//TAGAP_START
//=====================================================================
// HI-RES SEQUENCE ACTORS
//=====================================================================
//=====================================================================
// NULL PLAYER OBJECTS
//=====================================================================
ENTITY _seq_p1
THINK AI_USER 0 NONE 0
OFFSET SIZE 18 0
STAT FX_TRANSITION 2
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_p2
CLONE _seq_p1
STAT AI_PLAYER_TWO
STAT NOLIST
END
//=====================================================================
ENTITY _seq_standin1
THINK NONE 0 NONE 0
STAT AI_STANDIN 1
STAT NOLIST
END

//=====================================================================
// SEQUENCE WEAPONRY
//=====================================================================
ENTITY _i_hr_uzis1
SPRITE DYNAMIC 0 NONE 64 -20 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 64 -20 sequences/hr_wpn_uzi1
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 OFFS_X -66
SPRITEVAR 0 OFFS_Y -151
SPRITEVAR 1 BOB -40
SPRITEVAR 1 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_uzis2
SPRITE DYNAMIC 0 NONE 64 -20 sequences/hr_wpn_uzi2
SPRITE DYNAMIC 0 NONE 64 -20 sequences/hr_wpn_uzi1
SPRITEVAR 0 BOB -35
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 OFFS_X -66
SPRITEVAR 0 OFFS_Y -151
SPRITEVAR 1 BOB -35
SPRITEVAR 1 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 18 23
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w1
CLONE uzi
GUNENTITY _i_hr_uzis1 0
GUNENTITY _i_hr_uzis2 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_uzi
SPRITE DYNAMIC 0 NONE 64 -90 sequences/hr_wpn_uzi3
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w1b
CLONE uzi
GUNENTITY _i_hr_uzi 0
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_sg_a
SPRITE DYNAMIC 0 NONE 8 -73 sequences/hr_wpn_shotgun
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_sg_b
SPRITE DYNAMIC 0 NONE 127 -122 sequences/hr_wpn_wing1
SPRITEVAR 0 ANGLEOFFSET -16
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w2
CLONE uzi
GUNENTITY _i_hr_sg_a 0
GUNENTITY _i_hr_sg_b 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_plasma_a
SPRITE DYNAMIC 1 NONE 35 23 sequences/hr_wpn_plasma
SPRITE STATIC 1 NONE 9 -2 weapons/plasmagun
SPRITE STATIC 1 NONE 3 -4 weapons/plasmagun
SPRITE STATIC 1 NONE 3 -3 weapons/plasmagun
SPRITE DYNAMIC 0 NONE 39 -91 sequences/hr_wpn_plasma
SPRITE DYNAMIC 1 NONE 61 -114 sequences/hr_wpn_plasma
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -40
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ALPHA 66
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 ROLL -60
SPRITEVAR 3 SCALE 150
SPRITEVAR 4 BOB -40
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 SCALE 14
LIGHT 8 4 40 0 100 255 20
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_DIM 0
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w3
CLONE uzi
GUNENTITY _i_hr_plasma_a 0
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_emp_a
SPRITE STATIC 1 NONE 37 -10 weapons/magrifle
SPRITE STATIC 1 NONE 37 -3 weapons/magrifle
SPRITE DYNAMIC 0 NONE 77 -39 sequences/hr_wpn_magrifle
SPRITEVAR 0 BOB -40
SPRITEVAR 0 DIM
SPRITEVAR 0 FADE -1
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL -100
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FADE -1
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 ROLL -200
SPRITEVAR 2 BOB -40
SPRITEVAR 2 SCALE 14
THINK AI_MISSILE 0 NONE 0
LIGHT 37 -7 25 120 30 255 20
OFFSET MODEL_OFFSET 9 18
STAT FX_DIM 0
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_emp_b
SPRITE DYNAMIC 0 NONE -5 -76 sequences/hr_wpn_wing1
SPRITEVAR 0 ANGLEOFFSET -8
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w4
CLONE uzi
GUNENTITY _i_hr_emp_a 0
GUNENTITY _i_hr_emp_b 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_flame_a
