# Prussia

#########################################################################
#  European Intervention in Mexico
#########################################################################
event = {
	id = 4600
	random = no
	country = PRU

	trigger = {
		event = 14810 # MEX
		event = 7200 #France intervenes in MEX (France spearheaded the idea)
		atwar = no
		war = { country = FRA country = MEX }
		NOT = {
			relation = { country = MEX data = -99 }
		}
		is_GP = yes
		NOT = {
			peace_treaty = { country = PRU country = MEX }
		}
	}

	name = "EVT_1500_NAME"
	desc = "EVT_1500_DESC"
	style = 0

	date = { day = 5 month = january year = 1861 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "IGNORE" # Ignore
		command = { type = relation which = MEX value = 100 }
	}
	action_b = {
		name = "ACTIONNAME1500B" # Intervene
		command = { type = war which = MEX }
	}
}

#########################################################################
#  The Zimmermann Protocol
#########################################################################
event = {
	id = 4601
	random = no
	country = PRU

	trigger = {
		relation = { country = MEX data = 100 }
		atwar = yes
		NOT = {
			event = 3009 # GER
		}
	}

	name = "EVT_4601_NAME"
	desc = "EVT_4601_DESC"
	style = 0

	date = { day = 5 month = january year = 1900 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME4601A" # Let's suggest an alliance with Mexico
		command = { type = trigger which = 14814 }
	}
}

#########################################################################
#  The London Treaty
#########################################################################
event = {
	id = 4602
	random = no
	country = PRU

	# Triggered by BEL 6700 or BEL 6701

	name = "EVT_1504_NAME"
	desc = "EVT_4602_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1504A" # Do not sign it
		command = { type = relation which = HOL value = 100 }
		command = { type = relation which = BEL value = -100 }
	}
	action_b = {
		name = "ACTIONNAME1504B" # Sign it
		command = { type = relation which = HOL value = -100 }
		command = { type = relation which = BEL value = 100 }
		command = { type = guarantee which = BEL }
	}
}

#########################################################################
#  Intervention in the Belgian Conflict
#########################################################################
event = {
	id = 4603
	random = no
	country = PRU

	# Triggered by BEL 6702

	name = "EVT_1505_NAME"
	desc = "EVT_1505_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1505A" # Support the Netherlands
		command = { type = relation which = BEL value = -200 }
		command = { type = relation which = HOL value = 200 }
		command = { type = alliance which = HOL }
		command = { type = war which = BEL }
	}
	action_b = {
		name = "ACTIONNAME1505B" # Stay Neutral
		command = { type = relation which = HOL value = -50 }
		command = { type = relation which = BEL value = -50 }
		command = { type = relation which = FRA value = 50 }
		command = { type = relation which = AUS value = 50 }
		command = { type = relation which = ENG value = 50 }
	}
	action_c = {
		name = "ACTIONNAME1505C" # Support Belgium
		command = { type = relation which = HOL value = -200 }
		command = { type = relation which = BEL value = 200 }
		command = { type = alliance which = BEL }
		command = { type = war which = HOL }
	}
}

#########################################################################
#  The Luxemburgian Crisis
#########################################################################
event = {
	id = 4604
	random = no
	country = PRU

	# Triggered by FRA 7223

	name = "EVT_4604_NAME"
	desc = "EVT_4604_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME4604A" # Threaten France with War
		command = { type = relation which = FRA value = -100 }
		command = { type = trigger which = 7226 }
		command = { type = prestige value = 10 }

	}
	action_b = {
		name = "ACTIONNAME4604B" # Let the French buy it
		command = { type = trigger which = 21000 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
#  The French back down
#########################################################################
event = {
	id = 4605
	random = no
	country = PRU

	# Triggered by FRA 7226

	name = "EVT_4605_NAME"
	desc = "EVT_4604_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME4605A" # Sissies!
		command = { type = prestige value = 5 }
	}
}

#########################################################################
#  The French declare War
#########################################################################
event = {
	id = 4606
	random = no
	country = PRU

	# Triggered by FRA 7226

	name = "EVT_4606_NAME"
	desc = "EVT_4604_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME4606A" # Let us fight!
		command = { type = relation which = FRA value = -200 }
	}
}

#########################################################################
#  Göttingen Professors dismissed in Hanover
#########################################################################
event = {
	id = 4607
	random = no
	country = PRU

	# Triggered by HAN 3901

	name = "EVT_1506_NAME"
	desc = "EVT_1506_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1506A" # The German people are upset
		# Brandenburg state (Berlin)
		command = { type = pop_consciousness which = capitalists value = 1 where = 342 }
		command = { type = pop_consciousness which = clerks value = 1 where = 342 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 342 }
		command = { type = pop_militancy which = capitalists value = 1 where = 342 }
		command = { type = pop_militancy which = clerks value = 1 where = 342 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 342 }
		# Westfalen state (Dortmund)
		command = { type = pop_consciousness which = capitalists value = 1 where = 355 }
		command = { type = pop_consciousness which = clerks value = 1 where = 355 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 355 }
		command = { type = pop_militancy which = capitalists value = 1 where = 355 }
		command = { type = pop_militancy which = clerks value = 1 where = 355 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 355 }
		# Rheinland state (Koln)
		command = { type = pop_consciousness which = capitalists value = 1 where = 778 }
		command = { type = pop_consciousness which = clerks value = 1 where = 778 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 778 }
		command = { type = pop_militancy which = capitalists value = 1 where = 778 }
		command = { type = pop_militancy which = clerks value = 1 where = 778 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 778 }
		# Sachsen state
		command = { type = pop_consciousness which = capitalists value = 1 where = 362 }
		command = { type = pop_consciousness which = clerks value = 1 where = 362 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 362 }
		command = { type = pop_militancy which = capitalists value = 1  where = 362 }
		command = { type = pop_militancy which = clerks value = 1 where = 362 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 362 }
	}
}

