CRUDSVILLE (19 Feb)

#staff[2].MinSalary		35	Handyman

#gbv.LitterDrop			15	Peep drops litter when LitterCheck reaches this value
#gbv.BowelFull			40	Needs to go to the toilet (one Added to LeavingCount)
#gbv.BowelOverflows		50	Peep poos on the floor 
#gbv.LitterRandom			15	Litter dropped random based on his value (mod)

#expertise[1].StartPrice.ContRate.Known.RschReqd			100	0	1	0		GENERAL_PRACTICE
#expertise[2].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	850	0	1	20000	700	BLOATY_HEAD
#expertise[3].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1150	0	1	20000	250	HAIRYITUS
#expertise[4].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1600	0	1	30000	250	ELVIS
#expertise[5].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1400	0	1	30000	250	INVIS
#expertise[6].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1800	15	1	30000	250	RADIATION
#expertise[7].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	900	0	1	20000	250	SLACK_TONGUE
#expertise[8].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	2000	0	1	30000	100	ALIEN
#expertise[9].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	450	0	1	10000	250	BROKEN_BONES
#expertise[10].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	950	0	1	20000	250	BALDNESS
#expertise[11].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	700	0	1	20000	700	DISCRETE_ITCHING
#expertise[12].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1000	15	1	20000	1000	JELLYITUS
#expertise[13].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	750	0	1	20000	700	SLEEPING_ILLNESS
#expertise[14].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	0	0	0	0	100	PREGNANT
#expertise[15].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	800	0	1	20000	350	TRANSPARENCY
#expertise[16].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	300	0	1	10000	350	UNCOMMON_COLD
#expertise[17].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1300	0	1	30000	1000	BROKEN_WIND
#expertise[18].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1100	0	1	10000	350	SPARE_RIBS
#expertise[19].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1050	0	1	10000	700	KIDNEY_BEANS
#expertise[20].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1900	0	1	10000	700	BROKEN_HEART
#expertise[21].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1600	0	1	10000	700	RUPTURED_NODULES
#expertise[22].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	800	0	1	20000	350	MULTIPLE_TV_PERSONALITIES
#expertise[23].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1500	0	1	30000	350	INFECTIOUS_LAUGHTER
#expertise[24].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	800	0	1	20000	700	CORRUGATED_ANKLES
#expertise[25].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	800	0	1	20000	700	CHRONIC_NOSEHAIR
#expertise[26].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	550	0	1	20000	700	3RD_DEGREE_SIDEBURNS
#expertise[27].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	800	0	1	20000	350	FAKE_BLOOD
#expertise[28].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	650	0	1	20000	700	GASTRIC_EJECTIONS
#expertise[29].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	400	15	1	10000	1000	THE_SQUITS
#expertise[30].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1700	0	1	10000	700	IRON_LUNGS
#expertise[31].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	600	0	1	20000	1000	SWEATY_PALMS
#expertise[32].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	400	0	1	10000	700	HEAPED_PILES
#expertise[33].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	350	15	1	10000	1000	GUT_ROT
#expertise[34].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1600	0	1	10000	700	GOLF_STONES
#expertise[35].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	500	0	1	10000	700	UNEXPECTED_SWELLING
#expertise[36].StartPrice.ContRate.Known.RschReqd			300	0	0	20000		I_D_SCANNER             DIAGNOSIS
#expertise[37].StartPrice.ContRate.Known.RschReqd			250	0	0	25000		I_D_BLOOD_MACHINE       DIAGNOSIS
#expertise[38].StartPrice.ContRate.Known.RschReqd			150	0	0	10000		I_D_CARDIO              DIAGNOSIS
#expertise[39].StartPrice.ContRate.Known.RschReqd			200	0	0	15000		I_D_XRAY                DIAGNOSIS
#expertise[40].StartPrice.ContRate.Known.RschReqd			250	0	0	30000		I_D_ULTRASCAN           DIAGNOSIS
#expertise[41].StartPrice.ContRate.Known.RschReqd			150	0	0	10000		I_D_STANDARD            DIAGNOSIS
#expertise[42].StartPrice.ContRate.Known.RschReqd			100	0	0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].StartPrice.ContRate.Known.RschReqd			200	0	0	10000		I_D_SHRINK              DIAGNOSIS
#expertise[44].StartPrice.ContRate.Known.RschReqd			500	0	0	7500		I_X_RESEARCH		virtual treatment,auto autopsy
#expertise[45].StartPrice.ContRate.Known.RschReqd			500	0	0	15000		I_X_MIXER			virtual treatment,atom analyser

#objects[9].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2500	0	0	8	1	9 Inflator Machine
#objects[13].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	13	1	13 Cardiogram
#objects[14].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	12	1	14 Scanner
#objects[20].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	250	1	0	10	1	20 Crash Trolley
#objects[22].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6000	0	0	9	1	22 Ultrascan
#objects[23].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	7	1	23 DNA Restorer
#objects[24].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2000	0	0	11	1	24 Cast Remover
#objects[25].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	8	1	25 Hair restorer
#objects[26].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1500	0	0	10	1	26 Slicer for slack tongues
#objects[27].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	4000	0	0	12	1	27 X-Ray
#objects[29].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	500	1	0	10	1	29 X-Ray Viewer
#objects[30].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	1	0	12	1	30 Operating Table
#objects[40].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	10	1	40 Research Computer
#objects[41].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	10	1	41 Chemical Mixer 
#objects[42].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3000	0	0	10	1	42 Blood Machine
#objects[46].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3500	0	0	8	1	46 Electrolysis Machine
#objects[47].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	7	1	47 Jellyitus Moulding Machine
#objects[54].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	10	1	54 Decontamination Shower
#objects[55].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	4000	1	0	10	1	55 Autopsy Research Machine
#objects[57].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	200	0	0	10	1	57 Video Game
										   
