<building.data>
  <building name="Hut">
    <structure>
      <node>/node/building/hut.xml</node>
      <radius>64</radius>
      <hp>20000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <build_index>0</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>54000</build_points>
    <node_build_low>/node/building/hut_0.xml</node_build_low>
    <node_build_high>/node/building/hut_50.xml</node_build_high>
    <ability type="spawn">Worker</ability>
    <entry_point x="-11" y="9" />
    <entry_point_ex x="-23" y="47" />
    <support>3</support>
    <free_build>1</free_build>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <menu_icon>/node/build_menu/build_hut.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_hut_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_hut_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/hut.xml</info_node>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="ScoutLodge">
    <build_index>1</build_index>
    <menu_icon>/node/build_menu/build_sl.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_sl_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_sl_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/scout_lodge.xml</info_node>
    <structure>
      <node>/node/building/scout_lodge.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/scout_lodge_0.xml</node_build_low>
    <node_build_high>/node/building/scout_lodge_50.xml</node_build_high>
    <ability type="spawn">Scout</ability>
    <entry_point x="-29" y="23" />
    <entry_point_ex x="-54" y="41" />
    <support>2</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="HunterCamp">
    <build_index>4</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/hunters_0.xml</node_build_low>
    <node_build_high>/node/building/hunters_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_hc.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_hc_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_hc_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/hunters.xml</info_node>
    <structure>
      <node>/node/building/hunters.xml</node>
      <radius>64</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <prerequisite>ScoutLodge</prerequisite>
    <ability type="spawn">Hunter</ability>
    <entry_point x="-23" y="-2" />
    <entry_point_ex x="-53" y="33" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="Barracks">
    <build_index>2</build_index>
    <menu_icon>/node/build_menu/build_bar.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_bar_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_bar_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/barracks.xml</info_node>
    <structure>
      <node>/node/building/barracks.xml</node>
      <radius>128</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/barracks_0.xml</node_build_low>
    <node_build_high>/node/building/barracks_50.xml</node_build_high>
    <ability type="spawn">Fighter</ability>
    <entry_point x="84" y="24" />
    <entry_point_ex x="120" y="62" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="ArcheryRange">
    <build_index>6</build_index>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/archery_range_0.xml</node_build_low>
    <node_build_high>/node/building/archery_range_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_ar.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_ar_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_ar_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/archery_range.xml</info_node>
    <prerequisite>Workshop</prerequisite>
    <prerequisite>Barracks</prerequisite>
    <structure>
      <node>/node/building/archery_range.xml</node>
      <radius>128</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <ability type="spawn">Archer</ability>
    <entry_point x="-87" y="24" />
    <entry_point_ex x="-124" y="44" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="CaveOfTrials">
    <build_index>17</build_index>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/cave_of_trials_0.xml</node_build_low>
    <node_build_high>/node/building/cave_of_trials_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_cot.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_cot_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_cot_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/cave_of_trials.xml</info_node>
    <prerequisite>Barracks</prerequisite>
    <prerequisite>HallOfMysteries</prerequisite>
    <structure>
      <node>/node/building/cave_of_trials.xml</node>
      <radius>128</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <ability type="spawn">Caveman</ability>
    <entry_point x="-53" y="20" />
    <entry_point_ex x="-100" y="55" />
    <support>4</support>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="TrainingGrounds">
    <build_index>15</build_index>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/train_grounds_0.xml</node_build_low>
    <node_build_high>/node/building/train_grounds_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_trn.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_trn_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_trn_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/train_grounds.xml</info_node>
