<level>
	<triggers>
		<trigger i="NO BUILD" >
			<forbid_construction hint="$hierarchy.Secret1.NoBuilding" />
		</trigger>
		<trigger i="ARUKU" >
			<join_group>
				<unit>ArukuScoutMortal</unit>
				<side>player</side>
				<group>Aruku</group>
			</join_group>
		</trigger>
		<trigger i="DEFEAT" >
			<if_group_empty name="Aruku" />
			<wait time="3000" />
			<defeat/>
		</trigger>
		<trigger i="GURO" >
			<join_group>
				<unit>GuroScoutMortal</unit>
				<side>player</side>
				<group>Guro</group>
			</join_group>
		</trigger>
		<trigger i="DEFEAT GURO" >
			<if_group_empty name="Guro" />
			<wait time="3000" />
			<defeat_guro/>
		</trigger>
		<trigger i="START AMBUSH" >
			<wait time="4000" />
			<suspend_scroll/>
			<focus_danger/>
			<scroll_view>
				<at_area name="start_focus" />
			</scroll_view>
			<wait_for_scroll/>
			<wait time="2000" />
			<resume_scroll/>
			<destroy>
				<structure>IceLockFake</structure>
				<at_area name="ambush1" />
			</destroy>
			<create>
				<unit>DropMonster</unit>
				<count>6</count>
				<side>enemy</side>
				<group>Ambush1</group>
				<at_area name="ambush1" />
			</create>
			<create>
				<unit>BubbleMonster</unit>
				<count>3</count>
				<side>enemy</side>
				<group>Ambush1</group>
				<at_area name="ambush1" />
			</create>
			<destroy>
				<structure>IceLockFake</structure>
				<at_area name="ambush2" />
			</destroy>
			<create>
				<unit>DropMonster</unit>
				<count>6</count>
				<side>enemy</side>
				<group>Ambush1</group>
				<at_area name="ambush2" />
			</create>
			<create>
				<unit>BubbleMonster</unit>
				<count>3</count>
				<side>enemy</side>
				<group>Ambush1</group>
				<at_area name="ambush2" />
			</create>
			<focus>
				<group>Ambush1</group>
				<at_area name="startup" />
			</focus>
			<set_switch name="ambush1" />
		</trigger>
		<trigger i="START" >
			<if_switch name="ambush1" />
			<if_group_empty name="Ambush1" />
			<wait time="2000" />
			<popup portrait="Chief" text="$hierarchy.Secret1.Start" />
			<set_objective text="$hierarchy.Secret1.TaskFindVillage" />
		</trigger>
		<trigger i="DRAGONS" >
			<join_group>
				<unit>RedDragon</unit>
				<at_area name="dragons" />
				<side>enemy</side>
				<group>Dragons</group>
			</join_group>
			<focus>
				<group>Dragons</group>
				<at_area name="dragons" />
			</focus>
		</trigger>
		<trigger i="AMBUSH2" >
			<if_has>
				<unit/>
				<at_area name="ambush" />
			</if_has>
			<suspend_scroll/>
			<focus_danger/>
			<scroll_view>
				<at_area name="ambush3" />
			</scroll_view>
			<wait_for_scroll/>
			<wait time="2000" />
			<resume_scroll/>
			<destroy>
				<structure>IceLockFake</structure>
				<at_area name="ambush3" />
			</destroy>
			<create>
				<unit>DropMonster</unit>
				<count>6</count>
				<side>enemy</side>
				<group>Ambush3</group>
				<at_area name="ambush3" />
			</create>
			<create>
				<unit>BubbleMonster</unit>
				<count>8</count>
				<side>enemy</side>
				<group>Ambush3</group>
				<at_area name="ambush3" />
			</create>
			<focus>
				<group>Ambush3</group>
				<at_area name="ambush" />
			</focus>
		</trigger>
		<trigger i="ICE SHARDS" >
			<add_item_use>
				<item>IceShard1</item>
				<at_area name="lock1_use" />
				<switch name="shard1_used" />
			</add_item_use>
			<add_item_use>
				<item>IceShard2</item>
				<at_area name="lock2_use" />
				<switch name="shard2_used" />
			</add_item_use>
			<add_item_use>
				<item>IceShard3</item>
				<at_area name="lock3_use" />
				<switch name="shard3_used" />
			</add_item_use>
			<add_item_use>
				<item>IceShard4</item>
				<at_area name="lock4_use" />
				<switch name="shard4_used" />
			</add_item_use>
		</trigger>
		<trigger i="LOCK 1" >
			<if_switch name="shard1_used" />
			<activate>
				<struct>IceLock1</struct>
				<at_area>lock1</at_area>
			</activate>
			<wait time="2000" />
			<destroy>
				<struct>IceLock1</struct>
				<at_area>lock1</at_area>
			</destroy>
			<add_waypoint>
				<at_area>lock1</at_area>
			</add_waypoint>
		</trigger>
		<trigger i="LOCK 2" >
			<if_switch name="shard2_used" />
			<activate>
				<struct>IceLock2</struct>
				<at_area>lock2</at_area>
			</activate>
			<wait time="2000" />
			<destroy>
				<struct>IceLock2</struct>
				<at_area>lock2</at_area>
			</destroy>
			<add_waypoint>
				<at_area>lock2</at_area>
			</add_waypoint>
		</trigger>
		<trigger i="LOCK 3" >
			<if_switch name="shard3_used" />
			<activate>
				<struct>IceLock3</struct>
				<at_area>lock3</at_area>
			</activate>
			<wait time="2000" />
			<destroy>
				<struct>IceLock3</struct>
				<at_area>lock3</at_area>
			</destroy>
			<add_waypoint>
				<at_area>lock3</at_area>
			</add_waypoint>
		</trigger>
		<trigger i="LOCK 4" >
			<if_switch name="shard4_used" />
			<activate>
				<struct>IceLock4</struct>
				<at_area>lock4</at_area>
			</activate>
			<wait time="2000" />
			<destroy>
				<struct>IceLock4</struct>
