<magic.data>
	<magic name="Requiem" >
		<icon>/node/command/magic_requiem.xml</icon>
		<command_icon>/node/command/magic_requiem.xml</command_icon>
		<mouse_icon>/node/extras/magic/requiem.xml</mouse_icon>
		<on_cast>/effect/magic_requiem.xml</on_cast>
		<cost>30000</cost>
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>3000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>21</splash_targets>
			<target>unit</target>
			<target>undead_only</target>
			<on_hit>/effect/hit_magic_requiem.xml</on_hit>
		</weapon>
	</magic>
	<magic name="ThunderStorm" >
		<icon>/node/command/magic_thunder.xml</icon>
		<command_icon>/node/command/magic_thunder.xml</command_icon>
		<mouse_icon>/node/extras/magic/thunder.xml</mouse_icon>
		<on_cast>/effect/magic_thunder_storm.xml</on_cast>
		<cost>30000</cost>
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>10000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>12</splash_targets>
			<target>unit</target>
			<target>building</target>
			<target>electro_weak</target>
			<enchant>energy</enchant>
			<on_hit>/effect/hit_magic_thunder.xml</on_hit>
		</weapon>
		<weapon2>
			<range>1</range>
			<type>magic</type>
			<damage>60000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>1</splash_targets>
			<target>unit</target>
			<!--target>building</target-->
			<target>electro_weak</target>
			<enchant>energy</enchant>
			<on_hit>/effect/hit_magic_thunder2.xml</on_hit>
		</weapon2>
	</magic>
	<magic name="IceTempest" >
		<icon>/node/command/magic_ice.xml</icon>
		<command_icon>/node/command/magic_ice.xml</command_icon>
		<mouse_icon>/node/extras/magic/frost.xml</mouse_icon>
		<on_cast>/effect/magic_frost.xml</on_cast>
		<cost>30000</cost>
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>4000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>16</splash_targets>
			<target>unit</target>
			<enchant>freeze</enchant>
			<on_hit>/effect/hit_magic_frost.xml</on_hit>
		</weapon>
		<weapon2>
			<range>1</range>
			<type>magic</type>
			<damage>30000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>5</splash_targets>
			<target>building</target>
			<target>fiery</target>
			<enchant>frost</enchant>
			<on_hit>/effect/hit_magic_frost2.xml</on_hit>
		</weapon2>
	</magic>
	<magic name="MeteorShower" >
		<icon>/node/command/magic_meteor.xml</icon>
		<command_icon>/node/command/magic_meteor.xml</command_icon>
		<mouse_icon>/node/extras/magic/fire.xml</mouse_icon>
		<on_cast>/effect/magic_meteor_shower.xml</on_cast>
		<cost>30000</cost>
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>5000</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>8</splash_targets>
			<target>unit</target>
			<target>walker</target>
			<target>flyer</target>
			<target>building</target>
			<target>frosty</target>
			<enchant>fire</enchant>
			<on_hit>/effect/hit_magic_meteor.xml</on_hit>
			<on_hit_area>/effect/hit_magic_meteor_area.xml</on_hit_area>
			<on_hit_area_object>/effect/hit_magic_meteor_area_object.xml</on_hit_area_object>
			<quake>16</quake>
			<projectile>
				<node>/node/projectile/meteor.xml</node>
				<trail>/node/projectile/meteor1.xml</trail>
				<trail>/node/projectile/meteor2.xml</trail>
				<shadow>/node/extras/shadow128.xml</shadow>
				<speed>400</speed>
				<auto_orient />
				<trajectory>fall</trajectory>
				<dispersion>128</dispersion>
			</projectile>
		</weapon>
	</magic>
	<magic name="Purification" >
		<icon>/node/command/magic_purity.xml</icon>
		<command_icon>/node/command/magic_purity.xml</command_icon>
		<mouse_icon>/node/extras/magic/purity.xml</mouse_icon>
		<on_cast>/effect/magic_purification.xml</on_cast>
		<cost>30000</cost>
		<weapon>
			<range>1</range>
			<damage>-1</damage>
			<melee/>
			<splash>256</splash>
			<target>unit</target>
			<enchant>full_purify</enchant>
