<tech.data>
	<tech name="Archery1">
		<cost>10000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>20</value>
		</effect>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>20</value>
		</effect>
		<command_icon>/node/command/tech_archery_1.xml</command_icon>
	</tech>
	<tech name="Archery2">
		<require>Archery1</require>
		<cost>20000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>25</value>
		</effect>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>25</value>
		</effect>
		<command_icon>/node/command/tech_archery_2.xml</command_icon>
	</tech>
	<tech name="Archery3">
		<require>Archery2</require>
		<cost>40000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>30</value>
		</effect>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>30</value>
		</effect>
		<command_icon>/node/command/tech_archery_3.xml</command_icon>
	</tech>
	<tech name="LightArmor1">
		<cost>10000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>10</value>
		</effect>
		<command_icon>/node/command/tech_lightarmor_1.xml</command_icon>
	</tech>
	<tech name="LightArmor2">
		<require>LightArmor1</require>
		<cost>20000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>15</value>
		</effect>
		<command_icon>/node/command/tech_lightarmor_2.xml</command_icon>
	</tech>
	<tech name="LightArmor3">
		<require>LightArmor2</require>
		<cost>40000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>20</value>
		</effect>
		<command_icon>/node/command/tech_lightarmor_3.xml</command_icon>
	</tech>
	<tech name="Melee1">
		<cost>10000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>20</value>
		</effect>
		<command_icon>/node/command/tech_melee_1.xml</command_icon>
	</tech>
	<tech name="Melee2">
		<require>Melee1</require>
		<cost>20000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>25</value>
		</effect>
		<command_icon>/node/command/tech_melee_2.xml</command_icon>
	</tech>
	<tech name="Melee3">
		<require>Melee2</require>
		<cost>40000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>30</value>
		</effect>
		<command_icon>/node/command/tech_melee_3.xml</command_icon>
	</tech>
	<tech name="HeavyArmor1">
		<cost>10000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>10</value>
		</effect>
		<command_icon>/node/command/tech_heavyarmor_1.xml</command_icon>
	</tech>
	<tech name="HeavyArmor2">
		<require>HeavyArmor1</require>
		<cost>20000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>15</value>
		</effect>
		<command_icon>/node/command/tech_heavyarmor_2.xml</command_icon>
	</tech>
	<tech name="HeavyArmor3">
		<require>HeavyArmor2</require>
		<cost>40000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>20</value>
		</effect>
		<command_icon>/node/command/tech_heavyarmor_3.xml</command_icon>
	</tech>
	<tech name="WorkerAttack">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>30</value>
		</effect>
		<command_icon>/node/command/tech_build.xml</command_icon>
	</tech>
	<tech name="TowerAttack">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<command_icon>/node/command/tech_stone.xml</command_icon>
	</tech>
	<tech name="MudTowerAttack">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>100</value>
		</effect>
		<effect>
			<building />
			<attribute>mul_splash</attribute>
			<value>100</value>
		</effect>
		<command_icon>/node/command/tech_mud.xml</command_icon>
	</tech>
	<tech name="FireTowerAttack">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<command_icon>/node/command/tech_fire.xml</command_icon>
	</tech>
	<tech name="FrostTowerAttack">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<command_icon>/node/command/tech_frost.xml</command_icon>
	</tech>
	<tech name="Support">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>add_support</attribute>
			<value>1</value>
		</effect>
		<command_icon>/node/command/tech_support.xml</command_icon>
	</tech>
	<tech name="BoostSpeed">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>25</value>
		</effect>
		<command_icon>/node/command/tech_speed.xml</command_icon>
	</tech>
	<tech name="ThunderTowerAttack">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<command_icon>/node/command/tech_thunder.xml</command_icon>