#visuals[0]		1	I_BLOATY_HEAD
#visuals[1]		1	I_HAIRYITUS
#visuals[2]		1	I_ELVIS
#visuals[3]		1	I_INVIS
#visuals[4]		1	I_RADIATION
#visuals[5]		1	I_SLACK_TONGUE
#visuals[6]		0	I_ALIEN
#visuals[7]		1	I_BROKEN_BONES
#visuals[8]		1	I_BALDNESS
#visuals[9]		1	I_DISCRETE_ITCHING
#visuals[10]	1	I_JELLYITUS
#visuals[11]	1	I_SLEEPING_ILLNESS
#visuals[12]	0	I_PREGNANT
#visuals[13]	1	I_TRANSPARENCY
#non_visuals[0]	1	I_UNCOMMON_COLD
#non_visuals[1]	1	I_BROKEN_WIND
#non_visuals[2]	1	I_SPARE_RIBS
#non_visuals[3]	1	I_KIDNEY_BEANS
#non_visuals[4]	1	I_BROKEN_HEART
#non_visuals[5]	1	I_RUPTURED_NODULES
#non_visuals[6]	1	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]	1	I_INFECTIOUS_LAUGHTER
#non_visuals[8]	1	I_CORRUGATED_ANKLES
#non_visuals[9]	1	I_CHRONIC_NOSEHAIR
#non_visuals[10]	1	I_3RD_DEGREE_SIDEBURNS
#non_visuals[11]	1	I_FAKE_BLOOD
#non_visuals[12]	1	I_GASTRIC_EJECTIONS
#non_visuals[13]	1	I_THE_SQUITS
#non_visuals[14]	1	I_IRON_LUNGS
#non_visuals[15]	1	I_SWEATY_PALMS
#non_visuals[16]	1	I_HEAPED_PILES
#non_visuals[17]	1	I_GUT_ROT
#non_visuals[18]	1	I_GOLF_STONES
#non_visuals[19]	1	I_UNEXPECTED_SWELLING

#visuals_available[0]		0	I_BLOATY_HEAD
#visuals_available[1]		6	I_HAIRYITUS
#visuals_available[2]		0	I_ELVIS
#visuals_available[3]		0	I_INVIS
#visuals_available[4]		8	I_RADIATION
#visuals_available[5]		4	I_SLACK_TONGUE
#visuals_available[6]		10	I_ALIEN
#visuals_available[7]		2	I_BROKEN_BONES
#visuals_available[8]		4	I_BALDNESS
#visuals_available[9]		0	I_DISCRETE_ITCHING
#visuals_available[10]		12	I_JELLYITUS
#visuals_available[11]		0	I_SLEEPING_ILLNESS
#visuals_available[12]		0	I_PREGNANT
#visuals_available[13]		0	I_TRANSPARENCY

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	750		1	0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	75000		1	32500
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	50		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	100000		1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	0	-10000	1	32500
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	5	1	50		2	40
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	1	0	250		3	350

#net_criteria[0].Criteria.Value.Month.TimeToDo		3	1	2	6
#net_criteria[1].Criteria.Value.Month.TimeToDo		2	1	9	8
#net_criteria[2].Criteria.Value.Month.TimeToDo		4	15	18	4
#net_criteria[3].Criteria.Value.Month.TimeToDo		8	1	23	12
#net_criteria[4].Criteria.Value.Month.TimeToDo		9	1	36	12

#popn[0].Month.Change		0		3
#popn[1].Month.Change		1		1
#popn[2].Month.Change		12		0
#popn[3].Month.Change		18		1
#popn[4].Month.Change		26		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	6	9	2	5	24958	4	4	3	4	5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	9	5	7	1	4	98762	6	5	6	6	3
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	18	4	5	0	3	56983	8	6	9	8	1

Emergency Control (max 20 entries)
StartMonth	emergency is generated randomly between StartMonth and EndMonth
Min		number of peeps involved in emergency is random between Min and Max
Illness		illness peeps have
PercWin		percentage of peep that need to be cured for bonuses to be paid
Bonus		bonus available per person cured

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		2	4	1	6	29	70	400
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		6	8	1	7	9	70	450
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		10	12	1	3	20	80	3000
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		14	16	1	9	2	80	500
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		18	20	1	10	6	90	600
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		22	24	1	11	4	90	500
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		26	28	1	12	12	100	1000
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		30	32	1	14	8	100	2000

Trophy win conditions
#awards_trophies.RatKillsAbsolute		20	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			25	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			400	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000

#gbv.RschImproveCostPercent		20	% of original rsch cost required to improve
#gbv.RschImproveIncrementPercent	20	%-point increase in improve cost per improvement

