<unit.data>
  <unit name="Worker">
    <hp>700</hp>
    <regeneration>0</regeneration>
    <speed>40</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <breed_at>Hut</breed_at>
    <roam_range>128</roam_range>
    <height>10</height>
    <builder />
    <armor>0</armor>
    <weapon>
      <type>build</type>
      <damage>-300</damage>
      <anim_time>-1</anim_time>
      <hit_time>200</hit_time>
      <reload>200</reload>
      <count>5</count>
      <firerate>1500</firerate>
      <range>16</range>
      <melee />
      <on_hit>/effect/hit_worker.xml</on_hit>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="14" action="2" action_fps="5" stand="1">
      <node>/node/unit/worker.xml</node>
      <nw move="40" action="34" stand="41" die="41" />
      <n move="12" action="46" stand="13" die="13" />
      <ne move="28" action="32" stand="29" die="29" />
      <w move="24" action="10" stand="25" die="25" />
      <e move="36" action="8" stand="37" die="37" />
      <sw move="16" action="22" stand="17" die="17" />
      <s move="0" action="44" stand="1" die="1" />
      <se move="4" action="20" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_worker.xml</on_die>
    <soul>/node/unit/soul/worker.xml</soul>
    <tech_target>WorkerAttack</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
  </unit>
  <unit name="Scout">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <train_points>6000</train_points>
    <breed_at>ScoutLodge</breed_at>
    <roam_range>840</roam_range>
    <armor>0</armor>
    <soul>/node/unit/soul/scout.xml</soul>
    <!--swimmer /-->
    <explorer />
    <height>12</height>
    <animation move="4" move_fps="24" swim="2" swim_fps="3" stand="1">
      <node>/node/unit/scout.xml</node>
      <swim_node>/node/unit/scout2.xml</swim_node>
      <nw move="52" swim="30" stand="53" die="53" />
      <n move="16" swim="12" stand="17" die="17" />
      <ne move="36" swim="22" stand="37" die="37" />
      <w move="32" swim="20" stand="33" die="33" />
      <e move="48" swim="28" stand="49" die="49" />
      <sw move="20" swim="14" stand="21" die="21" />
      <s move="0" swim="4" stand="1" die="1" />
      <se move="4" swim="6" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_scout.xml</on_die>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>Artifact14</tech_target>
    <tech_target>Artifact15</tech_target>
  </unit>
  <unit name="Hunter">
    <hp>2500</hp>
    <regeneration>0</regeneration>
    <speed>40</speed>
    <observation>150</observation>
    <roam_range>512</roam_range>
    <train_points>6000</train_points>
    <breed_at>HunterCamp</breed_at>
    <height>14</height>
    <armor>10</armor>
    <soul>/node/unit/soul/hunter.xml</soul>
    <fighter />
    <weapon>
      <damage>400</damage>
      <anim_time>1000</anim_time>
      <hit_time>1000</hit_time>
      <firerate>3000</firerate>
      <range>160</range>
      <projectile>
        <node>/node/projectile/spear.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_hunter.xml</on_fire>
      <on_hit>/effect/hit_hunter.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>building</target>
    </weapon>
    <launch_altitude>16</launch_altitude>
    <animation move="4" move_fps="16" action="1" stand="1">
      <node>/node/unit/hunter.xml</node>
      <action_node>/node/unit/hunter2.xml</action_node>
      <nw move="36" action="36" stand="37" die="37" />
      <n move="16" action="17" stand="17" die="17" />
      <ne move="52" action="26" stand="53" die="53" />
      <w move="48" action="16" stand="49" die="49" />
      <e move="32" action="6" stand="33" die="33" />
      <sw move="20" action="37" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="27" stand="5" die="5" />
    </animation>
    <special>hunter_trap</special>
    <special_recharge>25000</special_recharge>
    <has_name />
    <on_die>/effect/die_hunter.xml</on_die>
    <on_special>/effect/special_hunter.xml</on_special>
    <tech_target>Archery1</tech_target>
    <tech_target>Archery2</tech_target>
    <tech_target>Archery3</tech_target>
    <tech_target>LightArmor1</tech_target>
    <tech_target>LightArmor2</tech_target>
    <tech_target>LightArmor3</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>DeadlyTrap</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact04</tech_target>
    <tech_target>Artifact06</tech_target>
  </unit>
  <unit name="Fighter">
    <hp>2700</hp>
    <regeneration>0</regeneration>
    <soul>/node/unit/soul/fighter.xml</soul>
    <armor>10</armor>
    <speed>35</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <breed_at>Barracks</breed_at>
    <roam_range>192</roam_range>
    <fighter />
    <height>16</height>
    <weapon>
      <damage>500</damage>
      <anim_time>750</anim_time>
      <hit_time>375</hit_time>
      <firerate>1500</firerate>
      <range>16</range>
      <melee />
      <on_hit>/effect/hit_fighter.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="13" action="2" action_fps="8" stand="1">
      <node>/node/unit/warrior.xml</node>
      <!--node>/node/unit/warrior_up1.xml</node-->
      <nw move="28" action="46" stand="29" die="29" />
      <n move="8" action="40" stand="9" die="9" />
      <ne move="20" action="38" stand="21" die="21" />
      <w move="24" action="42" stand="25" die="25" />
      <e move="16" action="34" stand="17" die="17" />
      <sw move="12" action="44" stand="13" die="13" />
      <s move="0" action="32" stand="1" die="1" />
      <se move="4" action="36" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_fighter.xml</on_die>
    <tech_target>Melee1</tech_target>
    <tech_target>Melee2</tech_target>
    <tech_target>Melee3</tech_target>
    <tech_target>HeavyArmor1</tech_target>
    <tech_target>HeavyArmor2</tech_target>
    <tech_target>HeavyArmor3</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>Evasion</tech_target>
    <tech_target>Artifact01</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
  </unit>
  <unit name="EnemyFighter">
    <hp>2700</hp>
    <regeneration>0</regeneration>
    <soul>/node/unit/soul/fighter.xml</soul>
    <armor>10</armor>
    <speed>35</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <breed_at>EnemyBarracks</breed_at>
    <roam_range>192</roam_range>
    <fighter />
    <height>16</height>
    <weapon>
      <damage>500</damage>
      <anim_time>750</anim_time>
      <hit_time>375</hit_time>
      <firerate>1500</firerate>
      <range>16</range>
      <melee />
      <on_hit>/effect/hit_fighter.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="13" action="2" action_fps="8" stand="1">
      <node>/node/unit/enemy_warrior.xml</node>
      <!--node>/node/unit/warrior_up1.xml</node-->
      <nw move="28" action="46" stand="29" die="29" />
      <n move="8" action="40" stand="9" die="9" />
      <ne move="20" action="38" stand="21" die="21" />
      <w move="24" action="42" stand="25" die="25" />
      <e move="16" action="34" stand="17" die="17" />
      <sw move="12" action="44" stand="13" die="13" />
      <s move="0" action="32" stand="1" die="1" />
      <se move="4" action="36" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_fighter.xml</on_die>
  </unit>
  <unit name="Archer">
    <hp>2000</hp>
    <soul>/node/unit/soul/archer.xml</soul>
    <armor>5</armor>
    <regeneration>0</regeneration>
    <speed>40</speed>
    <observation>150</observation>
    <breed_at>ArcheryRange</breed_at>
    <train_points>12000</train_points>
    <roam_range>192</roam_range>
    <fighter />
    <height>12</height>
    <weapon>
      <damage>500</damage>
      <anim_time>750</anim_time>
      <hit_time>750</hit_time>
      <firerate>2800</firerate>
      <range>200</range>
      <projectile>
        <node>/node/projectile/arrow.xml</node>
        <speed>500</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_archer.xml</on_fire>
      <on_hit>/effect/hit_archer.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
      <target>building</target>
    </weapon>
    <launch_altitude>16</launch_altitude>
    <animation move="4" move_fps="16" action="1" stand="1">
      <node>/node/unit/archer.xml</node>
      <nw move="36" action="44" stand="37" die="37" />
      <n move="16" action="21" stand="17" die="17" />
      <ne move="24" action="32" stand="25" die="25" />
      <w move="0" action="20" stand="1" die="1" />
      <e move="12" action="8" stand="13" die="13" />
      <sw move="40" action="45" stand="41" die="41" />
      <s move="4" action="9" stand="5" die="5" />
      <se move="28" action="33" stand="29" die="29" />
    </animation>
    <has_name />
    <on_die>/effect/die_archer.xml</on_die>
    <tech_target>Archery1</tech_target>
    <tech_target>Archery2</tech_target>
    <tech_target>Archery3</tech_target>
    <tech_target>LightArmor1</tech_target>
    <tech_target>LightArmor2</tech_target>
    <tech_target>LightArmor3</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>SniperShot</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact05</tech_target>
    <tech_target>Artifact06</tech_target>
  </unit>
  <unit name="EnemyArcher">
    <hp>2000</hp>
    <soul>/node/unit/soul/archer.xml</soul>
    <armor>5</armor>