    <prerequisite>Barracks</prerequisite>
    <structure>
      <node>/node/building/train_grounds.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">SniperShot</ability>
    <ability type="research">StunningBlow</ability>
    <ability type="research">Evasion</ability>
    <ability type="research">DeadlyTrap</ability>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Workshop">
    <build_index>5</build_index>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/workshop_0.xml</node_build_low>
    <node_build_high>/node/building/workshop_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_wrk.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_wrk_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_wrk_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/workshop.xml</info_node>
    <structure>
      <node>/node/building/workshop.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">Archery1</ability>
    <ability type="research">Archery2</ability>
    <ability type="research">Archery3</ability>
    <ability type="research">LightArmor1</ability>
    <ability type="research">LightArmor2</ability>
    <ability type="research">LightArmor3</ability>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Smithy">
    <build_index>8</build_index>
    <menu_icon>/node/build_menu/build_smt.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_smt_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_smt_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/forge.xml</info_node>
    <structure>
      <node>/node/building/forge.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/forge_0.xml</node_build_low>
    <node_build_high>/node/building/forge_50.xml</node_build_high>
    <ability type="research">Melee1</ability>
    <ability type="research">Melee2</ability>
    <ability type="research">Melee3</ability>
    <ability type="research">HeavyArmor1</ability>
    <ability type="research">HeavyArmor2</ability>
    <ability type="research">HeavyArmor3</ability>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="WisemanHouse">
    <build_index>9</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/wiseman_0.xml</node_build_low>
    <node_build_high>/node/building/wiseman_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_wis.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_wis_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_wis_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/wiseman.xml</info_node>
    <prerequisite>Smithy</prerequisite>
    <prerequisite>Workshop</prerequisite>
    <structure>
      <node>/node/building/wiseman.xml</node>
      <radius>64</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">TowerAttack</ability>
    <ability type="research">MudTowerAttack</ability>
    <ability type="research">WorkerAttack</ability>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Observatory">
    <build_index>13</build_index>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/observatory_0.xml</node_build_low>
    <node_build_high>/node/building/observatory_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_obs.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_obs_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_obs_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/observatory.xml</info_node>
    <prerequisite>WisemanHouse</prerequisite>
    <structure>
      <node>/node/building/observatory.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">ThunderTowerAttack</ability>
    <ability type="research">ThunderTowerChain</ability>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Laboratory">
    <build_index>10</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/laboratory_0.xml</node_build_low>
    <node_build_high>/node/building/laboratory_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_lab.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_lab_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_lab_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/laboratory.xml</info_node>
    <prerequisite>WisemanHouse</prerequisite>
    <structure>
      <node>/node/building/laboratory.xml</node>
      <radius>64</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">FireTowerAttack</ability>
    <ability type="research">FrostTowerAttack</ability>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Tower">
    <build_index>3</build_index>
    <menu_icon>/node/build_menu/build_twr.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_twr_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_twr_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/tower.xml</info_node>
    <structure>
      <node>/node/building/tower.xml</node>
      <radius>56</radius>
      <hp>24000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <free_build>1</free_build>
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>3000</init_time>
    <build_points>45000</build_points>
    <node_build_low>/node/building/tower_0.xml</node_build_low>
