# Japan



#########################################################################
#  Perry's Mission to Japan
#########################################################################
event = { 
	id = 12600
	random = no
	country = NIP
	
	picture = 12600

	# Triggered by USA 14160 
	
	name = "EVT_12600_NAME"
	desc = "EVT_12600_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME12600A" # Break the isolation
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = 3 }
		command = { type = prestige value = -50 }
		command = { type = research_points value = 10 }
	}
	action_b = {
		name = "ACTIONNAME12600B" # Refuse to break the isolation
		command = { type = pop_consciousness which = 100 value = -3 }
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = prestige value = 20 }
		command = { type = relation which = USA value = -100 }
		command = { type = relation which = RUS value = -50 }
		command = { type = relation which = HOL value = -50 }
	}
}

#########################################################################
#  Constitutional Crisis
#########################################################################
event = { 
	id = 12601
	random = no
	country = NIP
	
	trigger = {
		event = 12600
	}
	
	name = "EVT_12601_NAME"
	desc = "EVT_12601_DESC"
	style = 0
	
	date = { day = 28 month = january year = 1853 }
	offset = 30
	deathdate = { day = 1 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12601A" # The Kyoto Court and the Shogunate start bashing
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = 3 }
	}
}

#########################################################################
#  Ie Naosuke (hardline) leads the Shogunate
#########################################################################
event = { 
	id = 12602
	random = no
	country = NIP
	
	trigger = {
		event = 12601
		random = 60 
	}
	
	name = "EVT_12602_NAME"
	desc = "EVT_12602_DESC"
	style = 0
	
	date = { day = 27 month = january year = 1856 }
	
	action_a = {
		name = "ACTIONNAME12602A" # Crush all Opposition
		command = { type = sleepevent which = 12603 }
		command = { type = sleepevent which = 12605 }
		command = { type = prestige value = -50 }
	}
	action_b = {
		name = "ACTIONNAME12602B" # Accomodate the Opposition
		command = { type = sleepevent which = 12604 }
		command = { type = sleepevent which = 12605 }
		command = { type = sleepevent which = 12606 }
		command = { type = sleepevent which = 12607 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12609 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  Tokugawa Nariakira (moderate) leads the Shogunate
#########################################################################
event = { 
	id = 12603
	random = no
	country = NIP
	
	trigger = {
		event = 12601
		NOT = {
			event = 12602	
		}
	}
	
	name = "EVT_12603_NAME"
	desc = "EVT_12603_DESC"
	style = 0
	
	date = { day = 28 month = january year = 1856 }
	
	action_a = {
		name = "ACTIONNAME12603A" # Start Constitutional Reform
		command = { type = sleepevent which = 12604 }
		command = { type = prestige value = -20 }
	}
	action_b = {
		name = "ACTIONNAME12602B" # Accomodate the Opposition
		command = { type = sleepevent which = 12604 }
		command = { type = sleepevent which = 12605 }
		command = { type = sleepevent which = 12606 }
		command = { type = sleepevent which = 12607 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12609 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  Ie Naosuke is assassinated
#########################################################################
event = { 
	id = 12604
	random = no
	country = NIP
	
	trigger = {
		event = 12602
	}
	
	name = "EVT_12604_NAME"
	desc = "EVT_12604_DESC"
	style = 0
	
	date = { day = 11 month = july year = 1858 }
	
	action_a = {
		name = "ACTIONNAME12604A" # Ando (hardline) comes to power
		ai_chance = 10
		command = { type = prestige value = -50 }
		command = { type = sleepevent which = 12606 }
		command = { type = sleepevent which = 12607 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12609 }
		command = { type = sleepevent which = 12610 }
	}
	action_b = {
		name = "ACTIONNAME12604B" # Tokugawa Nariakira (moderate) comes to power
		ai_chance = 90
		command = { type = sleepevent which = 12606 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12609 }
		command = { type = sleepevent which = 12610 }
		command = { type = prestige value = -20 }
	}
}

