{
m_classname=DM
m_code=3
m_dialogs=67108867
{
=====================================
ID=0
NAME=STRING MAP - ÓÐÎÂÍÈ
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000         {sprite=hammer_iron} @  @{color=4288682522}GKOSH INC. PRESENT
001 {scale=3}{color=4287761436}LEVEL PASSED!
002 @8{scale=1.5}{color=4292656001}GLORY:
003 {scale=1.2}{color=4287761436}RESULTS@4
004 {animation=mouse_left}{color=4285834519}  continue
005 {click_delay=1.0}{animation=mouse_left}{color=4285834519}  try again
006 {sprite=esc}{color=4285834519}  save and leave
007 {align=1}{color=4291072826}YOU CAN PLUG IN UP TO FOUR MICE@CHALLENGE YOUR FRIENDS TO A FIGHT!
008 {auto=0.0}{color=4280487427}You can use hot-seat mode in THE ARENA!@3 1. Borrow another mouse from your neighbor.@ 2. Plug it into your computer.@ 3. Run Hammerfight.@ 4. Just click your new mouse.
009 {animation=mouse_left}{color=4285834519}  continue
010 {back=dialog_grey_dark}{align=2}{color=4285557594}MOUSE SETUP (DPI)@34APPROXIMATE SETUP@46{font=2}{color=4282795590}Keep moving your mouse in a fast,@{color=4279703319}sweeping motion@RMB - to cancel calibration
011 Start
012 @5{font=0}{color=4282795590}Result: 
013 {sprite=alt}{color=4285834519} Assistant
014 To get a quick tip about an item, point at it while holding the <ALT> key.
015 {align=2}{back=dialog_light}@5{color=4282927947} DELETE PROFILE? @10{cancelok=}{name=MENUE_CLEARGAME}
016 Press <ESC> to quit the game.
017 {sprite=space}{color=4294967295} comment
018 {sprite=enter}{color=4285834519} skip
019 {back=dialog_dark}{scale=2}{color=4294960522}CHAPTER ONE@{scale=3}{color=4294960522}"THE GAIARS"@18{scale=1}{color=4288646505}From the earliest times, people had been finding broken machines@beneath the vaults of the Abyss. Machines that, with skilful hands,@could be made to fly. And there was no task under the sky@in which these machines could not be made useful.@So, whether in times of war or of peace, those who@could control the machines received the greatest honor.@9Since the creation of the world, there had always been three Families,@three Houses to rule over the Abyss. The name of the first was Kadish,@the second was Kelete and the third was named Gaiar.@9For many generations, all people were equal, and@there was peace between the nations. And so it might have remained,@had the sixth seneherim, Mesmeth-Sidrail of Gaiar, not been overcome@by pride and thought himself to be the greatest of@his brothers, and through murders and great bloodshed,@established his rule over his kin.@9Thus was the first kingdom founded.{time=180}
020 {track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"
021 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@{scale=0.5}{color=0} @{scale=1.5}part I-I : THE VILLAGE
022 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@{scale=0.5}{color=0} @{scale=1.5}part I-II : THE VILLAGE
023 {track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@{scale=0.5}{color=0} @{scale=1.5}part I-III : THE VILLAGE
024 {scale=1.5}{color=4294960522}The Gaiars Cliff@{scale=3}SUNRISE@9{sprite=splash_rise}
025 @60@90{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}"THE GAIARS"@5{scale=1.5}part II : THE OUTPOST@15{scale=1}THE PRIZE@5{obj_scale=0.5}{sprite=ico_grim}
026 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part III-I : THE SUNSET PATH
027 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part III-II : THE SUNSET PATH
028 {track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part IV : THE COUNCIL
029 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part V : AVE, SHECHEM!
030 {back=dialog_dark}{scale=2}{color=4294960522}CHAPTER TWO@{scale=3}"MELKA"@20{scale=1}{color=4288646505}{max=270}The rule of House Gaiar lasted seven years, whereupon@the people rose against their kingdom and burnt it@to ash. They chose a new king - a man from the@House of Kadish, by the name of Basant the Arguseed, which means "Throneworthy." Thus was the second kingdom@founded, and the offspring of Arguseed reigned through the ages.@10At this time, House Gaiar was in lament,@enslaved by the other nations. They could not find a place for@themselves on the earth, and many retreated into the depths of the Abyss,@for there they could live without fear of their neighbors.@10They penetrated into the mysteries of the Abyss, exploring further than@anyone else had done, and the Abyss penetrated more and more into them.@They hunted Beasts for food, and found many strange gems@in the bellies of their prey. They studied these gems and used them in@their craft of war. They were truly a strange nation.{time=180}
031 {time=999}{align=2}{back=dialog_light}@5{color=4282927947} BUY WEAPON? @10{cancelok=}{name=MENUE_BUYWEAPON}
032 look out!
033 victory
034 defeat
035 new enemy
036 fight!
037 @30{scale=1.25}{color=4294960522}The Port of Melka@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}{color=4294960522}(Jarghag Massari)@10{scale=1.5}part VII-I : The Arena@15{scale=1}{color=4288646505}Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_melka}
038 @30{scale=1.25}{color=4294960522}The Port of Melka@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}{color=4294960522}(Jarghag Massari)@10{scale=1.5}part VII-II : The Arena@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_melka}
039 @30{scale=1.25}{color=4294960522}The Port of Melka@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}{color=4294960522}(Jarghag Massari)@10{scale=1.5}part VII-III : The Arena@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_melka}
040 @30{scale=1.25}{color=4294960522}The Port of Melka@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}{color=4294960522}(Jarghag Massari)@10{scale=1.5}part VII-IV : The Arena@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_melka}
041 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VIII-I : Assault
042 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VIII-II : Assault
043 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VIII-III : Assault
044 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VIII-IV : Assault
045 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VIII-V : Assault@5{sprite=splash_melka_gov}
046 {scale=1.25}{color=4294960522}The Gaiars Cliff@{scale=2}{color=4294960522}SUNSET@10{sprite=splash_set}
047 {scale=1.25}{color=4294960522}The Arena of Melka@{scale=2}{color=4294960522}NIGHT@10{sprite=splash_night}
048 {scale=1.25}{color=4294960522}The Fortress of Melka@{scale=2}{color=4294960522}MIDNIGHT@10{sprite=splash_deep}
049 {back=dialog_dark}{scale=2}{color=4294960522}CHAPTER THREE@{scale=3}"KADISH"@20{color=4288646505}{scale=1}{max=255}It was the ninth or the tenth year of the kingship of Cyrus@, when Ghanesh Khavaat of House Gaiar formed@an alliance with the host of the Abyss, for he wanted to@wage war against the Upper Kingdom. Thus began a@gruesome campaign. Through many battles and much bloodshed@the Upper Kingdom fell. The regal Shechem - the city@lit by stars - was committed to flames@by the host of the Abyss. And the Abyss collapsed and@devoured the people, so there was not a strong man left and@everyone lived in fear, and ignorant of what lay around them.@10Then Cyrus the King cursed his foe Ghanesh Khavaat and all the@Gaiar bloodline. He swore that none of@them would find shelter amongst mankind and every Gaiar@would be put to sword as long as the last kin from the@family of Arguseed still lived.@10Thus ended the second kingdom.{time=180}
050 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER THREE@{scale=3}{track=0}"KADISH"@5{scale=1.5}part IX-III : Hammerball
051 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER THREE@{scale=3}{track=0}"KADISH"@5{scale=1.5}part IX-I : Flail Hurling@20{scale=1}{sprite=tip}_to throw an object@2press the right mouse button.
052 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-I : The League of Warriors@20{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
053 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER THREE@{scale=3}{track=0}"KADISH"@5{scale=1.5}part IX-II : Sword Mastery@20{scale=1}{sprite=tip}_beware of hitting burning baskets,@for the sly nukhers fill them with inflammable tar.
054 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-III : The League of Warriors@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
055 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-IV : The League of Warriors@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
056 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-II : The League of Warriors@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
057 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-V : The League of Warriors@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
058 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-I : The Graveyard@20{scale=1}{color=4288646505}{sprite=tip}_to throw an object,@press the right mouse button.@18{sprite=cabin_m}
059 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIV : The Hamar`s Pendulum@20
060 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-II : The Caves@20{scale=1}{color=4288646505}{sprite=tip}_The blue aura of the malefics@is harmful to metal objects.@18{sprite=splash_electra}
061 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XII-III : The Stronghold Entrance@20{scale=1}{color=4288646505}{sprite=tip}_a bomb`s fuse takes time to burn.@you may try to bounce it@into your opponent.@18{sprite=splash_bomb}
062 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XII-III : The Machine Workshop@18{sprite=splash_ferma}
063 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XV : The Hammer@18{sprite=splash_finitae}
064 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part X-VI : The League of Warriors@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_kadish}
065 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part XI-I : The Senior League@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_order}
066 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part XI-II : The Senior League@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_order}
067 @30{scale=1.25}{color=4294960522}The Domain of Kadish@{scale=2}THE JARGHANIAN TOURNAMENT@{scale=1}(Jarghag Massari)@10{scale=1.5}part XI-III : The Senior League@15{scale=1}{color=4288646505} Legend has it that the games of Jarghan were held even@before the settling of the world, when this race@lived as nomads in a foreign land. Authority@over the tribes was earned in single combat@between the most skilled warriors.@10This tradition was to grow into a law, and today,@during tournament, any title can be challenged@in the struggle between two opponents.@18{sprite=splash_order}
068 {track=3}{scale=1.5}{color=4294960522}CHAPTER THREE@{scale=3}{track=0}"KADISH"@5{scale=1.5}part XII : Ave, Kadish!@5{sprite=splash_kadish_gov}
069 {scale=1.25}{color=4294960522}The Emperor@{scale=2}Bharat-al-Maravi@10{scale=1}{color=4288646505}Woe to he who builds a city with bloodshed@And founds a town on violence!@5{sprite=splash_order_gov}
070 {sprite=splash_hall}@25{scale=3}{color=4294960522}THE HALL{font=0}@5{track=0}{scale=1}{color=4288646505}for the training of riders{font=2}@15{color=4294960522}{sprite=tip}_it also contains an armory, where all@the spoils of battle are carefully stored.
071 {sprite=splash_arena}@5{scale=3}{color=4294960522}THE ARENA{font=0}@5{scale=1}{color=4288646505}temple of the noble art of fighting{font=2}@15Where the poor can become dukes,@and the nameless the heroes of folklore.
072 {sprite=splash_hammerball}@25{scale=2}{color=4294960522}HAMMERBALL@10{scale=1}{color=4288646505}An ancient game where a knight@may give a show of strength in front of his peers.@The goal is simple - to hammer a ball as high as possible into the air.@However, one needs considerable precision@and strength to become a master of this sport.
073 {sprite=splash_grim}@5{scale=3}{color=4294960522}GRIMM@10{scale=1}{color=4288646505}{max=150}Since man first extracted a stone, shining and singing, from the black belly of a defeated beast@5even mortal danger has not been able to stay his desire to possess this most precious discovery.
074 {scale=2}{color=4294960522}JAGHANNAT'S ENVOY@10{scale=1}{color=4288646505}The Sacred Jaghannat that witnessed the dawn of kingdoms@swore an oath to protect mankind, by its sword, from@the ubiquitous brood of the Abyss.@Many centuries came to pass. The blades remained as sharp@as they were, yet the words of the ancient oath@were washed from the minds of the worlds rulers.@18{sprite=ico_duel} 
075 {back=dialog_dark}{track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@18{scale=1}{color=4288646505}I, Ghanesh Khavaat,                                                         @the seneherim of Gaiar,  seneherim of Kadish,  seneherim of Kelete.@In the first year of my kingship, the Abyss collapsed@10and devoured my people. On the third day after this, with my own hand@I broke the keys to the prison of the spirits. Therein@I had met with the Rulers and made an alliance with them,@thus causing all the disasters that were to follow.@10A human being ought not enter their vaults,                       @ Ought not be tempted by power as I was,      @   Ought not reach out with his hand for the dead husks.               @   Ought not awaken the spirits of the Abyss, who lie in rest until their time.@10                   - From the scripts of Sayadi{time=180}
076 {scale=2}{color=4294960522}EPILOGUE@10{scale=1.0}{color=4288646505}There is still hope when one@is among the living.@It is better to be a live dog@than a dead lion.@5{sprite=splash_gaiar_gov}
077 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-II : The Caves@10{sprite=launcher}
078 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XII-I : Kelete's Keep@
079 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XII-II : Kelete's Keep@
080 DEFEAT!
081 SUNRISE!
082 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XII-III : Kelete's Keep@
083 
084 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-I : Slave Pits@20{sprite=splash_chain}
085 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-II : Slave Pits@20{sprite=splash_chain}
086 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-III : Slave Pits@20{sprite=splash_chain}
087 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-IV : Slave Pits@20{scale=1.0}{color=4294960522}{sprite=tip}_watch not your foe, but his weapon.@For you fight not against a man,@but against his blade only.@18{sprite=splash_chain}
088 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-V : Slave Pits@20{sprite=splash_chain}
089 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"MELKA"@5{scale=1.5}part VI-VI : Slave Pits@20{scale=1.0}{color=4294960522}{sprite=tip}_use the strength of your enemy. Allow his@ramming strike to land upon your blade.@18{sprite=splash_chain}
090 @15{back=dialog_yellow}{obj_scale=0.5}{sprite=logo_hammerfall}@10{color=4283647283}{max=270}From the earliest times, people had been finding broken machines beneath the vaults of the Abyss. Machines that, with skilful hands, could be made to fly. And there was no task under the sky in which these machines could not be made useful. So, whether in times of war or of peace, those who could control the machines received the greatest honor.@5Since the creation of the world, there had always been three Families, three Houses to rule over the Abyss. The name of the first was Kadish, the second was Kelete and the third was named Gaiar.@5For many generations, all people were equal, and there was peace between the nations. And so it might have remained, had the sixth seneherim, Mesmeth-Sidrail of Gaiar, not been overcome by pride and thought himself to be the greatest of his brothers, and through murders and great bloodshed, established his rule over his kin.@5Thus was the first kingdom founded.
091 @15{back=dialog_yellow}{obj_scale=0.5}{sprite=logo_hammerfall}@10{color=4283647283}{max=270} The rule of House Gaiar lasted seven years, where upon the people rose against their kingdom and burnt it to ash. They chose a new king - a man from the House of Kadish, by the name of Basant the Arguseed, which means "Throneworthy." Thus was the second kingdom founded, and the offspring of Arguseed reigned through the ages.@10At this time, House Gaiar was in lament, enslaved by the other nations. They could not find a place for themselves on the earth, and many retreated into the depths of the Abyss, for there they could live without fear of their neighbors.@10They penetrated into the mysteries of the Abyss, exploring further than anyone else had done, and the Abyss penetrated more and more into them. They hunted Beasts for food, and found many strange gems in the bellies of their prey. They studied these gems and used them in their craft of war. They were truly a strange nation.
092 @15{back=dialog_yellow}{obj_scale=0.5}{sprite=logo_hammerfall}@10{color=4283647283}{max=270} It was the ninth or the tenth year of the kingship of Cyrus, when Ghanesh Khavaat of House Gaiar formed an alliance with the host of the Abyss, for he wanted to wage war against the Upper Kingdom. Thus began a gruesome campaign. Through many battles and much bloodshed the Upper Kingdom fell. The regal Shechem - the city lit by stars - was committed to flames by the host of the Abyss. And the Abyss collapsed and devoured the people, so there was not a strong man left and everyone lived in fear, and ignorant of what lay around them.@10Then Cyrus the King cursed his foe Ghanesh Khavaat and all the Gaiar bloodline. He swore that none of them would find shelter amongst mankind and every Gaiar would be put to sword as long as the last kin from the family of Arguseed still lived.@10Thus ended the second kingdom.
093 @15{back=dialog_yellow}{obj_scale=0.5}{sprite=logo_hammerfall}@10{color=4283647283}{max=270} I, Ghanesh Khavaat,@the seneherim of Gaiar, seneherim of Kadish, seneherim of Kelete.@10In the first year of my kingship, the Abyss collapsed and devoured my people. On the third day after this, with my own hand I broke the keys to the prison of the spirits. Therein I had met with the Rulers and made an alliance with them, thus causing all the disasters that were to follow.@10{align=0}A human being ought not enter their vaults,@Ought not be tempted by power as I was,@Ought not reach out with his hand for the dead husks.@Ought not awaken the spirits of the Abyss,@who lie in rest until their time.{align=1}@10- From the scripts of Sayadi
094 continue
095
096
097 Turn fullscreen FX on@Not recommended if your@video card has a low amount of memory 
098 Turn fullscreen FX off@This will improve the game speed@if your video card has a low amount of@memory
099 Adjust graphics quality@with a lower setting, some@details will not be shown,@but the game will run faster
100 Adjust subtitle speed
101 Background sound volume
102 Main sound volume
103 Display frames per second
104 Hide frames per second
105 The game will run in windowed mode@after it is restarted
106 The game will run in fullscreen mode@after it is restarted
107 Warning! By increasing this number@you will make the game easier!@@(This acts as the master speed@for all mice that are plugged in)
108 Support for multiple mice@will be enabled after restarting@(this feature is only available@for systems running Windows XP or higher)
109 Support for multiple mice@will be disabled after restarting
110 @{scale=1.2}{color=4287761436}Earned fame:  
111 @10{scale=1.2}{color=4294960522}Points scored:  
112 @10{scale=1.5}{color=4294960522}Overall rating:@4
113 @{scale=2}{color=4294960522} - NO - 
114 {glare=0.3}{glare_ex=10}{scale=1.5}{color=4289661738}+{sprite=icon_knockouted}  
115 {glare=0.3}{glare_ex=10}{scale=1.5}{color=4289661738}+{sprite=icon_knockouted}{sprite=icon_knockouted}{sprite=icon_knockouted}
116
117
118
119
120 @{back=dialog_grey}{align=2}{color=4279703319}Calibration complete@10{font=0}{color=4282795590}Results:
121 @5{click_delay=0.1}{font=2}{color=4279703319}You can change the mouse speed@later in the game options.@10{font=1}{animation=mouse_left}  continue
{click_delay=1.0}{time=999}{back=}{font=1}{align=2}{color=4294565291}skip level?@18{sprite=gold_bulla}@18{max=170}{color=4290749287}BUYING THE GOLD BULLA WILL ALLOW YOU TO SKIP THIS LEVEL BUT IT COSTS ALL THE GOLD THAT YOU HAVE COLLECTED SO FAR.@15{color=4294565291}to buy the bulla, press@3{sprite=enter}
123 {sprite=enter}{color=4285834519} ARMORY
124
125
126
127
128
129
130 {sprite=splash_hammerball}@5{scale=3}{color=4294960522}Hammerball{font=0}@5{track=0}{scale=1}{color=4288646505}for the training of riders{font=2}@15{max=163}{sprite=tip}_Two teams play to score 10 points, attempting to get as many balls as possible into their goal before the time runs out.@10{sprite=ziber_3}
131 {sprite=splash_hammerball}@5{scale=3}{color=4294960522}Hammerball{font=0}@5{track=0}{scale=1}{color=4288646505}for the training of riders{font=2}@15{max=163}{sprite=tip}_Two teams play to score 10 points, attempting to get as many balls as possible into their goal before the time runs out.@10{sprite=ziber_2}
132 {sprite=splash_hammerball}@5{scale=3}{color=4294960522}Hammerball{font=0}@5{track=0}{scale=1}{color=4288646505}for the training of riders{font=2}@15{max=163}{sprite=tip}_Two teams play to score 10 points, attempting to get as many balls as possible into their goal before the time runs out.@10{sprite=ziber_1}
133
134
135
136
137 {time=999}{align=2}{back=dialog_black}{color=4294686573}Click your mouse@5{animation=mouse_left}  to start.@10{font=2}{color=4289914468}If the game does not react to mouse clicks,@3press{font=0}{color=4294967295} ENTER {font=2}{color=4289914468}and reload the game.
138 {time=999}{align=2}{back=dialog_black}{color=4294686573}Click your mouse@5{animation=mouse_left}  to start.
139
140
141
142
143
144
145
146
147
148
149
150 {track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part II-I : TRIAL OF THE HUNTERS@20
151 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part II-II : TRIAL OF THE HUNTERS@15{scale=1}In order to be recognized as a hunter,@you have to defeat three opponents.