			<enchant>full_heal</enchant>
			<on_hit>/effect/hit_magic_purification.xml</on_hit>
		</weapon>
	</magic>
	<magic name="Shield" >
		<icon>/node/command/magic_shield.xml</icon>
		<command_icon>/node/command/magic_shield.xml</command_icon>
		<mouse_icon>/node/extras/magic/shield.xml</mouse_icon>
		<on_cast>/effect/magic_shield.xml</on_cast>
		<cost>40000</cost>
		<effect_radius>256</effect_radius>
		<effect>
			<tag>ET_SHIELD_IMMUNITY</tag>
			<unit />
			<attribute>immunity</attribute>
			<value>1</value>
			<duration>12000</duration>
		</effect>
	</magic>
	<magic name="BattleFury" >
		<icon>/node/command/magic_fury.xml</icon>
		<command_icon>/node/command/magic_fury.xml</command_icon>
		<mouse_icon>/node/extras/magic/fury.xml</mouse_icon>
		<on_cast>/effect/magic_battle_fury.xml</on_cast>
		<cost>30000</cost>
		<effect_radius>256</effect_radius>
		<effect>
			<tag>ET_MAGIC_BATTLE_FURY_SPEED_BOOST</tag>
			<unit />
			<attribute>mul_speed</attribute>
			<value>100</value>
			<duration>15000</duration>
		</effect>
		<effect>
			<tag>ET_MAGIC_BATTLE_FURY_DAMAGE_BOOST</tag>
			<unit />
			<attribute>mul_damage</attribute>
			<value>100</value>
			<duration>15000</duration>
		</effect>
	</magic>
	<magic name="Clairvoyance" >
		<icon>/node/command/magic_reveal.xml</icon>
		<command_icon>/node/command/magic_reveal.xml</command_icon>
		<mouse_icon>/node/extras/magic/reveal.xml</mouse_icon>
		<on_cast>/effect/magic_reveal.xml</on_cast>
		<cost>20000</cost>
	</magic>
	<magic name="CheatFastBuild" />
	<magic name="FrostTower" />
	<magic name="ShamanFrost" />
	<magic name="HunterTrap" >
		<node>/node/building/trap.xml</node>
		<object_layer />
	</magic>
  <magic name="HunterTrap3" >
    <node>/node/building/trap.xml</node>
    <object_layer />
  </magic>
  <magic name="SummonShadowMinions" />
	<magic name="SilentDisease"	>
		<node>/node/magic/stub.xml</node>
	</magic>
	<magic name="NoxiousAir" >
	</magic>
	<magic name="Dark" >
		<node>/node/magic/stub.xml</node>
	</magic>
	<magic name="SealRay" >
		<node>/node/none.xml</node>
	</magic>
	<magic name="SealSphere" >
		<node>/node/none.xml</node>
	</magic>
	<magic name="PedestalAnger" >
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>3000</damage>
			<melee />
			<splash>4096</splash>
			<target>unit</target>
			<target>walker</target>
			<target>flyer</target>
		</weapon>
		<weapon2>
			<range>1</range>
			<type>magic</type>
			<damage>14000</damage>
			<melee />
			<splash>4096</splash>
			<target>building</target>
		</weapon2>
	</magic>
	<magic name="PedestalAngerUltimate" >
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>15000</damage>
			<melee />
			<splash>4096</splash>
			<target>unit</target>
			<target>walker</target>
			<target>flyer</target>
			<target>building</target>
		</weapon>
		<weapon2>
			<range>1</range>
			<type>magic</type>
			<damage>40000</damage>
			<melee />
			<splash>4096</splash>
			<target>building</target>
		</weapon2>
	</magic>
	<magic name="SealBreak" >
		<weapon>
			<count>12</count>
			<range>512</range>
			<on_hit_area>/effect/hit_alien_meteor_area.xml</on_hit_area>
			<on_hit_area_object>/effect/explosion_big.xml</on_hit_area_object>
			<projectile>
				<trail>/node/projectile/alien_meteor.xml</trail>
				<shadow>/node/extras/shadow64.xml</shadow>
				<speed>400</speed>
				<auto_orient />
				<trajectory>fall</trajectory>
			</projectile>
		</weapon>
	</magic>
	<magic name="Reveal200" >
		<node>/node/magic/stub.xml</node>
	</magic>
	<magic name="FrostNova" >
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>500</damage>
			<melee />
			<splash>256</splash>
			<splash_targets>32</splash_targets>
			<target>unit</target>
			<target>walker</target>
			<enchant>freeze</enchant>
			<on_hit>/effect/hit_magic_frost_nova.xml</on_hit>
			<on_hit_area>/effect/hit_magic_frost_nova_area.xml</on_hit_area>
