#########################################################################
#  Jominian Attitude
#########################################################################
event = {
	id = 100
	random = no
	invention = yes

	trigger = {
		technology = 1001
		local_flag = { name = flg_Jominian value = 1 }
		NOT = {
			invention = 101
		}
	}

	name = "EVT_100_NAME"
	desc = "EVT_100_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_elan which = infantry value = 20 }
		command = { type = max_elan which = cavalry value = 20 }
		command = { type = max_elan which = dragoon value = 20 }
#		command = { type = max_elan which = irregular value = 20 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Clausewitzian Theory
#########################################################################
event = {
	id = 101
	random = no
	invention = yes

	trigger = {
		technology = 1001
		local_flag = { name = flg_Clausewitzian value = 1 }
		NOT = {
			invention = 100
		}
	}

	name = "EVT_101_NAME"
	desc = "EVT_101_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry value = 5 }
		command = { type = max_organization which = cavalry value = 5 }
		command = { type = max_organization which = dragoon value = 5 }
#		command = { type = max_organization which = irregular value = 5 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Field Fortifications
#########################################################################
event = {
	id = 102
	random = no
	invention = yes

	trigger = {
		technology = 1002
	}

	name = "EVT_102_NAME"
	desc = "EVT_102_DESC"
	style = 0

	picture = army_doctrine


	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = fort_level value = 2 }
		command = { type = activate_division_type which = engineer }
		command = { type = supplyconsumption which = infantry value = 2 }
	}
}
#########################################################################
#  Railroad Transport Groups
#########################################################################
event = {
	id = 103
	random = no
	invention = yes

	trigger = {
		technology = 1002
		technology = 5302
	}

	name = "EVT_103_NAME"
	desc = "EVT_103_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Signal Detachments
#########################################################################
event = {
	id = 104
	random = no
	invention = yes

	trigger = {
		technology = 1002
		OR = {
		invention = 117
		invention = 118
		}
	}

	name = "EVT_104_NAME"
	desc = "EVT_104_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Flexible Firepower
#########################################################################
event = {
	id = 105
	random = no
	invention = yes

	trigger = {
		technology = 1003
		invention = 102
	}

	name = "EVT_105_NAME"
	desc = "EVT_105_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = fort_level value = 3 }
		command = { type = supplyconsumption which = infantry value = 2 }
	}
}
#########################################################################
#  Synchronized Heavy Support
#########################################################################
event = {
	id = 106
	random = no
	invention = yes

	trigger = {
		technology = 1003
		technology = 1203
		invention = 105
	}

	name = "EVT_106_NAME"
	desc = "EVT_106_DESC"
	style = 0
	picture = heavy_armament

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = defense which = dragoon value = 1 }
		command = { type = defense which = engineer value = 1 }
		command = { type = supplyconsumption which = engineer value = 7 }
	}
}
#########################################################################
#  Staff Command Support
#########################################################################
event = {
	id = 107
	random = no
	invention = yes

	trigger = {
		technology = 1003
		technology = 1301
	}

	name = "EVT_107_NAME"
	desc = "EVT_107_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = activate_division_type which = hq }
		command = { type = supplyconsumption which = infantry value = 2 }
	}
}
#########################################################################
#  Trench Systems
#########################################################################
event = {
	id = 108
	random = no
	invention = yes

	trigger = {
		technology = 1004
		technology = 1103
		invention = 105
	}

	name = "EVT_108_NAME"
	desc = "EVT_108_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = defense which = engineer value = 1 }
		command = { type = defense which = guard value = 1 }
		command = { type = defense which = regular value = 1 }
		command = { type = fort_level value = 4 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = engineer value = 7 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}
#########################################################################
#  Gas Attack Capability
#########################################################################
event = {
	id = 109
	random = no
	invention = yes

	trigger = {
		technology = 1004

	}

	name = "EVT_109_NAME"
	desc = "EVT_109_DESC"
	style = 0
	picture = army_doctrine


	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = gas_attack }
	}
}

#########################################################################
#  Gas Defense Capability
#########################################################################
event = {
	id = 110
	random = no
	invention = yes

	trigger = {
		technology = 1004
		invention = 109
	}

	name = "EVT_110_NAME"
	desc = "EVT_110_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1895 }
	offset = 15 # Check for trigger conditions every 15 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = gas_protection }
	}
}