#########################################################################
#  Göttingen Professors advice heeded in Hanover
#########################################################################
event = {
	id = 4608
	random = no
	country = PRU

	# Triggered by HAN 3901

	name = "EVT_1507_NAME"
	desc = "EVT_1506_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1507A" # The German liberals are strengthened
		# Brandenburg state
		command = { type = pop_consciousness which = capitalists value = 1 where = 342 }
		command = { type = pop_consciousness which = clerks value = 1 where = 342 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 342 }
		command = { type = pop_militancy which = capitalists value = -1  where = 342 }
		command = { type = pop_militancy which = clerks value = -1  where = 342 }
		command = { type = pop_militancy which = craftsmen value = -1  where = 342 }
		# Westfalen state (Dortmund)
		command = { type = pop_consciousness which = capitalists value = 1 where = 355 }
		command = { type = pop_consciousness which = clerks value = 1 where = 355 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 355 }
		command = { type = pop_militancy which = capitalists value = -1 where = 355 }
		command = { type = pop_militancy which = clerks value = -1 where = 355 }
		command = { type = pop_militancy which = craftsmen value = -1 where = 355 }
		# Rheinland state (Koln)
		command = { type = pop_consciousness which = capitalists value = 1 where = 778 }
		command = { type = pop_consciousness which = clerks value = 1 where = 778 }
		command = { type = pop_consciousness which = craftsmen value = 1 where = 778 }
		command = { type = pop_militancy which = capitalists value = -1 where = 778 }
		command = { type = pop_militancy which = clerks value = -1 where = 778 }
		command = { type = pop_militancy which = craftsmen value = -1 where = 778 }
		# Sachsen state
		command = { type = pop_consciousness which = capitalists value = 1 where = 362 }
		command = { type = pop_consciousness which = clerks value = 1 where = 362 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 362 }
		command = { type = pop_militancy which = capitalists value = -1  where = 362 }
		command = { type = pop_militancy which = clerks value = -1 where = 362 }
		command = { type = pop_militancy which = craftsmen value = -1 where = 362 }
	}
}

#########################################################################
#  The 2nd Oriental Crisis
#########################################################################
event = {
	id = 4609
	random = no
	country = PRU

	picture = 8100

	# Triggered by TUR 1102

	name = "EVT_1508_NAME"
	desc = "EVT_4609_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1508B" # Give Full Diplomatic Support to the Ottomans
		ai_chance=50
		command = { type = relation which = TUR value = 100 }
	}
	action_b = {
		name = "ACTIONNAME1508C" # Declare neutrality in this conflict
		ai_chance=35
		command = { type = relation which = TUR value = -50 }
	}
	action_c = {
		name = "ACTIONNAME1508A" # Give Military Guarantee to the Ottomans
		ai_chance=15
		command = { type = relation which = TUR value = 200 }
		command = { type = alliance which = TUR value = 1 where = EGY }
	}
}

#########################################################################
#  The Rhine Crises
#########################################################################
event = {
	id = 4610
	random = no
	country = PRU

	# Triggered by FRA 7228

	trigger = {
		NOT = {
			satellite = { country = PRU country = FRA }
		}
	}

	name = "EVT_3302_NAME"
	desc = "EVT_3302_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3302A" # Die wacht am Rhein stands fast
		# Brandenburg state
		command = { type = pop_consciousness which = capitalists value = 1 where = 342 }
		command = { type = pop_consciousness which = clerks value = 1 where = 342 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 342 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 342 }
		command = { type = pop_consciousness which = farmers value = 1 where = 342 }
		command = { type = pop_consciousness which = labourers value = 1  where = 342 }
		command = { type = pop_militancy which = capitalists value = 1  where = 342 }
		command = { type = pop_militancy which = clerks value = 1 where = 342 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 342 }
		command = { type = pop_militancy which = soldiers value = 1  where = 342 }
		command = { type = pop_militancy which = farmers value = 1  where = 342 }
		command = { type = pop_militancy which = labourers value = 1  where = 342 }
		# Schlesien state
		command = { type = pop_consciousness which = capitalists value = 1 where = 344 }
		command = { type = pop_consciousness which = clerks value = 1 where = 344 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 344 }
		command = { type = pop_militancy which = capitalists value = 1  where = 344 }
		command = { type = pop_militancy which = clerks value = 1 where = 344 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 344 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 344 }
		command = { type = pop_consciousness which = farmers value = 1 where = 344 }
		command = { type = pop_consciousness which = labourers value = 1  where = 344 }
		command = { type = pop_militancy which = soldiers value = 1  where = 344 }
		command = { type = pop_militancy which = farmers value = 1  where = 344 }
		command = { type = pop_militancy which = labourers value = 1  where = 344 }
		# Sachsen state
		command = { type = pop_consciousness which = capitalists value = 1 where = 362 }
		command = { type = pop_consciousness which = clerks value = 1 where = 362 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 362 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 362 }
		command = { type = pop_consciousness which = farmers value = 1 where = 362 }
		command = { type = pop_consciousness which = labourers value = 1  where = 362 }
		command = { type = pop_militancy which = capitalists value = 1  where = 362 }
		command = { type = pop_militancy which = clerks value = 1 where = 362 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 362 }
		command = { type = pop_militancy which = soldiers value = 1  where = 362 }
		command = { type = pop_militancy which = farmers value = 1  where = 362 }
		command = { type = pop_militancy which = labourers value = 1  where = 362 }
		# Westfalen state (Dortmund)
		command = { type = pop_consciousness which = capitalists value = 1 where = 355 }
		command = { type = pop_consciousness which = clerks value = 1 where = 355 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 355 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 355 }
		command = { type = pop_consciousness which = farmers value = 1 where = 355 }
		command = { type = pop_consciousness which = labourers value = 1  where = 355 }
		command = { type = pop_militancy which = capitalists value = 1  where = 355 }
		command = { type = pop_militancy which = clerks value = 1 where = 355 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 355 }
		command = { type = pop_militancy which = soldiers value = 1  where = 355 }
		command = { type = pop_militancy which = farmers value = 1  where = 355 }
		command = { type = pop_militancy which = labourers value = 1  where = 355 }
		# Rheinland state (Koln)
		command = { type = pop_consciousness which = capitalists value = 1 where = 778 }
		command = { type = pop_consciousness which = clerks value = 1 where = 778 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 778 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 778 }
		command = { type = pop_consciousness which = farmers value = 1 where = 778 }
		command = { type = pop_consciousness which = labourers value = 1  where = 778 }
		command = { type = pop_militancy which = capitalists value = 1  where = 778 }
		command = { type = pop_militancy which = clerks value = 1 where = 778 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 778 }
		command = { type = pop_militancy which = soldiers value = 1  where = 778 }
		command = { type = pop_militancy which = farmers value = 1  where = 778 }
		command = { type = pop_militancy which = labourers value = 1  where = 778 }
	}
}

