//TAGAP_START
//=====================================================================
// TUTORIAL ELEMENTS
//=====================================================================
ENTITY z_tutelev1c
SPRITE STATIC 2 NONE -44 -728 world/elevator
SPRITE STATIC 2 NONE -6 -728 world/elevator
SPRITE STATIC 2 NONE 4 -728 world/elevator
SPRITE STATIC 2 NONE 46 -728 world/elevator
SPRITE STATIC 2 NONE -24 -728 world/elevator
SPRITE STATIC 2 NONE 24 -728 world/elevator
SPRITE STATIC 3 NONE 0 -695 world/elevator
SPRITE STATIC 3 NONE 0 -679 world/elevator
SPRITE STATIC 3 NONE -43 -701 world/elevator
SPRITE STATIC 3 NONE 43 -701 world/elevator
SPRITE STATIC 3 NONE 0 -740 world/elevator
SPRITE STATIC 3 NONE -47 -740 world/elevator
SPRITE STATIC 3 NONE 47 -740 world/elevator
SPRITE STATIC 3 NONE 0 -743 world/elevator
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 HIDE_DELAY 150
SPRITEVAR 0 HIDE_MOVE_X 10
SPRITEVAR 0 HIDE_MOVE_Y -736
SPRITEVAR 0 HIDE_TIME 1430
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HIDE_DELAY 150
SPRITEVAR 1 HIDE_MOVE_X -6
SPRITEVAR 1 HIDE_MOVE_Y -736
SPRITEVAR 1 HIDE_TIME 1500
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 HIDE_DELAY 150
SPRITEVAR 2 HIDE_MOVE_X 8
SPRITEVAR 2 HIDE_MOVE_Y -736
SPRITEVAR 2 HIDE_TIME 1350
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 HIDE_DELAY 150
SPRITEVAR 3 HIDE_MOVE_X -12
SPRITEVAR 3 HIDE_MOVE_Y -736
SPRITEVAR 3 HIDE_TIME 1250
SPRITEVAR 4 ANGLEOFFSET 20
SPRITEVAR 4 FRAME 8
SPRITEVAR 4 HIDE_DELAY 150
SPRITEVAR 4 HIDE_MOVE_Y -736
SPRITEVAR 4 HIDE_ROLL -20
SPRITEVAR 4 HIDE_TIME 1320
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HIDE_DELAY 150
SPRITEVAR 5 HIDE_MOVE_Y -736
SPRITEVAR 5 HIDE_ROLL 15
SPRITEVAR 5 HIDE_TIME 1320
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FILL_W 106
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_Y -736
SPRITEVAR 6 HIDE_TIME 1320
SPRITEVAR 7 FILL_W 62
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 HIDE_MOVE_Y -736
SPRITEVAR 7 HIDE_TIME 1320
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 HIDE_MOVE_Y -736
SPRITEVAR 8 HIDE_TIME 1320
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 HIDE_MOVE_Y -736
SPRITEVAR 9 HIDE_TIME 1320
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FILL_W 76
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_Y -736
SPRITEVAR 10 HIDE_TIME 1320
SPRITEVAR 11 HIDE_MOVE_Y -736
SPRITEVAR 11 HIDE_TIME 1320
SPRITEVAR 12 HIDE_MOVE_Y -736
SPRITEVAR 12 HIDE_TIME 1320
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 HIDE_MOVE_Y -736
SPRITEVAR 13 HIDE_TIME 1320
TRANSFORM z_fx_fragger 1320
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tutelev1
SPRITE STATIC 2 NONE -34 8 world/elevator
SPRITE STATIC 2 NONE -12 8 world/elevator
SPRITE STATIC 2 NONE 12 8 world/elevator
SPRITE STATIC 2 NONE 34 8 world/elevator
SPRITE STATIC 2 NONE -24 8 world/elevator
SPRITE STATIC 2 NONE 24 8 world/elevator
SPRITE STATIC 3 NONE 0 41 world/elevator
SPRITE STATIC 3 NONE 0 57 world/elevator
SPRITE STATIC 3 NONE -43 35 world/elevator
SPRITE STATIC 3 NONE 43 35 world/elevator
SPRITE STATIC 3 NONE 0 -4 world/elevator
SPRITE STATIC 3 NONE -47 -4 world/elevator
SPRITE STATIC 3 NONE 47 -4 world/elevator
SPRITE STATIC 3 NONE 0 -7 world/elevator
SPRITE STATIC 1 NONE 0 -5 world/elevator
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 FRAME 9
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 FILL_W 106
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 FILL_W 62
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FILL_W 76
SPRITEVAR 10 FRAME 1
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 ACTIVE
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 FADE_TOGGLE -150
LIGHT 0 -5 30 255 255 0 30
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
TRANSFORM_DIRECT 1 1000
END
//=====================================================================
ENTITY z_tutelev1b
CLONE z_tutelev1
SPRITEVAR 14 DIM
SPRITEVAR 14 FADE_TOGGLE 0
TRANSFORM z_tutelev1c 2000
STAT FX_DIM 7
STAT FX_LIGHT_FADE 0
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_zomb
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 32 71 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_mop
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 9 9 zombie/zombie1
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y -16
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 BIAS_MOVE_X 4
SPRITEVAR 2 BIAS_MOVE_Y -4
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 19
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 4 ANGLEOFFSET -4
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 BOB -30
SPRITEVAR 5 OFFS_X 23
SPRITEVAR 5 OFFS_Y -8
SPRITEVAR 6 BOB -25
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 7 BIAS 10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 ANIMATE_FACE 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME_INACT 1
SPRITEVAR 8 OFFS_X -1
SPRITEVAR 8 OFFS_Y 33
SPRITEVAR 9 BOB -40
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 FRAME_INACT 3
SPRITEVAR 9 OFFS_X -11
SPRITEVAR 9 OFFS_Y 24
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
CORPSE zombie_5_corpse 0
ITEM t_mop_gib 28 24
OFFSET SIZE 20 48
STAT FX_GROUNDFIX 5
STAT AI_NONBLOCKING
STAT NOLIST
TRANSFORM_DIRECT 1 2200
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY z_tut_zombb
CLONE z_tut_zomb
TRANSFORM_DIRECT 1 300
MOVETYPE WALK 0
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_zombc
CLONE z_tut_zomb
SPRITEVAR 8 ANGLEOFFSET -15
SPRITEVAR 8 HIDE_ROLL 15
SPRITEVAR 9 ANGLEOFFSET -15
SPRITEVAR 9 HIDE_ROLL 15
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 800
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_zombd
CLONE z_tut_zomb
SPRITEVAR 8 HIDE_ROLL -10
SPRITEVAR 9 HIDE_ROLL -10
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 1200
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_zombe
CLONE z_tut_zomb
SPRITEVAR 8 ANIMATE_FACE -1
SPRITEVAR 8 FRAME 1
MOVETYPE WALK 0
OFFSET SIZE 0 0
STAT AI_TEMP_ON_ACTIVE
STAT AI_NONBLOCKING
STAT NOLIST
STAT TEMPMISSILE 1500
END
//=====================================================================
ENTITY z_tutmon0
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_skip
SPRITE DYNAMIC 1 NONE -9 -6 dynamic/mon_misc_det
SPRITE DYNAMIC 1 ANIM_PANUP -13 3 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 6 -9 dynamic/mon_misc_prog
SPRITE DYNAMIC 1 NONE 12 14 dynamic/mon_skip