		</weapon>
	</magic>
	<magic name="Ballista" >
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>5000</damage>
			<melee />
			<on_hit_area_object>/effect/hit_plasma_area_object.xml</on_hit_area_object>
			<projectile>
				<node>/node/projectile/plasma.xml</node>
				<trail>/node/projectile/plasma1.xml</trail>
				<speed>400</speed>
				<auto_orient />
				<trajectory>fall</trajectory>
				<dispersion>0</dispersion>
			</projectile>
		</weapon>
	</magic>
	<magic name="ForceField" >
		<object_layer />
	</magic>
	<magic name="Inferno" >
	</magic>
  <magic name="AlienDeath" />
  <magic name="AlienFire" >
		<node>/node/extras/magic/alien_fire.xml</node>
		<object_layer />

		<weapon>
			<count>12</count>
			<range>384</range>
			<type>magic</type>
			<damage>1000</damage>
			<splash>128</splash>
			<splash_targets>8</splash_targets>
			<target>unit</target>
			<target>walker</target>
			<target>flyer</target>
			<target>building</target>
			<target>frosty</target>
			<enchant>fire</enchant>
			<on_hit>/effect/hit_magic_meteor.xml</on_hit>
			<on_hit_area>/effect/hit_alien_meteor_area.xml</on_hit_area>
			<on_hit_area_object>/effect/hit_alien_meteor_area_object.xml</on_hit_area_object>
			<projectile>
				<trail>/node/projectile/alien_meteor.xml</trail>
				<shadow>/node/extras/shadow64.xml</shadow>
				<speed>400</speed>
				<auto_orient />
				<trajectory>fall</trajectory>
			</projectile>
		</weapon>
	</magic>
	<magic name="AlienStun" >
		<node>/node/extras/magic/alien_stun.xml</node>
		<object_layer />
    <weapon>
      <range>1</range>
      <type>magic</type>
      <damage>500</damage>
      <melee />
      <splash>384</splash>
      <target>unit</target>
      <enchant>stun_powerful</enchant>
      <on_hit>/effect/hit_stun.xml</on_hit>
    </weapon>
	</magic>
  <magic name="AlienStunEffect" >
    <node>/node/extras/magic/alien_stun_effect.xml</node>
  </magic>
  <magic name="AlienFrost" >
		<node>/node/extras/magic/alien_frost.xml</node>
		<object_layer />
		<weapon>
			<range>384</range>
			<count>4</count>
		</weapon>
	</magic>
	<magic name="AlienFrostNode" >
		<node>/node/extras/magic/alien_frost_node.xml</node>
		<object_layer />
		<weapon>
			<range>1</range>
			<type>magic</type>
			<damage>200</damage>
			<melee />
			<splash>128</splash>
			<splash_targets>16</splash_targets>
			<target>unit</target>
			<enchant>freeze</enchant>
			<on_hit>/effect/hit_alien_frost.xml</on_hit>
		</weapon>
	</magic>
	<magic name="AlienPlasma" >
		<node>/node/extras/magic/alien_plasma.xml</node>
		<object_layer />
		
		<weapon>
			<count>3</count>
			<range>384</range>
			<type>magic</type>
			<damage>1000</damage>
			<splash>128</splash>
			<splash_targets>8</splash_targets>
			<target>unit</target>
			<target>walker</target>
			<target>flyer</target>
			<target>building</target>
			<on_hit>/effect/hit_magic_meteor.xml</on_hit>
			<on_hit_area>/effect/hit_alien_plasma_area.xml</on_hit_area>
			<on_hit_area_object>/effect/hit_alien_plasma_area_object.xml</on_hit_area_object>
			<projectile>
				<node>/node/projectile/alien_plasma.xml</node>
				<shadow>/node/extras/shadow128.xml</shadow>
				<speed>200</speed>
				<trajectory>fall</trajectory>
				<dispersion>32</dispersion>
			</projectile>
		</weapon>
		
	</magic>
	<!--AMBIENT-->
	<ambient name="OceanWave" >
		<node>/node/magic/ambient_water.xml</node>
		<wait_min>5000</wait_min>
		<wait_max>7000</wait_max>
		<effect>/effect/ocean_wave.xml</effect>
	</ambient>
	<ambient name="WaterSplash" >
		<node>/node/magic/ambient_water.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/water_splash.xml</effect>
	</ambient>
	<ambient name="InsectBuzz" >
		<node>/node/magic/ambient_grass.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/insect_buzz.xml</effect>
	</ambient>
