#########################################################################
#  Naval Hero Thesis
#########################################################################
event = {
	id = 200
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2001
		local_flag = { name = flg_Hero value = 1 }
		NOT = {
			invention = 201
		}

	}

	name = "EVT_200_NAME"
	desc = "EVT_200_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1846 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_elan which = manowar value = 10 }
		command = { type = max_elan which = frigate value = 10 }
	}
}
#########################################################################
#  Superior Crew Thesis
#########################################################################
event = {
	id = 201
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2001
		local_flag = { name = flg_Crew value = 1 }
		NOT = {
			invention = 200
		}

	}

	name = "EVT_201_NAME"
	desc = "EVT_201_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1846 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = manowar value = 10 }
		command = { type = max_organization which = frigate value = 10 }
	}
}
#########################################################################
#  Long Range Fire Tactic
#########################################################################
event = {
	id = 202
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2002
		invention = 215
	}

	name = "EVT_202_NAME"
	desc = "EVT_202_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }

		command = { type = gun_attack which = dreadnought value = 2 }
		command = { type = gun_attack which = battleship value = 2 }
		command = { type = gun_attack which = ironclad value = 2 }
		command = { type = gun_attack which = monitor value = 2 }
		command = { type = gun_attack which = early_battleship value = 2 }
		command = { type = gun_attack which = late_battleship value = 2 }
		command = { type = gun_attack which = early_battlecruiser value = 2 }
		command = { type = gun_attack which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Speedy Maneuvering Tactic
#########################################################################
event = {
	id = 203
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2002
		invention = 215
	}

	name = "EVT_203_NAME"
	desc = "EVT_203_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_elan which = dreadnought value = 10 }
		command = { type = max_elan which = battleship value = 10 }
		command = { type = max_elan which = ironclad value = 10 }
		command = { type = max_elan which = monitor value = 10 }
		command = { type = max_elan which = early_battleship value = 10 }
		command = { type = max_elan which = late_battleship value = 10 }
		command = { type = max_elan which = early_battlecruiser value = 10 }
		command = { type = max_elan which = late_battlecruiser value = 10 }

		command = { type = defense which = dreadnought value = 1 }
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = ironclad value = 1 }
		command = { type = defense which = monitor value = 1 }
		command = { type = defense which = early_battleship value = 1 }
		command = { type = defense which = late_battleship value = 1 }
		command = { type = defense which = early_battlecruiser value = 1 }
		command = { type = defense which = late_battlecruiser value = 1 }
	}
}

#########################################################################
#  Sealane Hunters
#########################################################################
event = {
	id = 204
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2003

		NOT = {
			OR = {
				invention = 205
				invention = 206
				invention = 207
			}
		}
	}

	name = "EVT_204_NAME"
	desc = "EVT_204_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = build_time which = modern_cruiser value = -25 }
		command = { type = build_time which = cruiser value = -25 }
		command = { type = build_time which = commerce_raider value = -25 }
		command = { type = build_time which = frigate value = -25 }
		command = { type = build_time which = early_cruiser value = -25 }
		command = { type = build_time which = late_cruiser value = -25 }
		command = { type = build_time which = greatwar_carrier value = -25 }
		command = { type = build_time which = early_carrier value = -25 }
		command = { type = build_time which = late_carrier value = -25 }

		command = { type = defense which = modern_cruiser value = -1 }
		command = { type = defense which = cruiser value = -1 }
		command = { type = defense which = commerce_raider value = -1 }
		command = { type = defense which = frigate value = -1 }
		command = { type = defense which = early_cruiser value = -1 }
		command = { type = defense which = late_cruiser value = -1 }
		command = { type = defense which = greatwar_carrier value = -1 }
		command = { type = defense which = early_carrier value = -1 }
		command = { type = defense which = late_carrier value = -1 }

		command = { type = detection which = modern_cruiser value = 2 }
		command = { type = detection which = cruiser value = 2 }
		command = { type = detection which = commerce_raider value = 2 }
		command = { type = detection which = frigate value = 2 }
		command = { type = detection which = early_cruiser value = 2 }
		command = { type = detection which = late_cruiser value = 2 }
		command = { type = detection which = greatwar_carrier value = 2 }
		command = { type = detection which = early_carrier value = 2 }
		command = { type = detection which = late_carrier value = 2 }

		command = { type = speed which = modern_cruiser value = 2 }
		command = { type = speed which = cruiser value = 2 }
		command = { type = speed which = commerce_raider value = 2 }
		command = { type = speed which = frigate value = 2 }
		command = { type = speed which = early_cruiser value = 2 }
		command = { type = speed which = late_cruiser value = 2 }
		command = { type = speed which = greatwar_carrier value = 2 }
		command = { type = speed which = early_carrier value = 2 }
		command = { type = speed which = late_carrier value = 2 }
	}
}

#########################################################################
#  Fast Ship Killer
#########################################################################
event = {
	id = 205
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2003

		NOT = {
			OR = {
				invention = 204
				invention = 206
				invention = 207
			}
		}
	}

	name = "EVT_205_NAME"
	desc = "EVT_205_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = build_time which = modern_cruiser value = 25 }
		command = { type = build_time which = cruiser value = 25 }
		command = { type = build_time which = commerce_raider value = 25 }
		command = { type = build_time which = frigate value = 25 }
		command = { type = build_time which = early_cruiser value = 25 }
		command = { type = build_time which = late_cruiser value = 25 }
		command = { type = build_time which = greatwar_carrier value = 25 }
		command = { type = build_time which = early_carrier value = 25 }
		command = { type = build_time which = late_carrier value = 25 }

		command = { type = gun_attack which = modern_cruiser value = 1 }
		command = { type = gun_attack which = cruiser value = 1 }
		command = { type = gun_attack which = commerce_raider value = 1 }
		command = { type = gun_attack which = frigate value = 1 }
		command = { type = gun_attack which = early_cruiser value = 1 }
		command = { type = gun_attack which = late_cruiser value = 1 }
		command = { type = gun_attack which = greatwar_carrier value = 1 }
		command = { type = gun_attack which = early_carrier value = 1 }
		command = { type = gun_attack which = late_carrier value = 1 }

		command = { type = detection which = modern_cruiser value = 1 }
		command = { type = detection which = cruiser value = 1 }
		command = { type = detection which = commerce_raider value = 1 }
		command = { type = detection which = frigate value = 1 }
		command = { type = detection which = early_cruiser value = 1 }
		command = { type = detection which = late_cruiser value = 1 }
		command = { type = detection which = greatwar_carrier value = 1 }
		command = { type = detection which = early_carrier value = 1 }
		command = { type = detection which = late_carrier value = 1 }

		command = { type = speed which = modern_cruiser value = 1 }
		command = { type = speed which = cruiser value = 1 }
		command = { type = speed which = commerce_raider value = 1 }
		command = { type = speed which = frigate value = 1 }
		command = { type = speed which = early_cruiser value = 1 }
		command = { type = speed which = late_cruiser value = 1 }
		command = { type = speed which = greatwar_carrier value = 1 }
		command = { type = speed which = early_carrier value = 1 }
		command = { type = speed which = late_carrier value = 1 }
	}
}