#########################################################################
#  The Greek Constitution
#########################################################################
event = {
	id = 4611
	random = no
	country = PRU

	# Triggered by GRE 600

	name = "EVT_600_NAME"
	desc = "EVT_600_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3303A" # Dangerous new ideas are spreading
		command = { type = pop_consciousness which = capitalists value = 1  where = 342 }
		command = { type = pop_consciousness which = clerks value = 1 where = 342 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 342 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 342 }
		command = { type = pop_consciousness which = farmers value = 1 where = 342 }
		command = { type = pop_consciousness which = labourers value = 1  where = 342 }
		command = { type = pop_militancy which = capitalists value = 1  where = 342 }
		command = { type = pop_militancy which = clerks value = 1  where = 342 }
		command = { type = pop_militancy which = craftsmen value = 1  where = 342 }
		command = { type = pop_militancy which = soldiers value = 1  where = 342 }
		command = { type = pop_militancy which = farmers value = 1  where = 342 }
		command = { type = pop_militancy which = labourers value = 1  where = 342 }
		# Schlesien state
		command = { type = pop_consciousness which = capitalists value = 1 where = 344 }
		command = { type = pop_consciousness which = clerks value = 1 where = 344 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 344 }
		command = { type = pop_militancy which = capitalists value = 1  where = 344 }
		command = { type = pop_militancy which = clerks value = 1 where = 344 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 344 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 344 }
		command = { type = pop_consciousness which = farmers value = 1 where = 344 }
		command = { type = pop_consciousness which = labourers value = 1  where = 344 }
		command = { type = pop_militancy which = soldiers value = 1  where = 344 }
		command = { type = pop_militancy which = farmers value = 1  where = 344 }
		command = { type = pop_militancy which = labourers value = 1  where = 344 }
		# Sachsen state
		command = { type = pop_consciousness which = capitalists value = 1 where = 362 }
		command = { type = pop_consciousness which = clerks value = 1 where = 362 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 362 }
		command = { type = pop_militancy which = capitalists value = 1  where = 362 }
		command = { type = pop_militancy which = clerks value = 1 where = 362 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 362 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 362 }
		command = { type = pop_consciousness which = farmers value = 1 where = 362 }
		command = { type = pop_consciousness which = labourers value = 1  where = 362 }
		command = { type = pop_militancy which = soldiers value = 1  where = 362 }
		command = { type = pop_militancy which = farmers value = 1  where = 362 }
		command = { type = pop_militancy which = labourers value = 1  where = 362 }
		# Westfalen state (Dortmund)
		command = { type = pop_consciousness which = capitalists value = 1 where = 355 }
		command = { type = pop_consciousness which = clerks value = 1 where = 355 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 355 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 355 }
		command = { type = pop_consciousness which = farmers value = 1 where = 355 }
		command = { type = pop_consciousness which = labourers value = 1  where = 355 }
		command = { type = pop_militancy which = capitalists value = 1  where = 355 }
		command = { type = pop_militancy which = clerks value = 1 where = 355 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 355 }
		command = { type = pop_militancy which = soldiers value = 1  where = 355 }
		command = { type = pop_militancy which = farmers value = 1  where = 355 }
		command = { type = pop_militancy which = labourers value = 1  where = 355 }
		# Rheinland state (Koln)
		command = { type = pop_consciousness which = capitalists value = 1 where = 778 }
		command = { type = pop_consciousness which = clerks value = 1 where = 778 }
		command = { type = pop_consciousness which = craftsmen value = 1  where = 778 }
		command = { type = pop_consciousness which = soldiers value = 1  where = 778 }
		command = { type = pop_consciousness which = farmers value = 1 where = 778 }
		command = { type = pop_consciousness which = labourers value = 1  where = 778 }
		command = { type = pop_militancy which = capitalists value = 1  where = 778 }
		command = { type = pop_militancy which = clerks value = 1 where = 778 }
		command = { type = pop_militancy which = craftsmen value = 1 where = 778 }
		command = { type = pop_militancy which = soldiers value = 1  where = 778 }
		command = { type = pop_militancy which = farmers value = 1  where = 778 }
		command = { type = pop_militancy which = labourers value = 1  where = 778 }
	}
}