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ANIMATE 100
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FILL_H 13
SPRITEVAR 3 ANIMATE -80
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
LIGHT 0 4 55 100 255 225 35
LIGHT 0 4 50 100 255 255 30
OFFSET SIZE 24 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PANSPEED 50
STAT NOLIST
END
//=====================================================================
ENTITY z_tutmon1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_skip
SPRITE DYNAMIC 1 NONE -9 -6 dynamic/mon_misc_det
SPRITE DYNAMIC 1 ANIM_PANUP -13 3 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 6 -9 dynamic/mon_misc_prog
SPRITE DYNAMIC 1 NONE 12 14 dynamic/mon_skip
SPRITE DYNAMIC 1 NONE 12 14 dynamic/mon_skip
SPRITEVAR 1 ANIMATE 100
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FILL_H 13
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ANIMATE 80
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ALPHA 33
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INACTIVE
LIGHT 0 4 55 100 255 225 35
LIGHT 0 4 50 100 255 255 30
SOUND STATIC S_WAKE world/counter
OFFSET SIZE 24 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PANSPEED 50
STAT NOLIST
END
//=====================================================================
ENTITY z_tutmon2b
SPRITE DYNAMIC 1 NONE -1 -1 dynamic/mon_tutor_base
SPRITE DYNAMIC 1 NONE -1 -1 dynamic/mon_tutor_base
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ANIMATE_TO 50
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INACTIVE
LIGHT -1 -1 70 255 0 0 35
LIGHT -1 -1 75 85 255 0 30
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_tutmon2
SPRITE DYNAMIC 1 NONE -1 -1 dynamic/mon_tutor_base
SPRITEVAR 0 FRAME 3
LIGHT -1 -1 70 255 0 0 35
TRANSFORM z_tutmon2b 250
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_tutmon3
SPRITE DYNAMIC 1 ANIM_PANUP -104 -22 dynamic/mon_tutor_base
SPRITE DYNAMIC 1 NONE -11 -41 dynamic/fill1
SPRITE DYNAMIC 1 NONE -11 39 dynamic/fill1
SPRITE DYNAMIC 1 NONE 104 -1 dynamic/fill1
SPRITE DYNAMIC 1 NONE -102 -1 dynamic/mon_tutor_base
SPRITE DYNAMIC 1 NONE 55 -1 dynamic/mon_tutor_base
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 36
SPRITEVAR 0 PAN_TERM 125
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FILL_W 126
SPRITEVAR 2 FILL_W 126
SPRITEVAR 2 FILL_H 5
SPRITEVAR 3 FILL_W 90
SPRITEVAR 3 FILL_H 86
SPRITEVAR 5 FRAME 1
LIGHT -75 0 100 100 255 255 30
SOUND DYNAMIC S_WAKE dynamic/event_tutor_monitor
OFFSET SIZE 24 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 100
STAT FX_NOENV_FX
STAT FX_PANSPEED 60
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_tut_01
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -61 0 dynamic/mon_tutor_m1
SPRITE DYNAMIC 1 NONE -14 0 dynamic/mon_tutor_m1
SPRITE DYNAMIC 1 NONE 33 0 dynamic/mon_tutor_m1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FADE_TOGGLE -250
SPRITEVAR 2 ALPHA 0
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ALPHA 0
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 10
SPRITEVAR 4 FILL_W 26
SPRITEVAR 4 FILL_H 18
SPRITEVAR 5 FRAME 0
SPRITEVAR 6 FRAME 1
TRANSFORM_DIRECT 1 750
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_01b
CLONE z_tut_01
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FADE_TOGGLE -250
TRANSFORM_DIRECT 1 750
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_01c
CLONE z_tut_01
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 ALPHA 100
SPRITEVAR 3 ALPHA 100
SPRITEVAR 3 FADE_TOGGLE -250
TRANSFORM_DIRECT 1 1500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_01c
CLONE z_tut_01
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 3 ALPHA 100
SPRITEVAR 3 FADE_TOGGLE 250
TRANSFORM z_tut_01 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -36 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 12 -17 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -64 -13 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 8
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 26
SPRITEVAR 2 FILL_H 26
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 56
SPRITEVAR 3 SCISSORS 1
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FILL_W 142
SPRITEVAR 4 FILL_H 76
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 FRAME 10
SPRITEVAR 5 FILL_W 26
SPRITEVAR 5 FILL_H 18
SPRITEVAR 6 FRAME 0
SPRITEVAR 7 FRAME 2
SCISSORS -83 -38 142 76
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02b
CLONE z_tut_02
SPRITEVAR 3 ANIMATE 85
SPRITEVAR 3 HIDE_MOVE_X -45
SPRITEVAR 3 HIDE_TIME 800
SPRITEVAR 3 RELOCATE_X -19
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 800
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02b2
CLONE z_tut_02
SPRITEVAR 3 RELOCATE_X -19
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 300
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02c
CLONE z_tut_02
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -17
SPRITEVAR 3 HIDE_MOVE_Y 40
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 3 RELOCATE_X -2
SPRITEVAR 3 RELOCATE_Y 27
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 300
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02d
CLONE z_tut_02
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -8
SPRITEVAR 3 HIDE_MOVE_Y -12
SPRITEVAR 3 HIDE_TIME 200
SPRITEVAR 3 RELOCATE_X 6
SPRITEVAR 3 RELOCATE_Y 15
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 200
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02c
CLONE z_tut_02
SPRITEVAR 3 RELOCATE_X 6
SPRITEVAR 3 RELOCATE_Y 15
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_02d
CLONE z_tut_02
SPRITEVAR 3 RELOCATE_X 6
SPRITEVAR 3 RELOCATE_Y 15
SPRITEVAR 4 FADE_TOGGLE -250
TRANSFORM z_tut_02 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -61 -35 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 46 -35 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -70 -11 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 46
SPRITEVAR 1 FILL_H 10
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 26
SPRITEVAR 2 FILL_H 10
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 56
SPRITEVAR 3 SCISSORS 1
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FILL_W 142
SPRITEVAR 4 FILL_H 76
SPRITEVAR 5 FRAME 10
SPRITEVAR 5 FILL_W 26
SPRITEVAR 5 FILL_H 18
SPRITEVAR 5 SCISSORS -1
SPRITEVAR 6 FRAME 0
SPRITEVAR 7 FRAME 3
SCISSORS -83 -38 142 76
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03b
CLONE z_tut_03
SPRITEVAR 3 ANIMATE 90
SPRITEVAR 3 HIDE_MOVE_X -27
