3% or more national provinces in foreign hands
				war_exhaustion = { country = TUR value = 5 }
				NOT = {
					control = { province = 971 data = TUR } #Istanbul fell
					}
				}	
			}
		NOT = {
			flag = { name = flg_Brest_Litovsk value = 1 }
		}
	}
	
	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = peace which = ENG value = 1 }		
		command = { type = peace which = USA value = 1 }		
		command = { type = peace which = POR value = 1 }		
		command = { type = leave_alliance }
		command = { type = prestige value = -1000 }
		command = { type = capital  which = 996 } #Sultans go back to Bursa roots
		command = { type = setflag which = flg_TURHarshPeace value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = HEJ } #Hejaz restored
		#command = { type = independence which = ADE } #Yemen restored
		#command = { type = secedestate which = ENG value = 1403 }
		#command = { type = secedestate which = ENG value = 1407 }
		#command = { type = secedestate which = ENG value = 1401 }
		#command = { type = secedestate which = ENG value = 1394 }
		#command = { type = secedestate which = ENG value = 1393 }
		#command = { type = secedestate which = ENG value = 1382 }
		#command = { type = secedeprovince which = ENG value = 1399 }
		#command = { type = secedeprovince which = FRA value = 1397 }
		#command = { type = secedeprovince which = FRA value = 1388 }
		#command = { type = secedeprovince which = FRA value = 1386 }
		#command = { type = secedeprovince which = FRA value = 1385 }
		#command = { type = secedeprovince which = FRA value = 1384 }
		#command = { type = secedestate which = FRA value = 1387 }
		#command = { type = secedestate which = RUS value = 1041 }
		#command = { type = secedestate which = RUS value = 1028 }
		#command = { type = secedestate which = RUS value = 1038 }
		#command = { type = secedestate which = RUS value = 994 }
		#command = { type = secedeprovince which = FRA value = 1380 }
		#command = { type = secedeprovince which = FRA value = 1011 }
		#command = { type = secedeprovince which = FRA value = 1379 }
		#command = { type = setflag which = flg_ADE1919 value = 1 }
		#command = { type = setflag which = flg_HEJ1919 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}
}

#########################################################################
#  Ottomans Surrender - Italian Compensation (Russia Still in the war)
#########################################################################
event = {
	id = 28583
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_TURHarshPeace value = 1 }
		flag = { name = flg_ITAWWI_Allies value = 1 }
	}
	
	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = ITA value = 1359 }
		command = { type = secedeprovince which = ITA value = 1353 }
		command = { type = secedeprovince which = ITA value = 1320 }
		command = { type = secedeprovince which = ITA value = 1352 }
	}
}

#########################################################################
#  Ottomans Surrender - Greek Compensation (Russia Still in the war)
#########################################################################
event = {
	id = 28584
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_TURHarshPeace value = 1 }
		flag = { name = flg_GREWWI_Allies value = 1 }
		event = 28623 #British compensation in Mideast
		event = 28624 #french compensation in Mideast
	}
	
	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = GRE value = 1360 }
		command = { type = secedeprovince which = GRE value = 1351 }
		command = { type = secedeprovince which = GRE value = 997 }
	}
}

#########################################################################
#  Ottomans Surrender (Russia signed Brest-Litovsk)
#########################################################################
event = {
	id = 28585
	random = no
	country = TUR

	trigger = {
			OR = {
			war = { country = ENG country = TUR }
			war = { country = FRA country = TUR }
			}
			flag = { name = flg_Brest_Litovsk value = 1 }
			OR = {
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				AND = {
					desperation = { country = TUR data = 50 } # 50% or more national provinces in foreign hands
					war_exhaustion = { country = TUR value = 6 }
						NOT = {
							control = { province = 1401 data = TUR } #Jerusalem fell
							control = { province = 1392 data = TUR } #Baghdad fell
							control = { province = 1389 data = TUR } #Damsacus fell
							control = { province = 1862 data = TUR } #Mecca fell
							}
					}
				AND = { 
					desperation = { country = TUR data = 40 }	# 50% (was 3% or more national provinces in foreign hands
					war_exhaustion = { country = TUR value = 5 }
					NOT = {
						control = { province = 971 data = TUR } #Istanbul fell
						}
					}	
				}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28514_NAME"
	desc = "EVT_28514_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28512A" # Let us redraw the map of Europe!
		command = { type = peace which = ENG value = 1 }		
		command = { type = leave_alliance }
		command = { type = prestige value = -1000 }
		command = { type = setflag which = flg_TURRegPeace value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
		#command = { type = independence which = HEJ } #Hejaz restored
		#command = { type = independence which = ADE } #Yemen restored
		#command = { type = secedestate which = ENG value = 1403 }
		#command = { type = secedestate which = ENG value = 1407 }
		#command = { type = secedestate which = ENG value = 1401 }
		#command = { type = secedestate which = ENG value = 1394 }
		#command = { type = secedestate which = ENG value = 1393 }
		#command = { type = secedestate which = ENG value = 1382 }
		#command = { type = secedeprovince which = ENG value = 1399 }
		#command = { type = secedeprovince which = FRA value = 1397 }
		#command = { type = secedeprovince which = FRA value = 1388 }
		#command = { type = secedeprovince which = FRA value = 1386 }
		#command = { type = secedeprovince which = FRA value = 1385 }
		#command = { type = secedeprovince which = FRA value = 1384 }
		#command = { type = secedestate which = FRA value = 1387 }
		#command = { type = secedestate which = RUS value = 1041 }
		#command = { type = setflag which = flg_HEJ1919 value = 1 }
		#command = { type = setflag which = flg_ADE1919 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28512B" # We shall fight on to total victory
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}	
}

#########################################################################
#  Ottomans Surrender - Greek Compensation (Russia Not in the war)
#########################################################################
event = {
	id = 28586
	random = no
	country = TUR

	trigger = {
		flag = { name = flg_TURRegPeace value = 1 }
		flag = { name = flg_GREWWI_Allies value = 1 }
		event = 28623 #British compensation in Mideast
		event = 28625 #french compensation in Mideast
	}
	
	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = GRE value = 1360 }
	}
}

#########################################################################
#  Achieving the Megalia Idea
#########################################################################
event = {
	id = 28587
	random = no
	country = GRE

	trigger = {
		atwar = no
		flag = { name = flg_GREWWI_Allies value = 1 }
		OR = {
			event = 28586
			AND = {
				event = 28584
				owned = { province = 971 data = TUR } #Turks regain Istanbul after harsh peace
			}
		}
	}
	
	name = "EVT_28587_NAME"
	desc = "EVT_28587_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 30
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME28587A" 
		ai_chance = 97
		command = { type = leave_alliance }		
		command = { type = receiveprovince which = 1351 }
		command = { type = receiveprovince which = 997 }
		command = { type = pop_militancy which = turkish value = 2 }
		command = { type = setflag which = flg_Megalia1919 value = 1 }
		command = { type = trigger which = 28588 }
	}
	action_b = {
		name = "ACTIONNAME28587B" 
		ai_chance = 3
		command = { type = prestige value = -500 }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Achieving the Megalia Idea - Turkish Response
#########################################################################
event = {
	id = 28588
	random = no
	country = TUR

	#Triggered by GRE28587
	
	name = "EVT_28588_NAME"
	desc = "EVT_28588_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28588A" 
		ai_chance = 97
		command = { type = war which = GRE }
		command = { type = capital which = 1034 } #Off to Ankara to resist Greeks
	}
	action_b = {
		name = "ACTIONNAME28588B" 
		ai_chance = 3
		command = { type = prestige value = -500 }
		command = { type = capital which = 1034 } #Off to Ankara 
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
		command = { type = secedestate which = GRE value = 970 }
		command = { type = secedestate which = GRE value = 1359 }
		command = { type = secedestate which = GRE value = 996 }
	}
}

#########################################################################
#  Greek Aspiration In Anatolia Defeated
#########################################################################
event = {
	id = 28589
	random = no
	country = GRE

	trigger = {
		flag = { name = flg_Megalia1919 value = 1 }
		NOT = {
			control = { province = 1360 data = GRE } #Greeks pushed out of Anatolia 
			control = { province = 1351 data = GRE }  
			control = { province = 997 data = GRE }  
		}
	}
	
	name = "EVT_28589_NAME"
	desc = "EVT_28589_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME28589A" 
		ai_chance = 97
		command = { type = peace which = TUR }
		command = { type = secedestate which = TUR value = 1360 }
		command = { type = secedestate which = TUR value = 997 }
		command = { type = pop_militancy which = 100 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME28589B" 
		ai_chance = 3
		command = { type = prestige value = -10 }
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
	}
}

#########################################################################
#  Victory Over Greece And The Sultan's Future
#########################################################################
event = {
	id = 28590
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_Megalia1919 value = 1 }
		owned = { province = 1360 data = TUR }  
		owned = { province = 1351 data = TUR }  
		owned = { province = 997 data = TUR }  
		}
	
	
	name = "EVT_28590_NAME"
	desc = "EVT_28590_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1935 }


	action_a = {
		name = "ACTIONNAME28590A" 
		ai_chance = 96
		command = { type = country which = U22 } #Ottoman Empire Now Turkish Republic
		command = { type = constitution which = presidential_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = two_party }
		command = { type = national_value which = order }
		command = { type = set_ruling_party which = 1109 } # RPP
		command = { type = prestige value = 300 }
		command = { type = setflag which = flg_TURRepublic value = 1 }
		command = { type = pop_militancy which = 100 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME28590B" 
		ai_chance = 4
		command = { type = capital which = 972 } #Back To Istanbul
		command = { type = pop_militancy which = 100 value = -2 }
	}
}

#########################################################################
#  Ottomans Surrender - Armenian Independence (Russia Not in the war)
#########################################################################
event = {
	id = 28679
	random = no
	country = TUR

	trigger = {
		flag = { name = flg_TURRegPeace value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
	}
	