#########################################################################
#  Big Ship Competitor
#########################################################################
event = {
	id = 206
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2003

		NOT = {
			OR = {
				invention = 204
				invention = 205
				invention = 207
			}
		}
	}

	name = "EVT_206_NAME"
	desc = "EVT_206_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = build_time which = modern_cruiser value = 50 }
		command = { type = build_time which = cruiser value = 50 }
		command = { type = build_time which = commerce_raider value = 50 }
		command = { type = build_time which = frigate value = 50 }
		command = { type = build_time which = early_cruiser value = 50 }
		command = { type = build_time which = late_cruiser value = 50 }
		command = { type = build_time which = greatwar_carrier value = 50 }
		command = { type = build_time which = early_carrier value = 50 }
		command = { type = build_time which = late_carrier value = 50 }

		command = { type = gun_attack which = modern_cruiser value = 2 }
		command = { type = gun_attack which = cruiser value = 2 }
		command = { type = gun_attack which = commerce_raider value = 2 }
		command = { type = gun_attack which = frigate value = 2 }
		command = { type = gun_attack which = early_cruiser value = 2 }
		command = { type = gun_attack which = late_cruiser value = 2 }
		command = { type = gun_attack which = greatwar_carrier value = 2 }
		command = { type = gun_attack which = early_carrier value = 2 }
		command = { type = gun_attack which = late_carrier value = 2 }


		command = { type = defense which = modern_cruiser value = 1 }
		command = { type = defense which = cruiser value = 1 }
		command = { type = defense which = commerce_raider value = 1 }
		command = { type = defense which = frigate value = 1 }
		command = { type = defense which = early_cruiser value = 1 }
		command = { type = defense which = late_cruiser value = 1 }
		command = { type = defense which = greatwar_carrier value = 1 }
		command = { type = defense which = early_carrier value = 1 }
		command = { type = defense which = late_carrier value = 1 }

		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = early_cruiser value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
	}
}

#########################################################################
#  Standard Raider Group Doctrine
#########################################################################
event = {
	id = 207
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2003

		NOT = {
			OR = {
				invention = 204
				invention = 205
				invention = 206
			}
		}
	}

	name = "EVT_207_NAME"
	desc = "EVT_207_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = detection which = modern_cruiser value = 1 }
		command = { type = detection which = cruiser value = 1 }
		command = { type = detection which = commerce_raider value = 1 }
		command = { type = detection which = frigate value = 1 }
		command = { type = detection which = early_cruiser value = 1 }
		command = { type = detection which = late_cruiser value = 1 }
		command = { type = detection which = greatwar_carrier value = 1 }
		command = { type = detection which = early_carrier value = 1 }
		command = { type = detection which = late_carrier value = 1 }
	
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = early_cruiser value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
	
		command = { type = speed which = modern_cruiser value = 1 }
		command = { type = speed which = cruiser value = 1 }
		command = { type = speed which = commerce_raider value = 1 }
		command = { type = speed which = frigate value = 1 }
		command = { type = speed which = early_cruiser value = 1 }
		command = { type = speed which = late_cruiser value = 1 }
		command = { type = speed which = greatwar_carrier value = 1 }
		command = { type = speed which = early_carrier value = 1 }
		command = { type = speed which = late_carrier value = 1 }
	}
}

#########################################################################
#  Blue Water School
#########################################################################
event = {
	id = 208
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2004

		NOT = {
			invention = 209
		}
	}

	name = "EVT_208_NAME"
	desc = "EVT_208_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = build_time which = dreadnought value = -20 }
		command = { type = build_time which = battleship value = -20 }
		command = { type = build_time which = destroyer value = -20 }
		command = { type = build_time which = minelayer value = -20 }
		command = { type = build_time which = greatwar_carrier value = -20 }
		command = { type = build_time which = early_carrier value = -20 }
		command = { type = build_time which = late_carrier value = -20 }
		command = { type = build_time which = early_battleship value = -20 }
		command = { type = build_time which = late_battleship value = -20 }
	}
}

#########################################################################
#  Brown Water School
#########################################################################
event = {
	id = 209
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2004

		NOT = {
			invention = 208
		}
	}

	name = "EVT_209_NAME"
	desc = "EVT_209_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = build_time which = modern_cruiser value = -20 }
		command = { type = build_time which = cruiser value = -20 }
		command = { type = build_time which = torpedo_boat value = -20 }
		command = { type = build_time which = submarine value = -20 }
		command = { type = build_time which = early_cruiser value = -20 }
		command = { type = build_time which = late_cruiser value = -20 }
		command = { type = build_time which = early_battlecruiser value = -20 } 
		command = { type = build_time which = late_battlecruiser value = -20 }
		
	}
}

#########################################################################
#  Offensive Attitude
#########################################################################
event = {
	id = 210
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2005

		NOT = {
			invention = 211
		}
	}

	name = "EVT_210_NAME"
	desc = "EVT_210_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = battleship value = -1 }
		command = { type = defense which = dreadnought value = -1 }
		command = { type = defense which = monitor value = -1 }
		command = { type = defense which = ironclad value = -1 }
		command = { type = defense which = manowar value = -1 }
		command = { type = defense which = modern_cruiser value = -1 }
		command = { type = defense which = cruiser value = -1 }
		command = { type = defense which = commerce_raider value = -1 }
		command = { type = defense which = frigate value = -1 }
		command = { type = defense which = submarine value = -1 }
		command = { type = defense which = greatwar_carrier value = -1 }
		command = { type = defense which = early_carrier value = -1 }
		command = { type = defense which = late_carrier value = -1 }
		command = { type = defense which = early_battleship value = -1 }
		command = { type = defense which = late_battleship value = -1 }
		command = { type = defense which = early_cruiser value = -1 }
		command = { type = defense which = late_cruiser value = -1 }
		command = { type = defense which = early_battlecruiser value = -1 } 
		command = { type = defense which = late_battlecruiser value = -1 }	

