# Denmark

#########################################################################
# The Slesvig Question
#########################################################################
event = {
	id = 6200
	random = no
	country = DAN

	trigger = {
		owned = { province = 306 }
	}

	name = "EVT_1513_NAME"
	desc = "EVT_6200_DESC"
	style = 0

	date = { day = 2 month = january year = 1847 }
	offset = 31
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "ACTIONNAME6200A" # Slesvig will remain an integral part of Denmark
		command = { type = trigger which = 6600 } # SWE
		command = { type = prestige value = 10 }
		ai_chance = 99
	}
	action_b = {
		name = "ACTIONNAME6200B" # Let Slesvig be part of Germany instead
		command = { type = trigger which = 21003 } # Province Owner Event
		command = { type = prestige value = -10 }
		ai_chance = 1
	}
}

#########################################################################
# Vacillating Support from Sweden
#########################################################################
event = {
	id = 6201
	random = no
	country = DAN

	# Triggered by SWE 6600

	name = "EVT_6201_NAME"
	desc = "EVT_6201_DESC"
	style = 0


	action_a = {
		name = "ACTIONNAME6201A" # Not more?
		command = { type = add_division which = infantry }
	}
}

#########################################################################
# Scandinavist Surge in Sweden
#########################################################################
event = {
	id = 6202
	random = no
	country = DAN

	# Triggered by SWE 6600

	name = "EVT_6202_NAME"
	desc = "EVT_6202_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = cavalry }
	}
}

#########################################################################
# Prussia has gone to war over Slesvig
#########################################################################
event = {
	id = 6203
	random = no
	country = DAN

	# Triggered by PRU 4617

	name = "EVT_6203_NAME"
	desc = "EVT_6203_DESC"
	style = 0

	action_a = {
		name = "ARGH" # Argh!
		command = { }
	}
}

#########################################################################
# Prussia has backed down regarding Slesvig
#########################################################################
event = {
	id = 6204
	random = no
	country = DAN

	# Triggered by PRU 4617

	name = "EVT_6204_NAME"
	desc = "EVT_6204_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6204A" # Whew!
		command = { }
	}
}

#########################################################################
# Austria has gone to war over Slesvig
#########################################################################
event = {
	id = 6205
	random = no
	country = DAN

	# Triggered by AUS 1513

	name = "EVT_6205_NAME"
	desc = "EVT_6205_DESC"
	style = 0

	action_a = {
		name = "ARGH" # Argh!
		command = { }
	}
}

#########################################################################
# Austria has backed down regarding Slesvig
#########################################################################
event = {
	id = 6206
	random = no
	country = DAN

	# Triggered by AUS 1513

	name = "EVT_6206_NAME"
	desc = "EVT_6206_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6204A" # Whew!
		command = { }
	}
}

#########################################################################
# The German-Danish Crisis
#########################################################################
event = {
	id = 6207
	random = no
	country = DAN

	trigger = {
		NOT = {
			constitution = { country = DAN type = monarchy }
		}
		owned = { province = 306 }
	}

	name = "EVT_1514_NAME"
	desc = "EVT_1514_DESC"
	style = 0

	date = { day = 2 month = january year = 1863 }
	offset = 31
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "ACTIONNAME6200A" # Slesvig will remain an integral part of Denmark
		command = { type = trigger which = 6601 } # SWE
		command = { type = prestige value = 10 }
	}
	action_b = {
		name = "ACTIONNAME6200B" # Let Slesvig be part of Germany instead
		command = { type = trigger which = 21003 }
		command = { type = prestige value = -10 }
	}
}

#########################################################################
# Vacillating Support from Sweden
#########################################################################
event = {
	id = 6208
	random = no
	country = DAN

	# Triggered by SWE 6601

	name = "EVT_6201_NAME"
	desc = "EVT_6201_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6201A" # Not more?
		command = { type = add_division which = infantry }
	}
}

#########################################################################
# Scandinavist Surge in Sweden
#########################################################################
event = {
	id = 6209
	random = no
	country = DAN

	# Triggered by SWE 6601

	name = "EVT_6202_NAME"
	desc = "EVT_6202_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = cavalry }
	}
}

#########################################################################
# Prussia has gone to war over Slesvig
#########################################################################
event = {
	id = 6210
	random = no
	country = DAN

	# Triggered by PRU 4618

	name = "EVT_6203_NAME"
	desc = "EVT_6210_DESC"
	style = 0

	action_a = {
		name = "ARGH" # Argh!
		command = { }
	}
}

#########################################################################
# Prussia has backed down over Slesvig
#########################################################################
event = {
	id = 6211
	random = no
	country = DAN

	# Triggered by PRU 4618

	name = "EVT_6211_NAME"
	desc = "EVT_6211_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6204A" # Whew!
		command = { }
	}
}

#########################################################################
#  Austria has gone to war over Slesvig
#########################################################################
event = {
	id = 6212
	random = no
	country = DAN

	# Triggered by AUS 1514

	name = "EVT_6205_NAME"
	desc = "EVT_6212_DESC"
	style = 0

	action_a = {
		name = "ARGH" # Argh!
		command = { }
	}
}

#########################################################################
# Austria has backed down over Slesvig
#########################################################################
event = {
	id = 6213
	random = no
	country = DAN