	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = independence which = ARM value = 0 }
		command = { type = setflag which = flg_ARM1919 value = 1 }
	}
}

###Expansion of the war

#########################################################################
#  Italy Enters The War?  
#########################################################################
event = {
	id = 28551
	random = no
	country = ITA

	trigger = {
		atwar = no
		random = 10
		relation = { country = ENG data = -100 }
		relation = { country = FRA data = -100 }
		OR = {
			war = { country = GER country = ENG }
			war = { country = GER country = FRA }
		}
		NOT = {
			relation = { country = GER data = 175 }
			relation = { country = AUS data = 175 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = war which = AUS }
		command = { type = addcore  which = 757 } #istria
		command = { type = addcore  which = 747 } #fiume
		command = { type = addcore  which = 751 } #Zadar
		command = { type = addcore  which = 907 } #split
		command = { type = addcore  which = 934 } #dubrovnik/ragusa
		command = { type = addcore  which = 935 } #kotor
		command = { type = setflag which = flg_ITAWWI_Allies value = 1 }
		command = { type = sleepevent which = 28653 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = GER }
		command = { type = war which = FRA }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Turkey Enters War?  
#########################################################################
event = {
	id = 28552
	random = no
	country = TUR

	trigger = {
		atwar = no
		random = 10
		relation = { country = GER data = -150 }
		OR = {
			war = { country = GER country = ENG }
			war = { country = GER country = FRA }
		}
		NOT = {
			relation = { country = ENG data = 175 }
			relation = { country = FRA data = 175 }
			relation = { country = RUS data = 175 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505


	date = { day = 15 month = october year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551C"
		ai_chance = 97  
		command = { type = alliance which = GER }
		command = { type = alliance which = AUS }
		command = { type = war which = RUS }
		command = { type = setflag which = flg_TURWWI_Central value = 1 }
		command = { type = sleepevent which = 28654 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = ENG value = 150 }
		command = { type = relation which = RUS value = 150 }
		command = { type = relation which = FRA value = 150 }
	}
	action_c = {
		name = "ACTIONNAME28551A"
		ai_chance = 1  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = war which = GER }
		command = { type = war which = AUS }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Bulgaria Enters War?  
#########################################################################
event = {
	id = 28553
	random = no
	country = BUL

	trigger = {
		atwar = no
		random = 10
		relation = { country = GER data = -100 }
		exists = SER
		war = { country = AUS country = SER }
		NOT = {
			relation = { country = SER data = 150 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 1 month = september year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551C"
		ai_chance = 97  
		command = { type = alliance which = GER }
		command = { type = alliance which = AUS }
		command = { type = war which = SER }
		command = { type = setflag which = flg_BULWWI_Central value = 1 }
		command = { type = sleepevent which = 28655 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = ENG value = 150 }
		command = { type = relation which = RUS value = 150 }
		command = { type = relation which = FRA value = 150 }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = AUS value = -50 }
	}
	action_c = {
		name = "ACTIONNAME28551A"
		ai_chance = 1  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Romania Enters War ?  
#########################################################################
event = {
	id = 28554
	random = no
	country = ROM

	trigger = {
		atwar = no
		random = 5
		relation = { country = RUS data = -150 }
		war = { country = GER country = RUS }
		OR = {
			control = { province = 967 data = RUS } #common Russian border
			control = { province = 1000 data = RUS }
			control = { province = 983 data = RUS }
		}
		NOT = {
			relation = { country = AUS data = 150 }
			flag = { name = flg_France_Loss value = 1 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 1 month = march year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = ENG }
		command = { type = alliance which = RUS }
		command = { type = war which = GER }
		command = { type = war which = AUS }
		command = { type = setflag which = flg_ROMWWI_Allies value = 1 }
		command = { type = sleepevent which = 28656 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = GER }
		command = { type = war which = RUS }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Japan Enters War  
#########################################################################
event = {
	id = 28555
	random = no
	country = NIP

	trigger = {
		atwar = no
		random = 10
		relation = { country = ENG data = -150 }
		war = { country = GER country = ENG }
		NOT = {
			relation = { country = GER data = 175 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 10 month = august year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = ENG }
		command = { type = alliance which = RUS }
		command = { type = war which = GER }
		command = { type = setflag which = flg_NIPWWI_Allies value = 1 }
		command = { type = sleepevent which = 28657 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -25 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = GER }
		command = { type = war which = RUS }
		command = { type = war which = ENG }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Montenegro Enters War  
#########################################################################
event = {
	id = 28556
	random = no
	country = MON

	trigger = {
		atwar = no
		random = 25
		relation = { country = SER data = -50 }
		war = { country = SER country = AUS }
		NOT = {
			relation = { country = AUS data = 175 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 10 month = august year = 1914 }
	offset = 3
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = SER }
		command = { type = alliance which = RUS }
		command = { type = war which = AUS }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -25 }
		command = { type = setflag which = flg_MONWWI_Allies value = 1 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = AUS }
		command = { type = war which = SER }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Portugal Enters War  
#########################################################################
event = {
	id = 28557
	random = no
	country = POR

	trigger = {
		atwar = no
		random = 8
		relation = { country = ENG data = -150 }
		war = { country = ENG country = GER }
		NOT = {
			relation = { country = GER data = 175 }
			flag = { name = flg_France_Loss value = 1 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 15 month = february year = 1916 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = ENG }
		command = { type = alliance which = FRA }
		command = { type = war which = GER }
		command = { type = setflag which = flg_PORWWI_Allies value = 1 }
		command = { type = sleepevent which = 28658 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -50 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = GER }
		command = { type = war which = ENG }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}


#########################################################################
#  Greece Enters War  
#########################################################################
event = {
	id = 28558
	random = no
	country = GRE

	trigger = {
		atwar = no
		random = 10
		relation = { country = ENG data = -150 }
		war = { country = ENG country = GER }
		OR = {
			war = { country = ENG country = BUL }
			war = { country = ENG country = TUR }
		}
		NOT = {
			relation = { country = GER data = 175 }
			flag = { name = flg_France_Loss value = 1 }
		}
	}

	name = "EVT_28551_NAME"
	desc = "EVT_28551_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1917 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28551A"
		ai_chance = 97  
		command = { type = alliance which = ENG }
		command = { type = war which = GER }
		command = { type = setflag which = flg_GREWWI_Allies value = 1 }
		command = { type = sleepevent which = 28659 }
	}
	action_b = {
		name = "ACTIONNAME28551B"
		ai_chance = 2  
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = ENG value = -50 }
	}
	action_c = {
		name = "ACTIONNAME28551C"
		ai_chance = 1  
		command = { type = alliance which = GER }
		command = { type = war which = ENG }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

####Small Nations made satellites

#########################################################################
#  Romania Knocked Out of The War  
#########################################################################
event = {
	id = 28573
	random = no
	country = ROM

	trigger = {
		atwar = yes
		flag = { name = flg_ROMWWI_Allies value = 1 }
		OR = {
			war_exhaustion = { country = ROM value = 7 }
			desperation = { country = ROM data = 60 } # 50% or more national provinces in enemy hands
			AND = {
				flag = { name = flg_France_Loss value = 1 }
				war_exhaustion = { country = ROM value = 5 }
				desperation = { country = ROM data = 50 } # 50% or more national provinces in enemy hands
				}
			AND = {
				flag = { name = flg_Brest_Litovsk value = 1 }
				war_exhaustion = { country = ROM value = 5 }
				desperation = { country = ROM data = 50 } # 50% or more national provinces in enemy hands
				}
		}
		NOT = {
			flag = { name = flg_Austria_Loss value = 1 }
			}
	}

	name = "EVT_28573_NAME"
	desc = "EVT_28573_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "EVT_28573_NAME"
		ai_chance = 97  
		command = { type = setflag which = flg_Romania_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 3  
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = prestige value = 25 }
		command = { type = setflag which = flg_ROMFightsOn value = 1 }
	}
}

#########################################################################
#  Romania Becomes GER Satellite  
#########################################################################
event = {
	id = 28574
	random = no
	country = GER

	trigger = {
		flag = { name = flg_Romania_Loss value = 1 }
	}

	name = "EVT_28574_NAME"
	desc = "EVT_28574_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }


	action_a = {
		name = "ACTIONNAME28574A"
		ai_chance = 97  
		command = { type = make_satellite which = ROM }
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 3  
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  Romania Fights On And Loses
#########################################################################
event = {
	id = 28660
	random = no
	country = ROM

	trigger = {
		flag = { name = flg_ROMFightsOn value = 1 }
		won_war = { country = GER country = ROM }
	}

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Romania_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Romania Cedes territory to Bulgaria  
#########################################################################
event = {
	id = 28661
	random = no
	country = ROM

	trigger = {
		flag = { name = flg_Romania_Loss value = 1 }
		flag = { name = flg_BULWWI_Central value = 1 }
		NOT = {
			flag = { name = flg_BULDefeat value = 1 }
		}
	}

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28574_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A"  
		command = { type = secedestate which = BUL value = 976 }
	}
}

#########################################################################
#  Romania Cedes territory to Austria  
#########################################################################
event = {
	id = 28662
	random = no
	country = ROM

	trigger = {
		flag = { name = flg_Romania_Loss value = 1 }
		NOT = {
		flag = { name = flg_Austria_Loss value = 1 }
		}
	}

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28574_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A"  
		command = { type = secedeprovince which = AUS value = 982 }
	}
}

#########################################################################
#  Belgium Knocked Out of The War  
#########################################################################
event = {
	id = 28575
	random = no
	country = BEL

	trigger = {
		atwar = yes
		control = { province = 2489 data = BEL }
		desperation = { country = BEL data = 80 } 
		}
	

	name = "EVT_28573_NAME"
	desc = "EVT_28575_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 70  
		command = { type = setflag which = flg_BELFightsOn value = 1 }
		command = { type = capital  which = 2489 } #Off to Leopoldville
		command = { type = prestige value = 25 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "EVT_28573_NAME"
		ai_chance = 30 
		command = { type = setflag which = flg_Belgium_Loss value = 1 }
	}
}