152 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part III-I : ESCAPE@20
153 {track=3}{scale=1.5}{color=4294960522}CHAPTER ONE@{scale=3}{track=0}"THE GAIARS"@5{scale=1.5}part III-II : CARAVAN@20
154
155 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"AVER-ASEED"@5{scale=1.5}part VIII-I : THE CITY KEY@20
156 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"AVER-ASEED"@5{scale=1.5}part VIII-II : TIME@20
157 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"AVER-ASEED"@5{scale=1.5}part VIII-III : IN THE DARK@13{align=0}{scale=1}{max=200}{color=4291537765}    He was moving through the dark corridors of Aver-Aseed, not a soul in his path, running from the closing sound of those chasing him.{demax=0}
158 {track=3}{scale=1.5}{color=4294960522}CHAPTER TWO@{scale=3}{track=0}"AVER-ASEED"@5{scale=1.5}part VIII-IV : HOW TO DIE@15{scale=1}{demax=0}{align=2}Don't let your brother be killed.@10{sprite=mortar_heavy}
159 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___As the sun rose, the last packs of beasts left the city. People retreated into the rocky depths of the cliff, securely walling up the passages behind themselves. The ancient clan was preparing for a long siege.@20{align=2}{sprite=vinietka_02}@66
160 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___The young gaiar warmly bade farewell to Mel-Khab, and hurried back to the port of Melka, wishing to know of my fate and of the outcome of the revolt.@11    His long journey behind him, he saw the city wreathed in clouds of smoke. He found me in my solitude, in the rooms of the seneherim of Melka.{demax=0}@20{align=2}{sprite=vinietka_02}@66
161 {align=2}{sprite=vinietka_03}{max=250}{font=0}{scale=1}@20{color=4287082994}{align=0}The words of a man's mouth are as deep waters,@and the wellspring of wisdom as a flowing brook.@20{align=2}{sprite=vinietka_04}@99
162 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}The refugees' caravan was moving away from the smoke of conflict. The drivers showed no mercy to the worms, hoping to outrun those chasing them.@11Yet, as the sun was getting lower, people kept glancing with increased anxiety at the gunners, who were standing ready to fire.{demax=0}@20{align=2}{sprite=vinietka_02}@66
163 {align=2}{sprite=vinietka_01}{max=240}{font=0}{scale=1}@20{color=4291274330}{align=0}____And so he set out on his journey. Escorted by the pick of the warriors and by Jarghu-Mel-Khausal himself, brother and first seneschal of the Emperor Maravi.@20{align=2}{sprite=vinietka_02}@66
164 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}____Two days passed, and by the dawn of the third, they saw before them the old fortress of Kelete. An ancient clan of a Great House, deserted for many centuries.@20{align=2}{sprite=vinietka_02}@66
165 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___The family of Sayadi was one of the smallest in the large Kadish family. For centuries they had kept friendship with the Gaiars, thus were held in low esteem by the Arguseed throne.@10___Their territory was at the very western point of the Archipelago, where they made a living from hunting, like their neighbours, and sometimes by trading worms. The goods were highly valued by the caravan masters of Melka.@20{align=2}{sprite=vinietka_02}@66
166 {align=2}{sprite=vinietka_01}{max=260}{font=0}{scale=1}@20{color=4291274330}{align=0}___That night, the last of the offspring of this glorious House's leaders gathered at the foot of the Gaiars Cliff.@10__Troubled by the news, they came to hear what the elders would decide. Little did they know that the night to come had already decided everything for them.@20{align=2}{sprite=vinietka_02}@66
167 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___That night, the leaders did not sleep and, when the sun ascended above the cloudy ridge, the hearts of the brave trembled.@10___For from the west and from the east, over all the borders of Sayadi, black smoke was rising.@20{align=2}{sprite=vinietka_02}@66
168 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___Months dragged on. Life in the dark, in the smothering torch fumes.@20{align=2}{sprite=vinietka_02}@99
169 {align=2}{sprite=vinietka_01}{max=230}{font=0}{scale=1}@20{color=4291274330}{align=0}___As long as slaves were brought to the fortress - the fights continued. Most of the captives died within the first week.@10___Yet those who survived became famous.@20{align=2}{sprite=vinietka_02}@66
170 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-I : FORTRESS KELETE
171 @60{track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-II : FORTRESS KELETE
172 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}part XIII-III : FORTRESS KELETE
173
174 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}÷àñòü XIV-I : Hamar's Pendulum
175 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}÷àñòü XIV-II : Hamar's Pendulum
176 {track=3}{scale=1.5}{color=4294960522}CHAPTER FOUR@{scale=3}{track=0}"KELETE"@5{scale=1.5}÷àñòü XIV-III : Hamar's Pendulum
177
178 {track=3}{scale=1.5}{color=4294960522}CHAPTER THREE@{scale=3}{track=0}"KADISH"@5{scale=1.5}part X : The White Hall@10{sprite=tribun}
179
180 {align=2}{sprite=vinietka_03}{font=0}{scale=1}@20{color=4287082994}{align=0}In the mouth of the foolish is a rod of pride:@but the lips of the wise shall preserve them.@20{align=2}{sprite=vinietka_04}@99
181 {align=2}{sprite=vinietka_03}{font=0}{scale=1}@20{color=4287082994}{align=0}A fire goeth before him,@and burneth up his enemies round about.@20{align=2}{sprite=vinietka_04}@99
182 {align=2}{sprite=vinietka_03}{max=182}{font=0}{scale=1}@20{color=4287082994}{align=0}His breath kindleth coals,@and a flame goeth out of his mouth.@In his neck remaineth strength,@and sorrow is turned into joy before him.@20{align=2}{sprite=vinietka_04}@99
183 {align=2}{sprite=vinietka_03}{max=236}{font=0}{scale=1}@20{color=4287082994}{align=0}Wisdom is better than weapons of war:@but one sinner destroyeth much good.@20{align=2}{sprite=vinietka_04}@99
184 {align=2}{sprite=vinietka_03}{max=246}{font=0}{scale=1}@20{color=4287082994}{align=0}All things have I seen in the days of my vanity:@there is a just man that perisheth in his righteousness,@{align=0}and there is a wicked man that prolongeth his life@{align=1}in his wickedness.@20{align=2}{sprite=vinietka_04}@99
185 {align=2}{sprite=vinietka_03}{font=0}{scale=1}@20{color=4287082994}{align=0}{max=200}Fearfulness and trembling are come upon me, and horror hath overwhelmed me. And I said,@9Oh that I had wings like a dove! For then would I fly away, and be at rest.@20{align=2}{sprite=vinietka_04}@99
186 {align=2}{sprite=vinietka_03}{font=0}{scale=1}@20{color=4287082994}{align=0}Although affliction cometh not forth of the dust,@neither doth trouble spring out of the ground;@6Yet man is born unto trouble,@as the sparks fly upward.@20{align=2}{sprite=vinietka_04}@99
187 {align=2}{sprite=vinietka_03}{font=0}{scale=1}@20{color=4287082994}{align=0}Their feet are swift to shed blood:@Destruction and misery are in their ways:@And the way of peace have they not known.@20{align=2}{sprite=vinietka_04}@99
188
189
190 {back=dialog_dark}{max=230}{scale=2}{color=4290962013}CHAPTER ONE@{scale=3}"THE GAIARS"{font=0}{scale=1}@10{color=4294960522}{align=0}__From the earliest times, people had been finding broken machines beneath the vaults of the Abyss. Machines that, with skilful hands, could be made to fly. And they discovered that there was no task under the sky in which these machines could not be useful.@10__So, whether in times of war or of peace, those who could control the machines received the most honor.
191 {back=dialog_dark}{max=250}{scale=2}{color=4290962013}CHAPTER ONE@{scale=3}"THE GAIARS"{font=0}{scale=1}@10{color=4294960522}{align=0}__Since the creation of the world, there had always been three Families, three Houses to rule over the Abyss. The name of the first was Kadish, the second was Kelete and the third was named Gaiar.@10__For many generations, all people were equal, and there was peace between the nations. And so it might have remained, had the sixth seneherim, Mesmeth-Sidrail of Gaiar, not been overcome by pride and thought himself to be the greatest of his brothers, and through murders and great bloodshed, established his rule over his kin.@10__Thus was the first kingdom founded.
192 {back=dialog_dark}{max=260}{scale=2}{color=4290962013}CHAPTER TWO@{scale=3}"MELKA"{font=0}{scale=1}@10{color=4294960522}{align=0}__The rule of House Gaiar lasted seven years, whereupon the people rose against their kingdom and burnt it to ash. They chose a new king - a man from the House of Kadish, by the name of Basant the Arguseed, which means "Throneworthy." Thus was the second kingdom founded, and the offspring of Arguseed reigned through the ages.
193 {back=dialog_dark}{max=250}{scale=2}{color=4290962013}CHAPTER TWO@{scale=3}"MELKA"{font=0}{scale=1}@10{color=4294960522}{align=0}__At this time, House Gaiar was in lament, enslaved by the other nations. They could not find a place for themselves on the earth, and many retreated into the depths of the Abyss, for there they could live without fear of their neighbors.@10__They penetrated into the mysteries of the Abyss, exploring further than anyone else had done, and the Abyss penetrated more and more into them. They hunted Beasts for food, and found many strange gems in the bellies of their prey. They studied these gems and used them in their craft of war. They were truly a strange nation.
194 {back=dialog_dark}{max=250}{scale=2}{color=4290962013}CHAPTER THREE@{scale=3}"KADISH"{font=0}{scale=1}@10{color=4294960522}{align=0}__It was the ninth or the tenth year of the kingship of Cyrus, when Ghanesh Khavaat of House Gaiar formed an alliance with the host of the Abyss, for he wanted to wage war against the Upper Kingdom. Thus began a gruesome campaign.
195 {back=dialog_dark}{max=250}{scale=2}{color=4290962013}CHAPTER THREE@{scale=3}"KADISH"{font=0}{scale=1}@10{color=4294960522}{align=0}__Through many battles and much bloodshed, the Upper Kingdom fell. The regal Shechem - the city lit by stars - was committed to flames by the host of the Abyss.@10__And the Abyss collapsed and devoured the people, so there was not a strong man left and everyone lived in fear, and ignorant of what lay around them.
196 {back=dialog_dark}{max=250}{scale=2}{color=4290962013}CHAPTER THREE@{scale=3}"KADISH"{font=0}{scale=1}@10{color=4294960522}{align=0}__Then Cyrus the King cursed his foe Ghanesh Khavaat and all the Gaiar bloodline. He swore that none of them would find shelter amongst mankind and every Gaiar would be put to sword as long as the last kin from the family of Arguseed still lived.@10__Thus ended the second kingdom.
197 {back=dialog_dark}{max=270}{scale=2}{color=4290962013}CHAPTER FOUR@{scale=3}"KELETE"{font=0}{scale=1}@10{color=4294960522}{align=2}I, Ghanesh Khavaat,@10the seneherim of Gaiar, seneherim of Kadish, seneherim of Kelete.@10___In the first year of my kingship, the Abyss collapsed and devoured my people. On the third day after this, with my own hand, I broke the keys to the prison of the spirits. Therein I had met with the Rulers and made an alliance with them, thus causing all the disasters that were to follow.
198 {back=dialog_dark}{max=270}{scale=2}{color=4290962013}CHAPTER FOUR@{scale=3}"KELETE"{font=0}{scale=1}@18{color=4294960522}{align=2}A human being ought not enter their vaults,@Ought not be tempted by power as I was,@Ought not reach out with his hand for the dead husks.@Ought not awaken the spirits of the Abyss,@who lie in rest until their time.@10{align=1}- From the scripts of Sayadi
199
200
201
202 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___He had made his choice, and with great grief did I let him go on his way.@10___A wealthy caravan might spend two weeks travelling to Aseed, yet a lone rider in the sky is like the wind. At the dawn of the second day, his eyes looked upon the walls of the ancient domain.@20{align=2}{sprite=vinietka_02}@66
203 {align=2}{sprite=vinietka_01}{max=260}{font=0}{scale=1}@20{color=4291274330}{align=0}___I consider it a great blessing and a divine mercy that he was so strongly resolute to take part in the holy tournament.@10___Our path now led us to the borders of Kadish, focus of the Empire's history.@10___Oh, may God help us!@20{align=2}{sprite=vinietka_02}@66
204 {align=2}{sprite=vinietka_01}{max=250}{font=0}{scale=1}@20{color=4291274330}{align=0}___That day, the all gracious star of luck was shining high above the head of the gaiar.@10___After endless darkness, the light of the sky smiled on him once more.@20{align=2}{sprite=vinietka_02}@99
205 {sprite=space}{color=4291072826} open the website
206 {sprite=space2}{color=4284045657} skip
}
m_dialogs=67108867
{
=====================================
ID=1
NAME=STRING MAP - INSCRIPTIONS
=====================================
000 glory
001 CANCEL
002 RESTART
003 MENU
004 EXIT
005 
006 {font=0}{color=4289302605}{sprite=au_07} = 4 X {sprite=ar_08}@5{sprite=au_07} = 8 X {sprite=ae_02}
007 {align=2}{font=0}{color=4285684546}THIS WEAPON MAY ONLY BELONG@TO A TITLE-BEARER
008 {font=0}{color=4289302605}- IN PURSE -
009 {font=0}{color=4290350678}- NOT ENOUGH 
010 @30{align=2}{back=}{sprite=trade_company_pre}@5{sprite=gambler2}@{sprite=trade_company_post}@25
011 {font=0}{color=4284238389}- COST 
012  DINAR -
013 {sprite=enter_brown}{font=0}{color=4289302605} TO BUY
014 {align=2}{font=0}{color=4284238389}- IN THE ARMORY -
015 {font=0}{scale=1}{color=4285844772}TIME TILL VICTORY
016 {font=0}{scale=1}{color=4289151247}TIME TILL DEFEAT
017 {font=0}{scale=1}{color=4285844772}POINTS LEFT FOR VICTORY
018 {font=0}{scale=1}{color=4285844772}TIME TILL THE END OF MATCH
019 {font=0}{scale=1}{color=4285844772}TIME TILL THE NEXT SHIFT
020  THE NEXT SHIFT
021 {font=1}{glare=0.3}{glare_ex=10}{scale=2}{color=4286316380}A NEW WEAPON!
022 @10{max=999}{font=1}{align=2}{scale=1}{color=4286316380}{sprite=tip2} Now you can find it@in the training Hall
023 {font=1}{glare=0.3}{glare_ex=10}{scale=2}{color=4286316380}A NEW ITEM!
024 -Hunter-
025 Hunter
026 -Nukher-
027 mercenary Nukher
028 -Gaush-
029 warrior-gaush
030 -Bey-Gaush-
031 a noble warrior
032 -Gaush-ash-Sharif-
033 a noble warrior
034 -Batyr-
035 Batyr
036 -Tarkhan-
037 Tarkhan
038 -Noyan-
039 Noyan
040 -Seneschal-
041 Seneschal
042 -Immortal-
043 Immortal
044 from the House of Gaiar
045 of the Emperor's Army
046
047
048
049
050 "Worm Slayer"
051 known as a worm slayer
052 "Sophit Slayer"
053 a great hunter who killed a sophit
054 "Gaush-Gayajhava-Melka"
055 the Melka's arena champion, Gaush-Gayajhava
056 "Hammerball master"
057 a famous hammerball expert
058 "Hammerball champion"
059 the keeper of the Avire-Aseed hammer
060 "warrior-keeper"
061 the warrior-keeper, owner of Melekh's axe
062 "jaghannat warrior"
063 a jaghannat warrior, keeper@of the sacred sword of Arjuna
064 "League's first fighter"
065 the top warrior of the League
066 "Jaghannat-Bey"
067 one of the Jaghannat masters
068 "Mokhat-Khavoi"
069 the reborn hero, who brought an end@to the Ghanesh Khavaat curse
070 "Kheivan-bek"
071 the great kheivan-bek, who has defeated monsters
072
073
074
075
076
077
078
079
080 @{color=0}{scale=1.2} @{scale=1}{font=0}{max=170}{color=2868240014}You can change the game mode in the main menu.
081 -ARENA-
082 -GRIM-
083 -HALL-
084 -HAMMERBALL-
085
086
087
088
089 @10level
090 {scale=1.2}{color=4290787641}hit unarmed opponent
091 {scale=1.2}{color=4290787641}murder is not always called for
092 {glare=0.3}{glare_ex=10}{scale=1.5}killed unarmed opponent
093
094 who has advanced 
095 the elite
096  levels,
097 {color=4290744662}in the ranks of the Holy Jaghannat and
098  the right to bear the 
099 @10{align=2}{color=4285834519}continue_{animation=mouse_left}
100 //ZERO DAN - NO RIBBONS
101 BANNER of Hunter
102 YELLOW RIBBON@Of the elite hunter
103 BANNER of Nukher
104 BLACK RIBBON@Of the elite nukher
105 BANNER of Ghaush
106 BLACK RIBBON@Of the elite ghaush
107 BANNER of Bek-Ghaush
108 BLACK RIBBON@Of Bek-Ghaush
109 BANNER of Ghaush-ash-Sharif
110 GREEN RIBBON
111 BANNER of Batyr
112 GRAND BLUE RIBBON
113 BANNER of Tarkhan
114 GRAND DARK BLUE RIBBON
115 BANNER of Noyon
116 GRAND RED RIBBON
117 BANNER of the 3rd Seneschal
118 BANNER of the 2nd Seneschal
119 BANNER of the 1st Seneschal
120 BANNER of the Immortal
}
m_dialogs=67108867
{
=====================================
ID=2
NAME=STRING MAP - MISCELLANEOUS
=====================================
000 {align=2}{sprite=lbl_solo}@6{color=4286012458}Warrior's path
001 {align=2}{sprite=lbl_duel}@6{color=4286012458}A test of skilled combat
002 {align=2}{sprite=lbl_grim}@6{color=4286012458}A glorious hunt
003 {align=2}{sprite=lbl_hall}@6{color=4286012458}The training hall
004 {align=2}{sprite=lbl_hammerball}@6{color=4286012458}The Hammerball Arena
005 {back=dialog_grey}{align=2}{color=4286477657}Mouse calibration@65{font=2}{color=4282795590}Keep moving your mouse in a fast,@{color=4279703319}sweeping motion@RMB - to cancel calibration
006 {back=dialog_grey}{align=2}{color=4285557594}MOUSE SETUP (DPI)@34APPROXIMATE SETUP@46{font=2}{color=4282795590}Keep moving your mouse in a fast,@{color=4279703319}sweeping motion@RMB - to cancel calibration
007 SOUND VOLUME:
008 MUSIC VOLUME:
009 SUBTITLE SPEED:
010 {glare=0.2}{glare_ex=5}{align=2}{color=4281832192}{scale=3}Already chosen!@{color=4281832192}{scale=1}choose another.
011 ENTER YOUR NAME
012 GRAPHICS QUALITY:
013 MOUSE SPEED:
014 MOUSE WHEEL:
015 1st: THE GAIARS
016 2nd: MELKA
017 3rd: KADISH
018 4th: KELETE
019
020 Friends! All hail!
021 Welcome!
022 Now watch!
023 here he is, before you... 
024 the one named 
025 the one whose name is 
026 a man famous as 
027 opposing him is...
028 against his strength will go...
029 and whose strength is equal to...
030 and his opponent is...
031 So, we are to begin!
032 Are you ready?
033 May it be a fair battle!
034 {align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
035 {align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
036 The one who overcame his foe is...
037 Our victor is...
038 The victory goes to...
039 Brought down his foe...
040 An unknown fighting man, whose homeland is far away.
041 A free warrior, without banner or commander.
042 A mercenary and soldier of fortune.
043 A wandering nukher, from the Godforsaken lands.
044 perhaps a hunter or a soldier.
045 whose path has not yet led him to fame.
046 FINISH HIM!
047
048
049
050 SHARP-TOOTHED!
051
052
053
054
055
056
057
058 {font=0}{max=150}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}____YOU'VE EARNED____@THE WARRIOR TITLE OF@20{color=4294958736}
059 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     YOU'VE EARNED THE RIGHT TO CARRY     @{scale=2}{color=4294958736}
060 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     YOU'VE EARNED THE TITLE OF     @{scale=2}{color=4294958736}
061 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     FROM NOW ON YOU WILL BE NAMED     @{scale=2}{color=4294958736}
062 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     NOW YOU ARE ONE OF     @{scale=2}{color=4294958736}
063 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     NEW GAME MODE     @5{scale=2}{color=4294958736}
064 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     NOW AT YOUR DISPOSAL IS     @{color=4294958736}
065 {font=0}{max=1000}{scale=1}{align=2}{back=dialog_gold}@ @{color=4294694745}     PEOPLE WILL CALL YOU     @5{scale=2}{color=4294958736}
066 @2{emo=4}{font=0}{max=1000}{scale=2}{align=2}YOU WON!@5
067
068
069 @10{scale=1}{color=4286316380}If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.
070 @12{scale=1}{color=2868240014}You've proven that you were worthy to become@{color=2868240014}the keeper of the axe of Avire-Aseed!@{color=0} @{color=4286316380}Now you can find it in@{color=4286316380}the Warriors' Hall.@{color=0} @{sprite=axe_gold} 
071 @12{scale=1}{color=2868240014}You've proven that you were worthy to become@{color=2868240014}the keeper of the Arjuna sword!@{color=0} @{color=4286316380}Now you can find it in@{color=4286316380}the Warriors' Hall.@{color=0} @{sprite=gold_blade} 
072 @12{scale=1}{color=2868240014}You've proven that you were worthy to become@{color=2868240014}the keeper of the Dayram's hammer!@{color=0} @{color=4286316380}Now you can find it in@{color=4286316380}the Warriors' Hall.@{color=0} @{sprite=hammer_gold} 
073
074
075
076
077
078
079
080 @5{scale=1}{sprite=stone_red} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@it displays some remarkable@properties.@10{sprite=ico_blood}@5{color=4294694745}Rage of Furies
081 @5{scale=1}{sprite=stone_yellow} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@it displays some remarkable@properties.@10{sprite=ico_fire}@5{color=4294694745}Fire Conjurer
082 @5{scale=1}{sprite=stone_green} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@it displays some remarkable@properties.@10{sprite=ico_ghost}@5{color=4294694745}Ghost Warrior
083 @5{scale=1}{sprite=stone_blue} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@it displays some remarkable@properties.@10{sprite=ico_frost}@5{color=4294694745}Breath of the Abyss
084 @5{scale=1}{sprite=stone_purple} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@it displays some remarkable@properties.@10{sprite=ico_halo}@5{color=4294694745}Glow
085 -Small Ruby-
086 -Small Topaz-
087 -Small Emerald-
088 -Small Sapphire-
089 -Small Amethyst-
090 @5{scale=1}{sprite=stone_red} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.@10{sprite=ico_blood} {sprite=ico_blood}@5{color=4294694745}Rage of Furies
091 @5{scale=1}{sprite=stone_yellow} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.@10{sprite=ico_fire} {sprite=ico_fire}@5{color=4294694745}Fire Conjurer
092 @5{scale=1}{sprite=stone_green} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.@10{sprite=ico_ghost} {sprite=ico_ghost}@5{color=4294694745}Ghost Warrior 
093 @5{scale=1}{sprite=stone_blue} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.@10{sprite=ico_frost} {sprite=ico_frost}@5{color=4294694745}Breath of the Abyss
094 @5{scale=1}{sprite=stone_purple} @{color=0} @{color=4286316380}{sprite=tip2} If placed inside a weapon@{color=4286316380}it displays some remarkable@{color=4286316380}properties.@10{sprite=ico_halo} {sprite=ico_halo}@5{color=4294694745}Glow
095 -Bloody Ruby-
096 -Fiery Topaz-
097 -Ghostly Emerald-
098 -Ice Sapphire-
099 -Luminous Amethyst-
100
101
102
103 @{max=165}{scale=2}{color=4294958736}-ARQUEBUS-@5{sprite=pishal}@10{scale=1}{color=4286316380}{sprite=tip2} In order to use an arquebus, attach it to another weapon.
104 @{max=165}{scale=2}{color=4294958736}-ASSAULT ARQUEBUS-@5{sprite=gun_blade}@10{scale=1}{color=4286316380}{sprite=tip2} In order to use an arquebus, attach it to another weapon.
