Texture copters
{
 filename=Media\Sprites\copters.dds
}
Sprite malefic_head
{
 texture=copters
 rect=428,341,78,79
 hotspot=39,39
}
Sprite malefic_cannon
{
 texture=copters
 rect=435,423,71,50
 hotspot=35,25
}
Sprite cannon_krank_01
{
 texture=copters
 rect=330,226,45,29
 hotspot=20,15
}
Sprite cannon1
{
 texture=copters
 rect=331,72,47,32
 hotspot=23,16
}
Sprite cannon1_gl
{
 texture=copters
 rect=381,72,47,32
 hotspot=23,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite cannon3
{
 texture=copters
 rect=430,70,47,38
 hotspot=23,19
}
Sprite cannon3_gl
{
 texture=copters
 rect=430,30,47,38
 hotspot=23,19
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite cannon4
{
 texture=copters
 rect=444,478,47,32
 hotspot=23,16
}
Sprite cannon4_gl
{
 texture=copters
 rect=394,478,47,32
 hotspot=23,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite cannon5
{
 texture=copters
 rect=331,467,47,38
 hotspot=23,19
}
Sprite cannon5_gl
{
 texture=copters
 rect=430,30,47,38
 hotspot=23,19
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite h_krank_01
{
 texture=copters
 rect=388,215,42,23
 hotspot=21,12
}
Sprite h_krank_02
{
 texture=copters
 rect=435,117,38,24
 hotspot=19,12
}
Sprite v_krank_01
{
 texture=copters
 rect=433,203,25,41
 hotspot=12,21
}
Sprite v_krank_02
{
 texture=copters
 rect=459,199,25,45
 hotspot=12,22
}
Sprite v_krank_03
{
 texture=copters
 rect=434,210,24,33
 hotspot=12,17
}
Sprite y_krank_01
{
 texture=copters
 rect=295,228,30,30
 hotspot=15,15
}

Sprite lowtrapec_steel_02
{
 texture=copters
 rect=405,172,24,38
 hotspot=12,19
}
Sprite lowtrapec_steel_03
{
 texture=copters
 rect=405,192,24,18
 hotspot=12,9
}
Sprite hitrapec_steel_01
{
 texture=copters
 rect=432,172,43,24
 hotspot=21,12
}
Sprite hitrapec_steel_02
{
 texture=copters
 rect=433,151,42,17
 hotspot=21,9
}

Sprite wheel_steel_01
{
 texture=copters
 rect=296,200,24,24
 hotspot=12,12
}
Sprite wheel_steel_02
{
 texture=copters
 rect=322,202,20,20
 hotspot=10,10
}
Sprite wheel_steel_03
{
 texture=copters
 rect=344,205,16,16
 hotspot=8,8
}
Sprite wheel_steel_04
{
 texture=copters
 rect=363,205,12,12
 hotspot=6,6
}

Sprite wheel_wood_01
{
 texture=copters
 rect=295,174,27,24
 hotspot=14,12
}
Sprite wheel_wood_02
{
 texture=copters
 rect=324,175,21,21
 hotspot=10,11
}
Sprite wheel_wood_03
{
 texture=copters
 rect=346,177,19,18
 hotspot=9,9
}
Sprite wheel_wood_04
{
 texture=copters
 rect=366,177,18,18
 hotspot=9,9
}
Sprite wheel_wood_05
{
 texture=copters
 rect=386,180,10,10
 hotspot=5,5
}

Animation copter_krank_01
{
 texture=copters
 rect=0,457,57,50
 hotspot=28,27
 frames=5
 fps=40.0
 mode=FORWARD,LOOP
}

Animation copter_krank_02
{
 texture=copters
 rect=0,52,57,59
 hotspot=28,33
 frames=5
 fps=40.0
 mode=FORWARD,LOOP
}

Animation copter_krank_04
{
 texture=copters
 rect=0,397,57,53
 hotspot=29,31
 frames=5
 fps=40.0
 mode=FORWARD,LOOP
}

Animation copter_hammer
{
 texture=copters
 rect=0,114,57,57
 hotspot=29,29
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}

Sprite copter_hammer_gl
{
 texture=copters
 rect=285,114,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_hammer_gl_2
{
 texture=copters
 rect=342,114,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}


Animation copter_grunt
{
 texture=copters
 rect=0,3,57,43
 hotspot=29,27
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}

Sprite copter_grunt_gl
{
 texture=copters
 rect=285,3,57,43
 hotspot=29,27
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_grunt_gl_2
{
 texture=copters
 rect=342,3,57,43
 hotspot=29,27
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Animation copter_saw
{
 texture=copters
 rect=0,281,57,57
 hotspot=29,29
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}

Sprite copter_saw_gl
{
 texture=copters
 rect=285,281,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_saw_gl_2
{
 texture=copters
 rect=342,281,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite copter_saw_blade
{
 texture=copters
 rect=403,294,39,39
 hotspot=20,20
}
Sprite copter_saw_blade_gl
{
 texture=copters
 rect=453,294,39,39
 hotspot=20,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Animation copter_scum
{
 texture=copters
 rect=0,171,57,57
 hotspot=29,29
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Animation copter_thug
{
 texture=copters
 rect=0,228,57,57
 hotspot=29,32
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Animation copter_knight
{
 texture=copters
 rect=0,338,57,52
 hotspot=28,28
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite copter_knight_gl
{
 texture=copters
 rect=285,338,57,52
 hotspot=28,28
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_knight_gl_2
{
 texture=copters
 rect=342,338,57,52
 hotspot=28,28
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Animation copter_silver
{
 texture=copters
 rect=0,115,57,57
 hotspot=29,29
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite copter_silver_gl
{
 texture=copters
 rect=285,115,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_silver_gl_2
{
 texture=copters
 rect=342,115,57,57
 hotspot=29,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Animation copter_gold_01
{
 texture=copters
 rect=0,57,57,57
 hotspot=28,29
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite copter_gold_01_gl
{
 texture=copters
 rect=285,57,57,57
 hotspot=28,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_gold_01_gl_2
{
 texture=copters
 rect=342,57,57,57
 hotspot=28,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_gold_01_over1
{
 texture=copters
 rect=399,57,30,57
 hotspot=28,29
}
Sprite copter_gold_01_over2
{
 texture=copters
 rect=426,57,30,57
 hotspot=1,29
}

Sprite cyclon_arm
{
 texture=copters
 rect=443,257,53,24
 hotspot=27,12
}
Sprite cyclon_blade
{
 texture=copters
 rect=407,254,29,29
 hotspot=15,15
}

Animation copter_gunner
{
 texture=human
 rect=126,338,62,73
 hotspot=31,41
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite copter_gunner_gl
{
 texture=human
 rect=126,338,62,73
 hotspot=31,41
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}



Texture robots
{
 filename=Media\Sprites\robots.dds
}


Sprite empty
{
 texture=robots
 rect=2,75,1,1
 hotspot=1,1
}
Distortion dialog_empty
{
 texture=robots
 rect=2,75,1,1
 mesh=4,4
}
Sprite malefic_leg
{
 texture=robots
 rect=6,320,76,21
 hotspot=38,10
}
Animation copter_krank_03
{
 texture=robots
 rect=94,438,70,65
 hotspot=35,35
 frames=5
 fps=40.0
 mode=FORWARD,LOOP
}
Sprite boss_eye
{
 texture=robots
 rect=448,443,53,53
 hotspot=27,27
}
Sprite claw_hand
{
 texture=robots
 rect=165,402,45,28
 hotspot=35,14
}
Sprite claw
{
 texture=robots
 rect=14,231,59,26
 hotspot=29,13
}
Sprite claw_gl
{
 texture=robots
 rect=14,261,59,26
 hotspot=29,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite claw_gl_2
{
 texture=robots
 rect=14,291,59,26
 hotspot=29,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite autocannon
{
 texture=robots
 rect=105,402,52,28
 hotspot=26,14
}
Sprite prolet_metall_01
{
 texture=robots
 rect=194,235,84,45
 hotspot=42,23
}
Sprite prolet_metall_02
{
 texture=robots
 rect=194,281,84,45
 hotspot=42,23
}
Sprite prolet_metall_03
{
 texture=robots
 rect=227,329,84,45
 hotspot=42,23
}
Sprite can_canon_multy
{
 texture=robots
 rect=230,378,52,47
 hotspot=26,24
}
Sprite can_canon
{
 texture=robots
 rect=285,296,55,28
 hotspot=28,14
}
Sprite can_roll
{
 texture=robots
 rect=365,192,21,21
 hotspot=11,11
}
Sprite firecan
{
 texture=robots
 rect=350,299,41,30
 hotspot=21,15
}
Sprite freeza
{
 texture=robots
 rect=428,344,82,82
 hotspot=41,41
}
Sprite energy_ball
{
 texture=robots
 rect=317,333,97,101
 hotspot=49,51
}
Sprite pipe_U
{
 texture=robots
 rect=402,105,80,49
 hotspot=40,25
}
Sprite pipe_J_01
{
 texture=robots
 rect=403,156,61,56
 hotspot=31,28
}
Sprite pipe_J_02
{
 texture=robots
 rect=403,213,61,56
 hotspot=31,28
}
Sprite pipe_I
{
 texture=robots
 rect=473,162,30,67
 hotspot=15,34
}
Sprite pipe_X
{
 texture=robots
 rect=398,273,67,67
 hotspot=34,34
}
Sprite pipe_can_01
{
 texture=robots
 rect=466,231,45,77
 hotspot=23,39
}




Animation booster_red
{
 texture=robots
 rect=0,0,89,98
 hotspot=45,55
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite booster_red_over1
{
 texture=robots
 rect=459,20,43,20
 hotspot=22,35
}
Sprite booster_red_over2
{
 texture=robots
 rect=460,40,41,29
 hotspot=21,15
}
Sprite booster_red_over3
{
 texture=robots
 rect=459,69,43,27
 hotspot=22,-15
}
Animation kleshnia_red
{
 texture=robots
 rect=0,101,55,43
 hotspot=28,22
 frames=5
 fps=10.0
 mode=FORWARD,LOOP
}
Animation segment_red
{
 texture=robots
 rect=0,148,80,22
 hotspot=40,11
 frames=5
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite console_red
{
 texture=robots
 rect=5,175,130,44
 hotspot=65,22
}
Sprite cabin_red
{
 texture=robots
 rect=221,174,56,55
 hotspot=28,28
}
Sprite cabin_m
{
 texture=robots
 rect=141,176,47,52
 hotspot=24,26
}
Sprite cabin_m_over1
{
 texture=robots
 rect=141,296,47,52
 hotspot=24,26
}
Sprite cabin_m_over2
{
 texture=robots
 rect=141,236,47,52
 hotspot=24,26
}
Sprite firegun_01
{
 texture=robots
 rect=282,174,71,55
 hotspot=42,28
}
Sprite firegun_01_over1
{
 texture=robots
 rect=282,234,39,55
 hotspot=42,28
}
Sprite firegun_01_over2
{
 texture=robots
 rect=321,249,32,27
 hotspot=3,13
}
Sprite oilcan_01
{
 texture=robots
 rect=197,176,20,28
 hotspot=10,14
}




Texture characters
{
 filename=Media\Sprites\characters.dds
}


Sprite stone_part
{
 texture=characters
 rect=8,372,12,18
 hotspot=6,9
}
Sprite wood_gross_01
{
 texture=characters
 rect=7,475,31,31
 hotspot=16,16
}
Sprite wood_gross_02
{
 texture=characters
 rect=37,472,33,37
 hotspot=16,18
}
Sprite wood_gross_03
{
 texture=characters
 rect=74,481,44,19
 hotspot=22,10
}
Sprite wood_gross_04
{
 texture=characters
 rect=122,470,30,37
 hotspot=15,19
}

Sprite blade_wheel
{
 texture=characters
 rect=428,75,16,12
 hotspot=8,6
}
Sprite gun_blade
{
 texture=characters
 rect=415,74,75,24
 hotspot=55,9
}
Sprite gun_blade_gl
{
 texture=characters
 rect=415,104,75,24
 hotspot=55,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gun_blade_gl_2
{
 texture=characters
 rect=415,134,75,24
 hotspot=55,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite launcher
{
 texture=characters
 rect=143,1,64,26
 hotspot=44,8
}
Sprite launcher_gl
{
 texture=characters
 rect=143,31,64,26
 hotspot=44,8
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite launcher_gl_2
{
 texture=characters
 rect=213,31,64,26
 hotspot=44,8
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite mortar_heavy
{
 texture=characters
 rect=223,1,49,23
 hotspot=39,10
}
Sprite mortar_heavy_gl
{
 texture=characters
 rect=283,1,49,23
 hotspot=39,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mortar_heavy_gl_2
{
 texture=characters
 rect=283,31,49,23
 hotspot=39,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite mortar_ball
{
 texture=characters
 rect=24,374,14,14
 hotspot=7,7
}

Sprite mortar
{
 texture=characters
 rect=415,166,51,26
 hotspot=39,14
}
Sprite mortar_gl
{
 texture=characters
 rect=415,196,51,26
 hotspot=39,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mortar_gl_2
{
 texture=characters
 rect=415,226,51,26
 hotspot=39,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}



Sprite flagok_red
{
 texture=characters
 rect=3,3,11,16
 hotspot=6,8
}
Sprite flagok_yellow
{
 texture=characters
 rect=15,3,11,16
 hotspot=6,8
}
Sprite flagok_green
{
 texture=characters
 rect=27,3,11,16
 hotspot=6,8
}
Sprite flagok_blue
{
 texture=characters
 rect=39,3,11,16
 hotspot=6,8
}
Sprite ico_frost
{
 texture=characters
 rect=0,263,29,29
 hotspot=15,19
}
Sprite ico_blood
{
 texture=characters
 rect=29,263,29,29
 hotspot=15,19
}
Sprite ico_fire
{
 texture=characters
 rect=58,263,29,29
 hotspot=15,19
}
Sprite ico_halo
{
 texture=characters
 rect=87,263,29,29
 hotspot=15,19
}
Sprite ico_ghost
{
 texture=characters
 rect=116,263,29,29
 hotspot=15,19
}


Sprite ico_frost2
{
 texture=characters
 rect=148,264,15,15
 hotspot=7,8
}
Sprite ico_blood2
{
 texture=characters
 rect=164,264,15,15
 hotspot=7,8
}
Sprite ico_fire2
{
 texture=characters
 rect=180,264,15,15
 hotspot=7,8
}
Sprite ico_halo2
{
 texture=characters
 rect=196,264,15,15
 hotspot=7,8
}
Sprite ico_ghost2
{
 texture=characters
 rect=212,264,15,15
 hotspot=7,8
}


Sprite stone_red
{
 texture=characters
 rect=77,232,21,24
 hotspot=11,12
}
Sprite stone_yellow
{
 texture=characters
 rect=100,232,19,26
 hotspot=10,13
}
Sprite stone_green
{
 texture=characters
 rect=121,235,20,20
 hotspot=10,10
}
Sprite stone_blue
{
 texture=characters
 rect=144,234,19,21
 hotspot=10,11
}
Sprite stone_purple
{
 texture=characters
 rect=166,232,22,25
 hotspot=11,13
}

Sprite gem_white
{
 texture=characters
 rect=81,169,13,17
 hotspot=7,0
}
Sprite gem_white_gl_2
{
 texture=characters
 rect=81,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_white_gl
{
 texture=characters
 rect=81,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_red
{
 texture=characters
 rect=97,169,13,17
 hotspot=7,0
}
Sprite gem_red_gl_2
{
 texture=characters
 rect=97,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_red_gl
{
 texture=characters
 rect=97,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_yellow
{
 texture=characters
 rect=113,169,13,17
 hotspot=7,0
}
Sprite gem_yellow_gl_2
{
 texture=characters
 rect=113,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_yellow_gl
{
 texture=characters
 rect=113,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_green
{
 texture=characters
 rect=129,169,13,17
 hotspot=7,0
}
Sprite gem_green_gl_2
{
 texture=characters
 rect=129,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_green_gl
{
 texture=characters
 rect=129,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_blue
{
 texture=characters
 rect=145,169,13,17
 hotspot=7,0
}
Sprite gem_blue_gl_2
{
 texture=characters
 rect=145,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_blue_gl
{
 texture=characters
 rect=145,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_purple
{
 texture=characters
 rect=161,169,13,17
 hotspot=7,0
}
Sprite gem_purple_gl_2
{
 texture=characters
 rect=161,189,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gem_purple_gl
{
 texture=characters
 rect=161,209,13,17
 hotspot=7,0
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite copter_bone_01
{
 texture=characters
 rect=26,289,22,32
 hotspot=11,16
}
Sprite copter_grunt_01
{
 texture=characters
 rect=50,293,22,25
 hotspot=11,13
}
Sprite copter_grunt_02
{
 texture=characters
 rect=75,290,24,28
 hotspot=12,14
}
Sprite copter_gold_01
{
 texture=characters
 rect=102,290,20,28
 hotspot=10,14
}

Sprite hammer_red
{
 texture=characters
 rect=9,321,22,27
 hotspot=11,13
}

Animation copter_small
{
 texture=characters
 rect=0,267,40,11
 hotspot=20,5
 frames=5
 fps=20.0
 mode=FORWARD,LOOP
}


Sprite mortira
{
 texture=characters
 rect=3,39,40,20
 hotspot=26,10
}

Sprite pishal
{
 texture=characters
 rect=95,40,40,21
 hotspot=27,10
}
Sprite pishal_double
{
 texture=characters
 rect=48,38,42,23
 hotspot=29,11
}
Sprite pishal_triple
{
 texture=characters
 rect=141,38,33,23
 hotspot=27,11
}
Sprite pishal_small
{
 texture=characters
 rect=182,40,38,21
 hotspot=25,10
}
Sprite mamont_gun
{
 texture=characters
 rect=225,34,53,31
 hotspot=34,15
}

Animation chainsaw
{
 texture=characters
 rect=0,205,70,20
 hotspot=35,10
 frames=7
 fps=20.0
 mode=FORWARD,LOOP
}

Sprite axe_cyclon
{
 texture=characters
 rect=175,173,32,32
 hotspot=16,16
}

Sprite ball_stone_large
{
 texture=characters
 rect=73,1,37,37
 hotspot=18,18
}
Sprite ball_hotpot
{
 texture=characters
 rect=237,172,39,39
 hotspot=19,19
}
Sprite barrel_hotpot
{
 texture=characters
 rect=237,214,38,41
 hotspot=19,21
}
Animation ball_glitch
{
 texture=characters
 rect=258,270,26,26
 hotspot=13,13
 frames=6
 fps=30.0
 mode=FORWARD,LOOP
}
Sprite ball_gold
{
 texture=characters
 rect=119,9,22,22
 hotspot=11,11
}

Sprite ball_stone
{
 texture=characters
 rect=44,108,17,17
 hotspot=9,9
}
Sprite ball_iron
{
 texture=characters
 rect=62,108,17,17
 hotspot=9,9
}
Sprite ball_gold_s
{
 texture=characters
 rect=90,109,16,16
 hotspot=8,8
}
Sprite flag_pole_01
{
 texture=characters
 rect=10,192,49,7
 hotspot=25,4
}
Sprite flag_pole_02
{
 texture=characters
 rect=10,199,39,5
 hotspot=20,3
}
Sprite flag_pole_03
{
 texture=characters
 rect=10,205,23,5
 hotspot=12,3
}
Sprite flag_pole_bone_01
{
 texture=characters
 rect=10,212,47,16
 hotspot=24,8
}
Sprite podveska_bone_01
{
 texture=characters
 rect=10,228,11,6
 hotspot=6,2
}
Sprite podveska_bone_02
{
 texture=characters
 rect=11,235,7,8
 hotspot=4,4
}
Sprite mace_pole
{
 texture=characters
 rect=401,184,65,10
 hotspot=42,4
}
Sprite bow1
{
 texture=characters
 rect=8,160,68,11
 hotspot=34,5
}

Sprite arrow1
{
 texture=characters
 rect=7,176,70,11
 hotspot=35,5
}
Sprite plate_wood_light
{
 texture=characters
 rect=372,69,35,30
 hotspot=27,15
}
Sprite plate_wood_heavy
{
 texture=characters
 rect=332,68,37,32
 hotspot=29,16
}
Sprite plate_silver
{
 texture=characters
 rect=203,68,33,32
 hotspot=28,16
}
Sprite plate_silver_gl_2
{
 texture=characters
 rect=203,101,33,32
 hotspot=28,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_silver_gl
{
 texture=characters
 rect=203,134,33,32
 hotspot=28,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_iron
{
 texture=characters
 rect=81,67,37,31
 hotspot=29,16
}
Sprite plate_iron_gl
{
 texture=characters
 rect=81,67,37,31
 hotspot=29,16
}
Sprite plate_heavy
{
 texture=characters
 rect=242,69,36,30
 hotspot=30,15
}
Sprite plate_heavy_gl_2
{
 texture=characters
 rect=242,100,36,30
 hotspot=30,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_heavy_gl
{
 texture=characters
 rect=242,131,36,30
 hotspot=30,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_armor
{
 texture=characters
 rect=286,66,38,43
 hotspot=32,22
}
Sprite plate_armor_gl_2
{
 texture=characters
 rect=286,110,38,43
 hotspot=32,22
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_armor_gl
{
 texture=characters
 rect=286,154,38,43
 hotspot=32,22
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_rusty
{
 texture=characters
 rect=119,68,37,31
 hotspot=31,16
}
Sprite plate_imperia
{
 texture=characters
 rect=158,68,39,32
 hotspot=30,16
}
Sprite plate_imperia_gl_2
{
 texture=characters
 rect=158,100,39,32
 hotspot=30,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite plate_imperia_gl
{
 texture=characters
 rect=158,132,39,32
 hotspot=30,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite shield_black
{
 texture=characters
 rect=2,69,29,29
 hotspot=14,14
}
Sprite socket_s
{
 texture=characters
 rect=42,140,10,10
 hotspot=5,5
}
Sprite socket_m
{
 texture=characters
 rect=26,138,14,14
 hotspot=7,7
}
Sprite socket_l
{
 texture=characters
 rect=54,133,22,22
 hotspot=11,12
}
Sprite socket_g
{
 texture=characters
 rect=54,134,23,23
 hotspot=11,11
}





Sprite pin_ball
{
 texture=characters
 rect=68,109,11,11
 hotspot=5,5
}

Sprite pin_ball_small
{
 texture=characters
 rect=80,108,10,10
 hotspot=5,5
}

Sprite cannonball
{
 texture=characters
 rect=20,119,5,5
 hotspot=3,3
}

Sprite shrap
{
 texture=characters
 rect=9,121,3,3
 hotspot=2,2
}

Sprite dynamite_l
{
 texture=characters
 rect=42,67,6,23
 hotspot=3,12
}
Sprite dynamite_s
{
 texture=characters
 rect=35,67,4,13
 hotspot=2,7
}

Sprite rem_rotor_01
{
 texture=robots
 rect=1,439,51,69
 hotspot=26,35
}

Sprite rem_rotor_02
{
 texture=robots
 rect=131,353,27,43
 hotspot=14,22
}

Sprite rem_rotor_03
{
 texture=robots
 rect=160,353,25,42
 hotspot=13,21
}

Sprite rem_rotor_04
{
 texture=robots
 rect=188,353,25,42
 hotspot=13,21
}

Sprite rem_robot_01
{
 texture=robots
 rect=4,414,21,22
 hotspot=11,11
}

Sprite rem_robot_02
{
 texture=robots
 rect=43,396,43,14
 hotspot=22,7
}

Sprite rem_robot_03
{
 texture=robots
 rect=73,417,17,28
 hotspot=9,14
}

Sprite rem_robot_04
{
 texture=robots
 rect=55,417,15,16
 hotspot=8,8
}

Sprite rem_robot_04_gl
{
 texture=robots
 rect=55,417,15,16
 hotspot=8,8
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite rem_robot_05
{
 texture=robots
 rect=30,413,22,21
 hotspot=11,11
}

Sprite rem_robot_06
{
 texture=robots
 rect=3,349,40,23
 hotspot=20,12
}

Sprite rem_robot_07
{
 texture=robots
 rect=4,375,21,36
 hotspot=11,18
}

Sprite rem_robot_08
{
 texture=robots
 rect=97,351,26,42
 hotspot=13,21
}

Sprite rem_robot_09
{
 texture=robots
 rect=47,351,47,42
 hotspot=24,21
}

Sprite rem_ring_1
{
 texture=characters
 rect=42,361,26,25
 hotspot=13,13
}
Sprite rem_ring_2
{
 texture=characters
 rect=70,365,21,20
 hotspot=10,10
}
Sprite rem_metall_01
{
 texture=characters
 rect=99,394,8,34
 hotspot=4,17
}
Sprite rem_metall_02
{
 texture=characters
 rect=115,384,30,20
 hotspot=15,10
}
Sprite rem_metall_03
{
 texture=characters
 rect=113,408,43,21
 hotspot=22,12
}
Sprite rem_metall_04
{
 texture=characters
 rect=158,387,21,18
 hotspot=11,9
}
Sprite rem_propeller_1
{
 texture=characters
 rect=97,356,4,34
 hotspot=2,17
}
Sprite rem_desk_1
{
 texture=characters
 rect=11,400,6,26
 hotspot=3,13
}
Sprite rem_shepka_1
{
 texture=characters
 rect=63,401,7,23
 hotspot=4,12
}
Sprite rem_shepka_2
{
 texture=characters
 rect=72,400,8,25
 hotspot=4,13
}
Sprite rem_shepka_3
{
 texture=characters
 rect=83,398,9,29
 hotspot=5,15
}
Sprite rem_fire_1
{
 texture=characters
 rect=22,406,7,22
 hotspot=3,11
}
Sprite rem_fire_2
{
 texture=characters
 rect=34,399,7,29
 hotspot=3,15
}
Sprite rem_fire_3
{
 texture=characters
 rect=47,399,13,27
 hotspot=6,14
}




Sprite rem_hermit_1
{
 texture=characters
 rect=1,431,40,35
 hotspot=20,17
}

Sprite rem_hermit_2
{
 texture=characters
 rect=45,437,25,22
 hotspot=12,11
}

Sprite rem_hermit_3
{
 texture=characters
 rect=74,437,31,22
 hotspot=15,11
}

Sprite rem_hermit_4
{
 texture=characters
 rect=107,440,47,13
 hotspot=24,6
}
Sprite rem_polyp_1
{
 texture=characters
 rect=2,470,36,15
 hotspot=18,7
}
Sprite rem_polyp_2
{
 texture=characters
 rect=41,470,50,22
 hotspot=25,11
}
Sprite rem_polyp_3
{
 texture=characters
 rect=94,469,42,23
 hotspot=21,11
}


Sprite mono_clever
{
 texture=characters
 rect=281,0,32,32
 hotspot=16,16
}
Sprite mono_phenix
{
 texture=characters
 rect=313,0,32,32
 hotspot=16,16
}
Sprite mono_t
{
 texture=characters
 rect=343,0,32,32
 hotspot=16,16
}
Sprite mono_ag
{
 texture=characters
 rect=281,33,32,32
 hotspot=16,16
}
Sprite mono_cross
{
 texture=characters
 rect=314,33,32,32
 hotspot=16,16
}
Sprite mono_toledo
{
 texture=characters
 rect=346,32,32,32
 hotspot=16,16
}
Sprite mono_c
{
 texture=characters
 rect=377,32,32,32
 hotspot=16,16
}
Sprite mono_x
{
 texture=characters
 rect=408,31,32,32
 hotspot=16,16
}
Sprite mono_crown
{
 texture=characters
 rect=441,29,32,32
 hotspot=16,16
}
Sprite mono_hr
{
 texture=characters
 rect=472,33,32,32
 hotspot=16,16
}