#########################################################################
#  Belgium Requests Peace Terms  
#########################################################################
event = {
	id = 28576
	random = no
	country = GER

	trigger = {
		flag = { name = flg_Belgium_Loss value = 1 }
	}

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28576_NAME"
	desc = "EVT_28576_DESC"
	picture = 28505


	action_a = {
		name = "ACTIONNAME28576A"
		ai_chance = 97  
		command = { type = make_satellite which = BEL }
		command = { type = setflag which = flg_BELGERsat value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 3  
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  Belgium Fights On And Loses
#########################################################################
event = {
	id = 28663
	random = no
	country = BEL

	trigger = {
		OR = {
			flag = { name = flg_England_Loss value = 1 }		
			AND = {
				flag = { name = flg_ROMFightsOn value = 1 }
				won_war = { country = GER country = BEL }
			}
		}
	}


	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Belgium_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Portugal Knocked Out of The War  
#########################################################################
event = {
	id = 28665
	random = no
	country = POR

	trigger = {
		atwar = yes
		flag = { name = flg_PORWWI_Allies value = 1 }
		OR = {
			war_exhaustion = { country = POR value = 7 }
			desperation = { country = POR data = 50 } # 50% or more national provinces in enemy hands
			flag = { name = flg_England_Loss value = 1 }
		}
	}

	name = "EVT_28573_NAME"
	desc = "EVT_28573_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		ai_chance = 97  
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -200 }
		command = { type = treasury value = -3000 }
		command = { type = setflag which = flg_Portugal_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 3  
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = prestige value = 25 }
		command = { type = setflag which = flg_PORFightsOn value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - POR loses lands to GER
#########################################################################
event = {
	id = 28666
	random = no
	country = POR

	trigger = {
		flag = { name = flg_Portugal_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28666_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = GER value = 2490 } # Angola
		command = { type = secedestate which = GER value = 1762 } # Guinea
		command = { type = secedestate which = GER value = 2518 } # Mozambique
		command = { type = secedestate which = GER value = 1767 } #Cape verde
		command = { type = secedeprovince which = GER value = 647 } #Azores
	}
}

#########################################################################
#  Portugal Fights On And Loses
#########################################################################
event = {
	id = 28667
	random = no
	country = POR

	trigger = {
		flag = { name = flg_PORFightsOn value = 1 }
		won_war = { country = GER country = POR }
	}


	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Portugal_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Serbia Knocked Out of The War  
#########################################################################
event = {
	id = 28668
	random = no
	country = SER

	trigger = {
		atwar = yes
		OR = {
			war_exhaustion = { country = SER value = 7 }
			desperation = { country = SER data = 70 } # 50% or more national provinces in enemy hands
			AND = {
				flag = { name = flg_France_Loss value = 1 }
				war_exhaustion = { country = ROM value = 5 }
				desperation = { country = ROM data = 50 } # 50% or more national provinces in enemy hands
				}
			AND = {
				flag = { name = flg_Brest_Litovsk value = 1 }
				war_exhaustion = { country = ROM value = 5 }
				desperation = { country = ROM data = 50 } # 50% or more national provinces in enemy hands
				}
		}
		NOT = {
			flag = { name = flg_Austria_Loss value = 1 }
			}
	}

	name = "EVT_28573_NAME"
	desc = "EVT_28575_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "EVT_28573_NAME"
		ai_chance = 97  
		command = { type = setflag which = flg_Serbia_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28521B" # Fight on to total victory
		ai_chance = 3  
		command = { type = pop_militancy which = soldiers value = 3 }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
		command = { type = pop_militancy which = craftsmen value = 3 }
		command = { type = prestige value = 50 }
		command = { type = setflag which = flg_SERFightsOn value = 1 }
	}
}

#########################################################################
#  Serbia Becomes AUS Satellite  
#########################################################################
event = {
	id = 28669
	random = no
	country = AUS

	trigger = {
		flag = { name = flg_Serbia_Loss value = 1 }
	}

	name = "EVT_28669_NAME"
	desc = "EVT_28669_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }


	action_a = {
		name = "ACTIONNAME28669A"
		ai_chance = 65  
		command = { type = make_satellite which = SER }
	}
	action_b = {
		name = "ACTIONNAME28669B" 
		ai_chance = 35  
		command = { type = inherit which = SER }
	}
}

#########################################################################
#  Serbia Fights On And Loses
#########################################################################
event = {
	id = 28670
	random = no
	country = SER

	trigger = {
		flag = { name = flg_SERFightsOn value = 1 }
		won_war = { country = AUS country = SER }
	}

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Serbia_Loss value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The War Is Over For Japan  
#########################################################################
event = {
	id = 28671
	random = no
	country = NIP

	trigger = {
		atwar = yes
		flag = { name = flg_NIPWWI_Allies value = 1 }
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28671_NAME"
	desc = "EVT_28671_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28514A" # Let us hope it was a Peace to end all wars
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -200 }
		command = { type = treasury value = -3000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Empire Has Been Defeated - Peace Returns To Canada  
#########################################################################
event = {
	id = 28672
	random = no
	country = CAN

	trigger = {
		atwar = yes
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28672_NAME"
	desc = "EVT_28672_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28672A" 
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -200 }
		command = { type = treasury value = -3000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Empire Has Been Defeated - Peace Returns To Australia  
#########################################################################
event = {
	id = 28673
	random = no
	country = AST

	trigger = {
		atwar = yes
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28672_NAME"
	desc = "EVT_28672_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28672A" 
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -200 }
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = treasury value = -3000 }
	}
}


#########################################################################
#  The Empire Has Been Defeated - Peace Returns To South Africa  
#########################################################################
event = {
	id = 28674
	random = no
	country = SAF

	trigger = {
		atwar = yes
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28672_NAME"
	desc = "EVT_28672_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28672A" 
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -100 }
		command = { type = treasury value = -1000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}


#########################################################################
#  The Empire Has Been Defeated - Peace Returns To New Zealand  
#########################################################################
event = {
	id = 28675
	random = no
	country = NWZ

	trigger = {
		atwar = yes
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28672_NAME"
	desc = "EVT_28672_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28672A" 
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -100 }
		command = { type = treasury value = -1000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  Will America continue The War?  
#########################################################################
event = {
	id = 28676
	random = no
	country = USA

	trigger = {
		atwar = yes
		flag = { name = flg_USAWWI_Allies value = 1 }
		flag = { name = flg_England_Loss value = 1 }
	}

	name = "EVT_28676_NAME"
	desc = "EVT_28676_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME28676A"  
		ai_chance = 94  
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -500 }
		command = { type = treasury value = -3000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28676B" # Fight on to total victory
		ai_chance = 6 
		command = { type = pop_militancy which = soldiers value = 2 }
		command = { type = pop_militancy which = farmers value = 2 }
		command = { type = pop_militancy which = labourers value = 2 }
		command = { type = pop_militancy which = craftsmen value = 2 }
		command = { type = prestige value = 250 }
		command = { type = setflag which = flg_USAFightsOn value = 1 }
	}
}

#########################################################################
#  USA Fights On And Loses
#########################################################################
event = {
	id = 28677
	random = no
	country = USA

	trigger = {
		flag = { name = flg_USAFightsOn value = 1 }
		OR = {
		won_war = { country = GER country = USA }
		war_exhaustion = { country = USA value = 8 }
		desperation = { country = USA data = 75 } # 75% or more national provinces in enemy hands
		}
	}


	name = "EVT_28660_NAME"
	desc = "EVT_28677_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = peace which = GER value = 1 }
		command = { type = prestige value = -2500 }
		command = { type = setflag which = flg_USA_Loss value = 1 }
		command = { type = treasury value = -10000 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}


#########################################################################
#  USA losses to GER
#########################################################################
event = {
	id = 28678
	random = no
	country = USA 

	trigger = {
		flag = { name = flg_USA_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1935 }

	name = "EVT_28678_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = GER value = 1749 } # Puerto Rico
		command = { type = secedestate which = GER value = 1750 } # Virgin Islands
		command = { type = secedestate which = GER value = 1134 } # Hawaii
		command = { type = secedestate which = GER value = 2057 } # samoa
		command = { type = secedestate which = GER value = 1131 } # Midway
		command = { type = secedestate which = GER value = 2040 } # Philippines
		command = { type = end_satellite_mastery  which = CUB  } # Cuba
	}
}



###New Nations

#########################################################################
#  The Czechoslovak Movement  
#########################################################################
event = {
	id = 28564
	random = no
	country = AUS

	trigger = {
		atwar = yes
		NOT = {
			exists = BOH
			exists = SLO
			}	
		war_exhaustion = { country = AUS value = 2 }
	}

	name = "EVT_28564_NAME"
	desc = "EVT_28564_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28564A"
		ai_chance = 97  
		command = { type = setflag which = flg_Czechoslovakism value = 1 }
		command = { type = pop_militancy which = czech value = 2 }
		command = { type = pop_militancy which = slovak value = 2 }
	}
}

#########################################################################
#  Yugoslavism ?  
#########################################################################
event = {
	id = 28565
	random = no
	country = SER

	trigger = {
		NOT = {
			exists = CRO
			exists = SLO
			exists = BOS
			}	
	}

	name = "EVT_28565_NAME"
	desc = "EVT_28565_DESC"
	picture = 28505

	date = { day = 1 month = august year = 1914 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28565A"
		ai_chance = 99  
		command = { type = setflag which = flg_Yugoslavism value = 1 }
	}

	action_b = {
		name = "ACTIONNAME28565B"
		ai_chance = 1  
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = fascist value = 5 }
		command = { type = setflag which = flg_NoYugoslavism value = 1 }
	}
}