105
106
107
108
109
110 {color=4294967295}{font=2}{scale=1}MIGHTY BLOW
111 {color=4294967295}{font=2}{scale=1}MIGHTY BLOWS
112 {color=4294967295}{font=2}{scale=1}MIGHTY BLOWS
113 
114
115
116 {color=4294967295}{font=2}{scale=1}MASTERFUL MOVE
117 {color=4294967295}{font=2}{scale=1}MASTERFUL MOVES
118 {color=4294967295}{font=2}{scale=1}MASTERFUL MOVES
119
120
121
122 {color=4294967295}{font=2}{scale=1}UNDIGNIFIED ACT
123 {color=4294967295}{font=2}{scale=1}UNDIGNIFIED ACTS
124 {color=4294967295}{font=2}{scale=1}UNDIGNIFIED ACTS
125
126
127
128 {color=4294967295}{font=2}{scale=1}ACCURATE SHOT
129 {color=4294967295}{font=2}{scale=1}ACCURATE SHOTS
130 {color=4294967295}{font=2}{scale=1}ACCURATE SHOTS
131
132
133
134 {color=4294967295}{font=2}{scale=1}HAS NOT RETURNED HOME
135 {color=4294967295}{font=2}{scale=1}HAVE NOT RETURNED HOME
136 {color=4294967295}{font=2}{scale=1}HAVE NOT RETURNED HOME
137 {color=4294967295}{font=2}{scale=1}HAS LOST HER HUSBAND
138 {color=4294967295}{font=2}{scale=1}HAVE LOST THEIR HUSBANDS
139 {color=4294967295}{font=2}{scale=1}HAVE LOST THEIR HUSBANDS
140 {color=4294967295}{font=2}{scale=1}DEFEATED BEAST
141 {color=4294967295}{font=2}{scale=1}DEFEATED BEASTS
142 {color=4294967295}{font=2}{scale=1}DEFEATED BEASTS
143
144
145
146 {color=4294967295}{font=2}{scale=1}WORTHY VICTORY
147 {color=4294967295}{font=2}{scale=1}WORTHY VICTORIES
148 {color=4294967295}{font=2}{scale=1}WORTHY VICTORIES
149
150
151
152 {color=4294967295}{font=2}{scale=1}GLORIOUS ADVENTURE
153 {color=4294967295}{font=2}{scale=1}GLORIOUS ADVENTURES
154 {color=4294967295}{font=2}{scale=1}GLORIOUS ADVENTURES
155
156
157
158 {color=4294967295}{font=2}{scale=1}PAINFUL DEFEAT
159 {color=4294967295}{font=2}{scale=1}PAINFUL DEFEATS
160 {color=4294967295}{font=2}{scale=1}PAINFUL DEFEATS
161
162
163
164 {color=4294967295}{font=2}{scale=1}SQUANDERED DINAR
165 {color=4294967295}{font=2}{scale=1}SQUANDERED DINARS
166 {color=4294967295}{font=2}{scale=1}SQUANDERED DINARS
167
168
169
170
}
m_dialogs=67108867
{
=====================================
ID=3
NAME=FLYING MACHINE CONTROLS
=====================================
So, how do you feel about this machine?
Your father's legacy,
It was his will to give it to you when you came of age.
The cylinders are worn out, and you'll need a new propeller in time...
But, all things considered, it is quite a strong old workhorse.
Let me tell you about the controls...
It's simple.
In centuries long forgotten, engineers condensed all the controls into only one contraption that we now call a mouse.
Rotating the wheel moves the hold
That way, you can look through your cargo during flight.
The left pedal allows you to use an item,
And the right one will throw the item away.
Anyhow, let's proceed to the lessons.
Try to hit this block with your mace.
Like this! 
Not bad.
Give it another try.
I see you're becoming accustomed to it,
But to become a master in the art of war, 
you'll need to shed a river of sweat.
And blood! 
Akill?
My greetings to the Chief.
At dawn tomorrow, I will lead a hunt.
The worms of Veles are slow, yet the carelessness of heaven allowed them to multiply beyond reason.
Gaiar, I'll take you with me if you want me to.
Even though those worms are slow-moving, they become dangerous as their numbers increase.
Yet danger and valor are closely related. 
My chief, I thought of taking him with me to the hunters' contest, on the border of Sayadi.
Oh well, let him decide for himself...
}
m_dialogs=67108867
{
=====================================
ID=4
NAME=WEAPON SELECTION
=====================================
Pick up a weapon!
}
m_dialogs=67108867
{
=====================================
ID=5
NAME=......................................
=====================================
}
m_dialogs=67108867
{
=====================================
ID=6
NAME=......................................
=====================================
}
m_dialogs=67108867
{
=====================================
ID=7
NAME=KHUMID-COMPLETE TRAINING
=====================================
My time is worth a hefty sum to the noble Khassad.
{time=5}{align=0}I hope you've finished your preparations and are ready to take part in the tournament at last@10{align=2}yes {animation=mouse_left_right} no
}
m_dialogs=67108867
{
=====================================
ID=8
NAME=KHASSAD-COMPLETE TRAINING
=====================================
Good luck,
And if your path happens to be blessed,
Know this - I'll be glad to see you again.
}
m_dialogs=67108867
{
=====================================
ID=9
NAME=KHUMID-BEFORE THE FIGHT
=====================================
{time=1}
Oh, may the heavenly light shine upon the path of our Seneherim!
{time=1}{crowd_won=0.2}
I am thankful that by the will of the Father of Heavens I can greet you again!
{time=1}{crowd_won=0.3}
today the fight is for brave men who seek Ghayajava's glory.
They come to test their fate.
May it mercifully gift the strongest.
The first day of the tournament begins!
{time=1}{sound=crowd_arena_win_01}
10
I am thankful that by the will of the Father of Heavens I can greet you again!
Today the blades will clash once more,
Wielded by those who survived the first day.
14
According to the ancient law,
A noble man, when challenged
Has the right to put forward in duel
Not himself but any of his own fighters
Until his opponent can prove in battle that
He is worthy to fight against the noble one.
{time=1}
Greet the challenger!
23
Today our tournament will be brought to an end!
Fate will judge the fairness of this man's claim
for the right to be called Ghayajava warrior.
{time=1}
}
m_dialogs=67108867
{
=====================================
ID=10
NAME=KHUMID-FIRST TRIAL OPPONENT
=====================================
Opposing him...
Halivar, son of Amal!
A hunter from the Mukesh clan!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
5
All hail!
Ankhur Mesis!
A hunter from the distant isles!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
11
May he try his strength against...
Babur, the son of Madhabe!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
16
Salute them!
Mostafa Tinker and his brother Lakhman!
The Ghanesh fighters!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
22
Enough!
Mesill!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Kill him!{sound=gong}{emo=1}
27
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Kill him! Kill!{sound=gong}{emo=1}
29
{time=1}
And his foe for now is...
Amar-saphi-Lakhim.
One of the Ghayajava warriors.
{time=1}
May the strongest win!
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=11
NAME=KHUMID-FIRST TRIAL VICTORY
=====================================
Gaiar overwhelmed Halivar!!{sound=crowd_arena_win_01}
1
Ankhur has lost!!{sound=crowd_arena_win_01}
3
Gaiar is good!
But can he manage two!
Watch!
7
He Won!{sound=crowd_arena_win_01}
9
You are an energetic one!
You wish to challenge me, Gaiar?
So be it. Tomorrow my elite warriors will break your fighting habit!
13
Wanderer, it will be your undoing but you've proven your right to fight with me.
Prepare yourself, tomorrow you will battle a Ghayajava warrior.
16
Ghayajava Ghanesh!{sound=crowd_arena_win_01}
A new ghaush-Ghayajava of Melka!
}
m_dialogs=67108867
{
=====================================
ID=12
NAME=KHUMID-SECOND TRIAL OPPONENT
=====================================
}
m_dialogs=67108867
{
=====================================
ID=13
NAME=KHUMID-SECOND TRIAL VICTORY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=14
NAME=KHUMID-THIRD TRIAL OPPONENT
=====================================
}
m_dialogs=67108867
{
=====================================
ID=15
NAME=KHUMID-THIRD TRIAL VICTORY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=16
NAME=KHUMID-FOURTH TRIAL OPPONENT
=====================================
}
m_dialogs=67108867
{
=====================================
ID=17
NAME=KHUMID-FOURTH TRIAL VICTORY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=18
NAME=WARRIOR PHRASES - ATTACK
=====================================
Pray to your Gods!
Pray!
Defend yourself!
Ave Shechem!
To arms!
Fight!
In the name of the Dynasty!
Ave Helaat!
}
m_dialogs=67108867
{
=====================================
ID=19
NAME=WARRIOR PHRASES - OUCH
=====================================
Oh!
My head!
Oh my head!
By the heavens!
You will pay for this!
My God!
It hurts!
I...
}
m_dialogs=67108867
{
=====================================
ID=20
NAME=WARRIOR PHRASES - HA
=====================================
Ha!
Take this!
This is only the beginning!
Does it hurt?
Now you understand!
Want some more?
Pray while you can!
Something wrong?
}
m_dialogs=67108867
{
=====================================
ID=21
NAME=WARRIOR PHRASES - OVERKILL
=====================================
How could you...?
Not bad
I get it
I'll remember this, hear me!
You're making me angry!
By the Gods!
Wait...
I can beat you!
}
m_dialogs=67108867
{
=====================================
ID=22
NAME=KHASSAD - VICTORY IN KHUMIDS TOURNAMENT
=====================================
Ghayajava!
A warrior of Ghayajava!
My boy! To tell you the truth I didn't believe, couldn't believe, that you might succeed!
What a fabulous beginning!
But the future holds so many more battles...
}
m_dialogs=67108867
{
=====================================
ID=23
NAME=KHUMID - OFFER TO DO IT AGAIN
=====================================
New victories await a hero such as yourself!
Don't make them wait too long.
{time=10}{align=2}I hope you're ready?@5yes  {animation=mouse_left_right}  no
}
m_dialogs=67108867
{
=====================================
ID=24
NAME=KHUMID - END OF FIGHT
=====================================
{time=10}{align=2}Shall we end the fight?@5yes  {animation=mouse_left_right}  no
}
m_dialogs=67108867
{
=====================================
ID=25
NAME=MONOLOGUE WHEN APPROACHING THE OUTPOST
=====================================
{backcolor=4292460416}Before the storm season, when the wall of fog has not yet reached our borders,
worm packs venture close to the cliff that was named Mute by our ancestors.
We maintain an outpost there, in constant readiness against attack.
}
m_dialogs=67108867
{
=====================================
ID=26
NAME=GAIARS BEFORE HUNTING
=====================================
}
m_dialogs=67108867
{
=====================================
ID=27
NAME=GAIARS WORM HUNTING
=====================================
My chief, I see shadows on the rocks.
It begins.
To arms!
Are you still alive, gaiar?!
What a slaughter!
And each of those beasts was twice the size of the ones I saw before.
I'll gather the council on our return
The elders must know of this, and perhaps they have news of their own. 
Let's get going. We need to hurry back to the Gaiars Cliff.
}
m_dialogs=67108867
{
=====================================
ID=28
NAME=GAIARS ESCORT
=====================================
Keep it steady.
I'm trying.
Keep your mouse to the wind - it's that simple.
No, I can't!
Ah, here come the ones we're waiting for. Do you see them?
Chief Sayadi, may the stars shine upon your path!
In this dark hour, I am glad to see a friend.
What's that? Listen!
Damn, cover the worm!
The first wave has passed, and we're still in one piece. 
A little further and we'll be safe at the Gaiars Cliff.
I fear it will get worse. What do you know about the night lights?
Doesn't matter, just remember not to let the light ones near the worm!
Nearly made it!
Chief Sayadi has been killed! 
We failed our task.
House Gaiar truly deserves its reputation for the courage of its men!
From now on I owe my life to the two of you.
}
m_dialogs=67108867
{
=====================================
ID=29
NAME=GAIARS AFTER THE HUNT
=====================================
My Master.
I am listening. What news do you bring?
It is bad, my master.
The hunt did not go according to plan - a hunter died.
And it seems that Akill's news is even more grave.
He has ordered a meeting of the council, at sunset tomorrow.
6
Gaiar! I have a task for you.
Messages have been sent to the heads of clans who have been our friends for aeons.
At tomorrow's sunset, they'll arrive to take their seats in the council.
The Chief of the Sayadi family will be the first to arrive,
and I ask you to meet him at sunset.
{time=1}
Without the wall of fog, an evening passage is dangerous.
Here, take my sword. It is named Kathib.
It's light and better suited to a bodyguard... Much better than a mace.
}
m_dialogs=67108867
{
=====================================
ID=30
NAME=GAIARS SPARRING
=====================================
{backcolor=4292460416}Perhaps it's time to show you how to operate this machine.
Khalim, my boy.
Yes, teacher.{time=3}
I found you a suitable opponent. You will assist.
@5{align=2}{max=190}{time=999}{scale=2}ALL THE CONTROLS@5{scale=1}{align=0}are combined in one device, that we now call a Mouse.@20{align=2}{sprite=splash_move}@10{align=0}Moving the mouse, you control the machine...   @20{align=1}{color=4281228552}continue {animation=mouse_left}
@5{scale=1}To strike, swing the mace in a circular motion.@10{align=2}{sprite=splash_strike}@10{align=1}{color=4281228552}continue {animation=mouse_left}
Now try to hit Khalim with your mace.
Alright! Give him more.
Not bad.
More, more.
And again!
Enough! Not bad at all for a first timer.
{time=999}Keep in mind, if you forget something, you can always get a hint by pressing_{sprite=alt}@10{align=1}{color=4281228552}continue {animation=mouse_left}
{backcolor=4292460416}You've learned the controls of the machine, now test yourself in real air combat.
The rules, for now, are simple.
The battle lasts till first blood is shed, or until one of you disarms the other.
{time=1}
Are you ready?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
20
Enough! It's time to end the battle.
Today, you are still too weak.
Victory!
That's what I call luck.
Perhaps.
Time will tell, as always in this world. 
Today, in single combat, you are the strongest. But to become a master in the art of war, you'll need to shed a river of sweat.
And blood!
Akill?
My greetings to the Chief.
Melekh, my old friend, you decided to teach this gaiar?
Let me show him a lesson of my own.
At dawn tomorrow, I'll lead you in a hunt.
The worms of Veles are slow, yet the carelessness of heaven allowed them to multiply beyond reason.
Gaiar, I'll take you with me if you want me to.
Even though those worms are slow-moving, they become dangerous as their numbers increase.
Yet danger and valor are closely related. 
My chief, I thought of taking him with me to the hunters' contest.
Oh well, let him decide for himself...
}
m_dialogs=67108867
{
=====================================
ID=31
NAME=GAIARS SOPHIT
=====================================
Look, a ship!
{time=4}Faster, come on, faster...
{time=4}Who are these travellers?
Only a madman would dare to travel at this hour, even if he had an army all around him.
There is an enormous shadow over them!
Sophit - the spirit of the night! Poor devils, they won't make it to the cliff.
Gaiar!
Won't you help them?
{time=2}
}
m_dialogs=67108867
{
=====================================
ID=32
NAME=GAIARS SOPHIT_2
=====================================
The fool...
He didn't bring a lantern...
He won't see the sophit in the darkness.
Damn it, I can't see a thing.
Fear not, I'll help you!
Beware!
Alas, in this world not all things turn out the way we want them to.
Fate will soon leave this day behind.
I couldn't save them. They all died.
}
m_dialogs=67108867
{
=====================================
ID=33
NAME=GAIARS COUNCIL
=====================================
{time=1}
Akill, the Emperor won't leave our people in peace.
He swore an oath to slay us all and leave no trace of Gaiars under this sun. Today that oath nears its completion.
My father, chief Sayadi, was treacherously killed. And, with my own eyes, I've seen the banners of the Emperor's fleet in Melka.
A disaster is at our door. Only together do we have a chance of salvation.
5
{time=1}
Who can tell...
However, what are you offering?
{time=1}
Sayadi cliff is vulnerable. 
Let my people rest behind your walls, until these hard times have passed. And my warriors will give you their loyal assistance.
What do you say?
{time=2}
For centuries, not one family has left the walls of its own ancestral home!
What would the Emperor think, if he saw the Gaiars run at his appearance?
I say...
This cliff, these walls, this house won't shelter cowards.
{time=2}
I see.
If that is your will...
}
m_dialogs=67108867
{
=====================================
ID=34
NAME=INTERMISSION_MELKAH
=====================================
More slaves?
It seems that everyone who walks beneath the stars will soon end up here, in my hold, chained.
{time=1}
So be it,
if the Emperor doesn't stop his seneherims
it will probably be so.
{time=1}
Until then, stop grumbling and get the goods.
Fourteen more slaves. 
Six warriors among them.
By the way,
watch this one carefully.
Feed him, and take care of him. I don't want him to become ill.
He was quite a fighter, I am told.
{time=1}
I'll take him with me, when I'm ready.
Welcome to the port of Melka, last of the Gaiars!
}
m_dialogs=67108867
{
=====================================
ID=35
NAME=MELKAH RANSOM
=====================================
Bharat!
Khassad?
What brings a famous fighter here?
You are the head of the stronghold, Bharat, so tell me. 
Is this the one named last of the Gaiars?
The elder's eye sees the truth - yes, that's him.
I want to buy him.
Why?
However, this is none of my business.
As you wish, but I ask triple the market price
For he has brought me a hefty income...
It doesn't matter,
Didn't you hear me? I want to buy him.
Incalculable is the generosity of the seneherim for his bravest warriors.
What do you know about the price of his generosity?
Indeed,
But this slave, with his courage 
has ignited a desire for bigger shows in the hearts of our masters.
Imir, the head of the slave traders guild - a respectable man
has asked me to hold a fight between this slave...
and the master of the night skies - the sophit!
He put a most beautiful ruby on the table and offered it as a prize!
If the slave wins, he will receive the jewel. 
Such a fight will be remembered for a long time and I am certain it'll bring me an excellent income.
After that I may, let's say,
cut the price you need to pay in half.
Ha! I need him alive, not torn to pieces.
However, let him decide for himself. A singing gem is not a bad prize, after all.
{time=999}{back=dialog_black}{align=2}{sprite=icon_scull} {sprite=icon_scull}@5{color=4293317023}What do you say, Gaiar,@will you be able to kill the sophit?@12{color=4293317023}yes  {animation=mouse_left_right}  no
}
m_dialogs=67108867
{
=====================================
ID=36
NAME=ÌÅËÊÀ ÒÐÅÍÈÐÎÂÊÀ
=====================================
{time=1}
Here you are at last.
My name is Khassad 
You are speaking to our seneherim's most valued fighter.
For a long time, I have been in your father's debt.
And I have settled that old debt today, with the silver that I paid for you.
All my life I was told there were no warriors bolder then the ones raised in House Gaiar.
I remember your father that way.
Now I see his flying machine is in your hands.
And I see nothing wrong in helping you follow his path.
I invited the honorable Khumid, head of the king's hunters.
Because of the tournament, he holds duels between the riders.
Perhaps he will take you along.
{time=1}
You could use a bit of training right now. 
Try different weapons.
Test them against the block of wood.
When you think you've practised enough, come to the man in the white toga.
I heard about your victory,
And I'm happy to see you again.
My heart is burdened with sadness for the glorious House Gaiar, yet you display its fame today. The fame that was earned by your ancestors in the fields of battle. 
Excellent, rider! 
Outstanding victory, my friend Gaiar!
Truly you are following the legacy of your father.
My prayers were not in vain!
The heavens sent you, to repay the villains their due!
}
m_dialogs=67108867
{
=====================================
ID=37
NAME=WEAPON TIPS - HAMMER
=====================================
The hammer is an excellent weapon!
And many would say it is the easiest to handle.
It smashes armor with its weight and knocks the wind out of your foe!
}
m_dialogs=67108867
{
=====================================
ID=38
NAME=WEAPON TIPS - AXE
=====================================
The axe is as heavy as a hammer and sharp as a sword!
Yet its shaft is short. 
You'll have to move in close to attack your opponent.
}
m_dialogs=67108867
{
=====================================
ID=39
NAME=WEAPON TIPS - MACE
=====================================
The mace demands a skilled soldier!
At times it is hard to handle.
However, in the hands of a master, no armor will stand against this weapon.
}
m_dialogs=67108867
{
=====================================
ID=40
NAME=WEAPON TIPS - SWORD
=====================================
The Sword is the weapon of a nobleman!
Light as a feather, and sharp as the sophit's jaws,
It is a pricy and dangerous weapon.
}
m_dialogs=67108867
{
=====================================
ID=41
NAME=MELKAH ASSAULT
=====================================
Hey you, stop there!
Who the hell are you?
He is armed, my master.
I know you, don't I?
Was it you who killed Hamar in the arena yesterday?
My Master, perhaps I should notify the guards?
What is that?
{time=1}
By the Abyss!
To arms! Alarm!
}
m_dialogs=67108867
{
=====================================
ID=42
NAME=MELKAH ASSAULT_BOSS
=====================================
So that's who you are?
The best of the Arena...
The one who plotted with Khumid the traitor
And comes armed to the chambers of your master.
You are pitiful! Do you think seneherim is just a title?
The power of the Empire is in iron and fire!
Witness its messengers.
7
{time=2}
May my guests make themselves comfortable, to watch
the last fight of the champion of Melka!
11
{time=2}
What do you say...
{time=1}
master.
}
m_dialogs=67108867
{
=====================================
ID=43
NAME=GAIARS INTRUSION
=====================================
Navin was right.{emo=1}
The eastern outpost burned all night long.
In just an hour or two, we may see those who were sent to slay the Gaiars.{emo=1}
Let's meet them in a way that is befitting of warriors!{emo=1}
4
{time=4}Now, it begins.{emo=1}
Gaiars, to arms!{emo=1}
7
You are not that bad, Gaiar!
My name is Hamar-saphi-Lakhim.
Put down your weapons and I will spare your life!{emo=1}
Can't you see it - you've lost this fight. But there will be another!{emo=1}
Believe me, Gaiar, it's not yet time for you to die.{emo=1}
We'll see, you bastard!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=44
NAME=MELKAH ASSAULT 4
=====================================
Whoever you are, stranger, get lost I say!
Hey, seneschal!
Here, they are like hay: The fire consumed them, and they didn't save their souls from the flames!
Damnation!
}
m_dialogs=67108867
{
=====================================
ID=45
NAME=MELKAH KHUMID'S MONOLOGUE
=====================================
Gaiar, my friend, today I have received a troubling message.{emo=1}
My dear brother Asha-mel-Khab writes to tell me about the wall of fog. It came to the very entrance of Aver-Aseed.{emo=1}
He asks for help from the Gayajava of Melka.{emo=1}
Gaiar, there are more important things than the beasts of this world.
Today justice was served against a blade, stained by blood,{emo=1}
yet the one who directed that blade at innocent heads, is still unharmed.{emo=1}
His time has come!{emo=1}
Before tomorrow's sunset, with my loyal people, I will overthrow the seneherim of Melka!
Tell me that you will go with me, gaiar.
}
m_dialogs=67108867
{
=====================================
ID=46
NAME=PAUSE
=====================================
{click_delay=0.1}{time=999}{align=2}{back=}{animation=mouse_left}{color=4285834519}  to start
}
m_dialogs=67108867
{
=====================================
ID=47
NAME=HALL - DUEL INVITATION
=====================================
Isn't it time to test your skill in a fight? {emo=1}
{time=5}{align=2}You're ready, I hope?@5yes  {animation=mouse_left_right}  no
}
m_dialogs=67108867
{
=====================================
ID=48
NAME=INTERMISSION - BURNED
=====================================
{time=3}
Here, they are like hay:
the fire consumed them, and they didn't save their souls from the flames.
Master, we are ready.
Very well, order our departure.
What shall we do with the young gaiar?
Cage him,
we'll sell him in Melka.
}
m_dialogs=67108867
{
=====================================
ID=49
NAME=KHUMID - OFFER TO CHALLENGE HAMAR TO A DUEL
=====================================
Gaiar, there are some things you don't talk about until you're certain.
I know about your destiny and about the fate of your people.
And what is more, I know the seneschal who commanded the massacre. He now serves the seneherim of Melka.
{time=1}
My family has its own accounts to settle with Hamar-mel-Lakhis, the Ghaush-Gayajava of Melka.
{time=1}
I'll help you!
