# USA

#########################################################################
#  Texas applies for US Statehood
#########################################################################
event = {
	id = 14100
	random = no
	country = USA

	# Triggered by TEX 14400

	name = "EVT_14100_NAME"
	desc = "EVT_14100_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14100A" # Make them a State of the Union
		command = { type = setflag which = flg_annexing_texas }
		command = { type = trigger which = 14800 } # MEX
	}
	action_b = {
		name = "ACTIONNAME14100B" # Let them in as a Territory
		command = { type = trigger which = 14402 } # TEX
	}
}
#########################################################################
#  Texas is now a US State
#########################################################################
event = {
	id = 14101
	random = no
	country = USA

	# Triggered by TEX 14401

	name = "EVT_14101_NAME"
	desc = "EVT_14101_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = inherit which = TEX }
		command = { type = setflag which = flg_slave_texas }
	}
}
#########################################################################
#  The Texans refused to become a US Territory
#########################################################################
event = {
	id = 14122
	random = no
	country = USA

	# Triggered by TEX 14402

	name = "EVT_14122_NAME"
	desc = "EVT_14122_DESC"
	style = 0

	action_a = {
		name = "OK"
		command = { type = prestige value = -5 }
	}
}
#########################################################################
#  Texas is now a US Territory
#########################################################################
event = {
	id = 14123
	random = no
	country = USA

	name = "EVT_14123_NAME"
	desc = "EVT_14101_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = make_colony which = TEX }
		command = { type = setflag which = flg_slave_texas }
	}
}
#########################################################################
#  USA offers to buy Texas (Good Relations)
#########################################################################
event = {
	id = 14124
	random = no
	country = USA

	trigger = {
		ai = no
		exists = MEX
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		owned = { province = 1185 data = MEX } # Houston
		owned = { province = 1186 data = MEX } # Austin
		owned = { province = 1191 data = MEX } # Dallas

		relation = { country = MEX data = 99 }
	}

	name = "EVT_14124_NAME"
	desc = "EVT_14124_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 } 
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14801 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}
#########################################################################
#  USA offers to buy New Mexico (Good Relations)
#########################################################################
event = {
	id = 14102
	random = no
	country = USA

	trigger = {
		ai = no
		exists = MEX
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		AND = {
			OR = {
				owned = { province = 1185 data = USA } # Houston
				owned = { province = 1186 data = USA } # Austin
				owned = { province = 1191 data = USA } # Dallas
			}
			OR = {
				owned = { province = 1165 data = MEX } # Albuquerque
				owned = { province = 1166 data = MEX } # Roswell
				}
		}
		relation = { country = MEX data = 99 }
	}

	name = "EVT_14102_NAME"
	desc = "EVT_14102_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14803 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}

#########################################################################
#  USA offers to buy Texas (Bad Relations)
#########################################################################
event = {
	id = 14198
	random = no
	country = USA

	trigger = {
		ai = no
		exists = MEX
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		owned = { province = 1185 data = MEX } # Houston
		owned = { province = 1186 data = MEX } # Austin
		owned = { province = 1191 data = MEX } # Dallas

		NOT = {
			relation = { country = MEX data = 99 }
		}
	}

	name = "EVT_14124_NAME"
	desc = "EVT_14124_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14802 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}
#########################################################################
#  USA offers to buy New Mexico (Bad Relations)
#########################################################################
event = {
	id = 14199
	random = no
	country = USA

	trigger = {
		ai = no
		exists = MEX
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		AND = {
			OR = {
				owned = { province = 1185 data = USA } # Houston
				owned = { province = 1186 data = USA } # Austin
				owned = { province = 1191 data = USA } # Dallas
			}
			OR = {
				owned = { province = 1165 data = MEX } # Albuquerque
				owned = { province = 1166 data = MEX } # Roswell
				}
		}
		NOT = {
			relation = { country = MEX data = 99 }
		}
	}

	name = "EVT_14102_NAME"
	desc = "EVT_14102_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14803 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}

#########################################################################
#  The US-Mexican Border Dispute
#########################################################################
event = {
	id = 14103
	random = no
	country = USA

	trigger = {
		exists = MEX
		flag = { name = flg_USA_MEX_tension value = 1 }
		NOT = { war = { country = USA  country = MEX } }
		random = 10
		NOT = {
			peace_treaty = { country = USA country = MEX }
		}
	}

	name = "EVT_14103_NAME"
	desc = "EVT_14103_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14103A" # Let us have a war
		command = { type = trigger which = 14805 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME14103B" # Reconciliate
		command = { type = relation which = MEX value = 100 }
		command = { type = prestige value = -5 }
	}
}


#########################################################################
#  Mexico agrees to sell Texas
#########################################################################
event = {
	id = 14125
	random = no
	country = USA

	#Triggered by MEX

	name = "EVT_14125_NAME"
	desc = "EVT_14124_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = treasury value = -30000 } #was 300K
	}
}

#########################################################################
#  Mexico agrees to sell New Mexico & Arizona
#########################################################################
event = {
	id = 14126
	random = no
	country = USA

	#Triggered by MEX

	name = "EVT_14126_NAME"
	desc = "EVT_14102_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = treasury value = -20000 } #was 200K
	}
}

#########################################################################
#  The Gadsen Purchase (Good Relations)
#########################################################################
event = {
	id = 14105
	random = no
	country = USA

	trigger = {
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		owned = { province = 1185 data = USA} # Houston
		owned = { province = 1186 data = USA } # Austin
		owned = { province = 1191 data = USA } # Dallas
		owned = { province = 1165 data = USA } # Albuquerque
		owned = { province = 523 data = USA}
		owned = { province = 531 data = USA }
		owned = { province = 532 data = USA }
		owned = { province = 1153 data = MEX } # Tucson

		relation = { country = MEX data = 1 } #positive relations with MEX
	}

	name = "EVT_14105_NAME"
	desc = "EVT_14105_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14807 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}

#########################################################################
#  The Gadsen Purchase (Bad Relations)
#########################################################################
event = {
	id = 14197
	random = no
	country = USA

	trigger = {
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		owned = { province = 1185 data = USA} # Houston
		owned = { province = 1186 data = USA } # Austin
		owned = { province = 1191 data = USA } # Dallas
		owned = { province = 1165 data = USA } # Albuquerque
		owned = { province = 523 data = USA}
		owned = { province = 531 data = USA }
		owned = { province = 532 data = USA }
		owned = { province = 1153 data = MEX } # Tucson

		NOT = {
			relation = { country = MEX data = 1 } #Negative Relations with MEX
		}
	}

	name = "EVT_14105_NAME"
	desc = "EVT_14105_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7223A" # Make an offer
		command = { type = trigger which = 14808 } # Mexico
	}
	action_b = {
		name = "ACTIONNAME7223B" # Don't make an offer
		command = { }
	}
}

#########################################################################
#  Mexico agrees to the Gadsen Purchase
#########################################################################
event = {
	id = 14127
	random = no
	country = USA

	# Triggered by MEX

	name = "EVT_14127_NAME"
	desc = "EVT_14105_DESC"
	style = 0

	action_a = {
		name = "GREAT" # Great!
		command = { type = treasury value = -10000 } #was 100K
	}
}

#########################################################################
#  Mexico refuses the Gadsen Purchase
#########################################################################
event = {
	id = 14128
	random = no
	country = USA

	# Triggered by MEX

	trigger = {
		NOT = {
			peace_treaty = { country = USA country = MEX }
		}
	}

	name = "EVT_14128_NAME"
	desc = "EVT_14128_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14128A" # Let us goad them to War!
		command = { type = trigger which = 14809 } #MEX
	}
	action_b = {
		name = "ACTIONNAME12701B" # No matter
		command = { }
	}
}
#########################################################################
#  The Mexican Civil War
#########################################################################
event = {
	id = 14141
	random = no
	country = USA

	trigger = {
		event = 14815 # MEX
		OR = {
			government = { country = MEX type = liberal }
			government = { country = MEX type = anarcho_liberal }
			government = { country = MEX type = socialist }
			government = { country = MEX type = communist }
		}
	}

	name = "EVT_14141_NAME"
	desc = "EVT_14141_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 28
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14141A" # Support Progressives
		command = { type = relation which = MEX value = 200 }
	}
	action_b = {
		name = "ACTIONNAME1505B" # Stay Neutral
		command = { type = prestige value = -10 }
	}
	action_c = {
		name = "ACTIONNAME14141C" # Support Clericals
		command = { type = relation which = MEX value = -200 }
		command = { type = sleepevent which = 14107 }
		command = { type = prestige value = -25 }
	}
}
#########################################################################
#  European Intervention in Mexico
#########################################################################
event = {
	id = 14106
	random = no
	country = USA

	trigger = {
		atwar = no
		flag = { name = flg_euro_intervention value = 1 }
		exists = MEX
		relation = { country = MEX data = 100 }
		NOT = {
			alliance = { country = USA country = MEX }
		}
		NOT = {
			atwar = MEX # Mexico is not at war
		}
	}

	name = "EVT_1500_NAME"
	desc = "EVT_5800_DESC"
	style = 0

	date = { day = 7 month = january year = 1863 }
	offset = 26
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14106A" # Enforce the Monroe Doctrine
		command = { type = alliance which = MEX }
	}
	action_b = {
		name = "IGNORE" # Ignore
		command = { type = prestige value = -100 }
		command = { type = relation which = MEX value = -50}
	}
}
#########################################################################
#  The Emperor of Mexico
#########################################################################
event = {
	id = 14107
	random = no
	country = USA

	trigger = {
		event = 14806
	}

	name = "EVT_1501_NAME"
	desc = "EVT_1501_DESC"
	style = 0

	date = { day = 16 month = april year = 1863 }
	offset = 25
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14107A" # Demand the withdrawal of the Europeans
		command = { type = relation which = MEX value = -200 }
		command = { type = relation which = FRA value = -100 }
		command = { type = relation which = AUS value = -100 }
		command = { type = relation which = CSA value = -100 }
	}
}
#########################################################################
#  Liberating Mexico
#########################################################################
event = {
	id = 14129
	random = no
	country = USA

	trigger = {
		exists = MEX
		constitution = { country = MEX type = monarchy }
		control = { province = 1697 data = USA } # Mexico City
	}

	name = "EVT_14129_NAME"
	desc = "EVT_14129_DESC"
	style = 0

	date = { day = 1 month = january year = 1864 }
	offset = 8
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14129A" # Re-institute the Progressive Republic
		command = { type = trigger which = 14816 }
		command = { type = peace which = MEX }
		command = { type = make_satellite which = MEX }
	}
}