	<ambient name="ForestWind" >
		<node>/node/magic/ambient_grass.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/forest_wind.xml</effect>
	</ambient>
	<ambient name="Rustle" >
		<node>/node/magic/ambient_grass.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/rustle.xml</effect>
	</ambient>
	<ambient name="Scream" >
		<node>/node/magic/ambient_grass.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/scream.xml</effect>
	</ambient>
	<ambient name="TreeCrack" >
		<node>/node/magic/ambient_grass.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/tree_crack.xml</effect>
	</ambient>
	<ambient name="AnimalSneaks" >
		<node>/node/magic/ambient_sand.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/animal_sneaks.xml</effect>
	</ambient>
	<ambient name="SandWind" >
		<node>/node/magic/ambient_sand.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/sand_wind.xml</effect>
	</ambient>
	<ambient name="Croak" >
		<node>/node/magic/ambient_swamp.xml</node>
		<wait_min>2000</wait_min>
		<wait_max>8000</wait_max>
		<effect>/effect/croak.xml</effect>
	</ambient>
	<ambient name="SwampGas" >
		<node>/node/magic/ambient_swamp.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/swamp_gas.xml</effect>
	</ambient>
	<ambient name="SwampChamp" >
		<node>/node/magic/ambient_swamp.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/swamp_champ.xml</effect>
	</ambient>
	<ambient name="DeadWind" >
		<node>/node/magic/ambient_dead.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/dead_wind.xml</effect>
	</ambient>
	<ambient name="StoneFall" >
		<node>/node/magic/ambient_dead.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/stone_fall.xml</effect>
	</ambient>
	<ambient name="SnowCrackle" >
		<node>/node/magic/ambient_snow.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/snow_crackle.xml</effect>
	</ambient>
	<ambient name="SnowWind" >
		<node>/node/magic/ambient_snow.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/snow_wind.xml</effect>
	</ambient>
	<ambient name="CloudThunder" >
		<node>/node/magic/ambient_sky.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/cloud_thunder.xml</effect>
	</ambient>
	<ambient name="VolcanoBurn" >
		<node>/node/magic/ambient_volcano.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/volcano_burn.xml</effect>
	</ambient>
	<ambient name="LavaHissing" >
		<node>/node/magic/ambient_volcano.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/lava_hissing.xml</effect>
	</ambient>
	<ambient name="SteamJet" >
		<node>/node/magic/ambient_volcano.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/steam_jet.xml</effect>
	</ambient>
	<ambient name="UnderRoar" >
		<node>/node/magic/ambient_volcano.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/under_roar.xml</effect>
	</ambient>
	<ambient name="Humming" >
		<node>/node/magic/ambient_comet.xml</node>
		<wait_min>10000</wait_min>
		<wait_max>20000</wait_max>
		<effect>/effect/humming.xml</effect>
	</ambient>
	<ambient name="SeagullScream" >
		<node>/node/magic/ambient_fauna.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/seagull_scream.xml</effect>
	</ambient>
	<ambient name="DogBark" >
		<node>/node/magic/ambient_fauna.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/dog_bark.xml</effect>
	</ambient>
	<ambient name="PenguinScream" >
		<node>/node/magic/ambient_fauna.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/penguin_scream.xml</effect>
	</ambient>
	<ambient name="LionRoar" >
		<node>/node/magic/ambient_fauna.xml</node>
		<wait_min>20000</wait_min>
		<wait_max>30000</wait_max>
		<effect>/effect/lion_roar.xml</effect>
	</ambient>
	<ambient name="Waterfall" >
		<node>/node/magic/ambient_water.xml</node>
		<wait_min>3450</wait_min>
		<wait_max>3450</wait_max>
		<effect>/effect/waterfall.xml</effect>
	</ambient>
</magic.data>