I will declare tomorrow, for all to hear, that you wish to challenge him.
And if God's blessing stays with that blade of yours,
you will have vengeance on the murderer!
}
m_dialogs=67108867
{
=====================================
ID=50
NAME=KHUMID - BEFORE DUEL WITH HAMAR
=====================================
{time=2}
Good luck, Gaiar, my friend.
And may retribution fall on the murderer's head!
}
m_dialogs=67108867
{
=====================================
ID=51
NAME=KHASSAD - HALL TIPS
=====================================
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The art of sword mastery is one of the most complex. The strength of a sword is in lightning-fast sliding strikes. Yet these are not easy to learn.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__One can judge the quality of a sliding strike by its sound. The higher the pitch - the faster the strike, the louder the sound - the stronger the blow.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Many swords are single-edged. Always try to turn the sharp edge toward your opponent. ({animation=mouse_left})
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__In the past, swords were straight, yet they were harder to use in battle.@Good imperial swords are curved, simpler to make sliding strikes with.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The smooth side of a curved sword is well-suited for a sliding strike, while the curved side can be good for shattering shields.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The main weakness of all swords is against heavy armor.@A foe wearing it is reliably protected from sliding strikes. Wearing such armour yourself encumbers your movements by its weight.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A good sword is especially effective against unprotected foes: mercenaries and beasts.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A sword is unequaled in the speed of its swing.@You can reflect the blows of your opponent and make your own strikes right away!
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A sword is light, and a rider with it is agile and fast moving, especially when not burdened by armor.
{max=300}{color=4278219380}{align=2} Mastery: {sprite=star_blue}{sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A trick most skilful is a piercing sword move. It requires fine control of the weapon.@Directing the point of your blade at your opponent, make a straight movement that plunges it between his armor plates.

{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The Axe is a favorite weapon of beast hunters, yet battle hammer versions are wonderfully suited for rider fights too.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Axes are usually heavy enough to shatter even the plates of an opponent's armor.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__In most cases, axes are single-edged. The blade needs to be turned in the direction of the strike. ({animation=mouse_left})
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The sharp edge of an axe can be used for sliding strikes, similarly to a sword.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Usually, axe handles are short, which makes them faster than hammers, yet forces the warrior in fight in close combat with his foe.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Axes with long handles are slower, yet suitable for worm hunting and for penetrating armor.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__Don't spin an axe continuously! That's for novices.@Swing - strike,@swing - strike.@That's how you need to fight.
{max=300}{color=4278219380}{align=2} Mastery: {sprite=star_blue}{sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The most dangerous weapon is a heavy battle axe in the hands of a skilled master.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__Never rush. May your movement be smooth as a wave, precise as a drum rhythm, devastating as a lightning strike.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A rider's movements are few. Don't perform any sudden jerks, or prolonged ones. If you rush your swing - the blow will be weak, if you swing too widely - you'll lose precision.

{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A heavy weapon drags you into its swing. You need to feel it, lest your strike become imprecise.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__Don't struggle against a heavy hammer's inertia. You'll be better off utilizing it!@__Predict where the hammer will lead you, and direct your strike in the same direction.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A hammer is a slow weapon - it is important to be precise and avoid becoming nervous.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Aim to use the movement of your foe. Let him fly into your swing, thus giving your strike colossal power!
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__Never swing a hammer thoughtlessly. The less you swing it - the more successful blows you will land!
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A mace hits with more force than a hammer, yet a hammer is faster.@__So the main strength of a hammer is in precision!
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The Hammer, like a mace, shatters armor easily.@__Also, it is simpler to handle than a mace or an axe.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Sometimes you can strike not from the first swing of a hammer, but from the second one - this increases the strength of the blow.@__Yet one should never spin a hammer continuously! The strength is in precision, not in constant spinning.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Don't use a heavy weapon to strike from a distance. Long swings may not be precise.@A sharp and short swing is better than a long one!
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A hammer is simple and suitable for use against any opponent, yet is often inferior in situations requiring a sword or a mace.

{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A mace in skilled hands can strike with a force that is unknown in other types of weapon.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Maces are massive, and often drag a warrior with them.@Always keep this in mind, lest your strikes become imprecise.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Use a mace's inertia. Don't struggle against it - utilize it by adjusting the motion of the ball slightly.@This way, you can move and perform strikes faster.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A mace has the slowest swing, and one can't land a blow quickly - which means you need to learn to dodge sudden attacks.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The Mace's long chain is a reliable protection against a foe with a short-handled weapon. Learn and use this to your advantage.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Strikes with a mace are slow and rhythmical.@Remember! One controlled blow is better than ten sporadic ones!
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The secret of the rider's art is in knowing your weapon - feeling its movement, the tension of its chain, its desire. Redirect the ball slightly, aim it at the opponent.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A novice who hasn't learnt even the basics of the rider's art, throws himself about like a spinning top. He thinks that a constantly spinning mace makes him invincible.@Little does he notice how the ball drags him along, how he flies into his opponent's blade, uncontrollably.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__Never rush. May your movement be smooth as a wave, precise as a drum rhythm, devastating as a lightning strike!
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__A rider's movements are few. Don't perform any sudden jerks, or prolonged ones. If you rush your swing - the blow will be weak, if you swing too widely - you'll lose precision.

{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The handling of double weapons is a special skill, vastly different from using a single blade.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Not all blades are suitable for coupling. If one part is significantly heavier or longer than the other, then the pair will be easier to control and use in fencing.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Maces and flails are never suitable for coupling.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__The true master can turn double blades into a whirlwind of steel! Yet it takes a lot of training to learn this art.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__A double blade is always more cumbersome than a single one, and only skilful handing results in its graceful beauty.

{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__Some arquebuses can be used as a bayonet, ripping open the flesh of worms, then finishing them off with a primary blade.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__It is best to use a long, heavy weapon to counterweight an arquebus. This simplifies aiming.
{max=300}{color=4278219380}{align=2} Skill: {sprite=star_blue}{sprite=star_blue}@5{color=4285342985}{align=0}__It is not uncommon to shoot at the pause in a turn, after landing a blow.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__The most important thing to remember when fighting with an arquebus, is that firearms are no more than a complement to a primary blade.
{max=300}{color=4278219380}{align=2} Basics: {sprite=star_blue}@5{color=4285342985}{align=0}__An Arquebus thunders like a storm, and its clouds of smoke attract the eyes of warriors. Yet it should not be forgotten, that the main strength of a rider is in his blade. An arquebus can never replace it.
}
m_dialogs=67108867
{
=====================================
ID=52
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=53
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=54
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=55
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=56
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=57
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=58
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=59
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=60
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=61
NAME=EMPTY
=====================================
}
m_dialogs=67108867
{
=====================================
ID=62
NAME=TRIAL THREE - HAMMERBALL
=====================================
{backcolor=4292460416}You're agile with a blade, and you've shown quite some skill with a flail.
{backcolor=4292460416}But would an honored hammer, that serves@only the strongest men,@ consider you a master?
{backcolor=4292460416}Here is the third trial - the trial of strength and self-control.
The rules are simple: do not cross the line of flags and hit the balls as hard and as accurately as you can.
{align=2}{back=dialog_black}{time=2}{scale=2}{color=4294950912}Meet the player!{emo=1}{crowd_won=0.75}
{time=2}
{back=dialog_black}{time=2}{scale=2}{color=4294950912}Roll the ball!{emo=1}{crowd_won=0.5}
}
m_dialogs=67108867
{
=====================================
ID=63
NAME=TRIAL THREE - HAMMERBALL
=====================================
What a shame! There is no place in the tournament for ones such as you.
Not bad, but still not good. The one who set the record before you was a lot better.
A glorious victory! You undoubtedly deserve to participate in the tournament.
}
m_dialogs=67108867
{
=====================================
ID=64
NAME=TRIAL ONE - FLAIL THROWING
=====================================
{backcolor=4292460416}So you want to test yourself by taking part in the sacred games?
{backcolor=4292460416}As you wish. But you must know that not just anyone deserves the right to participate.
{backcolor=4292460416}You must prove your skill by passing three trials. 
}
m_dialogs=67108867
{
=====================================
ID=65
NAME=TRIAL ONE - FLAIL THROWING
=====================================
The first trial is in flail throwing.
Knock down all the baskets, without crossing the line of flags.
And just for me, daredevil - don't lose that flail I gave you.
If you want to act like a clown, you'd be better off playing with children! Get lost, clumsy son of a she-ass.
{click_delay=1.5}Enough. You've passed the first trial with honor.
}
m_dialogs=67108867
{
=====================================
ID=66
NAME=TRIAL TWO - SWORD HANDLING
=====================================
{backcolor=4292460416}My greetings, young gaiar.
{backcolor=4292460416}My name is Dayarhad Daud. You're speaking with the master of Jaghannat.
{backcolor=4292460416}I'm here to instruct you in the second trial.
{backcolor=4292460416}Once you are chained, I'll hand you a sword,
{backcolor=4292460416}I'll tell my servants to throw baskets at you.
{backcolor=4292460416}Show us, if you're ready to neglect your gaiar pride,
{backcolor=4292460416}your skill at blades.
Break the baskets before they hit the floor.
}
m_dialogs=67108867
{
=====================================
ID=67
NAME=TRIAL TWO - SWORD HANDLING
=====================================
Swinging that sword, you look like a frail old lady. Get on your way - there is no place for the likes of you in the arena.
Not bad, I swear upon my beard, you have a flair for swords!
}
m_dialogs=67108867
{
=====================================
ID=68
NAME=KADISH - SMALL ARENA, GREETING ONE
=====================================
May God's name be praised in all seven corners of the world!
We welcome two contenders for the right to take part in the fighters championship.
His right will now be contended by...
Bijai nicknamed Melek, which means - the Hunt Master,
a famous combatant from Shiu!
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=69
NAME=KADISH - SMALL ARENA, GREETING TWO
=====================================
Those marked by fortune in the first round,
fight again today, contending their right to continue in the tournament!
Against him Muhammed-awi-Murza,
a well-known swordsman from the army of our seneherim!
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Are the combatants ready?
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=70
NAME=KADISH - SMALL ARENA, GREETING THREE
=====================================
The final fight of the elimination round!
Whose strength will be tested by ghanesh-warriors,
famous from many battles - Bhala and Dhamodar Sagrib!
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Are you ready?
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=71
NAME=KADISH - BIG ARENA, GREETING ONE
=====================================
Fighting in pairs!
He is in a pair with Dhinesh-Mel-Lachmi, a foreman from Ghazeb!
You're a hardened warrior, I see,
it seems I have some luck at last.
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Are you ready?
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
Now it's really getting hot!
Oh, can it be true! 
The sweet taste of victory!
Well done, Gaiar!
}
m_dialogs=67108867
{
=====================================
ID=72
NAME=KELETE - MEETING WITH NAVIN
=====================================
Dust to dust. Lord, may his soul rest in peace.
Who's there?
Whose voice do I hear?
Look! He's still alive!
I suppose so...
My name is Navin-awi-Lata.
Tell me, fellow warrior, how long ago were you cast into the darkness by your foes? Do you know what year it is?
Fourteen years into the reign of the damned Al-Maravi.
{time=1}
What did you say? Navin-awi-Lata?
The Sayadi Chief!
{time=1}
I was a chief once, yet from the house of Sayadi, I'm now the last to walk beneath the starry sky.
{time=1}...
The same as you...
{time=1}
...Gaiar.
{time=1}{sound=krank_attack_01}
What's this?!
No time for explanations!
Down there, amongst the wreckage, I see a hammer. Take it!
21
The stone key!
Oh, don't lose it!
Smash the damned machine as soon as possible!
I swear by the sacred skies, fate indeed is far too generous to you! 
Free me from this cage. I'll show you how to use the tunnel.
}
m_dialogs=67108867
{
=====================================
ID=73
NAME=KELETE - MEETING WITH NAVIN
=====================================
No! Drop it! Throw it down!
Don't get any closer, the key will kill you!
A portal will open any moment now...
}
m_dialogs=67108867
{
=====================================
ID=74
NAME=KELETE - THE HAMAR'S PENDULUM
=====================================
Hamar's Pendulum - the stronghold's heart,
and the way into the inner space of the domain.
{time=3}
Break the gear that holds the chain.
I used to think the famous Hamar's Pendulum would be bigger.
Oh, it is big, trust me!
}
m_dialogs=67108867
{
=====================================
ID=75
NAME=KELETE - THE STRONGHOLD ENTRANCE
=====================================
The stronghold's gates,
we'll have to fight our way in.
{time=2}
This stronghold has no walls,
it is just a chain of folded spaces rolled together.
To get inside will require a key.
There is one hidden inside a device known as Hamar's Pendulum.
We need to find it.
}
m_dialogs=67108867
{
=====================================
ID=76
NAME=KELETE - THE CAVES
=====================================
A curse dwells in these caves, do you not hear?
They are already among us!
{time=2}
Up the crevice is an entrance to Kelete's stronghold. 
A wasp nest!
}
m_dialogs=67108867
{
=====================================
ID=77
NAME=KELETE - THE MACHINE WORKSHOP
=====================================
{time=2}
Not one step further, foolish human! 
Could it be a man's handiwork speaking here?
With unwavering stubbornness, you thrust your head into the lion's mouth.
Your vain grievances lead you to intrude on plans beyond your comprehension.
Beware! Otherwise, there won't be a way back for you.
There isn't one.
{time=2}
So be it.
}
m_dialogs=67108867
{
=====================================
ID=78
NAME=KELETE - FINISH
=====================================
I welcome you, Gaiar.
{time=1}
Who or what are you?
My creators called me Seraph.
{time=1}
Are you a machine?
A mainframe. I was built by creatures related to you.
That means, I am a machine.
{time=1}
I need to know more. Tell me.
{time=1}
When my makers had given up all hope of victory in a war against a heterogeneous polymorphous race - later named "the Family,"
They used the technology of folding space to defend their realms.
Yet there was no certainty that this measure would not be overcome in time. 
So, enormous resources were put into an assault project generally known as "Hammer."
As part of the project, stand-alone assault complexes were created. These were summoned to the frontlines of war with the biogenic race, to create sentient machines.
Their tasks included deployment, fast retaking of the initiative by creating child modules, and then - clustering of space.
It was thought that an expanding field of isolated worlds would create the conditions necessary to play a clever trick on the foe's alterability - the former united meta-organism would vanish, and break into a multitude of scattered communities.
It did happen in that way,
the creatures that you call the beasts of firmament are a piece of the transformed Family.
{time=2}
Now you know the truth of what happened here 300 years ago.
I folded the space of the Abyss and thus, I assumed, my mission was complete.
{time=1}
Three hundred years ago the Abyss collapsed, devouring my people!
The creators presumed the existence of many separate tribes in the chain. But that was the price of salvation - their fate was not a consideration.
{time=1}
You are a monster!
You don't have any idea how many people died because of you. Was the security of your Creators worth these lives?!
{time=1}
It is not for me to judge. 
But if it weren't for my intervention, all your species would have been assimilated by the Family.
The traces of the process in you are evident to me, even now.
{time=2}
Unfortunately, you forced open the cluster and escaped, thus ruining my work, and immersing your kind in a new war.
{time=2}
When Bharat-Al-Maravi, having abandoned the superstitious prohibitions, came to me, I told him about the imminent war with the Family,
And offered him a chance to return the control devices that had been stolen from me - the crystals that you call singing gems.
Then I would have been able to finish my task and give your people a hope of survival.
{time=1}
He made a promise to me that he would bring the gems.
Yet, even then, I knew that he would not keep his word.
{time=1}
Bharat hopes to use the gems so that, in the face of war, he can find refuge in other worlds. 
A savage playing with the weapons of Gods!
{time=3}
After all, he did send you to kill me, didn't he?
{time=1}
No, I came here by myself.
Yes, that's what you think.
But someone left you a way out of the graveyard,
and someone guided you to me?
{time=1}
Navin?!
How can you trust a machine!{emo=1}
Did you really forget the curse of Ghanesh Khavaat?{emo=1}
Did you forget who, having given him a hope of redemption, destroyed the former world in the flames of war?{emo=1}
Did you forget what your people went through in the darkness?{emo=1}
He is eager to finish his task, thus fulfilling his purpose:{emo=1}
to bring down the sky, as he brought down the Abyss!{emo=1}
{time=2}
You humans are like ants, with no understanding of the true scale of events.
you fight madly for the tiny scraps you call your own.
You are to decide, Gaiar, but remember,
that no one had ever exposed the truth to you, in all its fullness, as I just did.
The decision is yours.
I will allow you to replace Al-Maravi.
To lead your people and, in an alliance of humans and sentient machines, oppose the beasts with joined forces.
{time=1}
{align=2}{time=999}What do you say?@@I AGREE  {animation=mouse_left_right}  NEVER!
}
m_dialogs=67108867
{
=====================================
ID=79
NAME=KADISH - BIG ARENA, GREETING TWO
=====================================
The victor of the Lesser Arena!
Will meet the chosen warriors of our seneherim in battle!
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}So we begin.
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
He defeated all of them!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=80
NAME=KADISH - BIG ARENA, GREETING THREE (SPECTRES)
=====================================
The warrior worthy of fighting the champions of The Warriors League...
The fabulous sword masters from the Far Lands...
The Mel-Shankara twins!{emo=4}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
The new champion!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=81
NAME=KADISH - BIG ARENA, KADISH JUDGING COURT
=====================================
???
}
m_dialogs=67108867
{
=====================================
ID=82
NAME=KADISH - KHASSAD
=====================================
{click_delay=0.1}
Gaiar, my friend, what a glorious victory!{emo=4}
Indeed, I could never find a combatant more skilled than you, in all the empire!{emo=4}
I understood that after your very first fight.{emo=4}
Good luck, my friend.{emo=4}
The hour of our vengeance draws near.{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=83
NAME=KADISH - LEAGUGE OF ORDER1
=====================================
And crossing swords with him will be the man named Asha-Mel-Khub. 
A famous swordsman from Avire-Azid.
My young warrior!
Kadish greets you and wishes you luck!
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=84
NAME=KADISH - LEAGUGE OF ORDER2
=====================================
Noble warriors! May it be a fair fight.
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=85
NAME=KADISH - KHASSAD(DAUD)
=====================================
{click_delay=0.1}Gaiar! I must speak with you.{emo=3}
I have heard that Dayarhad Daud himself will oppose you today.
Beware, my friend!{emo=1}
The family of Dayarhad was the blade of Kadish even in the time of Arguseed.
And the gems in his sword belonged to the first rulers of Kadish!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=86
NAME=KADISH - THE LOT IS CAST
=====================================
{time=1}
By right you'll be called the first blade of the empire!{crowd_won=0.4}{emo=4}
I offer you the honour of becoming a seneschal!{crowd_won=0.75}
{time=2}
That won't happen, Kadish.
{time=2}
And anyone who hears me, may be my witness.
Your title is challenged,
I call you to single combat.
{time=3}
I offered you a great honor, but if that's not convenient for you...{emo=1}
And as to your claims, may the heavens judge us!{crowd_won=0.4}{emo=1}
(whisper) you should've executed him before now.{emo=1}
(whisper) the words of the fainthearted.{emo=1}
The battle will be held tomorrow!{crowd_won=0.75}{emo=1}
{crowd_won=0.75}
{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=87
NAME=KADISH - THE FIGHT
=====================================
Oh, noble warriors!{emo=4}
Bow to the sovereign of the sublunar realm{emo=4}
The Emperor Bharat-al-Maravi,{emo=4}
seneherim Kelete,{emo=4}
seneherim Aver-Aseed,{emo=4}
seneherim Ghazeb!{emo=4}
{time=3}
My friend Kadish!
May heaven's benediction be with you!
{time=2}
Begin.
{time=3}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?{emo=3}
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=88
NAME=KADISH - ACCUSATION
=====================================
My lord! May heaven keep you!{emo=3}
This warrior before you, oh luminary one - He is a dishonorable mutineer!{emo=3}
He is personally guilty of the recent murder of the viceroy of Melka!{emo=1}
{time=2}
Is it true?{emo=3}
Why are you silent? Tell me!{emo=1}
{time=2}
No, lord,
I'm not a rebel.
but for the greedy bastards of my kin, the ones who sold their honor for silver,
and for the serpents nested near the home of our fathers,
for their crimes - I was a judge!
{time=2}
You must be of the Gaiars' blood, am I not right?{emo=3}
All that remains of a once great House...
{time=1}
My lord, give us your order. Let us chain him!{emo=1}
{time=3}
We have a law.
Life and the outcome of jarghanna are in God's hands.
{time=1}
May history decide whether I was right or wrong,{emo=1}
but let a warrior's fate be decided in battle. {sound=crowd_arena_win_01}
}
m_dialogs=67108867
{
=====================================
ID=89
NAME=KADISH - DEATH
=====================================
{time=3}
Murderer!{emo=1}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Take him!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=90
NAME=KADISH - JUDGING COURT
=====================================
So... Greetings, 
I am pleased to meet you at last.
I know you've dreamed of this moment yourself.
Didn't you want to kill me...?
{time=1}
This may confuse you, but I am grateful for your perseverance.
Thanks to your stubbornness, without even knowing it, you have served me well.
7
{time=1}
What do you mean?
10
I'll do the talking. You - listen.
{time=1}
Even before the reign of Mesmeth-Sidrail, people were finding gems in the belly of the Abyss. Today we call them "Singing" gems. 
Among them were three stones with a special history. They possessed an inconceivable ability to influence the shape of our very existence.
Three gems for the Three Great Houses and, as the ages wore on, each was kept closely guarded, as its holder's greatest treasure.
{time=1}
Centuries have passed since then, and much has been forgotten.
In the crucible of war, history mixed the fate of these gems and their former owners.
Until today, no man has known the location of all three gems...
{time=1}
I praise you, Gaiar!{emo=4}
Kadish is dead...{emo=4}
And, what a miracle!{emo=4}
I found, in his treasury, the final gem - the third - and added it to the two I had retrieved earlier.{emo=4}
{time=1}
You see, my clan, though most ancient and very powerful,
was not almighty yet.
I couldn't outright oppose Kadish and the others.
I needed a fighter. Someone unmatched in combat.
A man who wouldn't be afraid to challenge in tournament, the lords who stood in the way of my plans.
Alas, in the army of Kelete, I had no such warrior.
So I had to search...
{time=1}
You know, in this search, I received help from our mutual friend.
35
Greetings, Gaiar.
37
{time=1}
Khumid?!
40
{time=1}
Oh yes, my friend.{emo=4}
The campaign against the Gaiars, that was my idea.{emo=1}
{time=1}
I had to find a fighter capable of winning the Great Tournament.
I told you there were no warriors in this realm more skilled in combat than the Gaiars,
but old grievances carry more weight than any gold or silver - a lord cannot buy the service of a Gaiar.
