# Ottoman Empire

#########################################################################
#  Abdul Meijid I's Reforms
#########################################################################
event = {
	id = 1100
	random = no
	country = TUR

	trigger = {
		OR = {
			constitution = { country = TUR type = monarchy }
			constitution = { country = TUR type = constitutional_monarchy }
		}
	}

	name = "EVT_1100_NAME"
	desc = "EVT_1100_DESC"
	style = 0

	date = { day = 1 month = january year = 1838 }
	offset = 30
	deathdate = { day = 30 month = december year = 1840 }

	action_a = {
		name = "ACTIONNAME1100A" # Liberal Constitution and Prussian Advisors
		ai_chance = 50
		command = { type = constitution which = constitutional_monarchy }
		command = { type = executive_designation which = hms_government }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = order }
		command = { type = force_ruling_party which = conservative }
		command = { type = research_points value = 10  }
		command = { type = prestige value = 10  }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = cavalry }
		command = { type = add_division which = cavalry }
		command = { type = add_division which = cavalry }
		command = { type = pop_consciousness which = aristocrats value = 3  }
		command = { type = pop_consciousness which = officers value = 3 }
		command = { type = pop_consciousness which = clergymen value = 3  }
		command = { type = pop_consciousness which = capitalists value = -3  }
		command = { type = pop_consciousness which = clerks value = -3 }
		command = { type = pop_consciousness which = craftsmen value = -3  }
		command = { type = pop_consciousness which = soldiers value = -3  }
		command = { type = pop_consciousness which = farmers value = -3 }
		command = { type = pop_consciousness which = labourers value = -3  }
		command = { type = pop_militancy which = aristocrats value = 3  }
		command = { type = pop_militancy which = officers value = 3  }
		command = { type = pop_militancy which = clergymen value = 3  }
		command = { type = pop_militancy which = capitalists value = -3  }
		command = { type = pop_militancy which = clerks value = -3  }
		command = { type = pop_militancy which = craftsmen value = -3  }
		command = { type = pop_militancy which = soldiers value = -3  }
		command = { type = pop_militancy which = farmers value = -3  }
		command = { type = pop_militancy which = labourers value = -3  }
	}
	action_b = {
		name = "ACTIONNAME1100B" # Liberal Constitution but no Foreign Advisors
		ai_chance = 35
		command = { type = constitution which = constitutional_monarchy }
		command = { type = executive_designation which = hms_government }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = order }
		command = { type = force_ruling_party which = conservative }
		command = { type = prestige value = 10  }
		command = { type = pop_consciousness which = aristocrats value = 1  }
		command = { type = pop_consciousness which = officers value = 1 }
		command = { type = pop_consciousness which = clergymen value = 1  }
		command = { type = pop_consciousness which = capitalists value = -1  }
		command = { type = pop_consciousness which = clerks value = -1 }
		command = { type = pop_consciousness which = craftsmen value = -1  }
		command = { type = pop_consciousness which = soldiers value = -1  }
		command = { type = pop_consciousness which = farmers value = -1 }
		command = { type = pop_consciousness which = labourers value = -1  }
		command = { type = pop_militancy which = aristocrats value = 1  }
		command = { type = pop_militancy which = officers value = 1  }
		command = { type = pop_militancy which = clergymen value = 1  }
		command = { type = pop_militancy which = capitalists value = -1  }
		command = { type = pop_militancy which = clerks value = -1  }
		command = { type = pop_militancy which = craftsmen value = -1  }
		command = { type = pop_militancy which = soldiers value = -1  }
		command = { type = pop_militancy which = farmers value = -1  }
		command = { type = pop_militancy which = labourers value = -1  }
	}
	action_c = {
		name = "ACTIONNAME1100C" # Cling to tradition!
		ai_chance = 15
		command = { type = prestige value = -100  }
		command = { type = pop_consciousness which = aristocrats value = -3  }
		command = { type = pop_consciousness which = officers value = -3 }
		command = { type = pop_consciousness which = clergymen value = -3  }
		command = { type = pop_consciousness which = capitalists value = 3  }
		command = { type = pop_consciousness which = clerks value = 3 }
		command = { type = pop_consciousness which = craftsmen value = 3  }
		command = { type = pop_consciousness which = soldiers value = 2  }
		command = { type = pop_consciousness which = farmers value = 2 }
		command = { type = pop_consciousness which = labourers value = 2  }
		command = { type = pop_militancy which = aristocrats value = 2  }
		command = { type = pop_militancy which = officers value = -3  }
		command = { type = pop_militancy which = clergymen value = -3  }
		command = { type = pop_militancy which = capitalists value = 3  }
		command = { type = pop_militancy which = clerks value = 3  }
		command = { type = pop_militancy which = craftsmen value = 3  }
		command = { type = pop_militancy which = soldiers value = 4  }
		command = { type = pop_militancy which = farmers value = 4  }
		command = { type = pop_militancy which = labourers value = 4  }
	}
}