Sprite hit_round
{
 texture=characters
 rect=470,183,10,10
 hotspot=5,5
}



Texture weapons2
{
 filename=Media\Sprites\weapons2.dds
}

Sprite potion_hp
{
 texture=weapons2
 rect=273,272,27,37
 hotspot=14,19
}
Sprite potion_poison
{
 texture=weapons2
 rect=303,272,27,37
 hotspot=14,19
}
Sprite oskolok_01
{
 texture=weapons2
 rect=478,246,23,22
 hotspot=11,11
}
Sprite oskolok_02
{
 texture=weapons2
 rect=427,257,46,19
 hotspot=23,5
}
Sprite bomb
{
 texture=weapons2
 rect=433,124,27,37
 hotspot=13,18
}
Sprite bomb_gl
{
 texture=weapons2
 rect=433,164,27,37
 hotspot=13,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite bomb_gl_2
{
 texture=weapons2
 rect=433,204,27,37
 hotspot=13,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite suriken
{
 texture=weapons2
 rect=401,96,21,21
 hotspot=10,10
}
Sprite suriken_gl
{
 texture=weapons2
 rect=423,96,21,21
 hotspot=10,10
}
Sprite suriken_gl_2
{
 texture=weapons2
 rect=445,96,21,21
 hotspot=10,10
}
Sprite suriken_bo
{
 texture=weapons2
 rect=467,89,9,36
 hotspot=4,18
}
Sprite suriken_large
{
 texture=weapons2
 rect=479,91,24,26
 hotspot=12,13
}
Sprite spear_prota
{
 texture=weapons2
 rect=422,22,22,54
 hotspot=11,27
}
Sprite spear_nail
{
 texture=weapons2
 rect=447,31,10,47
 hotspot=5,23
}
Sprite spear_heavy
{
 texture=weapons2
 rect=463,22,14,55
 hotspot=7,27
}
Sprite spear_sharp
{
 texture=weapons2
 rect=484,21,12,57
 hotspot=6,28
}
Sprite battlestar
{
 texture=weapons2
 rect=476,88,29,33
 hotspot=14,17
}
Sprite bulla
{
 texture=weapons2
 rect=424,133,45,20
 hotspot=22,10
}
Sprite bulla_gl
{
 texture=weapons2
 rect=424,163,45,20
 hotspot=22,10
}
Sprite bulla_gl_2
{
 texture=weapons2
 rect=424,193,45,20
 hotspot=22,10
}
Sprite giria
{
 texture=weapons2
 rect=473,125,34,39
 hotspot=17,19
}
Sprite giria_gl
{
 texture=weapons2
 rect=473,165,34,39
 hotspot=17,19
}
Sprite giria_gl_2
{
 texture=weapons2
 rect=473,205,34,39
 hotspot=17,19
}


Sprite au_01
{
 texture=weapons2
 rect=6,380,41,40
 hotspot=20,20
}
Sprite au_02
{
 texture=weapons2
 rect=49,384,34,33
 hotspot=17,17
}
Sprite au_03
{
 texture=weapons2
 rect=86,388,32,30
 hotspot=16,15
}
Sprite au_04
{
 texture=weapons2
 rect=122,382,41,39
 hotspot=20,20
}
Sprite au_05
{
 texture=weapons2
 rect=165,385,30,31
 hotspot=15,15
}
Sprite au_06
{
 texture=weapons2
 rect=198,384,38,35
 hotspot=19,17
}
Sprite au_07
{
 texture=weapons2
 rect=237,384,38,35
 hotspot=19,17
}
Sprite au_08
{
 texture=weapons2
 rect=276,384,31,34
 hotspot=15,17
}
Sprite au_09
{
 texture=weapons2
 rect=308,384,32,30
 hotspot=16,15
}
Sprite au_10
{
 texture=weapons2
 rect=341,383,31,32
 hotspot=15,16
}
Sprite au_11
{
 texture=weapons2
 rect=308,470,32,30
 hotspot=16,15
}
Sprite ar_01
{
 texture=weapons2
 rect=6,426,38,38
 hotspot=19,19
}
Sprite ar_02
{
 texture=weapons2
 rect=46,431,27,27
 hotspot=13,14
}
Sprite ar_03
{
 texture=weapons2
 rect=77,427,34,36
 hotspot=17,18
}
Sprite ar_04
{
 texture=weapons2
 rect=114,429,32,32
 hotspot=16,16
}
Sprite ar_05
{
 texture=weapons2
 rect=148,430,31,31
 hotspot=15,15
}
Sprite ar_06
{
 texture=weapons2
 rect=181,429,32,31
 hotspot=16,15
}
Sprite ar_07
{
 texture=weapons2
 rect=217,428,29,31
 hotspot=15,15
}
Sprite ar_08
{
 texture=weapons2
 rect=250,427,37,38
 hotspot=18,19
}
Sprite ar_09
{
 texture=weapons2
 rect=291,428,30,29
 hotspot=15,15
}
Sprite ar_10
{
 texture=weapons2
 rect=324,423,37,37
 hotspot=18,18
}
Sprite ae_01
{
 texture=weapons2
 rect=10,473,30,30
 hotspot=15,15
}
Sprite ae_02
{
 texture=weapons2
 rect=42,476,26,26
 hotspot=13,13
}
Sprite ae_03
{
 texture=weapons2
 rect=71,474,29,30
 hotspot=15,15
}
Sprite ae_04
{
 texture=weapons2
 rect=104,470,34,34
 hotspot=17,17
}
Sprite ae_05
{
 texture=weapons2
 rect=143,475,26,26
 hotspot=13,13
}
Sprite ae_06
{
 texture=weapons2
 rect=174,472,31,30
 hotspot=15,15
}
Sprite ae_07
{
 texture=weapons2
 rect=208,471,32,32
 hotspot=16,16
}
Sprite ae_08
{
 texture=weapons2
 rect=244,472,30,30
 hotspot=15,15
}
Sprite ae_09
{
 texture=weapons2
 rect=278,474,26,26
 hotspot=13,13
}
Sprite raiting_gold
{
 texture=weapons2
 rect=383,382,40,35
 hotspot=20,17
}
Sprite raiting_silver
{
 texture=weapons2
 rect=383,418,40,35
 hotspot=20,17
}
Sprite raiting_copper
{
 texture=weapons2
 rect=383,454,40,35
 hotspot=20,17
}
Sprite au_01_gl
{
 texture=weapons2
 rect=6,380,41,40
 hotspot=20,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_02_gl
{
 texture=weapons2
 rect=49,384,34,33
 hotspot=17,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_03_gl
{
 texture=weapons2
 rect=86,388,32,30
 hotspot=16,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_04_gl
{
 texture=weapons2
 rect=122,382,41,39
 hotspot=20,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_05_gl
{
 texture=weapons2
 rect=165,385,30,31
 hotspot=15,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_06_gl
{
 texture=weapons2
 rect=198,384,38,35
 hotspot=19,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_07_gl
{
 texture=weapons2
 rect=237,384,38,35
 hotspot=19,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_08_gl
{
 texture=weapons2
 rect=276,384,31,34
 hotspot=15,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_09_gl
{
 texture=weapons2
 rect=308,384,32,30
 hotspot=16,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_10_gl
{
 texture=weapons2
 rect=341,383,31,32
 hotspot=15,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite au_11_gl
{
 texture=weapons2
 rect=308,470,32,30
 hotspot=16,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite axe_posolski
{
 texture=weapons2
 rect=7,102,92,40
 hotspot=83,20
}
Sprite axe_posolski_gl
{
 texture=weapons2
 rect=7,145,92,40
 hotspot=83,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_posolski_gl_2
{
 texture=weapons2
 rect=7,188,92,40
 hotspot=83,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_berdish
{
 texture=weapons2
 rect=10,9,90,24
 hotspot=73,15
}
Sprite axe_berdish_gl
{
 texture=weapons2
 rect=10,39,90,24
 hotspot=73,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_berdish_gl_2
{
 texture=weapons2
 rect=10,69,90,24
 hotspot=73,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_bagor
{
 texture=weapons2
 rect=118,2,80,38
 hotspot=66,23
}
Sprite axe_bagor_gl
{
 texture=weapons2
 rect=118,42,80,38
 hotspot=66,23
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_bagor_gl_2
{
 texture=weapons2
 rect=118,82,80,38
 hotspot=66,23
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_mamba
{
 texture=weapons2
 rect=200,4,99,40
 hotspot=80,18
}
Sprite axe_mamba_gl
{
 texture=weapons2
 rect=200,44,99,40
 hotspot=80,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_mamba_gl_2
{
 texture=weapons2
 rect=200,84,99,40
 hotspot=80,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite severn_blade
{
 texture=weapons2
 rect=300,4,94,27
 hotspot=63,14
}
Sprite severn_blade_gl
{
 texture=weapons2
 rect=300,34,94,27
 hotspot=63,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite severn_blade_gl_2
{
 texture=weapons2
 rect=300,64,94,27
 hotspot=63,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite innata_blade
{
 texture=weapons2
 rect=154,244,94,19
 hotspot=68,10
}
Sprite innata_blade_gl_2
{
 texture=weapons2
 rect=154,265,94,19
 hotspot=68,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite innata_blade_gl
{
 texture=weapons2
 rect=154,286,94,19
 hotspot=68,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_pike
{
 texture=weapons2
 rect=347,120,73,47
 hotspot=64,24
}
Sprite axe_pike_gl
{
 texture=weapons2
 rect=347,170,73,47
 hotspot=64,24
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_pike_gl_2
{
 texture=weapons2
 rect=347,220,73,47
 hotspot=64,24
}
Sprite mace_sharp
{
 texture=weapons2
 rect=87,241,34,34
 hotspot=17,17
}
Sprite mace_sharp_gl
{
 texture=weapons2
 rect=87,281,34,34
 hotspot=17,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_1
{
 texture=weapons2
 rect=15,241,22,33
 hotspot=11,17
}
Sprite mace_sharp_chain_1_gl
{
 texture=weapons2
 rect=15,281,22,33
 hotspot=11,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_1_gl_2
{
 texture=weapons2
 rect=15,321,22,33
 hotspot=11,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_2
{
 texture=weapons2
 rect=41,244,19,28
 hotspot=9,14
}
Sprite mace_sharp_chain_2_gl
{
 texture=weapons2
 rect=41,274,19,28
 hotspot=9,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_2_gl_2
{
 texture=weapons2
 rect=41,304,19,28
 hotspot=9,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_3
{
 texture=weapons2
 rect=62,246,17,24
 hotspot=8,12
}
Sprite mace_sharp_chain_3_gl
{
 texture=weapons2
 rect=62,276,17,24
 hotspot=8,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_sharp_chain_3_gl_2
{
 texture=weapons2
 rect=62,306,17,24
 hotspot=8,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}


Texture weapons
{
 filename=Media\Sprites\weapons.dds
}
Sprite tribun
{
 texture=weapons
 rect=255,436,79,30
 hotspot=52,7
}
Sprite tribun_gl
{
 texture=weapons
 rect=335,436,79,30
 hotspot=52,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite tribun_gl_2
{
 texture=weapons
 rect=415,436,79,30
 hotspot=52,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite chain_spike_01
{
 texture=weapons
 rect=104,472,20,18
 hotspot=10,9
}
Sprite chain_spike_01_gl
{
 texture=weapons
 rect=104,492,20,18
 hotspot=10,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite chain_spike_01_gl_2
{
 texture=weapons
 rect=124,492,20,18
 hotspot=10,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_krank
{
 texture=weapons
 rect=162,447,78,41
 hotspot=66,21
}
Sprite mace_krank
{
 texture=weapons
 rect=110,429,36,36
 hotspot=18,18
}
Sprite mace_krank_hold
{
 texture=weapons
 rect=164,498,38,10
 hotspot=19,5
}
Sprite katar_blade
{
 texture=weapons
 rect=247,358,75,24
 hotspot=50,10
}
Sprite katar_blade_gl
{
 texture=weapons
 rect=247,385,75,24
 hotspot=50,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite katar_blade_gl_2
{
 texture=weapons
 rect=247,412,75,24
 hotspot=50,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gold_blade
{
 texture=weapons2
 rect=246,131,88,28
 hotspot=63,14
}
Sprite gold_blade_gl
{
 texture=weapons2
 rect=246,161,88,28
 hotspot=63,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite gold_blade_gl_2
{
 texture=weapons2
 rect=246,191,88,28
 hotspot=63,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite sun_blade
{
 texture=weapons2
 rect=141,129,95,37
 hotspot=70,18
}
Sprite sun_blade_gl
{
 texture=weapons2
 rect=141,169,95,37
 hotspot=70,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite sun_blade_gl_2
{
 texture=weapons2
 rect=141,209,95,37
 hotspot=70,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite broad_blade
{
 texture=weapons
 rect=247,473,84,28
 hotspot=61,14
}
Sprite broad_blade_gl
{
 texture=weapons
 rect=334,473,84,28
 hotspot=61,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite broad_blade_gl_2
{
 texture=weapons
 rect=421,473,84,28
 hotspot=61,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite liberia_blade
{
 texture=weapons
 rect=1,1,78,22
 hotspot=47,11
}
Sprite liberia_blade_gl
{
 texture=weapons
 rect=1,24,78,22
 hotspot=47,11
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite liberia_blade_gl_2
{
 texture=weapons
 rect=1,47,78,22
 hotspot=47,11
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_iron
{
 texture=weapons
 rect=83,322,70,24
 hotspot=60,12
}
Sprite axe_iron_gl_2
{
 texture=weapons
 rect=83,352,70,24
 hotspot=60,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_iron_gl
{
 texture=weapons
 rect=83,382,70,24
 hotspot=60,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_gold
{
 texture=weapons
 rect=163,319,76,36
 hotspot=63,17
}
Sprite axe_gold_gl_2
{
 texture=weapons
 rect=163,359,76,36
 hotspot=63,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_gold_gl
{
 texture=weapons
 rect=163,399,76,36
 hotspot=63,17
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_axis
{
 texture=weapons
 rect=1,79,73,27
 hotspot=57,12
}
Sprite axe_axis_gl
{
 texture=weapons
 rect=1,107,73,27
 hotspot=57,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_axis_gl_2
{
 texture=weapons
 rect=1,135,73,27
 hotspot=57,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_eclips
{
 texture=weapons
 rect=77,74,73,35
 hotspot=56,18
}
Sprite axe_eclips_gl
{
 texture=weapons
 rect=77,111,73,35
 hotspot=56,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite axe_eclips_gl_2
{
 texture=weapons
 rect=77,148,73,35
 hotspot=56,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_gold
{
 texture=weapons
 rect=0,302,79,31
 hotspot=67,16
}
Sprite hammer_gold_gl
{
 texture=weapons
 rect=0,335,79,31
 hotspot=67,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_gold_gl_2
{
 texture=weapons
 rect=0,368,79,31
 hotspot=67,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_stone
{
 texture=weapons
 rect=1,203,73,26
 hotspot=61,13
}
Sprite hammer_stone_gl
{
 texture=weapons
 rect=1,233,73,26
 hotspot=61,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_stone_gl_2
{
 texture=weapons
 rect=1,263,73,26
 hotspot=61,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_wood
{
 texture=weapons
 rect=75,201,72,30
 hotspot=60,16
}
Sprite hammer_wood_gl
{
 texture=weapons
 rect=75,232,72,30
 hotspot=60,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_wood_gl_2
{
 texture=weapons
 rect=75,263,72,30
 hotspot=60,16
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_kolotun
{
 texture=weapons
 rect=149,196,73,39
 hotspot=63,20
}
Sprite hammer_kolotun_gl
{
 texture=weapons
 rect=149,276,73,39
 hotspot=63,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_kolotun_gl_2
{
 texture=weapons
 rect=149,236,73,39
 hotspot=63,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_iron
{
 texture=weapons
 rect=224,201,75,30
 hotspot=65,15
}
Sprite hammer_iron_gl
{
 texture=weapons
 rect=224,264,75,30
 hotspot=65,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_iron_gl_2
{
 texture=weapons
 rect=224,233,75,30
 hotspot=65,15
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_klevec
{
 texture=weapons
 rect=300,166,76,41
 hotspot=65,20
}
Sprite hammer_klevec_gl
{
 texture=weapons
 rect=300,216,76,41
 hotspot=65,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_klevec_gl_2
{
 texture=weapons
 rect=300,266,76,41
 hotspot=65,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_war
{
 texture=weapons
 rect=377,196,74,40
 hotspot=65,20
}
Sprite hammer_war_gl
{
 texture=weapons
 rect=377,278,74,40
 hotspot=65,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hammer_war_gl_2
{
 texture=weapons
 rect=377,237,74,40
 hotspot=65,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite round_wood
{
 texture=weapons
 rect=81,319,78,29
 hotspot=65,14
}
Sprite round_wood_gl
{
 texture=weapons
 rect=81,349,78,29
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite round_wood_gl_2
{
 texture=weapons
 rect=81,379,78,29
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite round_iron
{
 texture=weapons
 rect=1,320,79,28
 hotspot=65,14
}
Sprite round_iron_gl
{
 texture=weapons
 rect=1,350,79,28
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite round_iron_gl_2
{
 texture=weapons
 rect=1,380,79,28
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_silver
{
 texture=weapons
 rect=418,5,21,41
 hotspot=11,24
}
Sprite mace_silver_gl
{
 texture=weapons
 rect=268,5,21,41
 hotspot=11,24
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_silver_gl_2
{
 texture=weapons
 rect=298,5,21,41
 hotspot=11,24
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_bich
{
 texture=weapons
 rect=328,319,22,36
 hotspot=11,20
}
Sprite mace_bich_gl
{
 texture=weapons
 rect=7,182,22,36
 hotspot=11,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_bich_gl_2
{
 texture=weapons
 rect=37,182,22,36
 hotspot=11,20
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_hand_silver
{
 texture=weapons
 rect=334,380,40,11
 hotspot=23,5
}
Sprite mace_hand_silver_gl
{
 texture=weapons
 rect=334,393,40,11
 hotspot=23,5
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_hand_silver_gl_2
{
 texture=weapons
 rect=334,406,40,11
 hotspot=23,5
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_star
{
 texture=weapons
 rect=251,318,34,36
 hotspot=17,18
}
Sprite mace_star_gl
{
 texture=weapons
 rect=251,357,34,36
 hotspot=17,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_star_gl_2
{
 texture=weapons
 rect=251,396,34,36
 hotspot=17,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_claw_01
{
 texture=weapons2
 rect=274,224,25,35
 hotspot=20,18
}
Sprite mace_claw_01_gl_2
{
 texture=weapons2
 rect=339,273,25,35
 hotspot=20,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_claw_01_gl
{
 texture=weapons2
 rect=67,330,25,35
 hotspot=20,18
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_claw_02
{
 texture=weapons2
 rect=300,220,29,42
 hotspot=21,22
}
Sprite mace_claw_02_gl_2
{
 texture=weapons2
 rect=365,269,29,42
 hotspot=21,22
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_claw_02_gl
{
 texture=weapons2
 rect=93,326,29,42
 hotspot=21,22
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_claw_hand
{
 texture=weapons2
 rect=436,295,48,12
 hotspot=24,6
}
Sprite mace_claw_hand_gl
{
 texture=weapons2
 rect=436,280,48,12
 hotspot=24,6
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_blade
{
 texture=weapons2
 rect=439,381,46,39
 hotspot=23,26
}
Sprite mace_blade_gl_2
{
 texture=weapons2
 rect=439,421,46,39
 hotspot=23,26
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_blade_gl
{
 texture=weapons2
 rect=439,461,46,39
 hotspot=23,26
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_stone
{
 texture=weapons
 rect=473,202,26,26
 hotspot=13,13
}
Sprite mace_stone_gl_2
{
 texture=weapons
 rect=473,232,26,26
 hotspot=13,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_stone_gl
{
 texture=weapons
 rect=473,262,26,26
 hotspot=13,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite imperia_blade
{
 texture=weapons
 rect=141,2,105,20
 hotspot=73,10
}
Sprite imperia_blade_gl
{
 texture=weapons
 rect=141,22,105,20
 hotspot=73,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite imperia_blade_gl_2
{
 texture=weapons
 rect=141,42,105,20
 hotspot=73,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite kathib_blade
{
 texture=weapons
 rect=326,3,82,19
 hotspot=60,7
}
Sprite kathib_blade_gl
{
 texture=weapons
 rect=326,22,82,19
 hotspot=60,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite kathib_blade_gl_2
{
 texture=weapons
 rect=326,41,82,19
 hotspot=60,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite silver_blade
{
 texture=weapons
 rect=246,63,96,30
 hotspot=65,14
}
Sprite silver_blade_gl
{
texture=weapons
 rect=246,93,96,30
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite silver_blade_gl_2
{
 texture=weapons
 rect=246,123,96,30
 hotspot=65,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite palash_blade
{
 texture=weapons
 rect=349,64,85,28
 hotspot=56,13
}
Sprite palash_blade_gl
{
texture=weapons
 rect=349,94,85,28
 hotspot=56,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite palash_blade_gl_2
{
 texture=weapons
 rect=349,124,85,28
 hotspot=56,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite saian_blade
{
 texture=weapons
 rect=158,66,80,27
 hotspot=56,13
}
Sprite saian_blade_gl
{
 texture=weapons
 rect=158,96,80,27
 hotspot=56,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite saian_blade_gl_2
{
 texture=weapons
 rect=158,126,80,27
 hotspot=56,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hisaian_blade
{
 texture=weapons
 rect=401,319,109,29
 hotspot=87,12
}
Sprite hisaian_blade_gl
{
 texture=weapons
 rect=401,349,109,29
 hotspot=87,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hisaian_blade_gl_2
{
 texture=weapons
 rect=401,379,109,29
 hotspot=87,12
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite claw_blade
{
 texture=weapons
 rect=440,61,66,25
 hotspot=47,10
}
Sprite claw_blade_gl
{
texture=weapons
 rect=440,91,66,25
 hotspot=47,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite claw_blade_gl_2
{
 texture=weapons
rect=440,121,66,25
 hotspot=47,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_great
{
 texture=weapons
 rect=290,317,31,39
 hotspot=16,23
}
Sprite mace_great_gl
{
 texture=weapons
 rect=290,358,31,39
 hotspot=16,23
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_orb
{
 texture=weapons
 rect=356,326,25,25
 hotspot=13,13
}
Sprite mace_orb_hand
{
 texture=weapons
 rect=334,363,31,9
 hotspot=16,5
}
Sprite mace_hand
{
 texture=weapons
 rect=1,411,35,13
 hotspot=17,7
}
Sprite mace_hand_gl
{
 texture=weapons
 rect=1,425,35,13
 hotspot=17,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_hand_gl_2
{
 texture=weapons
 rect=1,439,35,13
 hotspot=17,7
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_stix
{
 texture=weapons
 rect=38,410,38,19
 hotspot=19,9
}
Sprite mace_stix_gl
{
 texture=weapons
 rect=38,431,38,19
 hotspot=19,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_stix_gl_2
{
 texture=weapons
 rect=38,451,38,19
 hotspot=19,9
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite mace_stix2
{
 texture=weapons
 rect=3,224,48,21
 hotspot=31,10
}
Sprite mace_stix2_gl
{
 texture=weapons
 rect=3,245,48,21
 hotspot=31,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite mace_stix2_gl_2
{
 texture=weapons
 rect=3,266,48,21
 hotspot=31,10
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}

Sprite lampada_01
{
 texture=weapons
 rect=84,414,12,22
 hotspot=6,14
}
Sprite lampada_01_gl
{
 texture=weapons
 rect=84,437,12,22
 hotspot=6,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite lampada_01_gl_2
{
 texture=weapons
 rect=84,460,12,22
 hotspot=6,14
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}








Texture arsenal
{
 filename=Media\Sprites\arsenal.dds
}
Sprite arsenal_00
{
 texture=arsenal
 rect=9,8,42,64
 hotspot=21,32
}
Sprite arsenal_01
{
 texture=arsenal
 rect=59,8,42,64
 hotspot=21,32
}
Sprite arsenal_02
{
 texture=arsenal
 rect=109,8,42,64
 hotspot=21,32
}
Sprite arsenal_03
{
 texture=arsenal
 rect=159,8,42,64
 hotspot=21,32
}
Sprite arsenal_04
{
 texture=arsenal
 rect=209,8,42,64
 hotspot=21,32
}
Sprite arsenal_05
{
 texture=arsenal
 rect=259,8,42,64
 hotspot=21,32
}
Sprite arsenal_06
{
 texture=arsenal
 rect=309,8,42,64
 hotspot=21,32
}
Sprite arsenal_09
{
 texture=arsenal
 rect=359,8,42,64
 hotspot=21,32
}
Sprite arsenal_11
{
 texture=arsenal
 rect=409,8,42,64
 hotspot=21,32
}
Sprite arsenal_13
{
 texture=arsenal
 rect=459,8,42,64
 hotspot=21,32
}

Sprite arsenal_14
{
 texture=arsenal
 rect=9,78,42,64
 hotspot=21,32
}
Sprite arsenal_17
{
 texture=arsenal
 rect=59,78,42,64
 hotspot=21,32
}

Sprite arsenal_19
{
 texture=arsenal
 rect=109,78,42,64
 hotspot=21,32
}

Sprite arsenal_20
{
 texture=arsenal
 rect=159,78,42,64
 hotspot=21,32
}

Sprite arsenal_21
{
 texture=arsenal
 rect=209,78,42,64
 hotspot=21,32
}

Sprite arsenal_22
{
 texture=arsenal
 rect=259,78,42,64
 hotspot=21,32
}

Sprite arsenal_24
{
 texture=arsenal
 rect=309,78,42,64
 hotspot=21,32
}

Sprite arsenal_25
{
 texture=arsenal
 rect=359,78,42,64
 hotspot=21,32
}

Sprite arsenal_27
{
 texture=arsenal
 rect=409,78,42,64
 hotspot=21,32
}

Sprite arsenal_28
{
 texture=arsenal
 rect=459,78,42,64
 hotspot=21,32
}

Sprite arsenal_29
{
 texture=arsenal
 rect=9,148,42,64
 hotspot=21,32
}
Sprite arsenal_30
{
 texture=arsenal
 rect=59,148,42,64
 hotspot=21,32
}
Sprite arsenal_31
{
 texture=arsenal
 rect=109,148,42,64
 hotspot=21,32
}
Sprite arsenal_32
{
 texture=arsenal
 rect=159,148,42,64
 hotspot=21,32
}
Sprite arsenal_33
{
 texture=arsenal
 rect=209,148,42,64
 hotspot=21,32
}
Sprite arsenal_34
{
 texture=arsenal
 rect=259,148,42,64
 hotspot=21,32
}
Sprite arsenal_35
{
 texture=arsenal
 rect=309,148,42,64
 hotspot=21,32
}
Sprite arsenal_36
{
 texture=arsenal
 rect=359,148,42,64
 hotspot=21,32
}
Sprite arsenal_37
{
 texture=arsenal
 rect=409,148,42,64
 hotspot=21,32
}
Sprite arsenal_38
{
 texture=arsenal
 rect=459,148,42,64
 hotspot=21,32
}


Sprite arsenal_07
{
 texture=arsenal
 rect=9,218,42,64
 hotspot=21,32
}
Sprite arsenal_26
{
 texture=arsenal
 rect=59,218,42,64
 hotspot=21,32
}
Sprite arsenal_39
{
 texture=arsenal
 rect=109,218,42,64
 hotspot=21,32
}
Sprite arsenal_40
{
 texture=arsenal
 rect=159,218,42,64
 hotspot=21,32
}
Sprite arsenal_41
{
 texture=arsenal
 rect=209,218,42,64
 hotspot=21,32
}
Sprite arsenal_42
{
 texture=arsenal
 rect=259,218,42,64
 hotspot=21,32
}
Sprite arsenal_99
{
 texture=arsenal
 rect=309,218,42,64
 hotspot=21,32
}
Sprite arsenal_16
{
 texture=arsenal
 rect=359,218,42,64
 hotspot=21,32
}
Sprite arsenal_08
{
 texture=arsenal
 rect=409,218,42,64
 hotspot=21,32
}
Sprite arsenal_15
{
 texture=arsenal
 rect=459,218,42,64
 hotspot=21,32
}

