<level>
	<triggers>
		<trigger i="START" >
			<add_item_use>
				<count>12</count>
				<item>PowerJewel</item>
				<at_area name="idol" />
				<switch>jewels_given</switch>
			</add_item_use>
			<join_group>
				<building>SnowLair</building>
				<side>enemy</side>
				<group>BossLair</group>
				<at_area>boss_lair</at_area>
			</join_group>
			<wait time="2000" />
			<popup portrait="Chief" text="$hierarchy.Level10.TrackYeti" />
			<set_objective text="$hierarchy.Level10.TaskYeti" />
			<unlock_research name="Archery2" />
			<unlock_research name="LightArmor2" />
		</trigger>
		<trigger i="ARUKU" >
			<join_group>
				<unit>Aruku</unit>
				<side>player</side>
				<group>Aruku</group>
			</join_group>
		</trigger>
		<trigger i="DEFEAT ARUKU" >
			<if_group_empty name="Aruku" />
			<wait time="3000" />
			<defeat_aruku/>
		</trigger>
		<trigger i="GURO" >
			<join_group>
				<unit>Guro</unit>
				<side>player</side>
				<group>Guro</group>
			</join_group>
		</trigger>
		<trigger i="DEFEAT GURO" >
			<if_group_empty name="Guro" />
			<wait time="3000" />
			<defeat_guro/>
		</trigger>
		<trigger i="BOSS KILLED" >
			<if_switch name="boss_appeared" />
			<if_group_empty name="Boss" />
			<set_objective/>
			<wait time="1000" />
			<give>
				<item>WhaleTotem</item>
			</give>
			<wait time="2000" />
			<popup portrait="Chief" text="$hierarchy.Level10.Final" />
			<inc_quest_counter />
			<wait time="2000" />
			<victory/>
			<complete_level id="10" />
			<unlock_level id="11" />
		</trigger>
		<trigger i="BOSS LAIR DESTROYED" >
			<if_group_empty name="BossLair" />
			<create>
				<unit>YetiBoss</unit>
				<at_area>boss_lair</at_area>
				<side>enemy</side>
				<group>Boss</group>
			</create>
			<popup portrait="Chief" text="$hierarchy.Level10.Yeti" />
			<set_switch name="boss_appeared" />
		</trigger>
		<trigger i="CHEST HINT" >
			<if_switch name="never_switch" />
			<if_switch name="hint.Level10.QuestChest" />
			<set_item_hint>
				<item>WanderingLight</item>
				<hint>$hierarchy.Hint.Level10.LightsForChest</hint>
			</set_item_hint>
		</trigger>
		<trigger i="LIGHTS" >
			<create>
				<item>WanderingLight</item>
				<group>Light1</group>
				<at_area>light1</at_area>
				<force_random/>
			</create>
			<create>
				<item>WanderingLight</item>
				<group>Light2</group>
				<at_area>light2</at_area>
				<force_random/>
			</create>
			<create>
				<item>WanderingLight</item>
				<group>Light3</group>
				<at_area>light3</at_area>
				<force_random/>
			</create>
			<create>
				<item>WanderingLight</item>
				<group>Light4</group>
				<at_area>light4</at_area>
				<force_random/>
			</create>
			<set_switch name="wander_light1" />
			<set_switch name="wander_light2" />
			<set_switch name="wander_light3" />
			<set_switch name="wander_light4" />
		</trigger>
		<trigger i="LIGHT1 CATCHED" >
			<if_group_empty name="Light1" />
			<set_switch name="light1_catched" />
		</trigger>
		<trigger i="LIGHT2 CATCHED" >
			<if_group_empty name="Light2" />
			<set_switch name="light2_catched" />
		</trigger>
		<trigger i="LIGHT3 CATCHED" >
			<if_group_empty name="Light3" />
			<set_switch name="light3_catched" />
		</trigger>
		<trigger i="LIGHT4 CATCHED" >
			<if_group_empty name="Light4" />
			<set_switch name="light4_catched" />
		</trigger>
		<trigger i="LIGHT1" repeat="1" >
			<if_not_switch name="light1_catched" />
			<if_switch name="wander_light1" />