    <regeneration>0</regeneration>
    <speed>40</speed>
    <observation>150</observation>
    <breed_at>EnemyArcheryRange</breed_at>
    <train_points>12000</train_points>
    <roam_range>192</roam_range>
    <fighter />
    <height>12</height>
    <weapon>
      <damage>500</damage>
      <anim_time>750</anim_time>
      <hit_time>750</hit_time>
      <firerate>2800</firerate>
      <range>200</range>
      <projectile>
        <node>/node/projectile/arrow.xml</node>
        <speed>500</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_archer.xml</on_fire>
      <on_hit>/effect/hit_archer.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
      <target>building</target>
    </weapon>
    <launch_altitude>16</launch_altitude>
    <animation move="4" move_fps="16" action="1" stand="1">
      <node>/node/unit/enemy_archer.xml</node>
      <nw move="36" action="44" stand="37" die="37" />
      <n move="16" action="21" stand="17" die="17" />
      <ne move="24" action="32" stand="25" die="25" />
      <w move="0" action="20" stand="1" die="1" />
      <e move="12" action="8" stand="13" die="13" />
      <sw move="40" action="45" stand="41" die="41" />
      <s move="4" action="9" stand="5" die="5" />
      <se move="28" action="33" stand="29" die="29" />
    </animation>
    <has_name />
    <on_die>/effect/die_archer.xml</on_die>
  </unit>
  <unit name="Caveman">
    <hp>5000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>100</observation>
    <train_points>24000</train_points>
    <breed_at>CaveOfTrials</breed_at>
    <roam_range>192</roam_range>
    <armor>10</armor>
    <soul>/node/unit/soul/caveman.xml</soul>
    <fighter />
    <height>32</height>
    <weapon>
      <damage>1000</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>2000</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_caveman.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="5" move_fps="9" action="2" action_fps="5" stand="1">
      <node>/node/unit/ogre.xml</node>
      <nw move="8" action="14" stand="15" die="13" />
      <n move="24" action="30" stand="31" die="29" />
      <ne move="0" action="6" stand="7" die="5" />
      <w move="56" action="62" stand="63" die="61" />
      <e move="48" action="54" stand="55" die="53" />
      <sw move="40" action="46" stand="47" die="45" />
      <s move="16" action="22" stand="23" die="21" />
      <se move="32" action="38" stand="39" die="37" />
    </animation>
    <has_name />
    <on_die>/effect/die_caveman.xml</on_die>
    <tech_target>Melee1</tech_target>
    <tech_target>Melee2</tech_target>
    <tech_target>Melee3</tech_target>
    <tech_target>HeavyArmor1</tech_target>
    <tech_target>HeavyArmor2</tech_target>
    <tech_target>HeavyArmor3</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>StunningBlow</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>Artifact16</tech_target>
  </unit>
  <unit name="Witch">
    <hp>1500</hp>
    <regeneration>0</regeneration>
    <speed>25</speed>
    <observation>100</observation>
    <breed_at>WitchdoctorShack</breed_at>
    <train_points>12000</train_points>
    <roam_range>136</roam_range>
    <armor>0</armor>
    <soul>/node/unit/soul/witch.xml</soul>
    <weapon>
      <type>magic</type>
      <anim_time>2000</anim_time>
      <hit_time>1500</hit_time>
      <damage>-500</damage>
      <firerate>5000</firerate>
      <range>200</range>
      <melee />
      <on_strike>/effect/strike_witch.xml</on_strike>
      <on_hit>/effect/hit_witch.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
      <target>damaged</target>
      <enchant>purify</enchant>
    </weapon>
    <launch_altitude>24</launch_altitude>
    <height>12</height>
    <fighter />
    <animation move="4" move_fps="12" action="2" action_fps="6" stand="1">
      <node>/node/unit/witch.xml</node>
      <nw move="28" action="46" stand="29" die="29" />
      <n move="8" action="40" stand="9" die="9" />
      <ne move="20" action="38" stand="21" die="21" />
      <w move="16" action="44" stand="17" die="17" />
      <e move="24" action="36" stand="25" die="25" />
      <sw move="12" action="42" stand="13" die="13" />
      <s move="0" action="32" stand="1" die="1" />
      <se move="4" action="34" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_witchdoctor.xml</on_die>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>WitchAttack</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>Artifact07</tech_target>
    <tech_target>Artifact12</tech_target>
  </unit>
  <unit name="Shaman">
    <hp>1500</hp>
    <regeneration>0</regeneration>
    <speed>36</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <roam_range>128</roam_range>
    <armor>0</armor>
    <soul>/node/unit/soul/shaman.xml</soul>
    <fighter />
    <!--fireball-->
    <weapon>
      <type>magic</type>
      <anim_time>1333</anim_time>
      <hit_time>333</hit_time>
      <count>1</count>
      <!--reload>333</reload-->
      <damage>1000</damage>
      <firerate>3000</firerate>
      <range>180</range>
      <projectile>
        <node>/node/projectile/shaman_fireball.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_strike>/effect/strike_shaman_fire.xml</on_strike>
      <on_hit>/effect/hit_shaman_fire.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <!--blizzard-->
    <weapon>
      <locked />
      <type>magic</type>
      <anim_time>700</anim_time>
      <hit_time>350</hit_time>
      <damage>150</damage>
      <firerate>5000</firerate>
      <range>250</range>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <projectile>
        <speed>99999</speed>
        <guided />
        <unusual>shaman_frost_projectile</unusual>
        <targets>5</targets>
      </projectile>
      <on_strike>/effect/strike_shaman_frost.xml</on_strike>
      <on_hit_area>/effect/hit_area_shaman_frost.xml</on_hit_area>
      <on_hit>/effect/hit_shaman_frost.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <target>fiery</target>
      <enchant>frost</enchant>
    </weapon>
    <!--lightning-->
    <weapon>
      <locked />
      <type>magic</type>
      <anim_time>833</anim_time>
      <hit_time>500</hit_time>
      <damage>1500</damage>
      <firerate>3000</firerate>
      <range>350</range>
      <projectile>
        <speed>99999</speed>
        <guided />
        <unusual>shaman_thunder_projectile</unusual>
        <targets>1</targets>
      </projectile>
      <on_strike>/effect/strike_shaman_thunder.xml</on_strike>
      <on_hit>/effect/hit_shaman_thunder.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
      <target>building</target>
    </weapon>
    <height>12</height>
    <launch_altitude>32</launch_altitude>
    <breed_at>ShamanTent</breed_at>
    <animation move="4" move_fps="16" action="2" action_fps="6" stand="1">
      <node>/node/unit/shaman.xml</node>
      <action_node>/node/unit/shaman2.xml</action_node>
      <nw move="52" action="45" stand="53" die="53" />
      <n move="16" action="19" stand="17" die="17" />
      <ne move="36" action="33" stand="37" die="37" />
      <w move="48" action="43" stand="49" die="49" />
      <e move="32" action="31" stand="33" die="33" />
      <sw move="20" action="21" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="9" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_shaman.xml</on_die>
    <tech_target>ShamanIceMagic</tech_target>
    <tech_target>ShamanThunderMagic</tech_target>
    <tech_target>ShamanAttack</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>Artifact12</tech_target>
    <tech_target>Artifact13</tech_target>
  </unit>
  <unit name="EnemyShaman">
    <hp>1500</hp>
    <regeneration>0</regeneration>
    <speed>36</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <roam_range>128</roam_range>
    <armor>0</armor>
    <soul>/node/unit/soul/shaman.xml</soul>
    <fighter />
    <!--fireball-->
    <weapon>
      <type>magic</type>
      <anim_time>1333</anim_time>
      <hit_time>333</hit_time>
      <count>1</count>
      <!--reload>333</reload-->
      <damage>1000</damage>
      <firerate>3000</firerate>
      <range>180</range>
      <projectile>
        <node>/node/projectile/shaman_fireball.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_strike>/effect/strike_shaman_fire.xml</on_strike>
      <on_hit>/effect/hit_shaman_fire.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <height>12</height>
    <launch_altitude>32</launch_altitude>
    <breed_at>EnemyShamanTent</breed_at>
    <animation move="4" move_fps="16" action="2" action_fps="6" stand="1">
      <node>/node/unit/enemy_shaman.xml</node>
      <action_node>/node/unit/enemy_shaman2.xml</action_node>
      <nw move="52" action="45" stand="53" die="53" />
      <n move="16" action="19" stand="17" die="17" />
      <ne move="36" action="33" stand="37" die="37" />
      <w move="48" action="43" stand="49" die="49" />
      <e move="32" action="31" stand="33" die="33" />
      <sw move="20" action="21" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="9" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_shaman.xml</on_die>
  </unit>
  <!--HOSTILE UNITS-->
  <unit name="Fungus">
    <hp>2400</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>16</height>