Sprite arsenal_23
{
 texture=arsenal
 rect=9,288,42,64
 hotspot=21,32
}
Sprite arsenal_10
{
 texture=arsenal
 rect=59,288,42,64
 hotspot=21,32
}
Sprite arsenal_18
{
 texture=arsenal
 rect=109,288,42,64
 hotspot=21,32
}
Sprite arsenal_12
{
 texture=arsenal
 rect=159,288,42,64
 hotspot=21,32
}




Texture icons_01
{
 filename=Media\Sprites\icons_01.dds
}
Texture icons_02
{
 filename=Media\Sprites\icons_02.dds
}
Sprite axe_posolski_icon
{
 texture=icons_01
 rect=0,342,114,57
 hotspot=57,28
}
Sprite axe_berdish_icon
{
 texture=icons_01
 rect=114,342,114,57
 hotspot=57,28
}
Sprite axe_bagor_icon
{
 texture=icons_01
 rect=342,285,114,57
 hotspot=57,28
}
Sprite axe_mamba_icon
{
 texture=icons_01
 rect=228,342,114,57
 hotspot=57,28
}
Sprite severn_blade_icon
{
 texture=icons_01
 rect=228,456,114,57
 hotspot=57,28
}
Sprite innata_blade_icon
{
 texture=icons_02
 rect=342,0,114,57
 hotspot=57,28
}
Sprite mace_sharp_icon
{
 texture=icons_01
 rect=228,228,114,57
 hotspot=57,28
}

Sprite suriken_large_icon
{
 texture=icons_01
 rect=228,114,114,57
 hotspot=57,28
}
Sprite hammer_krank_icon
{
 texture=icons_01
 rect=342,57,114,57
 hotspot=57,28
}
Sprite mace_krank_icon
{
 texture=icons_01
 rect=114,228,114,57
 hotspot=57,28
}
Sprite katar_blade_icon
{
 texture=icons_01
 rect=228,399,114,57
 hotspot=57,28
}
Sprite gold_blade_icon
{
 texture=icons_02
 rect=0,57,114,57
 hotspot=57,28
}
Sprite sun_blade_icon
{
 texture=icons_02
 rect=114,57,114,57
 hotspot=57,28
}
Sprite broad_blade_icon
{
 texture=icons_01
 rect=342,399,114,57
 hotspot=57,28
}
Sprite liberia_blade_icon
{
 texture=icons_02
 rect=114,0,114,57
 hotspot=57,28
}
Sprite axe_iron_icon
{
 texture=icons_01
 rect=342,228,114,57
 hotspot=57,28
}
Sprite axe_gold_icon
{
 texture=icons_01
 rect=342,342,114,57
 hotspot=57,28
}
Sprite axe_axis_icon
{
 texture=icons_01
 rect=0,285,114,57
 hotspot=57,28
}
Sprite axe_eclips_icon
{
 texture=icons_01
 rect=228,285,114,57
 hotspot=57,28
}
Sprite hammer_gold_icon
{
 texture=icons_01
 rect=0,114,114,57
 hotspot=57,28
}
Sprite hammer_stone_icon
{
 texture=icons_01
 rect=1,203,73,26
 hotspot=61,13
}
Sprite hammer_wood_icon
{
 texture=icons_01
 rect=114,0,114,57
 hotspot=57,28
}
Sprite hammer_kolotun_icon
{
 texture=icons_01
 rect=228,0,114,57
 hotspot=57,28
}
Sprite hammer_iron_icon
{
 texture=icons_01
 rect=342,0,114,57
 hotspot=57,28
}
Sprite hammer_klevec_icon
{
 texture=icons_01
 rect=0,57,114,57
 hotspot=57,28
}
Sprite hammer_war_icon
{
 texture=icons_01
 rect=114,57,114,57
 hotspot=57,28
}
Sprite axe_pike_icon
{
 texture=icons_01
 rect=228,57,114,57
 hotspot=57,28
}
Sprite mace_silver_icon
{
 texture=icons_01
 rect=0,228,114,57
 hotspot=57,28
}
Sprite mace_bich_icon
{
 texture=icons_01
 rect=341,171,114,57
 hotspot=57,28
}
Sprite mace_star_icon
{
 texture=icons_01
 rect=228,171,114,57
 hotspot=57,28
}
Sprite mace_stone_icon
{
 texture=icons_01
 rect=0,0,114,57
 hotspot=57,28
}
Sprite imperia_blade_icon
{
 texture=icons_02
 rect=228,0,114,57
 hotspot=57,28
}
Sprite kathib_blade_icon
{
 texture=icons_01
 rect=114,399,114,57
 hotspot=57,28
}
Sprite silver_blade_icon
{
 texture=icons_02
 rect=0,0,114,57
 hotspot=57,28
}
Sprite palash_blade_icon
{
 texture=icons_01
 rect=342,456,114,57
 hotspot=57,28
}
Sprite saian_blade_icon
{
 texture=icons_01
 rect=0,456,114,57
 hotspot=57,28
}
Sprite hisaian_blade_icon
{
 texture=icons_01
 rect=114,456,114,57
 hotspot=57,28
}
Sprite claw_blade_icon
{
 texture=icons_01
 rect=0,399,114,57
 hotspot=57,28
}
Sprite mace_great_icon
{
 texture=icons_01
 rect=290,317,31,39
 hotspot=16,23
}
Sprite mace_orb_icon
{
 texture=icons_01
 rect=114,114,114,57
 hotspot=57,28
}
Sprite mace_stix2_icon
{
 texture=icons_01
 rect=0,171,114,57
 hotspot=57,28
}
Sprite mace_claw_02_icon
{
 texture=icons_01
 rect=114,171,114,57
 hotspot=57,28
}
Sprite mace_blade_icon
{
 texture=icons_01
 rect=342,114,114,57
 hotspot=57,28
}
Sprite gun_blade_icon
{
 texture=icons_02
 rect=228,57,114,57
 hotspot=57,28
}
Sprite mortar_icon
{
 texture=icons_02
 rect=342,57,114,57
 hotspot=57,28
}
Sprite mortar_heavy_icon
{
 texture=icons_02
 rect=0,114,114,57
 hotspot=57,28
}
Sprite launcher_icon
{
 texture=icons_02
 rect=114,114,114,57
 hotspot=57,28
}
Sprite tribun_icon
{
 texture=icons_02
 rect=228,114,114,57
 hotspot=57,28
}











Texture portraits
{
 filename=Media\Sprites\portraits.dds
}

Sprite face
{
 texture=portraits
 rect=0,0,67,67
 hotspot=34,34
}
Animation back
{
 texture=portraits
 rect=0,402,67,67
 hotspot=34,34
 frames=11
 fps=0.0
}

Texture portraits2
{
 filename=Media\Sprites\portraits2.dds
}

Sprite face2
{
 texture=portraits2
 rect=0,0,67,67
 hotspot=34,34
}
Sprite face_back
{
 texture=portraits2
 rect=439,439,73,73
 hotspot=37,37
}



Texture portraits3
{
 filename=Media\Sprites\portraits3.dds
}

Sprite face3
{
 texture=portraits3
 rect=0,0,67,67
 hotspot=34,34
}



Texture wheels
{
 filename=Media\Sprites\wheels.png
}

Sprite yellow_frame
{
 texture=wheels
 rect=183,349,56,41
 hotspot=28,110
}
Sprite extrahpbar_patron
{
 texture=wheels
 rect=379,354,115,21
 hotspot=0,11
}
Sprite extrahpbar_back
{
 texture=wheels
 rect=379,379,115,21
 hotspot=0,11
}

Animation zahvat
{
 texture=wheels
 rect=4,302,40,40
 hotspot=20,37
 frames=12
 fps=0
 mode=FORWARD,NOLOOP
}

Sprite pero_red
{
 texture=wheels
 rect=122,385,26,15
 hotspot=13,8
}
Sprite gem_amethyst
{
 texture=wheels
 rect=5,343,30,36
 hotspot=15,18
}
Sprite gem_saphyr
{
 texture=wheels
 rect=38,343,30,36
 hotspot=15,18
}
Sprite gem_emerald
{
 texture=wheels
 rect=111,343,30,36
 hotspot=15,18
}
Sprite gem_ruby
{
 texture=wheels
 rect=145,343,31,36
 hotspot=15,18
}
Sprite gem_topaz
{
 texture=wheels
 rect=69,345,41,34
 hotspot=20,17
}

Sprite cage_cell_01
{
 texture=wheels
 rect=433,116,77,113
 hotspot=38,56
}
Sprite low_side_01
{
 texture=wheels
 rect=0,0,421,107
 hotspot=210,54
}
Sprite bottom_side_01
{
 texture=wheels
 rect=421,3,90,102
 hotspot=45,51
}
Sprite low_side_02
{
 texture=wheels
 rect=0,114,430,106
 hotspot=215,53
}
Sprite low_side_02_1
{
 texture=wheels
 rect=0,114,79,106
 hotspot=34,53
}
Sprite low_side_02_2
{
 texture=wheels
 rect=0,114,216,106
 hotspot=108,53
}
Sprite low_side_02_3
{
 texture=wheels
 rect=203,144,226,106
 hotspot=113,53
}

Sprite offside_01
{
 texture=wheels
 rect=3,450,106,59
 hotspot=53,30
}
Sprite offside_02
{
 texture=wheels
 rect=113,471,106,36
 hotspot=53,18
}
Sprite monometer_decor
{
 texture=wheels
 rect=231,456,276,55
 hotspot=138,0
}






Texture crossroads
{
 filename=Media\Sprites\crossroads.dds
}

Sprite CROSS_10
{
 texture=crossroads
 rect=1,1,174,254
 hotspot=87,127
}
Sprite CROSS_20
{
 texture=crossroads
 rect=177,1,222,222
 hotspot=111,111
}
Sprite CROSS_11
{
 texture=crossroads
 rect=0,261,252,250
 hotspot=126,125
}
Sprite CROSS_21
{
 texture=crossroads
 rect=252,255,260,257
 hotspot=130,100
}

Texture crossroads2
{
 filename=Media\Sprites\crossroads2.dds
}
Sprite CROSS_12
{
 texture=crossroads2
 rect=1,1,211,286
 hotspot=105,160
}
Sprite CROSS_22
{
 texture=crossroads2
 rect=210,3,221,244
 hotspot=110,122
}


Texture ring
{
 filename=Media\Sprites\ring.dds
}
Sprite tele_ring
{
 texture=ring
 rect=1,1,510,510
 hotspot=510,510
}

Texture prescreen
{
 filename=Media\Sprites\prescreen.png
}
Sprite kranx
{
 texture=prescreen
 rect=1,1,376,196
 hotspot=200,104
}
Sprite konstantin
{
 texture=prescreen
 rect=52,192,280,317
 hotspot=142,157
}


Texture logo
{
 filename=Media\Sprites\logo.png
}
Sprite i1ball
{
 texture=logo
 rect=208,412,56,16
 hotspot=28,8
}
Sprite i3shot
{
 texture=logo
 rect=265,412,70,16
 hotspot=35,8
}
Sprite i20shot
{
 texture=logo
 rect=254,431,81,17
 hotspot=40,8
}
Sprite i40shot
{
 texture=logo
 rect=254,451,81,17
 hotspot=40,8
}
Sprite i3rockets
{
 texture=logo
 rect=264,471,72,19
 hotspot=36,8
}

Sprite kart_katushka
{
 texture=logo
 rect=4,278,33,73
 hotspot=16,36
}
Sprite kart_koronka
{
 texture=logo
 rect=46,287,49,54
 hotspot=25,27
}
Sprite kart_kolodka
{
 texture=logo
 rect=127,351,380,54
 hotspot=190,27
}
Sprite kart_venok
{
 texture=logo
 rect=355,209,134,106
 hotspot=67,53
}
Sprite kart_imperia
{
 texture=logo
 rect=301,481,195,18
 hotspot=97,9
}


Sprite vinietka_03
{
 texture=logo
 rect=4,361,118,147
 hotspot=59,73
}
Sprite vinietka_04
{
 texture=logo
 rect=133,418,55,49
 hotspot=28,24
}
Sprite rosetka
{
 texture=logo
 rect=228,20,58,53
 hotspot=29,26
}
Sprite tho
{
 texture=logo
 rect=148,76,213,26
 hotspot=106,13
}
Sprite tho_gl
{
 texture=logo
 rect=148,76,213,26
 hotspot=106,13
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hft
{
 texture=logo
 rect=35,102,446,57
 hotspot=223,29
}
Sprite hft_gl
{
 texture=logo
 rect=35,102,446,57
 hotspot=223,29
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite hfl
{
 texture=logo
 rect=152,161,192,166
 hotspot=96,83
}
Sprite hfl_gl
{
 texture=logo
 rect=152,161,192,166
 hotspot=96,83
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}


Texture clockwork
{
 filename=Media\Sprites\clockwork.dds
}

Sprite korona_back_01
{
 texture=clockwork
 rect=1,376,67,67
 hotspot=34,34
}
Sprite korona_back_02
{
 texture=clockwork
 rect=69,376,67,67
 hotspot=34,34
}
Sprite korona_back_03
{
 texture=clockwork
 rect=1,444,67,67
 hotspot=34,34
}
Sprite korona_back_04
{
 texture=clockwork
 rect=69,444,67,67
 hotspot=34,34
}
Sprite korona_back_05
{
 texture=clockwork
 rect=137,444,67,67
 hotspot=34,34
}
Sprite korona_back_06
{
 texture=clockwork
 rect=205,444,67,67
 hotspot=34,34
}
Sprite korona_back_07
{
 texture=clockwork
 rect=273,444,67,67
 hotspot=34,34
}

Animation transarrow
{
 texture=clockwork
 rect=2,229,65,42
 hotspot=33,21
 frames=2
 fps=2
 mode=FORWARD,LOOP
}
Sprite ring_sec
{
 texture=clockwork
 rect=1,1,225,225
 hotspot=112,113
}
Sprite ring_min
{
 texture=clockwork
 rect=227,2,158,158
 hotspot=79,79
}
Sprite clock_arrow
{
 texture=clockwork
 rect=386,1,112,40
 hotspot=56,20
}
Sprite clock_arrow2
{
 texture=clockwork
 rect=386,48,125,22
 hotspot=56,11
}
Sprite clock_arrow3
{
 texture=clockwork
 rect=386,78,125,124
 hotspot=47,11
}
Sprite clock_gem
{
 texture=clockwork
 rect=300,74,15,11
 hotspot=7,5
}
Sprite vinietka_01
{
 texture=clockwork
 rect=319,228,190,155
 hotspot=95,77
}
Sprite vinietka_02
{
 texture=clockwork
 rect=417,401,36,37
 hotspot=18,18
}
Animation korona_doors
{
 texture=clockwork
 rect=1,304,71,68
 hotspot=35,36
 frames=4
 fps=0
 mode=FORWARD,NOLOOP
}


Texture DEMO_rings_01
{
 filename=Media\Sprites\DEMO_rings_01.png
}
Sprite visit_lable
{
 texture=DEMO_rings_01
 rect=1,1,619,619
 hotspot=306,301
}
Sprite visit_lable_02
{
 texture=DEMO_rings_01
 rect=28,660,333,331
 hotspot=168,168
}
Sprite bubble_01
{
 texture=DEMO_rings_01
 rect=685,24,275,272
 hotspot=137,136
}
Sprite bubble_02
{
 texture=DEMO_rings_01
 rect=674,304,275,272
 hotspot=137,136
}
Sprite bubble_03
{
 texture=DEMO_rings_01
 rect=657,589,274,274
 hotspot=137,137
}
Sprite bubble_04
{
 texture=DEMO_rings_01
 rect=380,686,274,274
 hotspot=137,137
}

Texture DEMO_rings_02
{
 filename=Media\Sprites\DEMO_rings_02.png
}

Sprite bubble_05
{
 texture=DEMO_rings_02
 rect=14,12,274,274
 hotspot=137,137
}
Sprite bubble_06
{
 texture=DEMO_rings_02
 rect=299,12,274,274
 hotspot=137,137
}
Sprite bubble_07
{
 texture=DEMO_rings_02
 rect=590,12,274,274
 hotspot=137,137
}
Sprite bubble_08
{
 texture=DEMO_rings_02
 rect=14,301,274,274
 hotspot=137,137
}
Sprite bubble_09
{
 texture=DEMO_rings_02
 rect=300,301,274,274
 hotspot=137,137
}
Sprite bubble_10
{
 texture=DEMO_rings_02
 rect=590,301,274,274
 hotspot=137,137
}
Sprite bubble_11
{
 texture=DEMO_rings_02
 rect=14,592,274,274
 hotspot=137,137
}
Sprite bubble_12
{
 texture=DEMO_rings_02
 rect=300,592,274,274
 hotspot=137,137
}




Texture glass
{
 filename=Media\Sprites\glass.png
}
Sprite whiteout
{
 texture=glass
 rect=447,447,64,64
 hotspot=32,32
}
Sprite glass_01
{
 texture=glass
 rect=3,2,193,193
 hotspot=97,97
}
Sprite glass_02
{
 texture=glass
 rect=202,2,193,193
 hotspot=97,97
}

Sprite monometer_grim
{
 texture=glass
 rect=7,199,164,155
 hotspot=81,85
}
Sprite monometer_solo
{
 texture=glass
 rect=7,355,164,155
 hotspot=81,85
}
Distortion monometer_grim_red
{
 texture=glass
 rect=182,227,111,111
 mesh=10,50
}
Distortion monometer_solo_red
{
 texture=glass
 rect=182,382,111,111
 mesh=10,50
}
Sprite monometer_glare
{
 texture=glass
 rect=312,197,186,186
 hotspot=93,93
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}






Texture misc2
{
 filename=Media\Sprites\misc2.png
}


Sprite blackout
{
 texture=misc2
 rect=78,372,126,126
 hotspot=63,63
}

Sprite fadeout
{
 texture=misc2
 rect=207,372,126,126
 hotspot=63,63
}

Sprite dialog_decor
{
 texture=misc2
 rect=0,0,370,370
 hotspot=185,185
}

Sprite splash_arena
{
 texture=misc2
 rect=382,8,120,112
 hotspot=60,56
}
Sprite splash_grim
{
 texture=misc2
 rect=382,124,120,116
 hotspot=60,58
}
Sprite splash_hammerball
{
 texture=misc2
 rect=382,244,120,112
 hotspot=60,56
}
Sprite splash_hall
{
 texture=misc2
 rect=382,367,120,120
 hotspot=60,60
}
Sprite splash_immortal
{
 texture=misc2
 rect=1,371,75,76
 hotspot=37,38
}


Texture misc
{
 filename=Media\Sprites\misc.png
}

Sprite main_corner
{
 texture=misc
 rect=0,306,48,48
 hotspot=9,9
}
Sprite main_side
{
 texture=misc
 rect=48,310,93,10
 hotspot=0,5
}
Sprite main_side_v
{
 texture=misc
 rect=4,354,10,93
 hotspot=5,0
}

Sprite trade_company
{
 texture=misc
 rect=53,342,218,59
 hotspot=109,30
}
Sprite trade_company_pre
{
 texture=misc
 rect=53,342,218,9
 hotspot=109,5
}
Sprite trade_company_post
{
 texture=misc
 rect=53,360,218,41
 hotspot=109,20
}

Sprite what_next
{
 texture=misc
 rect=303,414,209,34
 hotspot=104,17
}
Sprite what_next_eng
{
 texture=misc
 rect=303,459,209,34
 hotspot=104,17
}

Sprite face4
{
 texture=misc
 rect=0,0,157,153
 hotspot=78,77
}
Sprite gambler
{
 texture=misc
 rect=0,0,157,153
 hotspot=78,77
}
Sprite gambler2
{
 texture=misc
 rect=317,176,182,182
 hotspot=91,91
}
Sprite larec
{
 texture=misc
 rect=21,437,46,69
 hotspot=23,35
}
Animation larec
{
 texture=misc
 rect=21,437,46,69
 hotspot=23,35
 frames=6
 fps=16
 mode=FORWARD,NOLOOP
}





Texture misc3
{
 filename=Media\Sprites\misc3.dds
}


Sprite dialog_stucco
{
 texture=misc3
 rect=0,0,394,423
 hotspot=394,211
}





Texture celestia
{
 filename=Media\Sprites\celestia.png
}

Sprite z
{
 texture=celestia
 rect=338,467,32,32
 hotspot=16,16
}
Sprite smoke_cloud
{
 texture=celestia
 rect=373,338,128,116
 hotspot=64,58
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite smoke_cloud2
{
 texture=celestia
 rect=233,339,134,109
 hotspot=67,54
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite spark
{
 texture=celestia
 rect=4,448,135,55
 hotspot=15,26
}

Sprite sun
{
 texture=celestia
 rect=81,0,114,114
 hotspot=55,55
}
Sprite halo
{
 texture=celestia
 rect=128,128,128,128
 hotspot=64,64
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite halo_white
{
 texture=celestia
 rect=304,27,70,70
 hotspot=35,35
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite halo_yellow
{
 texture=celestia
 rect=384,11,100,100
 hotspot=50,50
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite halo_red
{
 texture=celestia
 rect=369,114,120,120
 hotspot=60,60
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite moon
{
 texture=celestia
 rect=0,0,81,81
 hotspot=41,41
}
Sprite star
{
 texture=celestia
 rect=72,81,9,9
 hotspot=5,5
}

Sprite victory_ray_01
{
 texture=celestia
 rect=381,456,41,43
 hotspot=21,43
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite victory_ray_02
{
 texture=celestia
 rect=423,456,41,43
 hotspot=21,43
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite victory_ray_03
{
 texture=celestia
 rect=463,456,41,43
 hotspot=21,43
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite flare
{
 texture=celestia
 rect=16,287,155,159
 hotspot=77,91
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}




Texture human
{
 filename=Media\Sprites\human.dds
}
Texture plush
{
 filename=Media\Sprites\plush.dds
}
Texture robe
{
 filename=Media\Sprites\robe.dds
}

Sprite rag_head
{
 texture=human
 rect=11,472,4,5
 hotspot=2,3
}
Sprite rag_torso
{
 texture=human
 rect=9,478,7,9
 hotspot=4,5
}
Sprite rag_pants
{
 texture=human
 rect=9,488,7,7
 hotspot=4,4
}
Sprite rag_arm
{
 texture=human
 rect=20,474,11,4
 hotspot=6,2
}
Sprite rag_leg
{
 texture=human
 rect=20,482,17,5
 hotspot=9,3
}



Animation slave_walk
{
 texture=human
 rect=0,0,40,40
 hotspot=20,20
 frames=14
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}

Animation slave_idle1
{
 texture=human
 rect=80,40,40,40
 hotspot=20,20
 frames=5
 fps=5
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_idle2
{
 texture=human
 rect=280,40,40,40
 hotspot=20,20
 frames=13
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_idle3
{
 texture=human
 rect=320,80,40,40
 hotspot=20,20
 frames=11
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_idle4
{
 texture=human
 rect=280,120,40,40
 hotspot=20,20
 frames=12
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_sover
{
 texture=human
 rect=280,160,40,40
 hotspot=20,20
 frames=5
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_standing
{
 texture=human
 rect=0,200,40,40
 hotspot=20,20
 frames=20
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP
}
Animation slave_fly
{
 texture=human
 rect=320,240,40,40
 hotspot=20,20
 frames=1
 fps=1
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}
Animation slave_greet
{
 texture=human
 rect=360,240,40,40
 hotspot=20,20
 frames=6
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation slave_shoot
{
 texture=human
 rect=120,280,40,40
 hotspot=20,20
 frames=9
 fps=0
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}




Animation human_walk
{
 texture=human
 rect=0,0,40,40
 hotspot=20,20
 frames=14
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}

Animation human_idle1
{
 texture=human
 rect=80,40,40,40
 hotspot=20,20
 frames=5
 fps=5
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle2
{
 texture=human
 rect=280,40,40,40
 hotspot=20,20
 frames=13
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle3
{
 texture=human
 rect=320,80,40,40
 hotspot=20,20
 frames=11
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle4
{
 texture=human
 rect=280,120,40,40
 hotspot=20,20
 frames=12
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_sover
{
 texture=human
 rect=280,160,40,40
 hotspot=20,20
 frames=5
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_standing
{
 texture=human
 rect=0,200,40,40
 hotspot=20,20
 frames=20
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP
}
Animation human_fly
{
 texture=human
 rect=320,240,40,40
 hotspot=20,20
 frames=1
 fps=1
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}
Animation human_greet
{
 texture=human
 rect=360,240,40,40
 hotspot=20,20
 frames=6
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_shoot
{
 texture=human
 rect=120,280,40,40
 hotspot=20,20
 frames=9
 fps=0
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}







Animation human_walk_color
{
 texture=robe
 rect=0,0,40,40
 hotspot=20,20
 frames=14
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}

Animation human_idle1_color
{
 texture=robe
 rect=80,40,40,40
 hotspot=20,20
 frames=5
 fps=5
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle2_color
{
 texture=robe
 rect=280,40,40,40
 hotspot=20,20
 frames=13
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle3_color
{
 texture=robe
 rect=320,80,40,40
 hotspot=20,20
 frames=11
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_idle4_color
{
 texture=robe
 rect=280,120,40,40
 hotspot=20,20
 frames=12
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_sover_color
{
 texture=robe
 rect=280,160,40,40
 hotspot=20,20
 frames=5
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_standing_color
{
 texture=robe
 rect=0,200,40,40
 hotspot=20,20
 frames=20
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP
}
Animation human_fly_color
{
 texture=robe
 rect=320,240,40,40
 hotspot=20,20
 frames=1
 fps=1
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}
Animation human_greet_color
{
 texture=robe
 rect=360,240,40,40
 hotspot=20,20
 frames=6
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation human_shoot_color
{
 texture=robe
 rect=120,280,40,40
 hotspot=20,20
 frames=9
 fps=0
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}






Animation plush_walk
{
 texture=human
 rect=0,0,40,40
 hotspot=20,20
 frames=14
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}

Animation plush_idle1
{
 texture=human
 rect=80,40,40,40
 hotspot=20,20
 frames=5
 fps=5
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle2
{
 texture=human
 rect=280,40,40,40
 hotspot=20,20
 frames=13
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle3
{
 texture=human
 rect=320,80,40,40
 hotspot=20,20
 frames=11
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle4
{
 texture=human
 rect=280,120,40,40
 hotspot=20,20
 frames=12
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_sover
{
 texture=human
 rect=280,160,40,40
 hotspot=20,20
 frames=5
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_standing
{
 texture=human
 rect=0,200,40,40
 hotspot=20,20
 frames=20
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP
}
Animation plush_fly
{
 texture=human
 rect=320,240,40,40
 hotspot=20,20
 frames=1
 fps=1
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}
Animation plush_greet
{
 texture=human
 rect=360,240,40,40
 hotspot=20,20
 frames=6
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}








Animation plush_walk_color
{
 texture=plush
 rect=0,0,40,40
 hotspot=20,20
 frames=14
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}

Animation plush_idle1_color
{
 texture=plush
 rect=80,40,40,40
 hotspot=20,20
 frames=5
 fps=5
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle2_color
{
 texture=plush
 rect=280,40,40,40
 hotspot=20,20
 frames=13
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle3_color
{
 texture=plush
 rect=320,80,40,40
 hotspot=20,20
 frames=11
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_idle4_color
{
 texture=plush
 rect=280,120,40,40
 hotspot=20,20
 frames=12
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_sover_color
{
 texture=plush
 rect=280,160,40,40
 hotspot=20,20
 frames=5
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}
Animation plush_standing_color
{
 texture=plush
 rect=0,200,40,40
 hotspot=20,20
 frames=20
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP
}
Animation plush_fly_color
{
 texture=plush
 rect=320,240,40,40
 hotspot=20,20
 frames=1
 fps=1
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,LOOP
}
Animation plush_greet_color
{
 texture=plush
 rect=360,240,40,40
 hotspot=20,20
 frames=6
 fps=10
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 mode=FORWARD,NOLOOP,PINGPONG
}