SPRITEVAR 3 HIDE_TIME 480
SPRITEVAR 3 RELOCATE_X -43
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 480
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03c
CLONE z_tut_03
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -25
SPRITEVAR 3 HIDE_MOVE_Y 18
SPRITEVAR 3 HIDE_TIME 260
SPRITEVAR 3 RELOCATE_X -18
SPRITEVAR 3 RELOCATE_Y 7
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 260
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03d
CLONE z_tut_03
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -25
SPRITEVAR 3 HIDE_MOVE_Y -21
SPRITEVAR 3 HIDE_TIME 260
SPRITEVAR 3 RELOCATE_X 7
SPRITEVAR 3 RELOCATE_Y -14
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 260
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03d
CLONE z_tut_03
SPRITEVAR 3 ANGLEOFFSET -180
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -15
SPRITEVAR 3 HIDE_MOVE_Y 16
SPRITEVAR 3 HIDE_ROLL 180
SPRITEVAR 3 HIDE_TIME 245
SPRITEVAR 3 RELOCATE_X 22
SPRITEVAR 3 RELOCATE_Y 2
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 245
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03e
CLONE z_tut_03
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 HIDE_MOVE_X -15
SPRITEVAR 3 HIDE_MOVE_Y -13
SPRITEVAR 3 HIDE_ROLL 180
SPRITEVAR 3 HIDE_TIME 245
SPRITEVAR 3 RELOCATE_X 37
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 245
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03f
CLONE z_tut_03
SPRITEVAR 3 ANIMATE 50
SPRITEVAR 3 HIDE_MOVE_X -9
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 3 RELOCATE_X 46
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 350
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03g
CLONE z_tut_03
SPRITEVAR 3 RELOCATE_X 46
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_03h
CLONE z_tut_03
SPRITEVAR 3 RELOCATE_X 46
SPRITEVAR 4 FADE_TOGGLE -250
TRANSFORM z_tut_03 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -36 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -3 19 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -65 -7 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -31 -14 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 8
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 16
SPRITEVAR 2 FILL_H 40
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 75
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 SCALE 75
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 FILL_W 142
SPRITEVAR 5 FILL_H 76
SPRITEVAR 6 FRAME 10
SPRITEVAR 6 FILL_W 26
SPRITEVAR 6 FILL_H 18
SPRITEVAR 7 FRAME 0
SPRITEVAR 8 FRAME 4
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04b
CLONE z_tut_04
SPRITEVAR 3 ANIMATE 80
SPRITEVAR 3 HIDE_MOVE_X -17
SPRITEVAR 3 HIDE_TIME 200
SPRITEVAR 3 RELOCATE_X -48
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 200
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04c
CLONE z_tut_04
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 100
SPRITEVAR 4 HIDE_MOVE_X -20
SPRITEVAR 4 HIDE_MOVE_Y -10
SPRITEVAR 4 HIDE_TIME 155
SPRITEVAR 4 HIDE_ROLL 35
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 155
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04d
CLONE z_tut_04
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 100
SPRITEVAR 4 HIDE_MOVE_X -32
SPRITEVAR 4 HIDE_TIME 262
SPRITEVAR 4 RELOCATE_X 2
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 262
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04e
CLONE z_tut_04
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 100
SPRITEVAR 4 ANGLEOFFSET 35
SPRITEVAR 4 HIDE_MOVE_X -20
SPRITEVAR 4 HIDE_MOVE_Y 10
SPRITEVAR 4 HIDE_TIME 168
SPRITEVAR 4 HIDE_ROLL -35
SPRITEVAR 4 RELOCATE_X 22
SPRITEVAR 4 RELOCATE_Y -4
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 168
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04f
CLONE z_tut_04
SPRITEVAR 3 ANIMATE 50
SPRITEVAR 3 HIDE_MOVE_X -14
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 3 RELOCATE_X 39
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 300
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04g
CLONE z_tut_04
SPRITEVAR 3 RELOCATE_X 39
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_04h
CLONE z_tut_04
SPRITEVAR 3 RELOCATE_X 39
SPRITEVAR 5 FADE_TOGGLE -250
TRANSFORM z_tut_04 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_05
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -53 -27 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 44 -27 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 3 -19 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -63 10 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -24 -12 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -24 -26 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 30 -12 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 30 -26 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 60
SPRITEVAR 1 FILL_H 24
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 30
SPRITEVAR 2 FILL_H 24
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 SCISSORS 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 75
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 SCALE 75
SPRITEVAR 6 ALPHA 0
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 SCALE 75
SPRITEVAR 7 ALPHA 0
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 75
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 ANGLEOFFSET -90
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 SCALE 75
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FILL_W 142
SPRITEVAR 9 FILL_H 76
SPRITEVAR 9 SCISSORS -1
SPRITEVAR 10 FRAME 10
SPRITEVAR 10 FILL_W 26
SPRITEVAR 10 FILL_H 18
SPRITEVAR 11 FRAME 0
SPRITEVAR 12 FRAME 5
SCISSORS -83 -38 142 76
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_05b
CLONE z_tut_05
SPRITEVAR 4 ANIMATE 80
SPRITEVAR 4 HIDE_MOVE_X -40
SPRITEVAR 4 HIDE_TIME 492
SPRITEVAR 4 RELOCATE_X -23
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 492
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_05c
CLONE z_tut_05
SPRITEVAR 4 ANIMATE 80
SPRITEVAR 4 HIDE_MOVE_X -25
SPRITEVAR 4 RELOCATE_X 2
SPRITEVAR 4 HIDE_TIME 308
SPRITEVAR 5 ALPHA 100
SPRITEVAR 5 FADE_TOGGLE -150
SPRITEVAR 5 HIDE_MOVE_X -4
SPRITEVAR 5 HIDE_MOVE_Y -4
SPRITEVAR 6 ALPHA 100
SPRITEVAR 6 FADE_TOGGLE -150
SPRITEVAR 6 HIDE_MOVE_X -4
SPRITEVAR 6 HIDE_MOVE_Y 4
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 FADE_TOGGLE -150
SPRITEVAR 7 HIDE_MOVE_X 4
SPRITEVAR 7 HIDE_MOVE_Y -4