#########################################################################
#  Elastic Defense System
#########################################################################
event = {
	id = 111
	random = no
	invention = yes

	trigger = {
		technology = 1004
		technology = 1104
		invention = 108
	}

	name = "EVT_111_NAME"
	desc = "EVT_111_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = infantry value = 1 }
		command = { type = defense which = engineer value = 1 }
		command = { type = defense which = guard value = 1 }
		command = { type = defense which = regular value = 1 }
		command = { type = fort_level value = 5 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = engineer value = 7 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}

#########################################################################
#  Flexible Counterattacks
#########################################################################
event = {
	id = 112
	random = no
	invention = yes

	trigger = {
		technology = 1004
		invention = 111
	}

	name = "EVT_112_NAME"
	desc = "EVT_112_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }
	picture = army_doctrine

	action_a = {
		name = "OK" # Excellent!
		command = { type = fire_attack which = infantry value = 1 }
		command = { type = fire_attack which = guard value = 2 }
		command = { type = fire_attack which = regular value = 1 }
		command = { type = infantry_exploits value = 20 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}

#########################################################################
#  Low Echelon Fire Support
#########################################################################
event = {
	id = 113
	random = no
	invention = yes

	trigger = {
		technology = 1005
		technology = 1205
		invention = 104
		invention = 106
		invention = 111
	}

	name = "EVT_113_NAME"
	desc = "EVT_113_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = fire_attack which = infantry value = 1 }
		command = { type = fire_attack which = guard value = 2 }
		command = { type = fire_attack which = regular value = 1 }
		command = { type = fort_level value = 6 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}
#########################################################################
#  Stormtrooper Training
#########################################################################
event = {
	id = 114
	random = no
	invention = yes

	trigger = {
		technology = 1005
		technology = 1105
	}

	name = "EVT_114_NAME"
	desc = "EVT_114_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = infantry_exploits value = 30 }
		command = { type = fire_attack which = guard value = 2 }
		command = { type = fire_attack which = regular value = 1 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}
#########################################################################
#  Barrel Experiments
#########################################################################
event = {
	id = 115
	random = no
	invention = yes

	trigger = {
		technology = 1005

	}

	name = "EVT_115_NAME"
	desc = "EVT_115_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = barrel_exploits value = 30 }
		command = { type = activate_division_type which = barrel }
	}
}
#########################################################################
#  Barrel Exploits
#########################################################################
event = {
	id = 116
	random = no
	invention = yes

	trigger = {
		technology = 1005
		invention = 115

	}

	name = "EVT_116_NAME"
	desc = "EVT_116_DESC"
	style = 0
	picture = army_doctrine

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = barrel_exploits value = 60 }
		command = { type = supplyconsumption which = barrel value = 100 }
	}
}

#########################################################################
#  Telegraph Coordination
#########################################################################
event = {
	id = 117
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 101

	}

	name = "EVT_117_NAME"
	desc = "EVT_117_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Telegraph Coordination
#########################################################################
event = {
	id = 118
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 100

	}

	name = "EVT_118_NAME"
	desc = "EVT_118_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}



#########################################################################
#  Mobilization Time Tables
#########################################################################
event = {
	id = 119
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 101

	}

	name = "EVT_119_NAME"
	desc = "EVT_119_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Mobilization Time Tables
#########################################################################
event = {
	id = 120
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 100

	}

	name = "EVT_120_NAME"
	desc = "EVT_120_DESC"
	style = 0

	picture = military_science


	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Personnel Category Tables
#########################################################################
event = {
	id = 121
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 101
		invention = 119
	}

	name = "EVT_121_NAME"
	desc = "EVT_121_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Personnel Category Tables
#########################################################################
event = {
	id = 122
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1302
		invention = 100
		invention = 120
	}

	name = "EVT_122_NAME"
	desc = "EVT_122_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Ammunition Area Effect Calculations
#########################################################################
event = {
	id = 123
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 101