#########################################################################
#  Egypt claims influence in Syria
#########################################################################
event = {
	id = 1101
	random = no
	country = TUR

	# Triggered by EGY 8100 a

	name = "EVT_1101_NAME"
	desc = "EVT_1101_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1101A" # This means war!
		command = { type = war which = EGY }
		command = { type = trigger which = 6920 } # ENG
		command = { type = trigger which = 1508 } # AUS
		command = { type = trigger which = 4609 } # PRU
		command = { type = prestige value = 50  }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  Egypt demands Syria
#########################################################################
event = {
	id = 1102
	random = no
	country = TUR

	# Triggered by EGY 8100 b

	name = "EVT_1102_NAME"
	desc = "EVT_1102_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1101A" # This means war!
		command = { type = war which = EGY }
		command = { type = trigger which = 6920 } # ENG
		command = { type = trigger which = 1508 } # AUS
		command = { type = trigger which = 4609 } # PRU
		command = { type = prestige value = 50  }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  Egypt declares itself the Caliphate
#########################################################################
event = {
	id = 1103
	random = no
	country = TUR

	# Triggered by EGY 8100 c

	name = "EVT_1103_NAME"
	desc = "EVT_1103_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1101A" # This means war!
		command = { type = war which = EGY }
		command = { type = trigger which = 6920 } # ENG
		command = { type = trigger which = 1508 } # AUS
		command = { type = trigger which = 4609 } # PRU
		command = { type = prestige value = 50  }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  The Russian has incited Nationalism in the Balkans
#########################################################################
event = {
	id = 1104
	random = no
	country = TUR

	# Triggered by RUS 2502

	name = "EVT_1104_NAME"
	desc = "EVT_1104_DESC"
	style = 0

	action_a = {
		name = "ARGH"
		command = { type = pop_consciousness which = greek value = 3  }
		command = { type = pop_militancy which = greek value = 3  }
		command = { type = pop_consciousness which = bulgarian value = 3  }
		command = { type = pop_militancy which = bulgarian value = 3  }
		command = { type = pop_consciousness which = romanian value = 3  }
		command = { type = pop_militancy which = romanian value = 3  }
		command = { type = pop_consciousness which = serb value = 3  }
		command = { type = pop_militancy which = serb value = 3  }
		command = { type = pop_consciousness which = croat value = 3  }
		command = { type = pop_militancy which = croat value = 3  }
		command = { type = pop_consciousness which = hungarian value = 3  }
		command = { type = pop_militancy which = hungarian value = 3  }
		command = { type = pop_consciousness which = slovene value = 3  }
		command = { type = pop_militancy which = slovene value = 3  }
		command = { type = relation which = RUS value = -200 }
	}
}

#########################################################################
#  Russia meddles in our internal policy
#########################################################################
event = {
	id = 1105
	random = no
	country = TUR

	# Triggered by RUS 2503

	name = "EVT_1105_NAME"
	desc = "EVT_1105_DESC"
	style = 0

	action_a = {
		name = "ARGH" #
		command = { type = pop_consciousness which = greek value = 5  }
		command = { type = pop_militancy which = greek value = 5  }
		command = { type = pop_consciousness which = bulgarian value = 5  }
		command = { type = pop_militancy which = bulgarian value = 5  }
		command = { type = pop_consciousness which = romanian value = 5  }
		command = { type = pop_militancy which = romanian value = 5  }
		command = { type = pop_consciousness which = serb value = 5  }
		command = { type = pop_militancy which = serb value = 5  }
		command = { type = pop_consciousness which = croat value = 5  }
		command = { type = pop_militancy which = croat value = 5  }
		command = { type = pop_consciousness which = hungarian value = 5  }
		command = { type = pop_militancy which = hungarian value = 5  }
		command = { type = pop_consciousness which = slovene value = 5  }
		command = { type = pop_militancy which = slovene value = 5  }
		command = { type = relation which = RUS value = -200 }
		command = { type = relation which = ENG value = 100 }
		command = { type = relation which = FRA value = 100 }
		command = { type = relation which = AUS value = 100 }
	}
}