SPRITE DYNAMIC 0 NONE 24 -74 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 47 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 46 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 46 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 46 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 46 sequences/hr_wpn_flame
SPRITE DYNAMIC 0 NONE -55 46 sequences/hr_wpn_flame
SPRITEVAR 0 BOB -40
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 ROLL -30
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 ROLL -30
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X 26
SPRITEVAR 4 ROLL -30
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 ROLL -30
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET 270
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 ROLL -30
SPRITEVAR 6 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET FX_OFFSET 36 0
OFFSET MODEL_OFFSET 9 18
STAT FX_SMOKE
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
END
//=====================================================================
ENTITY _i_hr_flame_b
SPRITE DYNAMIC 0 NONE 72 -73 sequences/hr_wpn_wing1
SPRITEVAR 0 ANGLEOFFSET -16
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w5
CLONE uzi
GUNENTITY _i_hr_flame_a 0
GUNENTITY _i_hr_flame_b 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_nail_a
SPRITE DYNAMIC 0 NONE 16 -67 sequences/hr_wpn_nailgun
SPRITEVAR 0 BOB -40
SPRITEVAR 0 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
END
//=====================================================================
ENTITY _i_hr_nail_b
SPRITE DYNAMIC 0 NONE 99 -119 sequences/hr_wpn_wing1
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 SCALE 14
SPRITEVAR 0 BOB -40
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w6
CLONE uzi
GUNENTITY _i_hr_nail_a 0
GUNENTITY _i_hr_nail_b 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_rock_a
SPRITE DYNAMIC 0 NONE -42 98 sequences/hr_wpn_rocket
SPRITEVAR 0 BOB -40
SPRITEVAR 0 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 11 16
STAT FX_FULLMODEL
END
//=====================================================================
ENTITY _i_hr_rock_b
SPRITE DYNAMIC 0 NONE 8 -24 sequences/hr_wpn_rocket
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 11 16
STAT FX_FULLMODEL
END
//=====================================================================
ENTITY _i_hr_w7
CLONE uzi
GUNENTITY _i_hr_rock_a 1
GUNENTITY _i_hr_rock_b 0
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_mini_a
SPRITE DYNAMIC 0 NONE 73 -66 sequences/hr_wpn_minigun
SPRITEVAR 0 BOB -40
SPRITEVAR 0 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 0 16
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_mini_b
SPRITE DYNAMIC 0 NONE 75 8 sequences/hr_wpn_minigun
SPRITE DYNAMIC 0 NONE -170 8 sequences/hr_wpn_minigun
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 11 16
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w8
CLONE uzi
GUNENTITY _i_hr_mini_a 0
GUNENTITY _i_hr_mini_b 1
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_omg_a
SPRITE DYNAMIC 0 NONE 14 107 sequences/hr_wpn_omg20k
SPRITE DYNAMIC 1 NONE 108 153 sequences/hr_wpn_omg20k
SPRITEVAR 0 BOB -40
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ALPHA 30
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 14
LIGHT 14 22 30 85 255 0 10
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 11 16
STAT FX_DIM 0
STAT FX_KEEP_EFFECTS
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_omg_b
SPRITE DYNAMIC 0 NONE 12 -6 sequences/hr_wpn_omg20k
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 14
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 11 16
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_w9
CLONE uzi
GUNENTITY _i_hr_omg_a 1
GUNENTITY _i_hr_omg_b 0
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_remote_a
SPRITE DYNAMIC 0 NONE 0 0 sequences/hr_wpn_remote
SPRITEVAR 0 AIM_HEAD
SPRITEVAR 0 ANGLEFACTOR -220
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 51
