<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
	<Name>LargeProjectile</Name>
	<Components>
		<MeshComponent>
			<Mesh>droplet_particle.x</Mesh>
			<Material>ParticleMaterial.txt</Material>
			<Texture>NONE</Texture>
			<Paintable>false</Paintable>
			<Radius value ="1.0" ></Radius>
			<Color alpha="255" red="255" green="255" blue="255"></Color>
		</MeshComponent>
		<StdPositionComponent>
		</StdPositionComponent>
		<MotionComponent>
      <GravityScale value="0.0"></GravityScale>
      <Drag value="0.0"></Drag>
		</MotionComponent>
    <PhysicalProperties>
      <Dimensions>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </Dimensions>
      <Mass value="5.0"></Mass>
      <StaticFriction value="0.0"></StaticFriction>
      <KineticFriction value="0.0"></KineticFriction>
      <Restitution value="0.0"></Restitution>
    </PhysicalProperties>
		<SoundComponent>
			<Sound>
				<File>splash1.wav</File>
				<Type type="0"></Type>
			</Sound>
			<Sound>
				<File>splash6.wav</File>
				<Type type="0"></Type>
			</Sound>
			<Sound>
				<File>splash7.wav</File>
				<Type type="0"></Type>
			</Sound>
			<Sound>
				<File>splash8.wav</File>
				<Type type="0"></Type>
			</Sound>
			<Sound>
				<File>splash9.wav</File>
				<Type type="0"></Type>
			</Sound>
		</SoundComponent>
    <AIComponent>
      <Behavior>
        <Type>StateMachineBehavior</Type>
        <StateMachine>
          <Name>AutoOrientFSM</Name>
          <StartingState>AutoOrient</StartingState>
        </StateMachine>
      </Behavior>
    </AIComponent>
	</Components>
</Object>