Texture level
{
 filename=Media\Sprites\level.dds
}


Sprite red_dot
{
 texture=level
 rect=24,8,2,2
 hotspot=1,1
}

Animation coin
{
 texture=level
 rect=0,256,30,30
 hotspot=15,15
 frames=11
 fps=25.0
 mode=FORWARD,LOOP
}


Sprite record_desk
{
 texture=level
 rect=321,467,104,34
 hotspot=52,17
}

Sprite hermit_head
{
 texture=level
 rect=295,113,27,26
 hotspot=13,13
}

Sprite red_flag
{
 texture=level
 rect=433,131,9,15
 hotspot=5,8
}



Sprite weed_capheer_1
{
 texture=level
 rect=459,264,52,51
 hotspot=26,26
}

Sprite weed_capheer_2
{
 texture=level
 rect=459,322,52,51
 hotspot=26,26
}

Sprite weed_capheer_3
{
 texture=level
 rect=388,486,57,6
 hotspot=28,3
}

Sprite weed_elfwood_1
{
 texture=level
 rect=474,378,38,24
 hotspot=19,12
}

Sprite weed_elfwood_2
{
 texture=level
 rect=464,402,48,23
 hotspot=24,11
}

Sprite weed_elfwood_3
{
 texture=level
 rect=442,427,70,39
 hotspot=35,20
}

Sprite weed_elfwood_4
{
 texture=level
 rect=458,466,54,46
 hotspot=27,23
}

Sprite weed_elfwood_root
{
 texture=level
 rect=404,496,45,15
 hotspot=22,7
}

Sprite aerostat_big
{
 texture=level
 rect=215,246,62,61
 hotspot=31,31
}

Sprite cancer_1
{
 texture=level
 rect=270,1,89,58
 hotspot=44,29
}
Sprite cancer_2
{
 texture=level
 rect=276,61,58,49
 hotspot=27,24
}
Sprite cancer_head
{
 texture=level
 rect=338,59,24,25
 hotspot=14,13
}
Sprite cancer_bone
{
 texture=level
 rect=370,63,45,11
 hotspot=22,5
}
Sprite cancer_cach
{
 texture=level
 rect=376,79,35,18
 hotspot=17,9
}

Sprite chest
{
 texture=level
 rect=7,4,22,23
 hotspot=11,11
}

Sprite barrel_01
{
 texture=level
 rect=155,8,14,18
 hotspot=7,9
}

Sprite barrel_02
{
 texture=level
 rect=172,7,22,24
 hotspot=11,12
}

Sprite box_01
{
 texture=level
 rect=199,13,30,23
 hotspot=15,12
}

Sprite box_02
{
 texture=level
 rect=229,7,28,29
 hotspot=14,15
}

Sprite box_03
{
 texture=level
 rect=376,306,45,36
 hotspot=23,18
}

Sprite pacage_01
{
 texture=level
 rect=145,207,28,28
 hotspot=14,14
}

Sprite pacage_02
{
 texture=level
 rect=173,207,37,29
 hotspot=19,15
}

Sprite cage_01
{
 texture=level
 rect=191,36,38,29
 hotspot=19,15
}

Sprite cage_02
{
 texture=level
 rect=229,36,28,28
 hotspot=14,14
}

Sprite cage_03
{
 texture=level
 rect=375,270,46,35
 hotspot=23,18
}

Sprite cage_04
{
 texture=level
 rect=375,343,46,35
 hotspot=23,18
}

Sprite cage_05
{
 texture=level
 rect=451,360,30,47
 hotspot=15,24
}

Sprite cage_06
{
 texture=level
 rect=482,360,29,47
 hotspot=15,24
}

Sprite cage_07
{
 texture=level
 rect=451,410,27,56
 hotspot=14,28
}

Sprite cage_08
{
 texture=level
 rect=484,409,27,56
 hotspot=14,28
}


Sprite bag_01
{
 texture=level
 rect=191,66,21,13
 hotspot=11,7
}

Sprite bag_02
{
 texture=level
 rect=212,66,18,16
 hotspot=9,8
}

Sprite bag_03
{
 texture=level
 rect=230,66,21,10
 hotspot=11,5
}

Sprite bag_04
{
 texture=level
 rect=252,65,18,14
 hotspot=9,7
}

Sprite food_01
{
 texture=level
 rect=193,82,22,10
 hotspot=11,5
}
Sprite food_02
{
 texture=level
 rect=217,83,8,14
 hotspot=4,7
}
Sprite food_03
{
 texture=level
 rect=229,82,10,10
 hotspot=5,5
}
Sprite food_04
{
 texture=level
 rect=242,82,7,7
 hotspot=4,4
}


Sprite pot_small_01
{
 texture=level
 rect=115,73,16,15
 hotspot=8,8
}

Sprite pot_small_02
{
 texture=level
 rect=175,73,15,15
 hotspot=8,8
}

Sprite pot_01
{
 texture=level
 rect=132,64,13,24
 hotspot=7,12
}

Sprite pot_02
{
 texture=level
 rect=146,64,13,24
 hotspot=7,12
}

Sprite pot_03
{
 texture=level
 rect=160,64,13,24
 hotspot=7,12
}

Sprite pot_wood_01
{
 texture=level
 rect=395,138,15,24
 hotspot=7,12
}
Sprite pot_wood_02
{
 texture=level
 rect=414,144,15,19
 hotspot=8,10
}
Sprite pot_wood_03
{
 texture=level
 rect=431,148,21,14
 hotspot=11,7
}
Sprite pot_wood_04
{
 texture=level
 rect=455,148,19,14
 hotspot=10,7
}
Sprite rope_01
{
 texture=level
 rect=0,507,512,5
 hotspot=0,3
}
Sprite basket_01
{
 texture=level
 rect=479,140,26,23
 hotspot=13,12
}
Sprite can_load_01
{
 texture=level
 rect=227,449,37,52
 hotspot=19,33
}
Sprite can_load_02
{
 texture=level
 rect=267,446,43,58
 hotspot=22,33
}
Sprite basket_load_01
{
 texture=level
 rect=45,448,45,54
 hotspot=23,27
}
Sprite basket_load_02
{
 texture=level
 rect=92,446,47,56
 hotspot=24,28
}
Sprite basket_load_03
{
 texture=level
 rect=141,454,42,49
 hotspot=21,25
}
Sprite basket_load_04
{
 texture=level
 rect=185,460,37,43
 hotspot=19,22
}
Sprite stone_load_01
{
 texture=level
 rect=1,452,42,51
 hotspot=21,26
}
Sprite lavka_01
{
 texture=level
 rect=304,270,23,10
 hotspot=12,5
}
Sprite chear_01
{
 texture=level
 rect=329,288,13,21
 hotspot=7,11
}
Sprite throne_01
{
 texture=level
 rect=304,281,25,28
 hotspot=13,14
}
Sprite kolco_s
{
 texture=level
 rect=282,261,15,19
 hotspot=8,10
}

Sprite kolco_l
{
 texture=level
 rect=280,285,19,25
 hotspot=10,13
}

Sprite petlia
{
 texture=level
 rect=224,105,6,18
 hotspot=3,9
}

Sprite hook_01
{
 texture=level
 rect=233,97,10,26
 hotspot=5,13
}

Sprite hook_02
{
 texture=level
 rect=244,97,16,26
 hotspot=8,13
}
Sprite flag_beastfight
{
 texture=level
 rect=145,316,43,43
 hotspot=22,22
}
Sprite flag_mellee
{
 texture=level
 rect=189,316,43,43
 hotspot=22,22
}
Sprite flag_hammerball
{
 texture=level
 rect=234,316,43,43
 hotspot=22,22
}
Sprite flag_archery
{
 texture=level
 rect=279,316,43,43
 hotspot=22,22
}
Sprite flag_ball_out
{
 texture=level
 rect=323,316,34,42
 hotspot=17,21
}

Sprite flag_gold
{
 texture=level
 rect=1,397,36,52
 hotspot=18,26
}
Sprite flag_silver
{
 texture=level
 rect=37,397,36,52
 hotspot=22,22
}
Sprite flag_bronze
{
 texture=level
 rect=73,397,36,52
 hotspot=22,22
}

Sprite barrel_explo
{
 texture=level
 rect=88,7,12,17
 hotspot=6,9
}

Sprite barrel_explo_small
{
 texture=level
 rect=104,8,11,15
 hotspot=5,7
}

Sprite barrel_explo_shrapneel
{
 texture=level
 rect=140,8,11,15
 hotspot=5,7
}

Sprite box
{
 texture=level
 rect=52,7,32,18
 hotspot=16,9
}

Sprite lamp
{
 texture=level
 rect=127,8,11,15
 hotspot=6,9
}

Sprite flaget_large_01
{
 texture=level
 rect=261,209,18,29
 hotspot=9,15
}

Sprite flaget_01
{
 texture=level
 rect=281,209,14,30
 hotspot=7,15
}
Sprite flaget_low_01
{
 texture=level
 rect=278,241,18,10
 hotspot=9,5
}
Sprite lader_01
{
 texture=level
 rect=398,36,14,70
 hotspot=7,35
}

Sprite branch_01
{
 texture=level
 rect=388,45,8,61
 hotspot=4,31
}

Sprite branch_02
{
 texture=level
 rect=274,111,48,7
 hotspot=24,4
}

Sprite kotel_01
{
 texture=level
 rect=118,90,32,16
 hotspot=16,8
}

Sprite drova_01
{
 texture=level
 rect=155,93,24,9
 hotspot=12,5
}

Sprite chain_large
{
 texture=level
 rect=169,36,18,10
 hotspot=9,5
}

Sprite chain_large2
{
 texture=level
 rect=168,52,19,4
 hotspot=10,2
}

Sprite chain_small
{
 texture=level
 rect=116,15,10,6
 hotspot=5,3
}

Sprite chain_small2
{
 texture=level
 rect=117,22,9,3
 hotspot=5,2
}

Sprite dummy_wood
{
 texture=level
 rect=175,238,35,60
 hotspot=20,30
}

Sprite bottle_large_red
{
 texture=level
 rect=6,29,26,33
 hotspot=13,16
}

Sprite bottle_large_purple
{
 texture=level
 rect=32,29,26,33
 hotspot=13,16
}

Sprite bottle_large_green
{
 texture=level
 rect=58,29,26,33
 hotspot=13,16
}

Sprite bottle_large_yellow
{
 texture=level
 rect=84,29,26,33
 hotspot=13,16
}

Sprite bottle_large_blue
{
 texture=level
 rect=110,29,26,33
 hotspot=13,16
}

Sprite bottle_large_orange
{
 texture=level
 rect=136,29,26,33
 hotspot=13,16
}

Sprite bottle_mid_red
{
 texture=level
 rect=7,63,14,26
 hotspot=7,13
}

Sprite bottle_mid_purple
{
 texture=level
 rect=21,63,14,26
 hotspot=7,13
}

Sprite bottle_mid_green
{
 texture=level
 rect=35,63,14,26
 hotspot=7,13
}

Sprite bottle_mid_green2
{
 texture=level
 rect=92,63,15,26
 hotspot=7,13
}

Sprite bottle_mid_yellow
{
 texture=level
 rect=49,63,14,26
 hotspot=7,13
}

Sprite bottle_mid_blue
{
 texture=level
 rect=64,63,14,26
 hotspot=7,13
}

Sprite bottle_mid_orange
{
 texture=level
 rect=78,63,14,26
 hotspot=7,13
}

Sprite bottle_small_red
{
 texture=level
 rect=7,89,13,16
 hotspot=6,8
}

Sprite bottle_small_purple
{
 texture=level
 rect=20,89,13,16
 hotspot=6,8
}

Sprite bottle_small_green
{
 texture=level
 rect=33,89,13,16
 hotspot=6,8
}

Sprite bottle_small_green2
{
 texture=level
 rect=86,89,8,16
 hotspot=4,8
}

Sprite bottle_small_yellow
{
 texture=level
 rect=46,89,13,16
 hotspot=6,8
}

Sprite bottle_small_blue
{
 texture=level
 rect=59,89,13,16
 hotspot=6,8
}

Sprite bottle_small_orange
{
 texture=level
 rect=72,89,13,16
 hotspot=6,8
}

Sprite stone_mid_red
{
 texture=level
 rect=52,107,14,15
 hotspot=7,7
}

Sprite stone_mid_blue
{
 texture=level
 rect=68,106,14,17
 hotspot=7,8
}

Sprite stone_mid_purple
{
 texture=level
 rect=83,107,15,15
 hotspot=7,7
}

Sprite stone_mid_green
{
 texture=level
 rect=100,107,14,15
 hotspot=7,7
}

Sprite stone_mid_orange
{
 texture=level
 rect=117,107,15,15
 hotspot=8,8
}

Sprite stone_mid_yellow
{
 texture=level
 rect=135,108,14,15
 hotspot=7,7
}

Sprite gold
{
 texture=level
 rect=152,108,14,14
 hotspot=7,7
}

Sprite silver
{
 texture=level
 rect=166,108,14,14
 hotspot=7,7
}

Sprite copper
{
 texture=level
 rect=180,108,14,14
 hotspot=7,7
}

Sprite wheel
{
 texture=level
 rect=8,106,18,18
 hotspot=9,9
}

Sprite wagonet
{
 texture=level
 rect=27,108,21,14
 hotspot=10,7
}

Sprite wood_dark
{
 texture=level
 rect=29,202,11,46
 hotspot=5,23
}

Sprite wood_dark2
{
 texture=level
 rect=44,202,11,46
 hotspot=5,23
}

Sprite wood_light
{
 texture=level
 rect=9,202,15,46
 hotspot=7,23
}

Sprite wood_light2
{
 texture=level
 rect=58,202,15,46
 hotspot=7,23
}

Sprite shirma
{
 texture=level
 rect=76,202,23,47
 hotspot=11,23
}

Sprite window1
{
 texture=level
 rect=101,202,18,23
 hotspot=9,11
}

Sprite window2
{
 texture=level
 rect=101,224,18,23
 hotspot=9,11
}

Sprite window3
{
 texture=level
 rect=121,202,15,30
 hotspot=7,15
}

Sprite stone_benedicti_01
{
 texture=level
 rect=1,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_02
{
 texture=level
 rect=24,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_03
{
 texture=level
 rect=47,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_04
{
 texture=level
 rect=70,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_05
{
 texture=level
 rect=93,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_06
{
 texture=level
 rect=116,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_07
{
 texture=level
 rect=139,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_08
{
 texture=level
 rect=162,128,22,12
 hotspot=11,6
}

Sprite stone_benedicti_09
{
 texture=level
 rect=185,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_10
{
 texture=level
 rect=208,128,22,12
 hotspot=11,6
}
Sprite stone_benedicti_11
{
 texture=level
 rect=231,128,22,12
 hotspot=11,6
}
Sprite stone_white_01
{
 texture=level
 rect=1,141,22,12
 hotspot=11,6
}
Sprite stone_white_02
{
 texture=level
 rect=24,141,22,12
 hotspot=11,6
}
Sprite stone_white_03
{
 texture=level
 rect=47,141,22,12
 hotspot=11,6
}
Sprite stone_white_04
{
 texture=level
 rect=70,141,22,12
 hotspot=11,6
}
Sprite stone_granit_01
{
 texture=level
 rect=93,141,22,12
 hotspot=11,6
}
Sprite stone_granit_02
{
 texture=level
 rect=116,141,22,12
 hotspot=11,6
}
Sprite stone_granit_03
{
 texture=level
 rect=139,141,22,12
 hotspot=11,6
}
Sprite stone_granit_04
{
 texture=level
 rect=162,141,22,12
 hotspot=11,6
}
Sprite steps_stone_01
{
 texture=level
 rect=211,208,24,25
 hotspot=12,12
}
Sprite steps_wood_01
{
 texture=level
 rect=236,208,23,25
 hotspot=12,12
}
Sprite orn_01
{
 texture=level
 rect=185,141,22,12
 hotspot=11,6
}
Sprite orn_02
{
 texture=level
 rect=208,141,22,12
 hotspot=11,6
}
Sprite orn_03
{
 texture=level
 rect=231,141,22,12
 hotspot=11,6
}
Sprite orn_04
{
 texture=level
 rect=254,141,14,12
 hotspot=7,6
}
Sprite orn_05
{
 texture=level
 rect=1,154,22,10
 hotspot=11,5
}
Sprite orn_06
{
 texture=level
 rect=24,154,22,10
 hotspot=11,5
}
Sprite orn_07
{
 texture=level
 rect=47,154,22,10
 hotspot=11,5
}
Sprite orn_08
{
 texture=level
 rect=70,154,22,10
 hotspot=11,5
}
Sprite orn_09
{
 texture=level
 rect=93,154,22,10
 hotspot=11,5
}
Sprite column2_base
{
 texture=level
 rect=118,250,28,43
 hotspot=14,22
}
Sprite column2_capitel
{
 texture=level
 rect=147,242,25,50
 hotspot=13,25
}

Sprite planc_old_01
{
 texture=level
 rect=1,165,14,42
 hotspot=7,21
}
Sprite planc_old_02
{
 texture=level
 rect=15,165,14,42
 hotspot=7,21
}
Sprite planc_old_03
{
 texture=level
 rect=29,165,14,42
 hotspot=7,21
}
Sprite planc_old_04
{
 texture=level
 rect=43,165,14,42
 hotspot=7,21
}
Sprite planc_old_05
{
 texture=level
 rect=57,165,14,42
 hotspot=7,21
}
Sprite planc_old_06
{
 texture=level
 rect=71,165,14,42
 hotspot=7,21
}
Sprite planc_old_07
{
 texture=level
 rect=85,165,14,42
 hotspot=7,21
}

Sprite planc_yell_01
{
 texture=level
 rect=99,165,14,42
 hotspot=7,21
}
Sprite planc_yell_02
{
 texture=level
 rect=113,165,14,42
 hotspot=7,21
}
Sprite planc_yell_03
{
 texture=level
 rect=127,165,14,42
 hotspot=7,21
}
Sprite planc_yell_04
{
 texture=level
 rect=141,165,14,42
 hotspot=7,21
}
Sprite planc_yell_05
{
 texture=level
 rect=155,165,14,42
 hotspot=7,21
}
Sprite planc_yell_06
{
 texture=level
 rect=169,165,14,42
 hotspot=7,21
}
Sprite planc_yell_07
{
 texture=level
 rect=183,165,14,42
 hotspot=7,21
}

Sprite planc_red_01
{
 texture=level
 rect=197,165,14,42
 hotspot=7,21
}
Sprite planc_red_02
{
 texture=level
 rect=211,165,14,42
 hotspot=7,21
}
Sprite planc_orange_01
{
 texture=level
 rect=225,165,14,42
 hotspot=7,21
}
Sprite planc_orange_02
{
 texture=level
 rect=239,165,14,42
 hotspot=7,21
}
Sprite planc_orange_03
{
 texture=level
 rect=253,165,14,42
 hotspot=7,21
}
Sprite planc_orange_04
{
 texture=level
 rect=267,165,14,42
 hotspot=7,21
}

Sprite wood_old_01
{
 texture=level
 rect=1,207,7,42
 hotspot=4,21
}

Sprite wood_old_02
{
 texture=level
 rect=9,207,7,42
 hotspot=4,21
}

Sprite wood_old_03
{
 texture=level
 rect=17,207,7,42
 hotspot=4,21
}
Sprite wood_old_04
{
 texture=level
 rect=25,207,7,42
 hotspot=4,21
}

Sprite wood_old_05
{
 texture=level
 rect=33,207,7,42
 hotspot=4,21
}

Sprite wood_old_06
{
 texture=level
 rect=41,207,7,42
 hotspot=4,21
}

Sprite wood_old_07
{
 texture=level
 rect=49,207,7,42
 hotspot=4,21
}


Sprite wood_white_01
{
 texture=level
 rect=57,207,8,42
 hotspot=4,21
}
Sprite wood_white_02
{
 texture=level
 rect=65,207,8,42
 hotspot=4,21
}
Sprite wood_white_03
{
 texture=level
 rect=73,207,8,42
 hotspot=4,21
}
Sprite wood_white_04
{
 texture=level
 rect=81,207,8,42
 hotspot=4,21
}

Sprite pillon_01
{
 texture=level
 rect=1,317,8,42
 hotspot=4,21
}
Sprite pillon_02
{
 texture=level
 rect=9,317,8,42
 hotspot=4,21
}
Sprite pillon_03
{
 texture=level
 rect=17,317,8,42
 hotspot=4,21
}
Sprite pillon_04
{
 texture=level
 rect=25,317,9,42
 hotspot=5,21
}
Sprite log_01
{
 texture=level
 rect=491,165,9,42
 hotspot=5,21
}
Sprite log_02
{
 texture=level
 rect=500,165,9,42
 hotspot=5,21
}
Sprite log_03
{
 texture=level
 rect=491,207,9,42
 hotspot=5,21
}
Sprite log_04
{
 texture=level
 rect=500,207,9,42
 hotspot=5,21
}
Sprite pillon_grey_01
{
 texture=level
 rect=385,385,15,58
 hotspot=8,29
}
Sprite pillon_grey_02
{
 texture=level
 rect=400,385,15,58
 hotspot=8,29
}
Sprite pillon_grey_03
{
 texture=level
 rect=415,385,15,58
 hotspot=8,29
}
Sprite pillon_white_01
{
 texture=level
 rect=357,379,14,64
 hotspot=7,32
}
Sprite pillon_white_02
{
 texture=level
 rect=371,379,14,64
 hotspot=7,32
}
Sprite pillon_old_01
{
 texture=level
 rect=148,360,21,83
 hotspot=11,42
}
Sprite pillon_old_02
{
 texture=level
 rect=169,360,21,83
 hotspot=11,42
}
Sprite pillon_old_03
{
 texture=level
 rect=190,360,21,83
 hotspot=11,42
}
Sprite pillon_old_04
{
 texture=level
 rect=211,360,21,83
 hotspot=11,42
}
Sprite pillon_old_05
{
 texture=level
 rect=232,360,21,83
 hotspot=11,42
}
Sprite pillon_old_06
{
 texture=level
 rect=253,360,21,83
 hotspot=11,42
}
Sprite pillon_old_07
{
 texture=level
 rect=274,360,21,83
 hotspot=11,42
}
Sprite pillon_gold_01
{
 texture=level
 rect=295,360,21,83
 hotspot=11,42
}
Sprite pillon_gold_02
{
 texture=level
 rect=316,360,21,83
 hotspot=11,42
}
Sprite pillon_fenest_01
{
 texture=level
 rect=337,360,21,83
 hotspot=11,42
}




Sprite balka_01
{
 texture=level
 rect=1,359,42,7
 hotspot=21,4
}
Sprite balka_02
{
 texture=level
 rect=1,365,42,7
 hotspot=21,4
}
Sprite balka_03
{
 texture=level
 rect=1,372,42,7
 hotspot=21,4
}
Sprite balka_04
{
 texture=level
 rect=1,380,42,7
 hotspot=21,4
}

Sprite balka_horiz_01
{
 texture=level
 rect=299,251,85,16
 hotspot=43,8
}

Sprite carpet_01
{
 texture=level
 rect=34,317,21,39
 hotspot=11,20
}
Sprite carpet_02
{
 texture=level
 rect=56,317,21,39
 hotspot=11,20
}
Sprite carpet_03
{
 texture=level
 rect=78,317,21,39
 hotspot=11,20
}
Sprite carpet_04
{
 texture=level
 rect=100,317,21,39
 hotspot=11,20
}
Sprite carpet_05
{
 texture=level
 rect=122,317,21,39
 hotspot=11,20
}


Sprite fur_01
{
 texture=level
 rect=264,3,31,45
 hotspot=16,23
}
Sprite fur_02
{
 texture=level
 rect=295,4,28,41
 hotspot=14,21
}
Sprite fur_03
{
 texture=level
 rect=324,1,32,47
 hotspot=16,24
}
Sprite fur_04
{
 texture=level
 rect=356,3,35,47
 hotspot=18,24
}

Sprite window_01
{
 texture=level
 rect=43,356,14,35
 hotspot=7,18
}
Sprite window_02
{
 texture=level
 rect=58,356,14,30
 hotspot=7,15
}
Sprite window_03
{
 texture=level
 rect=72,356,14,25
 hotspot=7,13
}
Sprite window_04
{
 texture=level
 rect=87,356,13,20
 hotspot=7,10
}
Sprite window_05
{
 texture=level
 rect=101,356,13,20
 hotspot=7,18
}
Sprite window_06
{
 texture=level
 rect=115,356,14,41
 hotspot=7,21
}
Sprite window_07
{
 texture=level
 rect=129,356,14,41
 hotspot=7,21
}

Sprite skin_wall_01
{
 texture=level
 rect=412,0,49,43
 hotspot=25,22
}
Sprite skin_wall_02
{
 texture=level
 rect=412,43,49,43
 hotspot=25,22
}
Sprite skin_wall_03
{
 texture=level
 rect=463,0,49,43
 hotspot=25,22
}
Sprite skin_wall_04
{
 texture=level
 rect=463,43,49,43
 hotspot=25,22
}
Sprite skin_wall_tiger_01
{
 texture=level
 rect=412,86,49,43
 hotspot=25,22
}
Sprite skin_wall_tiger_02
{
 texture=level
 rect=463,86,49,43
 hotspot=25,22
}
Sprite klet_01
{
 texture=level
 rect=273,52,23,54
 hotspot=12,27
}
Sprite klet_02
{
 texture=level
 rect=301,52,23,54
 hotspot=12,27
}
Sprite klet_03
{
 texture=level
 rect=328,52,25,54
 hotspot=13,27
}
Sprite klet_04
{
 texture=level
 rect=358,58,28,48
 hotspot=14,24
}
Sprite roof_klet_01
{
 texture=level
 rect=274,120,28,43
 hotspot=14,22
}
Sprite roof_klet_02
{
 texture=level
 rect=303,120,33,41
 hotspot=17,21
}
Sprite roof_klet_03
{
 texture=level
 rect=336,120,28,42
 hotspot=14,21
}
Sprite roof_klet_04
{
 texture=level
 rect=366,120,26,42
 hotspot=13,21
}



Sprite planc_white_01
{
 texture=level
 rect=89,207,14,42
 hotspot=7,21
}
Sprite planc_white_02
{
 texture=level
 rect=103,207,14,42
 hotspot=7,21
}
Sprite planc_white_03
{
 texture=level
 rect=117,207,14,42
 hotspot=7,21
}
Sprite planc_white_04
{
 texture=level
 rect=131,207,14,42
 hotspot=7,21
}


Sprite capitelle_01
{
 texture=level
 rect=2,250,27,24
 hotspot=14,12
}
Sprite column_01
{
 texture=level
 rect=30,250,26,19
 hotspot=13,10
}
Sprite column_02
{
 texture=level
 rect=57,250,23,40
 hotspot=12,20
}
Sprite column_03
{
 texture=level
 rect=82,250,36,15
 hotspot=18,8
}

Sprite large_benedicti_01
{
 texture=level
 rect=424,251,43,27
 hotspot=22,14
}
Sprite large_benedicti_02
{
 texture=level
 rect=468,251,43,27
 hotspot=22,14
}
Sprite large_benedicti_03
{
 texture=level
 rect=424,278,43,27
 hotspot=22,14
}
Sprite large_benedicti_04
{
 texture=level
 rect=468,278,43,27
 hotspot=22,14
}
Sprite large_benedicti_05
{
 texture=level
 rect=424,305,43,27
 hotspot=22,14
}
Sprite large_benedicti_06
{
 texture=level
 rect=468,305,43,27
 hotspot=22,14
}
Sprite large_benedicti_07
{
 texture=level
 rect=424,332,43,27
 hotspot=22,14
}
Sprite large_benedicti_08
{
 texture=level
 rect=468,332,43,27
 hotspot=22,14
}
Sprite plita_benedicti_01
{
 texture=level
 rect=2,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_02
{
 texture=level
 rect=25,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_03
{
 texture=level
 rect=48,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_04
{
 texture=level
 rect=71,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_05
{
 texture=level
 rect=94,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_06
{
 texture=level
 rect=117,293,22,22
 hotspot=11,11
}
Sprite plita_benedicti_07
{
 texture=level
 rect=140,293,22,22
 hotspot=11,11
}