{time=1}
There was another way.{emo=4}
If the lord should remind the world of the oath of Cyrus Arguseed, then perhaps, in the devastating war he would find the best of fighters,{emo=4}
and sow a dream of vengeance in his heart, by steering him with subtle hand, and sending him upon the heads of his enemies.{emo=4}
52
And now Kadish is dead, and you stand here before me, accused of his murder.{emo=4}
{time=1}
But you're no enemy to me,{emo=1}
And neither was Kadish.{emo=1}
My foe is terrible and is terribly close.{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=91
NAME=GRIMM
=====================================
{time=2}
This is truly a grim night for Aver-Aseed.
May heaven keep you! I had not expected any help.
Yet God knows, I'm glad to see you like you were my own son!
Defend the gate, so not one of these beasts gets inside the cliff.
}
m_dialogs=67108867
{
=====================================
ID=92
NAME=GRIMM
=====================================
The sun is rising, my friend!
I praise you, for we are alive.
}
m_dialogs=67108867
{
=====================================
ID=93
NAME=TO ARMS!
=====================================
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Ready?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=94
NAME=ÌÎÍÎËÎÃ ÕÓÌÈÄÀ Î ÊÀÄÈØ
=====================================
{time=3}
Your feast is stained with blood, Khumid.
Don't let it concern you - the murderers deserved this.
Just now, we have a more important task to attend to.
In four days, Kadish will continue the tournament.
It will gather all the rulers, but the thing is that...
the emperor will be there too!
The sacred law of the jarghanian tournament still lives in the hearts of common people.
And a challenge thrown at jarghanna, while the simple folk look on, could not be declined - not by a seneschal, not by a governor, nor by the emperor himself!
You must win! That is our last chance to stop the tyrant.
{time=2}
My friend, Mahmoud the trader - nicknamed Kathib - will head to Kadish's cliff on the day of the sacred celebrations.
I'm sure he would be glad to take you along.
}
m_dialogs=67108867
{
=====================================
ID=95
NAME=ÏÐÎÄÎËÆÅÍÈÅ ÌÀÐÀÂÈ
=====================================
The war is coming, gaiar.{emo=1}
A war you can't even imagine.{emo=1}
{time=1}
I offer you the title of seneschal.
But do not hurry with your answer!
Once, you were quick to decline - consider wisely now.
And along with the title I shall present you with a blade, that has no twin in all the world.
{color=4294373017}Its name is Discord - {color=4294373017}the treasure of my house.@10{align=2}{sprite=sun_blade}{emo=4}{back=dialog_black}
{time=1}
What do you say?
{time=999}{align=2}Will you enter into my service?@10yes  {animation=mouse_left_right}  no
}
m_dialogs=67108867
{
=====================================
ID=96
NAME=ÏÐÎÄÎËÆÅÍÈÅ ÌÀÐÀÂÈ
=====================================
You haven't changed. You're still thirsty for revenge, even after I've shown you its enslaving nature?{emo=1}
{time=1}
So, you are the slave of your own feelings.
Then the outward confinement won't be a worse punishment for you than the chains of your own making.
{time=3}
Adjit.
62
Yes, my master.
64
His way leads him into the Abyss.{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=97
NAME=ÏÐÎÄÎËÆÅÍÈÅ ÌÀÐÀÂÈ
=====================================
Praise the gods! You've made the right choice.{emo=4}
{time=1}
Now listen.
This year the wall of fog will not change its path.
And every town, every village that it absorbs, will be left for the beasts of prey.{emo=3}
Who can survive this? - I don't know, alas.{emo=3}
But I have no intention of waiting meekly for the end.{emo=1}
We will fight them off - or die trying!{emo=1}
{time=2}
When I learned of the forthcoming war, I made an alliance with an enemy no less formidable than all the Beasts - with the dead.{emo=1}
And since then there has not been a day, when I haven't cursed myself for that.{emo=1}
But praise be to the gods, the heavens send me now a chance of redemption for my sins!{emo=3}
Break these bonds!{emo=1}
You can bring an end to the curse of the Gaiars.{emo=1}
{time=2}
Your path leads into darkness, to the root of your people's grief.{emo=1}
My faithful friend Djarhu will fly along with you.
He knows those caves and will be your guide.
May the heavens be kind to you, seneschal.
My name is Djarhu-Mel-Kausalee and I am at your command.
A hard path awaits us.
}
m_dialogs=67108867
{
=====================================
ID=98
NAME=ÔÈÍÈÒÀ
=====================================
Miserable lunatic!
}
m_dialogs=67108867
{
=====================================
ID=99
NAME=ÌÅ×Ü ÀÐÄÆÓÍÛ
=====================================
{time=3}
A glorious victory!
I should inform you that the Jarghannat wishes to meet you.
{color=4294373017}The prize for victory is the sacred sword of Arjhuna!@10{align=2}{sprite=gold_blade}{emo=4}{back=dialog_black}@@
{align=2}{time=5}Will you meet the challenge?@@yes  {animation=mouse_left_right}  no 
}
m_dialogs=67108867
{
=====================================
ID=100
NAME=ÌÅ×Ü ÀÐÄÆÓÍÛ_2
=====================================
As you wish.
A worthy choice!
2
Greetings, Gaiar!{emo=4}
The name is Ibrahim-Mel-Shi.
The master of Jaghannat has afforded you the honor of becoming one of the warriors of the order
And, maybe even the keeper of the sacred sword!{emo=1}
I won't judge the wisdom of the master's decision,{emo=1}
And, nonetheless, I've been sent to test you.{emo=4}
{time=2}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Do you understand me?{emo=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{color=4294950912}Take him!{sound=gong}{emo=1}
12
You really are good!{emo=4}
{time=1}
But can you outfight me?!{emo=1}{sound=gong}
    {scale=1.5}Until the end
}
m_dialogs=67108867
{
=====================================
ID=101
NAME=Ðåïëèêè èç Õàììåðáîëà
=====================================
{back=dialog_black}{time=2}{scale=2}{color=4294950912}What a strike!{emo=4}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=102
NAME=Ðåïëèêè èç Õàììåðáîëà
=====================================
{back=dialog_black}{time=2}{scale=2}{color=4294950912}Penalty!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=103
NAME=Ðåïëèêè èç Õàììåðáîëà
=====================================
{back=dialog_black}{time=2}{scale=2}{color=4294950912}A new record!{emo=4}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=104
NAME=Ðåïëèêè èç Õàììåðáîëà
=====================================
{back=dialog_black}{time=2}{scale=2}{color=4294950912}OUR NEW CHAMPION!{emo=4}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=105
NAME=Ôèíèòà
=====================================
I greet you, exalted killer.
There is no use in insulting me, machine,
For all the evil you've brought upon my people
you deserve by right the oblivion I'll give you.
A blind servant of a blind master,
not knowing where he goes...
Enough!
You've told us lies for far too long, Seraph.
Today I'll end the curse of Ghanesh Khavaat once and for all.
}
m_dialogs=67108867
{
=====================================
ID=106
NAME=Ôèíèòà
=====================================
It seems to me that I've heard this offer before.
I turned it down then,
I've been a puppet in the hands of others for far too long.
{time=1}
}
m_dialogs=67108867
{
=====================================
ID=107
NAME=ÒÈÒÐÛ
=====================================
My master, new tidings from the border.
{time=3}
My Master?
{time=1}
Since I overpowered Kadish, I hadn't noticed, but an age has passed. 
And the third kingdom, forged beneath the light of the stars, is gone. From now on, this is a new dominion.
What the future holds for it, I cannot tell.
{time=2}
Yet the thing I do know, my friend, 
You and I have great work ahead of us...
}
m_dialogs=67108867
{
=====================================
ID=108
NAME=ÏÀÓÇÀ
=====================================
{back=}{time=0.5} 
{time=999}{align=2}{back=}{animation=mouse_left}{color=4285834519}  exit
}
m_dialogs=67108867
{
=====================================
ID=109
NAME=CREDITS
=====================================
{back=}{font=1}{max=320}{color=4293182853}People say that history repeats itself. This would be exactly true, if time were not always moving forward. It once had a beginning, and it will have an end, stretching the circle of history into a spiral. Every turn, event or action is a repetition of what had happened before, yet it is never exactly the same.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}Take the story of the young Gaiar. A story of the foolish, the brave and the treacherous - this happened so many times in the past, and this will happen again, until the end of time. Such is man's part in this world.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}When those besieging the fortress returned and told the young Emperor that both his brother and the seneschal-gaiar had disappeared into the abyss, Bharat understood that finally, he alone was left in the world under the moon.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}Kadish is dead. The seneherims are scared and totally obedient to their master. He possesses the stones which seal the heavens, and before his eyes to the west lies the wall of fog. A great war is coming, yet beside him he has neither friends nor enemies.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}What awaits him and his people? Let's keep this a mystery for now. Today my story about helaims comes to an end.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}Yet in the future - if my God, the creator of heaven and earth, wills it - I may tell you the story of the Helaat, of everything that happened with its people and what awaits them.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  the end
6
{back=}{font=1}{max=320}{color=4293182853} People say that history repeats itself. This would be exactly true, if time were not always moving forward. It once had a beginning, and it will have an end, stretching the circle of history into a spiral. Every turn, event or action is a repetition of what had happened before, yet it is never exactly the same.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}Take the story of the young Gaiar. A story of the foolish, the brave and the treacherous - this happened so many times in the past, and this will happen again, until the end of time. Such is man's part in this world.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}This king has no noble origins. Even his name will not be preserved in history. He has restored the Great House Gaiar, as in the times of Ghanesh Khavaat, rising to the throne of Mesmeth-Sidrail on the wings of dead machines.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}In the time of trial, when the wall of fog approached the ancient lands, he filled Helaat with clanking and screeching - machines in the sky! The people observed these events with horror in their hearts.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}What awaits him and his people? Let's keep this a mystery for now. Today my story about helaims comes to an end.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  continue
{back=}{font=1}{max=320}{color=4293182853}Yet in the future - if my God, the creator of heaven and earth, wills it - I may tell you the story of the Helaat, of everything that happened with its people and what awaits them.@5{time=999}{align=2}{animation=mouse_left}{color=4285834519}  the end
13
000 {back=}{font=1}{max=400}{color=4285684813}Thank you for purchasing my game! It wasn't as easy to complete as I had thought, and I am truly glad if you enjoyed it. I am sure that, God willing, this game is not the last of what I would like to offer you.@Therefore, hopefully, we shall meet again!
001 {back=}{font=1}{max=500}{color=4285684813}For the basis for the game I used a series of computer physics articles by Olivier Renault, which was offered by the author to the public access for the benefit of indie-community at the address olivier_renault.com
002 {back=}{font=1}{max=500}{color=4285684813}The game was created using Haaf's Game Engine, free, easy to learn and convenient tool-kit for developing 2D games, created by Relish Games.
003 {back=}{font=1}{max=500}{color=4285684813}I would like to express my gratitude to people, whose selfless help and support helped me a lot during all this time: Anton, Arcane, Clayman, Eak, Grey_S, Jammed, kvakerok and many others - thank you very much!
}
m_dialogs=67108867
{
=====================================
ID=110
NAME=CREDITS
=====================================
{time=5}
Fate did not have mercy on me.
{time=1}
I have destroyed the evil that tormented my kin!
The source of our woes...
{time=1}
Yet I have doomed myself.

I've already been travelling for two days.
I have no water left.
And in front of me, the same as before
{time=1}
Are twists and turns of strange bulkheads,
A huge mass of rusty iron.
{time=3}
I am cursed.{time=2}
{time=2}
I am stuck here.{time=2}
}
m_dialogs=67108867
{
=====================================
ID=111
NAME=HAVE MERCY!
=====================================
    Spare me!{emo=3}
    I beg for mercy!{emo=3}
    Don't kill me!{emo=3}
    Have pity!{emo=3}
    Don't strike!{emo=3}
    Don't come near me!{emo=3}
    Enough blood!{emo=3}
    Don't take my life!{emo=3}
    Pity my children!{emo=3}
    Why do you need my blood?!{emo=3}
    I will always remember you!{emo=3}
    I'll be your servant!{emo=3}
    Don't rob me of my life!{emo=3}
    Do you have a heart?!{emo=3}
    Oh heavens, please spare me!{emo=3}
    Show mercy!{emo=3}
    Don't crush me!{emo=3}
    No, please don't!{emo=3}
    Please!{emo=3}
    Do you need one more killing?{emo=3}
    Oh, be merciful!{emo=3}
    You've won!{emo=3}
    I will do anything for you!{emo=3}
    Just let me live!{emo=3}
}
m_dialogs=67108867
{
=====================================
ID=112
NAME=NO MERCY!
=====================================
    Finish it!{emo=1}
    Come on! Strike!{emo=1}
    End me!{emo=1}
    Kill me!{emo=1}
    End it! Don't torture me.{emo=3}
    Finish me off, won't you?{emo=1}
    I won't live much longer.{emo=3}
    Strike, I'm telling you!{emo=1}
    What are you waiting for?!{emo=1}
    Just one final hit.{emo=3}
    I'm dead already.{emo=1}
    What are you thinking?!{emo=1}
    Don't disgrace my honor!{emo=1}
    Here I am!{emo=1}
    Coward! Miserable coward!{emo=1}
    Aren't you afraid, you swine?!{emo=1}
    Come on, kill me!{emo=1}
    Where is your conscience?!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=113
NAME=NOBLE
=====================================
    Finish me!{emo=1}
    Oh, noble warrior,{emo=3}
    This is the end.{emo=3}
    A glorious victory!{emo=3}
    Don't hesitate, end our fight!{emo=3}
    I deserve it,{emo=3}
    It was my fate,{emo=3}
    Don't deny me an honourable death.{emo=3}
    My path has reached its end.{emo=3}
    I don't regret anything.
    Come on, one final strike!{emo=1}
    Get it over with!{emo=3}
}
m_dialogs=67108867
{
=====================================
ID=114
NAME=FINISH
=====================================
    Finish him!{emo=1}{time=5}
    End the fight!{emo=1}{time=4}
    What are you waiting for?!{emo=5}{time=5}
    End him!{emo=1}{time=5}
    Come on, strike!{emo=1}
    Go for it, hit him!
    One final strike!{emo=1}
    Don't make us wait.
    Be brave!
    End this, finally!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=115
NAME=TAUNTS
=====================================
000
000
000
001 the Merciful
001 the Peacemaker
001 the Protector
002 the Noble
002 the Lawful
002 the Honest
003 the Invincible
003 the Unbeatable
003 the Unstoppable
004 the Fierce
004 the Barbarian
004 the Stone Crusher
005 the Skilful
005 the Wind Warrior
005 the Blade
006 the Target Master
006 the Beast Slayer
006 the Gunner
007 the Greedy
007 the Gold Lover
007 the Silver Man
008 the Bloodstained
008 the Merciless
008 the Fearsome
009 the Windbag
009 the Prattler
009 the Clumsy
010 the Ironfist
010 the Turtle
010 the Armor Clad
}
m_dialogs=67108867
{
=====================================
ID=116
NAME=KARMA
=====================================
000 {sprite=ico_kill_human}
001 @{glare=0.3}{glare_ex=5}{scale=2}{color=4290592536}KILLED A FOE
002 {sprite=ico_defeat}
003 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292622649}FOE HAS RETREATED
004 {sprite=ico_defeat}
005 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292622649}FOE WAS DEFEATED
006 {sprite=ico_perfect}
007 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292656001}ideal hit
008 {sprite=ico_smash}
009 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292656001}shattering@blow
010 {sprite=ico_overkill}
011 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292656001}OVERKILL
012 {sprite=ico_krush}
013 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292656001}CRUSHING BLOW
014 {sprite=ico_overkill}
015 @{glare=0.5}{glare_ex=5}{scale=2}{color=4292656001}stunning hit
016 {sprite=ico_goodshoot}
017 @{glare=0.3}{glare_ex=5}{scale=2}{color=4292656001}GREAT SHOT
018 {sprite=ico_kill_beast}
019 @{glare=0.3}{glare_ex=5}{scale=1.5}{color=4293019170}killed unarmed foe
020 {sprite=ico_kill_machine}
021 @{glare=0.3}{glare_ex=5}{scale=2}{color=4293019170}BROKE A MACHINE
022 {sprite=ico_kill_beast}
023 @{scale=1.2}{color=4293019170}KILLED A BEAST
024 {sprite=ico_perfect}
025 @{scale=1}{color=4292656001}good hit
026 {sprite=ico_smash}
027 @{scale=1}{color=4292656001}strong hit
028 {sprite=ico_overkill}
029 @{glare=0.5}{glare_ex=10}{scale=1.5}{color=4292656001}spectacular strike
030 {sprite=ico_kill_beast}
031 @{scale=1}{color=4293019170}hit unarmed foe
032 {sprite=ico_deshonor}
033 @{scale=1}{color=4293019170}dishonorable fight
034 {sprite=ico_goodshoot}
035 @{scale=1}{color=4292656001}good shot
036 {sprite=ico_overkill}
037 @{glare=0.5}{glare_ex=5}{scale=2}{color=4294953984}+1 POINT!
038 {sprite=ico_overkill}
039 @{glare=0.5}{glare_ex=5}{scale=2}{color=4294953984}+2 POINTS!
040 {sprite=ico_overkill}
041 @{glare=0.5}{glare_ex=5}{scale=2}{color=4294953984}+3 POINTS!
042 {sprite=ico_overkill}
043 @{glare=0.5}{glare_ex=5}{scale=3}{color=4294953984}+5 POINTS!
044 {sprite=ico_overkill}
045 @{glare=0.5}{glare_ex=5}{scale=2}{color=4280325920}+1 POINT!
046 {sprite=ico_overkill}
047 @{glare=0.5}{glare_ex=5}{scale=2}{color=4280325920}+2 POINTS!
048 {sprite=ico_overkill}
049 @{glare=0.5}{glare_ex=5}{scale=2}{color=4280325920}+3 POINTS!
050 {sprite=ico_overkill}
051 @{glare=0.5}{glare_ex=5}{scale=3}{color=4280325920}+5 POINTS!
}
m_dialogs=67108867
{
=====================================
ID=117
NAME=ARQUEBUS
=====================================
{max=999}{align=2}{back=dialog_gold}{glare=0.1}{glare_ex=5}@10{color=4294694745}YOU GOT AN ITEM@8{scale=2}{color=4294958736}-ARQUEBUS-@10  {sprite=mortar}@15{scale=1}{color=4286316380}{sprite=tip2} To use the arquebus, couple it@with another weapon.{sound=windchime_01}
}
m_dialogs=67108867
{
=====================================
ID=118
NAME=COUPLING WEAPONS
=====================================
An excellent start, rider! I can see you are a skilful warrior!
Did you know that it is possible to join two blades into one?
Not every blade is fit for joining into a sensible pair,
And it will require considerable training before you become proficient, but...
I know some warriors who have reached true mastery with a double weapon.
{time=1}
Just take a pair of different blades and join them together.
{max=160}{align=2}{time=999}{scale=2}OBJECTS@COMBINATION@10{align=0}{scale=1}1. Choose an item ( {animation=mouse_wheel} )@002. Press {animation=mouse_left}@003. Choose another item@004. Once again, press {animation=mouse_left}@{align=0}{sprite=splash_join}
}
m_dialogs=67108867
{
=====================================
ID=119
NAME=ARQUEBUS
=====================================
It seems I have underestimated you, my young friend!{emo=1}
As a sign of my disposition toward you, accept this gift.{emo=1}
I hope it will help you in your future trials.{emo=1}
{max=999}{align=2}{time=999}{scale=2}POWDER@{scale=2}WEAPON@10{align=0}{scale=1}1. Connect an arquebus@to any other weapon.@002. Select an arquebus. ( {animation=mouse_wheel} )@003. Press fire! {animation=mouse_left}@{align=2}{sprite=splash_fireworks}
}
m_dialogs=67108867
{
=====================================
ID=120
NAME=DAYARHAD DAUD
=====================================
And facing him...
the blade of Kadish,{emo=1}
the first seneschal of the seneherim,{emo=1}
the master of Jaghannat,{emo=4}
Dayarhad Daud!{emo=4}

Greetings, gaiar!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=121
NAME=THIS IS THE END
=====================================
This is the end.
{time=3}
Finita.
}
m_dialogs=67108867
{
=====================================
ID=122
NAME=PAUSE
=====================================
{time=999}{align=2}{back=}{animation=mouse_left}{color=4285834519}  begin
}
m_dialogs=67108867
{
=====================================
ID=123
NAME=TAUNT_DESCRIPTIONS
=====================================
000
001 {scale=1}{color=4288646505}{max=200}Mercifulness is a vivid character trait, and it did not go unnoticed by the crowd.
002 {scale=1}{color=4288646505}{max=200}People tell different stories, but no one denies your nobility and honesty.
003 {scale=1}{color=4288646505}{max=200}At the end of any battle, you inevitably emerge as the victor. Some people even think you are invincible.
004 {scale=1}{color=4288646505}{max=200}Your strength and skill with heavy weapons amazes people!
005 {scale=1}{color=4288646505}{max=200}You have an inherent feel for a blade. There are very few swordsmen who can boast of such a skill.
006 {scale=1}{color=4288646505}{max=200}Ask anyone. They'll tell you that you are a shooter of rare skill.
007 {scale=1}{color=4288646505}{max=200}Some may think that your love of gold is far too strong for a warrior. What nonsense!
008 {scale=1}{color=4288646505}{max=200}Your conscience is splattered with blood. It can't be helped - Such is the path of a warrior.
009 {scale=1}{color=4288646505}{max=200}People like to watch as the dust is repeatedly beaten out of you.
010 {scale=1}{color=4288646505}{max=200}A strong and skilled warrior is never afraid of some extra iron on his shoulders.
}
m_dialogs=67108867
{
=====================================
ID=124
NAME=HELP STRINGS
=====================================
000
001
002 {back=dialog_dark}{color=4294967295}{font=1}BAROMETER HAND@{font=2}{color=4293182853}When it reaches the far right - the flying machine explodes.
003 {back=dialog_dark}{color=4294967295}{font=1}WARNING LIGHT@{font=2}{color=4293182853}Illuminates when the pressure becomes critical.
004 {back=dialog_dark}{color=4294967295}{font=1}EARNINGS METER@{font=2}{color=4293182853}Displays the sum of coins collected on the level.
005 {back=dialog_dark}{color=4294967295}{font=1}HOLD WINDOW@{font=2}{color=4293182853}by pressing_{animation=smouse_left}_use the item in the window@to discard an item press_{animation=smouse_right}
006 {back=dialog_dark}{color=4294967295}{font=1}HOLD@{font=2}{color=4293182853}Your cargo goes here. A special mechanism turns with the help of {animation=smouse_wheel}
007 {back=dialog_dark}{color=4294967295}{font=1}BAROMETER@{font=2}{color=4293182853}Displays the pressure in the boiler. If the pressure exceeds the tolerance limit, the boiler explodes.
