# Bavaria

#########################################################################
#  Göttingen Professors dismissed in Hanover
#########################################################################
event = {
	id = 3400
	random = no
	country = BAY

	# Triggered by HAN 3901 a

	name = "EVT_1506_NAME"
	desc = "EVT_1506_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1506A" # The German people are upset
		command = { type = pop_consciousness which = soldiers value = 3  }
		command = { type = pop_consciousness which = farmers value = 3 }
		command = { type = pop_consciousness which = labourers value = 3 }
		command = { type = pop_militancy which = soldiers value = 3  }
		command = { type = pop_militancy which = farmers value = 3 }
		command = { type = pop_militancy which = labourers value = 3 }
	}
}

#########################################################################
#  Göttingen Professors advice heeded in Hanover
#########################################################################
event = {
	id = 3401
	random = no
	country = BAY

	# Triggered by HAN 3901 b

	name = "EVT_1507_NAME"
	desc = "EVT_1506_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1507A" # The german liberals are strengthened
		command = { type = pop_consciousness which = soldiers value = 3  }
		command = { type = pop_consciousness which = farmers value = 3 }
		command = { type = pop_consciousness which = labourers value = 3 }
		command = { type = pop_militancy which = soldiers value = -1  }
		command = { type = pop_militancy which = farmers value = -1 }
		command = { type = pop_militancy which = labourers value = -1 }
	}
}

#########################################################################
#  The Rhine Crisis
#########################################################################
event = {
	id = 3402
	random = no
	country = BAY

	# Triggered by FRA 7228

	trigger = {
		NOT = { satellite = { country = BAY country = FRA } }
	}

	name = "EVT_3302_NAME"
	desc = "EVT_3302_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3302A" # Die wacht am Rhein stands fast
		command = { type = pop_consciousness which = capitalists value = 1  }
		command = { type = pop_consciousness which = clerks value = 1 }
		command = { type = pop_consciousness which = craftsmen value = 1  }
		command = { type = pop_consciousness which = soldiers value = 1  }
		command = { type = pop_consciousness which = farmers value = 1 }
		command = { type = pop_consciousness which = labourers value = 1  }
		command = { type = pop_militancy which = capitalists value = 2  }
		command = { type = pop_militancy which = clerks value = 2  }
		command = { type = pop_militancy which = craftsmen value = 2  }
		command = { type = pop_militancy which = soldiers value = 1  }
		command = { type = pop_militancy which = farmers value = 1  }
		command = { type = pop_militancy which = labourers value = 1  }
	}
}

#########################################################################
#  The Greek Constitution
#########################################################################
event = {
	id = 3403
	random = no
	country = BAY

	# Triggered by GRE 600

	name = "EVT_600_NAME"
	desc = "EVT_600_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3303A" # Dangerous new ideas are spreading
		command = { type = pop_consciousness which = capitalists value = 1  }
		command = { type = pop_consciousness which = clerks value = 1 }
		command = { type = pop_consciousness which = craftsmen value = 1  }
		command = { type = pop_consciousness which = soldiers value = 1  }
		command = { type = pop_consciousness which = farmers value = 1 }
		command = { type = pop_consciousness which = labourers value = 1  }
		command = { type = pop_militancy which = capitalists value = 1  }
		command = { type = pop_militancy which = clerks value = 1  }
		command = { type = pop_militancy which = craftsmen value = 1  }
		command = { type = pop_militancy which = soldiers value = 1  }
		command = { type = pop_militancy which = farmers value = 1  }
		command = { type = pop_militancy which = labourers value = 1  }
	}
}

#########################################################################
#  Popular Unification of Germany
#########################################################################
event = {
	id = 3404
	random = no
	country = BAY

	trigger = {
		event = 4612 # PRU
		exists = GER
		NOT = { war = { country = GER  country = BAY } }
	}

	name = "EVT_1509_NAME"
	desc = "EVT_1509_DESC"
	style = 0

	date = { day = 5 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = april year = 1852 }

	action_a = {
		name = "ACCEPT_END" # Accept
		command = { type = surrender which = GER }
	}
	action_b = {
		name = "REFUSE" # Refuse
		command = { }
	}
}