#########################################################################
#  Intervention in the 2nd Mexican Civil War
#########################################################################
event = {
	id = 14108
	random = no
	country = USA

	trigger = {
		event = 14813 # MEX
		OR = {
			government = { country = MEX type = conservative }
			government = { country = MEX type = reactionary }
			constitution = { country = USA type = democracy }
		}
		NOT = {
			peace_treaty = { country = USA country = MEX }
		}
		NOT = {
			war = { country = USA country = MEX }
		}
	}

	name = "EVT_14108_NAME"
	desc = "EVT_14108_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 25
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14108A" # Let's make Mexico safe for Democracy
		command = { type = relation which = MEX value = -200 }
		command = { type = war which = MEX }
	}
	action_b = {
		name = "ACTIONNAME14108B" # Let's wait them out
		command = { type = relation which = MEX value = -200 }
	}
}

#########################################################################
#  The Compromise of 1850
#########################################################################
event = {
	id = 14109
	random = no
	country = USA

	name = "EVT_14109_NAME"
	desc = "EVT_14109_DESC"
	style = 0

	date = { day = 29 month = january year = 1850 }

	action_a = {
		name = "ACTIONNAME14109A" # Compromise
		command = { type = setflag which = flg_1850_compromise_1 }
	}
	action_b = {
		name = "ACTIONNAME14109B" # Pro-South
		command = { type = setflag which = flg_1850_compromise_2 }
		command = { type = setflag which = flg_slave_california }
		command = { type = setflag which = flg_slave_arizona }
		command = { type = setflag which = flg_slave_newmexico }
	}
	action_c = {
		name = "ACTIONNAME14109C" # Pro-Abolition
		command = { type = setflag which = flg_1850_compromise_3 }
	}
}
#########################################################################
#  Kansas-Nebraska Act
#########################################################################
event = {
	id = 14110
	random = no
	country = USA

	trigger = {
		flag = { name = flg_1850_compromise_1 value = 1 }
	}

	name = "EVT_14110_NAME"
	desc = "EVT_14110_DESC"
	style = 0

	date = { day = 30 month = may year = 1854 }

	action_a = {
		name = "ACTIONNAME14110A" # Popular Vote
		command = { }
	}
	action_b = {
		name = "ACTIONNAME14110B" # Slave States
		command = { type = setflag which = flg_kansas_nebraska_2 }
		command = { type = setflag which = flg_kansas_nebraska_3 }
		command = { type = setflag which = flg_slave_kansas }
		command = { type = setflag which = flg_slave_nebraska }
	}
	action_c = {
		name = "ACTIONNAME14110C" # Free States
		command = { type = setflag which = flg_kansas_nebraska_1 }
	}
}
#########################################################################
#  Kansas-Nebraska Act
#########################################################################
event = {
	id = 14111
	random = no
	country = USA

	trigger = {
		flag = { which = flg_1850_compromise_2 value = 1 }
	}

	name = "EVT_14110_NAME"
	desc = "EVT_14110_DESC"
	style = 0

	date = { day = 30 month = may year = 1854 }

	action_a = {
		name = "ACTIONNAME14110A" # Popular Vote
		command = { }
	}
	action_b = {
		name = "ACTIONNAME14110B" # Slave States
		command = { type = setflag which = flg_kansas_nebraska_2 }
		command = { type = setflag which = flg_kansas_nebraska_3 }
		command = { type = event_chance which = 14115 value = 25 } # Increase chance of these events triggering
		command = { type = event_chance which = 14116 value = 25 }
		command = { type = setflag which = flg_slave_kansas }
		command = { type = setflag which = flg_slave_nebraska }
	}
}
#########################################################################
#  Kansas-Nebraska Act
#########################################################################
event = {
	id = 14112
	random = no
	country = USA

	trigger = {
		flag = { which = flg_1850_compromise_3 value = 1 }
	}

	name = "EVT_14110_NAME"
	desc = "EVT_14110_DESC"
	style = 0

	date = { day = 30 month = may year = 1854 }

	action_a = {
		name = "ACTIONNAME14110A" # Popular Vote
		command = { }
	}
	action_b = {
		name = "ACTIONNAME14110C" # Free States
		command = { type = setflag which = flg_kansas_nebraska_1 }
		command = { type = event_chance which = 14114 value = 25 } # Increase chance of this event triggering
	}
}
#########################################################################
#  The Republican Party
#########################################################################
event = {
	id = 14113
	random = no
	country = USA

	trigger = {
		OR = {
			event = 14110
			event = 14111
			event = 14112
		}
	}

	name = "EVT_14113_NAME"
	desc = "EVT_14113_DESC"
	style = 0

	date = { day = 10 month = july year = 1854 }

	action_a = {
		name = "OK"
		command = { type = wake_party which = 14100 }
	}
}
#########################################################################
#  Early Southern Secession
#########################################################################
event = {
	id = 14114
	random = no
	country = USA

	trigger = {
		flag = { which = flg_kansas_nebraska_1 value = 1 }
		random = 25
	}

	name = "EVT_14114_NAME"
	desc = "EVT_14114_DESC"
	style = 0

	date = { day = 12 month = june year = 1854 }

	action_a = {
		name = "ACTIONNAME14114A" # Reconciliation
		command = { type = setflag which = flg_kansas_nebraska_2 }
	}
	action_b = {
		name = "ACTIONNAME14114B" # Secession is Unconstitutional
		command = { type = independence which = CSA }
		command = { type = sleepevent which = 14118 }
	}
	action_c = {
		name = "ACTIONNAME14114C" # Secession is Constitutional
		command = { type = independence which = CSA }
		command = { type = sleepevent which = 14118 }
		command = { type = setflag which = flg_kansas_nebraska_2 }
		command = { type = setflag which = flg_kansas_nebraska_3 }
		command = { type = event_chance which = 14115 value = 25 } # Increase chance of these events triggering
		command = { type = event_chance which = 14116 value = 25 }
	}
}
#########################################################################
#  New England Secession
#########################################################################
event = {
	id = 14115
	random = no
	country = USA

	trigger = {
		flag = { which = flg_kansas_nebraska_2 value = 1 }
		random = 25
		ruling_party = 14101 # Democrats
		OR = {
				owned = { province = 572 data = USA }
				owned = { province = 623 data = USA }
				owned = { province = 624 data = USA }
				owned = { province = 625 data = USA }
				owned = { province = 626 data = USA }
				owned = { province = 628 data = USA }
				owned = { province = 629 data = USA }
				}
	}

	name = "EVT_14115_NAME"
	desc = "EVT_14115_DESC"
	style = 0

	date = { day = 20 month = june year = 1854 }

	action_a = {
		name = "ACTIONNAME14114C" # Secession is Constitutional
		command = { type = independence which = NEN }
		command = { type = sleepevent which = 14113 }
	}
	action_b = {
		name = "ACTIONNAME14114A" # Reconciliation
		command = { type = setflag which = flg_southern_secession }
	}
}
#########################################################################
#  New England Secession
#########################################################################
event = {
	id = 14116
	random = no
	country = USA

	trigger = {
		flag = { which = flg_kansas_nebraska_3 value = 1 }
		random = 25
		ruling_party = 14102 # Whigs
		OR = {
				owned = { province = 572 data = USA }
				owned = { province = 623 data = USA }
				owned = { province = 624 data = USA }
				owned = { province = 625 data = USA }
				owned = { province = 626 data = USA }
				owned = { province = 628 data = USA }
				owned = { province = 629 data = USA }
				}
	}

	name = "EVT_14115_NAME"
	desc = "EVT_14115_DESC"
	style = 0

	date = { day = 20 month = june year = 1854 }

	action_a = {
		name = "ACTIONNAME14114A" # Reconciliation
		command = { type = setflag which = flg_southern_secession }
	}
	action_b = {
		name = "ACTIONNAME14114C" # Secession is Constitutional
		command = { type = independence which = NEN }
		command = { type = sleepevent which = 14113 }
	}
}

#########################################################################
#  Bleeding Kansas
#########################################################################
event = {
	id = 14117
	random = no
	country = USA

	trigger = { NOT = { event = 14119 } }

	name = "EVT_14117_NAME"
	desc = "EVT_14117_DESC"
	style = 0

	date = { day = 10 month = february year = 1856 }

	action_a = {
		name = "OK"
		command = { type = pop_dominant_issue which = 10 value = slavery where = 564 }
		command = { type = pop_dominant_issue which = 10 value = full_citizenship where = 564 }
	}
}

#########################################################################
#  The Southern Secession
#########################################################################
event = {
	id = 14118
	random = no
	country = USA

	trigger = {
		OR = {
			AND = {
				flag = { which = flg_southern_secession value = 1 }
				random = 50
			}
			AND = {
				event = 14113
				event = 14117
				ruling_party = 14100 # Republicans
			}
		}
	}

	name = "EVT_14118_NAME"
	desc = "EVT_14118_DESC"
	style = 0

	date = { day = 20 month = december year = 1858 }
	offset = 7
	deathdate = { day = 29 month = december year = 1870 } 

	action_a = {
		name = "ACTIONNAME14118A" # Secession!
		command = { type = independence which = CSA }
	}
}

