<?xml version="1.0" encoding="utf-8"?>
<!--Object Data-->
<Object>
  <Name>MousePointer</Name>
	<Components>
		<SpriteComponent>
      <GraphicsType>GRAPHICS_UI</GraphicsType>
			<IsRenderTarget>false</IsRenderTarget>
			<Animation>
				<AnimationName>Idle</AnimationName>
				<Texture>MousePointer_Idle.png</Texture>
				<Color alpha="255" red="255" green="255" blue="255"></Color>
				<Frame>
					<Left left="0"></Left>
					<Top top="0"></Top>
					<Right right="32"></Right>
					<Bottom bottom="32"></Bottom>
					<Duration time="1.0"></Duration>
				</Frame>
			</Animation>
		</SpriteComponent>
		<StdPositionComponent>
		</StdPositionComponent>
		<PaintComponent>
			<Scale x="0.5" y="0.5"></Scale>
			<Splat>paintsplat1.png</Splat>
			<Splat>paintsplat2.png</Splat>
			<Splat>paintsplat3.png</Splat>
			<Splat>paintsplat4.png</Splat>
			<Splat>paintsplat5.png</Splat>
			<Splat>paintsplat6.png</Splat>
			<Splat>paintsplat7.png</Splat>
			<Splat>paintsplat8.png</Splat>
		</PaintComponent>
		<AIComponent>
			<Behavior>
			<Type>StateMachineBehavior</Type>
			<StateMachine>
				<Name>RandomColorFSM</Name>
				<StartingState>Init</StartingState>
			</StateMachine>
		</Behavior>
		</AIComponent>
	</Components>
</Object>
