<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
  <Name>DeathPlane32x32</Name>
  <Components>
    <MeshComponent>
      <Mesh>Plane_32x32.x</Mesh>
      <Material>PaintMaterial.txt</Material>
      <Texture>skull and crossbones.png</Texture>
      <Paintable>false</Paintable>
      <Radius value ="678.83" ></Radius>
      <Color alpha="255" red="255" green="255" blue="255"></Color>
      <Visible>False</Visible>
    </MeshComponent>
    <StdPositionComponent>
    </StdPositionComponent>
    <StdCollisionComponent>
      <CollisionType>TRIGGER</CollisionType>
      <CollidesWith>
        <CollisionType>PLAYER</CollisionType>
      </CollidesWith>
      <GhostCollisionEnabled>true</GhostCollisionEnabled>
      <BoundingBundle>
        <Type>VOLUME_BUNDLE</Type>
        <AABB>
          <BoundingID>DEATH</BoundingID>
          <Origin>
            <x value="0.0"></x>
            <y value="-1.0"></y>
            <z value="0.0"></z>
          </Origin>
          <HalfWidth value="480.0"></HalfWidth>
          <HalfHeight value="1.0"></HalfHeight>
          <HalfDepth value="480.0"></HalfDepth>
        </AABB>
        <BoundingArray>
            <OBB>
              <BoundingID>DEATH</BoundingID>
              <Origin>
                <x value="0.0"></x>
                <y value="-1.0"></y>
                <z value="0.0"></z>
              </Origin>
              <Margin value="0.5"></Margin>
              <XRotation value="0.0"></XRotation>
              <YRotation value="0.0"></YRotation>
              <ZRotation value="0.0"></ZRotation>
              <HalfWidth value="479.5"></HalfWidth>
              <HalfHeight value="0.5"></HalfHeight>
              <HalfDepth value="479.5"></HalfDepth>
            </OBB>
        </BoundingArray>
      </BoundingBundle>
    </StdCollisionComponent>
  </Components>
</Object>