#########################################################################
#  Tokugawa Nariakira is Assassinated
#########################################################################
event = { 
	id = 12605
	random = no
	country = NIP
	
	trigger = {
		event = 12603
	}
	
	name = "EVT_12605_NAME"
	desc = "EVT_12605_DESC"
	style = 0
	
	date = { day = 11 month = july year = 1858 }
	
	action_a = {
		name = "ACTIONNAME12605A" # Satsuma (moderate) succeeds him
		command = { type = prestige value = -20 }
		command = { type = sleepevent which = 12607 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12609 }
		command = { type = sleepevent which = 12610 }
	}
	action_b = {
		name = "ACTIONNAME12605B" # Ie Naosuke (hardline) succeeds him
		command = { type = prestige value = -50 }
		command = { type = sleepevent which = 12606 }
		command = { type = sleepevent which = 12607 }
		command = { type = sleepevent which = 12608 }
		command = { type = sleepevent which = 12610 }
	}
}

#########################################################################
#  The Meiji Restoration*
#########################################################################
event = { 
	id = 12606
	random = no
	country = NIP
	
	trigger = {
		event = 12605
		civilized = no #if civilized (esp human) no need for this to happen
	}
	
	name = "EVT_12606_NAME"
	desc = "EVT_12606_DESC"
	style = 0
	
	date = { day = 19 month = may year = 1860 }
	
	action_a = {
		name = "GREAT"
		command = { type = constitution which = constitutional_monarchy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = -7 }
		command = { type = prestige value = 100 }
		command = { type = civilized value = yes }
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
		command = { type = gain_tech which = 2002 }
		command = { type = gain_tech which = 2102 }
		command = { type = trigger which = 212 }
		command = { type = trigger which = 214 }
	}
}

#########################################################################
#  The Meiji Restoration
#########################################################################
event = { 
	id = 12607
	random = no
	country = NIP
	
	trigger = {
		event = 12604
		civilized = no #if civilized (esp human) no need for this to happen
	}
	
	name = "EVT_12606_NAME"
	desc = "EVT_12606_DESC"
	style = 0
	
	date = { day = 19 month = may year = 1863 }
	
	action_a = {
		name = "GOOD" # Good
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = hms_government }
		command = { type = party_system which = multi_party }
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = prestige value = 100 }
		command = { type = civilized value = yes }
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
		command = { type = gain_tech which = 2002 }
		command = { type = gain_tech which = 2102 }
		command = { type = trigger which = 212 }
		command = { type = trigger which = 214 }
	}
}

#########################################################################
#  The Meiji Restoration
#########################################################################
event = { 
	id = 12608
	random = no
	country = NIP
	
	trigger = {
		event = 12604
		civilized = no #if civilized (esp human) no need for this to happen
	}
	
	name = "EVT_12606_NAME"
	desc = "EVT_12606_DESC"
	style = 0
	
	date = { day = 19 month = may year = 1867 }
	
	action_a = {
		name = "ACTIONNAME12608A" # Oh Well
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = multi_party }
		command = { type = pop_consciousness which = 100 value = 1 }
		command = { type = pop_militancy which = 100 value = -1 }
		command = { type = prestige value = 100 }
		command = { type = civilized value = yes }
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
	}
}

#########################################################################
#  The Meiji Restoration*
#########################################################################
event = { 
	id = 12609
	random = no
	country = NIP
	
	trigger = {
		event = 12605
		civilized = no #if civilized (esp human) no need for this to happen
	}
	
	name = "EVT_12606_NAME"
	desc = "EVT_12606_DESC"
	style = 0
	
	date = { day = 19 month = may year = 1878 }
	
	action_a = {
		name = "ACTIONNAME12609A" # Pfft!
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = pop_consciousness which = 100 value = 5 }
		command = { type = pop_militancy which = 100 value = 2 }
		command = { type = prestige value = 100 }
		command = { type = civilized value = yes }
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
	}
}