		command = { type = max_elan which = battleship value = 10 }
		command = { type = max_elan which = dreadnought value = 10 }
		command = { type = max_elan which = monitor value = 10 }
		command = { type = max_elan which = ironclad value = 10 }
		command = { type = max_elan which = manowar value = 10 }
		command = { type = max_elan which = modern_cruiser value = 10 }
		command = { type = max_elan which = cruiser value = 10 }
		command = { type = max_elan which = commerce_raider value = 10 }
		command = { type = max_elan which = frigate value = 10 }
		command = { type = max_elan which = submarine value = 10 }
		command = { type = max_elan which = greatwar_carrier value = 10 }
		command = { type = max_elan which = early_carrier value = 10 }
		command = { type = max_elan which = late_carrier value = 10 }
		command = { type = max_elan which = early_battleship value = 10 }
		command = { type = max_elan which = late_battleship value = 10 }
		command = { type = max_elan which = early_cruiser value = 10 }
		command = { type = max_elan which = late_cruiser value = 10 }
		command = { type = max_elan which = early_battlecruiser value = 10 } 
		command = { type = max_elan which = late_battlecruiser value = 10 }

		command = { type = speed which = battleship value = 1 }
		command = { type = speed which = dreadnought value = 1 }
		command = { type = speed which = monitor value = 1 }
		command = { type = speed which = ironclad value = 1 }
		command = { type = speed which = manowar value = 1 }
		command = { type = speed which = modern_cruiser value = 1 }
		command = { type = speed which = cruiser value = 1 }
		command = { type = speed which = commerce_raider value = 1 }
		command = { type = speed which = frigate value = 1 }
		command = { type = speed which = submarine value = 1 }
		command = { type = speed which = greatwar_carrier value = 1 }
		command = { type = speed which = early_carrier value = 1 }
		command = { type = speed which = late_carrier value = 1 }
		command = { type = speed which = early_battleship value = 1 }
		command = { type = speed which = late_battleship value = 1 }
		command = { type = speed which = early_cruiser value = 1 }
		command = { type = speed which = late_cruiser value = 1 }
		command = { type = speed which = early_battlecruiser value = 1 } 
		command = { type = speed which = late_battlecruiser value = 1 }

		command = { type = visibility which = battleship value = 1 }
		command = { type = visibility which = dreadnought value = 1 }
		command = { type = visibility which = monitor value = 1 }
		command = { type = visibility which = ironclad value = 1 }
		command = { type = visibility which = manowar value = 1 }
		command = { type = visibility which = modern_cruiser value = 1 }
		command = { type = visibility which = cruiser value = 1 }
		command = { type = visibility which = commerce_raider value = 1 }
		command = { type = visibility which = frigate value = 1 }
		command = { type = visibility which = submarine value = 1 }
		command = { type = visibility which = greatwar_carrier value = 1 }
		command = { type = visibility which = early_carrier value = 1 }
		command = { type = visibility which = late_carrier value = 1 }
		command = { type = visibility which = early_battleship value = 1 }
		command = { type = visibility which = late_battleship value = 1 }
		command = { type = visibility which = early_cruiser value = 1 }
		command = { type = visibility which = late_cruiser value = 1 }
		command = { type = visibility which = early_battlecruiser value = 1 } 
		command = { type = visibility which = late_battlecruiser value = 1 }
	}
}

#########################################################################
#  Defensive Attitude
#########################################################################
event = {
	id = 211
	random = no
	invention = yes

	picture = naval_doctrine

	trigger = {
		technology = 2005

		NOT = {
			invention = 210
		}
	}

	name = "EVT_211_NAME"
	desc = "EVT_211_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = dreadnought value = 1 }
		command = { type = defense which = monitor value = 1 }
		command = { type = defense which = ironclad value = 1 }
		command = { type = defense which = manowar value = 1 }
		command = { type = defense which = modern_cruiser value = 1 }
		command = { type = defense which = cruiser value = 1 }
		command = { type = defense which = commerce_raider value = 1 }
		command = { type = defense which = frigate value = 1 }
		command = { type = defense which = submarine value = 1 }
		command = { type = defense which = greatwar_carrier value = 1 }
		command = { type = defense which = early_carrier value = 1 }
		command = { type = defense which = late_carrier value = 1 }
		command = { type = defense which = early_battleship value = 1 }
		command = { type = defense which = late_battleship value = 1 }
		command = { type = defense which = early_cruiser value = 1 }
		command = { type = defense which = late_cruiser value = 1 }
		command = { type = defense which = early_battlecruiser value = 1 } 
		command = { type = defense which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = -5 }
		command = { type = max_elan which = dreadnought value = -5 }
		command = { type = max_elan which = monitor value = -5 }
		command = { type = max_elan which = ironclad value = -5 }
		command = { type = max_elan which = manowar value = -5 }
		command = { type = max_elan which = modern_cruiser value = -5 }
		command = { type = max_elan which = cruiser value = -5 }
		command = { type = max_elan which = commerce_raider value = -5 }
		command = { type = max_elan which = frigate value = -5 }
		command = { type = max_elan which = submarine value = -5 }
		command = { type = max_elan which = greatwar_carrier value = -5 }
		command = { type = max_elan which = early_carrier value = -5 }
		command = { type = max_elan which = late_carrier value = -5 }
		command = { type = max_elan which = early_battleship value = -5 }
		command = { type = max_elan which = late_battleship value = -5 }
		command = { type = max_elan which = early_cruiser value = -5 }
		command = { type = max_elan which = late_cruiser value = -5 }
		command = { type = max_elan which = early_battlecruiser value = -5 } 
		command = { type = max_elan which = late_battlecruiser value = -5 }
		
		command = { type = speed which = battleship value = -1 }
		command = { type = speed which = dreadnought value = -1 }
		command = { type = speed which = monitor value = -1 }
		command = { type = speed which = ironclad value = -1 }
		command = { type = speed which = manowar value = -1 }
		command = { type = speed which = modern_cruiser value = -1 }
		command = { type = speed which = cruiser value = -1 }
		command = { type = speed which = commerce_raider value = -1 }
		command = { type = speed which = frigate value = -1 }
		command = { type = speed which = submarine value = -1 }
		command = { type = speed which = greatwar_carrier value = -1 }
		command = { type = speed which = early_carrier value = -1 }
		command = { type = speed which = late_carrier value = -1 }
		command = { type = speed which = early_battleship value = -1 }
		command = { type = speed which = late_battleship value = -1 }
		command = { type = speed which = early_cruiser value = -1 }
		command = { type = speed which = late_cruiser value = -1 }
		command = { type = speed which = early_battlecruiser value = -1 } 
		command = { type = speed which = late_battlecruiser value = -1 }

		command = { type = visibility which = battleship value = -1 }
		command = { type = visibility which = dreadnought value = -1 }
		command = { type = visibility which = monitor value = -1 }
		command = { type = visibility which = ironclad value = -1 }
		command = { type = visibility which = manowar value = -1 }
		command = { type = visibility which = modern_cruiser value = -1 }
		command = { type = visibility which = cruiser value = -1 }
		command = { type = visibility which = commerce_raider value = -1 }
		command = { type = visibility which = frigate value = -1 }
		command = { type = visibility which = submarine value = -1 }
		command = { type = visibility which = greatwar_carrier value = -1 }
		command = { type = visibility which = early_carrier value = -1 }
		command = { type = visibility which = late_carrier value = -1 }
		command = { type = visibility which = early_battleship value = -1 }
		command = { type = visibility which = late_battleship value = -1 }
		command = { type = visibility which = early_cruiser value = -1 }
		command = { type = visibility which = late_cruiser value = -1 }
		command = { type = visibility which = early_battlecruiser value = -1 } 
		command = { type = visibility which = late_battlecruiser value = -1 }
	}
}