	}

	name = "EVT_123_NAME"
	desc = "EVT_123_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Ammunition Area Effect Calculations
#########################################################################
event = {
	id = 124
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 100

	}

	name = "EVT_124_NAME"
	desc = "EVT_124_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Empirical Combat Efficiency Matrix
#########################################################################
event = {
	id = 125
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 101

	}

	name = "EVT_125_NAME"
	desc = "EVT_125_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Empirical Combat Efficiency Matrix
#########################################################################
event = {
	id = 126
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 100

	}

	name = "EVT_126_NAME"
	desc = "EVT_126_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Combat Loss Evaluation Schemata
#########################################################################
event = {
	id = 127
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 101

	}

	name = "EVT_127_NAME"
	desc = "EVT_127_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Combat Loss Evaluation Schemata
#########################################################################
event = {
	id = 128
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1303
		invention = 100

	}

	name = "EVT_128_NAME"
	desc = "EVT_128_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Preplanned Depot Systems
#########################################################################
event = {
	id = 129
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 101

	}

	name = "EVT_129_NAME"
	desc = "EVT_129_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Preplanned Depot Systems
#########################################################################
event = {
	id = 130
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 100

	}

	name = "EVT_130_NAME"
	desc = "EVT_130_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Logistical Calculations
#########################################################################
event = {
	id = 131
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 101

	}

	name = "EVT_131_NAME"
	desc = "EVT_131_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Logistical Calculations
#########################################################################
event = {
	id = 132
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 100

	}

	name = "EVT_132_NAME"
	desc = "EVT_132_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}
#########################################################################
#  Replenishment Transport Organisation
#########################################################################
event = {
	id = 133
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 101
		invention = 131
		technology = 5303
	}

	name = "EVT_133_NAME"
	desc = "EVT_133_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Replenishment Transport Organisation
#########################################################################
event = {
	id = 134
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1304
		invention = 100
		invention = 132
		technology = 5303
	}

	name = "EVT_134_NAME"
	desc = "EVT_134_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}


#########################################################################
#  Political Lobbying
#########################################################################
event = {
	id = 135
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 101
		NOT = { invention = 258 }
		NOT = { invention = 259 }

	}

	name = "EVT_135_NAME"
	desc = "EVT_135_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Political Lobbying
#########################################################################
event = {
	id = 136
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 100
		NOT = { invention = 258 }
		NOT = { invention = 259 }
	}

	name = "EVT_136_NAME"
	desc = "EVT_136_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Military-Political Decision-making
#########################################################################
event = {
	id = 137
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 101
		NOT = { invention = 260 }
		NOT = { invention = 261 }
	}

	name = "EVT_137_NAME"
	desc = "EVT_137_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Military-Political Decision-making
#########################################################################
event = {
	id = 138
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 100
		NOT = { invention = 260 }
		NOT = { invention = 261 }
	}

	name = "EVT_138_NAME"
	desc = "EVT_138_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Local Military Government
#########################################################################
event = {
	id = 139
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 101
		NOT = { invention = 262 }
		NOT = { invention = 263 }
	}

	name = "EVT_139_NAME"
	desc = "EVT_139_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}

#########################################################################
#  Local Military Government
#########################################################################
event = {
	id = 140
	random = no
	invention = yes

	picture = military_science

	trigger = {
		technology = 1305
		invention = 100
		NOT = { invention = 262 }
		NOT = { invention = 263 }
	}

	name = "EVT_140_NAME"
	desc = "EVT_140_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	picture = military_science

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = cavalry value = 6 }
		command = { type = supplyconsumption which = dragoon value = 4 }
#		command = { type = supplyconsumption which = irregular value = 1 }
	}
}


#########################################################################
#  Academic Training
#########################################################################
event = {
	id = 141
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 101

	}

	name = "EVT_141_NAME"
	desc = "EVT_141_DESC"
	style = 0

	picture = army_leadership

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Academic Training
#########################################################################
event = {
	id = 142
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 100

	}

	name = "EVT_142_NAME"
	desc = "EVT_142_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Field Training
#########################################################################
event = {
	id = 143
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 101