			<set_switch name="wander_light1" state="false" />
			<hide>
				<group>Light1</group>
			</hide>
			<wait time="850" />
			<unhide>
				<group>Light1</group>
				<at_area>light1</at_area>
			</unhide>
			<wait time="700" />
			<set_switch name="wander_light1" />
		</trigger>
		<trigger i="LIGHT2" repeat="1" >
			<if_not_switch name="light2_catched" />
			<if_switch name="wander_light2" />
			<set_switch name="wander_light2" state="false" />
			<hide>
				<group>Light2</group>
			</hide>
			<wait time="800" />
			<unhide>
				<group>Light2</group>
				<at_area>light2</at_area>
			</unhide>
			<wait time="600" />
			<set_switch name="wander_light2" />
		</trigger>
		<trigger i="LIGHT3" repeat="1" >
			<if_not_switch name="light3_catched" />
			<if_switch name="wander_light3" />
			<set_switch name="wander_light3" state="false" />
			<hide>
				<group>Light3</group>
			</hide>
			<wait time="800" />
			<unhide>
				<group>Light3</group>
				<at_area>light3</at_area>
			</unhide>
			<wait time="1500" />
			<set_switch name="wander_light3" />
		</trigger>
		<trigger i="LIGHT4" repeat="1" >
			<if_not_switch name="light4_catched" />
			<if_switch name="wander_light4" />
			<set_switch name="wander_light4" state="false" />
			<hide>
				<group>Light4</group>
			</hide>
			<wait time="1000" />
			<unhide>
				<group>Light4</group>
				<at_area>light4</at_area>
			</unhide>
			<wait time="2000" />
			<set_switch name="wander_light4" />
		</trigger>
		<trigger i="FIRES" >
			<add_item_use>
				<item>WanderingLight</item>
				<at_area>fireplace1</at_area>
				<switch>fire_1</switch>
			</add_item_use>
			<add_item_use>
				<item>WanderingLight</item>
				<at_area>fireplace2</at_area>
				<switch>fire_2</switch>
			</add_item_use>
			<add_item_use>
				<item>WanderingLight</item>
				<at_area>fireplace3</at_area>
				<switch>fire_3</switch>
			</add_item_use>
			<add_item_use>
				<item>WanderingLight</item>
				<at_area>fireplace4</at_area>
				<switch>fire_4</switch>
			</add_item_use>
		</trigger>
		<trigger i="FIRE 1" >
			<if_switch name="fire_1" />
			<create>
				<struct>BonfireFire</struct>
				<at_area>fireplace1</at_area>
			</create>
		</trigger>
		<trigger i="FIRE 2" >
			<if_switch name="fire_2" />
			<create>
				<struct>BonfireFire</struct>
				<at_area>fireplace2</at_area>
			</create>
		</trigger>
		<trigger i="FIRE 3" >
			<if_switch name="fire_3" />
			<create>
				<struct>BonfireFire</struct>
				<at_area>fireplace3</at_area>
			</create>
		</trigger>
		<trigger i="FIRE 4" >
			<if_switch name="fire_4" />
			<create>
				<struct>BonfireFire</struct>
				<at_area>fireplace4</at_area>
			</create>
		</trigger>
		<trigger i="ALL FIRES" >
			<if_switch name="fire_1" />
			<if_switch name="fire_2" />
			<if_switch name="fire_3" />
			<if_switch name="fire_4" />
			<quest/>
			<wait time="1000" />
			<destroy>
				<item>QuestChest10</item>
				<at_area>questchest</at_area>
			</destroy>
			<create>
				<item>Art08</item>
				<at_area>questchest</at_area>
				<group>Art</group>
			</create>
			<set_switch name="art_dropped" />
		</trigger>
		<trigger i="GOT ART" >
			<if_switch name="art_dropped" />
			<if_group_empty name="Art" />
			<wait time="2000" />
			<popup portrait="Wiseman" text="$hierarchy.Level10.ArtFound" />
			<inc_quest_counter />
		</trigger>
		<trigger i="COIN" >
			<join_group>
				<item>Coin7</item>
				<group>Coin</group>
			</join_group>
