Level Seven (19-02-97)

#gbv.StartRating			85	When a drug is researched what rating does it have
#gbv.StartCost			120	When a drug is researched how much does it cost
#gbv.HoldVisualMonths		4	Hold all visual illnesses until x months. 0 never hold
#gbv.HoldVisualPeepCount	9	Hold all visual illnesses until x peeps have arrived. 0 never hold
#gbv.AllocRand			6	Population Allocation - chance of random hospital selection

#expertise[1].ContRate.Known.RschReqd			0	1	0		GENERAL_PRACTICE
#expertise[2].ContRate.Known.RschReqd.MaxDiagDiff	0	1	40000	500	BLOATY_HEAD
#expertise[4].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	150	ELVIS
#expertise[5].ContRate.Known.RschReqd.MaxDiagDiff	0	1	10000	150	INVIS
#expertise[6].ContRate.Known.RschReqd.MaxDiagDiff	10	0	90000	750	RADIATION
#expertise[7].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	150	SLACK_TONGUE
#expertise[9].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	150	BROKEN_BONES
#expertise[10].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000	150	BALDNESS
#expertise[13].ContRate.Known.RschReqd.MaxDiagDiff	10	0	10000	500	SLEEPING_ILLNESS
#expertise[15].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	150	TRANSPARENCY
#expertise[16].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	250	UNCOMMON_COLD
#expertise[17].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	750	BROKEN_WIND
#expertise[18].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	250	SPARE_RIBS
#expertise[19].ContRate.Known.RschReqd.MaxDiagDiff	10	1	20000	500	KIDNEY_BEANS
#expertise[22].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	250	MULTIPLE_TV_PERSONALITIES
#expertise[23].ContRate.Known.RschReqd.MaxDiagDiff	4	0	10000	250	INFECTIOUS_LAUGHTER
#expertise[24].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	500	CORRUGATED_ANKLES
#expertise[29].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	750	THE_SQUITS
#expertise[31].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	750	SWEATY_PALMS
#expertise[32].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000	500	HEAPED_PILES
#expertise[33].ContRate.Known.RschReqd.MaxDiagDiff	5	0	10000	750	GUT_ROT
#expertise[34].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	500	GOLF_STONES
#expertise[35].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000	500	UNEXPECTED_SWELLING
#expertise[36].ContRate.Known.RschReqd			0	0	40000	I_D_SCANNER             DIAGNOSIS
#expertise[37].ContRate.Known.RschReqd			0	0	60000	I_D_BLOOD_MACHINE       DIAGNOSIS
#expertise[38].ContRate.Known.RschReqd			0	0	30000	I_D_CARDIO              DIAGNOSIS
#expertise[39].ContRate.Known.RschReqd			0	0	35000	I_D_XRAY                DIAGNOSIS
#expertise[41].ContRate.Known.RschReqd			0	0	20000	I_D_STANDARD            DIAGNOSIS
#expertise[42].ContRate.Known.RschReqd			0	0	10000	I_D_WARD                DIAGNOSIS
#expertise[43].ContRate.Known.RschReqd			0	0	30000	I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	1	0	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	21	1	14 Scanner
#objects[24].StartAvail.WhenAvail.AvailableForLevel	0	12	1	24 Cast Remover
#objects[25].StartAvail.WhenAvail.AvailableForLevel	0	18	1	25 Hair restorer
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	9	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	15	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	6	1	40 Research Computer
#objects[42].StartAvail.WhenAvail.AvailableForLevel	0	27	1	42 Blood Machine
#objects[54].StartAvail.WhenAvail.AvailableForLevel	0	24	1	54 Decontamination Shower
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine
#objects[57].StartAvail.WhenAvail.AvailableForLevel	1	0	1	57 Video Game

#visuals[0]			5	I_BLOATY_HEAD
#visuals[2]			3	I_ELVIS
#visuals[3]			2	I_INVIS
#visuals[4]			4	I_RADIATION
#visuals[5]			4	I_SLACK_TONGUE
#visuals[7]			7	I_BROKEN_BONES
#visuals[8]			4	I_BALDNESS
#visuals[11]		3	I_SLEEPING_ILLNESS
#visuals[13]		4	I_TRANSPARENCY

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[1]		3	I_BROKEN_WIND
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[6]		4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]		3	I_INFECTIOUS_LAUGHTER
#non_visuals[8]		4	I_CORRUGATED_ANKLES
#non_visuals[13]		5	I_THE_SQUITS
#non_visuals[15]		5	I_SWEATY_PALMS
#non_visuals[16]		5	I_HEAPED_PILES
#non_visuals[17]		4	I_GUT_ROT
#non_visuals[18]		5	I_GOLF_STONES
#non_visuals[19]		4	I_UNEXPECTED_SWELLING

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	600		1	475
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	200000	1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	4	1	350		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	160000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	350		1	475
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-2000		2	10000
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	35		3	30

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		26		1
#popn[6].Month.Change		29		0
#popn[7].Month.Change		36		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		47		1
#popn[10].Month.Change		49		0
#popn[11].Month.Change		57		1
#popn[12].Month.Change		59		0
#popn[13].Month.Change		68		1
#popn[14].Month.Change		69		0
#popn[15].Month.Change		78		1
#popn[16].Month.Change		79		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	7	7	8	7	123	4	4	4	4	6
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	6	6	7	7	345	5	5	5	6	5
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	5	7	6	567	6	6	6	8	4
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	24	4	4	6	6	789	7	7	7	10	3
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	36	3	5	6	5	901	8	8	8	12	1

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		4	6	1	1	19	100	1500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		8	12	6	10	5	75	600
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		14	18	4	6	2	75	700
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		20	24	7	11	31	75	500
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		26	30	7	9	35	75	600
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		32	36	2	3	23	75	1000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		38	42	5	8	4	75	400
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		44	48	7	11	6	75	500
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		50	56	2	3	34	75	900
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		60	70	5	7	3	75	1000
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	80	90	6	8	9	75	500

#quake_control[0].StartMonth.EndMonth.Severity		8	10	1
#quake_control[1].StartMonth.EndMonth.Severity		21	23	4
#quake_control[2].StartMonth.EndMonth.Severity		36	46	3

Trophy win conditions
#awards_trophies.RatKillsAbsolute		17	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			70	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			500	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		17	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			50	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria
#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsAward				10	<x to win this award 			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				180000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				90000	<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50	>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[6].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	ZEN
#computer[7].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	4	4	2	70	3	40	1	SKYNET
#computer[8].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	9	0	80	4	90	1	MARVIN
