//TAGAP_START
//CVAR map_nextmap Level_19b
//CVAR map_nextcoop Coop_Level_19b
CVAR snd_song resume
CVAR snd_stream sequence_level19interval1
CVAR snd_pausesong 1
CVAR map_nosave 1
CVAR map_guide 0
CVAR map_interior 1
CVAR map_assist 0
CVAR map_scheme SC_UMP1
CVAR noreload 2
SEQFLAG DISABLE 0 1 1
SEQFLAG DISABLE 1 1 1
SEQFLAG DISABLE 2 1 1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG DISABLE 7 1 1
SEQFLAG DISABLE 8 1 1
SEQFLAG DISABLE 9 1 1
SEQFLAG DISABLE 10 1 1
SEQFLAG DIM -1 -15 9
SEQFLAG OFFSET -1 -5599 275
SEQFLAG SCALE -1 3.25 3.25
//=====================================================================
// SCRIPT
//=====================================================================
SEQTIMER 0 0.2
//mov
SEQTIMER 8 3.3
SEQTIMER 7 8.3
//dial
SEQTIMER 1 0.2
SEQTIMER 2 3.2
SEQTIMER 3 6.5
SEQTIMER 4 0.2
SEQTIMER 5 3.2
SEQTIMER 6 6.5
SEQUENCE MAP 400 30 +skipanim -2 _
SEQUENCE TIMER 9400 STOPSTREAM _
SEQUENCE TIMER 9500 MAP _
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE Well,_shutting_down_the
MESSAGE_LINE whole_robot_should_do_it
END
MESSAGE
MESSAGE_LINE So,_find_some_reactors
MESSAGE_LINE and_blow_'em_up?
END
MESSAGE
MESSAGE_LINE All_in_the_day's_work
END
ENTITY_SET _seq_p1 5911 -20 0 0 0
ENTITY_SET _seq_p2 0 0 0 0 0
ENTITY_SET _seq_l19i_p1hr2 6017 -12 1 1 0
TRIGGER 0 1 1 0 1 always NULL LNK_ENTITY 0
TRIGGER 6044 194 6108 162 0 dialogue RADIO2 NONE 2
TRIGGER 6044 194 6108 162 1 dialogue EMPTY NONE 2
TRIGGER 6044 194 6108 162 2 dialogue EMPTY NONE 2
TRIGGER 0 1 1 0 2 sfx voiceover/pedro_radio1 NONE 0
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_puzzle3 NONE 0
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_yeah2 NONE 0
TRIGGER 5916 1 5918 3 0 relocate NULL NONE 0
TRIGGER 5916 41 5918 43 0 relocate NULL NONE 0
LINEDEF 5712 -32 6304 -32 0 CLEAR2
TRIGGER 5984 84 6048 52 -1 guide x_guide_exit NONE 0
TRIGGER 5945 63 6057 -17 10 layer 0 NONE 2
TAGAP_END