#########################################################################
#  The Meiji Restoration
#########################################################################
event = { 
	id = 12610
	random = no
	country = NIP
	
	trigger = {
		civilized = no #if civilized (esp human) no need for this to happen
		NOT = {
			event = 12604
		}
		NOT = {
			event = 12605
		}
	}
	
	name = "EVT_12606_NAME"
	desc = "EVT_12606_DESC"
	style = 0
	
	date = { day = 18 month = january year = 1870 }
	offset = 30
	deathdate = { day = 1 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12610A" # Ehh?
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = two_party }
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = 1 }
		command = { type = prestige value = 100 }
		command = { type = civilized value = yes }
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
	}
}

#########################################################################
#  The Abolishment of the Samurai Institution
#########################################################################
event = { 
	id = 12611
	random = no
	country = NIP
	
	trigger = {
		OR = {
			event = 12606
			event = 12607
			event = 12608
			event = 12609
			event = 12610
		}
	}
	
	name = "EVT_12611_NAME"
	desc = "EVT_12611_DESC"
	style = 0
	
	date = { day = 1 month = january year = 1873 }
	offset = 30
	deathdate = { day = 1 month = december year = 1879 }
	
	action_a = {
		name = "YES" # Yes
		command = { type = prestige value = -50 }
		command = { type = plurality value = 2 }
		command = { type = work_hour_eff value = 10 }
		command = { type = education_modifier value = 5 }
	}
	action_b = {
		name = "NO" # No
		command = { type = prestige value = 50 }
		command = { type = account_eff which = police value = -10 }
		command = { type = strata_income_mod which = rich value = 10 }
		command = { type = strata_income_mod which = middle value = -5 }
		command = { type = strata_income_mod which = low value = -10 }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = { 
	id = 12612
	random = no
	country = NIP
	
	# Triggered by CHI 12525
	
	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 50
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 50
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = { 
	id = 12613
	random = no
	country = NIP
	
	# Triggered by CHI 12525
	
	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 90
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 10
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  The Letter from the Dutch
#########################################################################
event = { 
	id = 12617
	random = no
	country = NIP
	
	# Triggered by HOL 7402
	
	name = "EVT_12617_NAME"
	desc = "EVT_12617_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME12617A" # Refuse the Envoy
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = prestige value = 20 }
		command = { type = relation which = USA value = -50 }
		command = { type = relation which = RUS value = -50 }
		command = { type = relation which = HOL value = -100 }
	}
	action_b = {
		name = "ACTIONNAME12617B" # Accept the Envoy
		command = { type = setflag which = flg_JapanDutch value = 1 }
	}
}

#########################################################################
#  Sign deal with the Dutch
#########################################################################
event = { 
	id = 12618
	random = no
	country = NIP
	
	trigger = {
		flag = { name = flg_JapanDutch value = 1 }
	}
	
	name = "EVT_12618_NAME"
	desc = "EVT_12618_DESC"
	style = 0
	
	date = { day = 2 month = january year = 1840 }
	offset = 40
	deathdate = { day = 30 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12618A" # Limited Dutch Involvement
		command = { type = pop_consciousness which = 100 value = -3 }
		command = { type = pop_militancy which = 100 value = -3 }
		command = { type = research_points value = 5 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "ACTIONNAME12618B" # Trade independence for Technology
		command = { type = pop_consciousness which = 100 value = 5 }
		command = { type = pop_militancy which = 100 value = 5 }
		command = { type = treasury value = -500 }
		command = { type = trigger which = 7403 } # HOL
		command = { type = sleepevent which = 14160 } # USA
		command = { type = gain_tech which = 1001 }
		command = { type = gain_tech which = 1101 }
		command = { type = gain_tech which = 1201 }
		command = { type = gain_tech which = 1301 }
		command = { type = gain_tech which = 1401 }
		command = { type = gain_tech which = 2001 }
		command = { type = gain_tech which = 2101 }
		command = { type = gain_tech which = 2201 }
		command = { type = gain_tech which = 2301 }
		command = { type = gain_tech which = 2401 }
		command = { type = gain_tech which = 3001 }
		command = { type = gain_tech which = 3101 }
		command = { type = gain_tech which = 3201 }
		command = { type = gain_tech which = 3301 }
		command = { type = gain_tech which = 3401 }
		command = { type = gain_tech which = 4001 }
		command = { type = gain_tech which = 4101 }
		command = { type = gain_tech which = 4201 }
		command = { type = gain_tech which = 4301 }
		command = { type = gain_tech which = 4401 }
		command = { type = gain_tech which = 5001 }
		command = { type = gain_tech which = 5101 }
		command = { type = gain_tech which = 5201 }
		command = { type = gain_tech which = 5301 }
		command = { type = gain_tech which = 5401 }
	}
}
																		
