<preload>

	<!-- menu music playlist -->
	<playlist>
		<source>/sound/music_menu.xml</source>
		<group>1</group>
	</playlist>
	
	<!-- game music playlist -->
	<playlist>
		<source>/sound/music_game.xml</source>
		<group>1</group>
	</playlist>
	<playlist>
		<source>/sound/music_game_dark.xml</source>
		<group>1</group>
	</playlist>
	<playlist>
		<source>/sound/music_game_mystic.xml</source>
		<group>1</group>
	</playlist>
	<playlist>
    	<source>/sound/music_game_winter.xml</source>
		<group>1</group>
	</playlist>

	<!-- game war music playlist -->
	<playlist>
		<source>/sound/music_war.xml</source>
		<group>1</group>
	</playlist>

	<!-- special themes -->
	<playlist>
    	<source>/sound/music_orchestra.xml</source>
		<group>1</group>
	</playlist>
	<playlist>
    	<source>/sound/music_box.xml</source>
		<group>1</group>
	</playlist>

	<!-- GUI sounds -->
	<sound>
		<source>/sound/mouseclick.ogg</source>
		<stack>3</stack>
		<holddelay>20</holddelay>
	</sound>

	<sound>
		<source>/sound/mouseover.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/mouseout.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

 	<sound>
  		<source>/sound/window_moves_in.ogg</source>
		<stack>2</stack>
		<holddelay>20</holddelay>
	</sound>

 	<sound>
	  	<source>/sound/window_moves_out.ogg</source>
		<stack>2</stack>
		<holddelay>20</holddelay>
	</sound>

	<sound>
		<source>/sound/map_mousein.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/map_mouseout.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/map_click.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/map_click_wrong.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/map_secret_appeared.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--GAME-->
	<sound>
		<source>/sound/level_started.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/select.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/tip_shown.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/roadstone.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/object_used.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/item_picked_up.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/artifact_picked_up.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/chest_opened.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/item_dropped.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/item_used.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/item_used_wrong.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/message.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/new_objective.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/quest_resolved.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/victory.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/defeat.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>


	<sound>
		<source>/sound/join.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/join_enemy.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--COMMANDS-->
	<sound>
		<source>/sound/explore_flag_set.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fight_flag_set.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/flag_canceled.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/building_started.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/building_complete.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/upgrade_started.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/upgrade_complete.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fix_started.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fix_complete.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/research_started.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/research_complete.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/cancel_command.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/suspend_command.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/charge_started.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/charge_complete.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/training_complete.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--BUILDINGS-->
	<sound>
		<source>/sound/building_destroyed_wooden.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/building_destroyed_stone.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/building_destroyed_ice.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/building_destroyed_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/tower_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/tower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/arrowtower_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/arrowtower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/mudtower_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/mudtower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/thundertower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/firetower_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/firetower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/frosttower_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/frosttower_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--PLAYER UNITS-->
	<sound>
		<source>/sound/worker_on_hit1.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	<sound>
		<source>/sound/worker_on_hit2.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	<sound>
		<source>/sound/worker_on_hit3.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	<sound>
		<source>/sound/worker_on_hit4.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	<playlist>/sound/worker_on_hit.xml</playlist>

	<sound>
		<source>/sound/worker_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scout_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/hunter_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/hunter_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/hunter_special.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/hunter_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fighter_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fighter_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/archer_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/archer_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/archer_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/caveman_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/caveman_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_fire_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_hit_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_fire_ice.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_hit_ice.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_hit_lightning.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shaman_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/witchdoctor_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/witchdoctor_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--HOSTILE UNITS-->
	<sound>
		<source>/sound/enemy_spawned.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/boss_spawned.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/meele_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/ranged_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/dragon_death.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shadow_death.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shadow_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/beetle_death.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/fungus_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/thornplant_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/thornplant_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/evileye_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/evileye_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/stonemonster_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/crow_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/woodenmonster_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/bubblemonster_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/bubblemonster_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/greendragon_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/reddragon_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/reddragon_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/skeleton_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	
	<sound>
		<source>/sound/shadow_retreat.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shadowminion_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/dropmonster_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/yeti_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/yetiboss_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shark_on_hit.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/shark_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/ghost_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/ghost_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/beetleboss_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/beetleshooter_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/kingshadow_on_fire.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/kingshadow_on_die.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!-- TODO alien -->

	<!--SPECIAL-->
	<sound>
		<source>/sound/focus_danger.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/focus_normal.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/focus_riddle.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/workshop_fixed.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/water_purified.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/quake.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/pedestal.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/seal_activated.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/seal_exploded.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/light_sphere.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<!-- TODO other special events -->

	<sound>
		<source>/sound/hunter_trap.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<!-- TODO magic -->
	<sound>
		<source>/sound/cast1.ogg</source>
		<stack>1</stack>
		<holddelay>0</holddelay>
	</sound>

	<!--AMBIENT-->
	<sound>
		<source>/sound/ocean_wave1.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/ocean_wave2.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>
	
	<sound>
		<source>/sound/ocean_wave3.ogg</source>
		<stack>3</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/ocean_wave.xml</source>
		<group>0</group>
	</playlist>


	<sound>
		<source>/sound/water_splash.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/insect_buzz.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/forest_wind.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/rustle1.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/rustle2.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/rustle3.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/rustle.xml</source>
		<group>0</group>
	</playlist>

	<sound>
		<source>/sound/scream1.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream2.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream3.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream4.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream5.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream6.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream7.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/scream8.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/scream.xml</source>
		<group>0</group>
	</playlist>

	<sound>
		<source>/sound/tree_crack.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/animal_sneaks1.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/animal_sneaks2.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/animal_sneaks3.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/animal_sneaks.xml</source>
		<group>0</group>
	</playlist>

	<sound>
		<source>/sound/sand_wind.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/croak.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/swamp_gas.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/swamp_champ.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/dead_wind.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/stone_fall.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/snow_crackle.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/snow_wind.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/cloud_thunder.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/volcano_burn.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/lava_hissing.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/steam_jet.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/under_roar.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/humming1.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/humming2.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/humming3.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/humming4.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/humming5.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/humming.xml</source>
		<group>0</group>
	</playlist>

	<sound>
		<source>/sound/dog_bark1.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/dog_bark2.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<playlist>
		<source>/sound/dog_bark.xml</source>
		<group>0</group>
	</playlist>

	<sound>
		<source>/sound/penguin_scream.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/lion_roar.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/seagull_scream.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/waterfall.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/portal.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

	<sound>
		<source>/sound/explosion.ogg</source>
		<stack>2</stack>
		<holddelay>0</holddelay>
	</sound>

</preload>