Level Five (19-02-97)
		
#gbv.StartRating			90	When a drug is researched what rating does it have
#gbv.StartCost			110	When a drug is researched how much does it cost
#gbv.SalaryAdd[7]			10	Consultant
#gbv.HoldVisualMonths		3	Hold all visual illnesses until x months. 0 never hold
#gbv.AllocRand			5	Population Allocation - chance of random hospital selection

#expertise[1].Known.RschReqd			1	0		GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff	0	40000	400	BLOATY_HEAD
#expertise[4].Known.RschReqd.MaxDiagDiff	0	10000	100	ELVIS
#expertise[5].Known.RschReqd.MaxDiagDiff	0	10000	100	INVIS
#expertise[7].Known.RschReqd.MaxDiagDiff	0	30000	100	SLACK_TONGUE
#expertise[9].Known.RschReqd.MaxDiagDiff	0	10000	100	BROKEN_BONES
#expertise[13].Known.RschReqd.MaxDiagDiff	0	10000	400	SLEEPING_ILLNESS
#expertise[15].Known.RschReqd.MaxDiagDiff	1	10000	100	TRANSPARENCY
#expertise[16].Known.RschReqd.MaxDiagDiff	1	10000	200	UNCOMMON_COLD
#expertise[18].Known.RschReqd.MaxDiagDiff	0	20000	200	SPARE_RIBS
#expertise[19].Known.RschReqd.MaxDiagDiff	0	20000	400	KIDNEY_BEANS
#expertise[22].Known.RschReqd.MaxDiagDiff	0	10000	200	MULTIPLE_TV_PERSONALITIES
#expertise[24].Known.RschReqd.MaxDiagDiff	0	10000	400	CORRUGATED_ANKLES
#expertise[29].Known.RschReqd.MaxDiagDiff	0	10000	600	THE_SQUITS
#expertise[32].Known.RschReqd.MaxDiagDiff	0	10000	400	HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff	0	10000	600	GUT_ROT
#expertise[36].Known.RschReqd			0	40000		I_D_SCANNER             DIAGNOSIS
#expertise[38].Known.RschReqd			0	30000		I_D_CARDIO              DIAGNOSIS
#expertise[39].Known.RschReqd			0	30000		I_D_XRAY                DIAGNOSIS
#expertise[41].Known.RschReqd			0	20000		I_D_STANDARD            DIAGNOSIS
#expertise[42].Known.RschReqd			0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].Known.RschReqd			0	30000		I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	0	12	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	21	1	14 Scanner
#objects[24].StartAvail.WhenAvail.AvailableForLevel	0	18	1	24 Cast Remover
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	9	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	15	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	6	1	40 Research Computer
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine
#objects[57].StartAvail.WhenAvail.AvailableForLevel	0	24	1	57 Video Game

#visuals[0]			5	I_BLOATY_HEAD
#visuals[2]			3	I_ELVIS
#visuals[3]			2	I_INVIS
#visuals[5]			3	I_SLACK_TONGUE
#visuals[7]			6	I_BROKEN_BONES
#visuals[11]		3	I_SLEEPING_ILLNESS
#visuals[13]		4	I_TRANSPARENCY

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[6]		4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[8]		4	I_CORRUGATED_ANKLES
#non_visuals[13]		5	I_THE_SQUITS
#non_visuals[16]		5	I_HEAPED_PILES
#non_visuals[17]		5	I_GUT_ROT

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	400		1	325
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	50000		1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	45		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	4	1	200		1	0
#win_criteria[4].Criteria.MaxMin.Value.Group.Bound	6	1	120000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	250		1	325
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-20000	2	0
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	40		3	35

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		8		0
#popn[3].Month.Change		16		1
#popn[4].Month.Change		18		0
#popn[5].Month.Change		27		1
#popn[6].Month.Change		29		0
#popn[7].Month.Change		37		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		47		1
#popn[10].Month.Change		49		0
#popn[11].Month.Change		57		1
#popn[12].Month.Change		59		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	4	9	3	5	68578	8	8	8	255	2
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	4	5	8	4	4	83498	255	255	255	255	1
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	8	4	7	3	3	59849	255	255	255	255	1
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	16	3	6	2	4	36836	255	255	255	255	1
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	24	2	5	3	5	38294	255	255	255	255	1

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		6	8	4	6	16	75	500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		11	13	5	7	15	75	1000
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		16	18	4	6	2	75	1000
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		21	23	4	6	7	75	1000
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		26	28	1	1	19	100	1500
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		31	33	5	7	22	75	1000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		36	38	7	9	9	75	500
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		42	47	6	8	4	75	1500
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		53	60	5	8	33	75	400
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		68	77	2	3	18	75	1500

#quake_control[0].StartMonth.EndMonth.Severity		6	12	1
#quake_control[1].StartMonth.EndMonth.Severity		18	24	2
#quake_control[2].StartMonth.EndMonth.Severity		30	36	3
#quake_control[3].StartMonth.EndMonth.Severity		42	48	4
#quake_control[4].StartMonth.EndMonth.Severity		54	60	4
#quake_control[5].StartMonth.EndMonth.Severity		66	72	5
#quake_control[6].StartMonth.EndMonth.Severity		78	84	5

Trophy win conditions
#awards_trophies.RatKillsAbsolute		16	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			50	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			450	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		15	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			50	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria
#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsAward				10	<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsPoor				25	>x to win the award			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.PopulationPercentagePoor		15	<x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				120000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				70000	<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50	>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[4].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	7	3	50	8	60	1	HOLLY
#computer[5].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	1	6	2	60	5	90	1	DEEP THOUGHT
#computer[6].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	ZEN
