Level Twelve (19-02-97)

#gbv.StartRating			70	When a drug is researched what rating does it have
#gbv.StartCost			150	When a drug is researched how much does it cost
#gbv.HoldVisualMonths		4	Hold all visual illnesses until x months. 0 never hold
#gbv.HoldVisualPeepCount	10	Hold all visual illnesses until x peeps have arrived. 0 never hold

#gbv.AllocRand			10	Population Allocation - chance of random hospital selection

#expertise[1].ContRate.Known.RschReqd			0	1	0		GENERAL_PRACTICE
#expertise[2].ContRate.Known.RschReqd.MaxDiagDiff	0	1	40000		700	BLOATY_HEAD
#expertise[3].ContRate.Known.RschReqd.MaxDiagDiff	0	0	100000	250	HAIRYITUS
#expertise[4].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	ELVIS
#expertise[5].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	INVIS
#expertise[6].ContRate.Known.RschReqd.MaxDiagDiff	20	0	100000	250	RADIATION
#expertise[7].ContRate.Known.RschReqd.MaxDiagDiff	0	0	20000		250	SLACK_TONGUE
#expertise[8].ContRate.Known.RschReqd.MaxDiagDiff	0	1	101000	350	ALIEN
#expertise[9].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		250	BROKEN_BONES
#expertise[10].ContRate.Known.RschReqd.MaxDiagDiff	0	0	60000		250	BALDNESS
#expertise[11].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	DISCRETE_ITCHING
#expertise[12].ContRate.Known.RschReqd.MaxDiagDiff	20	0	100000	1000	JELLYITUS
#expertise[13].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	SLEEPING_ILLNESS
#expertise[15].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		350	TRANSPARENCY
#expertise[16].ContRate.Known.RschReqd.MaxDiagDiff	15	0	10000		350	UNCOMMON_COLD
#expertise[17].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		1000	BROKEN_WIND
#expertise[18].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		350	SPARE_RIBS
#expertise[19].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	KIDNEY_BEANS
#expertise[20].ContRate.Known.RschReqd.MaxDiagDiff	20	0	30000		700	BROKEN_HEART
#expertise[21].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	RUPTURED_NODULES
#expertise[22].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		350	MULTIPLE_TV_PERSONALITIES
#expertise[23].ContRate.Known.RschReqd.MaxDiagDiff	10	1	10000		350	INFECTIOUS_LAUGHTER
#expertise[24].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	CORRUGATED_ANKLES
#expertise[25].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	CHRONIC_NOSEHAIR
#expertise[26].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	3RD_DEGREE_SIDEBURNS
#expertise[27].ContRate.Known.RschReqd.MaxDiagDiff	0	1	40000		350	FAKE_BLOOD
#expertise[28].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		700	GASTRIC_EJECTIONS
#expertise[29].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		1000	THE_SQUITS
#expertise[30].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	IRON_LUNGS
#expertise[31].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		1000	SWEATY_PALMS
#expertise[32].ContRate.Known.RschReqd.MaxDiagDiff	20	0	10000		700	HEAPED_PILES
#expertise[33].ContRate.Known.RschReqd.MaxDiagDiff	0	0	10000		1000	GUT_ROT
#expertise[34].ContRate.Known.RschReqd.MaxDiagDiff	0	0	30000		700	GOLF_STONES
#expertise[35].ContRate.Known.RschReqd.MaxDiagDiff	20	0	30000		700	UNEXPECTED_SWELLING
#expertise[36].ContRate.Known.RschReqd			0	0	60000		I_D_SCANNER             DIAGNOSIS
#expertise[37].ContRate.Known.RschReqd			0	0	70000		I_D_BLOOD_MACHINE       DIAGNOSIS
#expertise[38].ContRate.Known.RschReqd			0	0	40000		I_D_CARDIO              DIAGNOSIS
#expertise[39].ContRate.Known.RschReqd			0	0	50000		I_D_XRAY                DIAGNOSIS
#expertise[40].ContRate.Known.RschReqd			0	0	80000		I_D_ULTRASCAN           DIAGNOSIS
#expertise[41].ContRate.Known.RschReqd			0	0	20000		I_D_STANDARD            DIAGNOSIS
#expertise[42].ContRate.Known.RschReqd			0	0	10000		I_D_WARD                DIAGNOSIS
#expertise[43].ContRate.Known.RschReqd			0	0	30000		I_D_SHRINK              DIAGNOSIS