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 FADE_TOGGLE -150
SPRITEVAR 8 HIDE_MOVE_X 4
SPRITEVAR 8 HIDE_MOVE_Y 4
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 325
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_05c
CLONE z_tut_05
SPRITEVAR 3 HIDE_MOVE_Y -72
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 HIDE_DELAY 250
SPRITEVAR 3 RELOCATE_Y -91
SPRITEVAR 4 HIDE_MOVE_Y -72
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 HIDE_DELAY 250
SPRITEVAR 4 RELOCATE_X 2
SPRITEVAR 4 RELOCATE_Y -62
SPRITEVAR 5 ALPHA 100
SPRITEVAR 5 HIDE_MOVE_Y -72
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 HIDE_DELAY 250
SPRITEVAR 5 RELOCATE_Y -84
SPRITEVAR 6 ALPHA 100
SPRITEVAR 6 HIDE_MOVE_Y -72
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 HIDE_DELAY 250
SPRITEVAR 6 RELOCATE_Y -98
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 HIDE_MOVE_Y -72
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 HIDE_DELAY 250
SPRITEVAR 7 RELOCATE_Y -84
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 HIDE_MOVE_Y -72
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 HIDE_DELAY 250
SPRITEVAR 8 RELOCATE_Y -98
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_05b
CLONE z_tut_05
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 ALPHA 0
SPRITEVAR 6 ALPHA 0
SPRITEVAR 7 ALPHA 0
SPRITEVAR 8 ALPHA 0
SPRITEVAR 9 FADE_TOGGLE -250
TRANSFORM z_tut_05 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -37 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 12 -8 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 12 11 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 12 14 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -61 -2 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -8 30 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -8 -11 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 32 30 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 32 -11 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ALPHA 0
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 ALPHA 0
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 ANGLEOFFSET -90
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 FILL_W 142
SPRITEVAR 10 FILL_H 76
SPRITEVAR 11 FRAME 10
SPRITEVAR 11 FILL_W 26
SPRITEVAR 11 FILL_H 18
SPRITEVAR 12 FRAME 0
SPRITEVAR 13 FRAME 6
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06b
CLONE z_tut_06
SPRITEVAR 5 ANIMATE 80
SPRITEVAR 5 HIDE_MOVE_X -45
SPRITEVAR 5 HIDE_TIME 750
SPRITEVAR 5 RELOCATE_X -16
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 750
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06c
CLONE z_tut_06
SPRITEVAR 5 RELOCATE_X -16
SPRITEVAR 6 ALPHA 100
SPRITEVAR 6 HIDE_MOVE_X -5
SPRITEVAR 6 FADE_TOGGLE -150
SPRITEVAR 6 HIDE_MOVE_Y -5
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 FADE_TOGGLE -150
SPRITEVAR 7 HIDE_MOVE_X -5
SPRITEVAR 7 HIDE_MOVE_Y 5
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 FADE_TOGGLE -150
SPRITEVAR 8 HIDE_MOVE_X 5
SPRITEVAR 8 HIDE_MOVE_Y -5
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 FADE_TOGGLE -150
SPRITEVAR 9 HIDE_MOVE_X 5
SPRITEVAR 9 HIDE_MOVE_Y 5
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 700
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06d
CLONE z_tut_06
SPRITEVAR 2 HIDE_MOVE_Y 5
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 RELOCATE_Y -3
SPRITEVAR 5 RELOCATE_X -16
SPRITEVAR 6 ALPHA 100
SPRITEVAR 6 FADE_TOGGLE 150
SPRITEVAR 6 HIDE_MOVE_X 5
SPRITEVAR 6 HIDE_MOVE_Y 5
SPRITEVAR 6 RELOCATE_X -13
SPRITEVAR 6 RELOCATE_Y 35
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 HIDE_MOVE_X 5
SPRITEVAR 7 HIDE_MOVE_Y -5
SPRITEVAR 7 RELOCATE_X -13 
SPRITEVAR 7 RELOCATE_Y -16
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 HIDE_MOVE_X -5
SPRITEVAR 8 HIDE_MOVE_Y 5
SPRITEVAR 8 RELOCATE_X 37
SPRITEVAR 8 RELOCATE_Y 35
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 HIDE_MOVE_X -5
SPRITEVAR 9 HIDE_MOVE_Y -5
SPRITEVAR 9 RELOCATE_X 37
SPRITEVAR 9 RELOCATE_Y -16
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06e
CLONE z_tut_06
SPRITEVAR 2 RELOCATE_Y -3
SPRITEVAR 4 ALPHA 100
SPRITEVAR 5 RELOCATE_X -16
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_06f
CLONE z_tut_06
SPRITEVAR 2 RELOCATE_Y -3
SPRITEVAR 4 ALPHA 100
SPRITEVAR 5 RELOCATE_X -16
SPRITEVAR 10 FADE_TOGGLE -250
TRANSFORM z_tut_06 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -37 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -15 -15 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -15 5 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -15 1 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -15 1 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -14 1 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -65 -8 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -30 31 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -30 -29 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 0 31 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 0 -29 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 8
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ALPHA 0
SPRITEVAR 2 FRAME 10
SPRITEVAR 2 SCALE 55
SPRITEVAR 3 ALPHA 0
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 SCALE 55
SPRITEVAR 4 FILL_W 26
SPRITEVAR 4 FILL_H 54
SPRITEVAR 4 SCISSORS 1
SPRITEVAR 5 FILL_W 26
SPRITEVAR 5 FILL_H 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 SCISSORS -1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 SCALE 75
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 SCALE 75
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 SCALE 75
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 SCALE 75
SPRITEVAR 11 ALPHA 0
SPRITEVAR 11 ANGLEOFFSET -90
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 SCALE 75
SPRITEVAR 12 FADE_TOGGLE 250
SPRITEVAR 12 FILL_W 142
SPRITEVAR 12 FILL_H 76
SPRITEVAR 13 FRAME 10
SPRITEVAR 13 FILL_W 26
SPRITEVAR 13 FILL_H 18
SPRITEVAR 14 FRAME 0
SPRITEVAR 15 FRAME 7
SCISSORS -29 -24 28 52
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07b
CLONE z_tut_07
SPRITEVAR 7 ANIMATE 80
SPRITEVAR 7 HIDE_MOVE_X -33
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 RELOCATE_X -32
SPRITEVAR 12 ALPHA 0
SPRITEVAR 12 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07c
CLONE z_tut_07
SPRITEVAR 7 RELOCATE_X -32
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 FADE_TOGGLE -150
SPRITEVAR 8 HIDE_MOVE_X -4
SPRITEVAR 8 HIDE_MOVE_Y -4