	}

	picture = army_leadership


	name = "EVT_143_NAME"
	desc = "EVT_143_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Field Training
#########################################################################
event = {
	id = 144
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 100

	}

	name = "EVT_144_NAME"
	desc = "EVT_144_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Societal Status
#########################################################################
event = {
	id = 145
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 101

	}

	name = "EVT_145_NAME"
	desc = "EVT_145_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Societal Status
#########################################################################
event = {
	id = 146
	random = no
	invention = yes

	trigger = {
		technology = 1402
		invention = 100

	}

	name = "EVT_146_NAME"
	desc = "EVT_146_DESC"
	style = 0
	picture = army_leadership

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Independent Command
#########################################################################
event = {
	id = 147
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 101

	}

	name = "EVT_147_NAME"
	desc = "EVT_147_DESC"
	style = 0

	picture = army_leadership

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Independent Command
#########################################################################
event = {
	id = 148
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 100

	}

	name = "EVT_148_NAME"
	desc = "EVT_148_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Continuous Issuing of Orders
#########################################################################
event = {
	id = 149
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 101

	}

	name = "EVT_149_NAME"
	desc = "EVT_149_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Continuous Issuing of Orders
#########################################################################
event = {
	id = 150
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 100

	}

	name = "EVT_150_NAME"
	desc = "EVT_150_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Delegated Power
#########################################################################
event = {
	id = 151
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 101

	}

	name = "EVT_151_NAME"
	desc = "EVT_151_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Delegated Power
#########################################################################
event = {
	id = 152
	random = no
	invention = yes

	trigger = {
		technology = 1403
		invention = 100

	}

	name = "EVT_152_NAME"
	desc = "EVT_152_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Wargames
#########################################################################
event = {
	id = 153
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 101

	}

	name = "EVT_153_NAME"
	desc = "EVT_153_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Wargames
#########################################################################
event = {
	id = 154
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 100

	}

	name = "EVT_154_NAME"
	desc = "EVT_154_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Alternative Plans
#########################################################################
event = {
	id = 155
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 101

	}

	name = "EVT_155_NAME"
	desc = "EVT_155_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }
	picture = army_leadership

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Alternative Plans
#########################################################################
event = {
	id = 156
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 100

	}

	name = "EVT_156_NAME"
	desc = "EVT_156_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	picture = army_leadership


	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Saddle Orders
#########################################################################
event = {
	id = 157
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 101

	}

	name = "EVT_157_NAME"
	desc = "EVT_157_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }
	picture = army_leadership


	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Saddle Orders
#########################################################################
event = {
	id = 158
	random = no
	invention = yes

	trigger = {
		technology = 1404
		invention = 100

	}

	name = "EVT_158_NAME"
	desc = "EVT_158_DESC"
	style = 0

	picture = army_leadership


	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Literate NCO's
#########################################################################
event = {
	id = 159
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 101
		invention = 141
	}

	name = "EVT_159_NAME"
	desc = "EVT_159_DESC"
	style = 0
	picture = army_leadership

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  Literate NCO's
#########################################################################
event = {
	id = 160
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 100
		invention = 142
	}

	name = "EVT_160_NAME"
	desc = "EVT_160_DESC"
	style = 0

	picture = army_leadership
	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  NCO Field Training
#########################################################################
event = {
	id = 161
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 101
		invention = 143
	}

	name = "EVT_161_NAME"
	desc = "EVT_161_DESC"
	style = 0

	picture = army_leadership
	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }
	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  NCO Field Training
#########################################################################
event = {
	id = 162
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 100
		invention = 144
	}

	name = "EVT_162_NAME"
	desc = "EVT_162_DESC"
	style = 0

	picture = army_leadership
	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  NCO Tactical Training
#########################################################################
event = {
	id = 163
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 101