#########################################################################
#  The South German Confederation
#########################################################################
event = {
	id = 3405
	random = no
	country = BAY

	trigger = {
		event = 3705
		NOT = {
			alliance = { country = BAY country = GER }
		}
		NOT = {
			alliance = { country = BAY country = PRU }
		}

		NOT = {
			is_satellite = BAY
		}
	}

	name = "EVT_3306_NAME"
	desc = "EVT_1512_DESC"
	style = 0

	date = { day = 5 month = january year = 1848 }
	offset = 15
	deathdate = { day = 30 month = december year = 1850 }

	action_a = {
		name = "ACTIONNAME3405A" # Partial unification is underway
		command = { type = country which = SGF }
		command = { type = trigger which = 1516 } # AUS
	}
}

#########################################################################
#  The Conservative Empire
#########################################################################
event = {
	id = 3406
	random = no
	country = BAY

	trigger = {
		event = 4616 # PRU
		exists = GER
		NOT = { war = { country = GER  country = BAY } }
	}

	name = "EVT_3305_NAME"
	desc = "EVT_3305_DESC"
	style = 0

	date = { day = 15 month = june year = 1850 }
	offset = 15
	deathdate = { day = 30 month = august year = 1852 }

	action_a = {
		name = "ACCEPT_END" # Accept (Game Over)
		command = { type = pop_militancy which = liberal value = 2 }
		command = { type = surrender which = GER }
	}
	action_b = {
		name = "DECLINE" # Refuse
		command = { type = prestige value = 25 }
		command = { type = relation which = GER value = -75 }
		command = { type = relation which = AUS value = 75 }
		command = { type = relation which = FRA value = 75 }
	}
}

#########################################################################
#  Creation of a South German Zollverein
#########################################################################
event = {
	id = 3407
	random = no
	country = BAY

	# Triggered by AUS 1515

	name = "EVT_3308_NAME"
	desc = "EVT_1515_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME3407A" # Accept deeper involvement
		command = { type = country which = SGF }
		command = { type = relation which = AUS value = 200 }
		command = { type = relation which = PRU value = -100 }
		command = { type = trigger which = 1516 } # AUS
	}
	action_b = {
		name = "DECLINE" # Decline
		command = { type = trigger which = 1517 } # AUS
	}
}

#########################################################################
#  The Development of the Zollverein
#########################################################################
event = {
	id = 3408
	random = no
	country = BAY

	trigger = {
		event = 4622 # PRU
		exists = NGF
		NOT = { war = { country = NGF  country = BAY } }
	}

	name = "EVT_3307_NAME"
	desc = "EVT_3307_DESC"
	style = 0

	date = { day = 16 month = january year = 1862 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "DECLINE" # Decline
		command = { type = relation which = AUS value = 100 }
		command = { type = relation which = PRU value = -100 }
		command = { type = relation which = NGF value = -100 }
	}
	action_b = {
		name = "ACTIONNAME3307B" # Join the Union (Game Over)
		command = { type = relation which = AUS value = -100 }
		command = { type = relation which = PRU value = 200 }
		command = { type = trigger which = 3110 } # NGF
	}
}

#########################################################################
#  Three Hurrays for the German Empire
#########################################################################
event = {
	id = 3409
	random = no
	country = BAY

	trigger = {
		OR = {
		event = 4632 # PRU (now GER)
		event = 4641
		}
		exists = GER
		NOT = { war = { country = GER  country = BAY } }
	}

	name = "EVT_4632_NAME"
	desc = "EVT_3309_DESC"
	style = 0

	date = { day = 5 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACCEPT_END" # Accept
		command = { type = surrender which = GER }
	}
	action_b = {
		name = "REFUSE" # Refuse
		command = { }
	}
}
