<node>
	<mesh>
		<width>128</width>
		<height>128</height>
		<anchory>128</anchory>
		<boundwidth>64</boundwidth>
		<boundheight>64</boundheight>
	</mesh>
	<texture>/texture/game/unit/shadow.png</texture>
	<animation>
		<enabled>1</enabled>
	   	<framebegin>2</framebegin>
 	  	<frameend>3</frameend>
 		<fps>0</fps>
	   	<isplaying>0</isplaying>
	</animation>

	<node>
		<position><x>0</x><y>-24</y><z>0</z></position>
		<noise>
			<frequency>300</frequency>
			<position><x>12</x><y>40</y><z>0</z></position>
		</noise>

		<node>
			<lifetime>2000</lifetime>
			<mesh>
				<width>32</width>
				<height>32</height>
				<boundwidth>8</boundwidth>
				<boundheight>8</boundheight>
				<color>0xC0000000</color>
			</mesh>
			<texture>/texture/effect/particle/4.png</texture>
			<velocity>5</velocity>
			<acceleration>
				<x>0.0</x>
				<y>-10</y>
			</acceleration>
			<prototype>
				<spawnrate>300</spawnrate>
		    	<attached/>
				<randomvelocity/>
			</prototype>
			<keyframe><time>0</time>
				<rotation>0</rotation>
				<scale>0</scale>
				<color>0x00000000</color>
			</keyframe>
			<keyframe><time>300</time>
				<scale>1</scale>
				<color>0xFF000000</color>
			</keyframe>
			<keyframe><time>1700</time>
				<scale>1</scale>
				<color>0xFF000000</color>
			</keyframe>
			<keyframe><time>2000</time>
				<rotation>6</rotation>
				<scale>0</scale>
				<color>0x00000000</color>
			</keyframe>
		</node>
	</node>


</node>