#########################################################################
#  Dutch Technology Absorbed
#########################################################################
event = { 
	id = 12619
	random = no
	country = NIP
	
	trigger = {
		satellite = { country = NIP country = HOL }
	}
	
	name = "EVT_12619_NAME"
	desc = "EVT_12619_DESC"
	style = 0
	
	date = { day = 1 month = june year = 1845 }
	
	action_a = {
		name = "ACTIONNAME12619A" # Pay Day!
		command = { type = gain_tech which = -1 }
	}
}
																	
#########################################################################
#  Dutch Technology Absorbed
#########################################################################
event = { 
	id = 12620
	random = no
	country = NIP
	
	trigger = {
		satellite = { country = NIP country = HOL }
	}
	
	name = "EVT_12619_NAME"
	desc = "EVT_12619_DESC"
	style = 0
	
	date = { day = 1 month = june year = 1855 }
	
	action_a = {
		name = "ACTIONNAME12619A" # Pay Day!
		command = { type = gain_tech which = -1 }
	}
}

#########################################################################
#  Dutch Technology Absorbed
#########################################################################
event = { 
	id = 12621
	random = no
	country = NIP
	
	trigger = {
		satellite = { country = NIP country = HOL }
	}
	
	name = "EVT_12619_NAME"
	desc = "EVT_12619_DESC"
	style = 0
	
	date = { day = 1 month = june year = 1860 }
	
	action_a = {
		name = "ACTIONNAME12619A" # Pay Day!
		command = { type = gain_tech which = -1 }
	}
}

#########################################################################
#  Dutch Technology Absorbed
#########################################################################
event = { 
	id = 12622
	random = no
	country = NIP
	
	trigger = {
		satellite = { country = NIP country = HOL }
	}
	
	name = "EVT_12619_NAME"
	desc = "EVT_12619_DESC"
	style = 0
	
	date = { day = 1 month = june year = 1865 }
	
	action_a = {
		name = "ACTIONNAME12619A" # Pay Day!
		command = { type = gain_tech which = -1 }
	}
}

#########################################################################
#  Sho Tai's visit
#########################################################################
event = { 
	id = 12623
	random = no
	country = NIP
	
	trigger = {
		civilized = yes
		uncolonized = 2043 
		atwar = no
	}
	
	name = "EVT_12623_NAME"
	desc = "EVT_12623_DESC"
	style = 0
	
	date = { day = 16 month = june year = 1860 }
	offset = 5
	deathdate = { day = 30 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12623A" # Promote the King
		command = { type = prestige value = 20 }
		command = { type = relation  which = CHI  value = -20 } 
		#command = { type = construct which = coaling_station where = 2043 }
		command = { type = trigger which = 12531 } # CHI
	}
	action_b = {
		name = "ACTIONNAME12623B" # Status Quo
		command = { type = prestige value = -5 } 
		command = { type = relation  which = CHI  value = 50 } 
	}
}

#########################################################################
#  China recognises our Claim
#########################################################################
event = { 
	id = 12624
	random = no
	country = NIP
	
	# Triggered by CHI 12531
	
	name = "EVT_12624_NAME"
	desc = "EVT_12624_DESC"
	style = 0
	
	action_a = {
		name = "GREAT"
		#command = { type = construct which = trade_post where = 1631 }
		command = { type = prestige value = 20 }
		command = { type = relation  which = CHI  value = 100 } 
	}
}

#########################################################################
#  China Claims Ryukyus as well
#########################################################################
event = { 
	id = 12625
	random = no
	country = NIP
	
