<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
	<Name>CheckPoint</Name>
	<Components>
    <MeshComponent>
      <Mesh>checkpoint_1.x</Mesh>
      <Material>ColorCelShader.txt</Material>
      <Texture>NONE</Texture>
      <Paintable>false</Paintable>
			<PostProcess>false</PostProcess>
      <Radius value ="17.33" ></Radius>
      <Color alpha="255" red="255" green="255" blue="255"></Color>
    </MeshComponent>
    <StdPositionComponent>
    </StdPositionComponent>
    <StdCollisionComponent>
      <CollisionType>TRIGGER</CollisionType>
      <CollidesWith>
        <CollisionType>PLAYER</CollisionType>
      </CollidesWith>
      <GhostCollisionEnabled>true</GhostCollisionEnabled>
      <BoundingBundle>
        <Type>VOLUME_BUNDLE</Type>
        <AABB>
          <BoundingID>CHECKPOINT</BoundingID>
          <Origin>
            <x value="0.0"></x>
            <y value="0.0"></y>
            <z value="0.0"></z>
          </Origin>
          <HalfWidth value="20.0"></HalfWidth>
          <HalfHeight value="20.0"></HalfHeight>
          <HalfDepth value="20.0"></HalfDepth>
        </AABB>
        <BoundingArray>
          <Sphere>
            <BoundingID>CHECKPOINT</BoundingID>
            <Origin>
              <x value="0.0"></x>
              <y value="0.0"></y>
              <z value="0.0"></z>
            </Origin>
            <Radius value="20.0"></Radius>
          </Sphere>
        </BoundingArray>
      </BoundingBundle>
      <BoundingTransformProperties>
        <ForceUpdate>true</ForceUpdate>
      </BoundingTransformProperties>
    </StdCollisionComponent>
    <AIComponent>
      <Behavior>
        <Type>StateMachineBehavior</Type>
        <StateMachine>
          <Name>RandomColorFSM</Name>
          <StartingState>Init</StartingState>
        </StateMachine>
        <StateMachine>
          <Name>HoverFSM</Name>
          <StartingState>Init</StartingState>
        </StateMachine>
        <StateMachine>
          <Name>ConstantRotatorFSM</Name>
          <StartingState>ConstantRotate</StartingState>
        </StateMachine>
      </Behavior>
    </AIComponent>
    <PhysicalProperties>
      <Dimensions>
        <x value="0.0"></x>
        <y value="0.0"></y>
        <z value="0.0"></z>
      </Dimensions>
      <Mass value="0.0"></Mass>
      <StaticFriction value="0.1"></StaticFriction>
      <KineticFriction value="0.1"></KineticFriction>
      <Restitution value="1.0"></Restitution>
    </PhysicalProperties>
  </Components>
</Object>