		</trigger>
		<trigger i="GOT COIN" >
			<if_group_empty name="Coin" />
			<wait time="2000" />
			<popup portrait="Wiseman" text="$hierarchy.Level10.CoinFound" />
			<inc_quest_counter />
		</trigger>
		<trigger i="IDOL" >
			<if_switch name="hint.Level10.Idol" />
			<set_item_hint>
				<item>PowerJewel</item>
				<hint>$hierarchy.Hint.Level10.JewelsForIdol</hint>
			</set_item_hint>
		</trigger>
		<trigger i="JEWELS GIVEN" >
			<if_switch name="jewels_given" />
			<set_hint>
				<side>neutral</side>
				<building>BattleFuryIdol</building>
				<at_area>idol</at_area>
			</set_hint>
			<set_owner>
				<side>player</side>
				<building>BattleFuryIdol</building>
				<at_area>idol</at_area>
			</set_owner>
			<inc_quest_counter />
		</trigger>
		<trigger i="MARKET" >
			<if_has>
				<unit/>
				<at_area>market</at_area>
			</if_has>
			<reveal_map>
				<at_area name="market" />
				<radius>200</radius>
			</reveal_map>
			<suspend_scroll/>
			<focus_riddle/>
			<scroll_view>
				<at_area name="market" />
			</scroll_view>
			<wait_for_scroll/>
			<resume_scroll/>
			<set_switch name="merchant_speaks" />
		</trigger>
		<trigger i="MARKET 2" >
			<if_switch name="merchant_speaks" />
			<popup portrait="Savage" text="$hierarchy.Level10.Traders" />
			<set_hint>
				<building>Marketplace</building>
				<side>neutral</side>
				<at_area>market</at_area>
				<hint>Level10.Traders</hint>
			</set_hint>
			<set_switch name="hint.Level10.Traders" />
		</trigger>
		<trigger i="TRADERS JOIN" >
			<if_switch name="hint.Level10.Traders" />
			<if_not_switch name="traders_busy" />
			<if_has_artifact>
				<item>Coin1</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin2</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin3</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin4</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin5</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin6</item>
			</if_has_artifact>
			<if_has_artifact>
				<item>Coin7</item>
			</if_has_artifact>
			<set_switch name="traders_busy" />
			<wait time="3000" />
			<popup portrait="Savage" text="$hierarchy.Level10.TradersComplete" />
			<inc_quest_counter />
			<set_hint>
				<building>Marketplace</building>
				<side>neutral</side>
				<at_area>market</at_area>
			</set_hint>
			<set_owner>
				<building>Marketplace</building>
				<side>player</side>
				<at_area>market</at_area>
			</set_owner>
			<unlock_building name="Marketplace" />
			<unlock_research name="Support" />
			<unlock_research name="BoostSpeed" />
			<set_switch name="traders_busy" state="false" />
			<set_switch name="hint.Level10.Traders" state="false" />
		</trigger>
		<trigger i="TRADERS NEG" repeat="1" >
			<if_switch name="hint.Level10.Traders" />
			<if_not_switch name="traders_busy" />
			<set_switch name="traders_busy" />
			<wait time="3000" />
			<popup portrait="Savage" text="$hierarchy.Level10.TradersNegative" />
			<set_switch name="traders_busy" state="false" />
			<set_switch name="hint.Level10.Traders" state="false" />
		</trigger>
	</triggers>
	<options>
		<id>10</id>
		<music>winter</music>
	</options>
	<size x="3072" y="3072" />
	<player_base x="2175" y="528" />
	<terrain>Snow128</terrain>
	<landmark type="IcyBeachFree" x="902" y="305" />
	<landmark type="IcyBeach" x="1024" y="312" />
	<landmark type="IcyBeach" x="1152" y="390" />
	<landmark type="IcyBeachFree" x="2159" y="438" />
