<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
  <Name>LocalPlayer</Name>
  <Components>
    <MeshComponent>
      <Mesh>player.x</Mesh>
      <Material>ColorCelShader.txt</Material>
      <Texture>NONE</Texture>
      <Paintable>false</Paintable>
      <Radius value ="17.33" ></Radius>
			<Color alpha="255" red="255" green="255" blue="255"></Color>
      <Visible>false</Visible>
		</MeshComponent>
    <RelativePositionComponent>
    </RelativePositionComponent>
    <RelativeMotionComponent>
      <GravityScale value="9.0"></GravityScale>
      <Drag value="0.0"></Drag>
    </RelativeMotionComponent>
    <StdCollisionComponent>
      <CollisionType>PLAYER</CollisionType>
      <CollidesWith>
        <CollisionType>PLAYER</CollisionType>
        <CollisionType>ENEMY</CollisionType>
        <CollisionType>ENVIRONMENT</CollisionType>
        <CollisionType>PROJECTILE</CollisionType>
				<CollisionType>TRIGGER</CollisionType>
        <CollisionType>INVISIBLE_WALL</CollisionType>   
      </CollidesWith>
      <GhostCollisionEnabled>false</GhostCollisionEnabled>
      <BoundingBundle>
        <Type>VOLUME_BUNDLE</Type>
        <AABB>
          <BoundingID>UPPER_TORSO</BoundingID>
          <Origin>
            <x value="0.0"></x>
            <y value="0.0"></y>
            <z value="0.0"></z>
          </Origin>
          <HalfWidth value="10.0"></HalfWidth>
          <HalfHeight value="10.0"></HalfHeight>
          <HalfDepth value="10.0"></HalfDepth>
        </AABB>
        <BoundingArray>
          <Sphere>
            <BoundingID>UPPER_TORSO</BoundingID>
            <Origin>
              <x value="0.0"></x>
              <y value="0.0"></y>
              <z value="0.0"></z>
            </Origin>
            <Radius value="8.0"></Radius>
          </Sphere>
        </BoundingArray>
      </BoundingBundle>
    </StdCollisionComponent>
    <PhysicalProperties>
      <Dimensions>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </Dimensions>
      <Mass value="100.0"></Mass>
      <StaticFriction value="0.252"></StaticFriction>
      <KineticFriction value="0.0"></KineticFriction>
      <Restitution value="0.0"></Restitution>
    </PhysicalProperties>
    <PlayerTeam></PlayerTeam>
    <WeaponComponent>
      <Type>PLAYER</Type>
			<Weapon>STREAM_HOSE</Weapon>
      <HotSpotOffset>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </HotSpotOffset>
    </WeaponComponent>
    <BuffComponent>
      <Type>Player</Type>
    </BuffComponent>
    <AIComponent>
      <Behavior>
        <Type>StateMachineBehavior</Type>
        <StateMachine>
          <Name>MovingPlatformUserFSM</Name>
          <StartingState>No Platform</StartingState>
        </StateMachine>
      </Behavior>
    </AIComponent>
  </Components>
</Object>