#########################################################################
#  The Yugoslav Movement  
#########################################################################
event = {
	id = 28566
	random = no
	country = AUS

	trigger = {
		NOT = {
			exists = CRO
			exists = SLO
			}	
		flag = { name = flg_Yugoslavism value = 1 }
	}

	name = "EVT_28565_NAME"
	desc = "EVT_28566_DESC"

	date = { day = 1 month = february year = 1915 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28564A"
		command = { type = pop_militancy which = croat value = 2 }
		command = { type = pop_militancy which = slovene value = 2 }
		command = { type = pop_militancy which = serb value = 3 }
	}
}

#########################################################################
#  Yugoslavia Created  
#########################################################################
event = {
	id = 28570
	random = no
	country = SER

	trigger = {
		NOT = {
			exists = CRO
			exists = SLO
			}	
		flag = { name = flg_Yugoslavism value = 1 }
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_SerbiaYugo value = 1 }
	}

	name = "EVT_28570_NAME"
	desc = "EVT_28570_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28570A"
		command = { type = country which = U21 } #Serbia becomes Yugoslavia
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = setflag which = flg_YUG1919 value = 1 }
		command = { type = pop_militancy which = 100 value = -3 }
	}
	action_b = {
		name = "ACTIONNAME28570B"
		command = { type = independence which = CRO value = 0 }  
		command = { type = independence which = SLO value = 0 }  
		command = { type = pop_militancy which = officers value = 4 }
		command = { type = pop_militancy which = fascist value = 5 }
	}
}

#########################################################################
#  Montenegro Joins Yugoslavia  
#########################################################################
event = {
	id = 28571
	random = no
	country = MON

	trigger = {
		exists = U21
		atwar = no
	}

	name = "EVT_28571_NAME"
	desc = "EVT_28571_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28571A"
		command = { type = trigger which = 28572 } #annex to Yugoslavia
	}
	action_b = {
		name = "ACTIONNAME28571B"
		command = { type = relation which = U21 value = -200 }
		command = { type = pop_militancy which = serb value = 6 }
	}
}

#########################################################################
#  Montenegro Wants To Join Yugoslavia  
#########################################################################
event = {
	id = 28572
	random = no
	country = U21

	#triggered by MON28571

	name = "EVT_28572_NAME"
	desc = "EVT_28572_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 15
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28572A"
		command = { type = inherit which = MON } #annex to Yugoslavia
	}
}

#########################################################################
#  The Map of Europe is Redrawn - RUS gains from GER (Russia stayed in war)
#########################################################################
event = {
	id = 28596
	random = no
	country = GER

	trigger = {
		event = 28513
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		NOT = {
			won_war = { country = GER country = RUS }
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = RUS value = 391 }
		command = { type = secedestate which = RUS value = 340 }
		command = { type = secedestate which = RUS value = 396 }
		command = { type = setflag which = flg_POLRUSPuppet value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - France Gains From GER
#########################################################################
event = {
	id = 28597
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = FRA value = 864 }
		command = { type = secedeprovince which = FRA value = 863 }
		command = { type = secedeprovince which = FRA value = 869 }
		command = { type = secedestate which = FRA value = 2177 }
		command = { type = secedestate which = FRA value = 2176 }
		command = { type = secedestate which = FRA value = 2216 }
		command = { type = secedestate which = FRA value = 2185 }
		command = { type = secedestate which = FRA value = 2212 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Belgian Gains From GER
#########################################################################
event = {
	id = 28598
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		exists = LUX #Luxembourg restored
		NOT = {
			satellite = { country = BEL country = GER }
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = BEL value = 263 }
		command = { type = secedestate which = BEL value = 276 }
		command = { type = secedestate which = BEL value = 781 }
		command = { type = secedeprovince which = BEL value = 2227 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - South African Gains From GER
#########################################################################
event = {
	id = 28599
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = SAF value = 2673 }
		command = { type = secedestate which = SAF value = 2683 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - British Gains From GER
#########################################################################
event = {
	id = 28600
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = ENG value = 2510 }
		command = { type = secedestate which = ENG value = 2511 }
		command = { type = secedestate which = ENG value = 2505 }
		command = { type = secedeprovince which = ENG value = 2586 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Australian Gains From GER
#########################################################################
event = {
	id = 28601
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = AST value = 2361 }
		command = { type = secedeprovince which = AST value = 2580 }
		command = { type = secedeprovince which = AST value = 2582 }
		command = { type = secedeprovince which = AST value = 2365 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Restoring the Low Countries
#########################################################################
event = {
	id = 28602
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
			NOT = {			
				exists = HOL
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = HOL value = 0 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Restoring the Low Countries
#########################################################################
event = {
	id = 28603
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
		OR = {
			flag = { name = flg_BELGERsat value = 1 }
			NOT = {			
				exists = BEL
			}
		}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = BEL value = 0 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Restoring the Low Countries
#########################################################################
event = {
	id = 28604
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		atwar = no
			NOT = {			
				exists = LUX
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = LUX value = 0 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - The Baltic States Go Free
#########################################################################
event = {
	id = 28605
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = EST
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = EST value = 0 }
		command = { type = setflag which = flg_EST1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - The Baltic States Go Free
#########################################################################
event = {
	id = 28606
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = LIV
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = LIV value = 0 }
		command = { type = setflag which = flg_LIV1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - The Baltic States Go Free
#########################################################################
event = {
	id = 28607
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = LIT
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = LIT value = 0 }
		command = { type = setflag which = flg_LIT1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Poland Restored
#########################################################################
event = {
	id = 28608
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = POL
				exists = DZG
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = DZG value = 0 }
		command = { type = independence which = POL value = 0 }
		command = { type = setflag which = flg_POL1919 value = 1 }
		command = { type = setflag which = flg_DZG1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Danzig separated
#########################################################################
event = {
	id = 28609
	random = no
	country = GER

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
		exists = POL
			NOT = {			
				exists = DZG
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = DZG value = 0 }
		command = { type = setflag which = flg_DZG1919 value = 1 }
	}
}

#########################################################################
#  Bulgaria Surrenders - Serbia Compensated
#########################################################################
event = {
	id = 28758
	random = no
	country = GER

	trigger = {
			flag = { name = flg_German_Loss value = 1 } #German surrenders
			atwar = no
			exists = SER
			OR = {
			owned = { province = 918 data = GER } #GER got Serbian Land
			owned = { province = 937 data = GER } #
			owned = { province = 917 data = GER } #
			owned = { province = 930 data = GER } #
			owned = { province = 931 data = GER } #
			owned = { province = 940 data = GER } #
			owned = { province = 941 data = GER } #
				} 
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = SER value = 918 }
		command = { type = secedeprovince which = SER value = 937 }
		command = { type = secedestate which = SER value = 917 }
		command = { type = sleepevent which = 28759 }
	}
}

#########################################################################
#  Bulgaria Surrenders - Yugoslavia Compensated
#########################################################################
event = {
	id = 28759
	random = no
	country = GER

	trigger = {
			flag = { name = flg_German_Loss value = 1 } #German surrenders
			atwar = no
			exists = U21
			OR = {
			owned = { province = 918 data = GER } #GER got Serbian Land
			owned = { province = 937 data = GER } #
			owned = { province = 917 data = GER } #
			owned = { province = 930 data = GER } #
			owned = { province = 931 data = GER } #
			owned = { province = 940 data = GER } #
			owned = { province = 941 data = GER } #
				} 
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" 
		command = { type = secedeprovince which = U21 value = 918 }
		command = { type = secedeprovince which = U21 value = 937 }
		command = { type = secedestate which = U21 value = 917 }
		command = { type = sleepevent which = 28758 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Restoring Serbia
#########################################################################
event = {
	id = 28610
	random = no
	country = AUS

	trigger = {
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		atwar = no
			NOT = {			
				exists = SER
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = SER value = 0 }
	}
}



#########################################################################
#  The Map of Europe is Redrawn - Restoring Montenegro
#########################################################################
event = {
	id = 28611
	random = no
	country = AUS

	trigger = {
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		atwar = no
			NOT = {			
				exists = MON
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = MON value = 0 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Serbian Gains From AUS
#########################################################################
event = {
	id = 28612
	random = no
	country = AUS

	trigger = {
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_Yugoslavism value = 1 }
		atwar = no
		exists = SER
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = end_satellite_mastery  which = SER  }  
		command = { type = secedestate which = SER value = 910 }
		command = { type = secedestate which = SER value = 931 }
		command = { type = secedestate which = SER value = 913 }
		command = { type = secedestate which = SER value = 907 }
		command = { type = secedestate which = SER value = 909 }
		command = { type = secedestate which = SER value = 907 }
		command = { type = secedestate which = SER value = 906 }
		command = { type = secedestate which = SER value = 756 }
		command = { type = secedestate which = SER value = 918 }
		command = { type = secedeprovince which = SER value = 754 }
		command = { type = setflag which = flg_SerbiaYugo value = 1 }
		command = { type = removecore  which = 754 }
		command = { type = removecore  which = 755 }
		command = { type = removecore  which = 756 }
		command = { type = removecore  which = 747 }
		command = { type = removecore  which = 746 }
		command = { type = removecore  which = 748 }
		command = { type = removecore  which = 749 }
		command = { type = removecore  which = 750 }
		command = { type = removecore  which = 751 }
		command = { type = removecore  which = 907 }
		command = { type = removecore  which = 934 }
		command = { type = removecore  which = 935 }
		command = { type = removecore  which = 906 }
		command = { type = removecore  which = 912 }
		command = { type = removecore  which = 913 }
		command = { type = removecore  which = 914 }
		command = { type = removecore  which = 929 }
		command = { type = removecore  which = 928 }
		command = { type = removecore  which = 730 }
		command = { type = removecore  which = 729 }
		command = { type = removecore  which = 908 }
		command = { type = removecore  which = 911 }
		command = { type = removecore  which = 909 }
		command = { type = removecore  which = 910 }
		command = { type = removecore  which = 932 }
		command = { type = removecore  which = 933 }
		command = { type = removecore  which = 936 }
		command = { type = sleepevent  which = 28704 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Serbian Gains From AUS & No Yugoslav movement
#########################################################################
event = {
	id = 28704
	random = no
	country = AUS

	trigger = {
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_NoYugoslavism value = 1 }
		atwar = no
		exists = SER
		OR = {
			owned = { province = 770  data = ITA } #Ita compensated for victory
			NOT = {
				flag = { name = flg_ITAWWI_Allies value = 1 } #Ita did not join allies
				}
			}
				