#########################################################################
#  Popular Unification of Germany
#########################################################################
event = {
	id = 4612
	random = no
	country = PRU
	picture = demorev

trigger = {	
		OR = {
		constitution = { country = ANH type = democracy }
		constitution = { country = ANH type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BAD type = democracy }
		constitution = { country = BAD type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BAY type = democracy }
		constitution = { country = BAY type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BRA type = democracy }
		constitution = { country = BRA type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BRE type = democracy }
		constitution = { country = BRE type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = COB type = democracy }
		constitution = { country = COB type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = FRM type = democracy }
		constitution = { country = FRM type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HAM type = democracy }
		constitution = { country = HAM type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HAN type = democracy }
		constitution = { country = HAN type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HED type = democracy }
		constitution = { country = HED type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HEK type = democracy }
		constitution = { country = HEK type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HLS type = democracy }
		constitution = { country = HLS type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = LIP type = democracy }
		constitution = { country = LIP type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = LUB type = democracy }
		constitution = { country = LUB type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = MEC type = democracy }
		constitution = { country = MEC type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = MEI type = democracy }
		constitution = { country = MEI type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = NAS type = democracy }
		constitution = { country = NAS type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = NGF type = democracy }
		constitution = { country = NGF type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = SGF type = democracy }
		constitution = { country = SGF type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = OLD type = democracy }
		constitution = { country = OLD type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = PRU type = democracy }
		constitution = { country = PRU type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = SAX type = democracy }
		constitution = { country = SAX type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = WEI type = democracy }
		constitution = { country = WEI type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = WUR type = democracy }
		constitution = { country = WUR type = constitutional_monarchy }
		}
	}

	name = "EVT_1509_NAME"
	desc = "EVT_1509_DESC"
	style = 0

	date = { day = 15 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = december year = 1851 }

	action_a = {
		name = "ACCEPT" # Accept
		command = { type = constitution which = democracy }
		command = { type = executive_designation which = parliamentarism }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = equality }
		command = { type = voting_rights which = wealth } # added
		command = { type = political_parties which = all_allowed } # added
		command = { type = set_ruling_party which = 3000 } # Liberaldem. Partei
		command = { type = country which = GER }
		# a more democratic AI
		command = { type = ai which = "GOV_DEMOCRACY_part.ai" }
	}
}

#########################################################################
#  Bismarck and the Counterrevolution
#########################################################################
event = {
	id = 4613
	random = no
	country = PRU
	picture = reactionary

	trigger = {
		NOT = { constitution = { country = PRU type = monarchy } }
		random = 15
	}
	picture = 1848

	name = "EVT_4613_NAME"
	desc = "EVT_4613_DESC"
	style = 0

	date = { day = 1 month = january year = 1848 }
	offset = 40
	deathdate = { day = 30 month = december year = 1851 }

	action_a = {
		name = "ACTIONNAME1510A" # Manages to Act and Coups Government
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party }
		command = { type = national_value which = order }
		command = { type = voting_rights which = none } 		# added
		command = { type = political_parties which = none_allowed } 	# added
		command = { type = press_rights which = state_press } 		# added
		command = { type = set_ruling_party which = 4607 }
		command = { type = add_division which = infantry where = 342 } # Berlin
		command = { type = add_division which = infantry where = 342 }
		command = { type = add_division which = infantry where = 342 }
		command = { type = add_division which = infantry where = 342 }
		command = { type = add_division which = infantry where = 342 }
		command = { type = pop_consciousness which = capitalists value = 2  }
		command = { type = pop_consciousness which = clerks value = 2 }
		command = { type = pop_consciousness which = craftsmen value = 2  }
		command = { type = pop_consciousness which = soldiers value = 3  }
		command = { type = pop_consciousness which = farmers value = 3 }
		command = { type = pop_consciousness which = labourers value = 3  }
		command = { type = pop_militancy which = capitalists value = 3  }
		command = { type = pop_militancy which = clerks value = 3  }
		command = { type = pop_militancy which = craftsmen value = 3  }
		command = { type = pop_militancy which = soldiers value = 2  }
		command = { type = pop_militancy which = farmers value = 2  }
		command = { type = pop_militancy which = labourers value = 2  }
		command = { type = sleepevent which = 4614 }
		command = { type = sleepevent which = 4620 } # Bismarck leaves
	}
}

#########################################################################
#  Bismarck and the Counterrevolution*
#########################################################################
event = {
	id = 4614
	random = no
	country = PRU

	trigger = {
		NOT = { constitution = { country = PRU type = monarchy } }
		random = 5
	}

	name = "EVT_4613_NAME"
	desc = "EVT_4614_DESC"
	style = 0

	picture = 1848
	date = { day = 1 month = january year = 1848 }
	offset = 48
	deathdate = { day = 30 month = december year = 1851 }

	action_a = {
		name = "ACTIONNAME1511A" # Manages to Act, but fails Coup
		command = { type = pop_consciousness which = aristocrats value = 2  }
		command = { type = pop_consciousness which = officers value = 2 }
		command = { type = pop_consciousness which = clergymen value = 2  }
		command = { type = pop_consciousness which = soldiers value = -2  }
		command = { type = pop_consciousness which = farmers value = -2 }
		command = { type = pop_consciousness which = labourers value = -2  }
		command = { type = pop_militancy which = aristocrats value = 3  }
		command = { type = pop_militancy which = officers value = 3  }
		command = { type = pop_militancy which = clergymen value = 3  }
		command = { type = pop_militancy which = soldiers value = 3  }
		command = { type = pop_militancy which = farmers value = 3  }
		command = { type = pop_militancy which = labourers value = 3  }
		command = { type = army_revolt value = 60 }
		command = { type = sleepevent which = 4613 }
		command = { type = sleepevent which = 4619 } # Bismarck stays
	}
}