    <node_build_high>/node/building/tower_50.xml</node_build_high>
    <ability type="upgrade">ArrowTower</ability>
    <ability type="upgrade">MudTower</ability>
    <ability type="upgrade">ThunderTower</ability>
    <ability type="upgrade">FireTower</ability>
    <ability type="upgrade">FrostTower</ability>
    <ability type="fight" />
    <launch_altitude>86</launch_altitude>
    <launch_radius>32</launch_radius>
    <weapon>
      <damage>250</damage>
      <firerate>3500</firerate>
      <range>400</range>
      <count>10</count>
      <reload>50</reload>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <projectile>
        <node>/node/projectile/stone.xml</node>
        <speed>300</speed>
        <!--guided /-->
        <trajectory>fall</trajectory>
        <dispersion>56</dispersion>
        <shadow>/node/extras/shadow32.xml</shadow>
      </projectile>
      <on_fire>/effect/fire_stone.xml</on_fire>
      <on_hit_area>/effect/hit_stone.xml</on_hit_area>
      <on_hit>/effect/hit_default.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
    </weapon>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <tech_target>TowerAttack</tech_target>
  </building>
  <building name="ShamanTent">
    <build_index>12</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/shaman_0.xml</node_build_low>
    <node_build_high>/node/building/shaman_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_tnt.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_tnt_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_tnt_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/shaman.xml</info_node>
    <prerequisite>WisemanHouse</prerequisite>
    <structure>
      <node>/node/building/shaman.xml</node>
      <radius>64</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="spawn">Shaman</ability>
    <entry_point x="-16" y="9" />
    <entry_point_ex x="-43" y="29" />
    <support>3</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="HallOfMysteries">
    <build_index>14</build_index>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/hall_of_mysteries_0.xml</node_build_low>
    <node_build_high>/node/building/hall_of_mysteries_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_hom.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_hom_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_hom_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/hall_of_mysteries.xml</info_node>
    <prerequisite>ShamanTent</prerequisite>
    <structure>
      <node>/node/building/hall_of_mysteries.xml</node>
      <radius>128</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <ability type="research">ShamanIceMagic</ability>
    <ability type="research">ShamanThunderMagic</ability>
    <ability type="research">ShamanAttack</ability>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="WitchdoctorShack">
    <build_index>7</build_index>
    <low_influence>88</low_influence>
    <influence>456</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/witch_0.xml</node_build_low>
    <node_build_high>/node/building/witch_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_wts.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_wts_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_wts_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/witch.xml</info_node>
    <structure>
      <node>/node/building/witch.xml</node>
      <radius>72</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="spawn">Witch</ability>
    <entry_point x="28" y="16" />
    <entry_point_ex x="16" y="48" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <tech_target>Support</tech_target>
    <tech_target>Artifact17</tech_target>
  </building>
  <building name="HerbGarden">
    <build_index>16</build_index>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/garden_0.xml</node_build_low>
    <node_build_high>/node/building/garden_50.xml</node_build_high>
    <menu_icon>/node/build_menu/build_grd.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_grd_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_grd_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/garden.xml</info_node>
    <prerequisite>WitchdoctorShack</prerequisite>
    <structure>
      <node>/node/building/garden.xml</node>
      <radius>64</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="research">WitchAttack</ability>
    <ability type="research">BoostHP</ability>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="Marketplace">
    <build_index>11</build_index>
    <menu_icon>/node/build_menu/build_mkt.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_mkt_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_mkt_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/market.xml</info_node>
    <structure>
      <node>/node/building/market.xml</node>
      <radius>112</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>140</low_influence>
    <influence>496</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/market_0.xml</node_build_low>
    <node_build_high>/node/building/market_50.xml</node_build_high>
    <ability type="research">Support</ability>