#########################################################################
#  The American Civil War
#########################################################################
event = {
	id = 14119
	random = no
	country = USA

	picture = civilwar_flags

	trigger = {
		exists = CSA
		NOT = {
			war = { country = USA country = CSA }
		}
		NOT = {
			peace_treaty = { country = USA country = CSA }
		}
	}

	name = "EVT_14119_NAME"
	desc = "EVT_14119_DESC"
	style = 0

	date = { day = 1 month = january year = 1854 }
	offset = 7
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "ACTIONNAME14119A" # Declare War
		command = { type = war which = CSA }
	}
	action_b = {
		name = "ACTIONNAME14119B" # Brother can't fight brother
		command = { type = prestige value = -200 } 
		command = { type = sleepevent which = 14182 } #reconstruction
	}
}

#########################################################################
#  Mormon exodus to Utah
#########################################################################
event = {
	id = 14120
	random = no
	country = USA

	trigger = {
		random = 10
	}

	name = "EVT_14120_NAME"
	desc = "EVT_14120_DESC"
	style = 0

	date = { day = 1 month = january year = 1840 }
	offset = 32
	deathdate = { day = 30 month = december year = 1842 }

	action_a = {
		name = "OK"
		command = { type = pop_dominant_issue which = religious_majority value = moralism where = 546 }
	}
}
#########################################################################
#  The Theocracy of Deseret
#########################################################################
event = {
	id = 14121
	random = no
	country = USA

	trigger = {
		exists = NEN
		exists = CSA
		owned = { province = 529 data = USA } # Salt Lake City
		NOT = { exists = DES }
		random = 1

	}

	name = "EVT_14121_NAME"
	desc = "EVT_14121_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 33
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK" # Deseret declares itself a New Nation
		command = { type = independence which = DES }
		command = {type = add_pop which = yankee value = 0.5 where = 529 }
		command = {type = add_pop which = yankee value = 0.5 where = 529 }
		command = {type = add_pop which = yankee value = 0.1 where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
	}
}
#########################################################################
#  Deseret joins the Confederates
#########################################################################
event = {
	id = 14131
	random = no
	country = USA

	# Triggered by CSA 1205

	name = "EVT_14131_NAME"
	desc = "EVT_14131_DESC"
	style = 0

	action_a = {
		name = "OK"
		command = { type = secedeprovince which = CSA value = 527 }
		command = { type = secedeprovince which = CSA value = 528 }
		command = { type = secedeprovince which = CSA value = 529 }
	}
}
#########################################################################
#  The Theocracy of Deseret
#########################################################################
event = {
	id = 14132
	random = no
	country = USA

	# Triggered by CSA 1205

	name = "EVT_14121_NAME"
	desc = "EVT_14131_DESC"
	style = 0

	action_a = {
		name = "OK" # Deseret declares itself a New Nation
		command = { type = independence which = DES }
		command = {type = add_pop which = yankee value = 0.5 where = 529 }
		command = {type = add_pop which = yankee value = 0.5 where = 529 }
		command = {type = add_pop which = yankee value = 0.1 where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
		command = {type = convert_pop_type which = yankee value = pagan where = 529 }
	}
}

#########################################################################
#  The Caroline Affair
#########################################################################
event = {
	id = 14135
	random = no
	country = USA

	# Triggered by ENG 6902

	trigger = {
		NOT = {
			peace_treaty = { country = USA country = ENG }
		}
	}

	name = "EVT_14135_NAME"
	desc = "EVT_14135_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14135A" # Neutrality regarding the Canadian Rebellion
		command = { type = relation which = ENG value = -50 }
	}
	action_b = {
		name = "ACTIONNAME14135B" # Declare War on Britain
		command = { type = relation which = ENG value = -200 }
		command = { type = war which = ENG }
		command = { type = sleepevent which = 6904 } # ENG
	}
}
#########################################################################
#  The Aroostook War
#########################################################################
event = {
	id = 14136
	random = no
	country = USA

	trigger = {
		event = 14135
		atwar = no
		random = 5
		owned = { province = 623 data = ENG } # UK must own Easton
		NOT = {
			peace_treaty = { country = ENG country = USA }
		}
	}

	name = "EVT_6903_NAME"
	desc = "EVT_6903_DESC"
	style = 0

	date = { day = 1 month = january year = 1838 }
	offset = 26
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14136A" # Arrange Truce
		command = { type = relation which = ENG value = -50 }
		command = { type = trigger which = 6903 }
	}
	action_b = {
		name = "ACTIONNAME14135B" # Declare War on Britain
		command = { type = relation which = ENG value = -200 }
		command = { type = war which = ENG }
		command = { type = sleepevent which = 14137 }
	}
}
#########################################################################
#  Webster-Ashburton Treaty
#########################################################################
event = {
	id = 14137
	random = no
	country = USA

	# Triggered by ENG 2004

	name = "EVT_6904_NAME"
	desc = "EVT_6904_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14137A" # Countersign Treaty
		command = { type = prestige value = 2 }
	}
}

#########################################################################
#  Liberation of Canada
#########################################################################
event = {
id = 14138
random = no
country = USA

trigger = {

NOT = {
exists = CAN
}

OR = {
# Ontario
owned = { province = 152 data = ENG }
owned = { province = 166 data = ENG }
owned = { province = 172 data = ENG }
owned = { province = 173 data = ENG }
owned = { province = 175 data = ENG }
owned = { province = 176 data = ENG }
owned = { province = 177 data = ENG }
owned = { province = 568 data = ENG }
owned = { province = 608 data = ENG }
owned = { province = 609 data = ENG }
owned = { province = 610 data = ENG }
owned = { province = 611 data = ENG }
owned = { province = 612 data = ENG }
owned = { province = 613 data = ENG }
owned = { province = 614 data = ENG }
owned = { province = 615 data = ENG }

# Québec
owned = { province = 174 data = ENG }
owned = { province = 179 data = ENG }
owned = { province = 180 data = ENG }
owned = { province = 181 data = ENG }
owned = { province = 185 data = ENG }
owned = { province = 573 data = ENG }
owned = { province = 607 data = ENG }
owned = { province = 612 data = ENG }
owned = { province = 630 data = ENG }
owned = { province = 631 data = ENG }
owned = { province = 632 data = ENG }
owned = { province = 637 data = ENG }
}

# Ontario
control = { province = 152 data = USA }
control = { province = 166 data = USA }
control = { province = 172 data = USA }
control = { province = 173 data = USA }
control = { province = 175 data = USA }
control = { province = 176 data = USA }
control = { province = 177 data = USA }
control = { province = 568 data = USA }
control = { province = 608 data = USA }
control = { province = 609 data = USA }
control = { province = 610 data = USA }
control = { province = 611 data = USA }
control = { province = 612 data = USA }
control = { province = 613 data = USA }
control = { province = 614 data = USA }
control = { province = 615 data = USA }

# Québec
control = { province = 174 data = USA }
control = { province = 179 data = USA }
control = { province = 180 data = USA }
control = { province = 181 data = USA }
control = { province = 185 data = USA }
control = { province = 573 data = USA }
control = { province = 607 data = USA }
control = { province = 612 data = USA }
control = { province = 630 data = USA }
control = { province = 631 data = USA }
control = { province = 632 data = USA }
control = { province = 637 data = USA }
}

name = "EVT_14138_NAME"
desc = "EVT_14138_DESC"
style = 0

date = { day = 1 month = january year = 1836 }
offset = 22
deathdate = { day = 30 month = december year = 1920 }

action_a = {
name = "ACTIONNAME14138A" # Liberate Canada
ai_chance = 50
command = { type = prestige value = 50 }
command = { type = trigger which = 6905 } # ENG
}
action_b = {
name = "ACTIONNAME14138B" # Create Satellite States
ai_chance = 50
command = { type = prestige value = 50 }
command = { type = trigger which = 6936 } # ENG
}
}

#########################################################################
#  The Oregon Treaty
#########################################################################
event = {
	id = 14139
	random = no
	country = USA

	trigger = {
		event = 14137
		NOT = {
			peace_treaty = { country = ENG country = USA }
		}
	}

	name = "EVT_6906_NAME"
	desc = "EVT_6906_DESC"
	style = 0

	date = { day = 1 month = january year = 1846 }
	offset = 24
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14139A" # Settle for 49th degree
		command = { type = trigger which = 6906 } # ENG
	}
	action_b = {
		name = "ACTIONNAME14139B" # 54th degree or Fight!
		command = { type = trigger which = 6907 } # ENG
	}
}
#########################################################################
#  British Counter-claim
#########################################################################
event = {
	id = 14140
	random = no
	country = USA

	# Triggered by 2006 # ENG

	name = "EVT_14140_NAME"
	desc = "EVT_6906_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14140A" # Accept 42nd degree
		ai_chance = 5
		command = { type = secedestate which = ENG value = 130 }
		command = { type = secedestate which = ENG value = 131 }
		command = { type = secedestate which = ENG value = 140 }
		command = { type = secedestate which = ENG value = 148 }
		command = { type = secedestate which = ENG value = 535 }
		command = { type = secedestate which = ENG value = 164 }
		command = { type = secedestate which = ENG value = 559 }
		command = { type = secedestate which = ENG value = 543 }
		command = { type = secedestate which = ENG value = 125 } #British Columbia
		command = { type = secedestate which = ENG value = 146 } #Alberta
		command = { type = secedestate which = ENG value = 159 } #Saskatchewan
		command = { type = secedestate which = ENG value = 165 } #Manitoba
		command = { type = secedestate which = ENG value = 15 } #Northwest Territories
	}
	action_b = {
		name = "ACTIONNAME14140B" # This insult means War!
		ai_chance = 95
		command = { type = war which = ENG }
	}
}
#########################################################################
#  North Carolina joins the South!
#########################################################################
event = {
	id = 14142
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_northcarolina value = 1 }
		OR = {
				owned = { province = 1200 data = USA }
				owned = { province = 1201 data = USA }
				owned = { province = 1202 data = USA }
				owned = { province = 1205 data = USA }
				}
	}

	name = "EVT_14142_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 13 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14213 } #CSA Event
		command = { type = secedestate which = CSA  value = 1202 }
	}
}
#########################################################################
#  Virginia joins the South!
#########################################################################
event = {
	id = 14143
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_virginia value = 1 }
		OR = {
				owned = { province = 589 data = USA }
				owned = { province = 593 data = USA }
				owned = { province = 594 data = USA }
				owned = { province = 595 data = USA }
				owned = { province = 596 data = USA }
				owned = { province = 1198 data = USA }
				owned = { province = 1199 data = USA }
				owned = { province = 1213 data = USA }
				}
	}

	name = "EVT_14143_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	 date = { day = 14 month = june year = 1854 }
	 offset = 7
	 deathdate = { day = 1 month = march year = 1870 }

