//TAGAP_START
//=====================================================================
// TEXTURES
//=====================================================================
//=====================================================================
// FLOOR DEFINITIONS
//=====================================================================
FLOOR FLOOR floor-floor ceil-concr 1 0 0
FLOOR PLATE1 floor-plate ceil-plate 1 1 0
FLOOR GRASS floor-grass ceil-rock 0 0 1
FLOOR ASPHALT floor-asphalt ceil-concr 0 0 0
FLOOR ROCK floor-rocks ceil-rock 0 0 0
FLOOR CLEAR1 NONE NONE 0 0 0
FLOOR CLEAR2 NONE NONE 1 1 0
FLOOR NONBLK NONE NONE 1 1 -1
FLOOR PLATE2 floor-plate ceil-plate 1 1 0
//=====================================================================
// DYNAMIC TEXTURES
//=====================================================================
TEXDYNAMIC [chain1]
TEXDYNAMIC [hosp1]
TEXDYNAMIC [hosp2]
TEXDYNAMIC [hosp3e]
TEXDYNAMIC [hosp3m]
TEXDYNAMIC [marble1]
TEXDYNAMIC [marble2]
TEXDYNAMIC [metal4]
TEXDYNAMIC [office1]
TEXDYNAMIC [office2]
TEXDYNAMIC [pipe4c]
TEXDYNAMIC [pipe4h]
TEXDYNAMIC [pipe4v]
TEXDYNAMIC [pipe4xc]
TEXDYNAMIC [pipe4xh]
TEXDYNAMIC [pipe4xv]
TEXDYNAMIC [plexgl1]
TEXDYNAMIC [rail1-e]
TEXDYNAMIC [rail1-m]
TEXDYNAMIC [rocks3]
TEXDYNAMIC [roof1]
TEXDYNAMIC [rpan-e]
TEXDYNAMIC [rpan-m]
TEXDYNAMIC [rust1]
TEXDYNAMIC [rust2]
TEXDYNAMIC [snow1]
TEXDYNAMIC [snow2]
TEXDYNAMIC [snow3]
TEXDYNAMIC [stone2]
TEXDYNAMIC [stone2b]
TEXDYNAMIC [stone2c]
TEXDYNAMIC [stone4]
TEXDYNAMIC [tank1e]
TEXDYNAMIC [tank1m]
TEXDYNAMIC [trash2]
TEXDYNAMIC [vine1]
TEXDYNAMIC [vine1b]
TEXDYNAMIC [vine2]
TEXDYNAMIC [vine2b]
TEXDYNAMIC [vinex]
TEXDYNAMIC [x-cnsd1]
TEXDYNAMIC [x-cnsd2]
TEXDYNAMIC [x-cnsd3]
//=====================================================================
// TEXTURE CLONES
//=====================================================================
TEXCLONE x(vent1b) x(vent1) 0

//=====================================================================
// TEXTURE DECORATION SETUP
//=====================================================================
ENTITY fx_ventsmoke1
STAT AI_LIST_ALIAS 3
STAT FX_NOENV_FX
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_ANGLE 90
STAT FX_SMOKE_SHOOT -120
STAT FX_SMOKE_SPEED 60
STAT NOLIST
END
TEXLITE x(vent1) fx_ventsmoke1 50 60

//=====================================================================
// DAMAGE TEXTURES
//=====================================================================
TEXDAMAGE env(box1a) env(box1b)
TEXDAMAGE env(fus1a) env(fus1b)
TEXDAMAGE env(fus2a) env(fus2b)
TEXDAMAGE env(fus3a) env(fus3b)

//=====================================================================
// TEXTURE FULLBRIGHT MODULATION
//=====================================================================
TEXMODULATE env(fus1b) 1 1

//=====================================================================
// FORCED FULLBRIGHTS
//=====================================================================
//TEXBRIGHT textname

TAGAP_END