    <ability type="research">BoostSpeed</ability>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="Temple">
    <build_index>18</build_index>
    <menu_icon>/node/build_menu/build_snc.xml</menu_icon>
    <menu_icon_hl>/node/build_menu/build_snc_hl.xml</menu_icon_hl>
    <menu_icon_dsbl>/node/build_menu/build_snc_dis.xml</menu_icon_dsbl>
    <menu_icon_locked>/node/build_menu/build_locked.xml</menu_icon_locked>
    <info_node>/node/build_menu/info/temple.xml</info_node>
    <prerequisite>HallOfMysteries</prerequisite>
    <structure>
      <node>/node/building/temple.xml</node>
      <radius>128</radius>
      <hp>40000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/temple_0.xml</node_build_low>
    <node_build_high>/node/building/temple_50.xml</node_build_high>
    <entry_point x="-89" y="32" />
    <entry_point_ex x="-128" y="55" />
    <ability type="charge">Purification</ability>
    <ability type="charge">BattleFury</ability>
    <ability type="charge">Shield</ability>
    <ability type="charge">MeteorShower</ability>
    <ability type="charge">IceTempest</ability>
    <ability type="charge">ThunderStorm</ability>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="ArrowTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <prerequisite>ArcheryRange</prerequisite>
    <structure>
      <node>/node/building/tower_arrow.xml</node>
      <radius>56</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <is_upgrade>1</is_upgrade>
    <ability type="fight" />
    <launch_altitude>80</launch_altitude>
    <launch_radius>32</launch_radius>
    <launch_dispersion>12</launch_dispersion>
    <weapon>
      <damage>800</damage>
      <hit_time>0</hit_time>
      <reload>50</reload>
      <firerate>3000</firerate>
      <range>400</range>
      <count>5</count>
      <projectile>
        <node>/node/projectile/arrow.xml</node>
        <speed>400</speed>
        <guided />
        <auto_orient />
        <dispersion>24</dispersion>
      </projectile>
      <on_fire>/effect/fire_arrow.xml</on_fire>
      <on_hit>/effect/hit_arrow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
    </weapon>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <command_icon>/node/command/upgrade_arrow.xml</command_icon>
    <command_icon_dsbl>/node/command/upgrade_arrow_dsbl.xml</command_icon_dsbl>
    <tech_target>Archery1</tech_target>
    <tech_target>Archery2</tech_target>
    <tech_target>Archery3</tech_target>
  </building>
  <building name="MudTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <prerequisite>WisemanHouse</prerequisite>
    <is_upgrade>1</is_upgrade>
    <structure>
      <node>/node/building/tower_mud.xml</node>
      <radius>56</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <ability type="fight" />
    <launch_altitude>86</launch_altitude>
    <launch_radius>32</launch_radius>
    <weapon>
      <damage>600</damage>
      <hit_time>0</hit_time>
      <firerate>10000</firerate>
      <range>400</range>
      <count>2</count>
      <splash>48</splash>
      <enchant>slow</enchant>
      <projectile>
        <node>/node/projectile/mudball.xml</node>
        <speed>250</speed>
        <trajectory>fall</trajectory>
        <dispersion>64</dispersion>
        <shadow>/node/extras/shadow24.xml</shadow>
        <auto_orient />
        <unusual>mud_tower_projectile</unusual>
      </projectile>
      <on_strike>/effect/strike_mud.xml</on_strike>
      <on_fire>/effect/fire_mud.xml</on_fire>
      <on_hit_area>/effect/hit_mud.xml</on_hit_area>
      <on_hit>/effect/hit_default.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
    </weapon>
    <unusual>mud_tower</unusual>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <command_icon>/node/command/upgrade_mud.xml</command_icon>
    <command_icon_dsbl>/node/command/upgrade_mud_dsbl.xml</command_icon_dsbl>
    <tech_target>MudTowerAttack</tech_target>
  </building>
  <building name="ThunderTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <prerequisite>Observatory</prerequisite>
    <is_upgrade>1</is_upgrade>
    <structure>
      <node>/node/building/tower_thunder.xml</node>
      <radius>56</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <ability type="fight" />
    <launch_altitude>176</launch_altitude>
    <launch_radius>0</launch_radius>
    <weapon>
      <type>magic</type>
      <damage>2500</damage>
      <hit_time>100</hit_time>
      <reload>400</reload>
      <firerate>6000</firerate>
      <range>400</range>
      <projectile>
        <!--node>/node/projectile/lightning.xml</node-->
        <speed>500</speed>
        <speed>99999</speed>
        <guided />
        <trajectory>straight</trajectory>
        <unusual>thunder_tower_projectile</unusual>
        <targets>3</targets>
      </projectile>
      <on_hit>/effect/hit_thunder.xml</on_hit>
      <!--on_charge>/effect/charge_thunder.xml</on_charge-->
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
    </weapon>
    <unusual>thunder_tower</unusual>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <command_icon>/node/command/upgrade_thunder.xml</command_icon>