	}

	name = "EVT_163_NAME"
	desc = "EVT_163_DESC"
	style = 0

	picture = army_leadership
	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 2 } # (%)
		command = { type = max_organization which = cavalry when = now value = 2 } # (%)
		command = { type = max_organization which = dragoon when = now value = 2 } # (%)
#		command = { type = max_organization which = irregular when = now value = 2 } # (%)
		command = { type = max_elan which = infantry when = now value = 3 } # (%)
		command = { type = max_elan which = cavalry when = now value = 3 } # (%)
		command = { type = max_elan which = dragoon when = now value = 3 } # (%)
#		command = { type = max_elan which = irregular when = now value = 3 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}

#########################################################################
#  NCO Tactical Training
#########################################################################
event = {
	id = 164
	random = no
	invention = yes

	trigger = {
		technology = 1405
		invention = 100

	}

	name = "EVT_164_NAME"
	desc = "EVT_164_DESC"
	style = 0

	picture = army_leadership
	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = infantry when = now value = 1 } # (%)
		command = { type = max_organization which = cavalry when = now value = 1 } # (%)
		command = { type = max_organization which = dragoon when = now value = 1 } # (%)
#		command = { type = max_organization which = irregular when = now value = 1 } # (%)
		command = { type = max_elan which = infantry when = now value = 5 } # (%)
		command = { type = max_elan which = cavalry when = now value = 5 } # (%)
		command = { type = max_elan which = dragoon when = now value = 5 } # (%)
#		command = { type = max_elan which = irregular when = now value = 5 } # (%)
		command = { type = supplyconsumption which = infantry value = 4 }
		command = { type = supplyconsumption which = cavalry value = 12 }
		command = { type = supplyconsumption which = dragoon value = 8 }
#		command = { type = supplyconsumption which = irregular value = 2 }
	}
}
#########################################################################
#  Firepower vs Mobility
#########################################################################
event = {
	id = 165
	random = no
	invention = yes

	trigger = {
		technology = 1006
	}

	name = "EVT_165_NAME"
	desc = "EVT_165_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME165A" # Firepower
		command = { type = fire_attack which = infantry value = 1 }
		command = { type = fire_attack which = cavalry value = 1 }
		command = { type = local_setflag which = flg_Firepower }
	}
	action_b = {
		name = "ACTIONNAME165B" # Mobility
		command = { type = speed which = infantry value = 1 }
		command = { type = speed which = cavalry value = 1 }
		command = { type = local_setflag which = flg_mobility }
	}
}
#########################################################################
# Grand Battle Plan vs. Superior Firepower 
#########################################################################
event = {
	id = 166
	random = no
	invention = yes

	trigger = {
		technology = 1006
		local_flag = { name = flg_Firepower value = 1 }
	}

	name = "EVT_166_NAME"
	desc = "EVT_166_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME166A" # Grand Battle Plan
		command = { type = max_elan which = infantry when = now value = 5 }
		command = { type = max_elan which = cavalry when = now value = 5 }
		command = { type = local_setflag which = flg_Grandbattle }
	}
	action_b = {
		name = "ACTIONNAME166B" # Superior Firepower
		command = { type = fire_attack which = infantry value = 1 }
		command = { type = fire_attack which = cavalry value = 1 }
		command = { type = local_setflag which = flg_Superiorfire }
	}
}
#########################################################################
# Human Wave vs. Spearhead 
#########################################################################
event = {
	id = 167
	random = no
	invention = yes

	trigger = {
		technology = 1006
		local_flag = { name = flg_mobility value = 1 }
	}

	name = "EVT_167_NAME"
	desc = "EVT_167_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME167A" # Human Wave
		command = { type = supplyconsumption which = infantry value = -4 }
		command = { type = supplyconsumption which = cavalry value = -12 }
		command = { type = local_setflag which = flg_Humanwave }
	}
	action_b = {
		name = "ACTIONNAME167B" # Spearhead 
		command = { type = speed which = infantry value = 1 }
		command = { type = speed which = cavalry value = 1 }
		command = { type = local_setflag which = flg_Spearhead }	
	}
}
#########################################################################
# Interwar Infantry
#########################################################################
event = {
	id = 168
	random = no
	invention = yes