	# Triggered by CHI 12531
	
	name = "EVT_12625_NAME"
	desc = "EVT_12625_DESC"
	style = 0
	
	action_a = {
		name = "ARGH"
		command = { type = prestige value = -10 }
		command = { type = relation  which = CHI  value = -100 } 
	}
}

#########################################################################
#  The Ryukyuan Fishermen
#########################################################################
event = { 
	id = 12626
	random = no
	country = NIP
	
	trigger = {
		event = 12623
		uncolonized = 2043 
		NOT = {
			event = 12624
		}
	}
	
	name = "EVT_12626_NAME"
	desc = "EVT_12626_DESC"
	style = 0
	
	date = { day = 28 month = june year = 1871 }
	offset = 10
	deathdate = { day = 30 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12626A" # Ask the Chinese for Compensation
		command = { type = trigger which = 12532 } # CHI
		command = { type = relation  which = CHI  value = -20 } 
	}
	action_b = {
		name = "ACTIONNAME12626B" # Leave the matter alone
		command = { type = prestige value = -5 } 
		command = { type = relation  which = CHI  value = 100 } 
	}
}

#########################################################################
#  China accepts Japan's right to punish
#########################################################################
event = { 
	id = 12627
	random = no
	country = NIP
	
	# Triggered by CHI 12532
	
	name = "EVT_12627_NAME"
	desc = "EVT_12627_DESC"
	style = 0
	
	action_a = {
		name = "OK" #
		command = { type = prestige value = 5 }
		command = { type = relation  which = CHI  value = 50 } 
	}
}

#########################################################################
#  China pays Compensation
#########################################################################
event = { 
	id = 12629
	random = no
	country = NIP
	
	# Triggered by CHI 12532
	
	name = "EVT_12629_NAME"
	desc = "EVT_12629_DESC"
	style = 0
	
	action_a = {
		name = "OK" #
		command = { type = prestige value = 10 }
		command = { type = treasury value = 1000 }
		#command = { type = construct which = trade_post where = 1631 }
		command = { type = relation  which = CHI  value = 100 } 
	}
}

#########################################################################
#  China Refuses to Accept our Demands
#########################################################################
event = { 
	id = 12630
	random = no
	country = NIP
	
	# Triggered by CHI 12532
	
	name = "EVT_12630_NAME"
	desc = "EVT_12630_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -10 }
		command = { type = relation  which = CHI  value = -100 } 
	}
	action_b = {
		name = "ACTIONNAME1503B" # Declare war
		command = { type = war which = CHI } 
	}
}

#########################################################################
#  Emissaries to Korea
#########################################################################
event = { 
	id = 12632
	random = no
	country = NIP
	persistent = yes
	
	trigger = {
		OR = {
			event = 12606
			event = 12607
			event = 12608
			event = 12609
			event = 12610
		}
		flag = { name = flg_Japan_Cease_Bugging_Korea value = 0 }
	}
	
	name = "EVT_12632_NAME"
	desc = "EVT_12632_DESC"
	style = 0
	
	date = { day = 30 month = december year = 1859 }
	offset = 360
	date = { day = 30 month = december year = 1920 }
	
	action_a = {
		name = "ACTIONNAME12632A" # Demand a change
		command = { type = trigger which = 12700 } # KOR
	}
	action_b = {
		name = "ACTIONNAME12632B" # Let it rest
		command = { type = prestige value = -5 } 
	}
}

#########################################################################
#  The Koreans Refuse Trade
#########################################################################
event = { 
	id = 12633
	random = no
	country = NIP
	persistent = yes
	
	# Triggered by KOR 12700
	
	name = "EVT_12633_NAME"
	desc = "EVT_12633_DESC"
	style = 0
	
	date = { day = 1 month = june year = 1865 }
	
	action_a = {
		name = "ACTIONNAME12633A" # Wait
		command = { type = prestige value = -1 } 
	}
	action_b = {
		name = "ACTIONNAME12633B" # Let them be
		command = { type = setflag which = flg_Japan_Cease_Bugging_Korea value = 1 }
	}
}