    <armor>0</armor>
    <on_die>/effect/die_fungus.xml</on_die>
    <fighter />
    <weapon>
      <damage>50</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_fungus.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="8" action="4" action_fps="8" stand="1">
      <node>/node/unit/fungus.xml</node>
      <nw move="24" action="24" stand="24" die="35" />
      <n move="12" action="12" stand="12" die="38" />
      <ne move="16" action="16" stand="16" die="33" />
      <w move="0" action="0" stand="0" die="37" />
      <e move="8" action="8" stand="8" die="36" />
      <sw move="28" action="28" stand="28" die="39" />
      <s move="4" action="4" stand="4" die="34" />
      <se move="20" action="20" stand="20" die="32" />
    </animation>
    <roam_range>128</roam_range>
    <on_spawn>/effect/spawn.xml</on_spawn>
  </unit>
  <unit name="ShadeFungus">
    <hp>3600</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>16</height>
    <armor>0</armor>
    <on_die>/effect/die_fungus.xml</on_die>
    <fighter />
    <weapon>
      <damage>160</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_fungus.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="8" action="4" action_fps="8" stand="1">
      <node>/node/unit/fungus.xml</node>
      <nw move="24" action="24" stand="24" die="35" />
      <n move="12" action="12" stand="12" die="38" />
      <ne move="16" action="16" stand="16" die="33" />
      <w move="0" action="0" stand="0" die="37" />
      <e move="8" action="8" stand="8" die="36" />
      <sw move="28" action="28" stand="28" die="39" />
      <s move="4" action="4" stand="4" die="34" />
      <se move="20" action="20" stand="20" die="32" />
    </animation>
    <roam_range>256</roam_range>
    <on_spawn>/effect/shadow_spawn.xml</on_spawn>
  </unit>
  <unit name="DropMonster">
    <hp>5000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <armor>0</armor>
    <on_die>/effect/die_dropmonster.xml</on_die>
    <fighter />
    <weapon>
      <damage>400</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1800</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_dropmonster.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="8" action="4" action_fps="8" stand="1">
      <node>/node/unit/waterdrop.xml</node>
      <nw move="24" action="24" stand="24" die="35" />
      <n move="12" action="12" stand="12" die="36" />
      <ne move="16" action="16" stand="16" die="37" />
      <w move="0" action="0" stand="0" die="34" />
      <e move="8" action="8" stand="8" die="38" />
      <sw move="28" action="28" stand="28" die="33" />
      <s move="4" action="4" stand="4" die="32" />
      <se move="20" action="20" stand="20" die="39" />
    </animation>
    <roam_range>256</roam_range>
  </unit>
  <unit name="BubbleMonster">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <armor>5</armor>
    <on_die>/effect/die_bubblemonster.xml</on_die>
    <fighter />
    <weapon>
      <damage>300</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>3300</firerate>
      <range>180</range>
      <projectile>
        <node>/node/projectile/bubble.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_bubblemonster.xml</on_fire>
      <on_hit>/effect/hit_bubblemonster.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="8" action="4" action_fps="8" stand="1">
      <node>/node/unit/bubble.xml</node>
      <nw move="12" action="12" stand="12" die="36" />
      <n move="16" action="16" stand="16" die="32" />
      <ne move="4" action="4" stand="4" die="34" />
      <w move="28" action="28" stand="28" die="39" />
      <e move="24" action="24" stand="24" die="38" />
      <sw move="20" action="20" stand="20" die="37" />
      <s move="8" action="8" stand="8" die="35" />
      <se move="0" action="0" stand="0" die="33" />
    </animation>
    <roam_range>256</roam_range>
  </unit>
  <unit name="WoodenMonster">
    <hp>6000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <armor>20</armor>
    <on_die>/effect/die_woodenmonster.xml</on_die>
    <fighter />
    <weapon>
      <damage>100</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>2200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_woodenmonster.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="4" move_fps="8" action="4" action_fps="8" stand="1">
      <node>/node/unit/wooden.xml</node>
      <nw move="12" action="12" stand="12" die="36" />
      <n move="16" action="16" stand="16" die="32" />
      <ne move="4" action="4" stand="4" die="34" />
      <w move="28" action="28" stand="28" die="39" />
      <e move="24" action="24" stand="24" die="38" />
      <sw move="20" action="20" stand="20" die="37" />
      <s move="8" action="8" stand="8" die="35" />
      <se move="0" action="0" stand="0" die="33" />
    </animation>
    <roam_range>256</roam_range>
  </unit>
  <unit name="EvilEye">
    <hp>5000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>0</height>
    <armor>10</armor>
    <on_die>/effect/die_evileye.xml</on_die>
    <flier />
    <fighter />
    <flight_height>64</flight_height>
    <floating>10</floating>
    <floating_rate>3000</floating_rate>
    <weapon>
      <damage>2000</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>2500</firerate>
      <range>160</range>
      <projectile>
        <speed>2000</speed>
        <guided />
        <unusual>evileye_projectile</unusual>
      </projectile>
      <on_fire>/effect/fire_evileye.xml</on_fire>
      <on_hit>/effect/hit_evileye.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <launch_altitude>14</launch_altitude>
    <animation move="2" move_fps="8" action="2" action_fps="8" stand="1">
      <node>/node/unit/evil_eye.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="10" action="10" stand="10" die="10" />
      <ne move="14" action="14" stand="14" die="14" />
      <w move="2" action="2" stand="2" die="2" />
      <e move="4" action="4" stand="4" die="4" />
      <sw move="8" action="8" stand="8" die="8" />
      <s move="0" action="0" stand="0" die="0" />
      <se move="12" action="12" stand="12" die="12" />
    </animation>
    <shadow>/node/unit/evileye_shadow.xml</shadow>
    <roam_range>256</roam_range>
  </unit>
  <unit name="StoneMonster">
    <hp>20000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <armor>40</armor>
    <on_die>/effect/die_stonemonster.xml</on_die>
    <fighter />
    <weapon>
      <damage>500</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1000</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_stonemonster.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="3" move_fps="8" action="3" action_fps="8" stand="1">
      <node>/node/unit/stone.xml</node>
      <nw move="15" action="15" stand="15" die="15" />
      <n move="21" action="21" stand="21" die="21" />
      <ne move="6" action="6" stand="6" die="6" />
      <w move="9" action="9" stand="9" die="9" />
      <e move="18" action="18" stand="18" die="18" />
      <sw move="3" action="3" stand="3" die="3" />
      <s move="12" action="12" stand="12" die="12" />
      <se move="0" action="0" stand="0" die="0" />
    </animation>
    <roam_range>256</roam_range>
  </unit>
  <unit name="Yeti">
    <hp>8000</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>5000</train_points>
    <height>16</height>
    <armor>10</armor>
    <on_die>/effect/die_yeti.xml</on_die>
    <fighter />
    <weapon>
      <damage>120</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>2100</firerate>
      <range>32</range>
      <splash>16</splash>
      <splash_targets>2</splash_targets>
      <melee />
      <on_hit>/effect/hit_yeti.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="3" move_fps="16" action="1" action_fps="5" stand="1">
      <node>/node/unit/yeti.xml</node>
      <nw move="9" action="9" stand="11" die="28" />
      <n move="12" action="12" stand="14" die="24" />
      <ne move="3" action="3" stand="5" die="26" />
      <w move="21" action="21" stand="23" die="31" />
      <e move="18" action="18" stand="20" die="30" />
      <sw move="15" action="15" stand="17" die="29" />
      <s move="6" action="6" stand="8" die="27" />
      <se move="0" action="0" stand="2" die="25" />
    </animation>
    <roam_range>256</roam_range>
  </unit>
  <unit name="YetiBoss">
    <hp>500000</hp>
    <regeneration>300</regeneration>
    <speed>30</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>32</height>
    <armor>20</armor>
    <on_die>/effect/die_yetiboss.xml</on_die>
    <fighter />
    <weapon>
      <damage>1200</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1300</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_yetiboss.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <animation move="3" move_fps="16" action="1" action_fps="5" stand="1">
      <node>/node/unit/yeti_boss.xml</node>
      <nw move="9" action="9" stand="11" die="28" />
      <n move="12" action="12" stand="14" die="24" />
      <ne move="3" action="3" stand="5" die="26" />
      <w move="21" action="21" stand="23" die="31" />
      <e move="18" action="18" stand="20" die="30" />
      <sw move="15" action="15" stand="17" die="29" />
      <s move="6" action="6" stand="8" die="27" />