	trigger = {
		technology = 1106
	}

	name = "EVT_168_NAME"
	desc = "EVT_168_DESC"
	style = 0

	picture = light_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = infantry value = 3 }
		command = { type = fire_attack which = guard value = 2 }
		command = { type = fire_attack which = regular value = 1 }
		command = { type = supplyconsumption which = infantry value = 2 }
		command = { type = supplyconsumption which = regular value = 5 }
		command = { type = supplyconsumption which = guard value = 12 }
	}
}
#########################################################################
# Interwar Cavalry
#########################################################################
event = {
	id = 169
	random = no
	invention = yes

	trigger = {
		technology = 1106
	}

	name = "EVT_169_NAME"
	desc = "EVT_169_DESC"
	style = 0

	picture = light_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = dragoon value = 3 }
		command = { type = fire_attack which = cavalry value = 2 }
		command = { type = fire_attack which = hussar value = 1 }
		command = { type = supplyconsumption which = dragoon value = 2 }
		command = { type = supplyconsumption which = cavalry value = 5 }
		command = { type = supplyconsumption which = hussar value = 12 }
	}
}
#########################################################################
# Rear Area Dumps
#########################################################################
event = {
	id = 170
	random = no
	invention = yes

	trigger = {
		technology = 1106
	}

	name = "EVT_170_NAME"
	desc = "EVT_170_DESC"
	style = 0

	picture = light_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = supplyconsumption which = infantry value = -2 }
		command = { type = supplyconsumption which = dragoon value = -2 }
		command = { type = supplyconsumption which = hq value = -8 }
		command = { type = supplyconsumption which = cavalry value = -5 }
		command = { type = supplyconsumption which = hussar value = -12 }
		command = { type = supplyconsumption which = regular value = -5 }
		command = { type = supplyconsumption which = guard value = -12 }
	}
}
#########################################################################
# Tankette
#########################################################################
event = {
	id = 171
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 116
	}

	name = "EVT_171_NAME"
	desc = "EVT_171_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = barrel value = 1 }
		command = { type = supplyconsumption which = barrel value = 5 }
	}
}
#########################################################################
# Light Tank
#########################################################################
event = {
	id = 172
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 171
	}

	name = "EVT_172_NAME"
	desc = "EVT_172_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = barrel value = 1 }
		command = { type = supplyconsumption which = barrel value = 5 }
		command = { type = speed which = barrel value = 1 }
	}
}
#########################################################################
# Armoured Cars
#########################################################################
event = {
	id = 173
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 116
	}

	name = "EVT_173_NAME"
	desc = "EVT_173_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = speed which = barrel value = 1 }
	}
}
#########################################################################
# Anti-Aircraft Artillery
#########################################################################
event = {
	id = 174
	random = no
	invention = yes

	trigger = {
		technology = 1206
	}

	name = "EVT_174_NAME"
	desc = "EVT_174_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = defense which = artillery value = 4 }
		command = { type = defense which = engineer value = 1 }
		command = { type = supplyconsumption which = engineer value = 7 }
		command = { type = supplyconsumption which = artillery value = 20 }
	}
}
#########################################################################
# Improved Anti-Aircraft Artillery
#########################################################################
event = {
	id = 175
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 174
	}

	name = "EVT_175_NAME"
	desc = "EVT_175_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = defense which = artillery value = 4 }
		command = { type = defense which = engineer value = 1 }
		command = { type = supplyconsumption which = engineer value = 7 }
		command = { type = supplyconsumption which = artillery value = 20 }
	}
}
#########################################################################
# Light Artillery
#########################################################################
event = {
	id = 176
	random = no
	invention = yes

	trigger = {
		technology = 1206
	}

	name = "EVT_176_NAME"
	desc = "EVT_176_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = artillery value = 4 }
		command = { type = supplyconsumption which = artillery value = 20 }
	}
}
#########################################################################
# Medium Artillery
#########################################################################
event = {
	id = 177
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 176
	}

	name = "EVT_177_NAME"
	desc = "EVT_177_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = artillery value = 4 }
		command = { type = supplyconsumption which = artillery value = 20 }
	}
}
#########################################################################
# Heavy Artillery
#########################################################################
event = {
	id = 178
	random = no
	invention = yes