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 FADE_TOGGLE -150
SPRITEVAR 9 HIDE_MOVE_X -4
SPRITEVAR 9 HIDE_MOVE_Y 4
SPRITEVAR 10 ALPHA 100
SPRITEVAR 10 FADE_TOGGLE -150
SPRITEVAR 10 HIDE_MOVE_X 4
SPRITEVAR 10 HIDE_MOVE_Y -4
SPRITEVAR 11 ALPHA 100
SPRITEVAR 11 FADE_TOGGLE -150
SPRITEVAR 11 HIDE_MOVE_X 4
SPRITEVAR 11 HIDE_MOVE_Y 4
SPRITEVAR 12 ALPHA 0
SPRITEVAR 12 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 450
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07d
CLONE z_tut_07
SPRITEVAR 2 ALPHA 100
SPRITEVAR 3 ALPHA 100
SPRITEVAR 4 HIDE_MOVE_Y 42
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 RELOCATE_Y 41
SPRITEVAR 5 HIDE_MOVE_Y 40
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 RELOCATE_Y 41
SPRITEVAR 7 RELOCATE_X -32
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 HIDE_MOVE_X 4
SPRITEVAR 8 HIDE_MOVE_Y 4
SPRITEVAR 8 RELOCATE_X -34
SPRITEVAR 8 RELOCATE_Y 35
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 HIDE_MOVE_X 4
SPRITEVAR 9 HIDE_MOVE_Y -4
SPRITEVAR 9 RELOCATE_X -34
SPRITEVAR 9 RELOCATE_Y -33
SPRITEVAR 10 ALPHA 100
SPRITEVAR 10 FADE_TOGGLE 150
SPRITEVAR 10 HIDE_MOVE_X -4
SPRITEVAR 10 HIDE_MOVE_Y 4
SPRITEVAR 10 RELOCATE_X 4
SPRITEVAR 10 RELOCATE_Y 35
SPRITEVAR 11 ALPHA 100
SPRITEVAR 11 FADE_TOGGLE 150
SPRITEVAR 11 HIDE_MOVE_X -4
SPRITEVAR 11 HIDE_MOVE_Y -4
SPRITEVAR 11 RELOCATE_X 4
SPRITEVAR 11 RELOCATE_Y -33
SPRITEVAR 12 ALPHA 0
SPRITEVAR 12 FADE_TOGGLE 0
TRANSFORM_DIRECT 2 500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07f
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -37 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -15 20 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -14 1 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 35 -16 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 35 18 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -32 -8 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 8
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 26
SPRITEVAR 2 FILL_H 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 8
SPRITEVAR 4 FRAME 10
SPRITEVAR 5 FRAME 9
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 75
SPRITEVAR 7 FADE_TOGGLE -250
SPRITEVAR 7 FILL_W 142
SPRITEVAR 7 FILL_H 76
SPRITEVAR 8 FRAME 10
SPRITEVAR 8 FILL_W 26
SPRITEVAR 8 FILL_H 18
SPRITEVAR 9 FRAME 0
SPRITEVAR 10 FRAME 7
TRANSFORM z_tut_07 250
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_07e
CLONE z_tut_07f
SPRITEVAR 4 HIDE_DELAY 150
SPRITEVAR 4 HIDE_MOVE_X -50
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 HIDE_SCALE 45
SPRITEVAR 4 SCALE 55
SPRITEVAR 5 HIDE_MOVE_X -50
SPRITEVAR 5 HIDE_MOVE_Y 13
SPRITEVAR 5 HIDE_SCALE 45
SPRITEVAR 5 SCALE 55
SPRITEVAR 7 ALPHA 0
SPRITEVAR 7 FADE_TOGGLE 0
TRANSFORM z_tut_07f 1350
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -36 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -19 -4 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -8 -4 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 17 -12 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -1 1 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE 46 -13 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -63 10 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -55 2 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -47 -6 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 8
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 10
SPRITEVAR 2 FILL_H 34
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FILL_W 8
SPRITEVAR 3 FILL_H 34
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 SCALE 58
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 58
SPRITEVAR 7 ALPHA 0
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 SCISSORS 1
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 FRAME 10
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FRAME 11
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 FILL_W 142
SPRITEVAR 10 FILL_H 76
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 10
SPRITEVAR 11 FILL_W 26
SPRITEVAR 11 FILL_H 18
SPRITEVAR 12 FRAME 0
SPRITEVAR 13 FRAME 8
SCISSORS -83 -21 142 56
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08b
CLONE z_tut_08
SPRITEVAR 6 ANIMATE 80
SPRITEVAR 6 HIDE_MOVE_X 20
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08c
CLONE z_tut_08
SPRITE DYNAMIC 1 NONE 6 10 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 6 -13 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 28 10 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 28 -13 dynamic/mon_tutor_ent1
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
SPRITEVAR 14 FADE_TOGGLE -150
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 HIDE_MOVE_X -2
SPRITEVAR 14 HIDE_MOVE_Y -2
SPRITEVAR 14 SCALE 58
SPRITEVAR 15 ANGLEOFFSET 90
SPRITEVAR 15 FADE_TOGGLE -150
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 HIDE_MOVE_X -2
SPRITEVAR 15 HIDE_MOVE_Y 2
SPRITEVAR 15 SCALE 58
SPRITEVAR 16 FADE_TOGGLE -150
SPRITEVAR 16 FRAME 3
SPRITEVAR 16 HIDE_MOVE_X 2
SPRITEVAR 16 HIDE_MOVE_Y -2
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 SCALE 58
SPRITEVAR 17 ANGLEOFFSET -90
SPRITEVAR 17 FADE_TOGGLE -150
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 HIDE_MOVE_X 2
SPRITEVAR 17 HIDE_MOVE_Y 2
SPRITEVAR 17 INVERTFACE
SPRITEVAR 17 SCALE 58
TRANSFORM_DIRECT 1 450
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08d
CLONE z_tut_08
SPRITE DYNAMIC 1 NONE 4 12 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 4 -15 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 30 12 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 30 -15 dynamic/mon_tutor_ent1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_DELAY 500
SPRITEVAR 2 HIDE_MOVE_X 9
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 RELOCATE_X -28
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_DELAY 500
SPRITEVAR 3 HIDE_MOVE_X -8
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 3 RELOCATE_X 0
SPRITEVAR 4 HIDE_MOVE_Y 3
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 RELOCATE_Y -9
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 HIDE_DELAY 800
SPRITEVAR 7 HIDE_MOVE_Y 17
SPRITEVAR 7 RELOCATE_X -14
SPRITEVAR 7 RELOCATE_Y -13
SPRITEVAR 7 SCALE 45
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 14 FADE_TOGGLE 150
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 HIDE_MOVE_X 2
SPRITEVAR 14 HIDE_MOVE_Y 2
SPRITEVAR 14 SCALE 58
SPRITEVAR 15 ANGLEOFFSET 90
