//TAGAP_START
CVAR snd_noloop 1
CVAR snd_pausesong 0
CVAR snd_song resume
CVAR snd_stream off
CVAR map_scheme NULL
CVAR map_nosave 1
CVAR noreload 0
LAYER 0 468 0 0 extras/art_ui_logo 0
SEQFLAG FRONT 0 2 2
SEQUENCE SEQ 8 164 _ 1 extras/art_promo-12
SEQUENCE SEQ 708 164 _ 1 extras/art_promo-02
SEQUENCE SEQ 135 502 +x_aindex 1 extras/art_index
LAYER 8 164 0 0 extras/art_ui_left 0
SEQFLAG FRONT 1 2 2
SEQFLAG BUTTON 1 1 0
LAYER 8 164 0 0 extras/art_ui_left_l 0
SEQFLAG FRONT 2 2 2
SEQFLAG BUTTON 2 2 0
LAYER 708 164 0 0 extras/art_ui_right 0
SEQFLAG FRONT 3 2 2
SEQFLAG BUTTON 3 1 1
LAYER 708 164 0 0 extras/art_ui_right_l 0
SEQFLAG FRONT 4 2 2
SEQFLAG BUTTON 4 2 1
SEQSELECT 1
SEQSOUND 0 3
SEQSOUND 1 3
SEQSOUND 2 1
PICTURE 0 0 extras/artpromo-01.jpg
SEQUENCE TEXT_WHITE_DIM 400 14 1/12 -2 _
SEQUENCE TEXT_WHITE_DIM 350 140 Conceptualizing_of_TAGAP_2_started_with 0 _
SEQUENCE TEXT_WHITE_DIM 350 124 attempting_to_recreate_the_defining_spark 0 _
SEQUENCE TEXT_WHITE_DIM 350 108 of_the_first_TAGAP;_By_capturing_the 0 _
SEQUENCE TEXT_WHITE_DIM 350 92 general_feel_of_the_entire_project_via_single 0 _
SEQUENCE TEXT_WHITE_DIM 350 76 piece_of_artwork._And_like_with_the_first 0 _
SEQUENCE TEXT_WHITE_DIM 350 60 game,_this_concept_also_became_the_official 0 _
SEQUENCE TEXT_WHITE_DIM 350 44 cover_artwork. 0 _
ENTITY_SET _seq_p1 400 200 0 0 0
ENTITY_SET _seq_p2 400 200 0 0 0
TAGAP_END