RUMBLETOWN (20 Feb)
		
#staff[2].MinSalary		35	Handyman

#objects[9].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2500	0	0	8	1	9 Inflator Machine
#objects[13].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	13	1	13 Cardiogram
#objects[14].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	12	1	14 Scanner
#objects[22].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6000	0	0	9	1	22 Ultrascan
#objects[23].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	7	1	23 DNA Restorer
#objects[24].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2000	1	0	11	1	24 Cast Remover
#objects[25].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	8	1	25 Hair restorer
#objects[26].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1500	0	0	10	1	26 Slicer for slack tongues
#objects[27].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	4000	0	0	12	1	27 X-Ray
#objects[30].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	12	1	30 Operating Table
#objects[40].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	10	1	40 Research Computer
#objects[41].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	10	1	41 Chemical Mixer 
#objects[42].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3000	0	0	10	1	42 Blood Machine
#objects[46].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3500	0	0	8	1	46 Electrolysis Machine
#objects[47].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	7	1	47 Jellyitus Moulding Machine
#objects[54].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	10	1	54 Decontamination Shower
#objects[57].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	200	0	0	10	1	57 Video Game
										   
#visuals[0]			1	I_BLOATY_HEAD
#visuals[1]			1	I_HAIRYITUS
#visuals[2]			1	I_ELVIS
#visuals[3]			1	I_INVIS
#visuals[4]			1	I_RADIATION
#visuals[5]			1	I_SLACK_TONGUE
#visuals[6]			0	I_ALIEN
#visuals[7]			1	I_BROKEN_BONES
#visuals[8]			1	I_BALDNESS
#visuals[9]			1	I_DISCRETE_ITCHING
#visuals[10]		1	I_JELLYITUS
#visuals[11]		1	I_SLEEPING_ILLNESS
#visuals[12]		0	I_PREGNANT
#visuals[13]		1	I_TRANSPARENCY
#non_visuals[0]		1	I_UNCOMMON_COLD
#non_visuals[1]		1	I_BROKEN_WIND
#non_visuals[2]		1	I_SPARE_RIBS
#non_visuals[3]		1	I_KIDNEY_BEANS
#non_visuals[4]		1	I_BROKEN_HEART
#non_visuals[5]		1	I_RUPTURED_NODULES
#non_visuals[6]		1	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]		1	I_INFECTIOUS_LAUGHTER
#non_visuals[8]		1	I_CORRUGATED_ANKLES
#non_visuals[9]		1	I_CHRONIC_NOSEHAIR
#non_visuals[10]		1	I_3RD_DEGREE_SIDEBURNS
#non_visuals[11]		1	I_FAKE_BLOOD
#non_visuals[12]		1	I_GASTRIC_EJECTIONS
#non_visuals[13]		1	I_THE_SQUITS
#non_visuals[14]		1	I_IRON_LUNGS
#non_visuals[15]		1	I_SWEATY_PALMS
#non_visuals[16]		1	I_HEAPED_PILES
#non_visuals[17]		1	I_GUT_ROT
#non_visuals[18]		1	I_GOLF_STONES
#non_visuals[19]		1	I_UNEXPECTED_SWELLING

#visuals_available[0]		0	I_BLOATY_HEAD
#visuals_available[1]		6	I_HAIRYITUS
#visuals_available[2]		0	I_ELVIS
#visuals_available[3]		0	I_INVIS
#visuals_available[4]		8	I_RADIATION
#visuals_available[5]		4	I_SLACK_TONGUE
#visuals_available[6]		10	I_ALIEN
#visuals_available[7]		2	I_BROKEN_BONES
#visuals_available[8]		4	I_BALDNESS
#visuals_available[9]		0	I_DISCRETE_ITCHING
#visuals_available[10]		12	I_JELLYITUS
#visuals_available[11]		0	I_SLEEPING_ILLNESS
#visuals_available[12]		0	I_PREGNANT
#visuals_available[13]		0	I_TRANSPARENCY

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	830		1	0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	100000	1	45000
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	50		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	100000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	0	-10000	1	45000
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	5	1	50		2	40
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	1	0	250		3	350

#net_criteria[0].Criteria.Value.Month.TimeToDo      3       1	  	2	4
#net_criteria[1].Criteria.Value.Month.TimeToDo      2       1	  	7	9
#net_criteria[2].Criteria.Value.Month.TimeToDo      4       10	  	17	4
#net_criteria[3].Criteria.Value.Month.TimeToDo      8       1	  	22	8

#popn[0].Month.Change		0		2
#popn[1].Month.Change		1		1
#popn[2].Month.Change		6		0
#popn[3].Month.Change		16		1
#popn[4].Month.Change		24		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	8	8	6	2	4956	3	3	3	3	5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	7	5	4	3	8767	4	4	4	4	5
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	8	2	4	6989	10	5	5	5	5

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		3	4	2	6	9	100	500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		6	7	3	7	9	100	500
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		9	10	4	8	9	100	500
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		12	16	5	9	9	100	500
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		15	19	6	10	9	100	500
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		18	22	7	11	9	100	500

#quake_control[0].StartMonth.EndMonth.Severity		2	4	1
#quake_control[1].StartMonth.EndMonth.Severity		6	8	2
#quake_control[2].StartMonth.EndMonth.Severity		10	12	3
#quake_control[3].StartMonth.EndMonth.Severity		14	16	4
#quake_control[4].StartMonth.EndMonth.Severity		18	20	5
#quake_control[5].StartMonth.EndMonth.Severity		22	24	5
#quake_control[6].StartMonth.EndMonth.Severity		26	28	6
#quake_control[7].StartMonth.EndMonth.Severity		30	32	6
#quake_control[8].StartMonth.EndMonth.Severity		34	36	7
#quake_control[9].StartMonth.EndMonth.Severity		38	40	7
#quake_control[10].StartMonth.EndMonth.Severity		42	44	8
#quake_control[11].StartMonth.EndMonth.Severity		46	48	8