 	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		# Do not secede Charleston and Wheeling
		command = { type = secedeprovince which = CSA  value = 1213 }
		command = { type = secedeprovince which = CSA  value = 589 }
		command = { type = secedeprovince which = CSA  value = 595 }
		command = { type = secedeprovince which = CSA  value = 596 }
		command = { type = secedeprovince which = CSA  value = 1199 }
		command = { type = secedeprovince which = CSA  value = 1198 }
		command = { type = trigger which = 14214 } #CSA Event
	}
}
#########################################################################
#  Georgia joins the South!
#########################################################################
event = {
	id = 14144
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_georgia value = 1 }
		OR = {
				owned = { province = 1208 data = USA }
				owned = { province = 1209 data = USA }
				owned = { province = 1210 data = USA }
				}
	}

	name = "EVT_14144_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 14 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14215 } #CSA Event
		command = { type = secedestate which = CSA  value = 1208 }
	}
}
#########################################################################
#  Florida joins the South!
#########################################################################
event = {
	id = 14145
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_florida value = 1 }
		OR = {
				owned = { province = 1211 data = USA }
				owned = { province = 1212 data = USA }
				owned = { province = 1217 data = USA }
				}
	}

	name = "EVT_14145_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 13 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14216 }#CSA Event
		command = { type = secedestate which = CSA  value = 1217 }
	}
}
#########################################################################
#  Alabama joins the South!
#########################################################################
event = {
	id = 14146
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_alabama value = 1 }
		OR = {
				owned = { province = 1169 data = USA }
				owned = { province = 1170 data = USA }
				owned = { province = 1218 data = USA }
				}
	}

	name = "EVT_14146_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 14 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14217 } #CSA Event
		command = { type = secedestate which = CSA  value = 1218 }
	}
}
#########################################################################
#  Mississippi joins the South!
#########################################################################
event = {
	id = 14147
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_mississippi value = 1 }
		OR = {
				owned = { province = 1174 data = USA }
				owned = { province = 1175 data = USA }
				owned = { province = 1176 data = USA }
				}
	}

	name = "EVT_14147_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 15 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14218 } #CSA Event
		command = { type = secedestate which = CSA  value = 1174 }
	}
}
#########################################################################
#  Louisiana joins the South!
#########################################################################
event = {
	id = 14148
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_louisiana value = 1 }
		OR = {
				owned = { province = 1181 data = USA }
				owned = { province = 1182 data = USA }
				owned = { province = 1183 data = USA }
				owned = { province = 1184 data = USA }
				}
	}

	name = "EVT_14148_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 15 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14219 } #CSA Event
		command = { type = secedestate which = CSA  value = 1182 }
	}
}
#########################################################################
#  Texas joins the South!
#########################################################################
event = {
	id = 14149
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 25
		flag = { name = flg_slave_texas value = 1 }
		OR = {
				owned = { province = 1144 data = USA }
				owned = { province = 1185 data = USA }
				owned = { province = 1186 data = USA }
				owned = { province = 1187 data = USA }
				owned = { province = 1188 data = USA }
				owned = { province = 1190 data = USA }
				owned = { province = 1191 data = USA }
				owned = { province = 2859 data = USA }
				}
	}

	name = "EVT_14149_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 16 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14220 } #CSA Event
		command = { type = secedestate which = CSA  value = 1190 }
	}
}
#########################################################################
#  Arkansas joins the South!
#########################################################################
event = {
	id = 14150
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_arkansas value = 1 }
		OR = {
				owned = { province = 1178 data = USA }
				owned = { province = 1179 data = USA }
				owned = { province = 1180 data = USA }
				}
	}

	name = "EVT_14150_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 16 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14221 } #CSA Event
		command = { type = secedestate which = CSA  value = 1179 }
	}
}
#########################################################################
#  Tennessee joins the South!
#########################################################################
event = {
	id = 14151
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_tennessee value = 1 }
		OR = {
				owned = { province = 1173 data = USA }
				owned = { province = 1206 data = USA }
				owned = { province = 1207 data = USA }
				owned = { province = 1216 data = USA }
				}
	}

	name = "EVT_14151_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 17 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14222 }#CSA Event
		command = { type = secedestate which = CSA  value = 1206 }
	}
}
#########################################################################
#  Kentucky joins the South!
#########################################################################
event = {
	id = 14152
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 6
		flag = { name = flg_slave_kentucky value = 1 }
		control = { province = 1177 data = CSA }
		control = { province = 1214 data = CSA }
		control = { province = 617 data = CSA }
		control = { province = 597 data = CSA }
		OR = {
				owned = { province = 597 data = USA }
				owned = { province = 617 data = USA }
				owned = { province = 1214 data = USA }
				owned = { province = 1177 data = USA }
				}
	}

	name = "EVT_14152_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 14 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14223 } #CSA Event
		command = { type = secedestate which = CSA value = 1214 }
	}
}
#########################################################################
#  Missouri joins the South!
#########################################################################
event = {
	id = 14153
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 6
		flag = { name = flg_slave_missouri value = 1 }
		control = { province = 552 data = CSA }
		control = { province = 553 data = CSA }
		control = { province = 554 data = CSA }
		control = { province = 541 data = CSA }
		control = { province = 542 data = CSA }
		OR = {
				owned = { province = 552 data = USA }
				owned = { province = 553 data = USA }
				owned = { province = 554 data = USA }
				owned = { province = 541 data = USA }
				owned = { province = 542 data = USA }
				}
	}

	name = "EVT_14153_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 12 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14224 }#CSA Event
		command = { type = secedestate which = CSA  value = 541 }
	}
}
#########################################################################
#  Sequoyah joins the South!
#########################################################################
event = {
	id = 14154
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		flag = { name = flg_slave_sequoyah value = 1 }
		OR = {
				owned = { province = 567 data = USA }
				owned = { province = 1192 data = USA }
				owned = { province = 1193 data = USA }
				}
	}

	name = "EVT_14154_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 17 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14225 } #CSA Event
		command = { type = secedestate which = CSA  value = 1193 }
	}
}
#########################################################################
#  New Mexico joins the South!
#########################################################################
event = {
	id = 14155
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 6
		flag = { name = flg_slave_newmexico value = 1 }
		OR = {
				owned = { province = 540 data = USA }
				owned = { province = 1165 data = USA }
				owned = { province = 1166 data = USA }
				}
	}

	name = "EVT_14155_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 13 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14226 }#CSA Event
		command = { type = secedestate which = CSA  value = 540 }
	}
}
#########################################################################
#  Arizona joins the South!
#########################################################################
event = {
	id = 14156
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 6
		flag = { name = flg_slave_arizona value = 1 }
		OR = {
				owned = { province = 523 data = USA }
				owned = { province = 531 data = USA }
				owned = { province = 532 data = USA }
				owned = { province = 1153 data = USA }
				}
	}

	name = "EVT_14156_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 15 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14227 }#CSA Event
		command = { type = secedestate which = CSA  value = 1153 }
	}
}
#########################################################################
#  California joins the South!
#########################################################################
event = {
	id = 14157
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 5
		flag = { name = flg_slave_california value = 1 }
		OR = {
				owned = { province = 514 data = USA }
				owned = { province = 515 data = USA }
				owned = { province = 516 data = USA }
				owned = { province = 517 data = USA }
				owned = { province = 518 data = USA }
				owned = { province = 519 data = USA }
				owned = { province = 520 data = USA }
				owned = { province = 521 data = USA }
				owned = { province = 522 data = USA }
				owned = { province = 1143 data = USA }
				}
	}

	name = "EVT_14157_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 16 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14228 }#CSA Event
		command = { type = secedestate which = CSA  value = 514 }
	}
}
#########################################################################
#  Maryland joins the South!
#########################################################################
event = {
	id = 14158
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 2
		flag = { name = flg_slave_maryland value = 1 }
		control = { province = 587 data = CSA }
		control = { province = 588 data = CSA }
		control = { province = 590 data = CSA }
		OR = {
				owned = { province = 587 data = USA }
				owned = { province = 588 data = USA }
				owned = { province = 590 data = USA }
				}
	}

	name = "EVT_14158_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 14 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = capital which = 583 } # Move our capital to New York
		command = { type = trigger which = 14229 }#CSA Event
		command = { type = secedestate which = CSA  value = 587 }
	}
}
#########################################################################
#  Delaware joins the South!
#########################################################################
event = {
	id = 14159
	random = no
	country = USA

	trigger = {
		exists = CSA
		war = { country = USA country = CSA }
		random = 2
		flag = { name = flg_slave_delaware value = 1 }
		control = { province = 586 data = CSA }
		owned = { province = 586 data = USA }
	}

	name = "EVT_14159_NAME"
	desc = "EVT_14142_DESC"
	style = 0

	date = { day = 16 month = june year = 1854 }
	offset = 7
	deathdate = { day = 1 month = march year = 1870 }

	action_a = {
		name = "ACTIONNAME14142A" # Damn Rebels!
		command = { type = trigger which = 14230 } #CSA Event
		command = { type = secedestate which = CSA  value = 586 }
	}
}