#########################################################################
#  The Creation of Romania
#########################################################################
event = {
	id = 1106
	random = no
	country = TUR

	trigger = {
		won_war = { country = RUS country = TUR }
		owned = { province = 922 data = TUR }
		owned = { province = 977 data = TUR }
		owned = { province = 978 data = TUR }
		owned = { province = 979 data = TUR }
		owned = { province = 982 data = TUR }
		owned = { province = 999 data = TUR }
		owned = { province = 1001 data = TUR }
		owned = { province = 967 data = TUR }
		owned = { province = 1000 data = TUR }
		owned = { province = 983 data = TUR }
	}

	name = "EVT_1106_NAME"
	desc = "EVT_1106_DESC"
	style = 0

	date = { day = 1 month = january year = 1856 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME1106A" #Create Romania
		command = { type = make_satellite which = ROM }
	}
	action_b = {
		name = "ACTIONNAME1106B" #Nah!
		command = { type = prestige value = -25 }
		command = { type = pop_militancy which = romanian value = 2 }
	}
}

#########################################################################
#  The Hatt-I-Humanyun Reforms
#########################################################################
event = {
	id = 1107
	random = no
	country = TUR

	trigger = {
		won_war = { country = RUS country = TUR }
	}

	name = "EVT_1107_NAME"
	desc = "EVT_1107_DESC"
	style = 0

	date = { day = 28 month = january year = 1856 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME1107A" #Lesser Reform
		command = { type = gain_tech which = -1 }
 		command = { type = gain_tech which = -1 }
		command = { type = research_points value = 20 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "ACTIONNAME1107B" #Great Reform
		command = { type = gain_tech which = -1 }
		command = { type = gain_tech which = -1 }
 		command = { type = gain_tech which = -1 }
 		command = { type = gain_tech which = -1 }
		command = { type = research_points value = 50 }
		command = { type = treasury value = -500 }
		command = { type = literacy value = 0.05 }
	}
}

#########################################################################
#  Armenian Uprising
#########################################################################
event = {
	id = 1108
	random = no
	country = TUR

	trigger = {
		atwar = yes
		OR = {
			owned = { province = 1010 data = TUR }
			owned = { province = 1012 data = TUR }
			owned = { province = 1040 data = TUR }
			owned = { province = 1041 data = TUR }
		}
	}

	name = "EVT_1108_NAME"
	desc = "EVT_1108_DESC"
	style = 0

	date = { day = 1 month = january year = 1905 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME1108A" #Smash them!
		command = { type = pop_militancy which = 100 value = -7 }
		command = { type = pop_consciousness which = 100 value = -7 }
		command = { type = pop_militancy which = armenian value = 10 }
		command = { type = pop_consciousness which = armenian value = 10 }
		command = { type = prestige value = -50 }
		command = { type = revolt where = 1010 }
		command = { type = revolt where = 1012 }
		command = { type = revolt where = 1040 }
		command = { type = revolt where = 1041 }
	}
	action_b = {
		name = "ACTIONNAME1108B" #Appease them!
		command = { type = pop_militancy which = 100 value = 2 }
		command = { type = pop_consciousness which = 100 value = 2 }
		command = { type = pop_militancy which = armenian value = -4 }
		command = { type = pop_consciousness which = armenian value = -4 }
		command = { type = prestige value = 50 }
		command = { type = add_countryculture which = armenian }
	}
}

#########################################################################
#  The Young Turk Party
#########################################################################
event = {
	id = 1109
	random = no
	country = TUR

	trigger = {
		OR = {
			won_war = { country = RUS country = TUR }
			won_war = { country = ENG country = TUR }
			won_war = { country = FRA country = TUR }
			won_war = { country = ITA country = TUR }
			won_war = { country = AUS country = TUR }
		}
	}

	name = "EVT_1109_NAME"
	desc = "EVT_1109_DESC"
	style = 0

	date = { day = 1 month = january year = 1870 }
	offset = 30
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK"
		command = { type = wake_party which = 1102 }
	}
}