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 0 SCALE 14
LIGHT 22 4 20 85 255 0 20
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 2 16
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_WEAPON_MOUNT
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_remote_b
SPRITE DYNAMIC 0 NONE 0 0 sequences/hr_wpn_remote
SPRITE DYNAMIC 0 NONE 1 0 sequences/hr_wpn_remote
SPRITEVAR 0 AIM_HEAD
SPRITEVAR 0 ANGLEFACTOR -220
SPRITEVAR 0 BOB -40
SPRITEVAR 0 OFFS_X 164
SPRITEVAR 0 OFFS_Y 42
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 AIM_HEAD
SPRITEVAR 1 ANGLEFACTOR -220
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 185
SPRITEVAR 1 OFFS_Y 31
SPRITEVAR 1 SCALE 14
OFFSET MODEL_OFFSET 2 16
STAT FX_FULLMODEL
STAT FX_WEAPON_MOUNT
STAT NOLIST
END
//=====================================================================
ENTITY _i_hr_wr
CLONE uzi
STAT NOLIST
GUNENTITY _i_hr_remote_a 0
GUNENTITY _i_hr_remote_b 1
END
//=====================================================================
WEAPON 110 _i_hr_w1 _i_hr_w1
WEAPON 111 _i_hr_w2 _i_hr_w2
WEAPON 112 _i_hr_w3 _i_hr_w3
WEAPON 113 _i_hr_w4 _i_hr_w4
WEAPON 114 _i_hr_w5 _i_hr_w5
WEAPON 115 _i_hr_w6 _i_hr_w6
WEAPON 116 _i_hr_w7 _i_hr_w7
WEAPON 117 _i_hr_w8 _i_hr_w8
WEAPON 118 _i_hr_w9 _i_hr_w9
WEAPON 119 _i_hr_wr _i_hr_wr
WEAPON 120 _i_hr_w1b _i_hr_w1b
//=====================================================================
ENTITY _inter_pablo1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 5 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 109
SPRITEVAR 0 OFFS_Y -131
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -49
SPRITEVAR 2 OFFS_Y -157
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 OFFS_Y 140
SPRITEVAR 5 SCALE 14
//head-anim
SPRITEVAR 3 ANGLEOFFSET 8
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 ANGLEOFFSET 8
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 HIDE_ROLL -10
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 ANGLEOFFSET 8
SPRITEVAR 5 HIDE_ROLL -10
SPRITEVAR 5 HIDE_TIME 250
THINK AI_FOLLOW 0.3 NONE 1
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_pablo1b
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 5 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 109
SPRITEVAR 0 OFFS_Y -131
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -49
SPRITEVAR 2 OFFS_Y -157
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 OFFS_Y 140
SPRITEVAR 5 SCALE 14
//head-anim
SPRITEVAR 3 ANGLEOFFSET 8
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 ANGLEOFFSET 8
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 HIDE_ROLL -10
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 ANGLEOFFSET 8
SPRITEVAR 5 HIDE_ROLL -10
SPRITEVAR 5 HIDE_TIME 250
THINK AI_FOLLOW 0.3 NONE 1
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_acid_pablo1
SPRITE DYNAMIC 0 NONE 12 22 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE 12 19 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 0 5 sequences/hr_plr_wing2
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 5 24 sequences/hr_acid_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 1 NONE 5 24 sequences/hr_acid_pablosf
SPRITEVAR 0 ANGLEOFFSET -5
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 60
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 BOB -5
SPRITEVAR 1 OFFS_X -30
SPRITEVAR 1 OFFS_Y -120
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 109
SPRITEVAR 2 OFFS_Y -131
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -20
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X -49
SPRITEVAR 4 OFFS_Y -157
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -15
SPRITEVAR 5 OFFS_X -70
SPRITEVAR 5 OFFS_Y 45
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 174
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANIMATE_FACE -2
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 34
SPRITEVAR 7 OFFS_Y 104