SPRITEVAR 15 FADE_TOGGLE 150
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 HIDE_MOVE_X 2
SPRITEVAR 15 HIDE_MOVE_Y -2
SPRITEVAR 15 SCALE 58
SPRITEVAR 16 FADE_TOGGLE 150
SPRITEVAR 16 FRAME 3
SPRITEVAR 16 HIDE_MOVE_X -2
SPRITEVAR 16 HIDE_MOVE_Y 2
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 SCALE 58
SPRITEVAR 17 ANGLEOFFSET -90
SPRITEVAR 17 FADE_TOGGLE 150
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 HIDE_MOVE_X -2
SPRITEVAR 17 HIDE_MOVE_Y -2
SPRITEVAR 17 INVERTFACE
SPRITEVAR 17 SCALE 58
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08e
CLONE z_tut_08
SPRITEVAR 2 ALPHA 0
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 RELOCATE_Y -9
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 7 ALPHA 100
SPRITEVAR 7 HIDE_MOVE_X 49
SPRITEVAR 7 HIDE_MOVE_Y 23
SPRITEVAR 7 HIDE_SCALE 55
SPRITEVAR 7 SCALE 45
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 HIDE_DELAY 150
SPRITEVAR 8 HIDE_MOVE_Y 17
SPRITEVAR 8 RELOCATE_X -14
SPRITEVAR 8 RELOCATE_Y -13
SPRITEVAR 8 SCALE 45
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 350
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08f
CLONE z_tut_08
SPRITEVAR 2 ALPHA 0
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 RELOCATE_Y -9
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 7 ALPHA 100
SPRITEVAR 8 ALPHA 100
SPRITEVAR 8 HIDE_MOVE_X 41
SPRITEVAR 8 HIDE_MOVE_Y 15
SPRITEVAR 8 HIDE_SCALE 55
SPRITEVAR 8 SCALE 45
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 HIDE_DELAY 150
SPRITEVAR 9 HIDE_MOVE_Y 17
SPRITEVAR 9 RELOCATE_X -14
SPRITEVAR 9 RELOCATE_Y -13
SPRITEVAR 9 SCALE 45
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 350
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08g
CLONE z_tut_08
SPRITEVAR 2 HIDE_DELAY 200
SPRITEVAR 2 HIDE_MOVE_X -9
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_DELAY 200
SPRITEVAR 3 HIDE_MOVE_X 8
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 RELOCATE_Y -9
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 7 ALPHA 100
SPRITEVAR 8 ALPHA 100
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 HIDE_MOVE_X 33
SPRITEVAR 9 HIDE_MOVE_Y 7
SPRITEVAR 9 HIDE_SCALE 55
SPRITEVAR 9 SCALE 45
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_08f
CLONE z_tut_08
SPRITEVAR 4 RELOCATE_Y -9
SPRITEVAR 6 RELOCATE_X 26
SPRITEVAR 10 FADE_TOGGLE -250
TRANSFORM z_tut_08 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 ANIM_PANDOWN -12 0 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -61 -53 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 37 -53 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -66 10 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 ALPHA 0
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 FILL_H 76
SPRITEVAR 2 FILL_W 46
SPRITEVAR 2 FILL_H 76
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 FILL_W 46
SPRITEVAR 3 FILL_H 76
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 75
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 FILL_W 142
SPRITEVAR 5 FILL_H 76
SPRITEVAR 5 SCISSORS -1
SPRITEVAR 6 FRAME 10
SPRITEVAR 6 FILL_W 26
SPRITEVAR 6 FILL_H 18
SPRITEVAR 7 FRAME 0
SPRITEVAR 8 FRAME 9
SCISSORS -83 -38 142 76
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT FX_PANSPEED 100
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09b
CLONE z_tut_09
SPRITEVAR 4 ANIMATE 95
SPRITEVAR 4 HIDE_MOVE_X -30
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 4 RELOCATE_X -36
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 400
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09c
CLONE z_tut_09
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 HIDE_MOVE_X -24
SPRITEVAR 4 HIDE_MOVE_Y -17
SPRITEVAR 4 RELOCATE_X -12
SPRITEVAR 4 RELOCATE_Y -7
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 200
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09d
CLONE z_tut_09
SPRITEVAR 2 RELOCATE_Y 0
SPRITEVAR 2 HIDE_MOVE_Y 53
SPRITEVAR 2 HIDE_TIME 623
SPRITEVAR 3 RELOCATE_Y 0
SPRITEVAR 3 HIDE_MOVE_Y 53
SPRITEVAR 3 HIDE_TIME 623
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 RELOCATE_X -12
SPRITEVAR 4 RELOCATE_Y -7
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 623
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09e
CLONE z_tut_09
SPRITEVAR 1 ALPHA 100
SPRITEVAR 1 FADE_TOGGLE -400
SPRITEVAR 2 RELOCATE_Y 0
SPRITEVAR 3 RELOCATE_Y 0
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 RELOCATE_X -12
SPRITEVAR 4 RELOCATE_Y -7
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1200
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09f
CLONE z_tut_09
SPRITEVAR 1 ALPHA 100
SPRITEVAR 2 RELOCATE_Y 0
SPRITEVAR 3 RELOCATE_Y 0
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 HIDE_DELAY 200
SPRITEVAR 4 HIDE_MOVE_Y -70
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 RELOCATE_X -12
SPRITEVAR 4 RELOCATE_Y -77
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1000
STAT FX_PANSPEED 300
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_09g
CLONE z_tut_09
SPRITEVAR 1 ALPHA 100
SPRITEVAR 2 RELOCATE_Y 0
SPRITEVAR 3 RELOCATE_Y 0
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 RELOCATE_X -12
SPRITEVAR 4 RELOCATE_Y -77
SPRITEVAR 5 FADE_TOGGLE -250
TRANSFORM z_tut_09 250
STAT FX_PANSPEED 300
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_10
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 ANIM_PANFORWARD -5 -23 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -5 -23 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -42 4 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -42 4 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -42 19 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -54 -2 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -30 -2 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE 29 2 dynamic/mon_tutor_elec
SPRITE DYNAMIC 1 NONE 30 2 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_H 18
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 SCALE 120
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FILL_W 20
SPRITEVAR 3 FILL_H 20
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANIMATE 15
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FRAME 2
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 FILL_W 142
SPRITEVAR 10 FILL_H 76
SPRITEVAR 11 FRAME 10
SPRITEVAR 11 FILL_W 26
SPRITEVAR 11 FILL_H 18
SPRITEVAR 12 FRAME 1
SPRITEVAR 13 FRAME 0
TRANSFORM_DIRECT 1 1500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_10b
