//TAGAP_START
CVAR snd_song Level_Completed
CVAR snd_stream off
CVAR map_scheme ASYLUM
LAYER 69 502 0 0 sequences/intermission_header 0
SEQFLAG FADE 0 -20 0.1
SEQFLAG FRONT 0 3 3
SEQFLAG SCALE -1 2 2
SEQFLAG OFFSET -1 400 270
//=====================================================================
// SCRIPT
//=====================================================================
SEQTIMER 0 0.51
SEQTIMER 1 0.61
SEQTIMER 2 0.56
SEQTIMER 3 0.67
SEQUENCE SAVE 320 30 SAVE_GAME -2 _
SEQUENCE MAP 480 30 CONTINUE -2 _
SEQFLAG DIM -1 10 20
//=====================================================================
// GAME DATA
//=====================================================================
ENTITY_SET _seq_p1 -110 14 0 0 0
ENTITY_SET _seq_p2 120 16 0 0 0
ENTITY_SET _inter_pedro1 24 0 0 1 0
ENTITY_SET _inter_pablo1b -14 -2 1 1 0
ENTITY_SET _inter_spot1 13 14 0 0
TRIGGER 0 1 1 0 2 always NULL LNK_ENTITY 0
TRIGGER -109 0 -111 -2 0 relocate NULL NONE 0
TRIGGER 0 1 1 0 1 always NULL LNK_ENTITY 0
TRIGGER 119 49 121 47 1 relocate NULL NONE 0
LINEDEF -100 -100 100 -100 0 CLEAR1
TAGAP_END