#########################################################################
#  The Proposal of the Frankfurt Assembly
#########################################################################
event = {
	id = 4615
	random = no
	country = PRU

	trigger = {
		constitution = { type = monarchy }
		NOT = { war = { country = PRU  country = FRM } }
	}

	name = "EVT_4615_NAME"
	desc = "EVT_4615_DESC"
	style = 0

	date = { day = 2 month = july year = 1849 }

	action_a = {
		name = "DECLINE" # Decline
		ai_chance = 93
		command = { type = sleepevent which = 4620 }
		command = { type = sleepevent which = 3001 } # GER
		command = { type = prestige value = 50 }
	}
	action_b = {
		name = "ACCEPT" # Accept
		ai_chance = 7
		command = { type = constitution which = constitutional_monarchy }
		command = { type = executive_designation which = hms_government }
		command = { type = party_system which = multi_party }
		command = { type = national_value which = liberty }
		command = { type = voting_rights which = landed } # added
		command = { type = political_parties which = right_to_ban } # added
		command = { type = set_ruling_party which = 3000 } # Liberaldem. Partei
		command = { type = prestige value = -200 }
		command = { type = leave_alliance } #A break with the past, all alliances broken
		command = { type = relation  which = AUS  value = -75 }
		command = { type = relation  which = RUS  value = -75 }
		command = { type = relation  which = FRA  value = 100 }
		command = { type = relation  which = ENG  value = 100 }
		command = { type = country which = GER }
		command = { type = trigger which = 3705 } # FRM
		command = { type = sleepevent which = 4619 }
		command = { type = sleepevent which = 4616 }
		command = { type = sleepevent which = 3000 } # GER
		# a more democratic AI
		command = { type = ai which = "GOV_DEMOCRACY_part.ai" }
	}
}

##################################################    #######################
#  The Conservative Empire
##################################################    #######################
event = {
	id = 4616
	random = no
	country = PRU
	picture = reactionary

	trigger = {
		atwar = no
		greater_prestige = { country = PRU country = AUS }
		greater_prestige = { country = PRU country = HAN }
		greater_prestige = { country = PRU country = BAY }
		is_GP = yes
		stronger_army = { country = PRU country = AUS }	
		random = 5
		OR = {
		constitution = { country = ANH type = monarchy }
		constitution = { country = ANH type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BAD type = monarchy }
		constitution = { country = BAD type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BAY type = monarchy }
		constitution = { country = BAY type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BRA type = monarchy }
		constitution = { country = BRA type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = BRE type = monarchy }
		constitution = { country = BRE type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = COB type = monarchy }
		constitution = { country = COB type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = FRM type = monarchy }
		constitution = { country = FRM type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HAM type = monarchy }
		constitution = { country = HAM type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HAN type = monarchy }
		constitution = { country = HAN type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HED type = monarchy }
		constitution = { country = HED type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HEK type = monarchy }
		constitution = { country = HEK type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = HLS type = monarchy }
		constitution = { country = HLS type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = LIP type = monarchy }
		constitution = { country = LIP type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = LUB type = monarchy }
		constitution = { country = LUB type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = MEC type = monarchy }
		constitution = { country = MEC type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = MEI type = monarchy }
		constitution = { country = MEI type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = NAS type = monarchy }
		constitution = { country = NAS type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = NGF type = monarchy }
		constitution = { country = NGF type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = SGF type = monarchy }
		constitution = { country = SGF type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = OLD type = monarchy }
		constitution = { country = OLD type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = PRU type = monarchy }
		constitution = { country = PRU type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = SAX type = monarchy }
		constitution = { country = SAX type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = WEI type = monarchy }
		constitution = { country = WEI type = constitutional_monarchy }
		}
		OR = {
		constitution = { country = WUR type = monarchy }
		constitution = { country = WUR type = constitutional_monarchy }
		}
	}

	name = "EVT_3305_NAME"
	desc = "EVT_3305_DESC"
	style = 0

	date = { day = 15 month = june year = 1850 }
	offset = 30
	deathdate = { day = 30 month = december year = 1850 }

	action_a = {
		name = "ACCEPT" # Accept
		command = { type = constitution which = monarchy }
		command = { type = executive_designation which = laws_by_decree }
		command = { type = party_system which = one_party } # edited
		command = { type = voting_rights which = none } # added
		command = { type = political_parties which = none_allowed } # added
		command = { type = national_value which = order }
		command = { type = set_ruling_party which = 3008 } # Konservatei Partei
		command = { type = badboy value = -30 }
		command = { type = pop_consciousness which = liberal value = 1 }
		command = { type = pop_consciousness which = polish value = 1 }
		command = { type = relation which = ENG value = -25 }
		command = { type = relation which = FRA value = -50 }
		command = { type = relation which = AUS value = -75 }
		command = { type = relation which = RUS value = -40 }
		command = { type = country which = GER }
		command = { type = ai which = "GOV_MONARCHY_part.ai" }
	}
}

#########################################################################
#  The Slesvig Question
#########################################################################
event = {
	id = 4617
	random = no
	country = PRU

	trigger = {
		event = 6600 # SWE
		NOT = {
			peace_treaty = { country = PRU country = DAN }
		}
		exists = DAN
	}

	name = "EVT_1513_NAME"
	desc = "EVT_1513_DESC"
	style = 0

	date = { day = 3 month = january year = 1847 }
	offset = 31
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "ACTIONNAME1513A" # Go to War over Slesvig
		ai_chance = 55
		command = { type = prestige value = 10 }
		command = { type = trigger which = 6203 } # DAN
		command = { type = war which = DAN }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		ai_chance = 45
		command = { type = prestige value = -50 }
		command = { type = trigger which = 6204 } # DAN
	}
}

#########################################################################
#  The German-Danish Crisis
#########################################################################
event = {
	id = 4618
	random = no
	country = PRU

	trigger = {
		event = 6601 # SWE
		NOT = {
			peace_treaty = { country = PRU country = DAN }
		}
		exists = DAN
	}

	name = "EVT_1514_NAME"
	desc = "EVT_1514_DESC"
	style = 0

	date = { day = 5 month = january year = 1863 }
	offset = 31
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "ACTIONNAME1513A" # Go to War of Slesvig
		command = { type = prestige value = 10 }
		command = { type = trigger which = 6210 } # DAN
		command = { type = war which = DAN }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -50 }
		command = { type = trigger which = 6211 } # DAN
		command = { type = sleepevent which = 30525 }
	}
}