				<at_area>lock4</at_area>
			</destroy>
			<add_waypoint>
				<at_area>lock4</at_area>
			</add_waypoint>
		</trigger>
		<trigger i="NEAR WISEMAN" >
			<if_has>
				<unit/>
				<at_area>near_wiseman</at_area>
			</if_has>
			<reveal_map>
				<at_area name="focus_wiseman" />
				<radius>200</radius>
			</reveal_map>
			<suspend_scroll/>
			<focus_riddle/>
			<scroll_view>
				<at_area name="focus_wiseman" />
			</scroll_view>
			<wait_for_scroll/>
			<resume_scroll/>
			<popup portrait="Keeper" text="$hierarchy.Secret1.Wiseman" />
			<popup portrait="Keeper" text="$hierarchy.Secret1.Potion" />
			<set_objective text="$hierarchy.Secret1.TaskPotion" />
		</trigger>
		<trigger i="POTION" >
			<if_found>
				<item>Reagent15</item>
			</if_found>
			<popup portrait="Chief" text="$hierarchy.Secret1.PotionReady" />
			<set_objective text="$hierarchy.Secret1.TaskGivePotion" />
			<set_hint>
				<building>Laboratory</building>
				<at_area name="lab" />
				<side>neutral</side>
			</set_hint>
		</trigger>
		<trigger i="REAGENT 15" >
			<set_item_hint>
				<item>Reagent15</item>
				<hint>$hierarchy.Hint.Secret1.Reagent15</hint>
			</set_item_hint>
		</trigger>
		<trigger i="POTION USE" >
			<add_item_use>
				<item>Reagent15</item>
				<at_area name="wiseman" />
				<switch name="potion_given" />
			</add_item_use>
		</trigger>
		<trigger i="POTION GIVEN" >
			<if_switch name="potion_given" />
			<popup portrait="Keeper" text="$hierarchy.Secret1.FrostTower" />
			<set_objective/>
			<inc_quest_counter />
			<unlock_building name="FrostTower" />
			<unlock_research name="FrostTowerAttack" />
			<wait time="3000" />
			<victory/>
			<complete_level id="25" />
		</trigger>
		<trigger i="ORACLE READY" >
			<if_has_artifact>
				<item>Art05</item>
			</if_has_artifact>
			<destroy>
				<structure>Oracle</structure>
				<at_area name="oracle" />
			</destroy>
			<create>
				<structure>OracleS1</structure>
				<at_area name="oracle" />
				<hint>Secret1.Oracle</hint>
			</create>
		</trigger>
		<trigger i="ORACLE USED" >
			<if_switch name="hint.Secret1.Oracle" />
			<reveal_map>
				<at_area name="oracle" />
				<radius>128</radius>
			</reveal_map>
			<inc_quest_counter />
			<activate>
				<structure>OracleS1</structure>
				<at_area name="oracle" />
			</activate>
			<set_hint>
				<structure>OracleS1</structure>
				<at_area name="oracle" />
			</set_hint>
			<wait time="1500" />
			<popup text="$hierarchy.Secret1.Oracle" />
			<wait time="1000" />
			<reveal_map>
				<at_area name="eye" />
				<radius>320</radius>
			</reveal_map>
			<suspend_scroll/>
			<focus_riddle/>
			<scroll_view>
				<at_area name="eye" />
			</scroll_view>
			<wait_for_scroll/>
			<resume_scroll/>
		</trigger>
		<trigger i="CHESTS" >
			<join_group>
				<item>Chest</item>
				<at_area name="chest1" />
				<group>Chest1</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest2" />
				<group>Chest2</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest3" />
				<group>Chest3</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest4" />
				<group>Chest4</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest5" />
				<group>Chest5</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest6" />
				<group>Chest6</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest7" />
				<group>Chest7</group>
			</join_group>
			<join_group>
				<item>Chest</item>
				<at_area name="chest8" />
				<group>Chest8</group>
			</join_group>
		</trigger>
		<trigger i="CHEST1" >
			<if_group_empty name="Chest1" />
			<create>
				<item>Reagent01</item>
				<at_area name="chest1" />
			</create>
		</trigger>
		<trigger i="CHEST2" >
			<if_group_empty name="Chest2" />
			<create>
				<item>Reagent03</item>
				<at_area name="chest2" />
			</create>
		</trigger>
		<trigger i="CHEST3" >
			<if_group_empty name="Chest3" />
			<create>
				<item>Reagent05</item>
				<at_area name="chest3" />
			</create>
		</trigger>
		<trigger i="CHEST4" >
			<if_group_empty name="Chest4" />
			<create>
				<item>Reagent12</item>
				<at_area name="chest4" />
			</create>
		</trigger>
		<trigger i="CHEST5" >
			<if_group_empty name="Chest5" />
			<create>
				<item>Reagent06</item>
				<at_area name="chest5" />
			</create>
		</trigger>
		<trigger i="CHEST6" >
			<if_group_empty name="Chest6" />
			<create>
				<item>Reagent07</item>
				<at_area name="chest6" />
			</create>
		</trigger>
		<trigger i="CHEST7" >
			<if_group_empty name="Chest7" />
			<create>
				<item>Reagent02</item>
				<at_area name="chest7" />
			</create>
		</trigger>
		<trigger i="CHEST8" >
			<if_group_empty name="Chest8" />
			<create>
				<item>Reagent04</item>
				<at_area name="chest8" />
			</create>
		</trigger>
		<trigger i="ALCHEMY" >
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent01</item>
				<switch>reagent01</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent02</item>