#########################################################################
#  Perry's Mission to Japan
#########################################################################
event = {
	id = 14160
	random = no
	country = USA

	trigger = {
		# Harbor on the Western Seaboard
		OR = {
			owned = { province = 130 data = USA }
			owned = { province = 131 data = USA }
			owned = { province = 510 data = USA }
			owned = { province = 514 data = USA }
			owned = { province = 516 data = USA }
			owned = { province = 518 data = USA }
			owned = { province = 519 data = USA }
			owned = { province = 521 data = USA }
			owned = { province = 1143 data = USA }
		}
	}

	name = "EVT_12600_NAME"
	desc = "EVT_12600_DESC"
	style = 0

	date = { day = 12 month = january year = 1850 }
	offset = 30
	deathdate = { day = 1 month = march year = 1920 }

	action_a = {
		name = "ACTIONNAME14160A" # Let's send him
		command = { type = trigger which = 12600 } #NIP
		command = { type = prestige value = 25 }
	}
}

#########################################################################
#  Countrymen again?
#########################################################################
event = {
	id = 14161
	random = no
	country = USA

	# Triggered by CSA 14231

	name = "EVT_14161_NAME"
	desc = "EVT_14161_DESC"
	style = 0

	action_a = {
		name = "GREAT"
		command = { type = inherit which = CSA }
		command = { type = badboy value = -30 }
	}
}

#########################################################################
#  Southern Resistance Continues
#########################################################################
event = {
	id = 14162
	random = no
	country = USA

	# Triggered by CSA 14231

	name = "EVT_14162_NAME"
	desc = "EVT_14162_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14162A" # They just don't get it do they?
		command = { type = pop_militancy which = soldiers value = 5 where = 1208 } # Georgia
		command = { type = pop_militancy which = officers value = 5 where = 1208 }
		command = { type = pop_militancy which = aristocrats value = 5 where = 1208 }
		command = { type = pop_militancy which = farmers value = 2 where = 1208 }
		command = { type = pop_consciousness which = soldiers value = 5 where = 1208 }
		command = { type = pop_consciousness which = officers value = 5 where = 1208 }
		command = { type = pop_consciousness which = aristocrats value = 5 where = 1208 }
		command = { type = pop_consciousness which = farmers value = 2 where = 1208 }
		command = { type = pop_militancy which = soldiers value = 5 where = 1218 } # Alabama
		command = { type = pop_militancy which = officers value = 5 where = 1218 }
		command = { type = pop_militancy which = aristocrats value = 5 where = 1218 }
		command = { type = pop_militancy which = farmers value = 2 where = 1218 }
		command = { type = pop_consciousness which = soldiers value = 5 where = 1218 }
		command = { type = pop_consciousness which = officers value = 5 where = 1218 }
		command = { type = pop_consciousness which = aristocrats value = 5 where = 1218 }
		command = { type = pop_consciousness which = farmers value = 2 where = 1218 }
		command = { type = pop_militancy which = soldiers value = 5 where = 541 } # Missouri
		command = { type = pop_militancy which = officers value = 5 where = 541 }
		command = { type = pop_militancy which = aristocrats value = 5 where = 541 }
		command = { type = pop_militancy which = farmers value = 2 where = 541 }
		command = { type = pop_consciousness which = soldiers value = 5 where = 541 }
		command = { type = pop_consciousness which = officers value = 5 where = 541 }
		command = { type = pop_consciousness which = aristocrats value = 5 where = 541 }
		command = { type = pop_consciousness which = farmers value = 2 where = 541 }
		command = { type = pop_militancy which = soldiers value = 5 where = 1181 } # Louisiana
		command = { type = pop_militancy which = officers value = 5 where = 1181 }
		command = { type = pop_militancy which = aristocrats value = 5 where = 1181 }
		command = { type = pop_militancy which = farmers value = 2 where = 1181 }
		command = { type = pop_consciousness which = soldiers value = 5 where = 1181 }
		command = { type = pop_consciousness which = officers value = 5 where = 1181 }
		command = { type = pop_consciousness which = aristocrats value = 5 where = 1181 }
		command = { type = pop_consciousness which = farmers value = 2 where = 1181 }
		command = { type = pop_militancy which = soldiers value = 5 where = 1211 } # Florida
		command = { type = pop_militancy which = officers value = 5 where = 1211 }
		command = { type = pop_militancy which = aristocrats value = 5 where = 1211 }
		command = { type = pop_militancy which = farmers value = 2 where = 1211 }
		command = { type = pop_consciousness which = soldiers value = 5 where = 1211 }
		command = { type = pop_consciousness which = officers value = 5 where = 1211 }
		command = { type = pop_consciousness which = aristocrats value = 5 where = 1211 }
		command = { type = pop_consciousness which = farmers value = 2 where = 1211 }
		command = { type = inherit which = CSA }
	}
}

#########################################################################
#  Jefferson Davis Branded a War Criminal
#########################################################################
event = {
	id = 14163
	random = no
	country = USA

	trigger = {
		flag = { name = flg_CSA_guerilla value = 1 }
		random = 5
	}

	name = "EVT_14163_NAME"
	desc = "EVT_14163_DESC"
	style = 0

	date = { day = 1 month = january year = 1861 }
	offset = 30
	deathdate = { day = 5 month = december year = 1889 }

	action_a = {
		name = "ACTIONNAME14163A" # Hang the traitor
		command = { type = pop_consciousness which = yankee value = -2 }
		command = { type = pop_militancy which = yankee value = -2 }
		command = { type = pop_militancy which = dixie value = 3 }
	}
	action_b = {
		name = "ACTIONNAME14163B" # With Malice toward None - with Charity for All
		command = { type = prestige value = 50 }
		command = { type = pop_militancy which = 100 value = 1 where = 572 } # Connecticut
		command = { type = pop_militancy which = 100 value = 1 where = 623 } # Maine
		command = { type = pop_militancy which = 100 value = 1 where = 626 } # New Hampshire
		command = { type = pop_militancy which = 100 value = 1 where = 627 } # Vermont
		command = { type = pop_militancy which = 100 value = 1 where = 628 } # Rhode Island
		command = { type = pop_militancy which = 100 value = 1 where = 629 } # Massachusetts
		command = { type = pop_consciousness which = 100 value = 1 where = 572 } # Connecticut
		command = { type = pop_consciousness which = 100 value = 1 where = 623 } # Maine
		command = { type = pop_consciousness which = 100 value = 1 where = 626 } # New Hampshire
		command = { type = pop_consciousness which = 100 value = 1 where = 627 } # Vermont
		command = { type = pop_consciousness which = 100 value = 1 where = 628 } # Rhode Island
		command = { type = pop_consciousness which = 100 value = 1 where = 629 } # Massachusetts
	}
}

#########################################################################
#  Jefferson Davis Captured
#########################################################################
event = {
	id = 14164
	random = no
	country = USA

	trigger = {
		flag = { name = flg_USA_CW_victory value = 1 }
		NOT = {
			exists = CSA
		}
		random = 5
	}

	name = "EVT_14164_NAME"
	desc = "EVT_14164_DESC"
	style = 0

	date = { day = 1 month = january year = 1861 }
	offset = 30
	deathdate = { day = 5 month = december year = 1889 }

	action_a = {
		name = "ACTIONNAME14163A" # With Malice toward None - with Charity for All
		command = { type = pop_militancy which = dixie value = -1 }
	}
	action_b = {
		name = "ACTIONNAME14164B" # Exile him to Europe
		command = { type = pop_consciousness which = dixie value = -1 }
	}
	action_c = {
		name = "ACTIONNAME14164C" # Hang him as a traitor
		command = { type = pop_militancy which = dixie value = 1 }
	}
}

#########################################################################
#  A House Divided?
#########################################################################
event = {
	id = 14165
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		control = { province = 588 data = CSA }
		control = { province = 582 data = CSA }
		control = { province = 1184 data = CSA }
		control = { province = 1199 data = CSA }
		control = { province = 1203 data = CSA }
		control = { province = 1218 data = CSA }
		NOT = {
			occupied = { country = CSA data = 5 }
		}
	}

	name = "EVT_14165_NAME"
	desc = "EVT_14165_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14165A" # Let us bind up the nation's wounds
		command = { type = trigger which = 14232 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14165B" # Let us Strive on to Finish the Work
		command = { type = pop_militancy which = irish value = 5 }
		command = { type = pop_militancy which = north_german value = 3 }
		command = { type = pop_militancy which = south_german value = 3 }
		command = { type = pop_militancy which = dixie value = 5 }
		command = { type = pop_militancy which = yankee value = 1 }
	}
}

#########################################################################
#  Confederacy demands Kentucky and New Mexico
#########################################################################
event = {
	id = 14166
	random = no
	country = USA

	# Triggered by 14232 a

	name = "EVT_14166_NAME"
	desc = "EVT_14166_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14166A" # Accept the terms
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = peace which = CSA }
		command = { type = national_trauma value = yes }
	}
	action_b = {
		name = "ACTIONNAME14166B" # Reject the terms
		command = { type = pop_militancy which = irish value = 5 }
		command = { type = pop_militancy which = north_german value = 3 }
		command = { type = pop_militancy which = south_german value = 3 }
		command = { type = pop_militancy which = dixie value = 5 }
		command = { type = pop_militancy which = yankee value = 1 }
	}
}

#########################################################################
#  Confederacy demands the Border States
#########################################################################
event = {
	id = 14167
	random = no
	country = USA

	# Triggered by 14232 c

	name = "EVT_14167_NAME"
	desc = "EVT_14167_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14167A" # We Refuse!
		ai_chance=50
		command = { type = pop_militancy which = irish value = 1 }
		command = { type = max_elan which = infantry value = 1 }
		command = { type = max_elan which = cavalry value = 1 }
		command = { type = max_elan which = dragoon value = 1 }
		command = { type = max_elan which = irregular value = 1 }
	}
	action_b = {
		name = "ACTIONNAME14167B" # Accept the terms
		ai_chance=50
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1153 } # Arizona
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = secedestate which = CSA value = 541 } # Missouri
		command = { type = peace which = CSA }
		command = { type = prestige value = -200 }
		command = { type = trigger which = 14168 }
		command = { type = national_trauma value = yes }
	}
}

#########################################################################
#  A new Capital for the Nation
#########################################################################
event = {
	id = 14168
	random = no
	country = USA