Texture clouds
{
 filename=Media\Sprites\clouds.dds
}

Animation shock_stars
{
 texture=clouds
 rect=1,461,50,50
 hotspot=25,10
 frames=8
 fps=40.0
 mode=FORWARD,LOOP
}
Animation joke
{
 texture=clouds
 rect=237,440,20,22
 hotspot=10,11
 frames=8
 fps=4.0
 mode=FORWARD,LOOP
}
Animation joke2
{
 texture=clouds
 rect=237,412,20,26
 hotspot=10,13
 frames=8
 fps=20.0
 mode=FORWARD,LOOP
}

Sprite cloud1
{
 texture=clouds
 rect=0,0,164,104
 hotspot=82,52
}
Sprite cloud2
{
 texture=clouds
 rect=179,2,324,115
 hotspot=162,58
}
Sprite cloud3
{
 texture=clouds
 rect=4,104,160,116
 hotspot=80,58
}
Sprite cloud4
{
 texture=clouds
 rect=272,118,236,92
 hotspot=118,46
}
Sprite cloud5
{
 texture=clouds
 rect=0,219,199,61
 hotspot=100,31
}
Sprite cloud6
{
 texture=clouds
 rect=0,280,159,69
 hotspot=80,35
}
Sprite cloud7
{
 texture=clouds
 rect=17,348,117,101
 hotspot=59,51
}
Sprite cloud8
{
 texture=clouds
 rect=312,214,169,101
 hotspot=85,51
}






Texture whiterock
{
 filename=Media\Sprites\whiterock.dds
}

Animation thunder
{
 texture=whiterock
 rect=5,451,50,48
 hotspot=25,24
 frames=10
 fps=10.0
 mode=FORWARD,LOOP
}

Sprite kinovar_01
{
 texture=whiterock
 rect=475,279,26,29
 hotspot=13,15
}

Sprite whitewall_01
{
 texture=whiterock
 rect=147,2,130,369
 hotspot=65,185
}

Sprite whitewall_02
{
 texture=whiterock
 rect=278,1,144,387
 hotspot=72,194
}

Sprite whitewall_03
{
 texture=whiterock
 rect=1,1,144,387
 hotspot=72,194
}

Sprite whitewall_04
{
 texture=whiterock
 rect=157,229,108,142
 hotspot=54,71
}

Sprite whitewall_05
{
 texture=whiterock
 rect=292,238,111,149
 hotspot=55,75
}

Sprite whitewall_06
{
 texture=whiterock
 rect=15,240,111,149
 hotspot=55,75
}

Sprite whitecolumn_01
{
 texture=whiterock
 rect=437,8,23,70
 hotspot=11,35
}

Sprite whitecolumn_02
{
 texture=whiterock
 rect=464,10,19,70
 hotspot=10,35
}

Sprite whitecolumn_03
{
 texture=whiterock
 rect=485,8,21,84
 hotspot=10,42
}

Sprite whitecapitel_01
{
 texture=whiterock
 rect=436,84,27,28
 hotspot=13,14
}

Sprite whitecapitel_02
{
 texture=whiterock
 rect=432,112,36,16
 hotspot=18,8
}

Sprite whitecapitel_03
{
 texture=whiterock
 rect=484,100,22,19
 hotspot=11,10
}

Sprite whitelamp_01
{
 texture=whiterock
 rect=475,121,32,33
 hotspot=16,17
}

Sprite whitestoik
{
 texture=whiterock
 rect=467,157,43,56
 hotspot=21,28
}

Sprite whitestoik_front
{
 texture=whiterock
 rect=467,217,43,56
 hotspot=21,28
}

Sprite whitelamp_02
{
 texture=whiterock
 rect=440,132,22,23
 hotspot=11,12
}





Texture back_stone
{
 filename=Media\Sprites\back_stone.dds
}

Sprite slavecage_01
{
 texture=back_stone
 rect=302,1,81,67
 hotspot=41,34
}

Sprite slavecage_02
{
 texture=back_stone
 rect=303,69,80,103
 hotspot=40,52
}

Sprite table_01
{
 texture=back_stone
 rect=100,330,101,26
 hotspot=51,13
}


Sprite hole_01
{
 texture=back_stone
 rect=198,202,108,101
 hotspot=54,51
}

Sprite stucco_wall_01
{
 texture=back_stone
 rect=386,0,126,182
 hotspot=63,91
}
Sprite stucco_wall_02
{
 texture=back_stone
 rect=386,181,126,104
 hotspot=63,52
}
Sprite stucco_wall_full
{
 texture=back_stone
 rect=386,0,126,285
 hotspot=63,143
}
Sprite arc_stone_01
{
 texture=back_stone
 rect=279,330,156,181
 hotspot=78,91
}
Sprite wall_stone_01
{
 texture=back_stone
 rect=0,0,98,76
 hotspot=49,38
}
Sprite wall_stone_02
{
 texture=back_stone
 rect=0,76,98,76
 hotspot=49,38
}
Sprite wall_stone_03
{
 texture=back_stone
 rect=0,152,98,118
 hotspot=49,59
}
Sprite wall_stone_03_01
{
 texture=back_stone
 rect=197,0,98,118
 hotspot=49,59
}
Sprite wall_stone_04
{
 texture=back_stone
 rect=0,270,98,76
 hotspot=49,38
}
Sprite wall_stone_05
{
 texture=back_stone
 rect=98,0,98,76
 hotspot=49,38
}
Sprite wall_stone_05_01
{
 texture=back_stone
 rect=197,117,98,76
 hotspot=49,38
}
Sprite wall_stone_06
{
 texture=back_stone
 rect=98,76,98,86
 hotspot=49,43
}
Sprite wall_stone_07
{
 texture=back_stone
 rect=98,162,98,76
 hotspot=49,38
}
Sprite wall_stone_08
{
 texture=back_stone
 rect=0,0,98,347
 hotspot=49,174
}
Sprite wall_stone_09
{
 texture=back_stone
 rect=0,153,98,193
 hotspot=49,97
}
Sprite wall_stone_10
{
 texture=back_stone
 rect=0,0,98,271
 hotspot=49,136
}
Sprite wall_stone_11
{
 texture=back_stone
 rect=98,0,98,237
 hotspot=49,119
}
Sprite wall_stone_12
{
 texture=back_stone
 rect=98,237,98,86
 hotspot=49,43
}
Sprite wall_stone_13
{
 texture=back_stone
 rect=98,0,98,323
 hotspot=49,162
}
Sprite wall_stone_14
{
 texture=back_stone
 rect=98,147,98,176
 hotspot=49,88
}
Sprite row_stone_01
{
 texture=back_stone
 rect=0,447,263,65
 hotspot=132,33
}
Sprite row_stone_02
{
 texture=back_stone
 rect=0,447,263,38
 hotspot=132,19
}
Sprite row_stone_03
{
 texture=back_stone
 rect=0,355,88,34
 hotspot=44,17
}
Sprite row_stone_04
{
 texture=back_stone
 rect=0,391,220,54
 hotspot=110,27
}
Sprite row_stone_05
{
 texture=back_stone
 rect=442,295,69,216
 hotspot=35,108
}

Texture back_aria
{
 filename=Media\Sprites\back_aria.dds
}

Sprite back_aria_01
{
 texture=back_aria
 rect=1,1,256,320
 hotspot=128,160
}
Sprite gold_bulla
{
 texture=back_aria
 rect=10,337,165,159
 hotspot=82,80
}
Sprite black_ring
{
 texture=back_aria
 rect=270,1,225,333
 hotspot=225,166
}
Sprite roundot
{
 texture=back_aria
 rect=189,346,149,149
 hotspot=75,75
}
Sprite roundot_shadow
{
 texture=back_aria
 rect=342,346,143,67
 hotspot=71,33
}
Sprite roundot_circ
{
 texture=back_aria
 rect=342,434,52,52
 hotspot=26,26
}


Texture back_aria2
{
 filename=Media\Sprites\back_aria2.dds
}
Sprite back_aria_02
{
 texture=back_aria2
 rect=1,1,243,352
 hotspot=121,176
}
Sprite back_aria_03
{
 texture=back_aria2
 rect=245,1,237,313
 hotspot=118,156
}
Animation ask_sign_shop
{
 texture=back_aria2
 rect=1,369,40,23
 hotspot=20,11
 frames=10
 fps=15.0
 mode=FORWARD,LOOP
}
Animation ask_sign_exit
{
 texture=back_aria2
 rect=1,392,40,21
 hotspot=20,11
 frames=10
 fps=15.0
 mode=FORWARD,LOOP
}


Texture back_wood
{
 filename=Media\Sprites\back_wood.dds
}

Sprite drapirovka_4
{
 texture=back_wood
 rect=458,1,48,72
 hotspot=24,36
}

Sprite hitrapec_01
{
 texture=back_wood
 rect=400,398,82,45
 hotspot=41,23
}
Sprite hitrapec_02
{
 texture=back_wood
 rect=419,398,62,45
 hotspot=31,23
}
Sprite lowtrapec_01
{
 texture=back_wood
 rect=399,446,84,43
 hotspot=42,22
}
Sprite lowtrapec_02
{
 texture=back_wood
 rect=99,371,43,63
 hotspot=22,32
}
Sprite lowtrapec_03
{
 texture=back_wood
 rect=99,406,43,29
 hotspot=22,15
}


Sprite parapet_01
{
 texture=back_wood
 rect=118,484,127,21
 hotspot=64,11
}

Sprite front_wood_01
{
 texture=back_wood
 rect=395,165,85,95
 hotspot=43,48
}

Sprite karkas_wood_01
{
 texture=back_wood
 rect=394,264,86,67
 hotspot=43,34
}

Sprite karkas_wood_02
{
 texture=back_wood
 rect=394,334,99,61
 hotspot=50,31
}

Sprite fort_log_01
{
 texture=back_wood
 rect=167,411,11,69
 hotspot=6,35
}
Sprite fort_log_02
{
 texture=back_wood
 rect=178,411,11,69
 hotspot=6,35
}
Sprite fort_log_03
{
 texture=back_wood
 rect=189,411,11,69
 hotspot=6,35
}
Sprite fort_log_04
{
 texture=back_wood
 rect=200,411,11,69
 hotspot=6,35
}
Sprite fort_log_05
{
 texture=back_wood
 rect=211,411,11,69
 hotspot=6,35
}
Sprite fort_log_06
{
 texture=back_wood
 rect=222,411,11,69
 hotspot=6,35
}
Sprite fort_log_07
{
 texture=back_wood
 rect=233,411,11,69
 hotspot=6,35
}


Sprite prolet_wood_1
{
 texture=back_wood
 rect=8,10,85,77
 hotspot=43,39
}
Sprite prolet_wood_2
{
 texture=back_wood
 rect=100,12,84,74
 hotspot=42,37
}
Sprite wall_wood_1
{
 texture=back_wood
 rect=1,112,82,42
 hotspot=41,21
}
Sprite wall_wood_2
{
 texture=back_wood
 rect=1,154,82,42
 hotspot=41,21
}
Sprite wall_wood_3
{
 texture=back_wood
 rect=1,196,82,42
 hotspot=41,21
}
Sprite wall_wood_4
{
 texture=back_wood
 rect=1,238,82,42
 hotspot=41,21
}
Sprite wall_wood_5
{
 texture=back_wood
 rect=1,280,82,42
 hotspot=41,21
}
Sprite wall_wood_6
{
 texture=back_wood
 rect=1,322,82,42
 hotspot=41,21
}
Sprite wall_wood_7
{
 texture=back_wood
 rect=83,112,82,42
 hotspot=41,21
}
Sprite wall_wood_8
{
 texture=back_wood
 rect=83,154,82,42
 hotspot=41,21
}
Sprite wall_wood_9
{
 texture=back_wood
 rect=83,196,82,42
 hotspot=41,21
}
Sprite wall_wood_10
{
 texture=back_wood
 rect=83,238,82,42
 hotspot=41,21
}
Sprite wall_wood_11
{
 texture=back_wood
 rect=83,280,82,42
 hotspot=41,21
}
Sprite wall_wood_12
{
 texture=back_wood
 rect=83,322,82,42
 hotspot=41,21
}
Sprite wall_wood_13
{
 texture=back_wood
 rect=2,365,89,42
 hotspot=45,21
}
Sprite wall_wood_14
{
 texture=back_wood
 rect=3,407,89,42
 hotspot=45,21
}
Sprite wall_wood_15
{
 texture=back_wood
 rect=3,450,82,42
 hotspot=41,21
}

Sprite const_wood_1
{
 texture=back_wood
 rect=165,112,83,44
 hotspot=42,22
}
Sprite const_wood_2
{
 texture=back_wood
 rect=249,112,44,44
 hotspot=22,22
}
Sprite const_wood_3
{
 texture=back_wood
 rect=165,157,83,44
 hotspot=42,22
}
Sprite const_wood_4
{
 texture=back_wood
 rect=166,202,85,46
 hotspot=43,23
}
Sprite const_wood_5
{
 texture=back_wood
 rect=166,249,85,29
 hotspot=43,15
}
Sprite const_wood_6
{
 texture=back_wood
 rect=165,280,42,29
 hotspot=21,15
}
Sprite const_wood_7
{
 texture=back_wood
 rect=166,312,84,30
 hotspot=42,15
}
Sprite const_wood_8
{
 texture=back_wood
 rect=168,349,94,20
 hotspot=47,10
}
Sprite const_wood_9
{
 texture=back_wood
 rect=167,376,90,32
 hotspot=45,16
}

Sprite drapirovka_1
{
 texture=back_wood
 rect=294,111,45,45
 hotspot=22,22
}
Sprite drapirovka_2
{
 texture=back_wood
 rect=339,111,47,31
 hotspot=24,16
}
Sprite drapirovka_3
{
 texture=back_wood
 rect=386,111,47,31
 hotspot=24,16
}
Sprite back_wall_01
{
 texture=back_wood
 rect=265,164,128,82
 hotspot=64,41
}
Sprite back_wall_02
{
 texture=back_wood
 rect=265,246,128,82
 hotspot=64,41
}
Sprite back_wall_03
{
 texture=back_wood
 rect=265,332,128,82
 hotspot=64,41
}
Sprite back_wall_04
{
 texture=back_wood
 rect=265,416,128,82
 hotspot=64,41
}
Sprite back_wall_05
{
 texture=back_wood
 rect=265,246,128,165
 hotspot=64,83
}
Sprite back_wall_06
{
 texture=back_wood
 rect=190,1,178,101
 hotspot=89,51
}
Sprite back_wall_07
{
 texture=back_wood
 rect=368,1,89,101
 hotspot=45,51
}



Texture pictos
{
 filename=Media\Sprites\pictos.dds
}
Animation pic_1
{
 texture=pictos
 rect=155,120,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_2
{
 texture=pictos
 rect=185,120,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_3
{
 texture=pictos
 rect=215,120,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_4
{
 texture=pictos
 rect=155,150,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}


Animation pic_empty
{
 texture=pictos
 rect=1,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_hunter
{
 texture=pictos
 rect=30,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_nuker
{
 texture=pictos
 rect=59,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_gaush
{
 texture=pictos
 rect=88,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_obergaush
{
 texture=pictos
 rect=117,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_gaiadjava
{
 texture=pictos
 rect=146,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_batur
{
 texture=pictos
 rect=175,63,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_tarhan
{
 texture=pictos
 rect=204,63,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_noion
{
 texture=pictos
 rect=88,63,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_seneshal
{
 texture=pictos
 rect=1,63,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_immortal
{
 texture=pictos
 rect=117,63,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_immortal2
{
 texture=pictos
 rect=173,184,60,57
 hotspot=30,28
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_melka
{
 texture=pictos
 rect=1,1,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Sprite pic_melka_sprite
{
 texture=pictos
 rect=1,1,28,25
 hotspot=14,13
}
Animation pic_kelete
{
 texture=pictos
 rect=30,1,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_kadish
{
 texture=pictos
 rect=59,1,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_gaiar
{
 texture=pictos
 rect=88,1,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_order
{
 texture=pictos
 rect=117,1,32,25
 hotspot=16,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_order_02
{
 texture=pictos
 rect=2,105,32,56
 hotspot=16,28
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_batur_02
{
 texture=pictos
 rect=175,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_tarhan_02
{
 texture=pictos
 rect=204,36,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_scull_red
{
 texture=pictos
 rect=36,120,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_skull_black
{
 texture=pictos
 rect=65,120,28,25
 hotspot=14,13
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_white
{
 texture=pictos
 rect=95,120,28,30
 hotspot=14,15
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Animation pic_cross
{
 texture=pictos
 rect=125,120,28,30
 hotspot=14,15
 frames=1
 fps=0
 mode=FORWARD,LOOP
}
Sprite pic_sword
{
 texture=pictos
 rect=11,198,14,44
 hotspot=7,22
}
Sprite pic_star
{
 texture=pictos
 rect=15,182,7,7
 hotspot=3,3
}
Sprite pic_eagle
{
 texture=pictos
 rect=33,170,18,32
 hotspot=9,16
}
Sprite pic_medal
{
 texture=pictos
 rect=55,170,15,10
 hotspot=7,5
}
Sprite pic_scull
{
 texture=pictos
 rect=74,168,23,13
 hotspot=8,6
}




Texture splash
{
 filename=Media\Sprites\splash.dds
}


Sprite splash_electra
{
 texture=splash
 rect=2,451,58,57
 hotspot=29,28
}

Sprite splash_hunter
{
 texture=splash
 rect=233,249,75,76
 hotspot=37,38
}
Sprite splash_nuker
{
 texture=splash
 rect=308,249,75,76
 hotspot=37,38
}
Sprite splash_gaush
{
 texture=splash
 rect=233,325,75,76
 hotspot=37,38
}
Sprite splash_bek_gaush
{
 texture=splash
 rect=308,325,75,76
 hotspot=37,38
}
Sprite splash_ash_sharif
{
 texture=splash
 rect=233,401,75,76
 hotspot=37,38
}
Sprite splash_leit
{
 texture=splash
 rect=308,401,75,76
 hotspot=37,38
}
Sprite splash_oberleit
{
 texture=splash
 rect=158,265,75,76
 hotspot=37,38
}


Sprite splash_move
{
 texture=splash
 rect=205,174,88,74
 hotspot=44,37
}
Sprite splash_strike
{
 texture=splash
 rect=294,174,88,74
 hotspot=44,37
}
Sprite splash_zahvat
{
 texture=splash
 rect=18,256,125,82
 hotspot=63,41
}
Sprite splash_invent
{
 texture=splash
 rect=384,353,126,110
 hotspot=63,55
}
Sprite splash_join
{
 texture=splash
 rect=386,177,123,133
 hotspot=62,67
}
Sprite splash_fireworks
{
 texture=splash
 rect=384,313,100,39
 hotspot=50,20
}
Sprite splash_gaiar_gov
{
 texture=menue
 rect=408,288,94,95
 hotspot=47,47
}
Sprite splash_melka_gov
{
 texture=splash
 rect=1,351,76,96
 hotspot=38,48
}
Sprite splash_order_gov
{
 texture=splash
 rect=77,351,76,96
 hotspot=38,48
}
Sprite splash_kadish_gov
{
 texture=splash
 rect=153,351,76,96
 hotspot=38,48
}
Sprite splash_assault
{
 texture=splash
 rect=107,265,48,67
 hotspot=24,34
}
Sprite splash_chain
{
 texture=splash
 rect=1,1,50,39
 hotspot=25,20
}
Sprite splash_rise
{
 texture=splash
 rect=204,114,63,57
 hotspot=32,29
}
Sprite splash_set
{
 texture=splash
 rect=269,114,63,57
 hotspot=32,29
}
Sprite splash_night
{
 texture=splash
 rect=334,114,63,57
 hotspot=32,29
}
Sprite splash_deep
{
 texture=splash
 rect=398,114,63,57
 hotspot=32,29
}
Sprite splash_melka
{
 texture=splash
 rect=205,1,106,109
 hotspot=53,55
}
Sprite splash_kadish
{
 texture=splash
 rect=313,2,103,94
 hotspot=52,47
}
Sprite splash_order
{
 texture=splash
 rect=416,1,95,94
 hotspot=48,47
}
Sprite splash_ferma
{
 texture=splash
 rect=65,2,84,64
 hotspot=42,32
}
Sprite splash_bomb
{
 texture=splash
 rect=154,5,38,58
 hotspot=19,29
}
Sprite splash_finitae
{
 texture=splash
 rect=1,81,198,180
 hotspot=70,90
}
Sprite splash_ghost
{
 texture=splash
 rect=2,276,90,83
 hotspot=45,42
}







Texture polyp
{
 filename=Media\Sprites\polyp.dds
}

Sprite weed_green
{
 texture=polyp
 rect=262,8,52,45
 hotspot=26,23
}

Sprite weed_fern
{
 texture=polyp
 rect=126,3,53,53
 hotspot=27,27
}

Sprite weed_fern_top
{
 texture=polyp
 rect=189,7,59,47
 hotspot=30,24
}

Sprite weed_fern_top_02
{
 texture=polyp
 rect=326,7,59,47
 hotspot=30,24
}


Sprite urchin_1
{
 texture=polyp
 rect=1,2,108,177
 hotspot=52,44
}

Sprite polyp_body
{
 texture=polyp
 rect=344,62,70,88
 hotspot=35,44
}
Sprite polyp_body_gl
{
 texture=polyp
 rect=344,152,70,88
 hotspot=35,44
}
Sprite polyp_body_gl_2
{
 texture=polyp
 rect=424,152,70,88
 hotspot=35,44
}

Sprite polyp_root
{
 texture=polyp
 rect=424,9,84,62
 hotspot=37,20
}
Sprite polyp_green
{
 texture=polyp
 rect=348,12,58,23
 hotspot=30,8
}
Sprite polyp_eye
{
 texture=polyp
 rect=352,43,44,15
 hotspot=22,7
}
Sprite sophit_body_01
{
 texture=polyp
 rect=120,61,48,85
 hotspot=24,43
}
Sprite sophit_body_02
{
 texture=polyp
 rect=173,64,102,85
 hotspot=51,43
}
Sprite sophit_tail_01
{
 texture=polyp
 rect=278,77,40,60
 hotspot=20,30
}
Sprite sophit_leg_01
{
 texture=polyp
 rect=122,151,53,28
 hotspot=27,14
}
Sprite sophit_leg_02
{
 texture=polyp
 rect=119,183,69,14
 hotspot=35,7
}
Animation sophit_cach
{
 texture=polyp
 rect=207,464,60,47
 hotspot=31,18
 frames=3
 fps=30.0
 mode=FORWARD,NOLOOP,PINGPONG
}
Sprite worm_segment_01
{
 texture=polyp
 rect=1,175,42,51
 hotspot=21,26
}

Sprite worm_segment_02
{
 texture=polyp
 rect=45,179,29,44
 hotspot=15,22
}

Sprite worm_segment_03
{
 texture=polyp
 rect=77,178,34,47
 hotspot=17,24
}
Sprite worm_armored_01
{
 texture=polyp
 rect=1,320,45,75
 hotspot=27,42
}
Sprite worm_armored_01_gl_2
{
 texture=polyp
 rect=47,320,45,75
 hotspot=27,42
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite worm_armored_01_gl
{
 texture=polyp
 rect=92,320,45,75
 hotspot=27,42
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite worm_armored_front_01
{
 texture=polyp
 rect=141,313,42,82
 hotspot=23,41
}
Sprite worm_armored_front_01_gl
{
 texture=polyp
 rect=186,313,42,82
 hotspot=23,41
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite worm_armored_front_01_gl_2
{
 texture=polyp
 rect=231,313,42,82
 hotspot=23,41
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite worm_armored_back_01
{
 texture=polyp
 rect=281,328,38,67
 hotspot=19,34
}
Sprite worm_armored_back_01_gl
{
 texture=polyp
 rect=322,328,38,67
 hotspot=19,34
}
Sprite worm_armored_back_01_gl_2
{
 texture=polyp
 rect=364,328,38,67
 hotspot=19,34
}
Sprite worm_unarmored_01
{
 texture=polyp
 rect=408,332,36,59
 hotspot=18,30
}
Sprite worm_wood_front_01
{
 texture=polyp
 rect=451,314,44,82
 hotspot=22,41
}
Sprite worm_wood_back_01
{
 texture=polyp
 rect=1,395,38,65
 hotspot=21,32
}


Animation worm_attack_01
{
 texture=polyp
 rect=0,229,50,42
 hotspot=25,21
 frames=6
 fps=30.0
 mode=FORWARD,NOLOOP,PINGPONG
}

Sprite baloon_01
{
 texture=polyp
 rect=111,3,173,66
 hotspot=102,32
}
Sprite bot_01
{
 texture=polyp
 rect=2,273,64,33
 hotspot=29,24
}
Sprite fury_back_01
{
 texture=polyp
 rect=43,404,14,15
 hotspot=7,8
}
Sprite fury_back_02
{
 texture=polyp
 rect=61,400,16,24
 hotspot=8,12
}
Sprite fury_back_03
{
 texture=polyp
 rect=83,399,16,26
 hotspot=8,13
}
Sprite fury_back_04
{
 texture=polyp
 rect=104,401,22,22
 hotspot=11,11
}
Sprite fury_back2_01
{
 texture=polyp
 rect=224,404,17,16
 hotspot=9,8
}
Sprite fury_back2_02
{
 texture=polyp
 rect=242,401,19,23
 hotspot=10,12
}
Sprite fury_back2_03
{
 texture=polyp
 rect=263,399,21,26
 hotspot=11,13
}
Sprite fury_back2_04
{
 texture=polyp
 rect=285,401,37,22
 hotspot=11,11
}
Sprite fury_back2_04_gl
{
 texture=polyp
 rect=324,401,37,22
 hotspot=11,11
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite fury_back3_01
{
 texture=polyp
 rect=224,433,15,16
 hotspot=8,8
}
Sprite fury_back3_02
{
 texture=polyp
 rect=243,429,16,24
 hotspot=8,12
}
Sprite fury_back3_03
{
 texture=polyp
 rect=263,428,18,27
 hotspot=9,14
}
Sprite fury_back3_04
{
 texture=polyp
 rect=286,430,23,22
 hotspot=12,11
}
Animation fury_front_01
{
 texture=polyp
 rect=50,430,50,81
 hotspot=19,67
 frames=3
 fps=30.0
 mode=FORWARD,LOOP
}

Sprite sophit_claw_01
{
 texture=polyp
 rect=139,409,34,18
 hotspot=17,9
}
Sprite sophit_claw_02
{
 texture=polyp
 rect=183,409,34,18
 hotspot=17,9
}
Distortion polyp_slime
{
 texture=polyp
 rect=460,429,38,77
 mesh=5,4
}











Texture system
{
 filename=Media\Sprites\system.png
}

Sprite cursor_editor_0
{
 texture=system
 rect=76,0,16,16
 hotspot=0,0
}
Sprite cursor_editor_1
{
 texture=system
 rect=76,18,16,16
 hotspot=0,0
}
Sprite cursor_help_0
{
 texture=system
 rect=162,0,25,16
 hotspot=0,0
}
Sprite cursor_help_1
{
 texture=system
 rect=162,18,25,16
 hotspot=0,0
}
Sprite cursor_editor_2
{
 texture=system
 rect=96,18,16,16
 hotspot=0,0
}
Sprite cursor_editor_3
{
 texture=system
 rect=116,18,16,16
 hotspot=0,0
}
Sprite cursor_help_2
{
 texture=system
 rect=196,18,25,16
 hotspot=0,0
}
Sprite cursor_help_3
{
 texture=system
 rect=226,18,25,16
 hotspot=0,0
}
Sprite cursor_meshing
{
 texture=system
 rect=13,0,14,14
 hotspot=0,0
}
Sprite cursor_joining
{
 texture=system
 rect=28,0,11,14
 hotspot=0,0
}

Sprite cursor_routing
{
 texture=system
 rect=58,0,15,15
 hotspot=0,0
}

Sprite cursor_gerliand
{
 texture=system
 rect=58,0,15,15
 hotspot=0,0
}
Sprite cursor_master
{
 texture=system
 rect=98,0,39,12
 hotspot=20,6
}

