//TAGAP_START
CVAR snd_song resume
CVAR snd_stream off
CVAR map_scheme NULL
CVAR map_nosave 1
PICTURE 0 0 extras/main_bg.jpg
SEQSELECT 0
SEQSOUND 0 0
SEQSOUND 1 0
SEQSOUND 2 0
SEQSOUND 3 0
SEQUENCE SEQ 200 361 _ 1 extras/juke_pl
LAYER 200 361 0 0 extras/main_ui_juke0 0
LAYER 200 361 0 0 extras/main_ui_juke1 0
LAYER 216 376 0 0 extras/main_ui_juke2 0
SEQFLAG BUTTON 1 1 0
SEQFLAG FRONT 1 3 3
SEQFLAG BUTTON 2 2 0
SEQFLAG FRONT 2 3 3
SEQFLAG _x_cp19 3 1 -1
SEQFLAG FRONT 3 3 3
SEQCVAR _x_cp19 _ 1
SEQUENCE SEQ 200 249 _ 1 extras/art_index
SEQUENCE SEQ 200 137 _ 1 recap2/start
SEQUENCE SEQ 200 25 _ 1 extras/stats
SEQUENCE TEXT_WHITE_DIM 331 403 _ 1 _
SEQCVAR _x_cp19 Complete_the_game_to_unlock 1
LAYER 200 249 0 0 extras/main_ui_art0 0
LAYER 200 249 0 0 extras/main_ui_art1 0
SEQFLAG BUTTON 4 1 1
SEQFLAG FRONT 4 3 3
SEQFLAG BUTTON 5 2 1
SEQFLAG FRONT 5 3 3
LAYER 200 137 0 0 extras/main_ui_recap0 0
LAYER 200 137 0 0 extras/main_ui_recap1 0
SEQFLAG BUTTON 6 1 2
SEQFLAG FRONT 6 3 3
SEQFLAG BUTTON 7 2 2
SEQFLAG FRONT 7 3 3
LAYER 200 25 0 0 extras/main_ui_stats0 0
LAYER 200 25 0 0 extras/main_ui_stats1 0
SEQFLAG BUTTON 8 1 3
SEQFLAG FRONT 8 3 3
SEQFLAG BUTTON 9 2 3
SEQFLAG FRONT 9 3 3
SEQUENCE MENU 135 502 +x_bmenu 1 _
TAGAP_END