CLONE z_tut_10
SPRITE DYNAMIC 1 NONE -42 4 dynamic/mon_tutor_ent2
SPRITEVAR 3 FADE_TOGGLE 200
SPRITEVAR 5 HIDE_DELAY 200
SPRITEVAR 5 HIDE_MOVE_Y 7
SPRITEVAR 5 RELOCATE_Y 26
SPRITEVAR 6 HIDE_DELAY 200
SPRITEVAR 6 HIDE_MOVE_X 6
SPRITEVAR 6 HIDE_MOVE_Y -4
SPRITEVAR 6 RELOCATE_X -60
SPRITEVAR 6 RELOCATE_Y -6
SPRITEVAR 7 HIDE_DELAY 200
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_MOVE_Y -4
SPRITEVAR 7 RELOCATE_X -24
SPRITEVAR 7 RELOCATE_Y -6
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
SPRITEVAR 14 FADE_TOGGLE 400
SPRITEVAR 14 FRAME 8
SPRITEVAR 14 HIDE_ROLL 45
SPRITEVAR 14 HIDE_SCALE 755
SPRITEVAR 14 HIDE_TIME 200
SPRITEVAR 14 OFFS_X -2
SPRITEVAR 14 SCALE 45
SPRITEVAR 14 SCISSORS 1
SCISSORS -83 -38 142 76
TRANSFORM_DIRECT 1 400
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_10c
CLONE z_tut_10
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 3 ALPHA 0
SPRITEVAR 5 RELOCATE_Y 26
SPRITEVAR 6 RELOCATE_X -60
SPRITEVAR 6 RELOCATE_Y -6
SPRITEVAR 7 RELOCATE_X -24
SPRITEVAR 7 RELOCATE_Y -6
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 ANIMATE 0
SPRITEVAR 9 ALPHA 100
SPRITEVAR 10 ALPHA 0
SPRITEVAR 10 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 1500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_10d
CLONE z_tut_10
SPRITEVAR 1 ALPHA 0
SPRITEVAR 3 ALPHA 0
SPRITEVAR 5 RELOCATE_Y 26
SPRITEVAR 6 RELOCATE_X -60
SPRITEVAR 6 RELOCATE_Y -6
SPRITEVAR 7 RELOCATE_X -24
SPRITEVAR 7 RELOCATE_Y -6
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 ANIMATE 0
SPRITEVAR 9 ALPHA 100
SPRITEVAR 10 ALPHA 100
SPRITEVAR 10 FADE_TOGGLE -250
TRANSFORM z_tut_10 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_11
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -64 0 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE -21 0 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE 15 -1 dynamic/mon_tutor_ent2
SPRITE DYNAMIC 1 NONE 42 -1 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FADE_TOGGLE -250
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 ALPHA 0
SPRITEVAR 2 FRAME 10
SPRITEVAR 3 ALPHA 0
SPRITEVAR 3 FRAME 11
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 10
SPRITEVAR 5 FILL_W 26
SPRITEVAR 5 FILL_H 18
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
TRANSFORM_DIRECT 1 750
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_11b
CLONE z_tut_11
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FADE_TOGGLE -250
TRANSFORM_DIRECT 1 750
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_11c
CLONE z_tut_11
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 ALPHA 100
SPRITEVAR 3 ALPHA 100
SPRITEVAR 3 FADE_TOGGLE -250
SPRITEVAR 4 ALPHA 100
SPRITEVAR 4 FADE_TOGGLE -250
TRANSFORM_DIRECT 1 1500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_11d
CLONE z_tut_11
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 3 ALPHA 100
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 4 ALPHA 100
SPRITEVAR 4 FADE_TOGGLE 250
TRANSFORM z_tut_11 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12_obj
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 -35 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -40 27 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 27 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -106 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -113 20 dynamic/mon_tutor_num
SPRITE DYNAMIC 1 NONE -100 20 dynamic/mon_tutor_num
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 10
SPRITEVAR 4 FILL_W 26
SPRITEVAR 4 FILL_H 18
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12
//left trigger
SPRITE DYNAMIC 1 NONE -40 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -40 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -40 4 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -40 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -40 14 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 4 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 -3 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE 17 14 dynamic/mon_tutor_ent3
SPRITE DYNAMIC 1 NONE -66 -8 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE 42 -8 dynamic/mon_tutor_plr
SPRITE DYNAMIC 1 NONE -55 13 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -55 -18 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -25 -18 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -25 13 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 2 13 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 2 -18 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 32 -18 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE 32 13 dynamic/mon_tutor_ent1
SPRITE DYNAMIC 1 NONE -12 0 dynamic/mon_tutor_ent1
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X -14
SPRITEVAR 2 FRAME 0
SPRITEVAR 3 ALPHA 0
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 ALPHA 0
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -14
SPRITEVAR 7 FRAME 0
SPRITEVAR 8 ALPHA 0
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 SCALE 75
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 SCALE 75
SPRITEVAR 12 ALPHA 0
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 SCALE 75
SPRITEVAR 13 ALPHA 0
SPRITEVAR 13 ANGLEOFFSET 90
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 SCALE 75
SPRITEVAR 14 ALPHA 0
SPRITEVAR 14 ANGLEOFFSET 180
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 SCALE 75
SPRITEVAR 15 ALPHA 0
SPRITEVAR 15 ANGLEOFFSET -90
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 SCALE 75
SPRITEVAR 16 ALPHA 0
SPRITEVAR 16 FRAME 3
SPRITEVAR 16 SCALE 75
SPRITEVAR 17 ALPHA 0
SPRITEVAR 17 ANGLEOFFSET 90
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 SCALE 75
SPRITEVAR 18 ALPHA 0
SPRITEVAR 18 ANGLEOFFSET 180
SPRITEVAR 18 FRAME 3
SPRITEVAR 18 SCALE 75
SPRITEVAR 19 ALPHA 0
SPRITEVAR 19 ANGLEOFFSET -90
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 SCALE 75
SPRITEVAR 20 FADE_TOGGLE 250
SPRITEVAR 20 FILL_W 142
SPRITEVAR 20 FILL_H 76
OBJECT 0 z_tut_12_obj 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12b
CLONE z_tut_12
SPRITEVAR 10 ANIMATE 85
SPRITEVAR 10 HIDE_MOVE_X -7
SPRITEVAR 10 HIDE_TIME 250
SPRITEVAR 10 RELOCATE_X -59
SPRITEVAR 20 ALPHA 0
SPRITEVAR 20 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12c
CLONE z_tut_12
SPRITEVAR 10 ANIMATE 85
SPRITEVAR 10 HIDE_MOVE_X -7
SPRITEVAR 10 HIDE_TIME 250
SPRITEVAR 10 RELOCATE_X -52
SPRITEVAR 12 ALPHA 100
SPRITEVAR 12 FADE_TOGGLE -150
SPRITEVAR 12 HIDE_MOVE_X -4