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = end_satellite_mastery  which = SER  }  
		command = { type = secedestate which = SER value = 910 }
		command = { type = secedestate which = SER value = 931 }
		command = { type = secedestate which = SER value = 907 }
		command = { type = secedestate which = SER value = 909 }
		command = { type = secedestate which = SER value = 918 }
		command = { type = independence which = SLO value = 0 } #No Yugoslav movement, they go free
		command = { type = independence which = CRO value = 0 }
		command = { type = removecore  which = 754 }
		command = { type = removecore  which = 755 }
		command = { type = removecore  which = 756 }
		command = { type = removecore  which = 747 }
		command = { type = removecore  which = 748 }
		command = { type = removecore  which = 749 }
		command = { type = removecore  which = 750 }
		command = { type = removecore  which = 751 }
		command = { type = removecore  which = 907 }
		command = { type = removecore  which = 934 }
		command = { type = removecore  which = 935 }
		command = { type = removecore  which = 906 }
		command = { type = removecore  which = 912 }
		command = { type = removecore  which = 913 }
		command = { type = removecore  which = 914 }
		command = { type = removecore  which = 929 }
		command = { type = removecore  which = 928 }
		command = { type = removecore  which = 730 }
		command = { type = removecore  which = 729 }
		command = { type = removecore  which = 908 }
		command = { type = removecore  which = 911 }
		command = { type = removecore  which = 909 }
		command = { type = removecore  which = 910 }
		command = { type = removecore  which = 932 }
		command = { type = removecore  which = 933 }
		command = { type = removecore  which = 936 }
		command = { type = sleepevent  which = 28612 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Czechoslovakia Born
#########################################################################
event = {
	id = 28613
	random = no
	country = AUS

	trigger = {
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		flag = { name = flg_Czechoslovakism value = 1 }
		atwar = no
			NOT = {			
				exists = BOH
				exists = SLO
				exists = U20
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28545_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = U20 value = 0 }
		command = { type = setflag which = flg_CZE1919 value = 1 }
		command = { type = removecore  which = 760 }
		command = { type = removecore  which = 761 }
		command = { type = removecore  which = 762 }
		command = { type = removecore  which = 763 }
		command = { type = removecore  which = 775 }
		command = { type = removecore  which = 735 }
		command = { type = removecore  which = 733 }
		command = { type = removecore  which = 734 }
		command = { type = removecore  which = 950 }
		command = { type = removecore  which = 951 }
		command = { type = removecore  which = 952 }
		command = { type = removecore  which = 953 }
		command = { type = removecore  which = 954 }
		command = { type = removecore  which = 955 }
		command = { type = removecore  which = 900 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Russian Losses to Ger from Brest-Litovsk
#########################################################################
event = {
	id = 28614
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = pop_militancy which = polish value = 2 }
		command = { type = pop_militancy which = estonian value = 2 }
		command = { type = pop_militancy which = latvian value = 2 }
		command = { type = pop_militancy which = lithuanian value = 2 }
		command = { type = pop_militancy which = byelorussian value = 2 }
		command = { type = pop_militancy which = ukrainian value = 2 }
		command = { type = secedestate which = GER value = 412 } # Central Poland
		command = { type = secedestate which = GER value = 399 } # Lithuania
		command = { type = secedestate which = GER value = 402 } # Latvia
		command = { type = secedestate which = GER value = 387 } # Estonia
		command = { type = secedestate which = GER value = 985 } # South-west Ukraine
		command = { type = secedeprovince which = GER value = 407 } # Eastern Poland / Western Byelorussia
		command = { type = secedeprovince which = GER value = 408 }
		command = { type = secedeprovince which = GER value = 409 }
		command = { type = secedeprovince which = GER value = 411 }
		command = { type = secedeprovince which = GER value = 433 }
		command = { type = secedeprovince which = GER value = 434 }
		command = { type = secedeprovince which = GER value = 435 }
		command = { type = secedeprovince which = GER value = 440 }
		command = { type = secedeprovince which = GER value = 365 }
		command = { type = secedeprovince which = GER value = 989 }
		command = { type = secedeprovince which = GER value = 990 }
		command = { type = secedeprovince which = GER value = 991 }
		command = { type = secedeprovince which = GER value = 992 }
		command = { type = secedestate which = GER value = 948 } #GER gets Galicia if RUS took it first before being defeated
		command = { type = secedeprovince which = GER value = 945 }
		command = { type = secedeprovince which = GER value = 949 }
		command = { type = removecore  which = 415 }
		command = { type = removecore  which = 416 }
		command = { type = removecore  which = 413 }
		command = { type = removecore  which = 417 }
		command = { type = removecore  which = 412 }
		command = { type = removecore  which = 418 }
		command = { type = removecore  which = 410 }
		command = { type = removecore  which = 400 }
		command = { type = removecore  which = 942 }
		command = { type = removecore  which = 364 }
		command = { type = removecore  which = 943 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Finland Independence
#########################################################################
event = {
	id = 28615
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = FIN
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = FIN value = 0 }
		command = { type = setflag which = flg_FIN1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Georgia Independence
#########################################################################
event = {
	id = 28616
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = GEO
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = GEO value = 0 }
		command = { type = setflag which = flg_GEO1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Azerbaijan Independence
#########################################################################
event = {
	id = 28617
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_Brest_Litovsk value = 1 }
		atwar = no
			NOT = {			
				exists = U23
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28562_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = U23 value = 0 }
		command = { type = setflag which = flg_AZE1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - France loses lands to GER
#########################################################################
event = {
	id = 28618
	random = no
	country = FRA

	trigger = {
		flag = { name = flg_France_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = GER value = 1303 } # Tunisia
		command = { type = secedestate which = GER value = 1266 } # Algeria
		command = { type = secedestate which = GER value = 1278 } # Algeria
		command = { type = secedestate which = GER value = 1811 } # Algeria
		command = { type = secedestate which = GER value = 1319 } # Algeria
		command = { type = secedestate which = GER value = 1268 } # Algeria
		command = { type = secedestate which = GER value = 1266 } # Algeria
		command = { type = secedestate which = GER value = 1308 } # Morocco
		command = { type = secedestate which = GER value = 1274 }
		command = { type = secedestate which = GER value = 1256 }
		command = { type = secedestate which = GER value = 1781 } # Mauretania
		command = { type = secedestate which = GER value = 1787 } # Mauretania
		command = { type = secedestate which = GER value = 1769 } # Mauretania
		command = { type = secedestate which = GER value = 1786 } # Mali
		command = { type = secedestate which = GER value = 1788 } # Mali
		command = { type = secedestate which = GER value = 1794 } # Mali
		command = { type = secedestate which = GER value = 1824 } # Niger
		command = { type = secedestate which = GER value = 1820 } # Niger
		command = { type = secedestate which = GER value = 1826 } # Niger
		command = { type = secedestate which = GER value = 1803 } # Tchad
		command = { type = secedestate which = GER value = 2215 } # Tchad
		command = { type = secedestate which = GER value = 1841 } # Tchad
		command = { type = secedestate which = GER value = 2222 } # Equatorial Africa
		command = { type = secedestate which = GER value = 2232 } # Equatorial Africa
		command = { type = secedestate which = GER value = 1774 } # Senegal
		command = { type = secedestate which = GER value = 1778 } # Senegal
		command = { type = secedestate which = GER value = 1780 } # Guinea
		command = { type = secedestate which = GER value = 2169 } # Ivory Coast
		command = { type = secedestate which = GER value = 2166 } # Ivory Coast
		command = { type = secedestate which = GER value = 2164 } # Ivory Coast
		command = { type = secedestate which = GER value = 2181 } # Volta
		command = { type = secedestate which = GER value = 1797 } # Volta
		command = { type = secedestate which = GER value = 2179 } # Gold Coast
		command = { type = secedestate which = GER value = 1754 } # South Leeward Islands
	}
}

#########################################################################
#  The Map of Europe is Redrawn - England loses lands to GER
#########################################################################
event = {
	id = 28619
	random = no
	country = ENG

	trigger = {
		flag = { name = flg_England_Loss value = 1 }
		atwar = no
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = GER value = 1253 } # Gibraltar
		command = { type = secedeprovince which = GER value = 1296 } # Malta
		command = { type = secedeprovince which = GER value = 2509 } # Zanzibar
		command = { type = secedeprovince which = GER value = 2581 } # South New Guinea
		command = { type = secedestate which = GER value = 2586 } # Polynesia
		command = { type = secedestate which = GER value = 2571 }
		command = { type = secedestate which = GER value = 2251 } #Uganda
		command = { type = secedestate which = GER value = 2492 } #N Rhodesia
		command = { type = secedestate which = GER value = 2516 } #Nyasaland
		command = { type = secedestate which = GER value = 1707 } # Belize
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Egypt gains independence
#########################################################################
event = {
	id = 28620
	random = no
	country = ENG

	trigger = {
		flag = { name = flg_England_Loss value = 1 }
		NOT = {
			exists = EGY
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = EGY value = 0 } 
		command = { type = setflag which = flg_EGY1919 value = 1 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Greek losses to TUR
#########################################################################
event = {
	id = 28621
	random = no
	country = GRE

	trigger = {
		atwar = no
		flag = { name = flg_TURWWI_Central value = 1 }
		flag = { name = flg_Greece_Loss value = 1 }
		NOT = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = TUR value = 1350 } # Myteline
		command = { type = secedestate  which = TUR value = 1358 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Italy loses to Austria & Germany
#########################################################################
event = {
	id = 28622
	random = no
	country = ITA

	trigger = {
		atwar = no
		flag = { name = flg_Italy_Loss value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28567_NAME"
	desc = "EVT_28562_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = AUS value = 768 } # Venice
		command = { type = secedeprovince which = AUS value = 828 }
		command = { type = secedeprovince which = AUS value = 837 }
		command = { type = secedestate  which = GER value = 2264 } #Somalia
	}
}