      <se move="0" action="0" stand="2" die="25" />
    </animation>
    <roam_range>256</roam_range>
    <boss />
    <special>frost_nova</special>
    <special_recharge>15000</special_recharge>
  </unit>
  <unit name="ThornFlower">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>0</speed>
    <observation>150</observation>
    <roam_range>256</roam_range>
    <train_points>6000</train_points>
    <armor>0</armor>
    <on_die>/effect/die_thornplant.xml</on_die>
    <fighter />
    <height>16</height>
    <weapon>
      <damage>100</damage>
      <anim_time>500</anim_time>
      <hit_time>170</hit_time>
      <firerate>1500</firerate>
      <range>180</range>
      <projectile>
        <node>/node/projectile/thorn.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_thornplant.xml</on_fire>
      <on_hit>/effect/hit_thornplant.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>building</target>
    </weapon>
    <launch_altitude>24</launch_altitude>
    <animation move="1" move_fps="0" action="3" action_fps="6" stand="1">
      <node>/node/unit/thornflower.xml</node>
      <nw move="18" action="18" stand="20" die="20" />
      <n move="9" action="9" stand="11" die="11" />
      <ne move="12" action="12" stand="14" die="14" />
      <w move="0" action="0" stand="2" die="2" />
      <e move="6" action="6" stand="8" die="8" />
      <sw move="21" action="21" stand="23" die="23" />
      <s move="3" action="3" stand="5" die="5" />
      <se move="15" action="15" stand="17" die="17" />
    </animation>
  </unit>
  <unit name="ChestnutThornFlower">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>0</speed>
    <observation>150</observation>
    <roam_range>256</roam_range>
    <train_points>6000</train_points>
    <armor>0</armor>
    <on_die>/effect/die_thornplant.xml</on_die>
    <fighter />
    <height>16</height>
    <weapon>
      <damage>100</damage>
      <anim_time>500</anim_time>
      <hit_time>170</hit_time>
      <firerate>1500</firerate>
      <range>180</range>
      <projectile>
        <node>/node/projectile/thorn.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_thornplant.xml</on_fire>
      <on_hit>/effect/hit_thornplant.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>building</target>
    </weapon>
    <launch_altitude>24</launch_altitude>
    <animation move="1" move_fps="0" action="3" action_fps="6" stand="1">
      <node>/node/unit/thornflower.xml</node>
      <nw move="18" action="18" stand="20" die="20" />
      <n move="9" action="9" stand="11" die="11" />
      <ne move="12" action="12" stand="14" die="14" />
      <w move="0" action="0" stand="2" die="2" />
      <e move="6" action="6" stand="8" die="8" />
      <sw move="21" action="21" stand="23" die="23" />
      <s move="3" action="3" stand="5" die="5" />
      <se move="15" action="15" stand="17" die="17" />
    </animation>
    <drop>Chestnut</drop>
  </unit>
  <unit name="Crow">
    <hp>1000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <armor>0</armor>
    <on_die>/effect/die_crow.xml</on_die>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <floating>30</floating>
    <floating_rate>1000</floating_rate>
    <animation move="4" move_fps="10" action="4" action_fps="10">
      <node>/node/unit/crow.xml</node>
      <nw move="8" action="8" stand="8" die="8" shadow="37" />
      <n move="12" action="12" stand="12" die="12" shadow="38" />
      <ne move="16" action="16" stand="16" die="16" shadow="39" />
      <w move="4" action="4" stand="4" die="4" shadow="36" />
      <e move="20" action="20" stand="20" die="20" shadow="40" />
      <sw move="0" action="0" stand="0" die="0" shadow="35" />
      <s move="28" action="28" stand="28" die="28" shadow="42" />
      <se move="24" action="24" stand="24" die="24" shadow="41" />
    </animation>
    <shadow>/node/unit/crow_shadow.xml</shadow>
    <turn_shadow />
  </unit>
  <unit name="PebbleCrow">
    <hp>1000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <on_die>/effect/die_crow.xml</on_die>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <floating>30</floating>
    <floating_rate>1000</floating_rate>
    <animation move="4" move_fps="10" action="4" action_fps="10">
      <node>/node/unit/crow.xml</node>
      <nw move="8" action="8" stand="8" die="8" shadow="37" />
      <n move="12" action="12" stand="12" die="12" shadow="38" />
      <ne move="16" action="16" stand="16" die="16" shadow="39" />
      <w move="4" action="4" stand="4" die="4" shadow="36" />
      <e move="20" action="20" stand="20" die="20" shadow="40" />
      <sw move="0" action="0" stand="0" die="0" shadow="35" />
      <s move="28" action="28" stand="28" die="28" shadow="42" />
      <se move="24" action="24" stand="24" die="24" shadow="41" />
    </animation>
    <shadow>/node/unit/crow_shadow.xml</shadow>
    <turn_shadow />
    <drop>Pebble</drop>
  </unit>
  <unit name="CoalCrow">
    <hp>16000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <on_die>/effect/die_crow.xml</on_die>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <floating>30</floating>
    <floating_rate>1000</floating_rate>
    <animation move="4" move_fps="10" action="4" action_fps="10">
      <node>/node/unit/crow.xml</node>
      <nw move="8" action="8" stand="8" die="8" shadow="37" />
      <n move="12" action="12" stand="12" die="12" shadow="38" />
      <ne move="16" action="16" stand="16" die="16" shadow="39" />
      <w move="4" action="4" stand="4" die="4" shadow="36" />
      <e move="20" action="20" stand="20" die="20" shadow="40" />
      <sw move="0" action="0" stand="0" die="0" shadow="35" />
      <s move="28" action="28" stand="28" die="28" shadow="42" />
      <se move="24" action="24" stand="24" die="24" shadow="41" />
    </animation>
    <shadow>/node/unit/crow_shadow.xml</shadow>
    <turn_shadow />
    <drop>Coal</drop>
  </unit>
  <unit name="Gull">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>90</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <animation move="3" move_fps="8" action="2" action_fps="8">
      <node>/node/unit/gull.xml</node>
      <nw move="18" action="18" stand="0" die="18" shadow="33" />
      <n move="21" action="21" stand="0" die="21" shadow="34" />
      <ne move="0" action="0" stand="0" die="0" shadow="27" />
      <w move="15" action="15" stand="0" die="15" shadow="32" />
      <e move="3" action="3" stand="0" die="3" shadow="28" />
      <sw move="12" action="12" stand="0" die="12" shadow="31" />
      <s move="9" action="9" stand="0" die="9" shadow="30" />
      <se move="6" action="6" stand="0" die="6" shadow="29" />
    </animation>
    <shadow>/node/unit/gull_shadow.xml</shadow>
    <turn_shadow />
    <effect>/effect/seagull_scream.xml</effect>
	<effect_wait_min>10000</effect_wait_min>
	<effect_wait_max>40000</effect_wait_max>
  </unit>
  <unit name="ShadeStill">
    <regeneration>0</regeneration>
    <immortal />
    <hp>1</hp>
    <speed>0</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>0</height>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow_r.xml</node>
    </animation>
    <on_die>/effect/shade_disappear.xml</on_die>
    <floating>20</floating>
    <floating_rate>3000</floating_rate>
    <no_soul />
    <boss />
  </unit>
  <unit name="ShadeStillTower">
    <hp>1</hp>
    <regeneration>0</regeneration>
    <immortal />
    <speed>0</speed>
    <roam_range>0</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow_b.xml</node>
    </animation>
    <on_die>/effect/shade_s_disappear.xml</on_die>
    <flyer />
    <height>0</height>
    <flight_height>140</flight_height>
    <floating>20</floating>
    <floating_rate>3000</floating_rate>
    <no_soul />
  </unit>
  <unit name="Shade">
    <hp>400000</hp>
    <regeneration>500</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>52</height>
    <on_die>/effect/die_shadow.xml</on_die>
    <fighter>
    </fighter>
    <armor>30</armor>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>600</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <melee />
      <on_strike>/effect/strike_shadow.xml</on_strike>
      <on_hit>/effect/hit_shadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <launch_altitude>68</launch_altitude>
    <launch_radius>36</launch_radius>
    <special>summon_shadow_minions</special>
    <special_recharge>10000</special_recharge>
  </unit>
  <unit name="Shade">
    <hp>400000</hp>
    <regeneration>500</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>52</height>
    <on_die>/effect/die_shadow.xml</on_die>
    <fighter>
    </fighter>
    <armor>30</armor>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>600</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <melee />
      <on_strike>/effect/strike_shadow.xml</on_strike>
      <on_hit>/effect/hit_shadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <launch_altitude>68</launch_altitude>
    <launch_radius>36</launch_radius>
    <special>summon_shadow_minions</special>
    <special_recharge>10000</special_recharge>
  </unit>
  <unit name="ShadeMinion">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>26</height>
    <armor>0</armor>
    <on_die>/effect/die_shadowminion.xml</on_die>