SPRITEVAR 12 HIDE_MOVE_Y -4
SPRITEVAR 13 ALPHA 100
SPRITEVAR 13 FADE_TOGGLE -150
SPRITEVAR 13 HIDE_MOVE_X -4
SPRITEVAR 13 HIDE_MOVE_Y 4
SPRITEVAR 14 ALPHA 100
SPRITEVAR 14 FADE_TOGGLE -150
SPRITEVAR 14 HIDE_MOVE_X 4
SPRITEVAR 14 HIDE_MOVE_Y 4
SPRITEVAR 15 ALPHA 100
SPRITEVAR 15 FADE_TOGGLE -150
SPRITEVAR 15 HIDE_MOVE_X 4
SPRITEVAR 15 HIDE_MOVE_Y -4
SPRITEVAR 20 ALPHA 0
SPRITEVAR 20 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12d
CLONE z_tut_12
SPRITEVAR 0 HIDE_ROLL -360
SPRITEVAR 0 HIDE_TIME 700
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 HIDE_ROLL -180
SPRITEVAR 1 HIDE_TIME 700
SPRITEVAR 10 RELOCATE_X -52
SPRITEVAR 12 ALPHA 100
SPRITEVAR 13 ALPHA 100
SPRITEVAR 14 ALPHA 100
SPRITEVAR 15 ALPHA 100
SPRITEVAR 20 ALPHA 0
SPRITEVAR 20 FADE_TOGGLE 0
TRANSFORM_DIRECT 1 700
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12e
CLONE z_tut_12d
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 0 HIDE_TIME 0
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 HIDE_ROLL 0
SPRITEVAR 1 HIDE_TIME 0
SPRITEVAR 9 ALPHA 100
SPRITEVAR 11 FRAME 0
SPRITEVAR 11 ANIMATE -85
SPRITEVAR 11 HIDE_DELAY 100
SPRITEVAR 11 HIDE_MOVE_X 7
SPRITEVAR 11 HIDE_TIME 250
SPRITEVAR 11 RELOCATE_X 35
TRANSFORM_DIRECT 1 350
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12f
CLONE z_tut_12e
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 ANIMATE 85
SPRITEVAR 11 HIDE_DELAY 0
SPRITEVAR 11 HIDE_MOVE_X 7
SPRITEVAR 11 HIDE_TIME 250
SPRITEVAR 11 RELOCATE_X 28
SPRITEVAR 16 ALPHA 100
SPRITEVAR 16 FADE_TOGGLE -150
SPRITEVAR 16 HIDE_MOVE_X -4
SPRITEVAR 16 HIDE_MOVE_Y -4
SPRITEVAR 17 ALPHA 100
SPRITEVAR 17 FADE_TOGGLE -150
SPRITEVAR 17 HIDE_MOVE_X -4
SPRITEVAR 17 HIDE_MOVE_Y 4
SPRITEVAR 18 ALPHA 100
SPRITEVAR 18 FADE_TOGGLE -150
SPRITEVAR 18 HIDE_MOVE_X 4
SPRITEVAR 18 HIDE_MOVE_Y 4
SPRITEVAR 19 ALPHA 100
SPRITEVAR 19 FADE_TOGGLE -150
SPRITEVAR 19 HIDE_MOVE_X 4
SPRITEVAR 19 HIDE_MOVE_Y -4
TRANSFORM_DIRECT 1 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12g
CLONE z_tut_12e
SPRITEVAR 5 ANGLEOFFSET -360
SPRITEVAR 5 HIDE_ROLL 360
SPRITEVAR 5 HIDE_TIME 700
SPRITEVAR 6 ANGLEOFFSET -180
SPRITEVAR 6 HIDE_ROLL 180
SPRITEVAR 6 HIDE_TIME 700
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 ANIMATE 0
SPRITEVAR 11 HIDE_DELAY 0
SPRITEVAR 11 HIDE_MOVE_X 0
SPRITEVAR 11 HIDE_TIME 0
SPRITEVAR 11 RELOCATE_X 28
SPRITEVAR 16 ALPHA 100
SPRITEVAR 17 ALPHA 100
SPRITEVAR 18 ALPHA 100
SPRITEVAR 19 ALPHA 100
TRANSFORM_DIRECT 1 700
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12h
CLONE z_tut_12g
SPRITEVAR 5 ANGLEOFFSET -360
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 0
SPRITEVAR 6 ANGLEOFFSET -180
SPRITEVAR 6 HIDE_ROLL 0
SPRITEVAR 6 HIDE_TIME 0
SPRITEVAR 3 ALPHA 100
SPRITEVAR 4 ALPHA 100
SPRITEVAR 8 ALPHA 100
SPRITEVAR 12 FADE_TOGGLE 150
SPRITEVAR 12 HIDE_MOVE_X 4
SPRITEVAR 12 HIDE_MOVE_Y 4
SPRITEVAR 12 RELOCATE_X -59
SPRITEVAR 12 RELOCATE_Y 17
SPRITEVAR 13 FADE_TOGGLE 150
SPRITEVAR 13 HIDE_MOVE_X 4
SPRITEVAR 13 HIDE_MOVE_Y -4
SPRITEVAR 13 RELOCATE_X -59
SPRITEVAR 13 RELOCATE_Y -22
SPRITEVAR 14 FADE_TOGGLE 150
SPRITEVAR 14 HIDE_MOVE_X -4
SPRITEVAR 14 HIDE_MOVE_Y -4
SPRITEVAR 14 RELOCATE_X -21
SPRITEVAR 14 RELOCATE_Y -22
SPRITEVAR 15 FADE_TOGGLE 150
SPRITEVAR 15 HIDE_MOVE_X -4
SPRITEVAR 15 HIDE_MOVE_Y 4
SPRITEVAR 15 RELOCATE_X -21
SPRITEVAR 15 RELOCATE_Y 17
SPRITEVAR 16 FADE_TOGGLE 150
SPRITEVAR 16 HIDE_MOVE_X 4
SPRITEVAR 16 HIDE_MOVE_Y 4
SPRITEVAR 16 RELOCATE_X -2
SPRITEVAR 16 RELOCATE_Y 17
SPRITEVAR 17 FADE_TOGGLE 150
SPRITEVAR 17 HIDE_MOVE_X 4
SPRITEVAR 17 HIDE_MOVE_Y -4
SPRITEVAR 17 RELOCATE_X -2
SPRITEVAR 17 RELOCATE_Y -22
SPRITEVAR 18 FADE_TOGGLE 150
SPRITEVAR 18 HIDE_MOVE_X -4
SPRITEVAR 18 HIDE_MOVE_Y -4
SPRITEVAR 18 RELOCATE_X 36
SPRITEVAR 18 RELOCATE_Y -22
SPRITEVAR 19 FADE_TOGGLE 150
SPRITEVAR 19 HIDE_MOVE_X -4
SPRITEVAR 19 HIDE_MOVE_Y 4
SPRITEVAR 19 RELOCATE_X 36
SPRITEVAR 19 RELOCATE_Y 17
TRANSFORM_DIRECT 1 1500
STAT NOLIST
END
//=====================================================================
ENTITY z_tut_12i
CLONE z_tut_12
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 3 ALPHA 100
SPRITEVAR 4 ALPHA 100
SPRITEVAR 6 ANGLEOFFSET -180
SPRITEVAR 8 ALPHA 100
SPRITEVAR 9 ALPHA 100
SPRITEVAR 10 RELOCATE_X -52
SPRITEVAR 11 RELOCATE_X 28
SPRITEVAR 20 ALPHA 100
SPRITEVAR 20 FADE_TOGGLE -250
TRANSFORM z_tut_12 250
STAT NOLIST
END
//=====================================================================
ENTITY z_tutframe1b
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 FILL_W 56
SPRITEVAR 0 FILL_H 44
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET SIZE 24 0
STAT FX_BLINK
STAT FX_MONITOR -1
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_tutframe1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 FILL_W 56
SPRITEVAR 0 FILL_H 44
SOUND STATIC S_DIE world/break_glass_1
SOUND STATIC S_LOOP world/loop_computer_hum
CORPSE z_tutframe1b 0
OFFSET SIZE 24 0
STAT FX_MONITOR 1
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_tutframe2b
SPRITE STATIC 1 ANIM_PANDOWN 24 0 world/video
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/mon_mri_frame
SPRITE STATIC 1 NONE -1 -46 world/terminal
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 40
SPRITEVAR 0 FILL_W 236
SPRITEVAR 0 FILL_H 82
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FILL_W 280
SPRITEVAR 1 FILL_H 88
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE 150
SPRITEVAR 2 FILL_W 280
SPRITEVAR 2 FILL_H 88
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SNOWBLIND 15
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 2
SPRITEVAR 4 FRAME 7
OFFSET FX_SNOWBLIND 280 86
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_tutframe2
SPRITE STATIC 1 ANIM_PANDOWN 24 0 world/video
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/mon_mri_frame
SPRITE STATIC 1 NONE -1 -46 world/terminal
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 60
SPRITEVAR 0 FILL_W 236
SPRITEVAR 0 FILL_H 82
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FILL_W 280
SPRITEVAR 1 FILL_H 88
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE 150
SPRITEVAR 2 FILL_W 280
SPRITEVAR 2 FILL_H 88
SPRITEVAR 3 SNOWBLIND 0
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 2
SPRITEVAR 4 FRAME 7
SOUND STATIC S_DIE world/break_glass_3
OFFSET FX_SNOWBLIND 280 86
CORPSE z_tutframe2b 0
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -80 0 100
EFFECT GIB DEBRIS_GLASS 0 0 100
EFFECT GIB DEBRIS_GLASS 80 0 100
END
TAGAP_END