#########################################################################
#  The Map of Europe is Redrawn - English Gains vs Turkey
#########################################################################
event = {
	id = 28623
	random = no
	country = TUR

	trigger = {
		atwar = no
		OR = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
		}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = ENG value = 1403 }
		command = { type = secedestate which = ENG value = 1407 }
		command = { type = secedestate which = ENG value = 1401 }
		command = { type = secedestate which = ENG value = 1394 }
		command = { type = secedestate which = ENG value = 1393 }
		command = { type = secedestate which = ENG value = 1382 }
		command = { type = secedeprovince which = ENG value = 1399 }
		command = { type = removecore  which = 1403 }
		command = { type = removecore  which = 1402 }
		command = { type = removecore  which = 1401 }
		command = { type = removecore  which = 1400 }
		command = { type = removecore  which = 1399 }
		command = { type = removecore  which = 1405 }
		command = { type = removecore  which = 1408 }
		command = { type = removecore  which = 1406 }
		command = { type = removecore  which = 1398 }
		command = { type = removecore  which = 1407 }
		command = { type = removecore  which = 1390 }
		command = { type = removecore  which = 1391 }
		command = { type = removecore  which = 1396 }
		command = { type = removecore  which = 1394 }
		command = { type = removecore  which = 1395 }
		command = { type = removecore  which = 1457 }
		command = { type = removecore  which = 1391 }
		command = { type = removecore  which = 1392 }
		command = { type = removecore  which = 1393 }
		command = { type = removecore  which = 1413 }
		command = { type = removecore  which = 1414 }
		command = { type = removecore  which = 1382 }
		command = { type = removecore  which = 1383 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - French Gains vs Turkey (Russia gets a cut)
#########################################################################
event = {
	id = 28624
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_TURHarshPeace value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = FRA value = 1397 }
		command = { type = secedeprovince which = FRA value = 1388 }
		command = { type = secedeprovince which = FRA value = 1386 }
		command = { type = secedeprovince which = FRA value = 1385 }
		command = { type = secedeprovince which = FRA value = 1384 }
		command = { type = secedestate which = FRA value = 1387 }
		command = { type = secedeprovince which = FRA value = 1380 }
		command = { type = secedeprovince which = FRA value = 1011 }
		command = { type = secedeprovince which = FRA value = 1379 }
		command = { type = sleepevent which = 28625 }
		command = { type = removecore  which = 1397 }
		command = { type = removecore  which = 1386 }
		command = { type = removecore  which = 1388 }
		command = { type = removecore  which = 1389 }
		command = { type = removecore  which = 1387 }
		command = { type = removecore  which = 1384 }
		command = { type = removecore  which = 1411 }
		command = { type = removecore  which = 1412 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - French Gains vs Turkey (Russia not in deal)
#########################################################################
event = {
	id = 28625
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_TURRegPeace value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedeprovince which = FRA value = 1397 }
		command = { type = secedeprovince which = FRA value = 1388 }
		command = { type = secedeprovince which = FRA value = 1386 }
		command = { type = secedeprovince which = FRA value = 1385 }
		command = { type = secedeprovince which = FRA value = 1384 }
		command = { type = secedestate which = FRA value = 1387 }
		command = { type = sleepevent which = 28624 }
		command = { type = sleepevent which = 28626 }
		command = { type = removecore  which = 1397 }
		command = { type = removecore  which = 1386 }
		command = { type = removecore  which = 1388 }
		command = { type = removecore  which = 1389 }
		command = { type = removecore  which = 1387 }
		command = { type = removecore  which = 1384 }
		command = { type = removecore  which = 1411 }
		command = { type = removecore  which = 1412 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Russia Gains vs Turkey
#########################################################################
event = {
	id = 28626
	random = no
	country = TUR

	trigger = {
		atwar = no
		flag = { name = flg_TURHarshPeace value = 1 }
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = secedestate which = RUS value = 1041 }
		command = { type = secedestate which = RUS value = 1028 }
		command = { type = secedestate which = RUS value = 1038 }
		command = { type = secedestate which = RUS value = 994 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Hejaz gains independence
#########################################################################
event = {
	id = 28627
	random = no
	country = TUR

	trigger = {
		atwar = no
		OR = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
		}
		NOT = {
			exists = HEJ
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = HEJ value = 0 } 
		command = { type = setflag which = flg_HEJ1919 value = 1 }
		command = { type = removecore  which = 1374 }
		command = { type = removecore  which = 1862 }
		command = { type = removecore  which = 1863 }
	}
}

#########################################################################
#  The Map of Europe is Redrawn - Yemen gains independence
#########################################################################
event = {
	id = 28628
	random = no
	country = TUR

	trigger = {
		atwar = no
		OR = {
			flag = { name = flg_TURHarshPeace value = 1 }
			flag = { name = flg_TURRegPeace value = 1 }
		}
		NOT = {
			exists = ADE
			}
	}

	date = { day = 1 month = august year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	name = "EVT_28583_NAME"
	desc = "EVT_28567_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME28567A" # Very well
		command = { type = independence which = ADE value = 0 } 
		command = { type = setflag which = flg_ADE1919 value = 1 }
		command = { type = removecore  which = 1864 }
	}
}

#########################################################################
#  National Revival : Latvia  
#########################################################################
event = {
	id = 28629
	random = no
	country = LIV

	trigger = {
		flag = { name = flg_LIV1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = flagname which = "1917" }
		command = { type = pop_militancy which = latvian value = -2 }
		command = { type = prestige value = 50 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Georgia  
#########################################################################
event = {
	id = 28630
	random = no
	country = GEO

	trigger = {
		flag = { name = flg_GEO1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = flagname which = "1919" }
		command = { type = pop_militancy which = georgian value = -2 }
		command = { type = prestige value = 50 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = set_ruling_party which = 19101 } 
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Ukraine  
#########################################################################
event = {
	id = 28631
	random = no
	country = UKR

	trigger = {
		flag = { name = flg_UKR1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = flagname which = "republic" }
		command = { type = pop_militancy which = ukrainian value = -2 }
		command = { type = prestige value = 50 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = set_ruling_party which = 2901 } # RPP
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Hungary  
#########################################################################
event = {
	id = 28632
	random = no
	country = HUN

	trigger = {
		flag = { name = flg_HUN1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = flagname which = "republic" }
		command = { type = pop_militancy which = hungarian value = -2 }
		command = { type = prestige value = 50 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  The Habsburg Question  
#########################################################################
event = {
	id = 28633
	random = no
	country = AUS

	trigger = {
		atwar = no
		OR = {	
			flag = { name = flg_Austria_Loss value = 1 }
			AND = {			
				flag = { name = flg_German_Loss value = 1 } #German surrenders
				NOT = {
					won_war = { country = AUS country = ENG }
					}
				}
			}
		exists = HUN
		exists = U20 #Czechoslovakia
		exists = U21 #Yugoslavia
	}

	name = "EVT_28633_NAME"
	desc = "EVT_28633_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28633A"
		command = { type = flagname which = "1919" }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = relation which = HUN value = 150 }
		command = { type = relation which = U20 value = 150 }
		command = { type = relation which = U21 value = 150 }
	}
	action_b = {
		name = "ACTIONNAME28633B"
		command = { type = flagname which = "republic" }
		command = { type = constitution which = constitutional_monarchy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = order }
	}
}

#########################################################################
#  National Revival : Hejaz  
#########################################################################
event = {
	id = 28634
	random = no
	country = HEJ

	trigger = {
		flag = { name = flg_HEJ1919 value = 1 }
		OR = {
		flag = { name = flg_TURHarshPeace value = 1 }
		flag = { name = flg_TURRegPeace value = 1 }
		}
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 20 }
		command = { type = setflag which = flg_ADE1919 value = 1 }
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Yemen  
#########################################################################
event = {
	id = 28635
	random = no
	country = ADE

	trigger = {
		flag = { name = flg_ADE1919 value = 1 }
		OR = {
		flag = { name = flg_TURHarshPeace value = 1 }
		flag = { name = flg_TURRegPeace value = 1 }
		}
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = civilized value = yes }
		command = { type = prestige value = 20 }
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Finland  
#########################################################################
event = {
	id = 28636
	random = no
	country = FIN

	trigger = {
		flag = { name = flg_FIN1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = finnish value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = set_ruling_party which = 6303 }  
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Azerbaijan  
#########################################################################
event = {
	id = 28637
	random = no
	country = U23

	trigger = {
		flag = { name = flg_AZE1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = azerbaijani value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = set_ruling_party which = 10620 } 
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Czechoslovakia  
#########################################################################
event = {
	id = 28638
	random = no
	country = U20

	trigger = {
		flag = { name = flg_CZE1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = czech value = -2 }
		command = { type = pop_militancy which = slovak value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = removecore  which = 759 }
		command = { type = removecore  which = 736 }
		command = { type = removecore  which = 957 }
	}
}