    <fighter>
    </fighter>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow_minion.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>300</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>3000</firerate>
      <range>256</range>
      <projectile>
        <node>/node/projectile/shadow_ball.xml</node>
        <speed>300</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_shadowminion.xml</on_fire>
      <on_hit>/effect/hit_shadowminion.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="PrinceShade">
    <hp>800000</hp>
    <regeneration>500</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>52</height>
    <on_die>/effect/die_shadow.xml</on_die>
    <fighter>
    </fighter>
    <armor>30</armor>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>1200</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1000</firerate>
      <range>32</range>
      <splash>32</splash>
      <splash_targets>5</splash_targets>
      <melee />
      <on_strike>/effect/strike_shadow.xml</on_strike>
      <on_hit>/effect/hit_shadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <enchant>critical3</enchant>
    </weapon>
    <launch_altitude>68</launch_altitude>
    <launch_radius>36</launch_radius>
    <special>summon_shadow_minions</special>
    <special_recharge>3000</special_recharge>
    <drop>DarkEssence</drop>
  </unit>
  <unit name="KingShadeLight">
    <hp>1000000</hp>
    <regeneration>500</regeneration>
    <speed>30</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>100</height>
    <on_die>/effect/shadeking_disappear.xml</on_die>
    <fighter>
    </fighter>
    <armor>25</armor>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow_king.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>1200</damage>
      <anim_time>0</anim_time>
      <hit_time>0</hit_time>
      <firerate>3600</firerate>
      <range>384</range>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <count>3</count>
      <reload>0</reload>
      <projectile>
        <dispersion>32</dispersion>
        <node>/node/projectile/shadow_twister.xml</node>
        <trail>/node/projectile/shadow1.xml</trail>
        <trail>/node/projectile/shadow2.xml</trail>
        <speed>300</speed>
        <shadow>/node/extras/shadow64.xml</shadow>
        <trajectory>straight</trajectory>
      </projectile>
      <on_strike>/effect/strike_kingshadow.xml</on_strike>
      <on_fire>/effect/fire_kingshadow.xml</on_fire>
      <on_hit_area_object>/effect/hit_area_kingshadow_object.xml</on_hit_area_object>
      <on_hit>/effect/hit_kingshadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <boss />
    <launch_altitude>200</launch_altitude>
    <launch_radius>0</launch_radius>
    <launch_dispersion>128</launch_dispersion>
  </unit>
  <unit name="KingShade">
    <hp>2000000</hp>
    <regeneration>5000</regeneration>
    <speed>30</speed>
    <roam_range>384</roam_range>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>100</height>
    <on_die>/effect/die_kingshadow.xml</on_die>
    <fighter>
    </fighter>
    <armor>25</armor>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/shadow_king.xml</node>
      <nw move="6" action="6" stand="6" die="6" />
      <n move="3" action="3" stand="3" die="3" />
      <ne move="4" action="4" stand="4" die="4" />
      <w move="0" action="0" stand="0" die="0" />
      <e move="2" action="2" stand="2" die="2" />
      <sw move="7" action="7" stand="7" die="7" />
      <s move="1" action="1" stand="1" die="1" />
      <se move="5" action="5" stand="5" die="5" />
    </animation>
    <weapon>
      <damage>2400</damage>
      <anim_time>0</anim_time>
      <hit_time>0</hit_time>
      <firerate>1800</firerate>
      <range>384</range>
      <splash>32</splash>
      <splash_targets>7</splash_targets>
      <count>3</count>
      <reload>0</reload>
      <projectile>
        <dispersion>32</dispersion>
        <node>/node/projectile/shadow_twister.xml</node>
        <trail>/node/projectile/shadow1.xml</trail>
        <trail>/node/projectile/shadow2.xml</trail>
        <speed>300</speed>
        <shadow>/node/extras/shadow64.xml</shadow>
        <trajectory>straight</trajectory>
      </projectile>
      <on_strike>/effect/strike_kingshadow.xml</on_strike>
      <on_fire>/effect/fire_kingshadow.xml</on_fire>
      <on_hit_area_object>/effect/hit_area_kingshadow_object.xml</on_hit_area_object>
      <on_hit>/effect/hit_kingshadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <enchant>critical3</enchant>
    </weapon>
    <boss />
    <launch_altitude>200</launch_altitude>
    <launch_radius>0</launch_radius>
    <launch_dispersion>128</launch_dispersion>
  </unit>
  <unit name="Alligator">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <height>2</height>
    <animation move="2" move_fps="6" action="1" action_fps="2" stand="1">
      <node>/node/unit/alligator.xml</node>
      <nw move="10" action="10" stand="10" die="10" />
      <n move="12" action="12" stand="12" die="12" />
      <ne move="14" action="14" stand="14" die="14" />
      <w move="8" action="8" stand="8" die="8" />
      <e move="0" action="0" stand="0" die="0" />
      <sw move="6" action="6" stand="6" die="6" />
      <s move="4" action="4" stand="4" die="4" />
      <se move="2" action="2" stand="2" die="2" />
    </animation>
  </unit>
  <unit name="Turtle">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>10</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <height>2</height>
    <animation move="2" move_fps="3" action="2" action_fps="3" stand="1">
      <node>/node/unit/turtle.xml</node>
      <nw move="14" action="14" stand="14" die="14" />
      <n move="4" action="4" stand="4" die="4" />
      <ne move="12" action="12" stand="12" die="12" />
      <w move="10" action="10" stand="10" die="10" />
      <e move="0" action="0" stand="0" die="0" />
      <sw move="6" action="6" stand="6" die="6" />
      <s move="2" action="2" stand="2" die="2" />
      <se move="8" action="8" stand="8" die="8" />
    </animation>
    <!--swimmer/-->
  </unit>
  <unit name="LadyBug">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>20</speed>
    <roam_range>60</roam_range>
    <observation>150</observation>
    <height>4</height>
    <animation move="3" move_fps="6" action="2" action_fps="3" stand="1">
      <node>/node/unit/ladybug.xml</node>
      <nw move="18" action="18" stand="18" die="18" />
      <n move="0" action="0" stand="0" die="0" />
      <ne move="12" action="12" stand="12" die="12" />
      <w move="6" action="6" stand="6" die="6" />
      <e move="3" action="3" stand="3" die="3" />
      <sw move="21" action="21" stand="21" die="21" />
      <s move="15" action="15" stand="15" die="15" />
      <se move="9" action="9" stand="9" die="9" />
    </animation>
  </unit>
  <unit name="Penguin">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>10</speed>
    <roam_range>120</roam_range>
    <observation>150</observation>
    <height>8</height>
    <animation move="3" move_fps="10" action="3" action_fps="3" stand="1">
      <node>/node/unit/penguin.xml</node>
      <nw move="15" action="15" stand="16" die="16" />
      <n move="12" action="12" stand="13" die="13" />
      <ne move="9" action="9" stand="10" die="10" />
      <w move="18" action="18" stand="19" die="19" />
      <e move="6" action="6" stand="7" die="7" />
      <sw move="21" action="21" stand="22" die="22" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="3" action="3" stand="4" die="4" />
    </animation>
    <effect>/effect/penguin_scream.xml</effect>
	<effect_wait_min>10000</effect_wait_min>
	<effect_wait_max>40000</effect_wait_max>
  </unit>
  <unit name="Lion">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <roam_range>200</roam_range>
    <observation>150</observation>
    <height>8</height>
    <animation move="3" move_fps="6" action="3" action_fps="3" stand="1">
      <node>/node/unit/lion.xml</node>
      <nw move="12" action="12" stand="13" die="13" />
      <n move="3" action="3" stand="4" die="4" />
      <ne move="9" action="9" stand="10" die="10" />
      <w move="0" action="0" stand="1" die="1" />
      <e move="15" action="15" stand="16" die="16" />
      <sw move="18" action="18" stand="19" die="19" />
      <s move="6" action="6" stand="7" die="7" />
      <se move="21" action="21" stand="22" die="22" />
    </animation>
    <effect>/effect/lion_roar.xml</effect>
	<effect_wait_min>10000</effect_wait_min>
	<effect_wait_max>40000</effect_wait_max>
  </unit>
  <unit name="Dog">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <roam_range>200</roam_range>
    <observation>150</observation>
    <height>8</height>
    <animation move="3" move_fps="6" action="3" action_fps="3" stand="1">
      <node>/node/unit/dog.xml</node>
      <nw move="12" action="12" stand="13" die="13" />
      <n move="3" action="3" stand="4" die="4" />
      <ne move="9" action="9" stand="10" die="10" />
      <w move="0" action="0" stand="1" die="1" />
      <e move="15" action="15" stand="16" die="16" />
      <sw move="18" action="18" stand="19" die="19" />
      <s move="6" action="6" stand="7" die="7" />
      <se move="21" action="21" stand="22" die="22" />
