Level Two (19-02-97)

#gbv.StartRating			95	When a drug is researched what rating does it have
#gbv.HoldVisualMonths		2	Hold all visual illnesses until x months. 0 never hold
#gbv.HoldVisualPeepCount	4	Hold all visual illnesses until x peeps have arrived. 0 never hold
#gbv.ResearchPointsDivisor	3	Divides research input to arrive at research points. must be > 0

#expertise[1].Known.RschReqd			1	0		GENERAL_PRACTICE
#expertise[2].Known.RschReqd.MaxDiagDiff	0	20000	200	BLOATY_HEAD
#expertise[5].Known.RschReqd.MaxDiagDiff	1	10000	1	INVIS
#expertise[7].Known.RschReqd.MaxDiagDiff	1	10000	10	SLACK_TONGUE
#expertise[13].Known.RschReqd.MaxDiagDiff	0	10000	200	SLEEPING_ILLNESS
#expertise[16].Known.RschReqd.MaxDiagDiff	0	10000	100	UNCOMMON_COLD
#expertise[22].Known.RschReqd.MaxDiagDiff	0	10000	100	MULTIPLE_TV_PERSONALITIES
#expertise[29].Known.RschReqd.MaxDiagDiff	0	10000	300	THE_SQUITS
#expertise[32].Known.RschReqd.MaxDiagDiff	0	10000	200	HEAPED_PILES
#expertise[33].Known.RschReqd.MaxDiagDiff	0	10000	300	GUT_ROT
#expertise[38].Known.RschReqd			0	40000	I_D_CARDIO              DIAGNOSIS
#expertise[41].Known.RschReqd			0	20000	I_D_STANDARD            DIAGNOSIS
#expertise[42].Known.RschReqd			0	10000	I_D_WARD                DIAGNOSIS
#expertise[43].Known.RschReqd			0	30000	I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	0	12	1	13 Cardiogram
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	18	1	26 Slicer for slack tongues
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine

#visuals[0]		5	I_BLOATY_HEAD
#visuals[3]		3	I_INVIS
#visuals[5]		3	I_SLACK_TONGUE
#visuals[11]	3	I_SLEEPING_ILLNESS

#non_visuals[0]	5	I_UNCOMMON_COLD
#non_visuals[6]	3	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[13]	5	I_THE_SQUITS
#non_visuals[16]	5	I_HEAPED_PILES
#non_visuals[17]	5	I_GUT_ROT

#visuals_available[3]		6	I_INVIS

#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	300		1	250
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	10000		1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	40		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	4	1	40		1	0
#win_criteria[4].Criteria.MaxMin.Value.Group.Bound	6	1	60000		1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	200		1	250
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-10000	2	0
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	50		3	40

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		8		0
#popn[3].Month.Change		15		1		
#popn[4].Month.Change		18		0
#popn[5].Month.Change		26		1
#popn[6].Month.Change		29		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	8	8	4	4	4953	3	0	3	10	10
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	3	7	7	5	3	8654	3	0	4	11	10
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	5	5	8	7	4	6835	4	0	4	12	9
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	9	4	6	5	3	9876	4	0	5	13	9
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	13	3	5	4	4	4789	5	0	5	14	8
#staff_levels[5].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	15	4	6	3	3	9748	5	0	6	15	7

Trophy win conditions
#awards_trophies.RatKillsAbsolute		10	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			20	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.RatKillsPercentage		12	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			10	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria

#awards_trophies.CuresPoor				25	<x to win this award 			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward		40	>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600	>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor				300	<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward				65000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor				50000	<x to win the award			MIN 0 MAX 2000000
#awards_trophies.CleanlinessPoor			50	>x Percentage - to win the award	MIN 0 MAX 100 - high is bad (ie high amount of litter per square)

#computer[1].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	2	5	2	50	5	75	1	COLOSSUS
#computer[2].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	1	6	1	70	3	60	1	HAL
#computer[3].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	3	8	2	70	6	50	1	MULTIVAC