#########################################################################
#  Koreans Insult our Merchants
#########################################################################
event = { 
	id = 12634
	random = no
	country = NIP
	
	# Triggered by KOR 12701
	
	name = "EVT_12634_NAME"
	desc = "EVT_12634_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME12634A" # Apologise to Korea
		command = { type = trigger which = 12702 } # KOR
		command = { type = prestige value = -5 }
	}
	action_b = {
		name = "ACTIONNAME12634B" # Send Soejima
		command = { type = trigger which = 12703 } # KOR
	}
	action_c = {
		name = "ACTIONNAME12634C" # Send Saigo
		command = { type = trigger which = 12704 } # KOR
	}
}

#########################################################################
#  Korea Agrees to Open
#########################################################################
event = { 
	id = 12635
	random = no
	country = NIP
	
	# Triggered by some Koreans events
	
	name = "EVT_12635_NAME"
	desc = "EVT_12635_DESC"
	style = 0
	
	action_a = {
		name = "GREAT" #
		command = { type = prestige value = 50 }
		command = { type = trigger which = 12707 } # KOR
	}
}

#########################################################################
#  Saigo Killed
#########################################################################
event = { 
	id = 12636
	random = no
	country = NIP

	# Triggered by KOR 12704	
	
	name = "EVT_12636_NAME"
	desc = "EVT_12636_DESC"
	style = 0
	
	
	action_a = {
		name = "ACTIONNAME12636A" # Escalate the Hostilities
		command = { type = trigger which = 12706 } # KOR
	}
	action_b = {
		name = "ACTIONNAME12636B" # Forgive and Forget
		command = { type = pop_militancy which = aristocrats value = 2 }
		command = { type = pop_militancy which = officers value = 2 }
		command = { type = pop_militancy which = clergymen value = 2 }
		command = { type = pop_militancy which = farmers value = 1 }
		command = { type = pop_militancy which = labourers value = 1 }
	}
}

#########################################################################
#  Kanghwa Island Incident
#########################################################################
event = { 
	id = 12637
	random = no
	country = NIP
	
	trigger = {
		flag = { name = flg_Korea_Open value = 0 }
	}
	
	name = "EVT_12637_NAME"
	desc = "EVT_12637_DESC"
	style = 0
	
	date = { day = 4 month = july year = 1875 }
	
	action_a = {
		name = "ACTIONNAME12636A" # Escalate the Hostilities
		command = { type = trigger which = 12705 } # KOR
	}
	action_b = {
		name = "ACTIONNAME12636B" # Forgive and Forget
		command = { type = pop_militancy which = aristocrats value = 2 }
		command = { type = pop_militancy which = officers value = 2 }
	}
}

#########################################################################
#  Korea Accepts Responsibility
#########################################################################
event = { 
	id = 12639
	random = no
	country = NIP
	persistent = yes
	
	# Triggered by KOR 12705 or 12706
	
	name = "EVT_12639_NAME"
	desc = "EVT_12639_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME12639A" # Open Korea for Trade
		command = { type = trigger which = 12707 } 
	}
	action_b = {
		name = "ACTIONNAME12639B" # Ask for Money
		command = { type = trigger which = 12708 } 
		command = { type = treasury value = 300 } 
	}
}

#########################################################################
#  Korea does not Accept Responsibility
#########################################################################
event = { 
	id = 12640
	random = no
	country = NIP
	persistent = yes
	
	# Triggered by KOR 12705 or 12706
	
	name = "EVT_12640_NAME"
	desc = "EVT_12640_DESC"
	style = 0
	
	action_a = {
		name = "ACTIONNAME1101A" # This means War!
		command = { type = war which = KOR }
		command = { type = trigger which = 12709 } 
		command = { type = prestige value = 20 }
		command = { type = pop_militancy which = aristocrats value = -2 }
		command = { type = pop_militancy which = officers value = -2 }
		
	}
	action_b = {
		name = "ACTIONNAME12632B" # Let it rest
		command = { type = prestige value = -20 }
	}
}