    <command_icon_dsbl>/node/command/upgrade_thunder_dsbl.xml</command_icon_dsbl>
    <tech_target>ThunderTowerAttack</tech_target>
    <tech_target>ThunderTowerChain</tech_target>
  </building>
  <building name="FireTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <prerequisite>Laboratory</prerequisite>
    <is_upgrade>1</is_upgrade>
    <structure>
      <node>/node/building/tower_fire.xml</node>
      <radius>56</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <ability type="fight" />
    <launch_altitude>168</launch_altitude>
    <launch_radius>0</launch_radius>
    <weapon>
      <type>magic</type>
      <damage>1000</damage>
      <hit_time>0</hit_time>
      <firerate>5000</firerate>
      <range>400</range>
      <splash>64</splash>
      <splash_targets>5</splash_targets>
      <projectile>
        <node>/node/projectile/fireball.xml</node>
        <shadow>/node/extras/shadow64.xml</shadow>
        <speed>440</speed>
        <guided />
        <trajectory>fall</trajectory>
        <unusual>fire_tower_projectile</unusual>
      </projectile>
      <on_fire>/effect/fire_fire.xml</on_fire>
      <on_hit_area_object>/effect/hit_fire_area.xml</on_hit_area_object>
      <on_hit>/effect/hit_fire.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <unusual>fire_tower</unusual>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <command_icon>/node/command/upgrade_fire.xml</command_icon>
    <command_icon_dsbl>/node/command/upgrade_fire_dsbl.xml</command_icon_dsbl>
    <tech_target>FireTowerAttack</tech_target>
  </building>
  <building name="FrostTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <prerequisite>Laboratory</prerequisite>
    <is_upgrade>1</is_upgrade>
    <structure>
      <node>/node/building/tower_frost.xml</node>
      <radius>56</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <ability type="fight" />
    <launch_altitude>0</launch_altitude>
    <launch_radius>64</launch_radius>
    <weapon>
      <type>magic</type>
      <damage>800</damage>
      <hit_time>500</hit_time>
      <firerate>6000</firerate>
      <range>400</range>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <projectile>
        <!--node>/node/projectile/frostball.xml</node-->
        <speed>99999</speed>
        <unusual>frost_tower_projectile</unusual>
      </projectile>
      <!--on_hit_area>/effect/hit_frost.xml</on_hit_area-->
      <on_hit>/effect/hit_default.xml</on_hit>
      <on_fire>/effect/fire_frost.xml</on_fire>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>building</target>
      <target>fiery</target>
      <enchant>frost</enchant>
    </weapon>
    <unusual>frost_tower</unusual>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
    <command_icon>/node/command/upgrade_frost.xml</command_icon>
    <command_icon_dsbl>/node/command/upgrade_frost_dsbl.xml</command_icon_dsbl>
    <tech_target>FrostTowerAttack</tech_target>
  </building>
  <building name="Totem_2">
    <structure>
      <node>/node/building/totem2.xml</node>
      <radius>64</radius>
      <hp>9999999</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <fixable>0</fixable>
  </building>
  <building name="FungusLair">
    <structure>
      <node>/node/enemy_building/mushroom.xml</node>
      <radius>112</radius>
      <hp>60000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>128</low_influence>
    <ability type="spawn">Fungus</ability>
    <entry_point x="-21" y="26" />
    <entry_point_ex x="-29" y="68" />
    <support>8</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="SlimeLair">
    <structure>
      <node>/node/enemy_building/waterfall.xml</node>
      <radius>80</radius>
      <hp>60000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>96</low_influence>
    <ability type="spawn">DropMonster</ability>
    <entry_point x="-7" y="26" />
    <entry_point_ex x="-15" y="68" />
    <support>12</support>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="FieryLair">
    <structure>
      <node>/node/enemy_building/fieryhouse.xml</node>
      <radius>112</radius>
      <hp>60000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <entry_point x="-45" y="10" />
    <entry_point_ex x="-93" y="52" />
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="FieryLairR">
    <structure>
      <node>/node/enemy_building/fieryhouse2.xml</node>
      <radius>112</radius>
      <hp>60000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <entry_point x="45" y="10" />
    <entry_point_ex x="93" y="52" />
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="StumpLair">
    <structure>
      <node>/node/enemy_building/stumplair.xml</node>
      <radius>112</radius>
      <hp>120000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <ability type="spawn">WoodenMonster</ability>
    <entry_point x="1" y="18" />
    <entry_point_ex x="-4" y="74" />
    <support>16</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="HouseLair">
    <structure>
      <node>/node/enemy_building/evilhouse.xml</node>
      <radius>96</radius>
      <hp>60000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>128</low_influence>