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 BOB -25
SPRITEVAR 8 FRAME -1
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 BOB -25
SPRITEVAR 9 OFFS_X 26
SPRITEVAR 9 OFFS_Y 158
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANIMATE_FACE -2
SPRITEVAR 10 BOB -25
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 OFFS_X 34
SPRITEVAR 10 OFFS_Y 104
SPRITEVAR 10 SCALE 14
//head-anim
SPRITEVAR 6 ANGLEOFFSET 8
SPRITEVAR 6 HIDE_ROLL -10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 ANGLEOFFSET 8
SPRITEVAR 7 HIDE_MOVE_X 1
SPRITEVAR 7 HIDE_ROLL -10
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 ANGLEOFFSET 8
SPRITEVAR 8 HIDE_MOVE_X 1
SPRITEVAR 8 HIDE_ROLL -10
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 HIDE_ROLL -10
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 10 ANGLEOFFSET 8
SPRITEVAR 10 HIDE_MOVE_X 1
SPRITEVAR 10 HIDE_ROLL -10
SPRITEVAR 10 HIDE_TIME 250
LIGHT 29 38 15 255 255 0 50
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_acid_pablo1b
SPRITE DYNAMIC 0 NONE 12 22 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE 12 19 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 0 5 sequences/hr_plr_wing2
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 5 24 sequences/hr_acid_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 1 NONE 5 24 sequences/hr_acid_pablosf
SPRITEVAR 0 ANGLEOFFSET -5
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 60
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 BOB -5
SPRITEVAR 1 OFFS_X -30
SPRITEVAR 1 OFFS_Y -120
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 109
SPRITEVAR 2 OFFS_Y -131
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -20
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X -49
SPRITEVAR 4 OFFS_Y -157
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -15
SPRITEVAR 5 OFFS_X -70
SPRITEVAR 5 OFFS_Y 45
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 174
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANIMATE_FACE -2
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 34
SPRITEVAR 7 OFFS_Y 104
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 BOB -25
SPRITEVAR 8 FRAME -1
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 BOB -25
SPRITEVAR 9 OFFS_X 26
SPRITEVAR 9 OFFS_Y 158
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANIMATE_FACE -2
SPRITEVAR 10 BOB -25
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 OFFS_X 34
SPRITEVAR 10 OFFS_Y 104
SPRITEVAR 10 SCALE 14
//head-anim
SPRITEVAR 6 ANGLEOFFSET 8
SPRITEVAR 6 HIDE_ROLL -10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 ANGLEOFFSET 8
SPRITEVAR 7 HIDE_MOVE_X 1
SPRITEVAR 7 HIDE_ROLL -10
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 ANGLEOFFSET 8
SPRITEVAR 8 HIDE_MOVE_X 1
SPRITEVAR 8 HIDE_ROLL -10
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 HIDE_ROLL -10
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 10 ANGLEOFFSET 8
SPRITEVAR 10 HIDE_MOVE_X 1
SPRITEVAR 10 HIDE_ROLL -10
SPRITEVAR 10 HIDE_TIME 250
LIGHT 29 38 15 255 255 0 50
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_acid_pablo1_l
LIGHT 29 38 30 255 255 0 5
STAT FX_DIM 1
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_acid_pedro1
SPRITE DYNAMIC 0 NONE 12 22 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE 12 19 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_acid_pedros
SPRITE DYNAMIC 1 NONE 6 24 sequences/hr_acid_pedros
SPRITEVAR 0 ANGLEOFFSET -5
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 60
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 BOB -5
SPRITEVAR 1 OFFS_X -30
SPRITEVAR 1 OFFS_Y -120
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 109
SPRITEVAR 2 OFFS_Y -131
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -20
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X -49
SPRITEVAR 4 OFFS_Y -157
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -15
SPRITEVAR 5 OFFS_Y -76