Sprite scmd_01_free
{
 texture=system
 rect=111,143,36,33
 hotspot=18,16
}
Sprite scmd_01_focus
{
 texture=system
 rect=151,143,36,33
 hotspot=18,16
}
Sprite scmd_02_free
{
 texture=system
 rect=111,178,36,33
 hotspot=18,16
}
Sprite scmd_02_focus
{
 texture=system
 rect=151,178,36,33
 hotspot=18,16
}
Sprite scmd_03_free
{
 texture=system
 rect=111,213,36,33
 hotspot=18,16
}
Sprite scmd_03_focus
{
 texture=system
 rect=151,213,36,33
 hotspot=18,16
}

Sprite button1_free
{
 texture=system
 rect=3,89,45,44
 hotspot=22,22
}

Sprite button1_focus
{
 texture=system
 rect=52,89,45,44
 hotspot=22,22
}

Sprite button1_click
{
 texture=system
 rect=103,89,45,44
 hotspot=22,22
}

Sprite button2_free
{
 texture=system
 rect=2,138,28,27
 hotspot=14,14
}
Sprite button2_focus
{
 texture=system
 rect=33,138,28,27
 hotspot=14,14
}
Sprite button2_click
{
 texture=system
 rect=65,138,28,27
 hotspot=14,14
}

Sprite button3_free
{
 texture=system
 rect=2,60,71,27
 hotspot=35,14
}
Sprite button3_focus
{
 texture=system
 rect=74,60,71,27
 hotspot=35,14
}
Sprite button3_click
{
 texture=system
 rect=144,60,71,27
 hotspot=35,14
}

Sprite slider1_free
{
 texture=system
 rect=4,169,96,15
 hotspot=48,7
}
Sprite slider1_focus
{
 texture=system
 rect=4,186,96,15
 hotspot=48,7
}
Sprite slider1_click
{
 texture=system
 rect=4,203,96,15
 hotspot=48,7
}
Sprite slider1_slider
{
 texture=system
 rect=6,222,90,9
 hotspot=0,4
}


Sprite bar_front
{
 texture=system
 rect=9,53,131,4
 hotspot=0,2
}
Sprite bar_front_red
{
 texture=system
 rect=6,248,131,4
 hotspot=0,2
}
Sprite bar_back
{
 texture=system
 rect=6,37,146,14
 hotspot=73,7
}



Sprite ok_free
{
 texture=system
 rect=150,117,25,24
 hotspot=12,12
}
Sprite ok_focus
{
 texture=system
 rect=177,117,25,24
 hotspot=12,12
}
Sprite ok_click
{
 texture=system
 rect=204,117,25,24
 hotspot=12,12
}
Sprite cancel_free
{
 texture=system
 rect=150,91,25,24
 hotspot=12,12
}
Sprite cancel_focus
{
 texture=system
 rect=177,91,25,24
 hotspot=12,12
}
Sprite cancel_click
{
 texture=system
 rect=204,91,25,24
 hotspot=12,12
}




Texture particles
{
 filename=Media\Sprites\particles.png
}

Sprite sparcle
{
 texture=particles
 rect=32,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite firestar
{
 texture=particles
 rect=96,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite energy
{
 texture=particles
 rect=96,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite fly
{
 texture=particles
 rect=96,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite combo
{
 texture=particles
 rect=96,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite ice_sparcle
{
 texture=particles
 rect=64,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite biofire
{
 texture=particles
 rect=96,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite sophit_splash
{
 texture=particles
 rect=0,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite sophit_part
{
 texture=particles
 rect=32,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite smoke
{
 texture=particles
 rect=0,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite ice_breath
{
 texture=particles
 rect=0,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite rose
{
 texture=particles
 rect=32,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite shepa
{
 texture=particles
 rect=96,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite planc
{
 texture=particles
 rect=64,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite console
{
 texture=particles
 rect=0,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite blast
{
 texture=particles
 rect=0,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite fire
{
 texture=particles
 rect=64,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite fury
{
 texture=particles
 rect=64,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite blood
{
 texture=particles
 rect=0,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite magic
{
 texture=particles
 rect=0,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite blow
{
 texture=particles
 rect=96,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite snow
{
 texture=particles
 rect=64,96,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Sprite ice
{
 texture=particles
 rect=96,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Sprite shock
{
 texture=particles
 rect=32,32,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}

Texture fx
{
 filename=Media\Sprites\fx.png
}

Sprite glare
{
 texture=fx
 rect=0,121,81,81
 hotspot=40,40
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite glare_ignus
{
 texture=fx
 rect=125,111,131,145
 hotspot=66,73
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite glare_sq
{
 texture=fx
 rect=61,0,54,54
 hotspot=27,27
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}
Sprite ice_fx
{
 texture=fx
 rect=0,81,17,35
 hotspot=9,18
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
}
Sprite ice_fx_gl
{
 texture=fx
 rect=19,81,17,35
 hotspot=9,18
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}
Sprite ice_fx_gl2
{
 texture=fx
 rect=38,81,17,35
 hotspot=9,18
 blendmode=COLORADD,ALPHABLEND,NOZWRITE
}



Texture sands
{
 filename=Media\Sprites\sands.dds
}

Sprite sand_1
{
 texture=sands
 rect=0,0,279,56
 hotspot=140,28
}
Sprite sand_2
{
 texture=sands
 rect=278,0,222,57
 hotspot=111,29
}
Sprite sand_3
{
 texture=sands
 rect=1,58,369,69
 hotspot=185,35
}
Sprite sand_4
{
 texture=sands
 rect=8,132,289,88
 hotspot=145,44
}
Sprite sand_5
{
 texture=sands
 rect=2,220,310,68
 hotspot=155,34
}
Sprite sand_6
{
 texture=sands
 rect=2,290,291,55
 hotspot=144,38
}
Sprite sand_7
{
 texture=sands
 rect=2,349,287,55
 hotspot=144,36
}
Sprite sand_8
{
 texture=sands
 rect=0,406,241,49
 hotspot=121,17
}




Texture sands2
{
 filename=Media\Sprites\sands2.dds
}

Sprite sand2_01
{
 texture=sands2
 rect=1,3,510,89
 hotspot=255,33
}
Sprite sand2_02
{
 texture=sands2
 rect=1,93,510,95
 hotspot=255,37
}
Sprite sand2_03
{
 texture=sands2
 rect=1,190,510,92
 hotspot=255,37
}
Sprite sand2_04
{
 texture=sands2
 rect=1,286,510,91
 hotspot=255,33
}
Sprite sand2_05
{
 texture=sands2
 rect=1,379,510,89
 hotspot=255,30
}


Texture sands2_fade
{
 filename=Media\Sprites\sands2_fade.dds
}

Sprite sand2_01_fade
{
 texture=sands2_fade
 rect=1,3,510,89
 hotspot=255,33
}
Sprite sand2_02_fade
{
 texture=sands2_fade
 rect=1,93,510,95
 hotspot=255,37
}
Sprite sand2_03_fade
{
 texture=sands2_fade
 rect=1,190,510,92
 hotspot=255,37
}
Sprite sand2_04_fade
{
 texture=sands2_fade
 rect=1,286,510,91
 hotspot=255,33
}
Sprite sand2_05_fade
{
 texture=sands2_fade
 rect=1,379,510,89
 hotspot=255,30
}





Texture greyrocks
{
 filename=Media\Sprites\greyrocks.dds
}


Sprite greyrock_01
{
 texture=greyrocks
 rect=1,2,146,261
 hotspot=73,130
}
Sprite greyrock_02
{
 texture=greyrocks
 rect=148,1,170,256
 hotspot=85,128
}
Sprite greyrock_03
{
 texture=greyrocks
 rect=336,1,158,273
 hotspot=79,137
}
Sprite greyrock_04
{
 texture=greyrocks
 rect=3,269,161,240
 hotspot=80,120
}
Sprite greyrock_05
{
 texture=greyrocks
 rect=177,269,167,239
 hotspot=83,120
}
Sprite greyrock_06
{
 texture=greyrocks
 rect=351,277,160,234
 hotspot=80,117
}





Texture greyrocks_blur
{
 filename=Media\Sprites\greyrocks_blur.png
}


Sprite greyrock_01_blur
{
 texture=greyrocks_blur
 rect=1,2,146,261
 hotspot=73,130
}
Sprite greyrock_02_blur
{
 texture=greyrocks_blur
 rect=148,1,170,256
 hotspot=85,128
}
Sprite greyrock_03_blur
{
 texture=greyrocks_blur
 rect=336,1,158,273
 hotspot=79,137
}
Sprite greyrock_04_blur
{
 texture=greyrocks_blur
 rect=3,269,161,240
 hotspot=80,120
}
Sprite greyrock_05_blur
{
 texture=greyrocks_blur
 rect=177,269,167,239
 hotspot=83,120
}
Sprite greyrock_06_blur
{
 texture=greyrocks_blur
 rect=351,277,160,234
 hotspot=80,117
}










Texture blackwall
{
 filename=Media\Sprites\blackwall.dds
}
Sprite opora
{
 texture=blackwall
 rect=393,100,85,87
 hotspot=42,43
}
Sprite hall_shadow
{
 texture=blackwall
 rect=11,338,236,167
 hotspot=118,83
}
Sprite purse
{
 texture=blackwall
 rect=400,204,94,112
 hotspot=47,56
}
Sprite blackwall_03
{
 texture=blackwall
 rect=4,1,365,206
 hotspot=182,103
}
Sprite blackwall_04
{
 texture=blackwall
 rect=4,206,365,118
 hotspot=182,59
}
Sprite back_wood_bright
{
 texture=blackwall
 rect=381,2,129,84
 hotspot=63,41
}
Sprite pillon_bright
{
 texture=blackwall
 rect=484,94,22,94
 hotspot=11,47
}



Texture helpwall
{
 filename=Media\Sprites\helpwall.dds
}
Sprite helpwall_01
{
 texture=helpwall
 rect=1,1,288,370
 hotspot=144,185
}
Sprite helpwall_02
{
 texture=helpwall
 rect=290,1,133,370
 hotspot=66,185
}
Sprite helpwall_03
{
 texture=helpwall
 rect=9,380,179,119
 hotspot=90,60
}



Texture rocks1
{
 filename=Media\Sprites\rocks1.dds
}


Sprite redwall_01
{
 texture=rocks1
 rect=151,2,128,292
 hotspot=64,147
}
Sprite redwall_02
{
 texture=rocks1
 rect=151,2,128,244
 hotspot=64,122
}
Sprite redwall_03
{
 texture=rocks1
 rect=151,2,128,181
 hotspot=64,90
}
Sprite redwall_04
{
 texture=rocks1
 rect=151,2,128,42
 hotspot=64,21
}
Sprite redwall_05
{
 texture=rocks1
 rect=151,12,128,32
 hotspot=64,16
}
Sprite redwall_06
{
 texture=rocks1
 rect=151,178,128,68
 hotspot=64,34
}
Sprite redwall_07
{
 texture=rocks1
 rect=151,232,128,62
 hotspot=64,31
}

Sprite redwall_brick1_01
{
 texture=rocks1
 rect=151,12,28,13
 hotspot=14,7
}
Sprite redwall_brick1_02
{
 texture=rocks1
 rect=179,12,28,13
 hotspot=14,7
}
Sprite redwall_brick1_03
{
 texture=rocks1
 rect=207,12,28,13
 hotspot=14,7
}
Sprite redwall_brick1_04
{
 texture=rocks1
 rect=235,12,28,13
 hotspot=14,7
}


Sprite redwall_brick2_01
{
 texture=rocks1
 rect=151,25,28,18
 hotspot=14,9
}
Sprite redwall_brick2_02
{
 texture=rocks1
 rect=179,25,28,18
 hotspot=14,9
}
Sprite redwall_brick2_03
{
 texture=rocks1
 rect=207,25,28,18
 hotspot=14,9
}
Sprite redwall_brick2_04
{
 texture=rocks1
 rect=235,25,28,18
 hotspot=14,9
}




Sprite stucco_arc_01
{
 texture=rocks1
 rect=0,148,149,152
 hotspot=75,76
}
Sprite stucco_arc_01_back
{
 texture=rocks1
 rect=0,304,149,75
 hotspot=75,38
}
Sprite rock_1
{
 texture=rocks1
 rect=16,6,250,362
 hotspot=113,181
}
Sprite rock_2
{
 texture=rocks1
 rect=280,2,214,200
 hotspot=108,104
}
Sprite rock_3
{
 texture=rocks1
 rect=281,219,211,192
 hotspot=99,103
}


Texture rocks2
{
 filename=Media\Sprites\rocks2.dds
}

Sprite colonada_01
{
 texture=rocks2
 rect=9,208,68,253
 hotspot=34,126
}

Sprite rock_4
{
 texture=rocks2
 rect=137,15,372,252
 hotspot=187,128
}
Sprite rock_5
{
 texture=rocks2
 rect=207,278,296,221
 hotspot=148,116
}
Sprite road_stone_1
{
 texture=rocks2
 rect=3,9,126,192
 hotspot=63,96
}


Texture rocks4
{
 filename=Media\Sprites\rocks4.dds
}

Sprite blackwall_01
{
 texture=rocks4
 rect=259,1,251,116
 hotspot=125,58
}
Sprite blackwall_02
{
 texture=rocks4
 rect=259,59,251,58
 hotspot=125,29
}
Sprite stone_wall_diag_01
{
 texture=rocks4
 rect=1,1,197,191
 hotspot=98,95
}

Sprite rock_6
{
 texture=rocks4
 rect=234,134,268,376
 hotspot=129,189
}

Sprite rock_7
{
 texture=rocks4
 rect=18,207,171,115
 hotspot=87,64
}

Sprite rock_8
{
 texture=rocks4
 rect=19,324,136,85
 hotspot=69,45
}

Sprite rock_9
{
 texture=rocks4
 rect=21,413,133,99
 hotspot=67,58
}



Texture rocks5
{
 filename=Media\Sprites\rocks5.dds
}

Sprite floor_1
{
 texture=rocks5
 rect=0,0,330,48
 hotspot=163,29
}
Sprite floor_2
{
 texture=rocks5
 rect=8,54,279,35
 hotspot=138,19
}
Sprite floor_3
{
 texture=rocks5
 rect=4,97,306,48
 hotspot=153,26
}
Sprite floor_4
{
 texture=rocks5
 rect=4,152,292,42
 hotspot=139,21
}
Sprite floor_5
{
 texture=rocks5
 rect=362,9,136,118
 hotspot=65,79
}
Sprite floor_6
{
 texture=rocks5
 rect=331,127,177,120
 hotspot=91,72
}
Sprite floor_7
{
 texture=rocks5
 rect=5,200,237,135
 hotspot=101,71
}
Sprite floor_8
{
 texture=rocks5
 rect=2,337,159,124
 hotspot=80,62
}
Sprite floor_9
{
 texture=rocks5
 rect=162,343,144,118
 hotspot=72,59
}



Texture rocks6
{
 filename=Media\Sprites\rocks6.dds
}


Sprite rock_gaiar
{
 texture=rocks6
 rect=289,285,223,227
 hotspot=111,113
}

Sprite rock_10
{
 texture=rocks6
 rect=4,1,72,315
 hotspot=35,157
}

Sprite rock_11
{
 texture=rocks6
 rect=79,2,90,237
 hotspot=44,117
}

Sprite rock_12
{
 texture=rocks6
 rect=170,1,90,279
 hotspot=44,139
}

Sprite rock_13
{
 texture=rocks6
 rect=261,1,63,273
 hotspot=30,136
}

Sprite rock_14
{
 texture=rocks6
 rect=325,2,74,215
 hotspot=36,106
}

Sprite rock_15
{
 texture=rocks6
 rect=415,2,84,283
 hotspot=42,142
}






Texture back1
{
 filename=Media\Sprites\back1.dds
}

Sprite back_1
{
 texture=back1
 rect=0,265,256,256
 hotspot=128,128
}
Sprite back_2
{
 texture=back1
 rect=1,1,265,245
 hotspot=132,122
}
Sprite back_3
{
 texture=back1
 rect=265,1,243,312
 hotspot=121,156
}
Sprite back_4
{
 texture=back1
 rect=270,316,242,197
 hotspot=121,100
}



Sprite hello
{
 texture=splash
 rect=0,0,244,266
 hotspot=122,133
}

Sprite defeat
{
 texture=splash
 rect=2,310,174,188
 hotspot=87,144
}

Sprite victory
{
 texture=splash
 rect=181,307,174,188
 hotspot=87,144
}


Texture ziber
{
 filename=Media\Sprites\ziber.png
}
Sprite korona
{
 texture=ziber
 rect=338,338,173,173
 hotspot=87,86
}
Sprite large_star_01
{
 texture=ziber
 rect=279,293,29,35
 hotspot=15,17
}
Sprite large_star_02
{
 texture=ziber
 rect=370,17,33,44
 hotspot=16,22
}
Sprite large_star_03
{
 texture=ziber
 rect=405,17,31,35
 hotspot=15,17
}
Sprite large_star_04
{
 texture=ziber
 rect=439,17,27,38
 hotspot=13,19
}
Sprite large_star_05
{
 texture=ziber
 rect=468,15,30,44
 hotspot=15,22
}

Sprite large_skull_01
{
 texture=ziber
 rect=120,348,25,33
 hotspot=12,16
}
Sprite large_skull_02
{
 texture=ziber
 rect=148,349,25,35
 hotspot=12,17
}
Sprite large_skull_03
{
 texture=ziber
 rect=175,349,27,40
 hotspot=18,20
}
Sprite large_skull_04
{
 texture=ziber
 rect=205,349,26,38
 hotspot=13,19
}
Sprite large_skull_05
{
 texture=ziber
 rect=233,349,27,40
 hotspot=13,20
}
Sprite large_skull_06
{
 texture=ziber
 rect=263,349,26,36
 hotspot=13,18
}
Sprite large_skull_07
{
 texture=ziber
 rect=291,349,26,36
 hotspot=13,18
}

Sprite small_skull_01
{
 texture=ziber
 rect=122,394,17,24
 hotspot=8,12
}
Sprite small_skull_02
{
 texture=ziber
 rect=143,394,17,18
 hotspot=8,9
}
Sprite small_skull_03
{
 texture=ziber
 rect=163,393,17,21
 hotspot=8,10
}
Sprite small_skull_04
{
 texture=ziber
 rect=183,393,17,23
 hotspot=8,12
}
Sprite small_skull_05
{
 texture=ziber
 rect=202,393,17,27
 hotspot=8,13
}
Sprite small_skull_06
{
 texture=ziber
 rect=222,394,18,20
 hotspot=9,10
}
Sprite small_skull_07
{
 texture=ziber
 rect=242,393,16,22
 hotspot=8,11
}
Sprite small_skull_08
{
 texture=ziber
 rect=260,394,16,25
 hotspot=8,12
}
Sprite small_skull_09
{
 texture=ziber
 rect=278,392,17,23
 hotspot=8,11
}

Sprite emoticon_smile
{
 texture=ziber
 rect=329,16,36,39
 hotspot=18,20
}
Sprite extrahpbar_decor
{
 texture=ziber
 rect=330,243,174,96
 hotspot=87,70
}
Sprite monolog_ring
{
 texture=ziber
 rect=343,350,161,160
 hotspot=80,80
}
Sprite ziber_0
{
 texture=ziber
 rect=277,1,40,68
 hotspot=20,34
}
Sprite ziber_1
{
 texture=ziber
 rect=6,1,20,68
 hotspot=10,34
}
Sprite ziber_2
{
 texture=ziber
 rect=26,1,27,68
 hotspot=14,34
}
Sprite ziber_3
{
 texture=ziber
 rect=53,1,26,68
 hotspot=13,34
}
Sprite ziber_4
{
 texture=ziber
 rect=79,1,34,68
 hotspot=17,34
}
Sprite ziber_5
{
 texture=ziber
 rect=113,1,28,68
 hotspot=14,34
}
Sprite ziber_6
{
 texture=ziber
 rect=141,1,38,68
 hotspot=19,34
}
Sprite ziber_7
{
 texture=ziber
 rect=179,1,23,68
 hotspot=12,34
}
Sprite ziber_8
{
 texture=ziber
 rect=202,1,37,68
 hotspot=18,34
}
Sprite ziber_9
{
 texture=ziber
 rect=239,1,38,68
 hotspot=19,34
}
Sprite ziber_arena
{
 texture=ziber
 rect=4,430,76,78
 hotspot=38,39
}
Sprite ziber_arena_eng
{
 texture=ziber
 rect=85,430,76,80
 hotspot=38,40
}
Sprite ziber_grim
{
 texture=ziber
 rect=248,427,76,85
 hotspot=38,42
}
Sprite ziber_grim_eng
{
 texture=ziber
 rect=167,429,77,82
 hotspot=38,41
}

Sprite hint_armor
{
 texture=ziber
 rect=3,90,118,50
 hotspot=59,25
}
Sprite hint_armor2
{
 texture=ziber
 rect=123,78,137,76
 hotspot=68,38
}
Sprite hint_stone
{
 texture=ziber
 rect=3,148,104,102
 hotspot=52,51
}
Sprite hint_poison
{
 texture=ziber
 rect=3,249,106,79
 hotspot=53,40
}
Sprite hint_hp
{
 texture=ziber
 rect=21,334,70,61
 hotspot=35,30
}
Sprite hint_gun
{
 texture=ziber
 rect=124,161,131,44
 hotspot=65,22
}
Sprite hint_switch
{
 texture=ziber
 rect=124,210,127,79
 hotspot=63,40
}
Sprite hint_gold
{
 texture=ziber
 rect=113,293,148,45
 hotspot=74,23
}
Sprite hint_herald
{
 texture=ziber
 rect=265,86,183,154
 hotspot=91,77
}
Sprite space
{
 texture=ziber
 rect=253,262,72,24
 hotspot=36,12
}
Sprite space2
{
 texture=ziber
 rect=465,68,36,23
 hotspot=18,12
}
Sprite star_blue
{
 texture=ziber
 rect=254,243,16,17
 hotspot=8,10
}

Texture menue2
{
 filename=Media\Sprites\menue2.png
}
Sprite venok
{
 texture=menue2
 rect=0,386,171,126
 hotspot=86,63
}
Sprite arrow_01_free
{
 texture=menue2
 rect=174,469,20,22
 hotspot=10,11
}
Sprite arrow_01_focus
{
 texture=menue2
 rect=194,469,20,22
 hotspot=10,11
}
Sprite profile
{
 texture=menue2
 rect=0,0,360,386
 hotspot=180,193
}
Sprite lbl_solo
{
 texture=menue2
 rect=174,388,101,21
 hotspot=51,11
}
Sprite lbl_duel
{
 texture=menue2
 rect=174,408,101,21
 hotspot=51,11
}
Sprite lbl_grim
{
 texture=menue2
 rect=174,428,101,21
 hotspot=51,11
}
Sprite lbl_hall
{
 texture=menue2
 rect=174,448,101,21
 hotspot=51,11
}
Sprite lbl_hammerball
{
 texture=menue2
 rect=217,472,83,24
 hotspot=42,12
}
Sprite ico_solo
{
 texture=menue2
 rect=383,11,118,148
 hotspot=58,74
}
Sprite ico_grim
{
 texture=menue2
 rect=388,160,106,112
 hotspot=53,55
}
Sprite ico_duel
{
 texture=menue2
 rect=389,272,103,119
 hotspot=52,51
}
Sprite ico_hall
{
 texture=menue2
 rect=411,391,60,102
 hotspot=30,57
}
Sprite ico_hammerball
{
 texture=menue2
 rect=312,406,91,95
 hotspot=44,47
}

Texture menue
{
 filename=Media\Sprites\menue.png
}


Sprite splash_noion
{
 texture=menue
 rect=214,45,75,76
 hotspot=37,38
}
Sprite splash_seneshal
{
 texture=menue
 rect=289,45,75,76
 hotspot=37,38
}

Sprite tip
{
 texture=menue
 rect=335,227,27,11
 hotspot=14,4
}
Sprite xtra
{
 texture=menue
 rect=335,239,41,11
 hotspot=21,5
}
Sprite tip2
{
 texture=menue
 rect=336,251,25,12
 hotspot=12,6
}

Sprite spa
{
 texture=menue
 rect=442,7,30,9
 hotspot=0,5
}
Sprite spa_flower
{
 texture=menue
 rect=444,25,22,23
 hotspot=11,11
}
Sprite spa_leaf
{
 texture=menue
 rect=438,54,38,23
 hotspot=0,7
}

Sprite orange_dot
{
 texture=menue
 rect=481,1,1,1
 hotspot=0,0
}
Sprite orange
{
 texture=menue
 rect=481,1,30,30
 hotspot=15,15
}
Sprite grey
{
 texture=menue
 rect=259,126,32,32
 hotspot=16,16
}
Sprite black
{
 texture=menue
 rect=480,419,30,30
 hotspot=15,15
}
Sprite brown
{
 texture=menue
 rect=479,479,32,32
 hotspot=16,16
}
Sprite brown_li
{
 texture=menue
 rect=329,126,32,32
 hotspot=16,16
}
Sprite brown_me
{
 texture=menue
 rect=331,3,32,32
 hotspot=16,16
}
Sprite brown_li2
{
 texture=menue
 rect=296,3,32,32
 hotspot=16,16
}
Sprite brown_da
{
 texture=menue
 rect=294,126,32,32
 hotspot=16,16
}

Sprite menue_central
{
 texture=menue
 rect=0,0,358,361
 hotspot=179,180
}


Sprite prefix_empty
{
 texture=menue
 rect=0,0,20,30
 hotspot=10,15
}
Sprite prefix_hunter
{
 texture=menue
 rect=21,0,20,30
 hotspot=10,15
}
Sprite prefix_nuker
{
 texture=menue
 rect=42,0,20,30
 hotspot=10,15
}
Sprite prefix_gaush
{
 texture=menue
 rect=63,0,20,30
 hotspot=10,15
}
Sprite prefix_obergaush
{
 texture=menue
 rect=84,0,20,30
 hotspot=10,15
}
Sprite prefix_gaush_gaiadjava
{
 texture=menue
 rect=105,0,20,30
 hotspot=10,15
}
Sprite prefix_leitenant
{
 texture=menue
 rect=131,0,19,30
 hotspot=10,15
}
Sprite prefix_oberleitenant
{
 texture=menue
 rect=155,0,26,30
 hotspot=13,15
}
Sprite prefix_noyon
{
 texture=menue
 rect=183,0,24,31
 hotspot=12,15
}
Sprite prefix_seneshal
{
 texture=menue
 rect=207,0,32,32
 hotspot=16,16
}
Sprite prefix_immortal
{
 texture=menue
 rect=238,0,32,32
 hotspot=16,16
}

Sprite decor_strip_01
{
 texture=menue
 rect=0,482,385,30
 hotspot=193,15
}
Sprite decor_strip_02
{
 texture=menue
 rect=0,452,385,30
 hotspot=193,15
}
Sprite decor_strip_03
{
 texture=menue
 rect=0,400,201,52
 hotspot=101,26
}
Sprite decor_strip_04
{
 texture=wheels
 rect=126,432,385,22
 hotspot=193,11
}
Sprite decor_strip_06
{
 texture=wheels
 rect=126,410,385,22
 hotspot=193,11
}
Sprite decor_strip_05
{
 texture=menue
 rect=504,32,8,370
 hotspot=4,175
}


Sprite new_game
{
 texture=menue
 rect=7,48,107,96
 hotspot=54,48
}
Sprite new_game_eng
{
 texture=menue
 rect=120,48,88,101
 hotspot=44,38
}

Sprite epigraph
{
 texture=menue
 rect=1,211,261,62
 hotspot=131,31
}
Sprite epigraph_eng
{
 texture=menue
 rect=3,276,344,60
 hotspot=172,30
}


Sprite flag_rus
{
 texture=menue
 rect=367,5,60,34
 hotspot=30,17
}
Sprite flag_eng
{
 texture=menue
 rect=367,40,60,34
 hotspot=30,17
}