#########################################################################
#  Corvettes
#########################################################################
event = {
	id = 212
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2101

	}

	name = "EVT_212_NAME"
	desc = "EVT_212_DESC"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1846 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = corvette }
	}
}

#########################################################################
#  Steamer Transports
#########################################################################
event = {
	id = 213
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2102

	}

	name = "EVT_213_NAME"
	desc = "EVT_213_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = steamer_transport }
		command = { type = deactivate_division_type which = clipper_transport }
	}
}

#########################################################################
#  Commerce Raiders
#########################################################################
event = {
	id = 214
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2102

	}

	name = "EVT_214_NAME"
	desc = "EVT_214_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = commerce_raider }
	}
}

#########################################################################
#  Ironclads
#########################################################################
event = {
	id = 215
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2103
		invention = 214
	}

	name = "EVT_215_NAME"
	desc = "EVT_215_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = ironclad }
		command = { type = deactivate_division_type which = manowar }
	}
}

#########################################################################
#  Monitors
#########################################################################
event = {
	id = 216
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2103
		invention = 214
	}

	name = "EVT_216_NAME"
	desc = "EVT_216_DESC"
	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1870 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = monitor }
	}
}

#########################################################################
#  Protected Cruisers
#########################################################################
event = {
	id = 217
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2104
		invention = 215
	}

	name = "EVT_217_NAME"
	desc = "EVT_217_DESC"
	style = 0

	date = { day = 1 month = january year = 1870 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = cruiser }
		command = { type = deactivate_division_type which = commerce_raider }
		command = { type = deactivate_division_type which = frigate }
	}
}

#########################################################################
#  Torpedo Boats
#########################################################################
event = {
	id = 218
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2103
		invention = 215
		invention = 225
	}

	name = "EVT_218_NAME"
	desc = "EVT_218_DESC"
	style = 0

	date = { day = 1 month = january year = 1870 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = torpedo_boat }
	}
}

#########################################################################
#  Destroyers
#########################################################################
event = {
	id = 219
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2104
		invention = 218
	}

	name = "EVT_219_NAME"
	desc = "EVT_219_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = destroyer}
		command = { type = deactivate_division_type which = corvette }
	}
}

#########################################################################
#  Dreadnoughts
#########################################################################
event = {
	id = 220
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2105
		invention = 288
	}

	name = "EVT_220_NAME"
	desc = "EVT_220_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = dreadnought }
		command = { type = deactivate_division_type which = battleship }
	}
}

#########################################################################
#  Light Cruisers
#########################################################################
event = {
	id = 221
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2105
		invention = 215
	}

	name = "EVT_221_NAME"
	desc = "EVT_221_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = modern_cruiser }
		command = { type = deactivate_division_type which = cruiser }
	}
}

#########################################################################
#  Submarines
#########################################################################
event = {
	id = 222
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2104
		invention = 218
	}

	name = "EVT_222_NAME"
	desc = "EVT_222_DESC"
	style = 0

	date = { day = 1 month = january year = 1890 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = submarine }
	}
}

#########################################################################
#  Optical Rangefinders
#########################################################################
event = {
	id = 223
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2202

	}

	name = "EVT_223_NAME"
	desc = "EVT_223_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }

	}
}

#########################################################################
#  Gyrostabilized Fire Control
#########################################################################
event = {
	id = 224
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2202

	}

	name = "EVT_224_NAME"
	desc = "EVT_224_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }

	}
}

#########################################################################
#  Torpedo Gyroscope
#########################################################################
event = {
	id = 225
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2202

	}

	name = "EVT_225_NAME"
	desc = "EVT_225_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_torpedo_attack }
	}
}

#########################################################################
#  Sea Mine Equipment
#########################################################################
event = {
	id = 226
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2203

	}

	name = "EVT_226_NAME"
	desc = "EVT_226_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1895 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = minelayer }
		command = { type = activate_division_type which = minesweeper }

	}
}

#########################################################################
#  Self-propelled Torpedoes
#########################################################################
event = {
	id = 227
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2203
		invention = 225
	}

	name = "EVT_227_NAME"
	desc = "EVT_227_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = TA_to_hit value = 5 }

	}
}

#########################################################################
#  Armour Piercing Projectiles
#########################################################################
event = {
	id = 228
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2203

	}

	name = "EVT_228_NAME"
	desc = "EVT_228_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }

	}
}

#########################################################################
#  Armour Piercing Exploding Projectiles
#########################################################################
event = {
	id = 229
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2203
		invention = 228
	}

	name = "EVT_229_NAME"
	desc = "EVT_229_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }

	}
}

#########################################################################
#  Bomb Guns
#########################################################################
event = {
	id = 230
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2204
		invention = 229
	}

	name = "EVT_230_NAME"
	desc = "EVT_230_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 1 }

	}
}

#########################################################################
#  Rifled Guns
#########################################################################
event = {
	id = 231
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2204
		invention = 511
	}

	name = "EVT_231_NAME"
	desc = "EVT_231_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 1 }

	}
}
#########################################################################
#  Armoured Turrets
#########################################################################
event = {
	id = 232
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2203
		invention = 215
	}

	name = "EVT_232_NAME"
	desc = "EVT_232_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = dreadnought value = 1 }
		command = { type = defense which = monitor value = 1 }
		command = { type = defense which = ironclad value = 1 }
		command = { type = defense which = modern_cruiser value = 1 }
		command = { type = defense which = cruiser value = 1 }
		command = { type = defense which = early_battleship value = 1 }
		command = { type = defense which = late_battleship value = 1 }
		command = { type = defense which = early_battlecruiser value = 1 }
		command = { type = defense which = late_battlecruiser value = 1 }
		command = { type = defense which = early_cruiser value = 1 }
		command = { type = defense which = late_cruiser value = 1 }
	}
}

#########################################################################
#  Quick-firing Guns
#########################################################################
event = {
	id = 233
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2204
		invention = 231
	}

	name = "EVT_233_NAME"
	desc = "EVT_233_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 1 }

	}
}

#########################################################################
#  Armoured Citadels
#########################################################################
event = {
	id = 234
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2204
		invention = 232
	}

	name = "EVT_234_NAME"
	desc = "EVT_234_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = dreadnought value = 2 }
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = early_battleship value = 2 }
		command = { type = defense which = late_battleship value = 2 }
	}
}