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X -29
SPRITEVAR 6 OFFS_Y 173
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 OFFS_X 39
SPRITEVAR 7 OFFS_Y 100
SPRITEVAR 7 SCALE 14
//head-anim
SPRITEVAR 6 ANGLEOFFSET -8
SPRITEVAR 6 HIDE_ROLL 8
SPRITEVAR 6 HIDE_TIME 450
SPRITEVAR 7 ANGLEOFFSET -8
SPRITEVAR 7 HIDE_ROLL 8
SPRITEVAR 7 HIDE_TIME 450
LIGHT 29 38 15 255 255 0 50
THINK AI_FOLLOW 1 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 2
STAT FX_IDLEBOB 15
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_pedro1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pedros0
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 109
SPRITEVAR 0 OFFS_Y -131
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -49
SPRITEVAR 2 OFFS_Y -157
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X -29
SPRITEVAR 3 OFFS_Y 173
SPRITEVAR 3 SCALE 14
//head-anim
SPRITEVAR 3 ANGLEOFFSET -8
SPRITEVAR 3 HIDE_ROLL 8
SPRITEVAR 3 HIDE_TIME 450
THINK AI_FOLLOW 1 NONE 1
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
OFFSET SIZE 18 58
STAT AI_STANDIN 2
STAT S_WEAPON 1
STAT FX_IDLEBOB 15
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _inter_spot1
LIGHT 0 0 100 255 255 255 20
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohrun2
SPRITE DYNAMIC 0 NONE 12 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 5 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 BOB -15
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 109
SPRITEVAR 1 OFFS_Y -131
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 OFFS_X -49
SPRITEVAR 3 OFFS_Y -157
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -15
SPRITEVAR 4 OFFS_Y -76
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -20
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 174
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANIMATE_FACE 2
SPRITEVAR 6 BOB -20
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X 1
SPRITEVAR 6 OFFS_X 34
SPRITEVAR 6 OFFS_Y 104
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 BOB -20
SPRITEVAR 7 OFFS_X 26
SPRITEVAR 7 OFFS_Y 140
SPRITEVAR 7 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
TRANSFORM_DIRECT 1 7500
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_pablohrun3
CLONE _seq_int_pablohrun2
SPRITEVAR 6 HIDE_MOVE_X 0
SPRITEVAR 7 HIDE_MOVE_Y 1
SPRITEVAR 7 RELOCATE_Y 25
TRANSFORM_DIRECT 0 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohrun5
CLONE _seq_int_pablohrun2
SPRITEVAR 6 HIDE_MOVE_X 1
SPRITEVAR 7 RELOCATE_Y 23
SPRITEVAR 7 HIDE_MOVE_Y -1
TRANSFORM_DIRECT 0 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohrun4
CLONE _seq_int_pablohrun2
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 RELOCATE_X 6
SPRITEVAR 6 HIDE_MOVE_X -1
SPRITEVAR 7 HIDE_MOVE_Y -1
TRANSFORM _seq_int_pablohrun5 2200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohrun
CLONE _seq_int_pablohrun2
SPRITEVAR 0 HIDE_ROLL 10
SPRITEVAR 0 HIDE_MOVE_X -8
SPRITEVAR 0 HIDE_MOVE_Y 4
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 1 HIDE_MOVE_X -8
SPRITEVAR 1 HIDE_MOVE_Y 4
SPRITEVAR 1 HIDE_TIME 350
SPRITEVAR 2 HIDE_MOVE_X -8
SPRITEVAR 2 HIDE_MOVE_Y 4
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 3 HIDE_MOVE_X -8
SPRITEVAR 3 HIDE_MOVE_Y 4
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 4 HIDE_MOVE_X -8
SPRITEVAR 4 HIDE_MOVE_Y 4
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 5 HIDE_MOVE_X -8
SPRITEVAR 5 HIDE_MOVE_Y 4
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 6 ANIMATE_FACE -1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X -8
SPRITEVAR 6 HIDE_MOVE_Y 5
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 6 RELOCATE_X 6
SPRITEVAR 7 HIDE_MOVE_X -8
SPRITEVAR 7 HIDE_MOVE_Y 4
SPRITEVAR 7 HIDE_TIME 350
TRANSFORM _seq_int_pablohrun2 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pedrof2
SPRITE DYNAMIC 0 NONE 0 5 sequences/hr_plr_body_front
SPRITE DYNAMIC 0 NONE 0 5 sequences/hr_plr_wing2