	# Triggered by AUS 1514

	name = "EVT_6213_NAME"
	desc = "EVT_6213_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6204A" # Whew!
		command = { }
	}
}

#########################################################################
# The Scandinavian Union
#########################################################################
event = {
	id = 6214
	random = no
	country = DAN

	trigger = {
		OR = {
			flag = { name = flg_DAN_SWE_1 value = 1 }
			flag = { name = flg_DAN_SWE_2 value = 1 }
		}
		greater_prestige = { country = DAN country = SWE }
		NOT = { war = { country = SWE country = DAN } }
		NOT = { war = { country = SWE country = PRU } }
		NOT = { war = { country = PRU country = DAN } }
		NOT = { war = { country = SWE country = GER } }
		NOT = { war = { country = GER country = DAN } }
		relation = { country = SWE data = 100 }

		owned = { province = 307 data = DAN }
		owned = { province = 308 data = DAN }
		owned = { province = 309 data = DAN }
		owned = { province = 310 data = DAN }
		owned = { province = 311 data = DAN }
		owned = { province = 312 data = DAN }
		owned = { province = 313 data = SWE }
		owned = { province = 314 data = SWE }
		owned = { province = 315 data = SWE }
		owned = { province = 316 data = SWE }
		owned = { province = 318 data = SWE }
		owned = { province = 319 data = SWE }
		owned = { province = 374 data = SWE }
		owned = { province = 323 data = SWE }
		owned = { province = 324 data = SWE }
		owned = { province = 259 data = SWE }
		owned = { province = 376 data = SWE }
		owned = { province = 260 data = SWE }
		owned = { province = 378 data = SWE }
		owned = { province = 325 data = SWE }
		owned = { province = 75 data = SWE }
		owned = { province = 62 data = SWE }
		owned = { province = 76 data = SWE }
		owned = { province = 77 data = SWE }
		owned = { province = 78 data = SWE
		owned = { province = 63 data = SWE }
		owned = { province = 61 data = SWE }
		owned = { province = 60 data = SWE }
		owned = { province = 58 data = SWE }
		owned = { province = 332 data = SWE }
		owned = { province = 331 data = SWE }
		owned = { province = 326 data = SWE }
		owned = { province = 317 data = SWE }
		owned = { province = 328 data = SWE }
		owned = { province = 329 data = SWE }
		owned = { province = 330 data = SWE }
	}

	name = "EVT_6214_NAME"
	desc = "EVT_6214_DESC"
	style = 0

	date = { day = 1 month = january year = 1863 }
	offset = 61
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME6214A" # Propose a Union to the Swedes
		command = { type = sleepevent which = 6602 }
		command = { type = trigger which = 6604 }
		command = { type = prestige value = -10 }
	}
	action_b = {
		name = "ACTIONNAME6214B" # Drop this
		command = { }
	}
}

#########################################################################
# Swedish Union Proposal
#########################################################################
event = {
	id = 6215
	random = no
	country = DAN

	# triggered by SWE 6602

	name = "EVT_6215_NAME"
	desc = "EVT_6215_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME6215A" # We shall join (Game Over)
		command = { type = trigger which = 6603 }
	}
	action_b = {
		name = "ACTIONNAME6215B" # We will stay independent
		command = { }
	}
}

#########################################################################
# Sweden accepted the Union
#########################################################################
event = {
	id = 6216
	random = no
	country = DAN

	# Triggered by SWE 6604

	name = "EVT_6216_NAME"
	desc = "EVT_6216_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = add_countryculture which = norwegian }
		command = { type = add_countryculture which = swedish }
		command = { type = add_countryculture which = finnish }
		command = { type = inherit which = SWE }
		command = { type = prestige value = 100 }
		command = { type = country which = SCA }
	}
}

#########################################################################
# Danish Revanschism*
#########################################################################
event = {
	id = 6217
	random = no
	country = DAN

	trigger = {
		atwar = PRU # Prussia is at war with someone (Perhaps only check for France)
		owned = { province = 306 data = PRU }
		NOT = {
			peace_treaty = { country = DAN country = PRU }
		}
	}

	name = "EVT_6217_NAME"
	desc = "EVT_6217_DESC"
	style = 0

	date = { day = 2 month = january year = 1836 }
	offset = 31
	deathdate = { day = 30 month = december year = 1872 }

	action_a = {
		name = "ACTIONNAME1525A" # Let go
		ai_chance = 98
		command = { type = prestige value = -10 }
		command = { type = relation which = PRU value = 50 }
	}
	action_b = {
		name = "ACTIONNAME1525B" # Vengeance!
		ai_chance = 2
		command = { type = prestige value = 10 }
		command = { type = relation which = PRU value = -200 }
		command = { type = war which = PRU }
	}
}




#########################################################################
# Danish Test Event
#########################################################################
#event = {
#	id = 6299
#	random = no
#	country = DAN
#
#	name = "Danish Test Event"
#	desc = "Danish Test Event"
#	style = 0
#
#	date = { day = 3 month = january year = 1836 }
#
#	action_a = {
#		name = "Test"
#		command = { type = pop_militancy which = 10 value = 1 }
#	}
#}