#########################################################################
#  Heavy Caliber Guns
#########################################################################
event = {
	id = 235
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2204
		invention = 231
	}

	name = "EVT_235_NAME"
	desc = "EVT_235_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = gun_attack which = dreadnought value = 2 }
		command = { type = gun_attack which = battleship value = 2 }
		command = { type = gun_attack which = early_battleship value = 2 }
		command = { type = gun_attack which = late_battleship value = 2 }
		command = { type = gun_attack which = early_battlecruiser value = 2 }
		command = { type = gun_attack which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  On-Board Recon Aircraft
#########################################################################
event = {
	id = 236
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2205
		invention = 501
	}

	name = "EVT_236_NAME"
	desc = "EVT_236_DESC"
	style = 0

	date = { day = 1 month = january year = 1900 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = detection which = dreadnought value = 2 }
		command = { type = detection which = battleship value = 2 }
		command = { type = detection which = modern_cruiser value = 2 }
		command = { type = detection which = greatwar_carrier value = 2 }
		command = { type = detection which = early_carrier value = 2 }
		command = { type = detection which = late_carrier value = 2 }
		command = { type = detection which = early_battleship value = 2 }
		command = { type = detection which = late_battleship value = 2 }
		command = { type = detection which = early_cruiser value = 2 }
		command = { type = detection which = late_cruiser value = 2 }
		command = { type = detection which = early_battlecruiser value = 2 } 
		command = { type = detection which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Gun Hydraulics
#########################################################################
event = {
	id = 237
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2205
		technology = 5405
	}

	name = "EVT_237_NAME"
	desc = "EVT_237_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = gun_attack which = dreadnought value = 2 }
		command = { type = gun_attack which = battleship value = 2 }
		command = { type = gun_attack which = early_battleship value = 2 }
		command = { type = gun_attack which = late_battleship value = 2 }
		command = { type = gun_attack which = early_battlecruiser value = 2 }
		command = { type = gun_attack which = late_battlecruiser value = 2 }
	}
}
#########################################################################
#  Heavy Armour Plates
#########################################################################
event = {
	id = 238
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2205

	}

	name = "EVT_238_NAME"
	desc = "EVT_238_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = dreadnought value = 2 }
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = early_battleship value = 2 }
		command = { type = defense which = late_battleship value = 2 }
		command = { type = defense which = early_battlecruiser value = 1 }
		command = { type = defense which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Large Hull Form
#########################################################################
event = {
	id = 239
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2205
	}

	name = "EVT_239_NAME"
	desc = "EVT_239_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "ACTIONNAME239A" # Broad Hull Form
		command = { type = defense which = dreadnought value = 1 }
		command = { type = defense which = battleship value = 1 }
		command = { type = defense which = early_battleship value = 1 }
		command = { type = defense which = late_battleship value = 1 }
		command = { type = defense which = early_battlecruiser value = 1 }
		command = { type = defense which = late_battlecruiser value = 1 }
	}
	action_b = {
		name = "ACTIONNAME239B" # Slim Hull Form
		command = { type = gun_attack which = dreadnought value = 1 }
		command = { type = gun_attack which = battleship value = 1 }
		command = { type = gun_attack which = early_battleship value = 1 }
		command = { type = gun_attack which = late_battleship value = 1 }
		command = { type = gun_attack which = early_battlecruiser value = 1 }
		command = { type = gun_attack which = late_battlecruiser value = 1 }
	}
}

#########################################################################
#  Night Training
#########################################################################
event = {
	id = 240
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 200

	}

	name = "EVT_240_NAME"
	desc = "EVT_240_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = early_cruiser value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Night Training
#########################################################################
event = {
	id = 241
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 201

	}

	name = "EVT_241_NAME"
	desc = "EVT_241_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Enemy Plotting Cards
#########################################################################
event = {
	id = 242
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 200

	}

	name = "EVT_242_NAME"
	desc = "EVT_242_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Enemy Plotting Cards
#########################################################################
event = {
	id = 243
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 201

	}

	name = "EVT_243_NAME"
	desc = "EVT_243_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Target Hit Profile Analysis
#########################################################################
event = {
	id = 244
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 200

	}

	name = "EVT_244_NAME"
	desc = "EVT_244_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Target Hit Profile Analysis
#########################################################################
event = {
	id = 245
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2302
		invention = 201

	}

	name = "EVT_245_NAME"
	desc = "EVT_245_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Hit Evaluation Reports
#########################################################################
event = {
	id = 246
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 200

	}

	name = "EVT_246_NAME"
	desc = "EVT_246_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Hit Evaluation Reports
#########################################################################
event = {
	id = 247
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 201

	}

	name = "EVT_247_NAME"
	desc = "EVT_247_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Empirical Interdiction Reports
#########################################################################
event = {
	id = 248
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 200

	}

	name = "EVT_248_NAME"
	desc = "EVT_248_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Empirical Interdiction Reports
#########################################################################
event = {
	id = 249
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 201

	}

	name = "EVT_249_NAME"
	desc = "EVT_249_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Naval Strike Success Criterium
#########################################################################
event = {
	id = 250
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 200

	}

	name = "EVT_250_NAME"
	desc = "EVT_250_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Naval Strike Success Criterium
#########################################################################
event = {
	id = 251
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2303
		invention = 201

	}

	name = "EVT_251_NAME"
	desc = "EVT_251_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}


#########################################################################
#  Underway Refueling
#########################################################################
event = {
	id = 252
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 200
		invention = 553
	}

	name = "EVT_252_NAME"
	desc = "EVT_252_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Underway Refueling
#########################################################################
event = {
	id = 253
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 201
		invention = 553
	}

	name = "EVT_253_NAME"
	desc = "EVT_253_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Ammunition Conservation System
#########################################################################
event = {
	id = 254
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 200

	}

	name = "EVT_254_NAME"
	desc = "EVT_254_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Ammunition Conservation System
#########################################################################
event = {
	id = 255
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 201