#objects[9].StartAvail.WhenAvail.AvailableForLevel	1	0	1	9 Inflator Machine
#objects[13].StartAvail.WhenAvail.AvailableForLevel	1	0	1	13 Cardiogram
#objects[14].StartAvail.WhenAvail.AvailableForLevel	0	21	1	14 Scanner
#objects[22].StartAvail.WhenAvail.AvailableForLevel	0	39	1	22 Ultrascan
#objects[23].StartAvail.WhenAvail.AvailableForLevel	0	36	1	23 DNA Restorer
#objects[24].StartAvail.WhenAvail.AvailableForLevel	1	0	1	24 Cast Remover
#objects[25].StartAvail.WhenAvail.AvailableForLevel	0	18	1	25 Hair restorer
#objects[26].StartAvail.WhenAvail.AvailableForLevel	0	9	1	26 Slicer for slack tongues
#objects[27].StartAvail.WhenAvail.AvailableForLevel	0	12	1	27 X-Ray
#objects[30].StartAvail.WhenAvail.AvailableForLevel	1	0	1	30 Operating Table
#objects[37].StartAvail.WhenAvail.AvailableForLevel	1	0	1	37 Projector
#objects[40].StartAvail.WhenAvail.AvailableForLevel	0	6	1	40 Research Computer
#objects[41].StartAvail.WhenAvail.AvailableForLevel	0	15	1	41 Chemical Mixer 
#objects[42].StartAvail.WhenAvail.AvailableForLevel	0	27	1	42 Blood Machine
#objects[46].StartAvail.WhenAvail.AvailableForLevel	0	23	1	46 Electrolysis Machine
#objects[47].StartAvail.WhenAvail.AvailableForLevel	0	33	1	47 Jellyitus Moulding Machine
#objects[54].StartAvail.WhenAvail.AvailableForLevel	0	30	1	54 Decontamination Shower
#objects[55].StartAvail.WhenAvail.AvailableForLevel	1	0	1	55 Autopsy Research Machine
#objects[57].StartAvail.WhenAvail.AvailableForLevel	1	0	1	57 Video Game

#visuals[0]			5	I_BLOATY_HEAD
#visuals[1]			4	I_HAIRYITUS
#visuals[2]			3	I_ELVIS
#visuals[3]			2	I_INVIS
#visuals[4]			3	I_RADIATION
#visuals[5]			4	I_SLACK_TONGUE
#visuals[6]			0	I_ALIEN
#visuals[7]			6	I_BROKEN_BONES
#visuals[8]			4	I_BALDNESS
#visuals[9]			2	I_DISCRETE_ITCHING
#visuals[10]		4	I_JELLYITUS
#visuals[11]		2	I_SLEEPING_ILLNESS
#visuals[13]		2	I_TRANSPARENCY

#non_visuals[0]		5	I_UNCOMMON_COLD
#non_visuals[1]		3	I_BROKEN_WIND
#non_visuals[2]		4	I_SPARE_RIBS
#non_visuals[3]		4	I_KIDNEY_BEANS
#non_visuals[4]		2	I_BROKEN_HEART
#non_visuals[5]		2	I_RUPTURED_NODULES
#non_visuals[6]		6	I_MULTIPLE_TV_PERSONALITIES
#non_visuals[7]		3	I_INFECTIOUS_LAUGHTER
#non_visuals[8]		4	I_CORRUGATED_ANKLES
#non_visuals[9]		4	I_CHRONIC_NOSEHAIR
#non_visuals[10]		4	I_3RD_DEGREE_SIDEBURNS
#non_visuals[11]		4	I_FAKE_BLOOD
#non_visuals[12]		4	I_GASTRIC_EJECTIONS
#non_visuals[13]		4	I_THE_SQUITS
#non_visuals[14]		3	I_IRON_LUNGS
#non_visuals[15]		4	I_SWEATY_PALMS
#non_visuals[16]		5	I_HEAPED_PILES
#non_visuals[17]		5	I_GUT_ROT
#non_visuals[18]		3	I_GOLF_STONES
#non_visuals[19]		4	I_UNEXPECTED_SWELLING
			 
#win_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	1	800		1	600
#win_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	1	750000	1	0
#win_criteria[2].Criteria.MaxMin.Value.Group.Bound	3	1	70		1	0
#win_criteria[3].Criteria.MaxMin.Value.Group.Bound	4	1	750		1	0
#win_criteria[4].Criteria.MaxMin.Value.Group.Bound	6	1	250000	1	0

#lose_criteria[0].Criteria.MaxMin.Value.Group.Bound	1	0	400		1	600
#lose_criteria[1].Criteria.MaxMin.Value.Group.Bound	2	0	-4000		2	20000
#lose_criteria[2].Criteria.MaxMin.Value.Group.Bound	5	1	25		3	20

#popn[0].Month.Change		0		4
#popn[1].Month.Change		1		1
#popn[2].Month.Change		9		0
#popn[3].Month.Change		15		1
#popn[4].Month.Change		19		0
#popn[5].Month.Change		25		1
#popn[6].Month.Change		29		0
#popn[7].Month.Change		36		1
#popn[8].Month.Change		39		0
#popn[9].Month.Change		46		1
#popn[10].Month.Change		49		0
#popn[11].Month.Change		56		1
#popn[12].Month.Change		59		0
#popn[13].Month.Change		67		1
#popn[14].Month.Change		69		0
#popn[15].Month.Change		77		1
#popn[16].Month.Change		79		0
#popn[17].Month.Change		87		1
#popn[18].Month.Change		89		0
#popn[19].Month.Change		98		1
#popn[20].Month.Change		99		0
#popn[21].Month.Change		108		1
#popn[22].Month.Change		109		0
#popn[23].Month.Change		118		1
#popn[24].Month.Change		119		0
#popn[25].Month.Change		128		1
#popn[26].Month.Change		129		0