    <ability type="spawn">Fungus</ability>
    <entry_point x="-41" y="19" />
    <entry_point_ex x="-77" y="53" />
    <support>4</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="InfectTower">
    <structure>
      <node>/node/structure/quest/infect_tower.xml</node>
      <radius>64</radius>
      <hp>240000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>86</low_influence>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="Ice">
    <structure>
      <node>/node/enemy_building/ice.xml</node>
      <radius>64</radius>
      <hp>10000</hp>
      <radar_node>/node/radar/obstacle8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <on_destroy>/effect/building_destroyed_ice.xml</on_destroy>
    <on_destroy_land>/effect/debris_ice.xml</on_destroy_land>
    <icy />
    <no_smoke />
  </building>
  <building name="IceArt04">
    <structure>
      <node>/node/enemy_building/ice_art04.xml</node>
      <radius>64</radius>
      <hp>10000</hp>
      <radar_node>/node/radar/obstacle8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <on_destroy>/effect/building_destroyed_ice.xml</on_destroy>
    <on_destroy_land>/effect/debris_ice.xml</on_destroy_land>
    <icy />
    <no_smoke />
    <drop>Art04</drop>
  </building>
  <building name="IceShells2">
    <structure>
      <node>/node/enemy_building/ice_shells2.xml</node>
      <radius>64</radius>
      <hp>10000</hp>
      <radar_node>/node/radar/obstacle8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <on_destroy>/effect/building_destroyed_ice.xml</on_destroy>
    <on_destroy_land>/effect/debris_ice.xml</on_destroy_land>
    <icy />
    <no_smoke />
  </building>
  <building name="Fire">
    <structure>
      <node>/node/enemy_building/fire.xml</node>
      <radius>48</radius>
      <hp>10000</hp>
      <radar_node>/node/radar/obstacle8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <on_destroy>/effect/building_destroyed_fire.xml</on_destroy>
    <on_destroy_land>/effect/debris_fire.xml</on_destroy_land>
    <fiery />
    <no_smoke />
  </building>
  <building name="SnowLair">
    <structure>
      <node>/node/enemy_building/snowhouse.xml</node>
      <radius>64</radius>
      <hp>200000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>86</low_influence>
    <on_destroy>/effect/building_destroyed_ice.xml</on_destroy>
    <on_destroy_land>/effect/debris_ice.xml</on_destroy_land>
    <entry_point x="-27" y="37" />
    <entry_point_ex x="39" y="53" />
  </building>
  <building name="SnowLairSmall">
    <structure>
      <node>/node/enemy_building/snowhouse2.xml</node>
      <radius>48</radius>
      <hp>30000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <on_destroy>/effect/building_destroyed_ice.xml</on_destroy>
    <on_destroy_land>/effect/debris_ice.xml</on_destroy_land>
    <ability type="spawn">Yeti</ability>
    <support>4</support>
    <entry_point x="20" y="28" />
    <entry_point_ex x="29" y="40" />
  </building>
  <building name="Piramid">
    <structure>
      <node>/node/enemy_building/piramid.xml</node>
      <radius>96</radius>
      <hp>50000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>120</low_influence>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
    <ability type="spawn">Skeleton</ability>
    <support>18</support>
    <entry_point x="-62" y="34" />
    <entry_point_ex x="-94" y="48" />
  </building>
  <building name="PiramidR">
    <structure>
      <node>/node/enemy_building/piramid2.xml</node>
      <radius>96</radius>
      <hp>50000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>120</low_influence>
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
    <ability type="spawn">Skeleton</ability>
    <support>18</support>
    <entry_point x="62" y="34" />
    <entry_point_ex x="94" y="48" />
  </building>
  <building name="NoBuild256">
    <structure>
      <node>/node/none.xml</node>
      <radius>0</radius>
    </structure>
    <immortal />
    <low_influence>256</low_influence>
  </building>
  <building name="NoBuild128">
    <structure>
      <node>/node/none.xml</node>
      <radius>0</radius>
    </structure>
    <immortal />
    <low_influence>128</low_influence>
  </building>
  <building name="NoBuild64">
    <structure>
      <node>/node/none.xml</node>
      <radius>0</radius>
    </structure>
    <immortal />
    <low_influence>64</low_influence>
  </building>
  <building name="NoPass64">
    <structure>
      <node>/node/none.xml</node>
      <radius>64</radius>
    </structure>
    <immortal />
    <low_influence>64</low_influence>
  </building>
  <building name="ForceField">
    <structure>
      <node>/node/none.xml</node>
      <radius>64</radius>
    </structure>
    <immortal />
    <low_influence>64</low_influence>
    <silent_death />
  </building>
  <building name="ForceFieldSmall">
    <structure>
      <node>/node/none.xml</node>
      <radius>32</radius>
    </structure>
    <immortal />
    <low_influence>32</low_influence>
    <silent_death />
  </building>
  <!--building name="Observer256">
		<structure>