	}

	name = "EVT_255_NAME"
	desc = "EVT_255_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Radiotelegraphy
#########################################################################
event = {
	id = 256
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 200
		technology = 5405
	}

	name = "EVT_256_NAME"
	desc = "EVT_256_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Radiotelegraphy
#########################################################################
event = {
	id = 257
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2304
		invention = 201
		technology = 5405
	}

	name = "EVT_257_NAME"
	desc = "EVT_257_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Political Lobbying
#########################################################################
event = {
	id = 258
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 200
		NOT = { invention = 135 }
		NOT = { invention = 136 }
	}

	name = "EVT_258_NAME"
	desc = "EVT_258_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Political Lobbying
#########################################################################
event = {
	id = 259
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 201
		NOT = { invention = 135 }
		NOT = { invention = 136 }
	}

	name = "EVT_259_NAME"
	desc = "EVT_259_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Military-Political Decision-making
#########################################################################
event = {
	id = 260
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 200
		NOT = { invention = 137 }
		NOT = { invention = 138 }
	}

	name = "EVT_260_NAME"
	desc = "EVT_260_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Military-Political Decision-making
#########################################################################
event = {
	id = 261
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 201
		NOT = { invention = 137 }
		NOT = { invention = 138 }
	}

	name = "EVT_261_NAME"
	desc = "EVT_261_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Local Military Government
#########################################################################
event = {
	id = 262
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 200
		NOT = { invention = 139 }
		NOT = { invention = 140 }
	}

	name = "EVT_262_NAME"
	desc = "EVT_262_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
#  Local Military Government
#########################################################################
event = {
	id = 263
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2305
		invention = 201
		NOT = { invention = 139 }
		NOT = { invention = 140 }
	}

	name = "EVT_263_NAME"
	desc = "EVT_263_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Academic Training
#########################################################################
event = {
	id = 264
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 200

	}

	name = "EVT_264_NAME"
	desc = "EVT_264_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Academic Training
#########################################################################
event = {
	id = 265
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 201

	}

	name = "EVT_265_NAME"
	desc = "EVT_265_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Combat Station Training
#########################################################################
event = {
	id = 266
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 200

	}

	name = "EVT_266_NAME"
	desc = "EVT_266_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Combat Station Training
#########################################################################
event = {
	id = 267
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 201

	}

	name = "EVT_267_NAME"
	desc = "EVT_267_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Societal Status
#########################################################################
event = {
	id = 268
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 200

	}

	name = "EVT_268_NAME"
	desc = "EVT_268_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Societal Status
#########################################################################
event = {
	id = 269
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2402
		invention = 201

	}

	name = "EVT_269_NAME"
	desc = "EVT_269_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Independent Command
#########################################################################
event = {
	id = 270
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 200

	}

	name = "EVT_270_NAME"
	desc = "EVT_270_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Independent Command
#########################################################################
event = {
	id = 271
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 201

	}

	name = "EVT_271_NAME"
	desc = "EVT_271_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Continuous Issuing of Orders
#########################################################################
event = {
	id = 272
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 200

	}

	name = "EVT_272_NAME"
	desc = "EVT_272_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Continuous Issuing of Orders
#########################################################################
event = {
	id = 273
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 201

	}

	name = "EVT_273_NAME"
	desc = "EVT_273_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Delegated Power
#########################################################################
event = {
	id = 274
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 200

	}

	name = "EVT_274_NAME"
	desc = "EVT_274_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Delegated Power
#########################################################################
event = {
	id = 275
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2403
		invention = 201

	}

	name = "EVT_275_NAME"
	desc = "EVT_275_DESC"
	style = 0

	date = { day = 1 month = january year = 1860 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1875 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Wargames
#########################################################################
event = {
	id = 276
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 200

	}

	name = "EVT_276_NAME"
	desc = "EVT_276_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Wargames
#########################################################################
event = {
	id = 277
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 201

	}

	name = "EVT_277_NAME"
	desc = "EVT_277_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Alternative Plans
#########################################################################
event = {
	id = 278
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 200

	}

	name = "EVT_278_NAME"
	desc = "EVT_278_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Alternative Plans
#########################################################################
event = {
	id = 279
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 201

	}

	name = "EVT_279_NAME"
	desc = "EVT_279_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Saddle Orders
#########################################################################
event = {
	id = 280
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 200

	}

	name = "EVT_280_NAME"
	desc = "EVT_280_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Saddle Orders
#########################################################################
event = {
	id = 281
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2404
		invention = 201

	}

	name = "EVT_281_NAME"
	desc = "EVT_281_DESC"
	style = 0

	date = { day = 1 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Literate NCOs
#########################################################################
event = {
	id = 282
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 200
		invention = 264
	}

	name = "EVT_282_NAME"
	desc = "EVT_282_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  Literate NCOs
#########################################################################
event = {
	id = 283
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 201
		invention = 265
	}

	name = "EVT_283_NAME"
	desc = "EVT_283_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  NCO Combat Station Training
#########################################################################
event = {
	id = 284
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 200
		invention = 266
	}

	name = "EVT_284_NAME"
	desc = "EVT_284_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  NCO Combat Station Training
#########################################################################
event = {
	id = 285
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 201
		invention = 267
	}

	name = "EVT_285_NAME"
	desc = "EVT_285_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  NCO Tactical Training
#########################################################################
event = {
	id = 286
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 200

	}

	name = "EVT_286_NAME"
	desc = "EVT_286_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

		command = { type = max_elan which = battleship value = 5 }
		command = { type = max_elan which = dreadnought value = 5 }
		command = { type = max_elan which = monitor value = 5 }
		command = { type = max_elan which = ironclad value = 5 }
		command = { type = max_elan which = manowar value = 5 }
		command = { type = max_elan which = modern_cruiser value = 5 }
		command = { type = max_elan which = cruiser value = 5 }
		command = { type = max_elan which = commerce_raider value = 5 }
		command = { type = max_elan which = frigate value = 5 }
		command = { type = max_elan which = submarine value = 5 }
		command = { type = max_elan which = late_cruiser value = 5 }
		command = { type = max_elan which = greatwar_carrier value = 5 }
		command = { type = max_elan which = early_carrier value = 5 }
		command = { type = max_elan which = late_carrier value = 5 }
		command = { type = max_elan which = early_battleship value = 5 }
		command = { type = max_elan which = late_battleship value = 5 }
		command = { type = max_elan which = early_battlecruiser value = 5 }
		command = { type = max_elan which = late_battlecruiser value = 5 }
	}
}
#########################################################################
#  NCO Tactical Training
#########################################################################
event = {
	id = 287
	random = no
	invention = yes

	picture = navy_leadership

	trigger = {
		technology = 2405
		invention = 201

	}

	name = "EVT_287_NAME"
	desc = "EVT_287_DESC"
	style = 0

	date = { day = 1 month = january year = 1895 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1910 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }
	}
}

#########################################################################
#  Battleships
#########################################################################
event = {
	id = 288
	random = no
	invention = yes

	trigger = {
		technology = 2104
		invention = 215
	}

	name = "EVT_288_NAME"
	desc = "EVT_288_DESC"
	style = 0

	date = { day = 10 month = january year = 1880 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1890 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = battleship }
		command = { type = deactivate_division_type which = ironclad }
		command = { type = deactivate_division_type which = monitor }
	}
}

#########################################################################
#  Decisive Firepower Doctrine
#########################################################################
event = {
	id = 289
	random = no
	invention = yes

	trigger = {
		technology = 2006
	}

	name = "EVT_289_NAME"
	desc = "EVT_289_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }
	}
}

