<node>
	<timer>game</timer>

	<mesh>
		<width>32</width>
		<height>32</height>
		<boundwidth>12</boundwidth>
		<boundheight>32</boundheight>
		<color>0xFF00FF00</color>
	</mesh>
	<texture>/texture/effect/particle/1.png</texture>
	<material>0</material>

	<node>
		<mesh>
			<width>32</width>
			<height>32</height>
			<boundwidth>14</boundwidth>
			<boundheight>36</boundheight>
			<color>0xC0000000</color>
		</mesh>
		<texture>/texture/effect/particle/1.png</texture>
		<position><z>64</z></position>
	</node>


		<velocity><y>10.0</y></velocity>
		<acceleration>
			<x>0.0</x>
			<y>20</y>
		</acceleration>
		<lifetime>1600</lifetime>
		<prototype>
			<randomvelocity/>
	      	<attached/>
			<!--optional/-->
			<count>1</count>
			<spawnrate>20</spawnrate>
		</prototype>
		<keyframe>
			<time>0</time>
			<scale><x>0.25</x><y>1</y></scale>
			<rotation>0</rotation>
		</keyframe>
		<!--keyframe>
			<time>500</time>
			<scale>1</scale>
		</keyframe>
		<keyframe>
			<time>1500</time>
			<scale>1</scale>
			<rotation>6.2831</rotation>
		</keyframe-->
		<keyframe>
			<time>800</time>
			<scale><x>0.5</x><y>4</y></scale>
		</keyframe>
		<keyframe>
			<time>1600</time>
			<scale><x>0.25</x><y>1</y></scale>
		</keyframe>

</node>