			<node>/node/none.xml</node>
			<radius>0</radius>
		</structure>
		<immortal />
		<low_influence>0</low_influence>
		<observation>256</observation>
	</building-->
  <building name="EnemyBarracks">
    <structure>
      <node>/node/enemy_building/barracks.xml</node>
      <radius>128</radius>
      <hp>80000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>156</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/barracks_0.xml</node_build_low>
    <node_build_high>/node/building/barracks_50.xml</node_build_high>
    <ability type="spawn">EnemyFighter</ability>
    <entry_point x="-84" y="24" />
    <entry_point_ex x="-120" y="62" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="EnemyArcheryRange">
    <low_influence>144</low_influence>
    <influence>512</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/archery_range_0.xml</node_build_low>
    <node_build_high>/node/building/archery_range_50.xml</node_build_high>
    <structure>
      <node>/node/enemy_building/archery_range.xml</node>
      <radius>128</radius>
      <hp>80000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <ability type="spawn">EnemyArcher</ability>
    <entry_point x="87" y="24" />
    <entry_point_ex x="124" y="44" />
    <support>6</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris_big.xml</on_destroy_land>
  </building>
  <building name="EnemyShamanTent">
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/shaman_0.xml</node_build_low>
    <node_build_high>/node/building/shaman_50.xml</node_build_high>
    <structure>
      <node>/node/enemy_building/shaman.xml</node>
      <radius>64</radius>
      <hp>80000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <ability type="spawn">EnemyShaman</ability>
    <entry_point x="16" y="9" />
    <entry_point_ex x="43" y="29" />
    <support>3</support>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="EnemyFireTower">
    <low_influence>72</low_influence>
    <influence>440</influence>
    <observation>416</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_high>/node/building/tower_150.xml</node_build_high>
    <is_upgrade>1</is_upgrade>
    <structure>
      <node>/node/enemy_building/tower_fire.xml</node>
      <radius>56</radius>
      <hp>48000</hp>
      <radar_node>/node/radar/stub8x16.xml</radar_node>
    </structure>
    <ability type="fight" />
    <launch_altitude>168</launch_altitude>
    <launch_radius>0</launch_radius>
    <weapon>
      <type>magic</type>
      <damage>1000</damage>
      <hit_time>0</hit_time>
      <firerate>5000</firerate>
      <range>400</range>
      <splash>64</splash>
      <splash_targets>5</splash_targets>
      <projectile>
        <node>/node/projectile/fireball.xml</node>
        <shadow>/node/extras/shadow64.xml</shadow>
        <speed>220</speed>
        <guided />
        <trajectory>fall</trajectory>
        <unusual>fire_tower_projectile</unusual>
      </projectile>
      <on_fire>/effect/fire_fire.xml</on_fire>
      <on_hit_area_object>/effect/hit_fire_area.xml</on_hit_area_object>
      <on_hit>/effect/hit_fire.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <unusual>fire_tower</unusual>
    <on_destroy>/effect/building_destroyed_wooden.xml</on_destroy>
    <on_destroy_land>/effect/debris.xml</on_destroy_land>
  </building>
  <building name="EnemyTemple">
    <structure>
      <node>/node/enemy_building/temple.xml</node>
      <radius>144</radius>
      <hp>80000</hp>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
    </structure>
    <low_influence>160</low_influence>
    <influence>528</influence>
    <observation>360</observation>
    <start_observation>160</start_observation>
    <init_time>2000</init_time>
    <build_points>81000</build_points>
    <node_build_low>/node/building/temple_0.xml</node_build_low>
    <node_build_high>/node/building/temple_50.xml</node_build_high>
    <entry_point x="-89" y="32" />
    <entry_point_ex x="-128" y="55" />
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
  </building>
  <building name="Mine">
    <structure>
      <node>/node/enemy_building/mine.xml</node>
      <radius>64</radius>
      <hp>120000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>96</low_influence>
    <entry_point x="-10" y="21" />
    <entry_point_ex x="-45" y="45" />
    <on_destroy>/effect/building_destroyed_stone.xml</on_destroy>
    <on_destroy_land>/effect/debris_stone.xml</on_destroy_land>
    <ability type="spawn">Ghost</ability>
    <support>6</support>
  </building>
  <building name="RequiemIdol">
    <structure>
      <node>/node/building/idol2.xml</node>
      <radius>64</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">Requiem</ability>
    <immortal />
  </building>
  <building name="ThunderStormIdol">
    <structure>
      <node>/node/building/idol3r.xml</node>
      <radius>64</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">ThunderStorm</ability>
    <immortal />
  </building>
  <building name="IceTempestIdol">
    <structure>
      <node>/node/building/idol2.xml</node>
      <radius>64</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">IceTempest</ability>