    </animation>
    <effect>/effect/dog_bark.xml</effect>
	<effect_wait_min>10000</effect_wait_min>
	<effect_wait_max>40000</effect_wait_max>
  </unit>
  <unit name="Eskimo">
    <hp>500</hp>
    <regeneration>0</regeneration>
    <speed>30</speed>
    <roam_range>200</roam_range>
    <observation>150</observation>
    <height>8</height>
    <animation move="4" move_fps="6" action="4" action_fps="3" stand="1">
      <node>/node/unit/eskimo.xml</node>
      <nw move="24" action="24" stand="24" die="24" />
      <n move="0" action="0" stand="0" die="0" />
      <ne move="16" action="16" stand="16" die="16" />
      <w move="8" action="8" stand="8" die="8" />
      <e move="4" action="4" stand="4" die="4" />
      <sw move="28" action="28" stand="28" die="28" />
      <s move="20" action="20" stand="20" die="20" />
      <se move="12" action="12" stand="12" die="12" />
    </animation>
  </unit>
  <unit name="Shark">
    <hp>5000</hp>
    <regeneration>0</regeneration>
    <speed>140</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <height>0</height>
    <animation move="1" move_fps="10" swim="1" swim_fps="10" action="1" action_fps="3" stand="1">
      <node>/node/unit/shark.xml</node>
      <nw move="6" swim="6" action="14" stand="6" die="6" />
      <n move="5" swim="5" action="13" stand="5" die="5" />
      <ne move="4" swim="4" action="12" stand="4" die="4" />
      <w move="7" swim="7" action="15" stand="7" die="7" />
      <e move="3" swim="3" action="11" stand="3" die="3" />
      <sw move="0" swim="0" action="8" stand="0" die="0" />
      <s move="1" swim="1" action="9" stand="1" die="1" />
      <se move="2" swim="2" action="10" stand="2" die="2" />
    </animation>
    <trail>/node/unit/shark_trail.xml</trail>
    <swimmer />
    <non-walker />
    <fighter />
    <weapon>
      <melee />
      <damage>1000</damage>
      <anim_time>400</anim_time>
      <hit_time>400</hit_time>
      <firerate>1000</firerate>
      <range>32</range>
      <on_hit>/effect/hit_shark.xml</on_hit>
      <target>unit</target>
      <target>swimmer</target>
    </weapon>
    <on_die>/effect/die_shark.xml</on_die>
  </unit>
  <unit name="RedDragon">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <armor>15</armor>
    <on_die>/effect/die_reddragon.xml</on_die>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <animation move="3" move_fps="20" action="3" action_fps="20">
      <node>/node/unit/dragon.xml</node>
      <nw move="18" action="18" stand="18" die="18" shadow="30" />
      <n move="0" action="0" stand="0" die="0" shadow="24" />
      <ne move="12" action="12" stand="12" die="12" shadow="28" />
      <w move="6" action="6" stand="6" die="6" shadow="26" />
      <e move="3" action="3" stand="3" die="3" shadow="25" />
      <sw move="21" action="21" stand="21" die="21" shadow="31" />
      <s move="15" action="15" stand="15" die="15" shadow="29" />
      <se move="9" action="9" stand="9" die="9" shadow="27" />
    </animation>
    <shadow>/node/unit/red_dragon_shadow.xml</shadow>
    <turn_shadow />
    <fighter />
    <weapon>
      <anim_time>-1</anim_time>
      <hit_time>0</hit_time>
      <count>1</count>
      <reload>0</reload>
      <damage>180</damage>
      <splash>64</splash>
      <splash_targets>5</splash_targets>
      <firerate>5000</firerate>
      <range>150</range>
      <projectile>
        <node>/node/projectile/reddragon_breath.xml</node>
        <speed>150</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_reddragon.xml</on_fire>
      <on_hit_area>/effect/hit_area_reddragon.xml</on_hit_area>
      <on_hit_area_object>/effect/hit_area_reddragon_object.xml</on_hit_area_object>
      <on_hit>/effect/hit_reddragon.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <launch_altitude>12</launch_altitude>
    <launch_radius>32</launch_radius>
  </unit>
  <unit name="GreenDragon">
    <hp>3000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <roam_range>256</roam_range>
    <observation>150</observation>
    <armor>5</armor>
    <on_die>/effect/die_greendragon.xml</on_die>
    <flier />
    <height>0</height>
    <flight_height>170</flight_height>
    <animation move="3" move_fps="8" action="3" action_fps="8">
      <node>/node/unit/dragon2.xml</node>
      <nw move="12" action="12" stand="12" die="12" shadow="4" />
      <n move="3" action="3" stand="3" die="3" shadow="1" />
      <ne move="9" action="9" stand="9" die="9" shadow="3" />
      <w move="0" action="0" stand="0" die="0" shadow="0" />
      <e move="15" action="15" stand="15" die="15" shadow="5" />
      <sw move="18" action="18" stand="18" die="18" shadow="6" />
      <s move="6" action="6" stand="6" die="6" shadow="2" />
      <se move="21" action="21" stand="21" die="21" shadow="7" />
    </animation>
    <shadow>/node/unit/green_dragon_shadow.xml</shadow>
    <turn_shadow />
    <fighter />
    <weapon>
      <!--fireball-->
      <anim_time>-1</anim_time>
      <hit_time>0</hit_time>
      <count>1</count>
      <reload>0</reload>
      <damage>200</damage>
      <firerate>4000</firerate>
      <range>150</range>
      <projectile>
        <node>/node/projectile/greendragon_breath.xml</node>
        <speed>200</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_greendragon.xml</on_fire>
      <on_hit>/effect/hit_greendragon.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <launch_altitude>4</launch_altitude>
    <launch_radius>32</launch_radius>
  </unit>
  <unit name="Skeleton">
    <hp>2400</hp>
    <regeneration>0</regeneration>
    <armor>0</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>5000</train_points>
    <height>12</height>
    <on_die>/effect/die_skeleton.xml</on_die>
    <on_spawn>/effect/spawn_undead.xml</on_spawn>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <undead>
    </undead>
    <animation move="4" move_fps="10" action="2" action_fps="5" stand="1">
      <node>/node/unit/skeleton.xml</node>
      <nw move="12" action="38" stand="12" die="12" />
      <n move="16" action="40" stand="16" die="16" />
      <ne move="4" action="34" stand="4" die="4" />
      <w move="28" action="46" stand="28" die="28" />
      <e move="24" action="44" stand="24" die="24" />
      <sw move="20" action="42" stand="20" die="20" />
      <s move="8" action="36" stand="8" die="8" />
      <se move="0" action="32" stand="0" die="0" />
    </animation>
    <weapon>
      <damage>240</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_skeleton.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="EnchantedSkeleton">
    <hp>100000</hp>
    <regeneration>500</regeneration>
    <armor>0</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>18</height>
    <on_die>/effect/die_skeleton.xml</on_die>
    <on_spawn>/effect/spawn_undead.xml</on_spawn>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <undead />
    <animation move="4" move_fps="10" action="2" action_fps="5" stand="1">
      <node>/node/unit/skeleton1.xml</node>
      <nw move="12" action="38" stand="12" die="12" />
      <n move="16" action="40" stand="16" die="16" />
      <ne move="4" action="34" stand="4" die="4" />
      <w move="28" action="46" stand="28" die="28" />
      <e move="24" action="44" stand="24" die="24" />
      <sw move="20" action="42" stand="20" die="20" />
      <s move="8" action="36" stand="8" die="8" />
      <se move="0" action="32" stand="0" die="0" />
    </animation>
    <weapon>
      <damage>1200</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>900</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_skeleton.xml</on_hit>
      <splash>32</splash>
      <splash_targets>3</splash_targets>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <drop>RustySword</drop>
    <special>skeleton_shield</special>
    <special_recharge>8000</special_recharge>
  </unit>
  <unit name="Ghost">
    <hp>1500</hp>
    <armor>0</armor>
    <regeneration>0</regeneration>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>24000</train_points>
    <height>12</height>
    <on_die>/effect/die_ghost.xml</on_die>
    <on_spawn>/effect/spawn_undead.xml</on_spawn>
    <fighter>
    </fighter>
    <undead />
    <roam_range>256</roam_range>
    <animation move="3" move_fps="2" action="3" action_fps="7" stand="1">
      <node>/node/unit/ghost.xml</node>
      <nw move="18" action="18" stand="18" die="18" />
      <n move="0" action="0" stand="0" die="0" />
      <ne move="12" action="12" stand="12" die="12" />
      <w move="6" action="6" stand="6" die="6" />
      <e move="3" action="3" stand="3" die="3" />
      <sw move="21" action="21" stand="21" die="21" />
      <s move="15" action="15" stand="15" die="15" />
      <se move="9" action="9" stand="9" die="9" />
    </animation>
    <weapon>
      <type>magic</type>
      <damage>500</damage>
      <anim_time>1300</anim_time>
      <hit_time>1300</hit_time>
      <firerate>2500</firerate>
      <range>256</range>
      <projectile>
        <node>/node/projectile/ghost_wave.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_ghost.xml</on_fire>
      <on_hit>/effect/hit_ghost.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="BeetleBoss">
    <hp>600000</hp>