#########################################################################
#  Otto von Bismarck
#########################################################################
event = {
	id = 4619
	random = no
	country = PRU

	trigger = {
		NOT = {
			exists = GER
		}
	}

	name = "EVT_3000_NAME"
	desc = "EVT_3000_DESC"
	style = 0

	date = { day = 20 month = may year = 1862 }

	action_a = {
		name = "GREAT"
		command = { type = sleepevent which = 3000 } # GER
		command = { type = prestige value = 200 }
	}
}

#########################################################################
#  Otto von Bismarck
#########################################################################
event = {
	id = 4620
	random = no
	country = PRU

	trigger = {
		NOT = {
			exists = GER
		}
	}

	name = "EVT_3000_NAME"
	desc = "EVT_3001_DESC"
	style = 0

	date = { day = 20 month = may year = 1862 }

	action_a = {
		name = "ARGH"
		command = { type = sleepevent which = 3001 } # GER
		command = { type = prestige value = -50 }
	}
}

#########################################################################
#  The Development of the Zollverein
#########################################################################
event = {
	id = 4621
	random = no
	country = PRU

	trigger = {
		NOT = {
			exists = GER
		}
		NOT = {
			exists = NGF
		}
		won_war = { country = PRU country = AUS }
	}

	name = "EVT_3307_NAME"
	desc = "EVT_3307_DESC"
	style = 0

	date = { day = 14 month = january year = 1862 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME4621A" # Approach the German States
		command = { type = trigger which = 3707 } # FRM
		command = { type = relation which = AUS value = -100 }
	}
	action_b = {
		name = "ACTIONNAME4621B" # Drop the matter
		command = { }
	}
}

#########################################################################
#  Zollverein will develop deeper
#########################################################################
event = {
	id = 4622
	random = no
	country = PRU

	# Triggered by FRM 3707

	name = "EVT_4622_NAME"
	desc = "EVT_3307_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME4622A" # Excellent
		command = { type = make_satellite which = NGF }
		command = { type = trigger which = 1515 } # AUS
	}
}

#########################################################################
#  Zollverein is stagnant
#########################################################################
event = {
	id = 4623
	random = no
	country = PRU

	# Triggered by FRM 3707

	name = "EVT_4623_NAME"
	desc = "EVT_3307_DESC"
	style = 0

	action_a = {
		name = "OK"
		command = { type = prestige value = -5 }
	}
}

#########################################################################
#  The Polish Revolution
#########################################################################
event = {
	id = 4624
	random = no
	country = PRU

	trigger = {
		NOT = {
			exists = GER
			exists = POL
		}
	}

	name = "EVT_3003_NAME"
	desc = "EVT_4624_DESC"
	style = 0

	date = { day = 2 month = october year = 1863 }

	action_a = {
		name = "ARGH"
		command = { type = pop_consciousness which = polish value = 3 }
		command = { type = pop_militancy which = polish value = 3 }
		command = { type = sleepevent which = 3003 } # GER
	}
}

#########################################################################
#  The Leadership in Germany
#########################################################################
event = {
	id = 4625
	random = no
	country = PRU

	trigger = {
		atwar = no
		NOT = {
			exists = GER
		}
		NOT = { peace_treaty = { country = PRU country = AUS } }
		NOT = { war = { country = PRU country = FRA } }
		NOT = { war = { country = PRU country = RUS } }
		NOT = { war = { country = PRU country = AUS } }
	}

	name = "EVT_4625_NAME"
	desc = "EVT_1520_DESC"
	style = 0

	date = { day = 29 month = december year = 1865 }
	offset = 30
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "ACTIONNAME4625A" # Force Austria to accept Prussian Leadership
		command = { type = prestige value = 50 }
		command = { type = trigger which = 7229 } # FRA
		command = { type = trigger which = 1521 } # AUS
		command = { type = trigger which = 5300 } # ITA
		command = { type = sleepevent which = 1522 } # AUS
		command = { type = leave_alliance which = AUS }
	}
	action_b = {
		name = "ACTIONNAME4625B" # Accept undecided power balance in Germany
		command = { type = prestige value = -50 }
		command = { type = trigger which = 1522 } # AUS
		command = { type = sleepevent which = 1521 } # AUS
	}
}

#########################################################################
#  Austria contests our leadership
#########################################################################
event = {
	id = 4626
	random = no
	country = PRU

	# Triggered by AUS 1521

	name = "EVT_4626_NAME"
	desc = "EVT_1520_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1101A" # This means War!
		command = { type = war which = AUS }
		command = { type = setflag which = flg_Austria_contests value = 1 }
	}
	action_b = {
		name = "ACTIONNAME1101B" # Back down
		command = { type = prestige value = -100 }
		command = { type = relation which = AUS value = 20 }
		command = { type = relation which = FRA value = -50 }
	}
}

#########################################################################
#  Austria accepts our leadership
#########################################################################
event = {
	id = 4627
	random = no
	country = PRU

	# Triggered by AUS 1521

	name = "EVT_4627_NAME"
	desc = "EVT_1520_DESC"
	style = 0

	action_a = {
		name = "GOOD" # Good
		command = { type = prestige value = 100 }
		command = { type = relation which = FRA value = -150 }
		command = { type = relation which = ENG value = -150 }
	}
}

#########################################################################
#  French Adventure in Belgium*
#########################################################################
event = {
	id = 4628
	random = no
	country = PRU

	# Triggered by FRA 7229

	name = "EVT_4628_NAME"
	desc = "EVT_4628_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME4628A" # Do not acknowledge
		command = { type = trigger which = 7230 } # FRA
	}
	action_b = {
		name = "ACTIONNAME4628B" # Acknowledge
		command = { type = prestige value = -10 }
		command = { type = leave_alliance which = BEL }
		command = { type = break_guarantee which = BEL }
		command = { type = relation which = BEL value = -200 }
		command = { type = trigger which = 7231 } # FRA
	}
}

#########################################################################
#  The Italians want an alliance
#########################################################################
event = {
	id = 4629
	random = no
	country = PRU