Sprite langselect_back
{
 texture=menue
 rect=329,163,170,60
 hotspot=85,30
}

Sprite langselect_front
{
 texture=menue
 rect=411,224,87,62
 hotspot=44,31
}


Sprite logo_hammerfall
{
 texture=wheels
 rect=2,234,430,68
 hotspot=215,34
}
Sprite logo_hammerfall_gl
{
 texture=wheels
 rect=2,234,430,68
 hotspot=215,34
 blendmode=COLORADD,ALPHAADD,NOZWRITE
}
Sprite logo_optio
{
 texture=menue
 rect=201,400,136,25
 hotspot=68,13
}
Sprite logo_mode
{
 texture=menue
 rect=349,402,110,21
 hotspot=55,11
}
Sprite logo_optio_arrow
{
 texture=menue
 rect=385,474,73,22
 hotspot=37,11
}
Sprite logo_play_arrow
{
 texture=menue
 rect=385,452,114,22
 hotspot=57,11
}



Texture gui
{
 filename=Media\Sprites\gui.png
}

Sprite marker_red
{
 texture=gui
 rect=378,347,45,46
 hotspot=23,23
}
Sprite marker_yellow
{
 texture=gui
 rect=378,397,45,46
 hotspot=23,23
}
Sprite marker_blue
{
 texture=gui
 rect=333,372,45,46
 hotspot=23,23
}



Distortion dialog_grey
{
 texture=gui
 rect=226,413,32,32
 mesh=4,4
}
Distortion dialog_grey_dark
{
 texture=menue
 rect=220,127,32,32
 mesh=4,4
}
Distortion dialog
{
 texture=gui
 rect=160,446,32,32
 mesh=4,4
}
Distortion dialog_black
{
 texture=gui
 rect=193,446,32,32
 mesh=4,4
}
Distortion dialog_gold
{
 texture=gui
 rect=226,446,32,32
 mesh=4,4
}
Distortion dialog_yellow
{
 texture=gui
 rect=160,479,32,32
 mesh=4,4
}
Distortion dialog_dark
{
 texture=gui
 rect=193,479,32,32
 mesh=4,4
}
Distortion dialog_dark2
{
 texture=wheels
 rect=439,255,32,32
 mesh=4,4
}
Distortion dialog_light
{
 texture=gui
 rect=226,479,32,32
 mesh=4,4
}
Distortion dialog_brown
{
 texture=gui
 rect=425,378,32,32
 mesh=4,4
}

Sprite icon_scull
{
 texture=gui
 rect=1,354,17,18
 hotspot=8,9
}

Sprite icon_killed_human
{
 texture=gui
 rect=52,354,15,24
 hotspot=7,12
}
Sprite icon_killed_beast
{
 texture=gui
 rect=68,354,21,24
 hotspot=11,12
}
Sprite icon_killed_machine
{
 texture=gui
 rect=185,354,22,24
 hotspot=11,12
}
Sprite icon_defeated
{
 texture=gui
 rect=90,354,22,24
 hotspot=11,12
}

Sprite ico_kill_human
{
 texture=gui
 rect=1,385,29,29
 hotspot=15,15
}
Sprite ico_kill_beast
{
 texture=gui
 rect=1,415,29,29
 hotspot=15,15
}
Sprite ico_kill_machine
{
 texture=gui
 rect=31,415,29,29
 hotspot=15,15
}
Sprite ico_defeat
{
 texture=gui
 rect=31,385,29,29
 hotspot=15,15
}
Sprite ico_smash
{
 texture=gui
 rect=61,385,29,29
 hotspot=15,15
}
Sprite ico_perfect
{
 texture=gui
 rect=91,385,29,29
 hotspot=15,15
}
Sprite ico_overkill
{
 texture=gui
 rect=121,385,29,29
 hotspot=15,15
}
Sprite ico_krush
{
 texture=gui
 rect=151,385,29,29
 hotspot=15,15
}
Sprite ico_goodshoot
{
 texture=gui
 rect=181,385,29,29
 hotspot=15,15
}
Sprite ico_deshonor
{
 texture=gui
 rect=236,33,29,29
 hotspot=15,15
}
Sprite fame
{
 texture=gui
 rect=145,355,18,22
 hotspot=9,11
}
Sprite deshonor
{
 texture=gui
 rect=167,357,15,20
 hotspot=8,10
}

Sprite esc
{
 texture=gui
 rect=101,330,24,24
 hotspot=12,12
}
Sprite alt
{
 texture=gui
 rect=125,330,24,24
 hotspot=12,12
}
Sprite ctrl
{
 texture=gui
 rect=149,330,25,24
 hotspot=13,12
}
Sprite enter
{
 texture=gui
 rect=174,330,36,24
 hotspot=18,12
}
Sprite enter_brown
{
 texture=gui
 rect=218,383,36,24
 hotspot=18,12
}
Sprite left
{
 texture=gui
 rect=211,330,24,24
 hotspot=12,12
}
Sprite right
{
 texture=gui
 rect=236,330,24,24
 hotspot=12,12
}
Sprite down
{
 texture=gui
 rect=211,354,24,24
 hotspot=12,12
}
Sprite up
{
 texture=gui
 rect=236,354,24,24
 hotspot=12,12
}
Sprite keyselect
{
 texture=gui
 rect=174,330,87,24
 hotspot=44,12
}

Animation mouse_wheel
{
 texture=gui
 rect=67,420,14,21
 hotspot=7,10
 frames=2
 fps=3.0
 mode=FORWARD,LOOP
}

Animation mouse_left
{
 texture=gui
 rect=95,420,14,21
 hotspot=7,10
 frames=2
 fps=3.0
 mode=FORWARD,LOOP
}

Animation mouse_right
{
 texture=gui
 rect=123,420,14,21
 hotspot=7,10
 frames=2
 fps=3.0
 mode=FORWARD,LOOP
}

Animation mouse_left_right
{
 texture=gui
 rect=137,420,14,21
 hotspot=7,10
 frames=4
 fps=3.0
 mode=FORWARD,LOOP
}


Animation smouse_wheel
{
 texture=gui
 rect=0,333,11,17
 hotspot=5,9
 frames=2
 fps=2.0
 mode=FORWARD,LOOP
}

Animation smouse_left
{
 texture=gui
 rect=22,333,11,17
 hotspot=5,9
 frames=2
 fps=2.0
 mode=FORWARD,LOOP
}

Animation smouse_right
{
 texture=gui
 rect=44,333,11,17
 hotspot=5,9
 frames=2
 fps=2.0
 mode=FORWARD,LOOP
}

Animation smouse_left_right
{
 texture=gui
 rect=66,333,11,17
 hotspot=5,9
 frames=4
 fps=2.0
 mode=FORWARD,LOOP
}



Sprite mouse_on
{
 texture=gui
 rect=194,420,16,21
 hotspot=8,10
}

Sprite mouse_off
{
 texture=gui
 rect=209,420,16,21
 hotspot=8,10
}


Animation ask_sign
{
 texture=gui
 rect=0,310,20,20
 hotspot=10,10
 frames=10
 fps=12.0
 mode=FORWARD,LOOP
}

Animation gold_sign
{
 texture=gui
 rect=0,452,20,20
 hotspot=10,10
 frames=8
 fps=25.0
 mode=FORWARD,LOOP
}

Animation silver_sign
{
 texture=gui
 rect=0,472,20,20
 hotspot=10,10
 frames=8
 fps=25.0
 mode=FORWARD,LOOP
}

Animation copper_sign
{
 texture=gui
 rect=0,492,20,20
 hotspot=10,10
 frames=8
 fps=25.0
 mode=FORWARD,LOOP
}

Animation lable_swap
{
 texture=gui
 rect=0,152,49,48
 hotspot=24,24
 frames=8
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z12
{
 texture=gui
 rect=172,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z23
{
 texture=gui
 rect=190,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z34
{
 texture=gui
 rect=208,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z45
{
 texture=gui
 rect=226,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z56
{
 texture=gui
 rect=244,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z67
{
 texture=gui
 rect=262,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z78
{
 texture=gui
 rect=280,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z89
{
 texture=gui
 rect=298,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z90
{
 texture=gui
 rect=316,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}
Animation z01
{
 texture=gui
 rect=334,0,9,16
 hotspot=4,8
 frames=3
 fps=25.0
 mode=FORWARD,NOLOOP
}

Animation s90
{
 texture=gui
 rect=0,201,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s01
{
 texture=gui
 rect=120,201,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s12
{
 texture=gui
 rect=240,201,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s23
{
 texture=gui
 rect=360,201,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s34
{
 texture=gui
 rect=480,201,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s45
{
 texture=gui
 rect=96,237,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s56
{
 texture=gui
 rect=216,237,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s67
{
 texture=gui
 rect=336,237,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s78
{
 texture=gui
 rect=456,237,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}
Animation s89
{
 texture=gui
 rect=72,273,24,36
 hotspot=12,18
 frames=5
 fps=15.0
 mode=FORWARD,NOLOOP
}


Sprite scores_1
{
 texture=gui
 rect=120,201,24,36
 hotspot=12,18
}




Sprite barometer
{
 texture=gui
 rect=1,1,145,145
 hotspot=73,73
}

Sprite scala
{
 texture=menue
 rect=365,94,126,66
 hotspot=63,66
}

Sprite hotkey
{
 texture=menue
 rect=7,340,161,26
 hotspot=45,13
}
Sprite hotkey_eng
{
 texture=menue
 rect=7,370,158,26
 hotspot=45,13
}

Sprite barometer_arrow
{
 texture=gui
 rect=152,1,16,8
 hotspot=8,4
}
Sprite barometer_pin_on
{
 texture=gui
 rect=154,11,15,14
 hotspot=7,7
}
Sprite barometer_pin_off
{
 texture=gui
 rect=154,26,15,14
 hotspot=7,7
}
Sprite barometer_ring
{
 texture=gui
 rect=283,284,226,226
 hotspot=113,113
}
Sprite barometer_ramka
{
 texture=gui
 rect=173,24,58,49
 hotspot=29,24
}
Sprite lable_empty
{
 texture=gui
 rect=172,76,49,48
 hotspot=24,24
}
Sprite lable_use_eng
{
 texture=wheels
 rect=1,386,49,48
 hotspot=24,24
}
Sprite lable_use
{
 texture=wheels
 rect=51,386,49,48
 hotspot=24,24
}
Sprite lable_insert_eng
{
 texture=gui
 rect=224,76,49,48
 hotspot=24,24
}
Sprite lable_ghost
{
 texture=gui
 rect=430,76,49,48
 hotspot=24,24
}
Sprite lable_fire
{
 texture=gui
 rect=275,76,49,48
 hotspot=24,24
}
Sprite lable_fire_eng
{
 texture=gui
 rect=328,76,49,48
 hotspot=24,24
}
Sprite lable_activate
{
 texture=gui
 rect=328,24,49,48
 hotspot=24,24
}
Sprite lable_activate_eng
{
 texture=gui
 rect=393,152,49,48
 hotspot=24,24
}
Sprite lable_insert
{
 texture=gui
 rect=275,24,49,48
 hotspot=24,24
}
Sprite lable_insert_into
{
 texture=gui
 rect=379,24,49,48
 hotspot=24,24
}
Sprite lable_insert_into_eng
{
 texture=gui
 rect=430,24,49,48
 hotspot=24,24
}
Sprite lable_split
{
 texture=gui
 rect=379,76,49,48
 hotspot=24,24
}
Sprite lable_split_eng
{
 texture=gui
 rect=442,152,49,48
 hotspot=24,24
}

Sprite spa_fade
{
 texture=gui
 rect=204,283,30,9
 hotspot=0,5
}
Sprite spa_flower_fade
{
 texture=gui
 rect=206,295,22,23
 hotspot=11,11
}
Sprite spa_leaf_fade
{
 texture=gui
 rect=239,281,38,23
 hotspot=0,7
}

Texture decor
{
 filename=Media\Sprites\decor.dds
}

Sprite decor_baget
{
 texture=decor
 rect=1,1,450,349
 hotspot=225,175
}

Texture biglables
{
 filename=Media\Sprites\biglables.png
}
Sprite bl_v_eng
{
 texture=biglables
 rect=10,9,117,120
 hotspot=58,60
}
Sprite bl_i_eng
{
 texture=biglables
 rect=126,9,61,120
 hotspot=30,60
}
Sprite bl_c_eng
{
 texture=biglables
 rect=187,9,119,120
 hotspot=60,60
}
Sprite bl_s
{
 texture=biglables
 rect=187,9,119,120
 hotspot=60,60
}
Sprite bl_t_eng
{
 texture=biglables
 rect=305,9,101,120
 hotspot=50,60
}
Sprite bl_t
{
 texture=biglables
 rect=305,9,101,120
 hotspot=50,60
}
Sprite bl_o_eng
{
 texture=biglables
 rect=15,142,128,120
 hotspot=64,60
}
Sprite bl_o
{
 texture=biglables
 rect=15,142,128,120
 hotspot=64,60
}
Sprite bl_r_eng
{
 texture=biglables
 rect=142,142,109,120
 hotspot=54,60
}
Sprite bl_y_eng
{
 texture=biglables
 rect=251,142,101,120
 hotspot=50,60
}
Sprite bl_p
{
 texture=biglables
 rect=15,263,117,120
 hotspot=59,60
}
Sprite bl_b
{
 texture=biglables
 rect=131,263,109,120
 hotspot=54,60
}
Sprite bl_e_eng
{
 texture=biglables
 rect=239,263,90,120
 hotspot=45,60
}
Sprite bl_e
{
 texture=biglables
 rect=239,263,90,120
 hotspot=45,60
}
Sprite bl_d
{
 texture=biglables
 rect=328,263,123,120
 hotspot=61,60
}
Sprite bl_a_eng
{
 texture=biglables
 rect=15,383,106,120
 hotspot=53,60
}
Sprite bl_a
{
 texture=biglables
 rect=15,383,106,120
 hotspot=53,60
}
Sprite bl_s_eng
{
 texture=biglables
 rect=405,9,83,120
 hotspot=41,60
}
Sprite bl_n_eng
{
 texture=biglables
 rect=351,142,123,120
 hotspot=61,60
}
Sprite bl_f_eng
{
 texture=biglables
 rect=120,383,92,120
 hotspot=46,60
}
Sprite bl_m_eng
{
 texture=biglables
 rect=211,383,141,120
 hotspot=70,60
}
Sprite bl_m
{
 texture=biglables
 rect=211,383,141,120
 hotspot=70,60
}
Sprite bl_k_eng
{
 texture=biglables
 rect=351,383,114,120
 hotspot=57,60
}
Sprite bl_k
{
 texture=biglables
 rect=351,383,114,120
 hotspot=57,60
}

Texture biglables2
{
 filename=Media\Sprites\biglables2.png
}
Sprite bl_p_eng
{
 texture=biglables2
 rect=10,9,101,120
 hotspot=50,60
}
Sprite bl_r
{
 texture=biglables2
 rect=10,9,101,120
 hotspot=50,60
}
Sprite bl_l
{
 texture=biglables2
 rect=110,9,106,120
 hotspot=53,60
}
Sprite bl_i
{
 texture=biglables2
 rect=215,9,125,120
 hotspot=62,60
}
Sprite bl_q
{
 texture=biglables2
 rect=340,9,110,120
 hotspot=55,60
}
Sprite bl_h_eng
{
 texture=biglables2
 rect=15,142,131,120
 hotspot=65,60
}
Sprite bl_n
{
 texture=biglables2
 rect=15,142,131,120
 hotspot=65,60
}
Sprite bl_!_eng
{
 texture=biglables2
 rect=145,142,58,120
 hotspot=29,60
}
Sprite bl_!
{
 texture=biglables2
 rect=145,142,58,120
 hotspot=29,60
}
Sprite bl_j
{
 texture=biglables2
 rect=202,142,162,120
 hotspot=81,60
}
Sprite bl_d_eng
{
 texture=biglables2
 rect=362,142,130,120
 hotspot=62,60
}
Sprite bl_l_eng
{
 texture=biglables2
 rect=22,265,87,120
 hotspot=43,60
}
Sprite bl_u_eng
{
 texture=biglables2
 rect=109,265,112,120
 hotspot=56,60
}
Sprite bl_g_eng
{
 texture=biglables2
 rect=221,265,121,120
 hotspot=60,60
}
Sprite bl_w
{
 texture=biglables2
 rect=343,265,162,120
 hotspot=81,60
}
Sprite bl_u
{
 texture=biglables2
 rect=22,385,111,124
 hotspot=55,60
}
Sprite bl_@
{
 texture=biglables2
 rect=132,385,123,120
 hotspot=62,60
}
Sprite bl_w_eng
{
 texture=biglables2
 rect=254,385,159,120
 hotspot=80,60
}
Sprite bl_g
{
 texture=biglables2
 rect=412,385,88,120
 hotspot=44,60
}

Texture biglables3
{
 filename=Media\Sprites\biglables3.png
}
Sprite bl_y
{
 texture=biglables3
 rect=22,0,116,129
 hotspot=58,69
}
Sprite bl_1
{
 texture=biglables3
 rect=246,9,70,120
 hotspot=35,60
}
Sprite bl_1_eng
{
 texture=biglables3
 rect=246,9,70,120
 hotspot=35,60
}
Sprite bl_2
{
 texture=biglables3
 rect=315,9,91,120
 hotspot=46,60
}
Sprite bl_2_eng
{
 texture=biglables3
 rect=315,9,91,120
 hotspot=46,60
}
Sprite bl_3
{
 texture=biglables3
 rect=405,9,88,120
 hotspot=44,60
}
Sprite bl_3_eng
{
 texture=biglables3
 rect=405,9,88,120
 hotspot=44,60
}
Sprite bl_-
{
 texture=biglables3
 rect=17,144,61,120
 hotspot=31,60
}
Sprite bl_-_eng
{
 texture=biglables3
 rect=17,144,61,120
 hotspot=31,60
}
Sprite bl_v
{
 texture=biglables3
 rect=78,144,104,120
 hotspot=52,60
}





Texture back_hi
{
 filename=Media\Sprites\back_hi.png
}
Texture back_low
{
 filename=Media\Sprites\back_low.jpg
}

Sprite bc_hi
{
 texture=back_hi
 rect=0,0,1024,768
 hotspot=512,384
}
Sprite bc_low
{
 texture=back_low
 rect=0,0,1024,768
 hotspot=512,384
}


Font font_hooge
{
 filename=Media\Fnt\font_hooge.fnt
}
Font font_hooge4
{
 filename=Media\Fnt\font_hooge4.fnt
}
Font font_hooge4_blur
{
 filename=Media\Fnt\font_hooge4_blur.fnt
}
Font font_hooge_gl
{
 filename=Media\Fnt\font_hooge.fnt
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Font font_koeger
{
 filename=Media\Fnt\font_koeger.fnt
}
Font font_koeger4
{
 filename=Media\Fnt\font_koeger4.fnt
}
Font font_koeger4_blur
{
 filename=Media\Fnt\font_koeger4_blur.fnt
}
Font font_koeger_gl
{
 filename=Media\Fnt\font_koeger.fnt
 blendmode=COLORMUL,ALPHAADD,NOZWRITE
}

Font font_system
{
 filename=Media\Fnt\font2.fnt
 tracking=1
}

Font font_digital
{
 filename=Media\Fnt\font_digital.fnt
}

Font font_quazy
{
 filename=Media\Fnt\font1.fnt
}







Distortion flag_blue_strip
{
 texture=level
 rect=1,399,58,22
 mesh=5,3
}

Distortion flag_red_strip
{
 texture=level
 rect=62,399,58,22
 mesh=5,3
}

Distortion flag_green_strip
{
 texture=level
 rect=1,423,58,22
 mesh=5,3
}

Distortion flag_purple_strip
{
 texture=level
 rect=62,423,58,22
 mesh=5,3
}

Distortion flag_gaiar
{
 texture=characters
 rect=276,311,39,97
 mesh=7,10
}
Distortion flag_gaiar2
{
 texture=characters
 rect=379,105,28,137
 mesh=5,10
}
Distortion flag_gaiar2_yell
{
 texture=human
 rect=51,342,28,162
 mesh=5,10
}
Distortion flag_skull
{
 texture=characters
 rect=182,366,39,92
 mesh=5,10
}
Distortion flag_skull_yell
{
 texture=human
 rect=80,342,38,92
 mesh=5,10
}


Distortion flag_gold
{
 texture=characters
 rect=244,460,36,52
 mesh=5,5
}
Distortion flag_silver
{
 texture=characters
 rect=280,460,36,52
 mesh=5,5
}
Distortion flag_bronze
{
 texture=characters
 rect=316,460,36,52
 mesh=5,5
}
Distortion flag_kadish
{
 texture=characters
 rect=172,460,36,52
 mesh=5,5
}
Distortion flag_order
{
 texture=characters
 rect=208,460,36,52
 mesh=5,5
}
Distortion flag_hammerball
{
 texture=characters
 rect=352,460,36,52
 mesh=5,5
}
Distortion flag_beastfight
{
 texture=characters
 rect=388,460,36,52
 mesh=5,5
}
Distortion flag_sophit_01
{
 texture=characters
 rect=316,311,32,73
 mesh=5,5
}
Distortion flag_kelete_01
{
 texture=characters
 rect=382,386,32,63
 mesh=5,5
}
Distortion flag_kadish_01
{
 texture=characters
 rect=382,305,32,79
 mesh=5,5
}
Distortion flag_melka_01
{
 texture=characters
 rect=349,386,32,73
 mesh=5,5
}
Distortion flag_melka_02
{
 texture=characters
 rect=349,311,32,73
 mesh=5,5
}
Distortion flag_bone_01
{
 texture=characters
 rect=283,409,32,50
 mesh=5,5
}
Distortion flag_bone_02
{
 texture=characters
 rect=315,409,32,50
 mesh=5,5
}
Distortion flag_legio
{
 texture=level
 rect=198,320,26,38
 mesh=5,4
}


Distortion flag_nuker
{
 texture=weapons2
 rect=133,315,45,38
 mesh=5,3
}
Distortion flag_gaush
{
 texture=weapons2
 rect=178,315,45,38
 mesh=5,3
}
Distortion flag_obergaush
{
 texture=weapons2
 rect=223,315,45,38
 mesh=5,3
}
Distortion flag_gaiadjava
{
 texture=weapons2
 rect=268,315,45,51
 mesh=5,5
}
Distortion flag_leit
{
 texture=weapons2
 rect=313,315,47,63
 mesh=5,5
}
Distortion flag_oberleit
{
 texture=weapons2
 rect=360,315,47,63
 mesh=5,5
}
Distortion flag_noion
{
 texture=weapons2
 rect=407,315,47,63
 mesh=5,5
}
Distortion flag_seheshal
{
 texture=weapons2
 rect=454,315,47,63
 mesh=5,5
}
Distortion flag_immortal
{
 texture=characters
 rect=224,368,46,64
 mesh=5,5
}




Distortion flag_lenta_gaiar
{
 texture=characters
 rect=481,173,15,336
 mesh=3,20
}
Distortion flag_lenta_black
{
 texture=characters
 rect=465,274,13,176
 mesh=3,12
}
Distortion flag_lenta_red
{
 texture=characters
 rect=498,274,13,203
 mesh=3,16
}
Distortion flag_lenta_gold
{
 texture=characters
 rect=498,32,13,238
 mesh=3,18
}
Distortion flag_lenta_dblue
{
 texture=characters
 rect=437,274,13,203
 mesh=3,16
}
Distortion flag_lenta_green
{
 texture=characters
 rect=451,274,13,176
 mesh=3,12
}
Distortion flag_lenta_white
{
 texture=characters
 rect=422,274,13,238
 mesh=3,18
}
Distortion flag_lenta_bone
{
 texture=characters
 rect=347,105,16,150
 mesh=3,10
}
Distortion flag_lenta_yellow
{
 texture=characters
 rect=363,105,16,150
 mesh=3,13
}
Distortion flag_lenta_redish
{
 texture=characters
 rect=481,371,15,138
 mesh=3,8
}