	<landmark type="IcyBeach" x="512" y="468" />
	<landmark type="IcyBeach" x="1280" y="468" />
	<landmark type="IcyBeach" x="2048" y="468" />
	<landmark type="IcyBeachFree" x="1259" y="511" />
	<landmark type="IcyBeachFree" x="503" y="532" />
	<landmark type="IcyBeach" x="384" y="546" />
	<landmark type="IcyBeach" x="1664" y="546" />
	<landmark type="IcyBeach" x="1408" y="546" />
	<landmark type="IcyBeach" x="1920" y="546" />
	<landmark type="IcyBeachFree" x="2439" y="619" />
	<landmark type="IcyBeach" x="1536" y="624" />
	<landmark type="IcyBeach" x="512" y="624" />
	<landmark type="IcyBeach" x="1792" y="624" />
	<landmark type="IcyBeachFree" x="1686" y="626" />
	<landmark type="IcyBeach" x="384" y="702" />
	<landmark type="IcyBeachFree" x="2479" y="703" />
	<landmark type="IcyBeachFree" x="516" y="711" />
	<landmark type="IcyBeach" x="2560" y="780" />
	<landmark type="IcyBeach" x="512" y="780" />
	<landmark type="IcyBeachFree" x="2519" y="857" />
	<landmark type="IcyBeach" x="640" y="858" />
	<landmark type="IcyBeach" x="2688" y="858" />
	<landmark type="IcyBeach" x="2560" y="936" />
	<landmark type="IcyBeach" x="1280" y="936" />
	<landmark type="IcyBeachFree" x="1192" y="941" />
	<landmark type="IcyBeachFree" x="2554" y="1005" />
	<landmark type="IcyBeach" x="1408" y="1014" />
	<landmark type="IcyBeach" x="2688" y="1014" />
	<landmark type="IcyBeachFree" x="1450" y="1080" />
	<landmark type="IcyBeach" x="2560" y="1092" />
	<landmark type="IcyBeachFree" x="1301" y="1150" />
	<landmark type="IcyBeachFree" x="2516" y="1170" />
	<landmark type="IcyBeach" x="2560" y="1248" />
	<landmark type="IcyBeach" x="640" y="1326" />
	<landmark type="IcyBeachFree" x="802" y="1343" />
	<landmark type="IcyBeachFree" x="2594" y="1385" />
	<landmark type="IcyBeachFree" x="2440" y="1387" />
	<landmark type="IcyBeachFree" x="2133" y="1402" />
	<landmark type="IcyBeach" x="768" y="1404" />
	<landmark type="IcyBeachFree" x="2262" y="1409" />
	<landmark type="IcyBeach" x="640" y="1482" />
	<landmark type="IcyBeach" x="1920" y="1482" />
	<landmark type="IcyBeachFree" x="2031" y="1492" />
	<landmark type="IcyBeachFree" x="2612" y="1502" />
	<landmark type="IcyBeach" x="512" y="1560" />
	<landmark type="IcyBeachFree" x="1863" y="1561" />
	<landmark type="IcyBeachFree" x="2491" y="1621" />
	<landmark type="IcyBeach" x="1920" y="1638" />
	<landmark type="IcyBeachFree" x="2680" y="1659" />
	<landmark type="IcyBeach" x="2048" y="1716" />
	<landmark type="IcyBeachFree" x="381" y="1747" />
	<landmark type="IcyBeachFree" x="2288" y="1769" />
	<landmark type="IcyBeachFree" x="2174" y="1799" />
	<landmark type="IcyBeachFree" x="376" y="1820" />
	<landmark type="IcyBeachFree" x="2336" y="1843" />
	<landmark type="IcyBeach" x="512" y="1872" />
	<landmark type="IcyBeachFree" x="2422" y="1922" />
	<landmark type="IcyBeach" x="384" y="1950" />
	<landmark type="IcyBeachFree" x="519" y="1957" />
	<landmark type="IcyBeachFree" x="2322" y="1970" />
	<landmark type="IcyBeach" x="512" y="2028" />
	<landmark type="IcyBeachFree" x="2402" y="2054" />
	<landmark type="IcyBeachFree" x="2447" y="2151" />
	<landmark type="IcyBeach" x="512" y="2184" />
	<landmark type="IcyBeachFree" x="2334" y="2209" />
	<landmark type="IcyBeachFree" x="2039" y="2220" />
	<landmark type="IcyBeach" x="640" y="2262" />
	<landmark type="IcyBeach" x="1920" y="2262" />
	<landmark type="IcyBeach" x="512" y="2340" />
	<landmark type="IcyBeach" x="1792" y="2340" />