	# Triggered by 14167

	name = "EVT_14168_NAME"
	desc = "EVT_14167_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14168A" # New York City
		ai_chance=34
		command = { type = capital which = 583 }
	}
	action_b = {
		name = "ACTIONNAME14168B" # Philadelphia
		ai_chance=33
		command = { type = capital which = 582 }
	}
	action_c = {
		name = "ACTIONNAME14168C" # Chicago
		ai_chance=33
		command = { type = capital which = 570 }
	}
}

#########################################################################
#  Massacre in Lawrence
#########################################################################
event = {
	id = 14169
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
	}

	name = "EVT_14169_NAME"
	desc = "EVT_14169_DESC"
	style = 0

	date = { day = 21 month = august year = 1863 }

	action_a = {
		name = "ACTIONNAME14169A" # What an Atrocity!
		command = { type = pop_militancy which = 100 value = -2 where = 564 } # Kansas
		command = { type = manpowerpool value = 5 }
	}
}

#########################################################################
#  The New York City Draft Riots
#########################################################################
event = {
	id = 14170
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		event = 14171
		random = 60
	}

	name = "EVT_14170_NAME"
	desc = "EVT_14170_DESC"
	style = 0

	date = { day = 10 month = july year = 1863 }

	action_a = {
		name = "ACTIONNAME14170A" # How horrible!
		command = { type = remove_building which = 583 } # New York
		command = { type = add_pop which = african_minor value = -1 where = 583 } # New York
	}
}

#########################################################################
#  The Conscription Act
#########################################################################
event = {
	id = 14171
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		occupied = { country = USA data = 30 } # 30% or more of US provs in enemy hands
	}

	name = "EVT_14171_NAME"
	desc = "EVT_14171_DESC"
	style = 0

	date = { day = 10 month = march year = 1863 }

	action_a = {
		name = "ACTIONNAME14171A" # Pass the Act
		command = { type = pop_militancy which = 100 value = 3 }
		command = { type = pop_consciousness which = 100 value = 3 }
		command = { type = pop_militancy which = labourers value = 2 }
		command = { type = pop_consciousness which = labourers value = 2 }
		command = { type = pop_militancy which = dixie value = 2 } # Dixie get an extra +2
		command = { type = pop_consciousness which = dixie value = 2 }

		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
	}
}

#########################################################################
#  Have we Sacrificed too much?
#########################################################################
event = {
	id = 14172
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		occupied = { country = USA data = 30 } # 30% or more of US provs in enemy hands
		OR = {
			AND = {
				war_exhaustion = { country = USA value = 3 }
				random = 10
			}
			AND = {
				war_exhaustion  = { country = USA value = 4 }
				random = 50
			}
		}
	}

	name = "EVT_14172_NAME"
	desc = "EVT_14172_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14172A" # Send offers of peace to the Confederacy
		command = { type = trigger which = 14232 } # CSA
		command = { type = sleepevent which = 14173 }
	}
	action_b = {
		name = "ACTIONNAME14172B" # Keep up the Fight
		command = { type = independence which = DES }
		command = { type = independence which = CAL }
		command = { type = independence which = TEX }
		command = { type = independence which = COL }
		command = { type = pop_militancy which = farmers value = 2 }
		command = { type = pop_militancy which = labourers value = 2 }
		command = { type = pop_militancy which = soldiers value = 2 }
		command = { type = pop_militancy which = craftsmen value = 1 }
	}
}

#########################################################################
#  The Union Disintegrates
#########################################################################
event = {
	id = 14173
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		event = 14172
		occupied = { country = USA data = 30 } # 30% or more of US provs in enemy hands
		OR = {
			AND = {
				war_exhaustion = { country = USA value = 6 }
				random = 10
			}
			AND = {
				war_exhaustion = { country = USA value = 8 }
				random = 50
			}
		}
	}

	name = "EVT_14173_NAME"
	desc = "EVT_14173_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14173A" # We shall never recover from this
		command = { type = pop_militancy which = 100 value = -2 }
		command = { type = pop_militancy which = farmers value = -3 }
		command = { type = pop_militancy which = labourers value = -3 }
		command = { type = pop_militancy which = soldiers value = -3 }
		command = { type = pop_militancy which = craftsmen value = -3 }
		command = { type = prestige value = -500 }
		command = { type = trigger which = 14168 }
		command = { type = peace which = CSA }
		command = { type = independence which = DES }
		command = { type = independence which = CAL }
		command = { type = independence which = TEX }
		command = { type = independence which = NEN }
		command = { type = independence which = CAN }
		command = { type = independence which = COL }
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1153 } # Arizona
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = secedestate which = CSA value = 541 } # Missouri
		command = { type = secedestate which = CSA value = 586 } # Delaware
		command = { type = national_trauma value = yes }
	}
}

#########################################################################
#  The Burning of Atlanta
#########################################################################
event = {
	id = 14174
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		control = { province = 1208 data = USA }
		owned = { province = 1208 data = CSA }
	}

	name = "EVT_14174_NAME"
	desc = "EVT_14174_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 14
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14174A" # Atlanta is ours, and fairly won
		command = { type = trigger which = 14242 } # CSA
	}
}

#########################################################################
#  The Burning of the Shenandoah
#########################################################################
event = {
	id = 14175
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		owned = { province = 595 data = CSA }
		control = { province = 595 data = USA }
	}

	name = "EVT_14175_NAME"
	desc = "EVT_14175_DESC"
	style = 0

	date = { day = 2 month = january year = 1855 }
	offset = 14
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14175A" # Let them know there is a God in Israel
		command = { type = trigger which = 14243 } # CSA
	}
}

#########################################################################
#  The President tours the Confederate White House
#########################################################################
event = {
	id = 14176
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		owned = { province = 1199 data = CSA }
		control = { province = 1199 data = USA }
	}

	name = "EVT_14176_NAME"
	desc = "EVT_14176_DESC"
	style = 0

	date = { day = 4 month = april year = 1865 }

	action_a = {
		name = "ACTIONNAME14176A" # The South must know now that the end is near
		command = { type = prestige value = 25 }
	}
}

#########################################################################
#  Ben Butler in New Orleans
#########################################################################
event = {
	id = 14177
	random = no
	country = USA

	picture = 14177_14244

	trigger = {
		war = { country = CSA country = USA }
		control = { province = 1184 data = USA }
		owned = { province = 1184 data = CSA }
	}

	name = "EVT_14177_NAME"
	desc = "EVT_14177_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 210
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14177A" # Relieve Butler
		command = { }
	}
	action_b = {
		name = "ACTIONNAME14177B" # Keep Butler there
		command = { type = trigger which = 14244 } # CSA
	}
}

#########################################################################
#  The Capture of Mobile
#########################################################################
event = {
	id = 14178
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		owned = { province = 1169 data = CSA }
		control = { province = 1169 data = USA }

		NOT = {
			OR = {
				owned = { province = 1218 data = CSA }
				owned = { province = 1209 data = CSA }
				owned = { province = 1217 data = CSA }
				owned = { province = 1211 data = CSA }
				owned = { province = 1174 data = CSA }
				owned = { province = 1176 data = CSA }
			}
		}
	}

	name = "EVT_14178_NAME"
	desc = "EVT_14178_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 14
	deathdate = { day = 30 month = december year = 1885 }

	action_a = {
		name = "ACTIONNAME14178A" # Damn the torpedoes! Full speed ahead!
		command = { type = prestige value = 10 }
		command = { type = max_elan which = battleship value = 1 }
		command = { type = max_elan which = cruiser value = 1 }
		command = { type = max_elan which = dreadnought value = 1 }
		command = { type = max_elan which = monitor value = 1 }
		command = { type = max_elan which = ironclad value = 1 }
		command = { type = max_elan which = manowar value = 1 }
		command = { type = max_elan which = modern_cruiser value = 1 }
		command = { type = max_elan which = frigate value = 1 }
		command = { type = max_elan which = commerce_raider value = 1 }
		command = { type = max_elan which = submarine value = 1 }
	}
}

#########################################################################
#  The Trent Affair
#########################################################################
event = {
	id = 14179
	random = no
	country = USA

	trigger = {
		war = { country = CSA country = USA }
		NOT = {
			war = { country = ENG country = USA }
			war = { country = ENG country = CSA }
		}
		NOT = {
			peace_treaty = { country = ENG country = USA }
		}
		random = 5
	}

	name = "EVT_6935_NAME"
	desc = "EVT_14179_DESC"
	style = 0

	date = { day = 1 month = november year = 1861 }
	offset = 30
	deathdate = { day = 30 month = december year = 1862 }

	action_a = {
		name = "ACTIONNAME14179A" # Arrest the rebel scum
		command = { type = trigger which = 6935 } # ENG
		command = { type = relation which = ENG value = -100 }
	}
	action_b = {
		name = "ACTIONNAME14179B" # Don't intervene
		command = { type = relation which = ENG value = 50 }
	}
}

#########################################################################
#  Canadian Satellites
#########################################################################
event = {
id = 14180
random = no
country = USA

# Triggered by ENG 6936

name = "EVT_14180_NAME"
desc = "EVT_14180_DESC"
style = 0

action_a = {
name = "GREAT"
command = { type = make_satellite which = CAN }
command = { type = make_satellite which = QUE }
command = { type = secedeprovince which = CAN value = 152 }
command = { type = secedeprovince which = CAN value = 166 }
command = { type = secedeprovince which = CAN value = 172 }
command = { type = secedeprovince which = CAN value = 173 }
command = { type = secedeprovince which = CAN value = 175 }
command = { type = secedeprovince which = CAN value = 176 }
command = { type = secedeprovince which = CAN value = 177 }
command = { type = secedeprovince which = CAN value = 568 }
command = { type = secedeprovince which = CAN value = 608 }
command = { type = secedeprovince which = CAN value = 609 }
command = { type = secedeprovince which = CAN value = 610 }
command = { type = secedeprovince which = CAN value = 611 }
command = { type = secedeprovince which = CAN value = 613 }
command = { type = secedeprovince which = CAN value = 614 }
command = { type = secedeprovince which = CAN value = 615 }
command = { type = secedeprovince which = QUE value = 174 }
command = { type = secedeprovince which = QUE value = 179 }
command = { type = secedeprovince which = QUE value = 180 }
command = { type = secedeprovince which = QUE value = 181 }
command = { type = secedeprovince which = QUE value = 185 }
command = { type = secedeprovince which = QUE value = 573 }
command = { type = secedeprovince which = QUE value = 607 }
command = { type = secedeprovince which = QUE value = 612 }
command = { type = secedeprovince which = QUE value = 630 }
command = { type = secedeprovince which = QUE value = 631 }
command = { type = secedeprovince which = QUE value = 183 } #Labrador
command = { type = secedeprovince which = QUE value = 184 } #Labrador
command = { type = secedeprovince which = QUE value = 189 } #Labrador
}
}