#staff_levels[0].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	0	7	6	8	7	23	5	6	4	6	5
#staff_levels[1].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	6	6	5	7	7	45	6	5	5	7	4
#staff_levels[2].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	12	5	4	7	6	67	7	6	6	8	3
#staff_levels[3].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	18	4	5	6	6	89	9	7	8	9	2
#staff_levels[4].Month.Nurses.Doctors.Handymen.Receptionists.Seed.ShrkRate.SurgRate.RschRate.ConsRate.JrRate	24	3	6	6	5	01	10	8	10	10	1

#quake_control[0].StartMonth.EndMonth.Severity		5	10	1
#quake_control[1].StartMonth.EndMonth.Severity		15	20	2
#quake_control[2].StartMonth.EndMonth.Severity		25	30	4
#quake_control[3].StartMonth.EndMonth.Severity		35	40	5
#quake_control[4].StartMonth.EndMonth.Severity		45	50	1
#quake_control[5].StartMonth.EndMonth.Severity		55	60	2
#quake_control[6].StartMonth.EndMonth.Severity		65	70	4
#quake_control[7].StartMonth.EndMonth.Severity		75	80	5
#quake_control[8].StartMonth.EndMonth.Severity		85	90	1
#quake_control[9].StartMonth.EndMonth.Severity		95	100	2
#quake_control[10].StartMonth.EndMonth.Severity		105	110	4
#quake_control[11].StartMonth.EndMonth.Severity		125	130	6

#emergency_control[0].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		4	8	4	6	23	75	1500
#emergency_control[1].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		12	16	8	10	2	75	1000
#emergency_control[2].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		20	24	5	9	27	75	1000
#emergency_control[3].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		28	32	10	14	33	75	500
#emergency_control[4].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		37	40	4	5	8	75	2500
#emergency_control[5].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		44	48	2	2	30	75	1800
#emergency_control[6].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		52	56	7	12	12	75	1200
#emergency_control[7].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		60	64	5	9	8	75	2000
#emergency_control[8].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		68	72	4	5	21	75	1600
#emergency_control[9].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus		76	80	9	13	26	75	550
#emergency_control[10].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	84	88	6	8	3	75	1300
#emergency_control[11].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	92	96	7	11	8	75	2000
#emergency_control[12].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	100	104	4	6	20	75	2000
#emergency_control[13].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	108	112	10	14	28	75	700
#emergency_control[14].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	116	120	6	11	6	75	2000
#emergency_control[15].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	124	128	9	13	8	75	2000
#emergency_control[16].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	132	136	14	18	31	75	800
#emergency_control[17].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	140	144	4	7	34	75	1600
#emergency_control[18].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	148	152	8	14	17	75	1400
#emergency_control[19].StartMonth.EndMonth.Min.Max.Illness.PercWin.Bonus	156	160	18	20	4	75	5000

Trophy win conditions
#awards_trophies.RatKillsAbsolute		24	Kill more than this number of rats in a year to win this award MIN 0 MAX 255
#awards_trophies.CansofCoke			120	Sell more than this number of cans to win the award MIN 0 MAX 255
#awards_trophies.Reputation			650	If player's reputation is >x all through the year then win trophy MIN 0 MAX 1000
#awards_trophies.RatKillsPercentage		22	Percentage - Rats shot:Rats killed - only valid if player kills at least half the number of rats needed to win the other rats trophy MIN 0 MAX 100
#awards_trophies.TrophyMayor			90	Percentage  (0-100) low is good needs at 2 mayor visits to be triggered

Award win criteria
#awards_trophies.CuresPoor				2		<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsAward				10		<x to win this award 			MIN 0 MAX 255
#awards_trophies.DeathsPoor				25		>x to win the award			MIN 0 MAX 255
#awards_trophies.PopulationPercentageAward	40		>x Percentage - to win the award	MIN 0 MAX 100
#awards_trophies.ReputationAward			600		>x to win the award			MIN 0 MAX 1000
#awards_trophies.ReputationPoor			300		<x to win the award			MIN 0 MAX 1000
#awards_trophies.HospValueAward			210000	>x to win the award			MIN 0 MAX 2000000
#awards_trophies.HospValuePoor			125000	<x to win the award			MIN 0 MAX 2000000


#computer[0].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing		5	5	3	40	8	75	1	ORAC
#computer[1].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing		3	5	2	60	5	75	1	COLOSSUS
#computer[11].Skill.StaffLevels.Luck.Speed.Comfort.GuessAt.Playing	5	5	3	40	8	75	1	JAYNE