	trigger = {
		technology = 1206
		invention = 177
	}

	name = "EVT_178_NAME"
	desc = "EVT_178_DESC"
	style = 0

	picture = heavy_armament

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = artillery value = 4 }
		command = { type = supplyconsumption which = artillery value = 20 }
	}
}
#########################################################################
# Early Interwar Bombers
#########################################################################
event = {
	id = 179
	random = no
	invention = yes

	trigger = {
		technology = 1306
	}

	name = "EVT_179_NAME"
	desc = "EVT_179_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = activate_division_type which = bomber }
	}
}
#########################################################################
# Late Interwar Bombers
#########################################################################
event = {
	id = 180
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 179
	}

	name = "EVT_180_NAME"
	desc = "EVT_180_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = fire_attack which = bomber value = 1 }
	}
}
#########################################################################
# Early Interwar Fighters
#########################################################################
event = {
	id = 181
	random = no
	invention = yes

	trigger = {
		technology = 1306
	}

	name = "EVT_181_NAME"
	desc = "EVT_181_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = activate_division_type which = fighter }
	}
}
#########################################################################
# late Interwar Fighters
#########################################################################
event = {
	id = 182
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 182
	}

	name = "EVT_182_NAME"
	desc = "EVT_182_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = shock_attack which = fighter value = 1 }
	}
}
#########################################################################
# Air Superiority
#########################################################################
event = {
	id = 183
	random = no
	invention = yes

	trigger = {
		technology = 1306
	}

	name = "EVT_183_NAME"
	desc = "EVT_183_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK"
		command = { type = max_organization which = fighter when = now value = 2 } 
		command = { type = max_elan which = fighter when = now value = 2 }
	}
}
#########################################################################
# Flying Circus Doctrine
#########################################################################
event = {
	id = 184
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 183
	}

	name = "EVT_184_NAME"
	desc = "EVT_184_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = max_organization which = fighter when = now value = 2 } 
		command = { type = max_elan which = fighter when = now value = 2 }
	}
}
#########################################################################
# Force Substitution Doctrine
#########################################################################
event = {
	id = 185
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 183
	}

	name = "EVT_185_NAME"
	desc = "EVT_185_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = max_organization which = fighter when = now value = 2 } 
		command = { type = max_elan which = fighter when = now value = 2 }
	}
}
#########################################################################
# Battlefield Destruction Doctrine 
#########################################################################
event = {
	id = 186
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 184
		invention = 185
	}

	name = "EVT_186_NAME"
	desc = "EVT_186_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK"
		command = { type = max_organization which = bomber when = now value = 2 } 
		command = { type = max_elan which = bomber when = now value = 2 } 
	}
}
#########################################################################
# Operational Destruction Doctrine
#########################################################################
event = {
	id = 187
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 184
		invention = 185
	}

	name = "EVT_187_NAME"
	desc = "EVT_187_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" 
		command = { type = max_organization which = bomber when = now value = 2 } 
		command = { type = max_elan which = bomber when = now value = 2 } 
	}
}
#########################################################################
# Strategic Destruction Doctrine
#########################################################################
event = {
	id = 188
	random = no
	invention = yes

	trigger = {
		technology = 1306
		invention = 184
		invention = 185
	}

	name = "EVT_188_NAME"
	desc = "EVT_188_DESC"
	style = 0

	picture = military_science

	date = { day = 1 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK"
		command = { type = max_organization which = bomber when = now value = 2 } 
		command = { type = max_elan which = bomber when = now value = 2 }  
	}
}

#########################################################################
#  Jominian Attitude vs Clausewitzian Theory
#########################################################################

event = {
	id = 189
	random = no
	invention = yes

	trigger = {
		technology = 1001
	}

	name = "EVT_189_NAME"
	desc = "EVT_189_DESC"
	style = 0

	picture = army_doctrine

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME189A" # Jominian Attitude
		command = { type = local_setflag which = flg_Jominian }
	}
	action_b = {
		name = "ACTIONNAME189B" # Clausewitzian Theory
		command = { type = local_setflag which = flg_Clausewitzian }
	}
}

