<node>

	<node>
		<lifetime>500</lifetime>
		<mesh>
			<width>32</width><height>32</height>
			<boundwidth>16</boundwidth>
			<boundheight>16</boundheight>
			<color>0x8000FF00</color>
		</mesh>
		<texture>/texture/effect/particle/3.png</texture>
		<prototype>
			<count>2</count>
			<randomvelocity>150</randomvelocity>
			<spawnrate>80</spawnrate>
		</prototype> 
		<velocity>200</velocity>
		<material>0</material>
	</node>

	<node>
		<lifetime>1000</lifetime>

		<mesh>
			<width>32</width>
			<height>32</height>
			<boundwidth>64</boundwidth>
			<boundheight>64</boundheight>
			<color>0xFF80FF00</color>
			<flipvertical>1</flipvertical>
		</mesh>
		<texture>/texture/game/projectile/wave.png</texture>

		<prototype>
			<count>2</count>
			<randomvelocity/>
			<spawnrate>60</spawnrate>
			<attached/>
		</prototype>
		<velocity>80</velocity>
		<rotatetodirection/>

		<keyframe><time>0</time>
			<color>0x8080FF00</color>
			<scale><x>1</x><y>4</y></scale>
		</keyframe>
		<keyframe><time>200</time>
			<color>0x8080FF00</color>
		</keyframe>
		<keyframe><time>800</time>
			<scale>1</scale>
			<color>0x8080FF00</color>
		</keyframe>
		<keyframe><time>1000</time>
			<color>0x0080FF00</color>
			<scale>0.3</scale>
		</keyframe>
		<material>0</material>

		<node>
			<mesh>
				<width>32</width><height>32</height>
				<boundwidth>64</boundwidth>
				<boundheight>64</boundheight>
				<color>0xFF000000</color>
				<flipvertical>1</flipvertical>
			</mesh>
			<texture>/texture/game/projectile/wave.png</texture>
    		<position><z>0.001</z></position>
		</node>
	</node>

</node>