#########################################################################
#  Lincoln Assassinated
#########################################################################
event = {
	id = 14181
	random = no
	country = USA

	trigger = {
		random = 10
	}

	name = "EVT_14181_NAME"
	desc = "EVT_14181_DESC"
	style = 0

	date = { day = 1 month = january year = 1864 }
	offset = 30
	deathdate = { day = 30 month = december year = 1865 }

	action_a = {
		name = "ARGH"
		command = { type = pop_militancy which = 100 value = -1  }
	}
}

#########################################################################
#  Reconstruction (edited by OHGamer)
#########################################################################
event = {
	id = 14182
	random = no
	country = USA

	trigger = {
		event = 14119
		NOT = {
			war = { country = CSA country = USA }
			ruling_party = 14100
			ruling_party = 14101
		}
		
	}

	name = "EVT_14182_NAME"
	desc = "EVT_14182_DESC"
	style = 0

	date = { day = 2 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1881 }

	action_a = {
		name = "ACTIONNAME14182A" # Moderate
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 5 }
		command = { type = trigger which = 14183 }
		command = { type = sleep_party which = 14100 }
		command = { type = wake_party which = 14109 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
	action_b = {
		name = "ACTIONNAME14182B" # Radical Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 7 }
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = strata_income_mod which = rich value = -20 }
		command = { type = strata_income_mod which = low value = 20 }
		command = { type = remove_countryculture which = dixie }
		command = { type = sleep_party which = 14100 }
		command = { type = wake_party which = 14109 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
	action_c = {
		name = "ACTIONNAME14182C" # Lincolnite Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = yankee value = 3 }
		command = { type = pop_militancy which = yankee value = 1 }
		command = { type = trigger which = 14183 }
		command = { type = sleep_party which = 14100 }
		command = { type = wake_party which = 14109 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
}

#########################################################################
#  President Johnson Impeached
#########################################################################
event = {
	id = 14183
	random = no
	country = USA

	# Triggered by 14182

	name = "EVT_14183_NAME"
	desc = "EVT_14183_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14183A" # Impeach, but do not remove
		command = { } # TODO
	}
	action_b = {
		name = "ACTIONNAME14183B" # Impeach and remove
		command = { } # TODO
	}
}

#########################################################################
#  The Union Party
#########################################################################
event = {
	id = 14184
	random = no
	country = USA

	trigger = {
		NOT = {
			war = { country = USA country = CSA }
		}
		exists = CSA
	}

	name = "EVT_14184_NAME"
	desc = "EVT_14184_DESC"
	style = 0

	date = { day = 2 month = january year = 1865 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "OK"
		command = { type = wake_party which = 14108 }
		command = { type = sleep_party which = 14100 }
	}
}

#########################################################################
#  Trail of Tears
#########################################################################
event = {
	id = 14185
	random = no
	country = USA

	trigger = {
		random = 20
	}

	name = "EVT_14185_NAME"
	desc = "EVT_14185_DESC"
	style = 0

	date = { day = 23 month = january year = 1838 }
	offset = 30
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "ACTIONNAME14179B" # Do not intervene
		command = { type = add_pop which = cherokee value = 1 where = 567 } # Oklahoma
		command = { type = add_pop which = cherokee value = 1 where = 1192 }
		command = { type = add_pop which = cherokee value = 1 where = 1193 }
		command = { type = add_pop which = cherokee value = -1 where = 1208 } # Georgia
		command = { type = add_pop which = cherokee value = -1 where = 1209 }
		command = { type = add_pop which = cherokee value = -1 where = 1210 }
	}
	action_b = {
		name = "ACTIONNAME14185B" # Support the Cherokee Nation!
		command = { type = pop_militancy which = cherokee value = -2 where = 1208 } # Georgia
		command = { type = pop_militancy which = dixie value = 2 where = 1208 } # Georgia
	}
	action_c = {
		name = "ACTIONNAME14185C" # Support the state of Georgia!
		command = { type = add_pop which = cherokee value = 1 where = 567 } # Oklahoma
		command = { type = add_pop which = cherokee value = 1 where = 1192 }
		command = { type = add_pop which = cherokee value = 1 where = 1193 }
		command = { type = add_pop which = cherokee value = -1 where = 1208 } # Georgia
		command = { type = add_pop which = cherokee value = -1 where = 1209 }
		command = { type = add_pop which = cherokee value = -1 where = 1210 }
		command = { type = pop_militancy which = cherokee value = 4 }
		command = { type = pop_consciousness which = cherokee value = 4 }
		command = { type = pop_militancy which = dixie value = -2 where = 1208 } # Georgia
		command = { type = pop_consciousness which = dixie value = -2 where = 1208 } # Georgia
	}
}

#########################################################################
#  Election of 1864
#########################################################################
event = {
	id = 14186
	random = no
	country = USA

	trigger = {
		war = { country = USA country = CSA }
		NOT = {
			OR = {
				occupied = { country = USA data = 20 }
				event = 14181
			}
		}
	}

	name = "EVT_14186_NAME"
	desc = "EVT_14186_DESC"
	style = 0

	date = { day = 23 month = january year = 1864 }

	action_a = {
		name = "ACTIONNAME14186A" # Lincoln Elected to a Second Term
		command = { type = local_setflag which = flg_Lincoln_elected value = 1 }
	}
}

#########################################################################
#  Election of 1864*
#########################################################################
event = {
	id = 14187
	random = no
	country = USA

	trigger = {
		war = { country = USA country = CSA }
		occupied = { country = USA data = 20 }
	}

	name = "EVT_14186_NAME"
	desc = "EVT_14187_DESC"
	style = 0

	date = { day = 23 month = january year = 1864 }

	action_a = {
		name = "ACTIONNAME14187A" # Let us have peace, McClellan elected
		command = { type = setflag which = flg_McClellan value = 1 }
	}
	action_b = {
		name = "ACTIONNAME14187B" # Elect Lincoln and continue the struggle
		command = { type = local_setflag which = flg_Lincoln_elected value = 1 }
	}
}

#########################################################################
#  McClellan Asks for Peace
#########################################################################
event = {
	id = 14188
	random = no
	country = USA

	trigger = {
		flag = { name = flg_McClellan value = 1 }
		war = { country = USA country = CSA }
	}

	name = "EVT_14188_NAME"
	desc = "EVT_14188_DESC"
	style = 0

	date = { day = 10 month = february year = 1864 }

	action_a = {
		name = "ACTIONNAME14188A" # An Honorable Peace
		command = { type = trigger which = 14236 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14188B" # Ask for Mercy
		command = { type = trigger which = 14237 } # CSA
	}
}

#########################################################################
#  Confederates Demand More!
#########################################################################
event = {
	id = 14189
	random = no
	country = USA

	# Triggered by CSA 14236

	name = "EVT_14189_NAME"
	desc = "EVT_14189_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14189A" # We Will Not Submit!
		ai_chance=50
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = trigger which = 14239 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14189B" # Give them what they want
		ai_chance=50
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = peace which = CSA }
		command = { type = prestige value = -200 } # CSA
		command = { type = trigger which = 14238 } # CSA
	}
}

#########################################################################
#  Confederates Demand Border States
#########################################################################
event = {
	id = 14190
	random = no
	country = USA

	# Triggered by CSA 14236

	name = "EVT_14190_NAME"
	desc = "EVT_14190_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14190A" # Reject it
		ai_chance=70
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = trigger which = 14240 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14190B" # Accept it
		ai_chance=30
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1153 } # Arizona
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = secedestate which = CSA value = 541 } # Missouri
		command = { type = secedestate which = CSA value = 586 } # Delaware
		command = { type = peace which = CSA }
		command = { type = prestige value = -300 }
		command = { type = trigger which = 14241 } # CSA
		command = { type = trigger which = 14238 } # CSA
		command = { type = trigger which = 14168 }
	}
}

#########################################################################
#  Peace on Confederate Terms
#########################################################################
event = {
	id = 14191
	random = no
	country = USA

	# Triggered by CSA 14237

	name = "EVT_14191_NAME"
	desc = "EVT_14191_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14191A" # Accept Confederate Terms
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1153 } # Arizona
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = peace which = CSA }
		command = { type = prestige value = -200 }
		command = { type = trigger which = 14238 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14191B" # Reject their Terms
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = trigger which = 14239 } # CSA
	}
}

#########################################################################
#  Peace on Confederate Terms
#########################################################################
event = {
	id = 14192
	random = no
	country = USA