#########################################################################
#  Naval Firepower Doctrine
#########################################################################
event = {
	id = 290
	random = no
	invention = yes

	trigger = {
		technology = 2006
	}

	name = "EVT_290_NAME"
	desc = "EVT_290_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 2 }
	}
}

#########################################################################
#  Fleet Auxiliary CV Doctrine
#########################################################################
event = {
	id = 291
	random = no
	invention = yes

	trigger = {
		technology = 2006
	}

	name = "EVT_291_NAME"
	desc = "EVT_291_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
	}
}

#########################################################################
#  Fleet Auxiliary SS Doctrine
#########################################################################
event = {
	id = 292
	random = no
	invention = yes

	trigger = {
		technology = 2006
	}

	name = "EVT_292_NAME"
	desc = "EVT_292_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = TA_to_hit value = 2 }

	}
}

#########################################################################
#  Convoy Sailing
#########################################################################
event = {
	id = 293
	random = no
	invention = yes

	trigger = {
		technology = 2006
	}

	name = "EVT_293_NAME"
	desc = "EVT_293_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = destroyer value = 1 }
	}
}

#########################################################################
#  Integrated Naval Doctrine 
#########################################################################
event = {
	id = 294
	random = no
	invention = yes

	trigger = {
		technology = 2006
		invention = 293
		invention = 292
		invention = 291
		invention = 290
		invention = 298
	}

	name = "EVT_294_NAME"
	desc = "EVT_294_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME294A" # Fleet-in-Being
		command = { type = gun_attack which = dreadnought value = 2 }
		command = { type = gun_attack which = early_battleship value = 2 }
		command = { type = gun_attack which = late_battleship value = 2 }
		command = { type = gun_attack which = early_battlecruiser value = 2 }
		command = { type = gun_attack which = late_battlecruiser value = 2 }
		command = { type = local_setflag which = flg_Fleetinbeing }
	}
	action_b = {
		name = "ACTIONNAME294B" # Base Strike
		command = { type = gun_attack which = destroyer value = 2 }
		command = { type = gun_attack which = modern_cruiser value = 2 }
		command = { type = gun_attack which = early_cruiser value = 2 }
		command = { type = gun_attack which = late_cruiser value = 2 }
		command = { type = gun_attack which = greatwar_carrier value = 2 }
		command = { type = gun_attack which = early_carrier value = 2 }
		command = { type = gun_attack which = late_carrier value = 2 }
		command = { type = local_setflag which = flg_Basestrike }
	}
	action_c = {
		name = "ACTIONNAME294C" # Sealane Interdiction
		command = { type = gun_attack which = submarine value = 4 }
		command = { type = local_setflag which = flg_Sealaneinterdiction }
	}
}

#########################################################################
#  Advanced Destroyers
#########################################################################
event = {
	id = 295
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 219
	}

	name = "EVT_295_NAME"
	desc = "EVT_295_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = destroyer value = 1 }
		command = { type = gun_attack which = destroyer value = 2 }
	}
	
}

#########################################################################
# Modern Destroyers
#########################################################################
event = {
	id = 296
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 295
	}

	name = "EVT_296_NAME"
	desc = "EVT_296_DESC"
	style = 0

	date = { day = 10 month = january year = 1928 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = destroyer value = 1 }
		command = { type = gun_attack which = destroyer value = 2 }
	}
	
}

#########################################################################
# Advanced Cruisers
#########################################################################
event = {
	id = 297
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 221
	}

	name = "EVT_297_NAME"
	desc = "EVT_297_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = early_cruiser }
		command = { type = deactivate_division_type which = modern_cruiser }
	}
	
}

#########################################################################
# Modern Cruisers
#########################################################################
event = {
	id = 298
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 297
	}

	name = "EVT_298_NAME"
	desc = "EVT_298_DESC"
	style = 0

	date = { day = 10 month = january year = 1928 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = late_cruiser }
		command = { type = deactivate_division_type which = early_cruiser }
	}
	
}

#########################################################################
# Battlecruisers
#########################################################################
event = {
	id = 299
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2105
		invention = 288
	}

	name = "EVT_299_NAME"
	desc = "EVT_299_DESC"
	style = 0

	date = { day = 10 month = january year = 1900 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1919 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = early_battlecruiser }
	}
	
}

#########################################################################
# Advanced Battlecruisers
#########################################################################
event = {
	id = 599
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 299
	}

	name = "EVT_599_NAME"
	desc = "EVT_599_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = late_battlecruiser }
		command = { type = deactivate_division_type which = early_battlecruiser }
	}
	
}

#########################################################################
# Advanced Battleships
#########################################################################
event = {
	id = 598
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 220
	}

	name = "EVT_598_NAME"
	desc = "EVT_598_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = early_battleship }
		command = { type = deactivate_division_type which = dreadnought }
	}
	
}

#########################################################################
# Modern Battleships
#########################################################################
event = {
	id = 597
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 598
	}

	name = "EVT_597_NAME"
	desc = "EVT_597_DESC"
	style = 0

	date = { day = 10 month = january year = 1928 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = late_battleship }
		command = { type = deactivate_division_type which = early_battleship }
	}
	
}

#########################################################################
# Experimental Carriers
#########################################################################
event = {
	id = 596
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
	}

	name = "EVT_596_NAME"
	desc = "EVT_596_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent
		command = { type = activate_division_type which = greatwar_carrier }
	}
	
}

#########################################################################
# Converted-Hulk Carriers
#########################################################################
event = {
	id = 595
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 596
	}

	name = "EVT_595_NAME"
	desc = "EVT_595_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = early_carrier }
		command = { type = deactivate_division_type which = greatwar_carrier }
	}
	
}

#########################################################################
# Purpose-Built Carriers
#########################################################################
event = {
	id = 594
	random = no
	invention = yes
	
	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 595
	}

	name = "EVT_594_NAME"
	desc = "EVT_594_DESC"
	style = 0

	date = { day = 10 month = january year = 1928 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = activate_division_type which = late_carrier }
		command = { type = deactivate_division_type which = early_carrier }
	}
	
}

#########################################################################
# Ocean-Going Submarines
#########################################################################
event = {
	id = 593
	random = no
	invention = yes

	picture = ship_construction	

	trigger = {
		technology = 2105
		invention = 222
	}

	name = "EVT_593_NAME"
	desc = "EVT_593_DESC"
	style = 0

	date = { day = 10 month = january year = 1905 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1919 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = submarine value = 1 }
		command = { type = torpedo_attack which = submarine value = 2 }	
	}
	
}

#########################################################################
# Advanced Submarines
#########################################################################
event = {
	id = 592
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 593
	}

	name = "EVT_592_NAME"
	desc = "EVT_592_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = submarine value = 1 }
		command = { type = torpedo_attack which = submarine value = 2 }	
	}
	