SPRITE DYNAMIC 0 NONE 0 8 sequences/hr_plr_wing2
SPRITE DYNAMIC 0 NONE 0 24 sequences/hr_plr_pedrof
SPRITEVAR 0 BOB -15
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -15
SPRITEVAR 1 OFFS_X -110
SPRITEVAR 1 OFFS_Y 45
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -15
SPRITEVAR 2 ANGLEOFFSET -33
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_Y 1
SPRITEVAR 2 OFFS_X -30
SPRITEVAR 2 OFFS_Y 44
SPRITEVAR 2 SCALE 16
SPRITEVAR 3 BOB -20
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 NOFACE
SPRITEVAR 3 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 2
STAT FX_IDLEBOB 25
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_pedrof
CLONE _seq_int_pedrof2
SPRITEVAR 2 RELOCATE_Y 7
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 350
TRANSFORM _seq_int_pedrof2 350
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pedrof4
CLONE _seq_int_pedrof2
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 HIDE_ROLL -5
SPRITEVAR 3 HIDE_TIME 350
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pedrof3
CLONE _seq_int_pedrof2
TRANSFORM _seq_int_pedrof4 1100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablof1
SPRITE DYNAMIC 0 NONE 10 5 sequences/hr_plr_body_front
SPRITE DYNAMIC 0 NONE 10 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 0 NONE 10 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 0 NONE 10 25 sequences/hr_plr_pablof
SPRITEVAR 0 BOB -20
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -25
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANIMATE_FACE 3
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -2
SPRITEVAR 2 OFFS_Y 103
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_Y 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 155
SPRITEVAR 3 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 120
END
//=====================================================================
ENTITY _seq_int_uzi
SPRITEVAR 0 BOB -20
THINK AI_FOLLOW 0.3 NONE 1
MOVETYPE FLY 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
STAT S_WEAPON 120
OFFSET CONST_VELOCITY 0 1
END
//=====================================================================
ENTITY _seq_int_pablohr1
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 0
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 0
WEAPON_RESPONSE 0 120
WEAPON_RESPONSE 1 120
WEAPON_RESPONSE 2 120
WEAPON_RESPONSE 3 120
WEAPON_RESPONSE 4 120
WEAPON_RESPONSE 5 120
WEAPON_RESPONSE 6 120
WEAPON_RESPONSE 7 120
WEAPON_RESPONSE 8 120
WEAPON_RESPONSE 9 120
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohr2
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 109
SPRITEVAR 0 OFFS_Y -157
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -49
SPRITEVAR 2 OFFS_Y -157
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 OFFS_Y 140
SPRITEVAR 5 SCALE 14
//head-anim
SPRITEVAR 3 ANGLEOFFSET -14
SPRITEVAR 4 ANGLEOFFSET -14
SPRITEVAR 5 ANGLEOFFSET -14
GUNENTITY _i_hr_uzis1 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1.5
OFFSET SIZE 18 58
STAT AI_KEEPANGLE -45
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_chophr1b
SPRITE DYNAMIC 1 ANIM_PANBACK 150 0 sequences/intro_chopper1
SPRITE DYNAMIC 3 NONE 395 -25 sequences/cp9_chopper2
SPRITE DYNAMIC 3 NONE 379 -191 sequences/hr_plr_pedros1
SPRITE DYNAMIC 1 NONE 545 -232 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 200 0 sequences/intro_chopper1
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE -20 28 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 46 -100 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 46 -100 sequences/hr_wpn_uzi1
SPRITEVAR 0 ANGLEOFFSET 5
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 800
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 HIDE_DELAY 2000
SPRITEVAR 2 HIDE_ROLL -10
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 173
SPRITEVAR 2 SCALE 106
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 DIM
SPRITEVAR 3 SCALE 775