	# Triggered by CSA 14237

	name = "EVT_14192_NAME"
	desc = "EVT_14192_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14191B" # Reject
		ai_chance=70
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = trigger which = 14239 } # CSA
	}
	action_b = {
		name = "ACTIONNAME14192B" # Accept
		ai_chance=30
		command = { type = secedestate which = CSA value = 597 } # Kentucky
		command = { type = secedestate which = CSA value = 1165 } # New Mexico
		command = { type = secedestate which = CSA value = 1153 } # Arizona
		command = { type = secedestate which = CSA value = 1192 } # Oklahoma
		command = { type = secedestate which = CSA value = 541 } # Missouri
		command = { type = secedestate which = CSA value = 586 } # Delaware
		command = { type = peace which = CSA }
		command = { type = prestige value = -300 }
		command = { type = trigger which = 14241 } # CSA
		command = { type = trigger which = 14238 } # CSA
		command = { type = trigger which = 14168 }
	}
}
#########################################################################
#  Yellow Press and the sinking of BB Maine
#########################################################################
event = {
	id = 14193
	random = no
	country = USA

	trigger = {
		event = 7707
		NOT = { exists = CSA }
		NOT = {
			peace_treaty = { country = USA country = SPA }
		}
	}

	name = "EVT_7707_NAME"
	desc = "EVT_7707_DESC"
	style = 0

	date = { day = 1 month = january year = 1898 }
	offset = 31
	deathdate = { day = 1 month = january year = 1900 }

	action_a = {
		name = "ACTIONNAME14193A" # Declare War on Spain
		command = { type = war which = SPA }
		# Cuba
		command = { type = addcore which = 1728 }
		command = { type = addcore which = 1729 }
		command = { type = addcore which = 1730 }
		# Puerto Rico
		command = { type = addcore which = 1749 }
		# Phillipenes
		command = { type = addcore which = 2038 }
		command = { type = addcore which = 2039 }
		command = { type = addcore which = 2040 }
		command = { type = addcore which = 2340 }
		command = { type = addcore which = 2341 }
		command = { type = addcore which = 2342 }
	}
	action_b = {
		name = "ACTIONNAME14193B" # Investigate
		command = { type = prestige value = -20 }
	}
}

#########################################################################
#  The Sino-American Treaty
#########################################################################
event = {
	id = 14194
	random = no
	country = USA

	# Triggered by CHI 12522

	name = "EVT_12522_NAME"
	desc = "EVT_14194_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14194A" # Send in the Chinese
		command = {	type = add_pop which = beifaren value = 1 where = -1 }
		command = {	type = add_pop which = beifaren value = 1 where = -1 }
		command = {	type = add_pop which = beifaren value = 1 where = -1 }
		command = {	type = add_pop which = huizhou value = 1 where = -1 }
		command = {	type = add_pop which = nanfaren value = 1 where = -1 }
		command = {	type = add_pop which = nanfaren value = 1 where = -1 }
		command = {	type = add_pop which = yue value = 1 where = -1 }
		command = {	type = add_pop which = wu value = 1 where = -1 }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = {
	id = 14195
	random = no
	country = USA

	# Triggered by CHI 12525
	trigger = {
		NOT = {
			peace_treaty = { country = USA country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 50
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 50
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  The Boxer Rebellion
#########################################################################
event = {
	id = 14196
	random = no
	country = USA

	# Triggered by CHI 12525

	trigger = {
		NOT = {
			peace_treaty = { country = USA country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 90
		command = { type = war which = CHI }
	}
	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 10
		command = { type = prestige value = -1 }
	}
}

#########################################################################
#  Treaty Of Guadalupe Hidalgo (by OHGamer) (AI-AI)
#########################################################################
event = {
	id = 14293
	random = no
	country = USA

	trigger = {
		exists = MEX	
		won_war =  { country = USA country = MEX }
		NOT = { exists = TEX }
		NOT = { war = { country = USA  country = MEX } }
		AND = {
			OR = {
				owned = { province = 1185 data = USA } # Houston
				owned = { province = 1186 data = USA } # Austin
				owned = { province = 1191 data = USA } # Dallas
			}
			OR = {
			owned = { province = 512 data = MEX } #NV
			owned = { province = 513 data = MEX }
			owned = { province = 530 data = MEX }
			owned = { province = 537 data = MEX } #CO
			owned = { province = 538 data = MEX }
			owned = { province = 539 data = MEX }
			uncolonized = 537 #if CO is still not colonized
			owned = { province = 567 data = MEX } #OK
			owned = { province = 1192 data = MEX }
			owned = { province = 1193 data = MEX }
			uncolonized = 567 #if OK is still not colonized
			owned = { province = 527 data = MEX } #UT
			owned = { province = 528 data = MEX }
			owned = { province = 529 data = MEX }
			owned = { province = 514 data = MEX } #CA
			owned = { province = 515 data = MEX }
			owned = { province = 516 data = MEX }
			owned = { province = 517 data = MEX }
			owned = { province = 518 data = MEX }
			owned = { province = 519 data = MEX }
			owned = { province = 520 data = MEX }
			owned = { province = 521 data = MEX }
			owned = { province = 522 data = MEX }
			owned = { province = 1143 data = MEX }
			owned = { province = 2859 data = MEX } #TX
			owned = { province = 1190 data = MEX }
			owned = { province = 1144 data = MEX }
			owned = { province = 1191 data = MEX }
			owned = { province = 1186 data = MEX }
			owned = { province = 1185 data = MEX }
			owned = { province = 1187 data = MEX }
			owned = { province = 1188 data = MEX }
			}
		    }
		}

	name = "EVT_14293_NAME"
	desc = "EVT_14293_DESC"
	style = 0

	date = { day = 1 month = january year = 1837 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14293A" # Make an offer
		command = { type = trigger which = 14818 } # Mexico
	}
}

#########################################################################
#  Treaty Of Guadalupe Hidalgo (by OHGamer)  
#########################################################################
event = {
	id = 14294
	random = no
	country = USA

	#Triggered by MEX14818

	name = "EVT_14293_NAME"
	desc = "EVT_14294_DESC"
	style = 0

	action_a = {
		name = "OK"  
		command = { type = treasury value = -30000 }
		command = { type = sleepevent which = 14124 }	
		command = { type = sleepevent which = 14102 }	
		command = { type = sleepevent which = 14198 }	
		command = { type = sleepevent which = 14199 }	
	}
}

#########################################################################
#  Reconstruction (Republicans in Power At Time) (by OHGamer)
#########################################################################
event = {
	id = 14295
	random = no
	country = USA

	trigger = {
		event = 14119
		ruling_party = 14100
		NOT = {
			war = { country = CSA country = USA }
		}
		
	}

	name = "EVT_14182_NAME"
	desc = "EVT_14182_DESC"
	style = 0

	date = { day = 2 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1881 }

	action_a = {
		name = "ACTIONNAME14182A" # Moderate
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 5 }
		command = { type = trigger which = 14183 }
		command = { type = wake_party which = 14109 }
		command = { type = set_ruling_party which = 14109 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
	action_b = {
		name = "ACTIONNAME14182B" # Radical Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 7 }
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = strata_income_mod which = rich value = -20 }
		command = { type = strata_income_mod which = low value = 20 }
		command = { type = remove_countryculture which = dixie }
		command = { type = wake_party which = 14109 }
		command = { type = set_ruling_party which = 14109 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
	action_c = {
		name = "ACTIONNAME14182C" # Lincolnite Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = yankee value = 3 }
		command = { type = pop_militancy which = yankee value = 1 }
		command = { type = trigger which = 14183 }
		command = { type = wake_party which = 14109 }
		command = { type = set_ruling_party which = 14109 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14110 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14296 }
		command = { type = sleep_party which = 14104 }
	}
}

#########################################################################
#  Reconstruction (Democrats in Power At Time) (by OHGamer)
#########################################################################
event = {
	id = 14296
	random = no
	country = USA

	trigger = {
		event = 14119
		ruling_party = 14101
		NOT = {
			war = { country = CSA country = USA }
		}
		
	}

	name = "EVT_14182_NAME"
	desc = "EVT_14182_DESC"
	style = 0

	date = { day = 2 month = january year = 1855 }
	offset = 30
	deathdate = { day = 30 month = december year = 1881 }

	action_a = {
		name = "ACTIONNAME14182A" # Moderate
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 5 }
		command = { type = trigger which = 14183 }
		command = { type = wake_party which = 14110 }
		command = { type = set_ruling_party which = 14110 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14109 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleep_party which = 14104 }
	}
	action_b = {
		name = "ACTIONNAME14182B" # Radical Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = dixie value = 7 }
		command = { type = pop_militancy which = dixie value = 3 }
		command = { type = strata_income_mod which = rich value = -20 }
		command = { type = strata_income_mod which = low value = 20 }
		command = { type = remove_countryculture which = dixie }
		command = { type = wake_party which = 14110 }
		command = { type = set_ruling_party which = 14110 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14109 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleep_party which = 14104 }
	}
	action_c = {
		name = "ACTIONNAME14182C" # Lincolnite Reconstruction
		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }
		command = { type = pop_consciousness which = yankee value = 3 }
		command = { type = pop_militancy which = yankee value = 1 }
		command = { type = trigger which = 14183 }
		command = { type = wake_party which = 14110 }
		command = { type = set_ruling_party which = 14110 }
		command = { type = sleep_party which = 14100 }
		command = { type = sleep_party which = 14101 }
		command = { type = wake_party which = 14109 }
		command = { type = sleepevent which = 14182 }
		command = { type = sleepevent which = 14295 }
		command = { type = sleep_party which = 14104 }
	}
}


#########################################################################
#  The Oregon Treaty (Cede Vernon & Prince Rupert, by JC, 11/11/05)
#########################################################################
event = {
	id = 14297
	random = no
	country = USA
	trigger = {
		ai = yes
		}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		name = "OK"
		command = { type = secedeprovince which = ENG value = 117 }
		command = { type = secedeprovince which = ENG value = 125 }
		command = { type = trigger which = 14298 }
	}
}



event = {
	id = 14298
	random = no
	country = USA

	trigger = {
		ai = yes
		}
	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0

	action_a = {
		name = "OK"
		command = { type = receiveprovince which = 117 }
		command = { type = receiveprovince which = 125 }
	}
}

event = {
	id = 14299
	random = no
	country = USA

	name = "EVT_6906_NAME"
	desc = "EVT_6906_DESC"
	style = 0

	action_a = {
	name = "OK"
		command = { type = secedestate which = ENG value = 125 } #British Columbia
		command = { type = secedestate which = ENG value = 146 } #Alberta
		command = { type = secedestate which = ENG value = 159 } #Saskatchewan
		command = { type = secedestate which = ENG value = 165 } #Manitoba
		command = { type = secedestate which = ENG value = 15 } #Northwest Territories
	}
} 