}


#########################################################################
# Wireless
#########################################################################
event = {
	id = 591
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2206
	}

	name = "EVT_591_NAME"
	desc = "EVT_591_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = detection which = dreadnought value = 2 }
		command = { type = detection which = battleship value = 2 }
		command = { type = detection which = modern_cruiser value = 2 }
		command = { type = detection which = early_battleship value = 2 }
		command = { type = detection which = late_battleship value = 2 }
		command = { type = detection which = early_battlecruiser value = 2 }
		command = { type = detection which = late_battlecruiser value = 2 }
	}
	
}


#########################################################################
# Advanced Fire Control
#########################################################################
event = {
	id = 590
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2206
	}

	name = "EVT_590_NAME"
	desc = "EVT_590_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = GA_to_hit value = 1 }
	}
	
}


#########################################################################
# 15-inch Main Armament
#########################################################################
event = {
	id = 589
	random = no
	invention = yes

	picture = naval_engineering

	trigger = {
		technology = 2206
	}

	name = "EVT_589_NAME"
	desc = "EVT_589_DESC"
	style = 0

	date = { day = 10 month = january year = 1919 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = gun_attack which = dreadnought value = 2 }
		command = { type = gun_attack which = battleship value = 2 }
		command = { type = gun_attack which = early_battleship value = 2 }
		command = { type = gun_attack which = late_battleship value = 2 }
		command = { type = gun_attack which = early_battlecruiser value = 2 }
		command = { type = gun_attack which = late_battlecruiser value = 2 }
	}
	
}

#########################################################################
# War Gaming
#########################################################################
event = {
	id = 588
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2306
		invention = 200

	}

	name = "EVT_588_NAME"
	desc = "EVT_588_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

	}
}
#########################################################################
# War Gaming
#########################################################################
event = {
	id = 587
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2306
		invention = 201

	}

	name = "EVT_588_NAME"
	desc = "EVT_588_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }

	}
}

#########################################################################
# Combined Arms Planning
#########################################################################
event = {
	id = 586
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2306
		invention = 200

	}

	name = "EVT_586_NAME"
	desc = "EVT_586_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

	}
}
#########################################################################
# Combined Arms Planning
#########################################################################
event = {
	id = 585
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2306
		invention = 201

	}

	name = "EVT_586_NAME"
	desc = "EVT_586_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }

	}
}

#########################################################################
# Amphibious Warfare Training
#########################################################################
event = {
	id = 584
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2406
		invention = 200

	}

	name = "EVT_584_NAME"
	desc = "EVT_584_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }

	}
}
#########################################################################
# Amphibious Warfare Training
#########################################################################
event = {
	id = 583
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2406
		invention = 201

	}

	name = "EVT_584_NAME"
	desc = "EVT_584_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }

	}
}

#########################################################################
# Naval Exercises
#########################################################################
event = {
	id = 582
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2406
		invention = 200

	}

	name = "EVT_582_NAME"
	desc = "EVT_582_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 1 }
		command = { type = max_organization which = dreadnought value = 1 }
		command = { type = max_organization which = monitor value = 1 }
		command = { type = max_organization which = ironclad value = 1 }
		command = { type = max_organization which = manowar value = 1 }
		command = { type = max_organization which = modern_cruiser value = 1 }
		command = { type = max_organization which = cruiser value = 1 }
		command = { type = max_organization which = commerce_raider value = 1 }
		command = { type = max_organization which = frigate value = 1 }
		command = { type = max_organization which = submarine value = 1 }
		command = { type = max_organization which = late_cruiser value = 1 }
		command = { type = max_organization which = greatwar_carrier value = 1 }
		command = { type = max_organization which = early_carrier value = 1 }
		command = { type = max_organization which = late_carrier value = 1 }
		command = { type = max_organization which = early_battleship value = 1 }
		command = { type = max_organization which = late_battleship value = 1 }
		command = { type = max_organization which = early_battlecruiser value = 1 }
		command = { type = max_organization which = late_battlecruiser value = 1 }
	}
}
#########################################################################
# Naval Exercises
#########################################################################
event = {
	id = 581
	random = no
	invention = yes

	picture = naval_sciense

	trigger = {
		technology = 2406
		invention = 201

	}

	name = "EVT_582_NAME"
	desc = "EVT_582_DESC"
	style = 0

	date = { day = 1 month = january year = 1850 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1860 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = max_organization which = battleship value = 2 }
		command = { type = max_organization which = dreadnought value = 2 }
		command = { type = max_organization which = monitor value = 2 }
		command = { type = max_organization which = ironclad value = 2 }
		command = { type = max_organization which = manowar value = 2 }
		command = { type = max_organization which = modern_cruiser value = 2 }
		command = { type = max_organization which = cruiser value = 2 }
		command = { type = max_organization which = commerce_raider value = 2 }
		command = { type = max_organization which = frigate value = 2 }
		command = { type = max_organization which = submarine value = 2 }
		command = { type = max_organization which = late_cruiser value = 2 }
		command = { type = max_organization which = greatwar_carrier value = 2 }
		command = { type = max_organization which = early_carrier value = 2 }
		command = { type = max_organization which = late_carrier value = 2 }
		command = { type = max_organization which = early_battleship value = 2 }
		command = { type = max_organization which = late_battleship value = 2 }
		command = { type = max_organization which = early_battlecruiser value = 2 }
		command = { type = max_organization which = late_battlecruiser value = 2 }

	}
}

#########################################################################
#  Naval Hero Thesis vs Superior Crew Thesis
#########################################################################

event = {
	id = 580
	random = no
	invention = yes

	trigger = {
		technology = 2001
	}

	name = "EVT_580_NAME"
	desc = "EVT_580_DESC"
	style = 0

	picture = naval_doctrine

	date = { day = 1 month = january year = 1836 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "ACTIONNAME580A" # Naval Hero Thesis
		command = { type = local_setflag which = flg_Hero }
	}
	action_b = {
		name = "ACTIONNAME580B" # Superior Crew Thesis
		command = { type = local_setflag which = flg_Crew }
	}
}

#########################################################################
# Modern Battlecruisers
#########################################################################
event = {

	id = 579
	random = no
	invention = yes

	picture = ship_construction

	trigger = {
		technology = 2106
		invention = 599
	}

	name = "EVT_579_NAME"
	desc = "EVT_579_DESC"
	style = 0

	date = { day = 10 month = january year = 1928 }
	offset = 60 # Check for trigger conditions every 60 days
	deathdate = { day = 30 month = december year = 1935 }

	action_a = {
		name = "OK" # Excellent!
		command = { type = defense which = late_battlecruiser value = 1 }
		command = { type = gun_attack which = late_battlecruiser value = 1 }
	}
	
}