SPRITEVAR 5 ANGLEOFFSET 5
SPRITEVAR 6 ANGLEOFFSET 5
SPRITEVAR 7 ANGLEOFFSET 5
SPRITEVAR 5 HIDE_ROLL -5
SPRITEVAR 6 HIDE_ROLL -5
SPRITEVAR 7 HIDE_ROLL -5
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 174
SPRITEVAR 5 SCALE 106
SPRITEVAR 6 ANIMATE_FACE 2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 34
SPRITEVAR 6 OFFS_Y 104
SPRITEVAR 6 SCALE 106
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 26
SPRITEVAR 7 OFFS_Y 140
SPRITEVAR 7 SCALE 106
SPRITEVAR 8 HIDE_MOVE_Y -30
SPRITEVAR 8 HIDE_ROLL 33
SPRITEVAR 8 HIDE_TIME 300
SPRITEVAR 8 ANGLEOFFSET -45
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X -66
SPRITEVAR 8 OFFS_Y -151
SPRITEVAR 8 SCALE 106
SPRITEVAR 9 ANGLEOFFSET -45
SPRITEVAR 9 HIDE_MOVE_Y -30
SPRITEVAR 9 HIDE_ROLL 33
SPRITEVAR 9 HIDE_TIME 300
SPRITEVAR 9 BOB -40
SPRITEVAR 9 SCALE 106
LIGHT 445 -232 200 85 255 0 20
STAT FX_FLICKER
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_FULLANGLE_OFFSET -5
STAT FX_FULLMODEL
STAT NOLIST
STAT FX_WADDLE_CONSTANT 50
END
//=====================================================================
ENTITY _seq_int_chophr1
SPRITE DYNAMIC 1 ANIM_PANBACK 150 0 sequences/intro_chopper1
SPRITE DYNAMIC 3 NONE 395 -25 sequences/cp9_chopper2
SPRITE DYNAMIC 3 NONE 379 -191 sequences/hr_plr_pedros1
SPRITE DYNAMIC 1 NONE 545 -232 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 200 0 sequences/intro_chopper1
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE -20 28 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 46 -70 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 46 -70 sequences/hr_wpn_uzi1
SPRITEVAR 0 ANGLEOFFSET 5
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 800
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 173
SPRITEVAR 2 SCALE 106
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 DIM
SPRITEVAR 3 SCALE 775
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 174
SPRITEVAR 5 SCALE 106
SPRITEVAR 6 ANIMATE_FACE 2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 34
SPRITEVAR 6 OFFS_Y 104
SPRITEVAR 6 SCALE 106
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 26
SPRITEVAR 7 OFFS_Y 140
SPRITEVAR 7 SCALE 106
SPRITEVAR 8 HIDE_MOVE_Y 30
SPRITEVAR 8 HIDE_ROLL -33
SPRITEVAR 8 HIDE_TIME 300
SPRITEVAR 8 ANGLEOFFSET -12
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X -66
SPRITEVAR 8 OFFS_Y -151
SPRITEVAR 8 SCALE 106
SPRITEVAR 9 ANGLEOFFSET -12
SPRITEVAR 9 HIDE_MOVE_Y 30
SPRITEVAR 9 HIDE_ROLL -33
SPRITEVAR 9 HIDE_TIME 300
SPRITEVAR 9 BOB -40
SPRITEVAR 9 SCALE 106
LIGHT 445 -232 200 85 255 0 20
TRANSFORM_DIRECT -1 1000
STAT FX_FLICKER
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_FULLANGLE_OFFSET -5
STAT FX_FULLMODEL
STAT NOLIST
STAT FX_WADDLE_CONSTANT 50
END
//=====================================================================
ENTITY _seq_int_chophr2
SPRITE DYNAMIC 1 NONE 47 28 sequences/intro_chopper2
SPRITE DYNAMIC 0 NONE 44 6 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 31 -4 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 31 6 sequences/hr_plr_wing1
SPRITE DYNAMIC 1 NONE 38 15 sequences/hr_plr_pedros1
SPRITE DYNAMIC 1 NONE 47 28 sequences/intro_chopper2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -26
SPRITEVAR 0 OFFS_Y 14
SPRITEVAR 0 SCALE 19
SPRITEVAR 1 ANGLEOFFSET 66
SPRITEVAR 1 HIDE_MOVE_Y -32
SPRITEVAR 1 HIDE_ROLL -33
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 OFFS_Y -76
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 HIDE_MOVE_Y -32
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET 33
SPRITEVAR 3 HIDE_MOVE_Y -32
SPRITEVAR 3 HIDE_ROLL -33
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 3 OFFS_Y -76
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET -20
SPRITEVAR 4 HIDE_MOVE_Y -32
SPRITEVAR 4 HIDE_ROLL 15
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 SCALE 19
MOVETYPE WALK 0
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohr3