008 {back=dialog_dark}{color=4294967295}{font=1}PLAYER'S MACHINE@{font=2}{color=4293182853}Controlled by the mouse.@{animation=splash_strike}
009 {back=dialog_dark}{color=4294967295}{font=1}ACTION@{font=2}{color=4293182853}Which will be performed when you press_{animation=smouse_left}
010
011
012
013
014
015
016
017
018
019
020 {back=dialog_dark}{color=4294967295}{font=1}NEW GAME
021 {back=dialog_dark}{color=4294967295}{font=1}CONTINUE GAME
022 {back=dialog_dark}{color=4294967295}{font=1}DELETE GAME
023 {back=dialog_dark}{color=4294967295}{font=1}OPTIONS TO THE RIGHT
024 {back=dialog_dark}{color=4294967295}{font=1}PLAY TO THE LEFT
025
026
027
028
029
030 -NO-
031 @{scale=1}{color=2868900414}title:@{color=4294963774}{scale=1.3}
032 @3{scale=1}{color=2859859774}chapter:
033 @5{scale=1}{color=2868897373}glory:
034 @9{scale=2}{color=4294925830}ENDED ITS TRIAL LIFE@
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
}
m_dialogs=67108867
{
=====================================
ID=125
NAME=GUI_EXTRA
=====================================
000
001
002
003
004
005
006
007
008
009
010
}
m_dialogs=67108867
{
=====================================
ID=126
NAME=SLAVE PITS
=====================================
We shall see if you're as good as Hamar promised.
If you are agile enough to evade Farugh, perhaps I'll accept you.
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}START!{sound=gong}{emo=1}
3
No, I don't need this one.
Put him back in the cage.
6
Enough!
I'll deal with you later.
9
Come on, I want to see you fight now.
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
12
Excellent, slave!{time=4}
Men of your kind are always needed in my business.
You can rest for now.
16
}
m_dialogs=67108867
{
=====================================
ID=127
NAME=SLAVE PITS
=====================================
{time=2}
The last descendant of the Great House Gaiar
Still retains his skill, even in chains!{crowd_won=0.15}
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}WELCOME!{sound=gong}{emo=1}{crowd_won=0.75}
5
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Enough!{sound=gong}{emo=1}{crowd_won=0.75}
7
{time=2}
Just like a chain, fate ties the executioner to his victim.
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}{crowd_won=0.75}
11
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}It happened!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=128
NAME=HOLD USAGE
=====================================
{align=2}{time=999}{scale=2}CARGO@MANAGEMENT@7{align=0}{scale=1}To pick up a new weapon, you need to drop the old one first, like this:@101. Align the item with the hold window by scrolling the wheel ( {animation=mouse_wheel} )@002.Then throw it out by pressing, and holding for a moment, the  {animation=mouse_right}@{sprite=splash_invent}
{align=2}{time=999}{scale=2}PICK UP ITEM@7{align=0}{scale=1}To pick an item up, press_{animation=mouse_left}_and move close to it.@{align=2}{sprite=splash_zahvat}
}
m_dialogs=67108867
{
=====================================
ID=129
NAME=WEAPON NAMES
=====================================
000 Wooden shield
001 Wooden shield
002 Reinforced wooden shield
003 bone1
004 bone2
005 Iron armor
006 Steel armor
007 steel
008 spike
009 Heavy armor
010 Silvery armor
011 Imperial armor
012 great
013 imperial
014 black
015 Stone mace
016 Wooden hammer
017 Pounder hammer
018 Iron hammer
019 Cleave hammer
020 Warhammer
021 Machine hammer
022 Hammer of Dayram
023 Iron mace
024 Skinner
025 Iron flail
026 Mesyazc
027 Iblis' Claw
028 Steel whip
029 Heavy whip
030 Sickle
031 Machine flail
032 Colossus
033 Iron axe
034 Axis axe
035 Pickaxe
036 Eclipse axe
037 Bagor
038 Coloon
039 Tabar
040 Mamba
041 Axe of Aseed
042 Fang
043 Kathib
044 Katar
045 Brod
046 Saian
047 High saian
048 Severn
049 Broadsword
050 Silver Broadsword
051 Ritor
052 Empire
053 Innata
054 Sword of Arjuna
055 Strife
056 Arquebus
057 Assault arquebus
058 Tribune
059 Whisper
060 Mortar
061 Cyclone
}
m_dialogs=67108867
{
=====================================
ID=130
NAME=WEAPON STATS
=====================================
000 Razor-sharp
001 Very sharp
002 Sharp
003 Sharpened
004 Dull
005 Exquisite workmanship
006 Masterful work
007 Well built
008 Inexpensive
009 Cheaply forged
010 Very heavy
011 Heavy
012 Balanced
013 Light
014 Very light
015
016 Gem incrustation
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
}
m_dialogs=67108867
{
=====================================
ID=131
NAME=BONUS NAMES
=====================================
000 Small Ruby
001 Small Topaz
002 Small Emerald
003 Small Sapphire
004 Small Amethyst
005 Bloody Ruby
006 Fire Topaz
007 Ghostly Emerald
008 Icy sapphire
009 Luminous Amethyst
010 Priceless Ruby
011 Priceless Topaz
012 Priceless Emerald
013 Priceless Sapphire
014 Priceless Amethyst
015 Key-stone
016 Key-stone
017 Key-stone
018 Lucky talisman
019 Golden bulla
020 Rushid's Vial
021 Haroun's Ball
022 Polyp's Poison
023 Siege Bomb
024 Throwing plate
025 Throwing bolt
026 Heavy pelta
027 Scorpion
028 Heavy throwing bolt
029 Prada
030 Fortuna
}
m_dialogs=67108867
{
=====================================
ID=132
NAME=IMPROVEMENTS
=====================================
000 Fury's wrath
001 Fire-summoner
002 Ghost warrior
003 Breath of the Abyss
004 Glow
}
m_dialogs=67108867
{
=====================================
ID=133
NAME=RIFT2
=====================================
Look, up there! {emo=3}
Praise the heavens, you've killed it! {emo=4}
}
m_dialogs=67108867
{
=====================================
ID=134
NAME=WEAPON DESC
=====================================
000 __Lightly armored shield. Does not offer much protection, yet will deflect a sliding blow.
001 __Lightly armored shield. Does not offer much protection, yet will deflect a sliding blow.
002 __Lightly armored shield. Does not offer much protection, yet will deflect a sliding blow.
003 bone1
004 bone2
005 __Armor made of soft iron. Offers protection from a slashing sword, yet it won't save from a crushing weapon.
006 __Steel armor, fairly well-made. Reliable protection from a sword.
007 steel
008 spike
009 __Heavy plate of hardened steel. Reliable protection against swords and axes, and not every hammer will be able to hit through it. Yet this armor is heavy and significantly encumbers the movements of a rider.
010 __Heavy Kadish armor. A masterful piece of work, yet it is too costly for a simple warrior.
011 __Armor of imperial seneschals. Exquisite and expensive work.
012 great
013 imperia
014 black
015 __A piece of heboric rock, strong and difficult to break, on a short steel chain. A popular choice among young hunters and half-beggar nukhers.@5__It doesn't last long, yet serves well. When the rock finally crumbles, the chain can be sold to worm drivers as tackle.
016 __Not really a weapon. Hammers like this are used by warriors to play hammerball.@5__A tree trunk is much lighter than hardened steel. This hammer does not encumber riders with its weight.
017 __Regular wooden hammer, pointed at both ends, studded with cheap iron.@5__Such a weapon would never be used in serious combat, yet it is surprising how easily even a novice fighter can perform lightning-fast strikes with it.@5__A very simple weapon, and useful thanks to its simplicity.
018 __Made of black iron, extracted from Median mines, and refined by Kelete masters, it is ingeniously simple!@5__May the young beks continue to brag of their expensive swords - A respected veteran, sitting at the city's gate, will speak differently. There is no better weapon under the skies than a good hammer - it warms your hands and makes your heart beat faster.
019 __The products of Median blacksmiths are used widely throughout the Empire. Yet this specific item is forged for the House of Kelete only.@5__The spike in it is not designed to shatter shiny armors - instead, it will deliver a deadly sting to the flesh of an unprotected foe.@5__Elite ghaushes from the army of the Emperor al-Maravi are equipped with this weapon.
020 __The Favored weapon of the guard of seneherims. Cast from loaded iron, it requires great strength from its wielder.@5__In the experienced hands of the riders of Salim, this hammer cracks hardened armor like the shell of a rotten walnut.
021 __A strange weapon from a cursed nation.
022 __Forged as a prototype of the Great Ghazeber's hammer. This weapon is an exquisite product, decorated with gold, and would be the centerpiece of a seneherim's treasury, yet it is awarded to champions who earned their fame in the hammerball arenas.
023 __A cast iron ball, connected to the chain with a hinge. A fearsome weapon, though a simple one. Veterans will remember well how, in the battle of Ghazeb, a rebel armed with a mace shattered with one blow, the armored shell of the imperial seneschal Bokhru Tamid-al-Anvar.@5__Not everyone is capable of handling such a weapon yet a rider, who has skill with maces, will not be stopped by the carapace of a predatory beast, nor by the heavy armor of imperial mercenaries.
024 __Weapon used by Ghazeb's hunters. Its sharpened edge is like a saw blade and delivers hard, difficult to heal wounds to the victim. This steel chain is not used as an army weapon, yet it is highly respected in the armories of gladiatorial arenas.
025 __Loved by the Shiu fighters, who can deliver sudden strikes with it.@5__The whole Empire may think that the flail is a clumsy weapon, yet with proper training it can become a true curse to any opponent lacking agility and relying on the strength of their armor.
026 __This heavy Kadish weapon is forged from white steel.@5__The weaponsmiths merged the strength of axe and mace in it. It is with these blades that Kadish warriors became famous as the greatest army in the helaat. Though this was a long time ago, and this art may now be mostly forgotten.
027 __A rare armament, known in the ranks of Shegharaims. Forged from white metal, and thus much lighter than it looks.@5__Many riders are fearful of this whip, rightly treating anyone using it as unclean.
028 __A cast spiked ball, connected to the chain in a flexible way. A rather complex product, using an expensive metal.@5__Such whips deserve their fame as the best variant of chain weapons, and for that reason are used across the Empire, especially by noble and skilful jaghannat warriors.
029 __Usually expensive to construct, this weapon is forged only for noble and skilful warriors. As with any mace, handling a whip requires training. Median hardening made it as strong as a rock, and its heaviness will break an enemy's armor as if it were made of clay.
030 __This is the Kadish mace. It has special significance. Legend has it that Makhavir Kadish, the great founder of Jaghannat, cast such a weapon for himself from 88 thousand sickles of silver, to defeat the monstrous Ithildayan-Kheivan. To this day they add some silver to the metal of this heavy mace, thus asking for help from the holy Makhavir in battle.
031 __A strange weapon from a cursed nation.
032 __A rare specimen indeed! The story goes that, in ancient times, such flails were used by seneschals of the Ruler Ishtar himself. They handled their weapons with a skill that was inhuman - one warrior could cause a whole army to flee!@5__No weaponsmith has made an item like this for several centuries, and the remaining pieces are reverently kept in Jaghannat's armories.
033 __This is both heavy and sharp. Used by hunters in all corners of the Empire, it will serve you well against a worm, or a giant polyp. This weapon is simple and reliable.
034 __This traditional weapon of the House of Kelete - surbala-khaz - is dead from birth, produced by cold forging from metal obtained on the House's burial grounds. Extremely light and hard. A sickle blade is good for both slashing and shredding.@5__A wonderful weapon, it is looked down upon by the rich riders because of its simple decorations.
035 __Neither a hammer nor an axe, and it requires special training.@5__It is rare as a rider armament. Yet, when properly made, it can prove itself well worthy of combat.
036 __A heavy Kelete axe - Surbala-Khaz. Such weapons have always been highly esteemed in the Empire, this axe especially! The broad round blade is ideal for slashing strikes; being heavy, it passes through shields with ease, and hits even a well-protected foe.@5__The rider with such a weapon is forced to fight very close to his enemy, which is why the noyons of the Emperor rarely go without heavy armor.
037 __A traditional weapon of Shegharaim heavy riders. It has a specially shaped blade, forged from Median iron, and is no lighter than imperial eclipses. Yet the bagor differs from the Kelete axe by being not overly expensive, and is in fact quite affordable for mercenaries of Shegharaim Seneherim.@5__Bagor's metal is not as hard as what is used in Kelete surbala-khaz, still, as with any heavy axe, in the hands of a skilful fighter this is a reliable and deadly weapon.
038 __Graceful and easy to use, expensively crafted - this weapon is rightly valued by noble warriors.@5__A blade of corrugated steel on a long shaft, it enables the wielder to land blows while staying a safe distance from his opponent. It is not uncommon for seneherims' sons to use these to hunt the midnight beasts.
039 __A heavy axe, used by Kadish warriors. Dependable and deadly, its blade is forged from corrugated steel.@5__Often in the past this weapon brought the House its famous victories. The legends have it that the Great Makhavir defeated his archenemy, the Ruler Ishtar, with this axe.
040 __One of the title weapons of jaghannat. Awarded to its best seneschals as a sign of their combat mastery. Excellent and incomparable, it has a blade forged by the masters of jaghannat from corrugated steel. Deceptively simple decoration, in the precious dark wood of mamre, emphasizes the elegance of this blade.@5__In battle, this weapon is akin to an imperial eclipse, yet even the precious surbala-khaz cannot be compared with the sharpness of the amazing Jaghannat steel.
041 __Ceremonial weapon of Aver-Aseed and a sign of valued service to the city.@5__This axe of wonderful khaas-median steel is too heavy for an ordinary warrior and will only find its place in the hands of a truly experienced warrior.
042 __Simple steel. Inexpensive yet robustly built. The short curved blade of the fang works well when paired with heavy blades.@5__It is generally used by warriors as a bayonet, piercing their foe and immediately striking with the opposing sword.
043 __A short sword, inexpensively produced. Its extremely light blade is forged from corrugated steel. The weapon of mercenaries and poorer warriors, it is appreciated for its flexibility and ease of use.
044 __A heavy sword used by Ghazeb mercenaries, and also rather loved by a wide variety of fortune-seekers. This menace of merchants and lone caravans is forged from median iron, and is praised for its reliability and reasonable price.@5__Massive and short, it can land heavy blows on armor, while a slight twist of its blade is useful in a slashing fight.
045 __Exactly what it seems - dull and heavy - such blades are popular in the far-off lands. It costs little more than the weight of the iron it is made of, and is not known for its fine construction.@5__For a sword it is too heavy, and handles closer to a club. This is the reason for its appreciation by the mighty heroes of militia units, whose muscled hands turn it into a menacing weapon.
046 __Bent swords come to replace the straight swords of the past, and between them sayan is one of the best by right! The precise curve of its balanced blade is perfectly suited to slashing - in the hands of a master this weapon is flawless.@5__Unfortunately, to master it fully will require prolonged training.
047 __This is treated as a poor man's weapon, and thus disdained by noble warriors. The hunters from Shiu claim that they invented it, since they use long-stemmed sabers to hunt worms.@5__Even though the weapon is called a sayan for the shape of its blade, its handling is closer to axes rather than sabers. An inexperienced warrior who takes a high sayan in his hands, and attempts to wave it like a regular sayan - will fail. This is because the serious weight of the weapon must be taken into account. Where a swordsman manages to land two blows, a warrior with a high sayan will manage only one, yet the long shaft allows him to keep his distance, and a massive blade, in skilful hands, hacks like a war axe!
048 __One of the old imperial swords. Such weapons were forged back in the time of Makhavir Arguseed, and almost every blade brings a long and glorious history with it.@5__Weapon experts place high value on their fine construction and the surprising quality of their steel. The shape of these blades betrays their venerable age, and a one-sided blade is not always helpful in battle, yet an unquenchable warrior spirit that lives in this ancient weapon, and the talent of masters long gone, seem to make these blades eternally respected.
049 __A heavy sword, it often draws respect from skilful warriors. They must be rich enough to pay a hefty price for it, though.@5__It is massive and, with enough practice, it can easily deal with the foe's armor. Still, it is a true sword, and is as sharp as a sayan, for slashing fights.
050 __Like any Kadish weapon, this glaive seduces with its expensive design. It also carries significant weight, thus only a few knights will find it comfortable to use.@5__However, the priceless azure steel of Kadish and the exceptional skill of the one who forged the blade can work miracles in the hands of a master fighter.
051 __A witness to centuries long gone, this kind of sword was produced even before dynastic times. The frequent hero of ballads and sagas, its broad and straight blade is finely made, and speaks of noble origins.@5__In our age, this blade may seem too heavy, yet it is surprisingly facile in handling. It is often an object of love for noble warriors who come from ancient dynasties.
052 __The blade of an imperial seneschal. Each weapon is a masterpiece of the blacksmith's art, and costs much more than its own weight in pure gold!@5__Akin to dynastic Kadish blades, it is sharp on one edge only. Yet it is made to be longer and lighter.
053 __A rare and extraordinary weapon. According to a long-standing order, this saber can only be carried by a warrior who has attained his second Dan. Such seneschals are named "Playing with the Wind," since the double edged blade of an innata is so light, that in battle it moves like air. Every one of these sabers is the fruit of painstaking work by master weaponsmiths. It is traditional to create an innata without any decoration, since its looks speak for itself, more than any gold plating or inlaid gems would do.
054 __A holy weapon, awarded to the best imperial warriors. Its rich decoration disguises a sword of the cleverest jaghannat workmanship. It is of medium length, double-edged, and for a straight blade it is surprisingly easy to handle.@5__Its ornamental steel is priceless, and even centuries later can surprise with its virgin sharpness. This is the kind of weapon that gold cannot buy.
055 __This wonderful blade has a history filled with sorrow. In the times of the second kingdom, it was forged at the request of Emperor Ashok, as a gift to the Jaghannat masters. Yet the order's council could not decide who should carry the marvelous sword, as every master wished to possess it, and did not want to yield to his peers.@5__Much grief was brought by this gift and, before master Narayan obtained the sword, much blood was shed. Having seen what the sword had caused, the master named it Strife, and returned it to Ashok, commanding him to keep it from everyone's sight.@5__From then, until our times, Strife rested in the treasuries of the House of Kelete.
056 __Gunnery is not well regarded by riders. However it is not unheard of, for the House Kelete masters to use an arquebus to counterbalance their blade. They skilfully combine fencing and shooting.@10{align=2}{sprite=i3shot}
057 __The Iblis Mouth is an assault arquebus from Kelete. Truly the Abyss alone knows how weapons like this are born to the world.@10{align=2}{sprite=i20shot}
058 __The rarest specimen of Kelete armament! Contained in a massive case made from unknown metal.@5__Rumor has it that it was produced in secret workshops, made from the remains of dead monsters. Such a horrifying weapon is, no doubt, cursed!@10{align=2}{sprite=i40shot}
059 __Another one of Kelete's siege toys. A curious tube, that spits out fire and thunder, as a rider wills it.@10{align=2}{sprite=i3rockets}
060 __A light mortar, like the ones carried by Melkah's hired men.@5__It is extremely useful for penetrating heavy armor, yet it demands considerable skill and precision of movement.@10{align=2}{sprite=i1ball}
061 Cyclone
}
m_dialogs=67108867
{
=====================================
ID=135
NAME=Lottery
=====================================
My greetings to the famous warrior!{emo=4}
I am Mahmud Barkesh, a recognized supplier to the court of Arguseed.{emo=4}
Allow me to offer you, for a small price, the best imperial army equipment.{emo=4}
003
Greetings!
Do you wish to purchase something?
Alas, my lord, you do not have enough money.
007
008 {align=2}{color=4292460416}{scale=2}BET:
009 {scale=1}IN PURSE:
}
m_dialogs=67108867
{
=====================================
ID=136
NAME=Lottery
=====================================
Would you like to choose this? {emo=4}
This, perhaps? {emo=4}
Maybe this? {emo=4}
That? {emo=4}
That's no worse than the rest of them. {emo=4}
This? {emo=4}
}
m_dialogs=67108867
{
=====================================
ID=137
NAME=Lottery
=====================================
Increase the bet and I will remove one of the chests.{emo=4}
I can remove one chest, yet the bet will increase.{emo=3}
Shall I remove a chest? {emo=3}
The bet is greater - and so are the chances of winning.{emo=3}
The bet is greater - and so are the chances of winning.{emo=3}
Increase the bet and I will remove one of the chests.{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=138
NAME=Lottery - Loss
=====================================
{emo=4}Alas! You lose.
{emo=2}Perhaps next time you will be luckier.
}
m_dialogs=67108867
{
=====================================
ID=139
NAME=BONUS DESC
=====================================
000 A moderately sized singing stone. It is thought that singing rubies heal battle wounds.
001 A moderately sized singing stone. Such stones are called fire-summoners. Yet their owners don't burn in the flames.
002 A moderately sized singing stone. The owner of such a stone can become wraithlike for mere moments, and pass through the enemy's blade without any harm to himself.
003 A moderately sized singing stone. Storm master. Once it is spun - it sucks the warmth from surrounding objects.
004 A moderately sized singing stone. Flickering in the dark. With flashes of violet fire, it kills anyone who wears iron objects.
005 A large singing stone. It is thought that singing rubies heal battle wounds.
006 A large singing stone. Such stones are called fire-summoners. Yet their owners don't burn in the flames.
007 A large singing stone. The owner of such a stone can become wraithlike for mere moments, and pass through the enemy's blade without any harm to himself.
008 A large singing stone. Storm master. Once it is spun - it sucks the warmth from surrounding objects.
009 A large singing stone. Flickering in the dark. With flashes of violet fire, it kills anyone who wears iron objects.
010 A priceless treasure - A singing stone of extraordinary size. It is thought that singing rubies heal battle wounds.
011 A priceless treasure - A singing stone of extraordinary size. Such stones are called fire-summoners. Yet their owners don't burn in the flames.
012 A priceless treasure - A singing stone of extraordinary size. The owner of such a stone can become wraithlike for mere moments, and pass through the enemy's blade without any harm to himself.
013 A priceless treasure - A singing stone of extraordinary size. Storm master. Once it is spun - it sucks the warmth from surrounding objects.
014 A priceless treasure - A singing stone of extraordinary size. Flickering in the dark. With flashes of violet fire, it kills anyone who wears iron objects.
015 Key-stone
016 Key-stone
017 Key-stone
018 __lucky talisman
019 __Keep it for a real emergency. When you can't handle the danger anymore, you can avoid the trials by using it.
020 __A wondrous invention, accredited to the Emperor Rushid. It will breathe a lively force into the boiler of your flying machine, even if it is severely damaged in battle.@5It is activated automatically, when the need arises.
021 __A cast iron ball, of unknown purpose.
022 __Obtained through the highest risks, concentrated by the alchemists of Sheghara. In battle it is applied to blades, or thrown in the direction of the enemy.
023 __Heavy bomb, filled with a powerful explosive. It is used by Kelete riders in fortification assaults.
024 __Forged from heavy median iron, this is a throwing weapon favored by shegharaim warriors.
025 __A throwing weapon of Sheghara, made of strong hardened steel. Convenient in hunting and fighting, its usage has spread throughout the lands.
026 __A heavy steel dart, shaped like a leaf, it is often used when hunting worms. In the art of war, the unsurpassed masters of dart-throwing are shegharaim warriors.@5___There are some known cases, in which one of them would kill an enemy with a heavy pelta from a distance of a thousand steps!