	# Triggered by ITA 5300

	name = "EVT_4629_NAME"
	desc = "EVT_4629_DESC"
	style = 0

	action_a = {
		name = "ACCEPT" # Accept
		command = { type = alliance which = ITA }
		command = { type = trigger which = 5301 }
		command = { type = relation which = ITA value = 150 }
	}
	action_b = {
		name = "DECLINE" # Decline
		command = { type = trigger which = 5302 }
		command = { type = relation which = ITA value = -50 }
	}
}

#########################################################################
#  The Fall of Prussia*
#########################################################################
event = {
	id = 4630
	random = no
	country = PRU

	trigger = {
		won_war = { country = AUS country = PRU }
		flag = { name = flg_Austria_contests value = 1 } # Set by 4626a
	}

	name = "EVT_4630_NAME"
	desc = "EVT_4630_DESC"
	style = 0

	date = { day = 28 month = december year = 1846 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME4630A" # We are forced into Neutrality
		command = { type = prestige value = -100 }
		command = { type = neutrality }
		command = { type = sleepevent which = 7705 } #Spanish Succession
		command = { type = sleepevent which = 7223 } #Luxembourg Crisis
	}
}

#########################################################################
#  The Spanish Succession Crisis
#########################################################################
event = {
	id = 4631
	random = no
	country = PRU

	# Triggered by SPA 7705

	name = "EVT_4631_NAME"
	desc = "EVT_4631_DESC"
	style = 0

	action_a = {
		name = "ACCEPT" # Accept
		ai_chance = 99
		command = { type = prestige value = 25 }
		command = { type = relation which = FRA value = -200 }
		command = { type = trigger which = 7234 } # FRA
	}
	action_b = {
		name = "DECLINE" # Decline
		ai_chance = 1
		command = { type = prestige value = -25 }
		command = { type = relation which = FRA value = -50 }
	}
}

#########################################################################
#  Three Hurrays for the German Empire
#########################################################################
event = {
	id = 4632
	random = no
	country = PRU

	picture = 4632

	trigger = {
		war = { country = FRA country = PRU } 
		OR = {
			control = { province = 657 data = PRU } # Paris	
			AND = {
				alliance = { country = PRU country = ITA }
				control = { province = 657 data = ITA } # Paris
				}
			AND = {
				alliance = { country = PRU country = SPA }
				control = { province = 657 data = SPA } # Paris
				}
			AND = {
				alliance = { country = PRU country = BAY }
				control = { province = 657 data = BAY } # Paris
				}
			AND = {
				alliance = { country = PRU country = BAD }
				control = { province = 657 data = BAD } # Paris
				}
			AND = {
				alliance = { country = PRU country = ENG }
				control = { province = 657 data = ENG } # Paris
				}
			AND = {
				alliance = { country = PRU country = BEL }
				control = { province = 657 data = BEL } # Paris
				}
			AND = {
				alliance = { country = PRU country = SWI }
				control = { province = 657 data = SWI } # Paris
				}
			AND = {
				alliance = { country = PRU country = WUR }
				control = { province = 657 data = WUR } # Paris
				}
			}	
	}

	name = "EVT_4632_NAME"
	desc = "EVT_4632_DESC"
	style = 0

	date = { day = 15 month = january year = 1870 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME4632A" # Hurray, Hurray, Hurray!
		command = { type = prestige value = 200 }
		command = { type = peace which = FRA value = 0 }
		command = { type = sleepevent which = 7233 } # FRA
		command = { type = sleepevent which = 7235 } # FRA
		command = { type = country which = GER }
		# a more absolutist AI
		command = { type = ai which = "GOV_MONARCHY_part.ai" }
	}
}

#########################################################################
#  The Fall of Prussia*
#########################################################################
event = {
	id = 4633
	random = no
	country = PRU

	trigger = {
		event = 7705 #to ensure the chain for Spanish crown crisis has happened
		won_war = { country = FRA country = PRU }
		NOT = {
			event = 7236 # FRA - "The Fall of the French Empire"
		}
	}

	name = "EVT_4630_NAME"
	desc = "EVT_4633_DESC"
	style = 0

	date = { day = 10 month = january year = 1871 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ARGH" # Argh!
		command = { type = end_satellite which = NGF }
		command = { type = sleepevent which = 4632 }
		command = { type = sleepevent which = 7236 } # FRA
		command = { type = sleepevent which = 7237 } # FRA
		command = { type = revolt where = 294 }
		command = { type = revolt where = 354 }
		command = { type = revolt where = 355 }
		command = { type = revolt where = 268 }
		command = { type = revolt where = 246 }
		command = { type = revolt where = 356 }
		command = { type = revolt where = 293 }
		command = { type = revolt where = 342 } # Berlin
		command = { type = revolt where = 779 }
		command = { type = revolt where = 780 }
	#	command = { type = revolt where = 776 } # French land
	#	command = { type = revolt where = 783 }
	#	command = { type = revolt where = 784 }
	#	command = { type = revolt where = 785 }
		# added
		command = { type = secedeprovince  which = FRA  value = 785 } #Saarbrucken
		command = { type = secedeprovince  which = FRA  value = 784 } #Kreuznach
		command = { type = secedeprovince  which = FRA  value = 783 } #Trier
		command = { type = secedeprovince  which = FRA  value = 776 }
		command = { type = secedeprovince  which = FRA  value = 778 }
		command = { type = secedeprovince  which = NGF  value = 293 } #Left Bank of Rhine Lost to Prussia
		command = { type = secedeprovince  which = NGF  value = 356 }
		command = { type = secedeprovince  which = NGF  value = 779 }
		command = { type = secedeprovince  which = NGF  value = 780 }
		command = { type = secedestate which = NGF value = 355 when = 0 } #Westphalia lost to Prussia
		command = { type = trigger which = 7240 } # FRA
	}
}