	</tech>
	<tech name="ThunderTowerChain">
		<cost>30000</cost>
		<effect>
			<building />
			<attribute>enchant_longer_chain</attribute>
			<value>1</value>
		</effect>
		<command_icon>/node/command/tech_thunder_chain.xml</command_icon>
	</tech>
	<tech name="ShamanIceMagic">
		<cost>30000</cost>
		<command_icon>/node/command/tech_shaman_ice.xml</command_icon>
		<effect>
			<unit />
			<attribute>unlock_weapon</attribute>
			<value>1</value>
		</effect>
	</tech>
	<tech name="ShamanThunderMagic">
		<cost>30000</cost>
		<command_icon>/node/command/tech_shaman_thunder.xml</command_icon>
		<effect>
			<unit />
			<attribute>unlock_weapon</attribute>
			<value>2</value>
		</effect>
	</tech>
	<tech name="ShamanAttack">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>50</value>
		</effect>
		<command_icon>/node/command/tech_shaman.xml</command_icon>
	</tech>
	<tech name="SniperShot">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>enchant_sniper_shot</attribute>
			<value>1</value>
		</effect>
		<command_icon>/node/command/tech_sniper.xml</command_icon>
	</tech>
	<tech name="StunningBlow">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>enchant_stun</attribute>
			<value>1</value>
		</effect>
		<command_icon>/node/command/tech_stunblow.xml</command_icon>
	</tech>
	<tech name="Evasion">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>15</value>
		</effect>
		<command_icon>/node/command/tech_evasion.xml</command_icon>
	</tech>
	<tech name="DeadlyTrap">
		<cost>30000</cost>
		<modifier>deadly_trap</modifier>
		<command_icon>/node/command/tech_trap.xml</command_icon>
	</tech>
	<tech name="WitchAttack">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>mul_firerate</attribute>
			<value>-33</value>
		</effect>
		<command_icon>/node/command/tech_heal.xml</command_icon>
	</tech>
	<tech name="BoostHP">
		<cost>30000</cost>
		<effect>
			<unit />
			<attribute>mul_max_hp</attribute>
			<value>20</value>
		</effect>
		<command_icon>/node/command/tech_hp.xml</command_icon>
	</tech>
	<tech name="Artifact01">
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>20</value>
		</effect>
	</tech>
	<tech name="Artifact02">
		<modifier>instant_build_chance</modifier>
	</tech>
	<tech name="Artifact03">
		<effect>
			<unit />
			<attribute>add_delta_hp</attribute>
			<value>20</value>
		</effect>
	</tech>
	<tech name="Artifact04">
		<effect>
			<unit />
			<attribute>mul_damage</attribute>
			<value>10</value>
		</effect>
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>10</value>
		</effect>
	</tech>
	<tech name="Artifact05">
		<effect>
			<unit />
			<attribute>mul_range</attribute>
			<value>10</value>
		</effect>
	</tech>
	<tech name="Artifact06">
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>25</value>
		</effect>
	</tech>
	<tech name="Artifact07">
		<effect>
			<unit />
			<attribute>mul_max_hp</attribute>
			<value>20</value>
		</effect>
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>20</value>
		</effect>
	</tech>
	<tech name="Artifact08">
		<modifier>faster_training</modifier>
	</tech>
	<tech name="Artifact09">
		<modifier>free_magic_chance</modifier>
	</tech>
	<tech name="Artifact10">
		<modifier>faster_research</modifier>
	</tech>
	<tech name="Artifact11">
		<modifier>cheaper_towers</modifier>
	</tech>
	<tech name="Artifact12">
		<effect>
			<unit />
			<attribute>add_armor</attribute>
			<value>15</value>
		</effect>
	</tech>
	<tech name="Artifact13">
		<effect>
			<unit />
			<attribute>mul_max_hp</attribute>
			<value>25</value>
		</effect>
		<effect>
			<unit />
			<attribute>add_delta_hp</attribute>
			<value>5</value>
		</effect>
	</tech>
	<tech name="Artifact14">
		<effect>
			<unit />
			<attribute>swim</attribute>
			<value>1</value>
		</effect>
	</tech>
	<tech name="Artifact15">
		<effect>
			<unit />
			<attribute>cloak</attribute>
			<value>1</value>
		</effect>
	</tech>
	<tech name="Artifact16">
		<effect>
			<unit />
			<attribute>mul_speed</attribute>
			<value>20</value>
		</effect>
	</tech>
  <tech name="Artifact17">
    <effect>
      <building />
      <attribute>add_support</attribute>
      <value>1</value>
    </effect>
  </tech>
</tech.data>