    <immortal />
  </building>
  <building name="MeteorShowerIdol">
    <structure>
      <node>/node/building/idol3.xml</node>
      <radius>64</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>80</low_influence>
    <influence>448</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">MeteorShower</ability>
    <immortal />
  </building>
  <building name="PurificationIdol">
    <structure>
      <node>/node/building/idol4r.xml</node>
      <radius>48</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <influence>432</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">Purification</ability>
    <immortal />
  </building>
  <building name="ShieldIdol">
    <structure>
      <node>/node/building/idol1.xml</node>
      <radius>48</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <influence>432</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">Shield</ability>
    <immortal />
  </building>
  <building name="BattleFuryIdol">
    <structure>
      <node>/node/building/idol1r.xml</node>
      <radius>48</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <influence>432</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">BattleFury</ability>
    <immortal />
  </building>
  <building name="ClairvoyanceIdol">
    <structure>
      <node>/node/building/idol4.xml</node>
      <radius>48</radius>
      <hp>256000</hp>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <influence>423</influence>
    <observation>320</observation>
    <start_observation>128</start_observation>
    <init_time>2000</init_time>
    <ability type="charge">Clairvoyance</ability>
    <immortal />
  </building>
  <building name="CometCrystalM1">
    <structure>
      <node>/node/structure/comet_cry_m1.xml</node>
      <radius>32</radius>
      <hp>1000</hp>
      <radar_node>/node/radar/micro.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <icy />
    <silent_death />
  </building>
  <building name="CometCrystalM2">
    <structure>
      <node>/node/structure/comet_cry_m2.xml</node>
      <radius>32</radius>
      <hp>1000</hp>
      <radar_node>/node/radar/micro.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <electro_weak />
    <silent_death />
  </building>
  <building name="CometCrystalM3">
    <structure>
      <node>/node/structure/comet_cry_m3.xml</node>
      <radius>32</radius>
      <radar_node>/node/radar/micro.xml</radar_node>
      <hp>1000</hp>
    </structure>
    <low_influence>64</low_influence>
    <fiery />
    <silent_death />
  </building>
  <building name="Alien">
    <structure>
      <node>/node/enemy_building/alien.xml</node>
      <radius>128</radius>
      <radar_node>/node/radar/stub16x16.xml</radar_node>
      <hp>10000000</hp>
    </structure>
    <low_influence>192</low_influence>
    <weapon>
      <range>384</range>
      <damage>1</damage>
    </weapon>
    <special_recharge>5000</special_recharge>
    <special>alien_special</special>
    <on_destroy>/effect/alien_destroy.xml</on_destroy>
  </building>
  <building name="Alien2">
    <structure>
      <node>/node/enemy_building/alien2.xml</node>
      <radius>128</radius>
      <radar_node>/node/radar/stub8x8.xml</radar_node>
      <hp>10000000</hp>
      <undying />
    </structure>
    <low_influence>192</low_influence>
    <silent_death />
    <weapon>
      <type>magic</type>
      <damage>2000</damage>
      <firerate>500</firerate>
      <range>400</range>
      <projectile>
        <speed>2000</speed>
        <guided />
        <unusual>alien2_projectile</unusual>
      </projectile>
      <on_fire>/effect/fire_alien2.xml</on_fire>
      <on_hit>/effect/hit_alien2.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <launch_altitude>154</launch_altitude>
    <ability type="fight" />
  </building>
  <building name="CrystalCone">
    <structure>
      <!--node>/node/structure/quest/crystal.xml</node-->
      <node>/node/structure/quest/crystal_hi.xml</node>
      <radius>32</radius>
      <radar_node>/node/radar/micro.xml</radar_node>
    </structure>
    <low_influence>64</low_influence>
    <immortal />
    <ability type="fight" />
    <launch_altitude>54</launch_altitude>
    <launch_radius>0</launch_radius>
    <weapon>
      <type>magic</type>
      <damage>10000</damage>
      <hit_time>100</hit_time>
      <reload>400</reload>
      <firerate>6000</firerate>
      <range>400</range>
      <projectile>
        <speed>500</speed>
        <speed>99999</speed>
        <guided />
        <trajectory>straight</trajectory>
        <unusual>crystal_cone_projectile</unusual>
        <targets>12</targets>
      </projectile>
      <!--on_hit>/effect/hit_thunder.xml</on_hit-->
      <on_fire>/effect/hit_crystal_cone_unusual2.xml</on_fire>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
    </weapon>
    <on_destroy>/effect/explode_crystal.xml</on_destroy>
  </building>
  <building name="UndyingRegenMarker">
    <structure>
      <node>/node/none.xml</node>
      <radius>0</radius>
    </structure>
    <immortal />
    <silent_death />
  </building>
</building.data>