#########################################################################
#  National Revival : Armenia  
#########################################################################
event = {
	id = 28639
	random = no
	country = ARM

	trigger = {
		flag = { name = flg_ARM1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = secedestate which = TUR value = 1026 }
		command = { type = secedestate which = TUR value = 1038 }
		command = { type = secedestate which = TUR value = 1030 }
		command = { type = secedestate which = TUR value = 1036 }
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = armenian value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = set_ruling_party which = 19004 } 
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Estonia  
#########################################################################
event = {
	id = 28640
	random = no
	country = EST

	trigger = {
		flag = { name = flg_EST1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = estonian value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Lithuania  
#########################################################################
event = {
	id = 28641
	random = no
	country = LIT

	trigger = {
		flag = { name = flg_LIT1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = lithuanian value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Poland  
#########################################################################
event = {
	id = 28642
	random = no
	country = POL

	trigger = {
		flag = { name = flg_POL1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = flagname which = "republic" }
		command = { type = pop_militancy which = polish value = -2 }
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = suffrage }
		command = { type = political_parties which = all_allowed }
		command = { type = press_rights which = free_press }
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}

#########################################################################
#  National Revival : Egypt  
#########################################################################
event = {
	id = 28664
	random = no
	country = EGY

	trigger = {
		flag = { name = flg_EGY1919 value = 1 }
	}

	name = "EVT_28629_NAME"
	desc = "EVT_28629_DESC"
	style = 0

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28629A"
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = arabic value = -2 }
		command = { type = civilized value = yes }
		command = { type = add_division  which = infantry } 
		command = { type = add_division  which = infantry } 
		command = { type = pop_militancy which = 100 value = -3 }
	}
}


#########################################################################
#  Austria Fights On And Loses
#########################################################################
event = {
	id = 28643
	random = no
	country = AUS

	trigger = {
		flag = { name = flg_AUSFightsOn value = 1 }
		won_war = { country = ENG country = AUS }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Austria_Loss value = 1 }
	}
}

#########################################################################
#  Germany Fights On And Loses
#########################################################################
event = {
	id = 28644
	random = no
	country = GER

	trigger = {
		flag = { name = flg_GERFightsOn value = 1 }
		won_war = { country = ENG country = GER }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_German_Loss value = 1 }
	}
}

#########################################################################
#  Bulgaria Fights On And Loses
#########################################################################
event = {
	id = 28645
	random = no
	country = BUL

	trigger = {
		flag = { name = flg_BULFightsOn value = 1 }
		won_war = { country = ENG country = BUL }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_BULDefeat value = 1 }
	}
}

#########################################################################
#  TUR Fights On And Loses (Russia still in war)
#########################################################################
event = {
	id = 28646
	random = no
	country = TUR

	trigger = {
		flag = { name = flg_TURFightsOn value = 1 }
		won_war = { country = ENG country = TUR }
		NOT = {
		flag = { name = flg_Brest_Litovsk value = 1 }
		}
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_TURHarshPeace value = 1 }
	}
}

#########################################################################
#  TUR Fights On And Loses (Russia out of war)
#########################################################################
event = {
	id = 28647
	random = no
	country = TUR

	trigger = {
		flag = { name = flg_TURFightsOn value = 1 }
		won_war = { country = ENG country = TUR }
		flag = { name = flg_Brest_Litovsk value = 1 }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_TURRegPeace value = 1 }
	}
}

#########################################################################
#  RUS Fights On And Loses 
#########################################################################
event = {
	id = 28648
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_RUSFightsOn2 value = 1 }
		won_war = { country = GER country = RUS }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Brest_Litovsk value = 1 }
	}
}

#########################################################################
#  FRA Fights On And Loses 
#########################################################################
event = {
	id = 28649
	random = no
	country = FRA

	trigger = {
		flag = { name = flg_FRAFightsOn value = 1 }
		won_war = { country = GER country = FRA }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_France_Loss value = 1 }
	}
}

#########################################################################
#  ENG Fights On And Loses 
#########################################################################
event = {
	id = 28650
	random = no
	country = ENG

	trigger = {
		flag = { name = flg_ENGFightsOn value = 1 }
		won_war = { country = GER country = ENG }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_England_Loss value = 1 }
	}
}

#########################################################################
#  ITA Fights On And Loses 
#########################################################################
event = {
	id = 28651
	random = no
	country = ITA

	trigger = {
		flag = { name = flg_ITAFightsOn value = 1 }
		won_war = { country = GER country = ITA }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Italy_Loss value = 1 }
	}
}

#########################################################################
#  GRE Fights On And Loses 
#########################################################################
event = {
	id = 28652
	random = no
	country = GRE

	trigger = {
		flag = { name = flg_ENGFightsOn value = 1 }
		won_war = { country = GER country = GRE }
	}

	name = "EVT_28660_NAME"
	desc = "EVT_28660_DESC"
	picture = 28505

	date = { day = 1 month = february year = 1915 }
	offset = 5
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28567A"
		command = { type = setflag which = flg_Greece_Loss value = 1 }
	}
}

###AI-events to set flags if nations join historic sides before event fires

#########################################################################
#  Italy In Allies Early Flag Set  
#########################################################################
event = {
	id = 28653
	random = no
	country = ITA

	trigger = {
		OR = {
		alliance = { country = ENG country = ITA }
		war = { country = GER country = ITA }
		war = { country = AUS country = ITA }
		}
		NOT = {
			flag = { name = flg_ITAWWI_Allies value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_ITAWWI_Allies value = 1 }
		command = { type = sleepevent which = 28551 }
	}
}

#########################################################################
#  Turkey In Central Powers Early Flag Set  
#########################################################################
event = {
	id = 28654
	random = no
	country = TUR

	trigger = {
		OR = {
		alliance = { country = GER country = TUR }
		war = { country = ENG country = TUR }
		war = { country = RUS country = TUR }
		war = { country = FRA country = TUR }
		}
		NOT = {
			flag = { name = flg_TURWWI_Central value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_TURWWI_Central value = 1 }
		command = { type = sleepevent which = 28552 }
	}
}
#########################################################################
#  Bulgaria In Central Powers Early Flag Set  
#########################################################################
event = {
	id = 28655
	random = no
	country = BUL

	trigger = {
		OR = {
		alliance = { country = GER country = BUL }
		war = { country = ENG country = BUL }
		war = { country = FRA country = BUL }
		war = { country = RUS country = BUL }
		}
		NOT = {
			flag = { name = flg_BULWWI_Central value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_BULWWI_Central value = 1 }
		command = { type = sleepevent which = 28553 }
	}
}

#########################################################################
#  Romania In Allies Early Flag Set ?  
#########################################################################
event = {
	id = 28656
	random = no
	country = ROM

	trigger = {
		OR = {
			alliance = { country = EnG country = ROM }
			war = { country = GER country = ROM }
			war = { country = AUS country = ROM }
			AND = {
				war = { country = BUL country = GRE }
				flag = { name = flg_BULWWI_Central value = 1 }
				}
		}		
		NOT = {
			flag = { name = flg_ROMWWI_Allies value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_ROMWWI_Allies value = 1 }
		command = { type = sleepevent which = 28554 }
	}
}

#########################################################################
#  Japan In Allies Early Flag Set  
#########################################################################
event = {
	id = 28657
	random = no
	country = NIP

	trigger = {
		OR = {
		alliance = { country = ENG country = NIP }
		war = { country = GER country = NIP }
		war = { country = AUS country = NIP }
		}	
		NOT = {
			flag = { name = flg_NIPWWI_Allies value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_NIPWWI_Allies value = 1 }
		command = { type = sleepevent which = 28555 }
	}
}

#########################################################################
#  Portugal In Allies Early Flag Set  
#########################################################################
event = {
	id = 28658
	random = no
	country = POR

	trigger = {
		OR = {
		alliance = { country = ENG country = POR }
		war = { country = GER country = POR }
		war = { country = AUS country = POR }
		}
		NOT = {
			flag = { name = flg_PORWWI_Allies value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_PORWWI_Allies value = 1 }
		command = { type = sleepevent which = 28557 }
	}
}


#########################################################################
#  Greece In Allies Early Flag Set  
#########################################################################
event = {
	id = 28659
	random = no
	country = GRE

	trigger = {
		OR = {
			alliance = { country = ENG country = GRE }
			war = { country = GER country = GRE }
			war = { country = AUS country = GRE }
			AND = {
				war = { country = TUR country = GRE }
				flag = { name = flg_TURWWI_Central value = 1 }
				}
			AND = {
				war = { country = BUL country = GRE }
				flag = { name = flg_BULWWI_Central value = 1 }
				}
			}
		NOT = {
			flag = { name = flg_GREWWI_Allies value = 1 }
		}
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	picture = 28505

	date = { day = 1 month = september year = 1914 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "AI_EVENT"
		command = { type = setflag which = flg_GREWWI_Allies value = 1 }
		command = { type = sleepevent which = 28558 }
	}
}


###Russians regain lost lands

#########################################################################
#  Bolsheviks seize power in Ukraine  
#########################################################################
event = {
	id = 28681
	random = no
	country = UKR

	trigger = {
			flag = { name = flg_German_Loss value = 1 }
			flag = { name = flg_UKR1919 value = 1 }
			flag = { name = flg_RussiaRed value = 1 }
			atwar = no
			government = { country = RUS type = communist }
			event = 28591
			owned = { province = 992 data = UKR }
			NOT = {
				occupied = { country = RUS data = 15 }
				atwar = RUS
				}
			random = 4
	}

	name = "EVT_28681_NAME"
	desc = "EVT_28681_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28681A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_UKRCommie value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28681B"
		command = { type = rebel_spawn_rate which = communist value = 50 }
		command = { type = relation  which = RUS  value = -175  }
		command = { type = setflag which = flg_UKRWhite value = 1 }
		command = { type = revolt where = 438 }	
		command = { type = pop_militancy which = communist value = 3 }
	}
}

#########################################################################
#  Bolsheviks seize power in Ukraine  
#########################################################################
event = {
	id = 28682
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
			OR = {
				flag = { name = flg_UKRCommie value = 1 }
				AND = {
				ai = UKR
				government = { country = UKR type = communist }
				event = 28591
				owned = { province = 992 data = UKR }
				}
			}
			