    <regeneration>0</regeneration>
    <speed>200</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>8</height>
    <on_die>/effect/die_beetleboss.xml</on_die>
    <roam_range>16</roam_range>
    <animation move="3" move_fps="20" action="3" action_fps="5" stand="1">
      <node>/node/unit/beetleboss.xml</node>
      <nw move="15" action="15" stand="15" die="15" />
      <n move="21" action="21" stand="21" die="21" />
      <ne move="6" action="6" stand="6" die="6" />
      <w move="9" action="9" stand="9" die="9" />
      <e move="18" action="18" stand="18" die="18" />
      <sw move="3" action="3" stand="3" die="3" />
      <s move="12" action="12" stand="12" die="12" />
      <se move="0" action="0" stand="0" die="0" />
    </animation>
  </unit>
  <unit name="BeetleMeele">
    <hp>8000</hp>
    <regeneration>0</regeneration>
    <armor>20</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>4</height>
    <on_die>/effect/die_beetlemeele.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <animation move="3" move_fps="10" action="3" action_fps="5" stand="1">
      <node>/node/unit/beetlemeele.xml</node>
      <nw move="18" action="18" stand="18" die="18" />
      <n move="0" action="0" stand="0" die="0" />
      <ne move="12" action="12" stand="12" die="12" />
      <w move="6" action="6" stand="6" die="6" />
      <e move="3" action="3" stand="3" die="3" />
      <sw move="21" action="21" stand="21" die="21" />
      <s move="15" action="15" stand="15" die="15" />
      <se move="9" action="9" stand="9" die="9" />
    </animation>
    <weapon>
      <damage>500</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>2500</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_beetlemeele.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="BeetleShooter">
    <hp>7500</hp>
    <armor>0</armor>
    <regeneration>0</regeneration>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>4</height>
    <on_die>/effect/die_beetleshooter.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <animation move="3" move_fps="10" action="3" action_fps="5" stand="1">
      <node>/node/unit/beetleshooter.xml</node>
      <nw move="18" action="18" stand="18" die="18" />
      <n move="0" action="0" stand="0" die="0" />
      <ne move="12" action="12" stand="12" die="12" />
      <w move="6" action="6" stand="6" die="6" />
      <e move="3" action="3" stand="3" die="3" />
      <sw move="21" action="21" stand="21" die="21" />
      <s move="15" action="15" stand="15" die="15" />
      <se move="9" action="9" stand="9" die="9" />
    </animation>
    <weapon>
      <damage>800</damage>
      <anim_time>800</anim_time>
      <hit_time>800</hit_time>
      <firerate>4000</firerate>
      <range>128</range>
      <projectile>
        <node>/node/projectile/beetle_spit.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_beetleshooter.xml</on_fire>
      <on_hit>/effect/hit_beetleshooter.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="FireShaman">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>36</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <roam_range>384</roam_range>
    <fighter />
    <!--fireball-->
    <weapon>
      <anim_time>1333</anim_time>
      <hit_time>333</hit_time>
      <count>1</count>
      <!--reload>333</reload-->
      <damage>480</damage>
      <firerate>3000</firerate>
      <range>350</range>
      <projectile>
        <node>/node/projectile/shaman_fireball.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_strike>/effect/strike_shaman_fire.xml</on_strike>
      <on_hit>/effect/hit_shaman_fire.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
      <enchant>fire</enchant>
    </weapon>
    <height>12</height>
    <launch_altitude>32</launch_altitude>
    <breed_at>ShamanTent</breed_at>
    <animation move="4" move_fps="16" action="2" action_fps="6" stand="1">
      <node>/node/unit/shaman.xml</node>
      <action_node>/node/unit/shaman2.xml</action_node>
      <nw move="52" action="45" stand="53" die="53" />
      <n move="16" action="19" stand="17" die="17" />
      <ne move="36" action="33" stand="37" die="37" />
      <w move="48" action="43" stand="49" die="49" />
      <e move="32" action="31" stand="33" die="33" />
      <sw move="20" action="21" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="9" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_shaman.xml</on_die>
  </unit>
  <unit name="FrostShaman">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>36</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <roam_range>384</roam_range>
    <fighter />
    <!--blizzard-->
    <weapon>
      <anim_time>700</anim_time>
      <hit_time>350</hit_time>
      <damage>800</damage>
      <firerate>5000</firerate>
      <range>250</range>
      <splash>12</splash>
      <projectile>
        <speed>99999</speed>
        <guided />
        <unusual>shaman_frost_projectile</unusual>
        <targets>7</targets>
      </projectile>
      <on_strike>/effect/strike_shaman_frost.xml</on_strike>
      <on_hit_area>/effect/hit_area_shaman_frost.xml</on_hit_area>
      <on_hit>/effect/hit_shaman_frost.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
      <target>fiery</target>
      <enchant>frost</enchant>
      <target>frosty</target>
    </weapon>
    <height>12</height>
    <launch_altitude>32</launch_altitude>
    <breed_at>ShamanTent</breed_at>
    <animation move="4" move_fps="16" action="2" action_fps="6" stand="1">
      <node>/node/unit/shaman.xml</node>
      <action_node>/node/unit/shaman2.xml</action_node>
      <nw move="52" action="45" stand="53" die="53" />
      <n move="16" action="19" stand="17" die="17" />
      <ne move="36" action="33" stand="37" die="37" />
      <w move="48" action="43" stand="49" die="49" />
      <e move="32" action="31" stand="33" die="33" />
      <sw move="20" action="21" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="9" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_shaman.xml</on_die>
  </unit>
  <unit name="ThunderShaman">
    <hp>4000</hp>
    <regeneration>0</regeneration>
    <speed>36</speed>
    <observation>150</observation>
    <train_points>12000</train_points>
    <roam_range>384</roam_range>
    <fighter />
    <!--lightning-->
    <weapon>
      <anim_time>833</anim_time>
      <hit_time>500</hit_time>
      <damage>1440</damage>
      <firerate>3000</firerate>
      <range>350</range>
      <projectile>
        <speed>99999</speed>
        <guided />
        <unusual>shaman_thunder_projectile</unusual>
        <targets>1</targets>
      </projectile>
      <on_strike>/effect/strike_shaman_thunder.xml</on_strike>
      <on_hit>/effect/hit_shaman_thunder.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>swimmer</target>
      <target>flyer</target>
      <target>building</target>
      <target>frosty</target>
    </weapon>
    <height>12</height>
    <launch_altitude>32</launch_altitude>
    <breed_at>ShamanTent</breed_at>
    <animation move="4" move_fps="16" action="2" action_fps="6" stand="1">
      <node>/node/unit/shaman.xml</node>
      <action_node>/node/unit/shaman2.xml</action_node>
      <nw move="52" action="45" stand="53" die="53" />
      <n move="16" action="19" stand="17" die="17" />
      <ne move="36" action="33" stand="37" die="37" />
      <w move="48" action="43" stand="49" die="49" />
      <e move="32" action="31" stand="33" die="33" />
      <sw move="20" action="21" stand="21" die="21" />
      <s move="0" action="7" stand="1" die="1" />
      <se move="4" action="9" stand="5" die="5" />
    </animation>
    <has_name />
    <on_die>/effect/die_shaman.xml</on_die>
  </unit>
  <unit name="Bone1Skeleton">
    <hp>2400</hp>
    <regeneration>0</regeneration>
    <armor>0</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <on_die>/effect/die_skeleton.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <undead>
    </undead>
    <animation move="4" move_fps="10" action="2" action_fps="5" stand="1">
      <node>/node/unit/skeleton.xml</node>
      <nw move="12" action="38" stand="12" die="12" />
      <n move="16" action="40" stand="16" die="16" />
      <ne move="4" action="34" stand="4" die="4" />
      <w move="28" action="46" stand="28" die="28" />
      <e move="24" action="44" stand="24" die="24" />
      <sw move="20" action="42" stand="20" die="20" />
      <s move="8" action="36" stand="8" die="8" />
      <se move="0" action="32" stand="0" die="0" />
    </animation>
    <weapon>
      <damage>240</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_skeleton.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <drop>Bone1</drop>
  </unit>
  <unit name="Bone2Skeleton">
    <hp>2400</hp>
    <regeneration>0</regeneration>
    <armor>0</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <on_die>/effect/die_skeleton.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <undead>
    </undead>
    <animation move="4" move_fps="10" action="2" action_fps="5" stand="1">
      <node>/node/unit/skeleton.xml</node>
      <nw move="12" action="38" stand="12" die="12" />
      <n move="16" action="40" stand="16" die="16" />
      <ne move="4" action="34" stand="4" die="4" />