#########################################################################
#  Tsar of All Slavs (OHGamer edit 12/05 - Greece not allied w/Russia)
#########################################################################
event = {
	id = 1110
	random = no
	country = TUR

	# Triggered by RUS 2504

	name = "EVT_1110_NAME"
	desc = "EVT_1110_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1110A" # Accept the inevitable
		command = { type = prestige value = -400 }
		command = { type = capital which = 1034 }
		command = { type = secedeprovince which = RUS value = 729 }
		command = { type = secedeprovince which = RUS value = 894 }
		command = { type = secedeprovince which = RUS value = 908 }
		command = { type = secedeprovince which = RUS value = 909 }
		command = { type = secedeprovince which = RUS value = 910 }
		command = { type = secedeprovince which = RUS value = 911 }
		command = { type = secedeprovince which = RUS value = 916 }
		command = { type = secedeprovince which = RUS value = 917 }
		command = { type = secedeprovince which = RUS value = 918 }
		command = { type = secedeprovince which = RUS value = 919 }
		command = { type = secedeprovince which = RUS value = 920 }
		command = { type = secedeprovince which = RUS value = 921 }
		command = { type = secedeprovince which = RUS value = 922 }
		command = { type = secedeprovince which = RUS value = 930 }
		command = { type = secedeprovince which = RUS value = 931 }
		command = { type = secedeprovince which = RUS value = 932 }
		command = { type = secedeprovince which = RUS value = 933 }
		command = { type = secedeprovince which = RUS value = 937 }
		command = { type = secedeprovince which = RUS value = 938 }
		command = { type = secedeprovince which = RUS value = 939 }
		command = { type = secedeprovince which = RUS value = 940 }
		command = { type = secedeprovince which = RUS value = 941 }
		command = { type = secedeprovince which = RUS value = 967 }
		command = { type = secedeprovince which = RUS value = 968 }
		command = { type = secedeprovince which = RUS value = 969 }
		command = { type = secedeprovince which = RUS value = 970 }
		command = { type = secedeprovince which = RUS value = 971 }
		command = { type = secedeprovince which = RUS value = 972 }
		command = { type = secedeprovince which = RUS value = 973 }
		command = { type = secedeprovince which = RUS value = 974 }
		command = { type = secedeprovince which = RUS value = 975 }
		command = { type = secedeprovince which = RUS value = 976 }
		command = { type = secedeprovince which = RUS value = 977 }
		command = { type = secedeprovince which = RUS value = 978 }
		command = { type = secedeprovince which = RUS value = 979 }
		command = { type = secedeprovince which = RUS value = 982 }
		command = { type = secedeprovince which = RUS value = 983 }
		command = { type = secedeprovince which = RUS value = 999 }
		command = { type = secedeprovince which = RUS value = 1000 }
		command = { type = secedeprovince which = RUS value = 1001 }
		command = { type = secedeprovince which = RUS value = 1006 }
		command = { type = secedeprovince which = RUS value = 1007 }
		command = { type = secedeprovince which = RUS value = 1330 }
		command = { type = secedeprovince which = RUS value = 1331 }
		command = { type = secedeprovince which = RUS value = 1333 }
		command = { type = secedeprovince which = RUS value = 1334 }
		command = { type = secedeprovince which = RUS value = 1367 }
		command = { type = secedestate which = GRE value = 1338 when = 0 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1335 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1337 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1349 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1358 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = peace which = RUS }
		command = { type = civilized value = no }
		command = { type = trigger which = 2505 } # RUS
	}
	action_b = {
		name = "ACTIONNAME1110B" # Fight to the last!
		command = { type = prestige value = 50 }
		command = { type = trigger which = 2506 } # RUS
	}
}

#########################################################################
#  The Crimean War
#########################################################################
event = {
	id = 1111
	random = no
	country = TUR

	picture = crimean_wars

#	triggered by RUS 2513

	name = "EVT_1111_NAME"
	desc = "EVT_1111_DESC"
	style = 0

	action_a = {
		name = "ARGH"
		command = {  }
	}
}


#########################################################################
#  Tsar of All Slavs (GRE allied with RUS)
#########################################################################
event = {
	id = 1112
	random = no
	country = TUR