027 __Massive throwing weapon, used against heavily armored foes. Its broad steel blade is ejected with tremendous force. When close to the enemy, this will crush armor and inflict heavy wounds.
028 __A weapon that is simple and, because of that, it is widely used in all the lands of helaat. It is often used in hunting, while many use it successfully in battle.@5___Much practice is necessary, in order to turn a simple iron bolt into a weapon. Thus it is more often used by mercenaries from simpler classes, who spent their formative years hunting worms.
029 __A heavy dart, used by the Kelete army. Forged from expensive median steel, it has great balance and sharpness.
030 __Does a noble warrior wish to test his fate?
}
m_dialogs=67108867
{
=====================================
ID=140
NAME=HAMMERBALL
=====================================
So, the green team rolls into the green goal, the yellow team - into the yellow goal.
Are you ready to start?
}
m_dialogs=67108867
{
=====================================
ID=141
NAME=HAMMERBALL
=====================================
{time=3}
{click_delay=1.0}{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Ready!{time=4}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=142
NAME=HAMMERBALL - STONE BALL
=====================================
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}BALL IN GAME!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=143
NAME=HAMMERBALL - REWARD
=====================================
These warriors have given us a worthy game today.{crowd_won=0.45}
May one of them...
The strongest!{crowd_won=0.45}
receive this hammer as a sign of greatness in the arena!{crowd_won=0.6}
}
m_dialogs=67108867
{
=====================================
ID=144
NAME=HAMMERBALL - REWARD
=====================================
This weapon, the work of wise master craftsmen,
is a crown to the undying war glory of the Holy Dayram.
}
m_dialogs=67108867
{
=====================================
ID=145
NAME=HAMMERBALL - VICTORY
=====================================
The game is over!{sound=gong}{crowd_won=0.95}
{time=2}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}VICTORY TO THE YELLOW TEAM!{sound=gong}{emo=1}{crowd_won=0.75}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}VICTORY TO THE GREEN TEAM!{sound=gong}{emo=1}{crowd_won=0.75}
You lost!{crowd_won=0.85}
Well, if the game has not revealed the most skilful of you...
May the hammers speak!{crowd_won=0.65}
Victory will be awarded to the one who wins in a fair fight!
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Fight!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=146
NAME=HAMMERBALL - VICTORY_EXTRA_PLAY
=====================================
The game is over!{sound=gong}{crowd_won=0.95}
{time=2}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}The yellow color wins!{sound=gong}{emo=1}{crowd_won=0.75}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}The green color wins!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=147
NAME=FIGHTER PHRASES - RUSH
=====================================
Great is Sechem!
Here!
Burn!
Tabash!
Fight!
Flee!
There you are!
Defend yourself!
}
m_dialogs=67108867
{
=====================================
ID=148
NAME=FIGHTER PHRASES - RAGE
=====================================
I'll finish you!
Watch me!
Can you move like this?!
Great is Sechem!
Heaven is with me!
To the glory of the dynasty!
Get over here!
Fight with me!
}
m_dialogs=67108867
{
=====================================
ID=149
NAME=LADDER
=====================================
In the name of the ever-shining star!{crowd_won=0.50}{emo=4}
For the glory of the Emperor!{emo=4}
and the honor of Jaghannat!{emo=4}
We begin this new day of holy celebrations!{time=0.5}
We begin this new day of holy celebrations!{time=1.0}{crowd_won=0.65}
Today, through his skill, he must prove to us that he is worthy of the highest title.{crowd_won=0.55}
{align=2}{back=dialog_black}{time=2}{scale=2}{color=4294950912}Are the fighters ready?{emo=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=150
NAME=LADDER
=====================================
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FINISH THE FIGHT!{sound=gong}{emo=1}
{time=1}
{align=2}{back=dialog_black}{time=2}{scale=2}{color=4294950912}Glory to the victor!{emo=1}{crowd_won=1.0}
}
m_dialogs=67108867
{
=====================================
ID=151
NAME=GRIM_SHIFT
=====================================
May the hunt be glorious!{emo=1}
{align=2}{time=10}Shall we continue the hunt?@12yes  {animation=mouse_left_right}  no
A worthy answer for a warrior!
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Fight!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=152
NAME=GRIM_VICTORY
=====================================
Filthy spawn, having turned their tails on us, crawl back hurriedly into the holes that gave them birth into this world!{emo=1}
Oh, by the stars and moon, this was a glorious hunt!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=153
NAME=JAGHANNAT - 1 Dan
=====================================
I greet the famous warrior, whose name is writ in history by victories in battle!
The Holy Jaghannat welcomes you!
The lucky star crowns you with the right to prove to us, through your fighting skill, that you are worthy of the honor of being called seneschal.
{time=1}
Thus leave confusion of the mind, and the warrior's ambition, beyond these walls.
You begin a test for the first Dan and for the title of Jaghannat's seneschal.{crowd_won=0.75}
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=1}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}May the highest forces reveal their will to us!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=154
NAME=JAGHANNAT - 1 Dan
=====================================
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Worthy!{sound=gong}{emo=1}{crowd_won=0.75}
{time=2}
From now on you have the right, in any place and before any person,
with a due respect appropriate to your dignity,
to be called the fourth seneschal of Jaghannat!{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=155
NAME=JAGHANNAT - 2 Dan
=====================================
You will be tested for the second Dan today.
Are you ready to begin?
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=1}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}May the highest forces reveal their will to us!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=156
NAME=JAGHANNAT - 2 Dan
=====================================
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Worthy!{sound=gong}{emo=1}{crowd_won=0.75}
{time=2}
We are all witnesses to your mastery, making you worthy of the white ribbon.
You thus receive the second Dan and the right to possess the sword of Kalima.{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=157
NAME=JAGHANNAT - 3 Dan
=====================================
A handful of masters are known in this world, the ones who have the third Dan.
I can only wish you luck, my friend.
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=1}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}May the highest forces reveal their will to us!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=158
NAME=JAGHANNAT - 3 Dan
=====================================
{align=2}{back=dialog_black}{time=1}{scale=2}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}Worthy!{sound=gong}{emo=1}{crowd_won=0.75}
{time=2}
You have excelled over your teachers in the art of fighting.
{time=1}
Now you have the right to call yourself a master of Jaghannat.
}
m_dialogs=67108867
{
=====================================
ID=159
NAME=JAGHANNAT - immortal
=====================================
There is no name in Kadish for those who desire to surpass their master.
The Creator gave us, weak creatures that we are, three Dans, and even for me they are as a ladder leading beyond the clouds - unreachable!
How can you wish for us to decide if you have the right to a higher title?!
[time=1}
Yet I can see it is no longer for me to judge your intentions.
So be it. We shall begin.
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=1}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}May the highest forces reveal their will to us!{sound=gong}{emo=1}{crowd_won=0.75}
}
m_dialogs=67108867
{
=====================================
ID=160
NAME=JAGHANNAT - immortal
=====================================
What can I say to you? All the words I have learned in my days...
are not enough for me today.
{time=1}
Indeed, the tales of this test will outlive the ages.
They shall be retold, going from mouth to mouth, until the last soul of the people under this sky passes into oblivion.
Even if I do not call you it, the people's legends will name you an immortal.
{time=1}
Leave our order now.
{time=1}
I have no wish to see you here any more.
}
m_dialogs=67108867
{
=====================================
ID=161
NAME=FORKS
=====================================
000 {align=0}{back=dialog_empty}{color=4288777822}1. SILENT ROCK {color=4293019170}(HARD)@8{max=140}{font=2}{color=4283779889}Western border of House Gaiar's lands
001 {align=1}{back=dialog_empty}{color=4288777822}2. SAYADI FIEFDOM @8{max=140}{font=2}{color=4283779889}Ancestral home of the sayadi people
002 {align=0}{back=dialog_empty}{color=4288777822}1. MELKAH FORTRESS @8{max=140}{font=2}{color=4283779889}Fortress of the Emperor's right hand, senecherim of Melkah
003 {align=1}{back=dialog_empty}{color=4288777822}2. AVER-ASEED ROCK @8{max=140}{font=2}{color=4283779889}The oldest fiefdom to the west of Kelete's lands
004 {align=0}{back=dialog_empty}{color=4288777822}1. LESSER LEAGUE @8{max=140}{font=2}{color=4283779889}Fighting tournaments for warriors of common origins
005 {align=1}{back=dialog_empty}{color=4288777822}2. HAMMERFIGHTERS LEAGUE @8{max=140}{font=2}{color=4283779889}Tournament of the Holy Dayram
}
m_dialogs=67108867
{
=====================================
ID=162
NAME=DIALOGUE OF JAYANT
=====================================
Good day to you, Jayant-Mel-Rakhim!
Good day, my friend!
2
Mel-Shan?!
I haven't heard your voice for ages!
What has brought you to our land?
6
This young warrior.
8
I greet you! My friend's friend - is a welcome guest in the palace of sayadi.
10
The Hospitality of your people is known everywhere,
yet I would like to request that you allow me to participate in the hunters' trial.
13
Aren't you too young for this, friend?
15
Oh yes, Jayant, young he is, yet trust me, I brought him to you for a reason.
17
Well, here's my son Kassi.
Demonstrate to us that your mace skills are no worse than his, and I will allow you to undergo the trial.
20
Melekh-Mel-Shan! The great House Gaiar gives birth to a large number of warriors.
I bet my beard that we will name him a hunter no later than tomorrow!
23
This young warrior wishes to prove his right to be called a hunter.
Who will test him?
Allow me, my master.
27
No-no.
Alas, you are not ready.
30
Not bad, Gaiar, my friend!
You have the right to be called our equal.
Greetings to the hunter!
34
So young...
Yet he handles a weapon like a seneschal!
How can this be!?
38
}
m_dialogs=67108867
{
=====================================
ID=163
NAME=RUN!
=====================================
{time=1}
Warriors of the Sayadi people!
My name is Jarghu-Mel-Khausal, seneschal of the Arguseed dynasty.
Prepare yourselves for battle now, since I came to remind you of Cyrus' oath.
4
{time=1}
I've been preparing for your coming all my life, seneschal.
7
{time=1}
Let's begin, then.
10
{time=1}
Gaiar! Run.
}
m_dialogs=67108867
{
=====================================
ID=164
NAME=BAD NEWS
=====================================
{click_delay=0.1}{backcolor=4292460416}Gaiar, I have to leave you.
{backcolor=4292460416}I need to go to the Gaiars' Cliff immediately. I am afraid there is grave news to deliver.
}
m_dialogs=67108867
{
=====================================
ID=165
NAME=WORM GUARD
=====================================
{click_delay=0.1}{backcolor=4292460416}Blow up the docks! Let nobody escape!
1
{backcolor=4292460416}Help us, my friend!
{backcolor=4292460416}Cover the worms, or else we won't live to see the sunrise
4
Heavens! We can't linger any longer.
Farewell, sayadi. Who knows if we'll get to see you again.
Praise be to you! We are saved.
Hurry now! We have to warn the Gaiars' Chief about the attack on Sayadi.
}
m_dialogs=67108867
{
=====================================
ID=166
NAME=AVER-ASEED
=====================================
My lord! They penetrated through the third level!
We can't hold the caves!
2
Gaiar! I beg of you! There are women and children in the caves - you will be able to help them.
Hurry!
{backcolor=4292460416}We are retreating, hold them off as long as you can!
{backcolor=4292460416}We will shut the passages into the inner dwellings.
{backcolor=4292460416}Good luck, my friend!
8
Enough! Leave quickly!
10
The passage has collapsed!
This is it...
They are coming.
If our lives are to be sold, let the price be high!
15
Sunrise!
I swear, you have saved me, gaiar!
Sharpshooters of Aver-Aseed never forget such debts.
}
m_dialogs=67108867
{
=====================================
ID=167
NAME=KELETE - FIREWALL
=====================================
Gaiar, be careful, a fire demon is out there.{emo=1}
But fear not - there is a way to defeat him.{emo=4}
I will throw the bombs up, and you can bounce them higher, right to the beast.{emo=4}
3
He is stunned!{emo=4}
Pull!{emo=1}
6
Ready?{time=1.5}{emo=1}
Catch!{time=1.5}{emo=1}
Another one!{time=1.5}{emo=1}
Give him some heat!{time=1.5}{emo=1}
11
There!{emo=4}
The passage is clear!{emo=4}{time=3}
}
m_dialogs=67108867
{
=====================================
ID=168
NAME=KELETE - TUNNEL
=====================================
While the monsters are distracted by the fight at the gates,{emo=1}
We can get in through the air tunnels.{emo=4}
Move on, we need to hurry{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=169
NAME=KELETE - AT THE ENTRANCE
=====================================
My friends, our lot is cast!{emo=1}
To the glory of the Emperor Arguseed, we are to rid this world from the wickedness of dead metal, once and for all.{emo=1}
2
Indeed the nature of man is corrupted by lies, as my armor is eaten by rust.
Jarghu! Has it been long since you were a welcome guest of this fortress?
5
Gaiar!{emo=1}
I beg you, make this beast pay the full price for its insolent speeches.{emo=1}
To the glory of the Emperor, attack!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=170
NAME=KELETE - FINAL COUNTDOWN
=====================================
This is it, gaiar, my friend. Our campaign ends here.{emo=1}
I can see it with my own eyes now. I guessed the time correctly.{emo=1}
Only a few more minutes, and Hamar's Pendulum again, as it has done many times before, will open the door leading to the halls of the Abyss.{emo=1}
Once the forefathers of our people fled along this road, to save themselves from the offspring of darkness.{emo=1}
It is time to return the debt to those cursed creatures.{emo=1}
To arms, my friend!{emo=1}
Now, when all the cards are on the table,{emo=1}
the beast senses a blade near its throat!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=171
NAME=KELETE - FINAL COUNTDOWN
=====================================
Here it is!{emo=1}
Hamar's Pendulum.{emo=1}
A gigantic mechanism, the creation of years long gone. The only thread that ties the world under this moon with the Great Abyss.{emo=1}
Once the forefathers of our people fled along this road, to save themselves from the death that was hiding in the darkness.{emo=1}
After that the gates were sealed, until the traitors of humankind, Kelete, in the hope of gaining power over all the Houses, unsealed them again.{emo=1}
May these fools be cursed thrice!{emo=1}
The bane of humans, the curse of Ghanesh Khavaat. In the haze of untime, it lives there to this day.{emo=1}
The hour is almost at hand. My friend, we must finish this beast. So that the great House Gaiar, having cleansed themselves of the ancient curse, may live in peace amongst the people once more.{emo=1}
{time=2}
To arms!{emo=1}
Now mere moments stand between us and our goal.{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=172
NAME=KELETE - HAMAR'S PENDULUM2
=====================================
As you can see, Hamar's Pendulum is not that small.
Now we only need to find a passage.
}
m_dialogs=67108867
{
=====================================
ID=173
NAME=KADISH - Ithildayan-Kheivan
=====================================
Friends!
This brave warrior desires to test his destiny in a fight with Ithildayan-Kheivan.
The monster, which to date, has killed every single one bold enough to confront it!{emo=1}
A river of noble blood has spilled across these rocks.{emo=1}
Hero, may heaven have mercy on you. We shall begin!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=174
NAME=KADISH - MESAKH-KARIM
=====================================
Your skill with the hammer is indeed praiseworthy.{emo=4}
Yet under the roofs of Kadish there is an opponent who matches even such art.
My young warrior, in your travels, did you happen to hear{emo=1}
about Ithildayan-Kheivan?{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=175
NAME=OBJECT IMAGES
=====================================
000 gem_ruby
001 gem_topas
002 gem_emerald
003 gem_saphyr
004 gem_amethyst
005 gem_ruby
006 gem_topas
007 gem_emerald
008 gem_saphyr
009 gem_amethyst
010 gem_ruby
011 gem_topas
012 gem_emerald
013 gem_saphyr
014 gem_amethyst
015 gem_amethyst
016 gem_amethyst
017 gem_amethyst
018 luck charm
019 gold_bulla
020 potion_hp
021 giria
022 potion_poison
023 bomb
024 suriken
025 suriken_bo
026 spear_sharp
027 spear_heavy
028 spear_nail
029 spear_prota
030 plate_wood_light
031 ITEM_PLATE_WOOD
032 plate_wood_heavy
033 ITEM_PLATE_BONE_LIGHT
034 ITEM_PLATE_BONE_HEAVY
035 plate_rusty
036 plate_iron
037 ITEM_PLATE_STEEL
038 ITEM_PLATE_STEEL_SPIKE
039 plate_heavy
040 plate_silver
041 plate_imperia
042 ITEM_PLATE_GREAT
043 ITEM_PLATE_IMPERIA
044 plate_armor
}
m_dialogs=67108867
{
=====================================
ID=176
NAME=WEAPON TRADE DESC
=====================================
000
001 wood
002 Reinforced wooden shield
003 bone1
004 bone2
005 Riveted armor
006 Iron armor
007 steel
008 spike
009 Plate armor
010 Silvery armor
011 Imperial armor
012 great
013 imperia
014 black
015 __A piece of heboric rock, strong and difficult to break, on a short steel chain. A popular choice among young hunters and half-beggar nukhers.@5__It doesn't last long, yet serves well. When the rock finally crumbles, the chain can be sold to worm drivers as tackle.
016 __Not really a weapon. Hammers like this are used by warriors to play hammerball.@5__A tree trunk is much lighter than hardened steel. This hammer does not encumber riders with its weight.
017 __Regular wooden hammer, pointed at both ends, studded with cheap iron.@5__Such a weapon would never be used in serious combat, yet it is surprising how easily even a novice fighter can perform lightning-fast strikes with it.@5__A very simple weapon, and useful thanks to its simplicity.
018 __Made of black iron, extracted from Median mines, and refined by Kelete masters, it is ingeniously simple!@5__May the young beks continue to brag of their expensive swords - A respected veteran, sitting at the city's gate, will speak differently. There is no better weapon under the skies than a good hammer - it warms your hands and makes your heart beat faster.
019 __The products of Median blacksmiths are used widely throughout the Empire. Yet this specific item is forged for the House of Kelete only.@5__The spike in it is not designed to shatter shiny armors - instead, it will deliver a deadly sting to the flesh of an unprotected foe.@5__Elite ghaushes from the army of the Emperor al-Maravi are equipped with this weapon.
020 __The Favored weapon of the guard of seneherims. Cast from loaded iron, it requires great strength from its wielder.@5__In the experienced hands of the riders of Salim, this hammer cracks hardened armor like the shell of a rotten walnut.
021 __A strange weapon from a cursed nation.
022 __Forged as a prototype of the Great Ghazeber's hammer. This weapon is an exquisite product, decorated with gold, and would be the centerpiece of a seneherim's treasury, yet it is awarded to champions who earned their fame in the hammerball arenas.
023 __A cast iron ball, connected to the chain with a hinge. A fearsome weapon, though a simple one. Veterans will remember well how, in the battle of Ghazeb, a rebel armed with a mace shattered with one blow, the armored shell of the imperial seneschal Bokhru Tamid-al-Anvar.@5__Not everyone is capable of handling such a weapon.
024 __Weapon used by Ghazeb's hunters. Its sharpened edge is like a saw blade and delivers hard, difficult to heal wounds to the victim. This steel chain is not used as an army weapon, yet it is highly respected in the armories of gladiatorial arenas.
025 __Loved by the Shiu fighters, who can deliver sudden strikes with it.@5__The whole Empire may think that the flail is a clumsy weapon, yet with proper training it can become a true curse to any opponent lacking agility and relying on the strength of their armor.
026 __This heavy Kadish weapon is forged from white steel.@5__The weaponsmiths merged the strength of axe and mace in it. It is with these blades that Kadish warriors became famous as the greatest army in the helaat. Though this was a long time ago, and this art may now be mostly forgotten.
027 __A rare armament, known in the ranks of Shegharaims. Forged from white metal, and thus much lighter than it looks.@5__Many riders are fearful of this whip, rightly treating anyone using it as unclean.
028 __A cast spiked ball, connected to the chain in a flexible way. A rather complex product, using an expensive metal.@5__Such whips deserve their fame as the best variant of chain weapons, and for that reason are used across the Empire, especially by noble and skilful jaghannat warriors.
029 __Usually expensive to construct, this weapon is forged only for noble and skilful warriors. As with any mace, handling a whip requires training. Median hardening made it as strong as a rock, and its heaviness will break an enemy's armor as if it were made of clay.
030 __This is the Kadish mace. It has special significance. Legend has it that Makhavir Kadish, the great founder of Jaghannat, cast such a weapon for himself from 88 thousand sickles of silver, to defeat the monstrous Ithildayan-Kheivan. To this day they add some silver to the metal of this heavy mace, thus asking for help from the holy Makhavir in battle.
031 __A strange weapon from a cursed nation.
032 __A rare specimen indeed! The story goes that, in ancient times, such flails were used by seneschals of the Ruler Ishtar himself. They handled their weapons with a skill that was inhuman - one warrior could cause a whole army to flee!
033 __This is both heavy and sharp. Used by hunters in all corners of the Empire, it will serve you well against a worm, or a giant polyp. This weapon is simple and reliable.
034 __This traditional weapon of the House of Kelete - surbala-khaz - is dead from birth, produced by cold forging from metal obtained on the House's burial grounds. Extremely light and hard. A sickle blade is good for both slashing and shredding.@5__A wonderful weapon, it is looked down upon by the rich riders because of its simple decorations.
035 __Neither a hammer nor an axe, and it requires special training.@5__It is rare as a rider armament. Yet, when properly made, it can prove itself well worthy of combat.
036 __A heavy Kelete axe - Surbala-Khaz. Such weapons have always been highly esteemed in the Empire, this axe especially! The broad round blade is ideal for slashing strikes; being heavy, it passes through shields with ease, and hits even a well-protected foe.
037 __A traditional weapon of Shegharaim heavy riders. It has a specially shaped blade, forged from Median iron, and is no lighter than imperial eclipses. Yet the bagor differs from the Kelete axe by being not overly expensive, and is in fact quite affordable for mercenaries of Shegharaim Seneherim.
038 __Graceful and easy to use, expensively crafted - this weapon is rightly valued by noble warriors.@5__A blade of corrugated steel on a long shaft, it enables the wielder to land blows while staying a safe distance from his opponent. It is not uncommon for seneherims' sons to use these to hunt the midnight beasts.
039 __A heavy axe, used by Kadish warriors. Dependable and deadly, its blade is forged from corrugated steel.@5__Often in the past this weapon brought the House its famous victories. The legends have it that the Great Makhavir defeated his archenemy, the Ruler Ishtar, with this axe.
040 __One of the title weapons of jaghannat. Awarded to its best seneschals as a sign of their combat mastery. Excellent and incomparable, it has a blade forged by the masters of jaghannat from corrugated steel. Deceptively simple decoration, in the precious dark wood of mamre, emphasizes the elegance of this blade.