Sound prop_01
{
 filename=Media\Sounds\prop_01.ogg
 resgroup=3
}
Sound prop_damaged
{
 filename=Media\Sounds\prop_damaged.ogg
 resgroup=3
}
Sound prop_engine
{
 filename=Media\Sounds\prop_engine.ogg
 resgroup=3
}
Sound prop_heavy_01
{
 filename=Media\Sounds\prop_heavy_01.ogg
 resgroup=3
}
Sound chain_01
{
 filename=Media\Sounds\chain_01.ogg
 resgroup=3
}
Sound chain_02
{
 filename=Media\Sounds\chain_02.ogg
 resgroup=3
}
Sound chain_03
{
 filename=Media\Sounds\chain_03.ogg
 resgroup=3
}
Sound metall_01
{
 filename=Media\Sounds\metall_01.ogg
 resgroup=3
}
Sound metall_02
{
 filename=Media\Sounds\metall_02.ogg
 resgroup=3
}
Sound metall_03
{
 filename=Media\Sounds\metall_03.ogg
 resgroup=3
}
Sound metall_04
{
 filename=Media\Sounds\metall_04.ogg
 resgroup=3
}
Sound metall_05
{
 filename=Media\Sounds\metall_05.ogg
 resgroup=3
}
Sound wood_01
{
 filename=Media\Sounds\wood_01.ogg
 resgroup=3
}
Sound wood_02
{
 filename=Media\Sounds\wood_02.ogg
 resgroup=3
}
Sound wood_03
{
 filename=Media\Sounds\wood_03.ogg
 resgroup=3
}
Sound organic_01
{
 filename=Media\Sounds\organic_01.ogg
 resgroup=3
}
Sound organic_02
{
 filename=Media\Sounds\organic_02.ogg
 resgroup=3
}
Sound organic_03
{
 filename=Media\Sounds\organic_03.ogg
 resgroup=3
}
Sound manhit_01
{
 filename=Media\Sounds\manhit_01.ogg
 resgroup=3
}
Sound manhit_02
{
 filename=Media\Sounds\manhit_02.ogg
 resgroup=3
}
Sound manhit_03
{
 filename=Media\Sounds\manhit_03.ogg
 resgroup=3
}
Sound manhit_04
{
 filename=Media\Sounds\manhit_04.ogg
 resgroup=3
}
Sound manhit_05
{
 filename=Media\Sounds\manhit_05.ogg
 resgroup=3
}
Sound manhit_06
{
 filename=Media\Sounds\manhit_06.ogg
 resgroup=3
}
Sound girlhit_01
{
 filename=Media\Sounds\girlhit_01.ogg
 resgroup=3
}
Sound girlhit_02
{
 filename=Media\Sounds\girlhit_02.ogg
 resgroup=3
}
Sound girlhit_03
{
 filename=Media\Sounds\girlhit_03.ogg
 resgroup=3
}
Sound glass_01
{
 filename=Media\Sounds\glass_01.ogg
 resgroup=3
}
Sound glass_02
{
 filename=Media\Sounds\glass_02.ogg
 resgroup=3
}
Sound stone_01
{
 filename=Media\Sounds\stone_01.ogg
 resgroup=3
}
Sound stone_02
{
 filename=Media\Sounds\stone_02.ogg
 resgroup=3
}
Sound stone_03
{
 filename=Media\Sounds\stone_03.ogg
 resgroup=3
}
Sound fire_01
{
 filename=Media\Sounds\fire_01.ogg
 resgroup=3
}
Sound fire_02
{
 filename=Media\Sounds\fire_02.ogg
 resgroup=3
}
Sound fire_03
{
 filename=Media\Sounds\fire_03.ogg
 resgroup=3
}
Sound fire_04
{
 filename=Media\Sounds\fire_04.ogg
 resgroup=3
}
Sound floater_01
{
 filename=Media\Sounds\floater_01.ogg
 resgroup=3
}
Sound floater_02
{
 filename=Media\Sounds\floater_02.ogg
 resgroup=3
}
Sound floater_03
{
 filename=Media\Sounds\floater_03.ogg
 resgroup=3
}
Sound floater_04
{
 filename=Media\Sounds\floater_04.ogg
 resgroup=3
}
Sound gold_01
{
 filename=Media\Sounds\gold_01.ogg
 resgroup=3
}
Sound gold_02
{
 filename=Media\Sounds\gold_02.ogg
 resgroup=3
}
Sound ice_01
{
 filename=Media\Sounds\ice_01.ogg
 resgroup=3
}
Sound ice_02
{
 filename=Media\Sounds\ice_02.ogg
 resgroup=3
}
Sound ice_03
{
 filename=Media\Sounds\ice_03.ogg
 resgroup=3
}
Sound ice_break_01
{
 filename=Media\Sounds\ice_break_01.ogg
 resgroup=3
}
Sound ice_break_02
{
 filename=Media\Sounds\ice_break_02.ogg
 resgroup=3
}
Sound ice_break_03
{
 filename=Media\Sounds\ice_break_03.ogg
 resgroup=3
}
Sound halo_hit
{
 filename=Media\Sounds\halo_hit.ogg
 resgroup=3
}
Sound spark_01
{
 filename=Media\Sounds\spark_01.ogg
 resgroup=3
}
Sound spark_02
{
 filename=Media\Sounds\spark_02.ogg
 resgroup=3
}
Sound shoot_01
{
 filename=Media\Sounds\shoot_01.ogg
 resgroup=3
}
Sound shoot_02
{
 filename=Media\Sounds\shoot_02.ogg
 resgroup=3
}
Sound shoot_03
{
 filename=Media\Sounds\shoot_03.ogg
 resgroup=3
}
Sound ricochet_01
{
 filename=Media\Sounds\ricochet_01.ogg
 resgroup=3
}
Sound ricochet_02
{
 filename=Media\Sounds\ricochet_02.ogg
 resgroup=3
}
Sound ricochet_03
{
 filename=Media\Sounds\ricochet_03.ogg
 resgroup=3
}
Sound dungeon
{
 filename=Media\Sounds\dungeon.ogg
 resgroup=3
}
Sound siraphim_amb
{
 filename=Media\Sounds\siraphim_amb.ogg
 resgroup=3
}
Sound wind_01
{
 filename=Media\Sounds\wind_01.ogg
 resgroup=3
}
Sound wind_02
{
 filename=Media\Sounds\wind_02.ogg
 resgroup=3
}
Sound amb_kelete
{
 filename=Media\Sounds\amb_kelete.ogg
 resgroup=3
}
Sound aplause_01
{
 filename=Media\Sounds\aplause_01.ogg
 resgroup=3
}
Sound aplause_02
{
 filename=Media\Sounds\aplause_02.ogg
 resgroup=3
}
Sound drum_01
{
 filename=Media\Sounds\drum_01.ogg
 resgroup=3
}
Sound intro
{
 filename=Media\Sounds\music\intro.ogg
 resgroup=4
}
Sound menue
{
 filename=Media\Sounds\music\menue.ogg
 resgroup=4
}
Sound quiet_theme
{
 filename=Media\Sounds\music\quiet_theme.ogg
 resgroup=4
}
Sound burned
{
 filename=Media\Sounds\music\burned.ogg
 resgroup=4
}
Sound march_finitae
{
 filename=Media\Sounds\music\march_finitae.ogg
 resgroup=4
}
Sound interlude
{
 filename=Media\Sounds\music\interlude.ogg
 resgroup=4
}
Sound battle_small_01
{
 filename=Media\Sounds\music\battle_small_01.ogg
}
Sound battle_small_02
{
 filename=Media\Sounds\music\battle_small_01.ogg
}
Sound battle_mid_01
{
 filename=Media\Sounds\music\battle_mid_02.ogg
}
Sound battle_mid_02
{
 filename=Media\Sounds\music\battle_mid_02.ogg
}
Sound battle_hi_01
{
 filename=Media\Sounds\music\battle_hi_01.ogg
 resgroup=4
}
Sound battle_hi_02
{
 filename=Media\Sounds\music\battle_hi_01.ogg
 resgroup=4
}
Sound action_boss_01
{
 filename=Media\Sounds\music\action_boss.ogg
 resgroup=4
}
Sound action_boss_02
{
 filename=Media\Sounds\music\action_boss.ogg
 resgroup=4
}
Sound haha_01
{
 filename=Media\Sounds\Taunts\haha\haha_01.ogg
 resgroup=3
}
Sound haha_02
{
 filename=Media\Sounds\Taunts\haha\haha_02.ogg
 resgroup=3
}
Sound haha_03
{
 filename=Media\Sounds\Taunts\haha\haha_03.ogg
 resgroup=3
}
Sound haha_04
{
 filename=Media\Sounds\Taunts\haha\haha_04.ogg
 resgroup=3
}
Sound haha_05
{
 filename=Media\Sounds\Taunts\haha\haha_05.ogg
 resgroup=3
}
Sound haha_06
{
 filename=Media\Sounds\Taunts\haha\haha_06.ogg
 resgroup=3
}
Sound haha_07
{
 filename=Media\Sounds\Taunts\haha\haha_07.ogg
 resgroup=3
}
Sound haha_08
{
 filename=Media\Sounds\Taunts\haha\haha_08.ogg
 resgroup=3
}
Sound haha_09
{
 filename=Media\Sounds\Taunts\haha\haha_09.ogg
 resgroup=3
}
Sound haha_10
{
 filename=Media\Sounds\Taunts\haha\haha_10.ogg
 resgroup=3
}
Sound crowd_small
{
 filename=Media\Sounds\crowd_small.ogg
 resgroup=3
}
Sound crowd_small_win_01
{
 filename=Media\Sounds\Taunts\voice_fame_01.ogg
 resgroup=3
}
Sound crowd_small_win_02
{
 filename=Media\Sounds\Taunts\voice_fame_02.ogg
 resgroup=3
}
Sound crowd_small_win_03
{
 filename=Media\Sounds\Taunts\voice_fame_03.ogg
 resgroup=3
}
Sound crowd_small_win_04
{
 filename=Media\Sounds\Taunts\voice_fame_04.ogg
 resgroup=3
}
Sound crowd_small_win_05
{
 filename=Media\Sounds\Taunts\voice_fame_05.ogg
 resgroup=3
}
Sound crowd_small_loose
{
 filename=Media\Sounds\Taunts\voice_unfame_01.ogg
 resgroup=3
}
Sound crowd_arena
{
 filename=Media\Sounds\crowd_arena.ogg
 resgroup=3
}
Sound crowd_arena_win_01
{
 filename=Media\Sounds\crowd_arena_win_01.ogg
 resgroup=3
}
Sound crowd_arena_win_02
{
 filename=Media\Sounds\crowd_arena_win_01.ogg
 resgroup=3
}
Sound crowd_arena_win_03
{
 filename=Media\Sounds\crowd_arena_win_01.ogg
 resgroup=3
}
Sound crowd_arena_win_04
{
 filename=Media\Sounds\crowd_arena_win_01.ogg
 resgroup=3
}
Sound crowd_arena_win_05
{
 filename=Media\Sounds\crowd_arena_win_01.ogg
 resgroup=3
}
Sound crowd_arena_loose
{
 filename=Media\Sounds\crowd_arena_loose.ogg
 resgroup=3
}
Sound crowd_medium_win_01
{
 filename=Media\Sounds\crowd_medium_win_01.ogg
 resgroup=3
}
Sound crowd_medium_win_02
{
 filename=Media\Sounds\crowd_medium_win_02.ogg
 resgroup=3
}
Sound crowd_medium_win_03
{
 filename=Media\Sounds\crowd_medium_win_03.ogg
 resgroup=3
}
Sound crowd_medium_win_04
{
 filename=Media\Sounds\crowd_medium_win_04.ogg
 resgroup=3
}
Sound crowd_medium_win_05
{
 filename=Media\Sounds\crowd_medium_win_05.ogg
 resgroup=3
}
Sound crowd_medium_loose
{
 filename=Media\Sounds\crowd_medium_loose.ogg
 resgroup=3
}
Sound crowd_medium
{
 filename=Media\Sounds\crowd_medium.ogg
 resgroup=3
}
Sound crowd_battle_win_01
{
 filename=Media\Sounds\crowd_medium_win_01.ogg
 resgroup=3
}
Sound crowd_battle_win_02
{
 filename=Media\Sounds\crowd_medium_win_02.ogg
 resgroup=3
}
Sound crowd_battle_win_03
{
 filename=Media\Sounds\crowd_medium_win_03.ogg
 resgroup=3
}
Sound crowd_battle_win_04
{
 filename=Media\Sounds\crowd_medium_win_04.ogg
 resgroup=3
}
Sound crowd_battle_win_05
{
 filename=Media\Sounds\crowd_medium_win_05.ogg
 resgroup=3
}
Sound crowd_battle_loose
{
 filename=Media\Sounds\crowd_medium_loose.ogg
 resgroup=3
}
Sound crowd_battle
{
 filename=Media\Sounds\crowd_battle.ogg
 resgroup=3
}

Sound bombomet
{
 filename=Media\Sounds\bombomet.ogg
 resgroup=3
}
Sound explo_01
{
 filename=Media\Sounds\explo_01.ogg
 resgroup=3
}
Sound explo_02
{
 filename=Media\Sounds\explo_02.ogg
 resgroup=3
}
Sound explo_03
{
 filename=Media\Sounds\explo_03.ogg
 resgroup=3
}
Sound explo_04
{
 filename=Media\Sounds\explo_04.ogg
 resgroup=3
}
Sound swiff_01
{
 filename=Media\Sounds\swiff_01.ogg
 resgroup=3
}
Sound burn_out_01
{
 filename=Media\Sounds\burn_out_01.ogg
 resgroup=3
}
Sound halo_out
{
 filename=Media\Sounds\halo_out.ogg
 resgroup=3
}
Sound horn_01
{
 filename=Media\Sounds\horn_01.ogg
 resgroup=3
}
Sound victory_harp
{
 filename=Media\Sounds\victory_harp.ogg
 resgroup=3
}
Sound gong
{
 filename=Media\Sounds\gong.ogg
 resgroup=3
}
Sound enter_screen
{
 filename=Media\Sounds\enter_screen.ogg
 resgroup=3
}
Sound gate_01
{
 filename=Media\Sounds\gate_01.ogg
 resgroup=3
}
Sound engine_01
{
 filename=Media\Sounds\engine_01.ogg
 resgroup=3
}
Sound box_break_01
{
 filename=Media\Sounds\box_break_01.ogg
 resgroup=3
}
Sound malefik
{
 filename=Media\Sounds\malefik.ogg
 resgroup=3
}
Sound vortex
{
 filename=Media\Sounds\vortex.ogg
 resgroup=3
}
Sound ghost_on
{
 filename=Media\Sounds\ghost_on.ogg
 resgroup=3
}
Sound ghost_off
{
 filename=Media\Sounds\ghost_off.ogg
 resgroup=3
}
Sound addpart
{
 filename=Media\Sounds\addpart.ogg
 resgroup=3
}
Sound zahvat_on
{
 filename=Media\Sounds\zahvat_on.ogg
 resgroup=3
}
Sound zahvat_off
{
 filename=Media\Sounds\zahvat_off.ogg
 resgroup=3
}
Sound telering_in
{
 filename=Media\Sounds\telering_in.ogg
 resgroup=3
}
Sound telering_out
{
 filename=Media\Sounds\telering_out.ogg
 resgroup=3
}
Sound heartbeat
{
 filename=Media\Sounds\heartbeat.ogg
 resgroup=3
}
Sound heavy_engine
{
 filename=Media\Sounds\heavy_engine.ogg
 resgroup=3
}
Sound seraphim
{
 filename=Media\Sounds\seraphim.ogg
 resgroup=3
}
Sound magicstone_01
{
 filename=Media\Sounds\magicstone_01.ogg
 resgroup=3
}
Sound magicstone_02
{
 filename=Media\Sounds\magicstone_02.ogg
 resgroup=3
}
Sound magicstone_03
{
 filename=Media\Sounds\magicstone_03.ogg
 resgroup=3
}
Sound magicstone_04
{
 filename=Media\Sounds\magicstone_04.ogg
 resgroup=3
}
Sound magicstone_05
{
 filename=Media\Sounds\magicstone_05.ogg
 resgroup=3
}
Sound cancel_sound
{
 filename=Media\Sounds\cancel_sound.ogg
 resgroup=3
}
Sound tic_tac
{
 filename=Media\Sounds\tic_tac.ogg
 resgroup=3
}
Sound tic_tac_bell
{
 filename=Media\Sounds\tic_tac_bell.ogg
 resgroup=3
}
Sound sss
{
 filename=Media\Sounds\sss.ogg
 resgroup=3
}
Sound steam
{
 filename=Media\Sounds\steam.ogg
 resgroup=3
}
Sound javelin
{
 filename=Media\Sounds\javelin.ogg
 resgroup=3
}
Sound psh
{
 filename=Media\Sounds\psh.ogg
 resgroup=3
}
Sound splash
{
 filename=Media\Sounds\splash.ogg
 resgroup=3
}
Sound poison
{
 filename=Media\Sounds\poison.ogg
 resgroup=3
}
Sound fury
{
 filename=Media\Sounds\fury.ogg
 resgroup=3
}
Sound saw
{
 filename=Media\Sounds\saw.ogg
 resgroup=3
}
Sound zzz_01
{
 filename=Media\Sounds\zzz_01.ogg
 resgroup=3
}
Sound shashka
{
 filename=Media\Sounds\shashka.ogg
 resgroup=3
}
Sound post_explo
{
 filename=Media\Sounds\post_explo.ogg
 resgroup=3
}
Sound bladaway_01
{
 filename=Media\Sounds\bladaway_01.ogg
 resgroup=3
}
Sound bladaway_02
{
 filename=Media\Sounds\bladaway_02.ogg
 resgroup=3
}
Sound bladaway_03
{
 filename=Media\Sounds\bladaway_03.ogg
 resgroup=3
}
Sound windchime_01
{
 filename=Media\Sounds\windchime_01.ogg
 resgroup=3
}
Sound win_screen_01
{
 filename=Media\Sounds\win_screen_01.ogg
 resgroup=3
}
Sound met_armor_break_01
{
 filename=Media\Sounds\met_armor_break_01.ogg
 resgroup=3
}
Sound met_armor_break_02
{
 filename=Media\Sounds\met_armor_break_02.ogg
 resgroup=3
}
Sound met_armor_break_03
{
 filename=Media\Sounds\met_armor_break_03.ogg
 resgroup=3
}
Sound wod_armor_break_01
{
 filename=Media\Sounds\wod_armor_break_01.ogg
 resgroup=3
}
Sound wod_armor_break_02
{
 filename=Media\Sounds\wod_armor_break_02.ogg
 resgroup=3
}
Sound note_01
{
 filename=Media\Sounds\note_01.ogg
 resgroup=3
}
Sound note_02
{
 filename=Media\Sounds\note_02.ogg
 resgroup=3
}
Sound gold_flow
{
 filename=Media\Sounds\gold_flow.ogg
 resgroup=3
}
Sound cage
{
 filename=Media\Sounds\cage.ogg
 resgroup=3
}


Sound bee_attack_01
{
 filename=Media\Sounds\taunts\bee\bee_attack_01.ogg
 resgroup=3
}
Sound bee_attack_02
{
 filename=Media\Sounds\taunts\bee\bee_attack_02.ogg
 resgroup=3
}
Sound bee_attack_03
{
 filename=Media\Sounds\taunts\bee\bee_attack_03.ogg
 resgroup=3
}
Sound bee_oh_01
{
 filename=Media\Sounds\taunts\bee\bee_oh_01.ogg
 resgroup=3
}
Sound bee_oh_02
{
 filename=Media\Sounds\taunts\bee\bee_oh_02.ogg
 resgroup=3
}
Sound bee_oh_03
{
 filename=Media\Sounds\taunts\bee\bee_oh_03.ogg
 resgroup=3
}

Sound saw_attack_01
{
 filename=Media\Sounds\taunts\saw\saw_attack_01.ogg
 resgroup=3
}
Sound saw_attack_02
{
 filename=Media\Sounds\taunts\saw\saw_attack_02.ogg
 resgroup=3
}
Sound saw_attack_03
{
 filename=Media\Sounds\taunts\saw\saw_attack_03.ogg
 resgroup=3
}
Sound saw_oh_01
{
 filename=Media\Sounds\taunts\saw\saw_oh_01.ogg
 resgroup=3
}
Sound saw_oh_02
{
 filename=Media\Sounds\taunts\saw\saw_oh_02.ogg
 resgroup=3
}
Sound saw_oh_03
{
 filename=Media\Sounds\taunts\saw\saw_oh_03.ogg
 resgroup=3
}


Sound worm_attack_01
{
 filename=Media\Sounds\taunts\worm\worm_01.ogg
 resgroup=3
}
Sound worm_attack_02
{
 filename=Media\Sounds\taunts\worm\worm_02.ogg
 resgroup=3
}
Sound worm_attack_03
{
 filename=Media\Sounds\taunts\worm\worm_03.ogg
 resgroup=3
}
Sound worm_oh_01
{
 filename=Media\Sounds\taunts\worm\worm_01.ogg
 resgroup=3
}
Sound worm_oh_02
{
 filename=Media\Sounds\taunts\worm\worm_02.ogg
 resgroup=3
}
Sound worm_oh_03
{
 filename=Media\Sounds\taunts\worm\worm_03.ogg
 resgroup=3
}
Sound worm_oh_04
{
 filename=Media\Sounds\taunts\worm\worm_04.ogg
 resgroup=3
}
Sound worm_oh_05
{
 filename=Media\Sounds\taunts\worm\worm_05.ogg
 resgroup=3
}
Sound worm_oh_06
{
 filename=Media\Sounds\taunts\worm\worm_06.ogg
 resgroup=3
}




Sound worm_big_attack_01
{
 filename=Media\Sounds\taunts\worm_big\worm_big_01.ogg
 resgroup=3
}
Sound worm_big_attack_02
{
 filename=Media\Sounds\taunts\worm_big\worm_big_02.ogg
 resgroup=3
}
Sound worm_big_attack_03
{
 filename=Media\Sounds\taunts\worm_big\worm_big_03.ogg
 resgroup=3
}
Sound worm_big_attack_04
{
 filename=Media\Sounds\taunts\worm_big\worm_big_04.ogg
 resgroup=3
}
Sound worm_big_oh_01
{
 filename=Media\Sounds\taunts\worm_big\worm_big_01.ogg
 resgroup=3
}
Sound worm_big_oh_02
{
 filename=Media\Sounds\taunts\worm_big\worm_big_02.ogg
 resgroup=3
}
Sound worm_big_oh_03
{
 filename=Media\Sounds\taunts\worm_big\worm_big_03.ogg
 resgroup=3
}
Sound worm_big_oh_04
{
 filename=Media\Sounds\taunts\worm_big\worm_big_04.ogg
 resgroup=3
}





Sound sophit_attack_01
{
 filename=Media\Sounds\taunts\sophit\sophit_attack_01.ogg
 resgroup=3
}
Sound sophit_attack_02
{
 filename=Media\Sounds\taunts\sophit\sophit_attack_02.ogg
 resgroup=3
}
Sound sophit_attack_03
{
 filename=Media\Sounds\taunts\sophit\sophit_attack_03.ogg
 resgroup=3
}
Sound sophit_oh_01
{
 filename=Media\Sounds\taunts\sophit\sophit_oh_01.ogg
 resgroup=3
}
Sound sophit_oh_02
{
 filename=Media\Sounds\taunts\sophit\sophit_oh_02.ogg
 resgroup=3
}
Sound sophit_oh_03
{
 filename=Media\Sounds\taunts\sophit\sophit_oh_03.ogg
 resgroup=3
}

Sound robot_attack_01
{
 filename=Media\Sounds\taunts\robots\robot_oh_01.ogg
 resgroup=3
}
Sound robot_oh_01
{
 filename=Media\Sounds\taunts\robots\robot_oh_01.ogg
 resgroup=3
}
Sound robot_oh_02
{
 filename=Media\Sounds\taunts\robots\robot_oh_02.ogg
 resgroup=3
}
Sound robot_oh_03
{
 filename=Media\Sounds\taunts\robots\robot_oh_03.ogg
 resgroup=3
}
Sound robot_oh_04
{
 filename=Media\Sounds\taunts\robots\robot_oh_04.ogg
 resgroup=3
}
Sound robot_oh_05
{
 filename=Media\Sounds\taunts\robots\robot_oh_05.ogg
 resgroup=3
}
Sound robot_oh_06
{
 filename=Media\Sounds\taunts\robots\robot_oh_06.ogg
 resgroup=3
}


Sound krank_oh_01
{
 filename=Media\Sounds\taunts\krank_oh_01.ogg
 resgroup=3
}
Sound krank_oh_02
{
 filename=Media\Sounds\taunts\krank_oh_02.ogg
 resgroup=3
}
Sound krank_oh_03
{
 filename=Media\Sounds\taunts\krank_oh_03.ogg
 resgroup=3
}
Sound krank_oh_04
{
 filename=Media\Sounds\taunts\krank_oh_04.ogg
 resgroup=3
}
Sound krank_oh_05
{
 filename=Media\Sounds\taunts\krank_oh_05.ogg
 resgroup=3
}
Sound krank_hey_01
{
 filename=Media\Sounds\taunts\krank_oh_01.ogg
 resgroup=3
}
Sound krank_attack_01
{
 filename=Media\Sounds\taunts\krank_attack_01.ogg
 resgroup=3
}
Sound krank_attack_02
{
 filename=Media\Sounds\taunts\krank_attack_02.ogg
 resgroup=3
}
Sound krank_attack_03
{
 filename=Media\Sounds\taunts\krank_attack_03.ogg
 resgroup=3
}
Sound krank_attack_04
{
 filename=Media\Sounds\taunts\krank_attack_04.ogg
 resgroup=3
}
Sound krank_attack_05
{
 filename=Media\Sounds\taunts\krank_attack_05.ogg
 resgroup=3
}
Sound krank_engage_01
{
 filename=Media\Sounds\taunts\krank_engage_01.ogg
 resgroup=3
}
Sound krank_engage_02
{
 filename=Media\Sounds\taunts\krank_engage_02.ogg
 resgroup=3
}
Sound krank_engage_03
{
 filename=Media\Sounds\taunts\krank_engage_03.ogg
 resgroup=3
}
Sound krank_engage_04
{
 filename=Media\Sounds\taunts\krank_engage_04.ogg
 resgroup=3
}
Sound krank_engage_05
{
 filename=Media\Sounds\taunts\krank_engage_05.ogg
 resgroup=3
}
Sound krank_ah_01
{
 filename=Media\Sounds\taunts\krank_attack_01.ogg
 resgroup=3
}
Sound krank_ah_02
{
 filename=Media\Sounds\taunts\krank_attack_02.ogg
 resgroup=3
}
Sound krank_ah_03
{
 filename=Media\Sounds\taunts\krank_attack_03.ogg
 resgroup=3
}
Sound krank_ah_04
{
 filename=Media\Sounds\taunts\krank_attack_04.ogg
 resgroup=3
}
Sound krank_ah_05
{
 filename=Media\Sounds\taunts\krank_attack_05.ogg
 resgroup=3
}

Sound voice_alert_01
{
 filename=Media\Sounds\taunts\voice_alert_01.ogg
 resgroup=3
}
Sound voice_alert_02
{
 filename=Media\Sounds\taunts\voice_alert_02.ogg
 resgroup=3
}
Sound voice_alert_03
{
 filename=Media\Sounds\taunts\voice_alert_03.ogg
 resgroup=3
}
Sound voice_alert_04
{
 filename=Media\Sounds\taunts\voice_alert_04.ogg
 resgroup=3
}
Sound voice_alert_05
{
 filename=Media\Sounds\taunts\voice_alert_05.ogg
 resgroup=3
}
Sound voice_fame_01
{
 filename=Media\Sounds\taunts\voice_fame_01.ogg
 resgroup=3
}
Sound voice_fame_02
{
 filename=Media\Sounds\taunts\voice_fame_02.ogg
 resgroup=3
}
Sound voice_fame_03
{
 filename=Media\Sounds\taunts\voice_fame_03.ogg
 resgroup=3
}
Sound voice_fame_04
{
 filename=Media\Sounds\taunts\voice_fame_04.ogg
 resgroup=3
}
Sound voice_fame_05
{
 filename=Media\Sounds\taunts\voice_fame_05.ogg
 resgroup=3
}
Sound voice_unfame_01
{
 filename=Media\Sounds\taunts\voice_unfame_01.ogg
 resgroup=3
}



Sound war_oh_01
{
 filename=Media\Sounds\taunts\war_oh_01.ogg
 resgroup=3
}
Sound war_oh_02
{
 filename=Media\Sounds\taunts\war_oh_02.ogg
 resgroup=3
}
Sound war_oh_03
{
 filename=Media\Sounds\taunts\war_oh_03.ogg
 resgroup=3
}
Sound war_ah_01
{
 filename=Media\Sounds\taunts\war_ah_01.ogg
 resgroup=3
}
Sound war_ah_02
{
 filename=Media\Sounds\taunts\war_ah_02.ogg
 resgroup=3
}
Sound war_ah_03
{
 filename=Media\Sounds\taunts\war_ah_03.ogg
 resgroup=3
}
Sound war_ah_04
{
 filename=Media\Sounds\taunts\war_ah_04.ogg
 resgroup=3
}
Sound war_ah_05
{
 filename=Media\Sounds\taunts\war_ah_05.ogg
 resgroup=3
}
Sound war_ha_01
{
 filename=Media\Sounds\taunts\war_ha_01.ogg
 resgroup=3
}
Sound war_ha_02
{
 filename=Media\Sounds\taunts\war_ha_02.ogg
 resgroup=3
}
Sound war_ha_03
{
 filename=Media\Sounds\taunts\war_ha_03.ogg
 resgroup=3
}
Sound war_ha_04
{
 filename=Media\Sounds\taunts\war_ha_04.ogg
 resgroup=3
}
Sound war_ha_05
{
 filename=Media\Sounds\taunts\war_ha_05.ogg
 resgroup=3
}
Sound war_hey_01
{
 filename=Media\Sounds\taunts\war_hey_01.ogg
 resgroup=3
}
Sound war_attack_01
{
 filename=Media\Sounds\taunts\war_attack_01.ogg
 resgroup=3
}
Sound war_attack_02
{
 filename=Media\Sounds\taunts\war_attack_02.ogg
 resgroup=3
}
Sound war_attack_03
{
 filename=Media\Sounds\taunts\war_attack_03.ogg
 resgroup=3
}
Sound war_attack_04
{
 filename=Media\Sounds\taunts\war_attack_04.ogg
 resgroup=3
}
Sound war_attack_05
{
 filename=Media\Sounds\taunts\war_attack_05.ogg
 resgroup=3
}
Sound war_attack_06
{
 filename=Media\Sounds\taunts\war_attack_06.ogg
 resgroup=3
}
Sound war_attack_07
{
 filename=Media\Sounds\taunts\war_attack_07.ogg
 resgroup=3
}
Sound war_attack_08
{
 filename=Media\Sounds\taunts\war_attack_08.ogg
 resgroup=3
}
Sound war_engage_01
{
 filename=Media\Sounds\taunts\war_attack_01.ogg
 resgroup=3
}
Sound war_engage_02
{
 filename=Media\Sounds\taunts\war_attack_02.ogg
 resgroup=3
}
Sound war_engage_03
{
 filename=Media\Sounds\taunts\war_attack_03.ogg
 resgroup=3
}
Sound war_engage_04
{
 filename=Media\Sounds\taunts\war_attack_04.ogg
 resgroup=3
}
Sound war_engage_05
{
 filename=Media\Sounds\taunts\war_attack_05.ogg
 resgroup=3
}
Sound war_engage_06
{
 filename=Media\Sounds\taunts\war_attack_06.ogg
 resgroup=3
}
Sound war_engage_07
{
 filename=Media\Sounds\taunts\war_attack_07.ogg
 resgroup=3
}
Sound war_engage_08
{
 filename=Media\Sounds\taunts\war_attack_08.ogg
 resgroup=3
}