[WPN.REF.11] Grenade

<i infocomp/wpnref11a 0 0
          Context-sensitive concussion grenade
          Medium explosive damage
          100 RPM / 1.67 RPS / 1.5 sec fuse
          50 mm hand grenade
          Single units

[Description]

<i infocomp/wpnref11b 0 6
              Context-sensitive concussion grenades
              have a proximity fuse based on an
              infrared sensor. This means the
              grenade will only explode on actual
              targets - living or electronic - and
              bounce off other hard surfaces. To
<i infocomp/common_actgren 305 1
throw a grenade, at any time, press            .

[Tactics]

 - Grenades have a ballistic flight arc; Increase the
   angle of the throw to toss it farther, or to get it
   over obstacles

 - You can throw grenades over enemies, too; If an
   enemy is approaching you behind some zombie
   penguins, throw a grenade before he/she/it has a
   clear line of fire

 - Grenades bounce nicely from hard surfaces, so if you
   have change, hit your enemies from around the
   corner before they have a change to even lock on
   to you

 - You can throw grenades at any time, so if you find
   yourself equipped with a light weapon but need to
   deliver heavier damage at the very moment, toss a
   grenade

 - Grenades are also handy in racking up the Combo as
   you often have an opportunity to land a few shots
   before the grenade hits or detonates

 - While the infrared sensor's IFF-system prevents
   grenades from detonating on you or your co-op
   friend, they are still explosives and will hurt you if
   you stand too close when they detonate

[End of file]
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