				<switch>reagent02</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent03</item>
				<switch>reagent03</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent04</item>
				<switch>reagent04</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent05</item>
				<switch>reagent05</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent06</item>
				<switch>reagent06</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent07</item>
				<switch>reagent07</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent08</item>
				<switch>reagent08</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent09</item>
				<switch>reagent09</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent10</item>
				<switch>reagent10</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent11</item>
				<switch>reagent11</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent12</item>
				<switch>reagent12</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent13</item>
				<switch>reagent13</switch>
			</add_item_use>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent14</item>
				<switch>reagent14</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 01" repeat="1" >
			<if_switch name=".reagent01" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent01" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent01</item>
				<switch>reagent01</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 02" repeat="1" >
			<if_switch name=".reagent02" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent02" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent02</item>
				<switch>reagent02</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 03" repeat="1" >
			<if_switch name=".reagent03" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent03" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent03</item>
				<switch>reagent03</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 04" repeat="1" >
			<if_switch name=".reagent04" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent04" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent04</item>
				<switch>reagent04</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 05" repeat="1" >
			<if_switch name=".reagent05" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent05" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent05</item>
				<switch>reagent05</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 06" repeat="1" >
			<if_switch name=".reagent06" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent06" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent06</item>
				<switch>reagent06</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 07" repeat="1" >
			<if_switch name=".reagent07" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent07" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent07</item>
				<switch>reagent07</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 08" repeat="1" >
			<if_switch name=".reagent08" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent08" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent08</item>
				<switch>reagent08</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 09" repeat="1" >
			<if_switch name=".reagent09" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent09" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent09</item>
				<switch>reagent09</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 10" repeat="1" >
			<if_switch name=".reagent10" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent10" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent10</item>
				<switch>reagent10</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 11" repeat="1" >
			<if_switch name=".reagent11" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent11" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent11</item>
				<switch>reagent11</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 12" repeat="1" >
			<if_switch name=".reagent12" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent12" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent12</item>
				<switch>reagent12</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 13" repeat="1" >
			<if_switch name=".reagent13" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent13" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent13</item>
				<switch>reagent13</switch>
			</add_item_use>
		</trigger>
		<trigger i="TAKEN 14" repeat="1" >
			<if_switch name=".reagent14" />
			<if_group_empty name="Reagent" />
			<set_switch name=".reagent14" state="false" />
			<set_switch name="has_reagent" state="false" />
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent14</item>
				<switch>reagent14</switch>
			</add_item_use>
		</trigger>
		<trigger i="REAGENT 01 1" repeat="1" >
			<if_switch name="reagent01" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 01 0" repeat="1" >