	<landmark type="IcyBeachFree" x="632" y="2357" />
	<landmark type="IcyBeach" x="640" y="2418" />
	<landmark type="IcyBeachFree" x="1740" y="2431" />
	<landmark type="IcyBeach" x="768" y="2496" />
	<landmark type="IcyBeach" x="1792" y="2496" />
	<landmark type="IcyBeach" x="1664" y="2574" />
	<landmark type="IcyBeach" x="640" y="2574" />
	<landmark type="IcyBeachFree" x="843" y="2609" />
	<landmark type="IcyBeach" x="768" y="2652" />
	<landmark type="IcyBeachFree" x="1648" y="2658" />
	<landmark type="SnowFree" x="953" y="538" />
	<landmark type="Snow" x="896" y="546" />
	<landmark type="Snow" x="1024" y="624" />
	<landmark type="SnowFree" x="867" y="626" />
	<landmark type="Snow" x="896" y="702" />
	<landmark type="Snow" x="1152" y="702" />
	<landmark type="SnowFree" x="1290" y="717" />
	<landmark type="SnowFree" x="1035" y="730" />
	<landmark type="SnowFree" x="2146" y="734" />
	<landmark type="SnowFree" x="2121" y="802" />
	<landmark type="SnowFree" x="2212" y="817" />
	<landmark type="SnowFree" x="1709" y="864" />
	<landmark type="SnowFree" x="2218" y="901" />
	<landmark type="SnowFree" x="1839" y="910" />
	<landmark type="SnowFree" x="1721" y="935" />
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	<landmark type="SnowFree" x="1881" y="990" />
	<landmark type="SnowFree" x="2193" y="1056" />
	<landmark type="SnowFree" x="2208" y="1118" />
	<landmark type="SnowFree" x="1829" y="1199" />
	<landmark type="SnowFree" x="1969" y="1210" />
	<landmark type="SnowFree" x="1729" y="1210" />
	<landmark type="SnowFree" x="1855" y="1254" />
	<landmark type="SnowFree" x="2012" y="1282" />
	<landmark type="SnowFree" x="1436" y="1377" />
	<landmark type="Snow" x="1536" y="1404" />
	<landmark type="SnowFree" x="1551" y="1470" />
	<landmark type="Snow" x="1408" y="1482" />
	<landmark type="SnowFree" x="1286" y="1485" />
	<landmark type="Snow" x="1280" y="1560" />
	<landmark type="SnowFree" x="1120" y="2019" />
	<landmark type="Snow" x="1024" y="2028" />
	<landmark type="SnowFree" x="1067" y="2109" />
	<landmark type="SnowFree" x="943" y="2141" />
	<landmark type="Volcanic2" x="2785" y="2202" />
	<landmark type="Volcanic2" x="2679" y="2247" />
	<landmark type="Volcanic2" x="2883" y="2310" />
	<landmark type="SnowFree" x="1113" y="2324" />
	<landmark type="Snow" x="1024" y="2340" />
	<landmark type="Volcanic2" x="2775" y="2348" />
	<landmark type="Sand" x="2432" y="2418" />
	<landmark type="Snow" x="1152" y="2418" />
	<landmark type="SnowFree" x="1061" y="2425" />
	<landmark type="Sand" x="2560" y="2496" />
	<landmark type="Snow" x="1280" y="2496" />
	<landmark type="Sand" x="2304" y="2496" />
	<landmark type="SnowFree" x="1294" y="2551" />
	<landmark type="Sand" x="2432" y="2574" />
	<landmark type="Sand_free" x="2315" y="2648" />
	<landmark type="Sand" x="2560" y="2652" />
	<landmark type="Sand" x="2432" y="2730" />
	<landmark type="Snow4" x="1533" y="795" />
	<landmark type="Snow4" x="1356" y="805" />
	<landmark type="Snow3" x="1426" y="819" />
	<landmark type="Snow4" x="1503" y="896" />
	<landmark type="Snow3" x="1596" y="931" />
	<landmark type="Snow4" x="1999" y="1087" />
	<landmark type="Snow3" x="2088" y="1141" />
	<landmark type="Snow4" x="2184" y="1165" />
	<landmark type="Snow4" x="2250" y="1219" />
	<landmark type="Snow3" x="971" y="1556" />
	<landmark type="Snow4" x="892" y="1589" />
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