041 __Ceremonial weapon of Aver-Aseed and a sign of valued service to the city.@5__This axe of wonderful khaas-median steel is too heavy for an ordinary warrior and will only find its place in the hands of a truly experienced warrior.
042 __Simple steel. Inexpensive yet robustly built. The short curved blade of the fang works well when paired with heavy blades.@5__It is generally used by warriors as a bayonet, piercing their foe and immediately striking with the opposing sword.
043 __A short sword, inexpensively produced. Its extremely light blade is forged from corrugated steel. The weapon of mercenaries and poorer warriors, it is appreciated for its flexibility and ease of use.
044 __A heavy sword used by Ghazeb mercenaries, and also rather loved by a wide variety of fortune-seekers. This menace of merchants and lone caravans is forged from median iron, and is praised for its reliability and reasonable price.@5__Massive and short, it can land heavy blows on armor, while a slight twist of its blade is useful in a slashing fight.
045 __Exactly what it seems - dull and heavy - such blades are popular in the far-off lands. It costs little more than the weight of the iron it is made of, and is not known for its fine construction.@5__For a sword it is too heavy, and handles closer to a club. This is the reason for its appreciation by the mighty heroes of militia units, whose muscled hands turn it into a menacing weapon.
046 __Bent swords come to replace the straight swords of the past, and between them sayan is one of the best by right! The precise curve of its balanced blade is perfectly suited to slashing - in the hands of a master this weapon is flawless.@5__Unfortunately, to master it fully will require prolonged training.
047 __This is treated as a poor man's weapon, and thus disdained by noble warriors. The hunters from Shiu claim that they invented it, since they use long-stemmed sabers to hunt worms.@5__Even though the weapon is called a sayan for the shape of its blade, its handling is closer to axes rather than sabers.
048 __One of the old imperial swords. Such weapons were forged back in the time of Makhavir Arguseed, and almost every blade brings a long and glorious history with it.@5__Weapon experts place high value on their fine construction and the surprising quality of their steel. The shape of these blades betrays their venerable age, and a one-sided blade is not always helpful in battle.
049 __A heavy sword, it often draws respect from skilful warriors. They must be rich enough to pay a hefty price for it, though.@5__It is massive and, with enough practice, it can easily deal with the foe's armor. Still, it is a true sword, and is as sharp as a sayan, for slashing fights.
050 __Like any Kadish weapon, this glaive seduces with its expensive design. It also carries significant weight, thus only a few knights will find it comfortable to use.@5__However, the priceless azure steel of Kadish and the exceptional skill of the one who forged the blade can work miracles in the hands of a master fighter.
051 __A witness to centuries long gone, this kind of sword was produced even before dynastic times. The frequent hero of ballads and sagas, its broad and straight blade is finely made, and speaks of noble origins.@5__In our age, this blade may seem too heavy, yet it is surprisingly facile in handling.
052 __The blade of an imperial seneschal. Each weapon is a masterpiece of the blacksmith's art, and costs much more than its own weight in pure gold!@5__Akin to dynastic Kadish blades, it is sharp on one edge only. Yet it is made to be longer and lighter.
053 __A rare and extraordinary weapon. According to a long-standing order, this saber can only be carried by a warrior who has attained his second Dan. Such seneschals are named "Playing with the Wind," since the double edged blade of an innata is so light, that in battle it moves like air. Every one of these sabers is the fruit of painstaking work by master weaponsmiths.
054 __A holy weapon, awarded to the best imperial warriors. Its rich decoration disguises a sword of the cleverest jaghannat workmanship. It is of medium length, double-edged, and for a straight blade it is surprisingly easy to handle.@5__Its ornamental steel is priceless, and even centuries later can surprise with its virgin sharpness. This is the kind of weapon that gold cannot buy.
055 __This wonderful blade has a history filled with sorrow. In the times of the second kingdom, it was forged at the request of Emperor Ashok, as a gift to the Jaghannat masters. Yet the order's council could not decide who should carry the marvelous sword, as every master wished to possess it, and did not want to yield to his peers.@5__Much grief was brought by this gift and, before master Narayan obtained the sword, much blood was shed. Having seen what the sword had caused, the master named it Strife, and returned it to Ashok, commanding him to keep it from everyone's sight.@5__From then, until our times, Strife rested in the treasuries of the House of Kelete.
056 __Gunnery is not well regarded by riders. However it is not unheard of, for the House Kelete masters to use an arquebus to counterbalance their blade. They skilfully combine fencing and shooting.@10{align=2}{sprite=i3shot}
057 __The Iblis Mouth is an assault arquebus from Kelete. Truly the Abyss alone knows how weapons like this are born to the world.@10{align=2}{sprite=i20shot}
058 __The rarest specimen of Kelete armament! Contained in a massive case made from unknown metal.@5__Rumor has it that it was produced in secret workshops, made from the remains of dead monsters. Such a horrifying weapon is, no doubt, cursed!@10{align=2}{sprite=i40shot}
059 __Another one of Kelete's siege toys. A curious tube, that spits out fire and thunder, as a rider wills it.@10{align=2}{sprite=i3rockets}
060 __A light mortar, like the ones carried by Melkah's hired men.@5__It is extremely useful for penetrating heavy armor, yet it demands considerable skill and precision of movement.@10{align=2}{sprite=i1ball}
061 Cyclone
}
m_dialogs=67108867
{
=====================================
ID=177
NAME=LONG PAUSE
=====================================
{time=8}{align=2}{back=}{animation=mouse_left}{color=4285834519}  continue{time=300}
}
m_dialogs=67108867
{
=====================================
ID=178
NAME=KADISH - LEAGUE OF ORDER1
=====================================
He will cross his blades with Bursay Khatun.
A brave tarkhan from the Emperor's army.
Gaiar?!{emo=1}
What evil deed, what wicked force has brought you here?!{emo=1}
The force that is called justice,{emo=1}
A brave tarkhan from the Emperor's army.{emo=1}
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=2}{color=4294950912}Are you ready?{emo=1}
{time=1}
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=179
NAME=WARRIOR PHRASES - ATTACK
=====================================
Get ready!
For the glory of the dynasty!
Defend yourself!
Ave Sechem!
Great is Sechem!
Fight!
Resist!
To arms!
}
m_dialogs=67108867
{
=====================================
ID=180
NAME=WARRIOR PHRASES - OH
=====================================
Oh!
My head!
Oh my head!
What the...?
Damn.
Amazing!
Ouch!
I...
}
m_dialogs=67108867
{
=====================================
ID=181
NAME=WARRIOR PHRASES - HA
=====================================
Ha!
Take this!
I'm only getting started!
Does it hurt?
More?
There!
How do you like that?
Shame on you!
}
m_dialogs=67108867
{
=====================================
ID=182
NAME=WARRIOR PHRASES - OVERKILL
=====================================
What the...?!
Not bad.
Hold on!
By the gods!
Wait...
I can beat that!
Impressive.
I'll show you!
}
m_dialogs=67108867
{
=====================================
ID=183
NAME=GAIARS CARAVAN
=====================================
The lights, my lord, they are getting closer!
{align=2}{back=dialog_black}{time=1}{scale=3}{glare=1}{glare_ex=100}{glare_timeout=0.5}{color=4294950912}FIGHT!{sound=gong}{emo=1}
There!
Let the caravan head east.
While you and I will go to the Gaiars' Cliff, to deliver this terrible news.
}
m_dialogs=67108867
{
=====================================
ID=184
NAME=MAHMUD BARKESH-HALL
=====================================
My greetings to the famed warrior!{emo=4}
I am Mahmud Barkesh, a recognized supplier to the Arguseed court.{emo=4}
Allow me to offer you, for a small price, the best imperial army equipment.{emo=4}
{time=5}{align=0}Do you wish to see the merchandise?@10{align=2}yes {animation=mouse_left_right} no
}
m_dialogs=67108867
{
=====================================
ID=185
NAME=CONTROLS
=====================================
000 {back=dialog_dark2}{backcolor=536870912}_________________________________________________________________________@99@99@99
001 {back=}{align=0}{color=4294967295}{font=1}COLLECT AN ITEM@{font=2}{color=4293182853}hold_{animation=smouse_left}
002 {back=}{align=0}{color=4294967295}{font=1}DROP AN ITEM@{font=2}{color=4293182853}press_{animation=smouse_right}
003 {back=}{align=0}{color=4294967295}{font=1}DROP A WEAPON@{font=2}{color=4293182853}hold for 0.5 sec_{animation=smouse_right}_and release
004 {back=}{align=0}{color=4294967295}{font=1}SELECT AN ITEM IN THE HOLD@{font=2}{color=4293182853}spin_{animation=smouse_wheel}_until it is in the frame
005 {back=}{align=0}{color=4294967295}{font=1}USE ITEM@{font=2}{color=4293182853}press_{animation=smouse_left}
006 {back=}{align=0}{color=4294967295}{font=1}FLIP WEAPON@{font=2}{color=4293182853}press_{animation=smouse_right}
007 {back=}{align=0}{color=4294967295}{font=1}JOIN TWO ITEMS@{font=2}(weapon + weapon, stone + weapon){color=4293182853}@001._select item in the hold_by_spinning_{animation=smouse_wheel}@002._press_{animation=smouse_left}@003._select another item_by_spinning_{animation=smouse_wheel}@004._again press_{animation=smouse_left}
008 {back=}{align=0}{color=4294967295}{font=1}DETACH WEAPON@{font=2}{color=4293182853}press 0.5 sec_{animation=smouse_right}_and release
009 {back=}{align=0}{color=4294967295}{font=1}ASSIGN HOTKEY@{font=2}{color=4293182853}1._select item in the hold by spinning_{animation=smouse_wheel}@002._hold_{animation=smouse_left}@003._press any key
}
m_dialogs=67108867
{
=====================================
ID=186
NAME=HINTS
=====================================
000 {back=}{align=2}{sprite=splash_grim}@{align=0}{max=170}{color=4294833333}{font=1}The singing stones are obtained from the bodies of gigantic polyps, that have been hunted down and slain. Since ancient times, the mysterious properties of these stones have been used by riders in battle.
001 {back=}{align=2}{sprite=hint_armor}@{align=0}{max=170}{color=4294833333}{font=1}The stronger the plates - the harder it is to penetrate the armor, yet heavy armor encumbers the warrior.
002 {back=}{align=2}{sprite=hint_armor2}@{align=0}{max=170}{color=4294833333}{font=1}{animation=smouse_left} on the armor in the hold, and a special device turns the plates into an armored sphere. However, in this mode, the rider cannot move quickly.
003 {back=}{align=2}{sprite=hint_stone}@{align=0}{max=170}{color=4294833333}{font=1}The singing stones are inserted into openings in each weapon. The sizes of the stone and the opening should match.@5Once a stone is inserted, it cannot be retrieved.
004 {back=}{align=2}{sprite=hint_poison}@{align=0}{max=170}{color=4294833333}{font=1}The shegharaims often soak their blades in polyp poison. Certainly, all methods have their value in war, yet such techniques are out of favour among the noble imperial warriors.
005 {back=}{align=2}{sprite=hint_hp}@7{align=0}{max=170}{color=4294833333}{font=1}Rushid's inventions are expensive beyond belief, yet they are irreplaceable when dealing with an urgent matter of life and death. In that instant, they act automatically. Until that time, they wait in the hold.
006 {back=}{align=2}{sprite=hint_gun}@15{align=0}{max=170}{color=4294833333}{font=1}Those wishing to shoot firearms, throw peltas or ready the turtle, may find it handy to assign hot keys. To do this, hold {animation=smouse_left} on an item, and press any button on the keyboard.
007 {back=}{align=2}{sprite=hint_switch}@{align=0}{max=170}{color=4294833333}{font=1}{animation=smouse_right} on a weapon will flip it over. Keep this in mind if you use single-edged blades.
008 {back=}{align=2}{sprite=hint_gold}@{align=0}{max=170}{color=4294833333}{font=1}One full gold dinar equals four silver dirhams, or eight copper coins.
}
m_dialogs=67108867
{
=====================================
ID=187
NAME=KHASSAD-PITS OF MELKAH
=====================================
Rider, I'd like to give you some advice.
I can tell you're young and lack experience.
Your speed is not the key when evading your foe.
Always evade in the same direction that he spins his hammer.
As if you are diving under it.
Then you can easily avoid a strike.
I like your spirit, young man.
Good luck!
{time=2}
Your face does seem familiar to me...
}
m_dialogs=67108867
{
=====================================
ID=188
NAME=STRONGHOLD COMMANDER
=====================================
It is time, Gaiar!
Can you hear the crowds roar?
Time for a bloody spectacle...
}
m_dialogs=67108867
{
=====================================
ID=189
NAME=CROWN_PRAISE_BLOW
=====================================
Yes!{emo=4}
Outstanding!{emo=4}
Perfect!{emo=4}
Ha! Not bad!{emo=4}
Give me more!{emo=4}
One more time!{emo=4}
Good!{emo=4}
Very good!{emo=4}
There you go!{emo=4}
The poor fellow lost his tongue!{emo=4}
There!{emo=4}
Ha! You got him!{emo=4}
That must have hurt!{emo=4}
A powerful blow! {emo=4}
A lucky hit!{emo=4}
Go on!{emo=4}
More, one more time!{emo=4}
Strike! Strike!{emo=4}
Hit him!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=190
NAME=CROWN_PRAISE_STRONG_BLOW
=====================================
Wonderful!{emo=4}
Bravo, rider!{emo=4}
You are so fast!{emo=4}
A strike worthy of Dayram!{emo=4}
Your star is on your side today!{emo=4}
Not everyday we see such an event!{emo=4}
I am impressed!{emo=4}
Impressive!{emo=4}
A worthy sight!{emo=4}
Surprising skill!{emo=4}
Worthy indeed!{emo=4}
Be thankful to your star!{emo=4}
Skilful!{emo=4}
The sky is my witness. I'll never forget this!{emo=4}
Remarkable!{emo=4}
You know your business well, rider!{emo=4}
I wish it were always this good!{emo=4}
I am shocked!{emo=4}
I'll be damned!{emo=4}
It's been a while since I saw anything like this!{emo=4}
Beautiful!{emo=4}
Ave, Sechem!{emo=4}
Ave, rider!{emo=4}
Wonderful! Amazing!{emo=4}
I swear, this is how they fought in the times of Arguseed himself!{emo=4}
The legendary heroes of Makhavir fought with the same bravery!{emo=4}
Such a strike would do credit even to salim's riders!{emo=4}
I swear, even the first seneschal wouldn't do better!{emo=4}
You fight like a cornered Ithildayan-Kheivan!{emo=4}
Ha! Let the imperial ghaushes see this!{emo=4}
Your foe's courage has left him... Forward!{emo=4}
By the daughters of Ghazeb! Watch this man!{emo=4}
Another strike... You are testing the patience of steel!{emo=4}
The blacksmiths will be proud!{emo=4}
A crushing blow!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=191
NAME=CROWN_MOCKERY
=====================================
Luck is not your ally...{emo=1}
A disgraceful sight!{emo=1}
This warrior will scare only children...{emo=1}
A jester pretending to be a rider!{emo=1}
How amusing!{emo=1}
What a shame!{emo=1}
That has to hurt!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=192
NAME=SHOT
=====================================
A great shot!{emo=4}
That hurt him badly!{emo=4}
Great!{emo=4}
You shot straight through him!{emo=4}
Very good!{emo=4}
I will remember this!{emo=4}
A sharpshooter!{emo=4}
Impressive!{emo=4}
A worthy spectacle!{emo=4}
Outstanding!{emo=4}
Bravo, rider!{emo=4}
Worthy indeed!{emo=4}
Thank your star for that one!{emo=4}
Masterful!{emo=4}
Wonderful!{emo=4}
You know your business, rider!{emo=4}
I wish it were always this good!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=193
NAME=SLASHING STRIKE
=====================================
A beautiful strike!{emo=4}
His blade is fast!{emo=4}
He will remember that!{emo=4}
A cruel move!{emo=2}
Brilliant!{emo=4}
Masterful! Just masterful!{emo=4}
Amazing!{emo=4}
I am shocked!{emo=4}
Surprising dexterity!{emo=4}
What speed!{emo=4}
Outstanding!{emo=4}
Bravo, rider!{emo=4}
You are so fast!{emo=4}
You can't see this everyday!{emo=4}
I am impressed!{emo=4}
Impressive!{emo=4}
A worthy sight!{emo=4}
You know your business, rider!{emo=4}
I wish it were always like this!{emo=4}
I am surprised!{emo=4}
I'll be damned!{emo=4}
You slice your foe like butter!{emo=4}
Truly artistic!{emo=4}
Let everyone see this!{emo=4}
What a fearsome sight...{emo=4}
A deadly artistry!{emo=4}
Median iron knows no mercy...{emo=4}
Strike fearlessly, mercilessly!{emo=4}
The howl of cold steel...{emo=4}
Another strike... You are testing the patience of steel!{emo=4}
A short discussion, blade to blade!{emo=4}
May the steel keep singing!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=194
NAME=VICTORY_DEATH
=====================================
A good fight!{emo=4}
You defeated him!{emo=4}
Another one departs to heaven!{emo=2}
A rider goes to heaven!{emo=2}
Glory to the victor!{emo=4}
I salute the victor!{emo=4}
One less rider in this world!{emo=2}
That's it!{emo=4}
The enemy has been crushed!{emo=4}
Slaughtered!{emo=2}
Defeated!{emo=2}
Weep, oh daughters, a rider is dead!{emo=2}
His end has come!{emo=4}
The rider is no more!{emo=2}
Life's thread is cut short.{emo=2}
A gruesome sight.{emo=2}
Cruelty! Always cruelty!{emo=2}
Madness!{emo=2}
I've seen enough cruelty in this life. Why more of it?{emo=2}
Here's a young killer...{emo=2}
An art to killing and an art to dying...{emo=2}
Of everything that dwells beneath this sky, only mercy has no place here.{emo=2}
}
m_dialogs=67108867
{
=====================================
ID=195
NAME=VICTORY
=====================================
A worthy victory!{emo=4}
The people will remember this, rider!{emo=4}
Good fight!{emo=4}
You defeated him!{emo=4}
Glory to the victor!{emo=4}
I salute the victor!{emo=4}
That's it!{emo=4}
The enemy has been crushed!{emo=4}
Defeated!{emo=2}
Ave, gaiar!{emo=4}
Your enemy has fled!{emo=4}
Where is your foe!? He is defeated!{emo=4}
Another one lays down his weapons!{emo=4}
The winner!{emo=4}
Another victory!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=196
NAME=DISHONOR
=====================================
How can you fight an unarmed man!{emo=1}
Where is your honor!?{emo=1}
Fight like a rider, not like a thug!{emo=1}
Shameful!{emo=1}
Your acts make me sick!{emo=1}
You'll receive no praise for this!{emo=1}
Don't discard a rider's honor!{emo=1}
Fight fairly!{emo=1}
Disgraceful!{emo=1}
Don't do it!{emo=1}
Have you lost your mind, rider, he is unarmed!{emo=1}
Only treacherous men act like this!{emo=1}
A wicked deed!{emo=1}
Don't throw away your honor!{emo=1}
Who would fight like this!?{emo=1}
Shame!{emo=1}
Coward!{emo=1}
}
m_dialogs=67108867
{
=====================================
ID=197
NAME=ARMOR OVERKILL
=====================================
Shattered!{emo=4}
I suppose it was forged badly...{emo=4}
Oh! I wouldn't want to be in his place!{emo=4}
Smashed right through it!{emo=4}
Poor quality armor.{emo=4}
That is quite useless armor.{emo=4}
Scrap metal!{emo=4}
That's beyond repair...{emo=4}
What strength!{emo=4}
Quite a stature!{emo=4}
This rider is strong!{emo=4}
His armor is finished...{emo=4}
Cheaply made armor...{emo=4}
I like it!{emo=4}
Glorious strike!{emo=4}
Dayram himself wouldn't do better!{emo=4}
Perfect, rider!{emo=4}
You know how to land your blows, rider!{emo=4}
Armor can be so unreliable!{emo=4}
Only faith protects the rider, while armor can always let him down.{emo=4}
Strong as a hammer fighter of Ghazeb!{emo=4}
Wonderful! Amazing!{emo=4}
I swear, this is how they fought in the times of Arguseed himself!{emo=4}
The legendary heroes of Makhavir fought with the same bravery!{emo=4}
Such a strike would do credit even to salim's riders!{emo=4}
I swear, even the first seneschal wouldn't do better!{emo=4}
You fight like a cornered Ithildayan-Kheivan!{emo=4}
Ha! Let the imperial ghaushes see this!{emo=4}
You slice your foe like butter!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=198
NAME=WEAPON OVERKILL
=====================================
Let him chase his blade now!{emo=4}
Ha! He's a nobody!{emo=4}
This is fun!{emo=4}
The rider can't hold his own weapon!{emo=4}
A helpless babe!{emo=4}
A brilliant strike!{emo=4}
A masterful strike!{emo=4}
I've seen something like this in Shiu. Wonderful strike!{emo=4}
Worthy, rider!{emo=4}
Perfect! Your foe is weaponless!{emo=4}
Now he's unarmed!{emo=4}
That was beautiful, rider!{emo=4}
Noteworthy skill indeed!{emo=4}
The crowd know that this is a rare delight!{emo=4}
Your foe's courage has left him... Forward!{emo=4}
By the daughters of Ghazeb! Watch this man!{emo=4}
A short discussion, blade to blade!{emo=4}
The blacksmiths will be proud!{emo=4}
A crushing blow!{emo=4}
}
m_dialogs=67108867
{
=====================================
ID=199
NAME=KADISH
=====================================
Why have you taken the sword, Kadish?
Would you act differently?
You are old.
Are you an equal to me?!
You should have ordered them to kill me...
Maravi would do it.{emo=4}
As long as I live, Kadish will not act like this!{emo=4}
The times have changed, my seneherim.
The time is different, yet the truth is the same.
What you came for, make it quick...
}
m_dialogs=67108867
{
=====================================
ID=200
NAME=SERAPH
=====================================
I knew Maravi would betray me.
He wishes to finish me off.
What leads you forward, my rider?
What are you looking for in the darkness?
A talkative beast!
Just fight!
Do you wish to redeem the gaiars?
When they are gone, as well as Cyrus?
Yet you are here!
And whatever you are, fight!
You don't hold your blade - it holds you instead!
}
m_dialogs=67108867
{
=====================================
ID=201
NAME=LEGALS
=====================================
000 {back=0}{font=2}{align=2}{color=4284045657}The base of the physics engine was built using articles by Olivier Renault.@1{align=0}{max=588}{color=4291638581}KranX Productions{color=4286874756} is the registered trademark of "KranX Productions Ltd". {color=4291638581}Konstantin Koshutin{color=4286874756} is the trademark of Konstantin Koshutin. The game was created using {color=4291638581}Haaf's Game Engine{color=4286874756}, Sound library {color=4291638581}BASS{color=4286874756} licensed from Un4seen Developments, The game uses sound samples from  {color=4291638581}The Free Sound Project{color=4286874756} collection (www.freesound.org).
}
}