			<if_switch name="reagent01" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent01" state="false" />
			<set_switch name=".reagent01" />
			<create>
				<item>Reagent01</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 02 1" repeat="1" >
			<if_switch name="reagent02" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 02 0" repeat="1" >
			<if_switch name="reagent02" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent02" state="false" />
			<set_switch name=".reagent02" />
			<create>
				<item>Reagent02</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 03 1" repeat="1" >
			<if_switch name="reagent03" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 03 0" repeat="1" >
			<if_switch name="reagent03" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent03" state="false" />
			<set_switch name=".reagent03" />
			<create>
				<item>Reagent03</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 04 1" repeat="1" >
			<if_switch name="reagent04" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 04 0" repeat="1" >
			<if_switch name="reagent04" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent04" state="false" />
			<set_switch name=".reagent04" />
			<create>
				<item>Reagent04</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 05 1" repeat="1" >
			<if_switch name="reagent05" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 05 0" repeat="1" >
			<if_switch name="reagent05" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent05" state="false" />
			<set_switch name=".reagent05" />
			<create>
				<item>Reagent05</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 06 1" repeat="1" >
			<if_switch name="reagent06" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 06 0" repeat="1" >
			<if_switch name="reagent06" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent06" state="false" />
			<set_switch name=".reagent06" />
			<create>
				<item>Reagent06</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 07 1" repeat="1" >
			<if_switch name="reagent07" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 07 0" repeat="1" >
			<if_switch name="reagent07" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent07" state="false" />
			<set_switch name=".reagent07" />
			<create>
				<item>Reagent07</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 08 1" repeat="1" >
			<if_switch name="reagent08" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 08 0" repeat="1" >
			<if_switch name="reagent08" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent08" state="false" />
			<set_switch name=".reagent08" />
			<create>
				<item>Reagent08</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 09 1" repeat="1" >
			<if_switch name="reagent09" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 09 0" repeat="1" >
			<if_switch name="reagent09" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent09" state="false" />
			<set_switch name=".reagent09" />
			<create>
				<item>Reagent09</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 10 1" repeat="1" >
			<if_switch name="reagent10" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 10 0" repeat="1" >
			<if_switch name="reagent10" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent10" state="false" />
			<set_switch name=".reagent10" />
			<create>
				<item>Reagent10</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 11 1" repeat="1" >
			<if_switch name="reagent11" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 11 0" repeat="1" >
			<if_switch name="reagent11" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent11" state="false" />
			<set_switch name=".reagent11" />
			<create>
				<item>Reagent11</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 12 1" repeat="1" >
			<if_switch name="reagent12" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 12 0" repeat="1" >
			<if_switch name="reagent12" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent12" state="false" />
			<set_switch name=".reagent12" />
			<create>
				<item>Reagent12</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 13 1" repeat="1" >
			<if_switch name="reagent13" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 13 0" repeat="1" >
			<if_switch name="reagent13" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent13" state="false" />
			<set_switch name=".reagent13" />
			<create>
				<item>Reagent13</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="REAGENT 14 1" repeat="1" >
			<if_switch name="reagent14" />
			<if_switch name="has_reagent" />
			<set_switch name="reaction" />
		</trigger>
		<trigger i="REAGENT 14 0" repeat="1" >
			<if_switch name="reagent14" />
			<if_not_switch name="has_reagent" />
			<set_switch name="has_reagent" />
			<set_switch name="reagent14" state="false" />
			<set_switch name=".reagent14" />
			<create>
				<item>Reagent14</item>
				<at_area name="reaction" />