      <w move="28" action="46" stand="28" die="28" />
      <e move="24" action="44" stand="24" die="24" />
      <sw move="20" action="42" stand="20" die="20" />
      <s move="8" action="36" stand="8" die="8" />
      <se move="0" action="32" stand="0" die="0" />
    </animation>
    <weapon>
      <damage>240</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_skeleton.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <drop>Bone2</drop>
  </unit>
  <unit name="SkullSkeleton">
    <hp>2400</hp>
    <regeneration>0</regeneration>
    <armor>0</armor>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>12</height>
    <on_die>/effect/die_skeleton.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <undead>
    </undead>
    <animation move="4" move_fps="10" action="2" action_fps="5" stand="1">
      <node>/node/unit/skeleton.xml</node>
      <nw move="12" action="38" stand="12" die="12" />
      <n move="16" action="40" stand="16" die="16" />
      <ne move="4" action="34" stand="4" die="4" />
      <w move="28" action="46" stand="28" die="28" />
      <e move="24" action="44" stand="24" die="24" />
      <sw move="20" action="42" stand="20" die="20" />
      <s move="8" action="36" stand="8" die="8" />
      <se move="0" action="32" stand="0" die="0" />
    </animation>
    <weapon>
      <damage>240</damage>
      <anim_time>800</anim_time>
      <hit_time>600</hit_time>
      <firerate>1200</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_skeleton.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <drop>Skull</drop>
  </unit>
  <unit name="EvilArukuStill">
    <regeneration>0</regeneration>
    <immortal />
    <hp>1</hp>
    <speed>0</speed>
    <height>10</height>
    <animation move="1" move_fps="1" action="1" action_fps="1" stand="1">
      <node>/node/unit/evil_aruku_1.xml</node>
    </animation>
    <no_soul />
    <boss />
    <on_spawn>/effect/evil_aruku_appear.xml</on_spawn>
    <on_die>/effect/evil_aruku_vanish.xml</on_die>
  </unit>
  <unit name="EvilAruku">
    <hp>2000000</hp>
    <regeneration>500</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>512</roam_range>
    <height>10</height>
    <animation move="4" move_fps="11" action="1" action_fps="1" stand="1">
      <node>/node/unit/evil_aruku.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <on_spawn>/effect/evil_aruku_appear.xml</on_spawn>
    <on_die>/effect/die_evil_aruku.xml</on_die>
    <fighter>
    </fighter>
    <armor>25</armor>
    <weapon>
      <damage>1200</damage>
      <anim_time>0</anim_time>
      <hit_time>0</hit_time>
      <firerate>3600</firerate>
      <range>384</range>
      <splash>64</splash>
      <splash_targets>3</splash_targets>
      <count>3</count>
      <reload>0</reload>
      <projectile>
        <dispersion>64</dispersion>
        <node>/node/projectile/shadow_twister.xml</node>
        <trail>/node/projectile/shadow1.xml</trail>
        <trail>/node/projectile/shadow2a.xml</trail>
        <speed>300</speed>
        <shadow>/node/extras/shadow64.xml</shadow>
        <trajectory>straight</trajectory>
      </projectile>
      <on_strike>/effect/strike_kingshadow.xml</on_strike>
      <on_fire>/effect/fire_kingshadow.xml</on_fire>
      <on_hit_area_object>/effect/hit_area_kingshadow_object.xml</on_hit_area_object>
      <on_hit>/effect/hit_kingshadow.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <launch_altitude>200</launch_altitude>
    <launch_radius>0</launch_radius>
    <launch_dispersion>128</launch_dispersion>
    <boss />
    <no_soul />
    <special>meteor_shower</special>
    <special_recharge>40000</special_recharge>
  </unit>
  <!--Heroes-->
  <unit name="Aruku">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>128</roam_range>
    <height>10</height>
    <animation move="4" move_fps="11" action="1" action_fps="1" stand="1">
      <node>/node/unit/aruku.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <on_die>/effect/die_witchdoctor.xml</on_die>
    <no_soul />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="Guro">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>128</roam_range>
    <height>10</height>
    <animation move="4" move_fps="14" action="1" action_fps="1" stand="1">
      <node>/node/unit/guro.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <on_die>/effect/die_shaman.xml</on_die>
    <no_soul />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="ArukuScout">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>384</roam_range>
    <height>10</height>
    <animation move="4" move_fps="11" action="1" action_fps="1" stand="1">
      <node>/node/unit/aruku.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <no_soul />
    <immortal />
    <explorer />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="ArukuScoutMortal">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>384</roam_range>
    <height>10</height>
    <animation move="4" move_fps="11" action="1" action_fps="1" stand="1">
      <node>/node/unit/aruku.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <no_soul />
    <explorer />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="GuroScout">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>384</roam_range>
    <height>10</height>
    <animation move="4" move_fps="14" action="1" action_fps="1" stand="1">
      <node>/node/unit/guro.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <no_soul />
    <immortal />
    <explorer />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="GuroScoutMortal">
    <hp>10000</hp>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>200</observation>
    <roam_range>384</roam_range>
    <height>10</height>
    <animation move="4" move_fps="14" action="1" action_fps="1" stand="1">
      <node>/node/unit/guro.xml</node>
      <nw move="28" action="28" stand="29" die="29" />
      <n move="8" action="8" stand="9" die="9" />
      <ne move="20" action="20" stand="21" die="21" />
      <w move="16" action="16" stand="17" die="17" />
      <e move="24" action="24" stand="25" die="25" />
      <sw move="12" action="12" stand="13" die="13" />
      <s move="0" action="0" stand="1" die="1" />
      <se move="4" action="4" stand="5" die="5" />
    </animation>
    <no_soul />
    <explorer />
    <tech_target>Artifact03</tech_target>
    <tech_target>Artifact06</tech_target>
    <tech_target>BoostSpeed</tech_target>
    <tech_target>BoostHP</tech_target>
  </unit>
  <unit name="AlienSpawn">
    <hp>50000</hp>
    <armor>0</armor>
    <regeneration>0</regeneration>
    <speed>60</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>18</height>
    <on_die>/effect/die_alien_small.xml</on_die>
    <on_die_land>/effect/die_alien_small_land.xml</on_die_land>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <animation move="3" move_fps="10" action="3" action_fps="5" stand="1">
      <node>/node/unit/alien_small.xml</node>
      <nw move="21" action="21" stand="21" die="21" />
      <n move="6" action="6" stand="6" die="6" />
      <ne move="18" action="18" stand="18" die="18" />
      <w move="15" action="15" stand="15" die="15" />
      <e move="0" action="0" stand="0" die="0" />
      <sw move="9" action="9" stand="9" die="9" />
      <s move="3" action="3" stand="3" die="3" />
      <se move="12" action="12" stand="12" die="12" />
    </animation>
    <weapon>
      <damage>6000</damage>
      <anim_time>800</anim_time>
      <hit_time>800</hit_time>
      <firerate>5000</firerate>
      <range>32</range>
      <melee />
      <on_hit>/effect/hit_alien_small.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
  </unit>
  <unit name="Alien2Spawn">
    <hp>30000</hp>
    <armor>0</armor>
    <regeneration>1000</regeneration>
    <speed>100</speed>
    <observation>150</observation>
    <train_points>6000</train_points>
    <height>18</height>
    <on_die>/effect/die_alien2_small.xml</on_die>
    <fighter>
    </fighter>
    <roam_range>256</roam_range>
    <animation move="3" move_fps="10" action="3" action_fps="5" stand="1">
      <node>/node/unit/alien2_small.xml</node>
      <nw move="21" action="21" stand="21" die="21" />
      <n move="6" action="6" stand="6" die="6" />
      <ne move="18" action="18" stand="18" die="18" />
      <w move="15" action="15" stand="15" die="15" />
      <e move="0" action="0" stand="0" die="0" />
      <sw move="9" action="9" stand="9" die="9" />
      <s move="3" action="3" stand="3" die="3" />
      <se move="12" action="12" stand="12" die="12" />
    </animation>
    <weapon>
      <damage>1500</damage>
      <anim_time>800</anim_time>
      <hit_time>800</hit_time>
      <firerate>2000</firerate>
      <range>128</range>
      <projectile>
        <node>/node/projectile/alien2_small_spit.xml</node>
        <speed>250</speed>
        <guided />
        <auto_orient />
      </projectile>
      <on_fire>/effect/fire_alien2_small.xml</on_fire>
      <on_hit>/effect/hit_alien2_small.xml</on_hit>
      <target>unit</target>
      <target>walker</target>
      <target>building</target>
    </weapon>
    <floating>7</floating>
    <floating_rate>3000</floating_rate>
    <shadow>/node/unit/evileye_shadow.xml</shadow>
  </unit>
</unit.data>