	}

	name = "EVT_28682_NAME"
	desc = "EVT_28682_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 25
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28682A"
		command = { type = inherit which = UKR }
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Ukraine  
#########################################################################
event = {
	id = 28683
	random = no
	country = RUS

	trigger = {
			flag = { name = flg_UKRWhite value = 1 }
	}

	name = "EVT_28682_NAME"
	desc = "EVT_28683_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28683A"
		command = { type = war which = UKR }
	}

	action_b = {
		name = "ACTIONNAME28683B"
		command = { type = prestige value = -100 }
	}
}

#########################################################################
#  Bolsheviks seize power in Ukraine  
#########################################################################
event = {
	id = 28684
	random = no
	country = UKR

	trigger = {
		OR = {
			AND = {
				flag = { name = flg_UKRWhite value = 1 }
				war = { country = UKR country = RUS }
				}
			AND = {
				flag = { name = flg_RussiaRed value = 1 }
				war = { country = UKR country = RUS }
				}
			}
		OR = {
			desperation = { country = UKR data = 50 }	
			war_exhaustion = { country = UKR value = 6 }
			won_war = { country = RUS country = UKR }
			}
	}

	name = "EVT_28684_NAME"
	desc = "EVT_28684_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28684A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_UKRCommie value = 1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Azerbaijan  
#########################################################################
event = {
	id = 28685
	random = no
	country = U23

	trigger = {
			flag = { name = flg_German_Loss value = 1 }
			flag = { name = flg_AZE1919 value = 1 }
			flag = { name = flg_RussiaRed value = 1 }
			atwar = no
			government = { country = RUS type = communist }
			random = 4
			NOT = {
				occupied = { country = RUS data = 15 }
				atwar = RUS
				}
	}

	name = "EVT_28681_NAME"
	desc = "EVT_28681_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28681A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_AZECommie value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28681B"
		command = { type = rebel_spawn_rate which = communist value = 50 }
		command = { type = relation  which = RUS  value = -175  }
		command = { type = setflag which = flg_AZEWhite value = 1 }
		command = { type = revolt where = 1062 }	
		command = { type = pop_militancy which = communist value = 3 }
	}
}

#########################################################################
#  Bolsheviks seize power in Azerbaijan  
#########################################################################
event = {
	id = 28686
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
			OR = {
				flag = { name = flg_AZECommie value = 1 }
				AND = {
				ai = U23
				government = { country = U23 type = communist }
				}
			}
			
	}

	name = "EVT_28686_NAME"
	desc = "EVT_28686_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28682A"
		command = { type = inherit which = U23 }
		command = { type = addcore  which = 1064 }
		command = { type = addcore  which = 1063 }
		command = { type = addcore  which = 1075 }
		command = { type = addcore  which = 1059 }
		command = { type = addcore  which = 1062 }
		command = { type = addcore  which = 1456 }
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Azerbaijan  
#########################################################################
event = {
	id = 28687
	random = no
	country = RUS

	trigger = {
			flag = { name = flg_AZEWhite value = 1 }
	}

	name = "EVT_28686_NAME"
	desc = "EVT_28687_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28683A"
		command = { type = war which = U23 }
	}

	action_b = {
		name = "ACTIONNAME28683B"
		command = { type = prestige value = -100 }
	}
}

#########################################################################
#  Bolsheviks seize power in Azerbaijan  
#########################################################################
event = {
	id = 28688
	random = no
	country = U23


	trigger = {
			OR = {
				AND = {
					flag = { name = flg_U23White value = 1 }
					war = { country = U23 country = RUS }
					}
				AND = {
					flag = { name = flg_RussiaRed value = 1 }
					war = { country = U23 country = RUS }
					}
			}
			OR = {
				desperation = { country = U23 data = 50 }	
				war_exhaustion = { country = U23 value = 6 }
				won_war = { country = RUS country = U23 }
			}
	}


	name = "EVT_28684_NAME"
	desc = "EVT_28684_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28684A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_AZECommie value = 1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Armenia  
#########################################################################
event = {
	id = 28689
	random = no
	country = ARM

	trigger = {
			flag = { name = flg_German_Loss value = 1 }
			flag = { name = flg_ARM1919 value = 1 }
			flag = { name = flg_RussiaRed value = 1 }
			atwar = no
			government = { country = RUS type = communist }
			flag = { name = flg_AZECommie value = 1 }
			random = 4
			NOT = {
				occupied = { country = RUS data = 15 }
				atwar = RUS
				}
	}

	name = "EVT_28681_NAME"
	desc = "EVT_28681_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28681A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_ARMCommie value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28681B"
		command = { type = rebel_spawn_rate which = communist value = 50 }
		command = { type = relation  which = RUS  value = -175  }
		command = { type = setflag which = flg_ARMWhite value = 1 }
		command = { type = revolt where = 1041 }	
		command = { type = pop_militancy which = communist value = 3 }
	}
}

#########################################################################
#  Bolsheviks seize power in Armenia  
#########################################################################
event = {
	id = 28690
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
			OR = {
				flag = { name = flg_ARMCommie value = 1 }
				AND = {
				ai = ARM
				government = { country = ARM type = communist }
				}
			}
			
	}

	name = "EVT_28690_NAME"
	desc = "EVT_28690_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28682A"
		command = { type = inherit which = ARM }
		command = { type = addcore  which = 1040 }
		command = { type = addcore  which = 1041 }
		command = { type = addcore  which = 1012 }
		command = { type = addcore  which = 1010 }
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Armenia 
#########################################################################
event = {
	id = 28691
	random = no
	country = RUS

	trigger = {
			flag = { name = flg_ARMWhite value = 1 }
	}

	name = "EVT_28690_NAME"
	desc = "EVT_28691_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28683A"
		command = { type = war which = ARM }
	}

	action_b = {
		name = "ACTIONNAME28683B"
		command = { type = prestige value = -100 }
	}
}

#########################################################################
#  Bolsheviks seize power in Armenia  
#########################################################################
event = {
	id = 28692
	random = no
	country = ARM

	trigger = {
			OR = {
				AND = {
					flag = { name = flg_ARMWhite value = 1 }
					war = { country = ARM country = RUS }
					}
				AND = {
					flag = { name = flg_RussiaRed value = 1 }
					war = { country = ARM country = RUS }
					}
			}
			OR = {
				desperation = { country = ARM data = 50 }	
				war_exhaustion = { country = ARM value = 6 }
				won_war = { country = RUS country = ARM }
			}
	}


	name = "EVT_28684_NAME"
	desc = "EVT_28684_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28684A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_ARMCommie value = 1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Georgia  
#########################################################################
event = {
	id = 28693
	random = no
	country = GEO

	trigger = {
			flag = { name = flg_German_Loss value = 1 }
			flag = { name = flg_GEO1919 value = 1 }
			flag = { name = flg_RussiaRed value = 1 }
			atwar = no
			government = { country = RUS type = communist }
			flag = { name = flg_AZECommie value = 1 }
			random = 4
			NOT = {
				occupied = { country = RUS data = 15 }
				atwar = RUS
				}
	}

	name = "EVT_28681_NAME"
	desc = "EVT_28681_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 10
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28681A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_GEOCommie value = 1 }
	}
	action_b = {
		name = "ACTIONNAME28681B"
		command = { type = rebel_spawn_rate which = communist value = 50 }
		command = { type = relation  which = RUS  value = -175  }
		command = { type = setflag which = flg_GEOWhite value = 1 }
		command = { type = revolt where = 1024 }	
		command = { type = pop_militancy which = communist value = 3 }
	}
}

#########################################################################
#  Bolsheviks seize power in Georgia  
#########################################################################
event = {
	id = 28694
	random = no
	country = RUS

	trigger = {
		flag = { name = flg_German_Loss value = 1 }
			OR = {
				flag = { name = flg_GEOCommie value = 1 }
				AND = {
				ai = GEO
				government = { country = GEO type = communist }
				}
			}
			
	}

	name = "EVT_28694_NAME"
	desc = "EVT_28694_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28682A"
		command = { type = inherit which = GEO }
		command = { type = addcore  which = 1050 }
		command = { type = addcore  which = 1056 }
		command = { type = addcore  which = 1055 }
		command = { type = addcore  which = 1023 }
		command = { type = addcore  which = 1024 }
		command = { type = addcore  which = 1025 }
		command = { type = pop_militancy which = 100 value = -1 }
	}
}

#########################################################################
#  Bolsheviks seize power in Georgia  
#########################################################################
event = {
	id = 28695
	random = no
	country = RUS

	trigger = {
			flag = { name = flg_GEOWhite value = 1 }
	}

	name = "EVT_28694_NAME"
	desc = "EVT_28695_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28683A"
		command = { type = war which = GEO }
	}

	action_b = {
		name = "ACTIONNAME28683B"
		command = { type = prestige value = -100 }
	}
}

#########################################################################
#  Bolsheviks seize power in Georgia  
#########################################################################
event = {
	id = 28696
	random = no
	country = GEO


	trigger = {
			OR = {
				AND = {
					flag = { name = flg_GEOWhite value = 1 }
					war = { country = GEO country = RUS }
					}
				AND = {
					flag = { name = flg_RussiaRed value = 1 }
					war = { country = GEO country = RUS }
					}
			}
			OR = {
				desperation = { country = GEO data = 50 }	
				war_exhaustion = { country = GEO value = 6 }
				won_war = { country = RUS country = GEO }
			}
	}


	name = "EVT_28684_NAME"
	desc = "EVT_28684_DESC"
	picture = 28505

	date = { day = 1 month = april year = 1915 }
	offset = 7
	deathdate = { day = 30 month = december year = 1925 }

	action_a = {
		name = "ACTIONNAME28684A"
		command = { type = constitution which = proletarian_dictatorship }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = setflag which = flg_ARMCommie value = 1 }
	}
}