				<group>Reagent</group>
			</create>
		</trigger>
		<trigger i="BEFORE REACTION 01" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent01" />
			<set_switch name=".reagent01" state="false" />
			<set_switch name="reagent01" />
		</trigger>
		<trigger i="BEFORE REACTION 02" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent02" />
			<set_switch name=".reagent02" state="false" />
			<set_switch name="reagent02" />
		</trigger>
		<trigger i="BEFORE REACTION 03" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent03" />
			<set_switch name=".reagent03" state="false" />
			<set_switch name="reagent03" />
		</trigger>
		<trigger i="BEFORE REACTION 04" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent04" />
			<set_switch name=".reagent04" state="false" />
			<set_switch name="reagent04" />
		</trigger>
		<trigger i="BEFORE REACTION 05" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent05" />
			<set_switch name=".reagent05" state="false" />
			<set_switch name="reagent05" />
		</trigger>
		<trigger i="BEFORE REACTION 06" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent06" />
			<set_switch name=".reagent06" state="false" />
			<set_switch name="reagent06" />
		</trigger>
		<trigger i="BEFORE REACTION 07" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent07" />
			<set_switch name=".reagent07" state="false" />
			<set_switch name="reagent07" />
		</trigger>
		<trigger i="BEFORE REACTION 08" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent08" />
			<set_switch name=".reagent08" state="false" />
			<set_switch name="reagent08" />
		</trigger>
		<trigger i="BEFORE REACTION 09" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent09" />
			<set_switch name=".reagent09" state="false" />
			<set_switch name="reagent09" />
		</trigger>
		<trigger i="BEFORE REACTION 10" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent10" />
			<set_switch name=".reagent10" state="false" />
			<set_switch name="reagent10" />
		</trigger>
		<trigger i="BEFORE REACTION 11" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent11" />
			<set_switch name=".reagent11" state="false" />
			<set_switch name="reagent11" />
		</trigger>
		<trigger i="BEFORE REACTION 12" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent12" />
			<set_switch name=".reagent12" state="false" />
			<set_switch name="reagent12" />
		</trigger>
		<trigger i="BEFORE REACTION 13" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent13" />
			<set_switch name=".reagent13" state="false" />
			<set_switch name="reagent13" />
		</trigger>
		<trigger i="BEFORE REACTION 14" repeat="1" >
			<if_switch name="reaction" />
			<if_switch name=".reagent14" />
			<set_switch name=".reagent14" state="false" />
			<set_switch name="reagent14" />
		</trigger>
		<trigger i="REACTION 1 + 2 = 8" >
			<if_switch name="reaction" />
			<if_switch name="reagent01" />
			<if_switch name="reagent02" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent08</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 3 + 4 = 9" >
			<if_switch name="reaction" />
			<if_switch name="reagent03" />
			<if_switch name="reagent04" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent09</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 5 + 6 = 11" >
			<if_switch name="reaction" />
			<if_switch name="reagent05" />
			<if_switch name="reagent06" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent11</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 12 + 7 = 10" >
			<if_switch name="reaction" />
			<if_switch name="reagent12" />
			<if_switch name="reagent07" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent10</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 8 + 9 = 13" >
			<if_switch name="reaction" />
			<if_switch name="reagent08" />
			<if_switch name="reagent09" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent13</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 11 + 10 = 14" >
			<if_switch name="reaction" />
			<if_switch name="reagent11" />
			<if_switch name="reagent10" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent14</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="REACTION 13 + 14 = 15" >
			<if_switch name="reaction" />
			<if_switch name="reagent13" />
			<if_switch name="reagent14" />
			<set_switch name="good_reaction" />
			<create>
				<item>Reagent15</item>
				<at_area name="result" />
				<force_random/>
			</create>
		</trigger>
		<trigger i="BAD REACTION 01" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent01" />
			<give_silent>
				<item>Reagent01</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent01</item>
				<switch>reagent01</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 02" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent02" />
			<give_silent>
				<item>Reagent02</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent02</item>