	# Triggered by RUS 2504

	name = "EVT_1110_NAME"
	desc = "EVT_1110_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1110A" # Accept the inevitable
		command = { type = prestige value = -400 }
		command = { type = capital which = 1034 }
		command = { type = secedeprovince which = RUS value = 729 }
		command = { type = secedeprovince which = GRE value = 894 }
		command = { type = secedeprovince which = RUS value = 908 }
		command = { type = secedeprovince which = RUS value = 909 }
		command = { type = secedeprovince which = RUS value = 910 }
		command = { type = secedeprovince which = RUS value = 911 }
		command = { type = secedeprovince which = RUS value = 916 }
		command = { type = secedeprovince which = RUS value = 917 }
		command = { type = secedeprovince which = RUS value = 918 }
		command = { type = secedeprovince which = GRE value = 919 }
		command = { type = secedeprovince which = GRE value = 920 }
		command = { type = secedeprovince which = RUS value = 921 }
		command = { type = secedeprovince which = RUS value = 922 }
		command = { type = secedeprovince which = RUS value = 930 }
		command = { type = secedeprovince which = RUS value = 931 }
		command = { type = secedeprovince which = RUS value = 932 }
		command = { type = secedeprovince which = RUS value = 933 }
		command = { type = secedeprovince which = RUS value = 937 }
		command = { type = secedeprovince which = RUS value = 938 }
		command = { type = secedeprovince which = RUS value = 939 }
		command = { type = secedeprovince which = RUS value = 940 }
		command = { type = secedeprovince which = RUS value = 941 }
		command = { type = secedeprovince which = RUS value = 967 }
		command = { type = secedeprovince which = RUS value = 968 }
		command = { type = secedeprovince which = RUS value = 969 }
		command = { type = secedeprovince which = RUS value = 970 }
		command = { type = secedeprovince which = RUS value = 971 }
		command = { type = secedeprovince which = RUS value = 972 }
		command = { type = secedeprovince which = RUS value = 973 }
		command = { type = secedeprovince which = RUS value = 974 }
		command = { type = secedeprovince which = RUS value = 975 }
		command = { type = secedeprovince which = RUS value = 976 }
		command = { type = secedeprovince which = RUS value = 977 }
		command = { type = secedeprovince which = RUS value = 978 }
		command = { type = secedeprovince which = RUS value = 979 }
		command = { type = secedeprovince which = RUS value = 982 }
		command = { type = secedeprovince which = RUS value = 983 }
		command = { type = secedeprovince which = RUS value = 999 }
		command = { type = secedeprovince which = RUS value = 1000 }
		command = { type = secedeprovince which = RUS value = 1001 }
		command = { type = secedeprovince which = GRE value = 1006 }
		command = { type = secedeprovince which = RUS value = 1007 }
		command = { type = secedestate which = GRE value = 1338 when = 0 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1335 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1337 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1349 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1358 } #In Case TUR defeat GRE earlier, Greece gets it back
		command = { type = secedeprovince which = GRE value = 1330 }
		command = { type = secedeprovince which = GRE value = 1331 }
		command = { type = secedeprovince which = GRE value = 1333 }
		command = { type = secedeprovince which = GRE value = 1334 }
		command = { type = secedeprovince which = GRE value = 1367 }
		command = { type = secedeprovince which = GRE value = 1350 }
		command = { type = secedeprovince which = GRE value = 1355 }
		command = { type = secedeprovince which = GRE value = 1356 }
		command = { type = secedeprovince which = GRE value = 1357 }
		command = { type = peace which = RUS }
		command = { type = civilized value = no }
		command = { type = trigger which = 2505 } # RUS
	}
	action_b = {
		name = "ACTIONNAME1110B" # Fight to the last!
		command = { type = prestige value = 50 }
		command = { type = trigger which = 2506 } # RUS
	}
}

#########################################################################
# The Bardo Treaty
#########################################################################
event = {
	id = 28006
	random = no
	country = TUR

	trigger = {
		control = { province = 1303 data = FRA }
	}

	name = "EVT_28006_NAME"
	desc = "EVT_28006_DESC"

	date = { day = 12 month = may year = 1871 }
	offset = 31
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "ACTIONNAME28006A" # Sign the Treaty!
		command = { type = prestige value = 25 }
		command = { type = secedestate which = FRA value = 1303 }
	}
}