Emergency! (20-02-97)

#expertise[6].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1800	15	1	30000	250	RADIATION
#expertise[11].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	700	15	1	20000	700	DISCRETE_ITCHING
#expertise[12].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1000	15	1	20000	1000	JELLYITUS
#expertise[20].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1900	20	1	10000	700	BROKEN_HEART
#expertise[23].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	1500	15	1	30000	350	INFECTIOUS_LAUGHTER
#expertise[29].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	400	15	1	10000	1000	THE_SQUITS
#expertise[33].StartPrice.ContRate.Known.RschReqd.MaxDiagDiff	350	15	1	10000	1000	GUT_ROT

#objects[9].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2500	0	0	8	1	9 Inflator Machine
#objects[13].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	13	1	13 Cardiogram
#objects[14].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	12	1	14 Scanner
#objects[22].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6000	0	0	9	1	22 Ultrascan
#objects[23].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	7	1	23 DNA Restorer
#objects[24].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	2000	0	0	11	1	24 Cast Remover
#objects[25].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1000	0	0	8	1	25 Hair restorer
#objects[26].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	1500	0	0	10	1	26 Slicer for slack tongues
#objects[27].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	4000	0	0	12	1	27 X-Ray
#objects[30].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	12	1	30 Operating Table
#objects[40].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	5000	0	0	10	1	40 Research Computer
#objects[41].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	10000	0	0	10	1	41 Chemical Mixer 
#objects[42].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3000	0	0	10	1	42 Blood Machine
#objects[46].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	3500	0	0	8	1	46 Electrolysis Machine
#objects[47].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	7	1	47 Jellyitus Moulding Machine
#objects[54].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	6500	0	0	10	1	54 Decontamination Shower
#objects[55].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	4000	1	0	10	1	55 Autopsy Research Machine
#objects[57].StartCost.StartAvail.WhenAvail.StartStrength.AvailableForLevel	200	0	0	10	1	57 Video Game
										   
#visuals[0]		5	I_BLOATY_HEAD
#visuals[1]		4	I_HAIRYITUS
#visuals[2]		3	I_ELVIS
#visuals[3]		3	I_INVIS
#visuals[4]		5	I_RADIATION
#visuals[5]		4	I_SLACK_TONGUE
#visuals[6]		0	I_ALIEN
#visuals[7]		4	I_BROKEN_BONES
#visuals[8]		3	I_BALDNESS
#visuals[9]		2	I_DISCRETE_ITCHING
#visuals[10]	3	I_JELLYITUS
#visuals[11]	3	I_SLEEPING_ILLNESS
#visuals[12]	0	I_PREGNANT
#visuals[13]	4	I_TRANSPARENCY
#non_visuals[0]	4	I_UNCOMMON_COLD
#non_visuals[1]	4	I_BROKEN_WIND
#non_visuals[2]	3	I_SPARE_RIBS
#non_visuals[3]	3	I_KIDNEY_BEANS
#non_visuals[4]	2	I_BROKEN_HEART
#non_visuals[5]	3	I_RUPTURED_NODULES
#non_visuals[6]	4	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]	4	I_INFECTIOUS_LAUGHTER
#non_visuals[8]	4	I_CORRUGATED_ANKLES
#non_visuals[9]	4	I_CHRONIC_NOSEHAIR
#non_visuals[10]	4	I_3RD_DEGREE_SIDEBURNS
#non_visuals[11]	4	I_FAKE_BLOOD
#non_visuals[12]	4	I_GASTRIC_EJECTIONS
#non_visuals[13]	4	I_THE_SQUITS
#non_visuals[14]	3	I_IRON_LUNGS
#non_visuals[15]	4	I_SWEATY_PALMS
#non_visuals[16]	4	I_HEAPED_PILES
#non_visuals[17]	4	I_GUT_ROT
#non_visuals[18]	3	I_GOLF_STONES
#non_visuals[19]	3	I_UNEXPECTED_SWELLING

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	830		1	0
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	70000		1	45000
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	50		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	6	1	70000		1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	2	0	-10000	1	45000
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	5	1	50		2	40
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	1	0	250		3	350

#net_criteria[0].Criteria.Value.Month.TimeToDo      1       1	1	9
#net_criteria[1].Criteria.Value.Month.TimeToDo      7       500	11	6
#net_criteria[2].Criteria.Value.Month.TimeToDo      1       1	17	9
#net_criteria[3].Criteria.Value.Month.TimeToDo      7       500	27	6
#net_criteria[4].Criteria.Value.Month.TimeToDo      8       1	34	9

#popn[0].Month.Change		0		2
#popn[1].Month.Change		1		1
#popn[2].Month.Change		6		0
#popn[3].Month.Change		16		1
#popn[4].Month.Change		24		0
	
#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	8	8	3	2	2495	3	3	3	3	5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	7	5	5	3	9876	4	4	4	4	5
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	8	7	4	5698	10	5	5	5	5

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		1	2	1	6	5	75	1000
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		3	4	1	12	16	75	500
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		5	6	1	18	4	75	1500
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		7	8	1	6	17	75	1000
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		9	10	1	12	3	75	1000
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		11	12	1	18	18	75	1000
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		13	14	1	6	2	75	800
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		15	16	1	12	19	75	1000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		17	18	1	18	6	75	1500
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		19	20	1	6	20	75	1500
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	21	22	1	12	7	75	1000
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	23	24	1	18	21	75	1500
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	25	26	1	6	8	75	1500
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	27	28	1	12	22	75	1000
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	29	30	1	18	9	75	1000
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	31	32	1	6	23	75	1000
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	33	34	1	12	10	75	1000
#emergency_control[17].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	36	38	1	18	24	75	1000
#emergency_control[18].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	40	42	1	6	11	75	1000
#emergency_control[19].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	44	46	1	12	25	75	1000

#quake_control[0].StartMonth.EndMonth.Severity		4	8	2
#quake_control[1].StartMonth.EndMonth.Severity		12	16	3
#quake_control[2].StartMonth.EndMonth.Severity		20	24	4
#quake_control[3].StartMonth.EndMonth.Severity		28	32	5
#quake_control[4].StartMonth.EndMonth.Severity		36	40	6
#quake_control[5].StartMonth.EndMonth.Severity		44	48	7