				<switch>reagent02</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 03" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent03" />
			<give_silent>
				<item>Reagent03</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent03</item>
				<switch>reagent03</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 04" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent04" />
			<give_silent>
				<item>Reagent04</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent04</item>
				<switch>reagent04</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 05" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent05" />
			<give_silent>
				<item>Reagent05</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent05</item>
				<switch>reagent05</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 06" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent06" />
			<give_silent>
				<item>Reagent06</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent06</item>
				<switch>reagent06</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 07" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent07" />
			<give_silent>
				<item>Reagent07</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent07</item>
				<switch>reagent07</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 08" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent08" />
			<give_silent>
				<item>Reagent08</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent08</item>
				<switch>reagent08</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 09" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent09" />
			<give_silent>
				<item>Reagent09</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent09</item>
				<switch>reagent09</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 10" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent10" />
			<give_silent>
				<item>Reagent10</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent10</item>
				<switch>reagent10</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 11" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent11" />
			<give_silent>
				<item>Reagent11</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent11</item>
				<switch>reagent11</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 12" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent12" />
			<give_silent>
				<item>Reagent12</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent12</item>
				<switch>reagent12</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 13" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent13" />
			<give_silent>
				<item>Reagent13</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent13</item>
				<switch>reagent13</switch>
			</add_item_use>
		</trigger>
		<trigger i="BAD REACTION 14" repeat="1" >
			<if_switch name="reaction" />
			<if_not_switch name="good_reaction" />
			<if_switch name="reagent14" />
			<give_silent>
				<item>Reagent14</item>
			</give_silent>
			<add_item_use>
				<at_area name="lab" />
				<item>Reagent14</item>
				<switch>reagent14</switch>
			</add_item_use>
		</trigger>
		<trigger i="AFTER REACTION" repeat="1" >
			<if_switch name="reaction" />
			<destroy>
				<group>Reagent</group>
			</destroy>
			<set_switch name="reaction" state="false" />
			<set_switch name="good_reaction" state="false" />
		</trigger>
		<trigger i="REAGENT TAKEN OR REACTION" repeat="1" >
			<if_switch name="has_reagent" />
			<if_group_empty name="Reagent" />
			<set_switch name="has_reagent" state="false" />
			<set_switch name="reagent01" state="false" />
			<set_switch name="reagent02" state="false" />
			<set_switch name="reagent03" state="false" />
			<set_switch name="reagent04" state="false" />
			<set_switch name="reagent05" state="false" />
			<set_switch name="reagent06" state="false" />
			<set_switch name="reagent07" state="false" />
			<set_switch name="reagent08" state="false" />
			<set_switch name="reagent09" state="false" />
			<set_switch name="reagent10" state="false" />
			<set_switch name="reagent11" state="false" />
			<set_switch name="reagent12" state="false" />
			<set_switch name="reagent13" state="false" />
			<set_switch name="reagent14" state="false" />
		</trigger>
	</triggers>
	<options>
		<id>25</id>
		<music>winter</music>
	</options>
	<size x="3072" y="3072" />
	<start x="1618" y="2331" />
	<player_base x="-1" y="-1" />
	<terrain>Snow128</terrain>
	<landmark type="IcyBeachFree" x="1301" y="432" />
	<landmark type="IcyBeachFree" x="1152" y="468" />
	<landmark type="IcyBeach" x="1536" y="468" />
	<landmark type="IcyBeachFree" x="1025" y="532" />
	<landmark type="IcyBeach" x="1664" y="546" />
	<landmark type="IcyBeachFree" x="1774" y="567" />
	<landmark type="IcyBeachFree" x="1914" y="590" />
	<landmark type="IcyBeachFree" x="2048" y="594" />
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