#########################################################################
#  The Bismarckian Social Reforms
#########################################################################
event = {
	id = 4634
	random = no
	country = PRU

	trigger = {
		NOT = {
			OR = {
				reform = { type = health_care value = good }
				reform = { type = safety_regulations value = good }
				reform = { type = pension_funds value = good }
				}
			}
		NOT = {
			exists = GER
		}
		NOT = {
			event = 3004 # GER
		}
		OR = {
			event = 3000 # GER
			event = 4619
		}
	}

	name = "EVT_3004_NAME"
	desc = "EVT_4634_DESC"
	style = 0

	date = { day = 2 month = january year = 1881 }
	offset = 30
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME1522A" # Yes please
		command = { type = health_care which = good }
		command = { type = safety_regulations which = good }
		command = { type = pension_funds which = good }
		command = { type = treasury value = -300000 }
		command = { type = prestige value = 50 }
		command = { type = pop_consciousness which = officers value = 3 }
		command = { type = pop_consciousness which = capitalists value = 3  }
		command = { type = pop_consciousness which = aristocrats value = 3 }
	}
	action_b = {
		name = "ACTIONNAME1522B" # No thanks
		command = { type = prestige value = -20 }
		command = { type = pop_consciousness which = clerks value = 3 }
		command = { type = pop_consciousness which = craftsmen value = 3  }
		command = { type = pop_consciousness which = soldiers value = 3 }
		command = { type = pop_consciousness which = farmers value = 3 }
		command = { type = pop_consciousness which = labourers value = 3  }
		command = { type = pop_militancy which = clerks value = 2  }
		command = { type = pop_militancy which = craftsmen value = 2  }
		command = { type = pop_militancy which = soldiers value = 2  }
		command = { type = pop_militancy which = farmers value = 2  }
		command = { type = pop_militancy which = labourers value = 2  }
	}
}

#########################################################################
#  Punish Burma!
#########################################################################
event = {
	id = 4635
	random = no
	country = PRU

	# Triggered by BUR 13200

	trigger = {
		random = 50
		NOT = {
			peace_treaty = { country = PRU country = BUR }
		}
	}

	name = "EVT_2512_NAME"
	desc = "EVT_2512_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME2512A" # Punishment
		ai_chance = 50
		command = { type = war which = BUR }
	}
	action_b = {
		name = "IGNORE" # Ignore
		ai_chance = 50
		command = { type = prestige value = -20 }
	}
}

#########################################################################
#  Mughals Modernize with Prussian Help
#########################################################################
event = {
	id = 4636
	random = no
	country = PRU

	# Triggered by MUG 19300

	name = "EVT_4636_NAME"
	desc = "EVT_3006_DESC"
	style = 0

	action_a = {
		name = "GREAT"
		command = { type = make_satellite which = MUG }
	}
}

#########################################################################
#  The Crimean War
#########################################################################
event = {
	id = 4637
	random = no
	country = PRU

	picture = crimean_wars

	trigger = {
		NOT = { war = { country = PRU country = RUS } }
		NOT = { alliance = { country = PRU country = RUS } }
		NOT = { war = { country = PRU country = TUR } }
		NOT = { satellite = { country = PRU country = RUS } }
		war = { country = RUS country = TUR }
		event = 1111 # TUR
		NOT = {
			peace_treaty = { country = PRU country = RUS }
		}
	}

	name = "EVT_1111_NAME"
	desc = "EVT_1111_DESC"
	style = 0

	date = { day = 4 month = july year = 1853 }
	offset = 30
	deathdate = { day = 4 month = july year = 1860 }

	action_a = {
		name = "ACTIONNAME1526A" # Let us be Neutral
		ai_chance = 85
		command = { type = prestige value = -25 }
		command = { type = relation which = RUS value = 150 }
	}
	action_b = {
		name = "ACTIONNAME1526B" # Declare War on Russia
		ai_chance = 15
		command = { type = war which = RUS }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = {
	id = 4638
	random = no
	country = PRU

	# Triggered by CHI 12525

	trigger = {
		NOT = {
			peace_treaty = { country = PRU country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 50
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 50
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = {
	id = 4639
	random = no
	country = PRU

	# Triggered by CHI 12525

	trigger = {
		NOT = {
			peace_treaty = { country = PRU country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 90
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 10
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  The Jameson Raid
#########################################################################
event = {
	id = 4640
	random = no
	country = PRU

	trigger = {
		event = 6921 # ENG
		NOT = {
			war = { country = PRU country = ENG }
		}
		NOT = {
			alliance = { country = PRU country = ENG }
		}
		NOT = {
			war = { country = PRU country = TRN }
		}
		NOT = {
			war = { country = PRU country = ORA }
		}
		NOT = {
			event = 3005
		}
	}

	name = "EVT_3005_NAME"
	desc = "EVT_3005_DESC"
	style = 0

	date = { day = 1 month = january year = 1896 }

	action_a = {
		name = "ACTIONNAME3005A" #Congratulate the Boers
		command = { type = relation which = ENG value = -25 }
		command = { type = relation which = TRN value = 25 }
		command = { type = relation which = ORA value = 25 }
	}
}

#########################################################################
#  Three Hurrays (AI-only Version)
#########################################################################
event = {
	id = 4641
	random = no
	country = PRU

	trigger = {
		ai = yes
		exists = FRA
		ai = FRA
		event = 7236 #Fall Of French Empire
	}

	name = "EVT_4632_NAME"
	desc = "EVT_4632_DESC"
	style = 0


	date = { day = 15 month = january year = 1870 }
	offset = 7
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME4632A" # Hurray, Hurray, Hurray!
		command = { type = prestige value = 200 }
		command = { type = sleepevent which = 4632 } # FRA
		command = { type = sleepevent which = 7233 } # FRA
		command = { type = sleepevent which = 7235 } # FRA
		command = { type = country which = GER }
		# a more absolutist AI
		command = { type = ai which = "GOV_MONARCHY_part.ai" }
	}
}