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi3
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 109
SPRITEVAR 0 OFFS_Y -131
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -49
SPRITEVAR 2 OFFS_Y -157
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 OFFS_Y 140
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET 33
SPRITEVAR 6 BOB -40
SPRITEVAR 6 HIDE_ROLL -66
SPRITEVAR 6 HIDE_MOVE_Y 18
SPRITEVAR 6 OFFS_X 64
SPRITEVAR 6 OFFS_Y -90
SPRITEVAR 6 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablohr4
SPRITE DYNAMIC 0 NONE 11 12 sequences/intro_repeller_hr
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 34 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 6 34 sequences/hr_wpn_uzi1
SPRITEVAR 0 ANGLEOFFSET 20
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BIAS_CONSTANT 10
SPRITEVAR 0 HIDE_MOVE_X -4
SPRITEVAR 0 HIDE_MOVE_Y 16
SPRITEVAR 0 SCALE 19
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 109
SPRITEVAR 1 OFFS_Y -131
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 OFFS_X -49
SPRITEVAR 3 OFFS_Y -157
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANIMATE_FACE 2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 140
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 45
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_ROLL -12
SPRITEVAR 7 SCALE 14
SPRITEVAR 7 OFFS_X -130
SPRITEVAR 7 OFFS_Y -171
SPRITEVAR 8 ANGLEOFFSET 45
SPRITEVAR 8 BOB -40
SPRITEVAR 8 HIDE_ROLL -12
SPRITEVAR 8 OFFS_X -64
SPRITEVAR 8 OFFS_Y -20
SPRITEVAR 8 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp1_pablohr
CLONE _inter_pablo1b
WEAPON_RESPONSE 0 120
WEAPON_RESPONSE 1 120
WEAPON_RESPONSE 2 120
WEAPON_RESPONSE 3 120
WEAPON_RESPONSE 4 120
WEAPON_RESPONSE 5 120
WEAPON_RESPONSE 6 120
WEAPON_RESPONSE 7 120
WEAPON_RESPONSE 8 120
WEAPON_RESPONSE 9 120
THINK AI_FOLLOW 0.7 NONE 1
STAT NOLIST
//head-anim
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 0
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 0
END
//=====================================================================
ENTITY _seq_cp2_pablohr
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 HIDE_TIME 1000
THINK AI_FOLLOW 1 NONE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp2_pablohr2
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 30
SPRITEVAR 3 HIDE_ROLL -30
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 ANGLEOFFSET 30
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL -30
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 HIDE_ROLL -30
SPRITEVAR 5 HIDE_TIME 1000
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
STAT NOLIST
STAT AI_KEEPANGLE 45
END
//=====================================================================
ENTITY _seq_cp4_pablohr
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pablof1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 5 25 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -15
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -15
SPRITEVAR 2 ANIMATE_FACE 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_SCALE 0.1
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 OFFS_X 34
SPRITEVAR 2 OFFS_Y 104
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -15
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 OFFS_Y 140
SPRITEVAR 3 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
STAT AI_STANDIN 1
STAT S_WEAPON 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pedrof1
SPRITE DYNAMIC 0 NONE -4 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 3 24 sequences/hr_plr_pedros1
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -5
SPRITEVAR 1 HIDE_ROLL 3
SPRITEVAR 1 HIDE_TIME 1400
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
OFFSET SIZE 18 58
STAT AI_STANDIN 2
STAT FX_IDLEBOB 25
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pablof2
CLONE _seq_cp9_pablof1
SPRITEVAR 1 HIDE_ROLL 10
SPRITEVAR 1 HIDE_TIME 1400
SPRITEVAR 2 HIDE_MOVE_X 1
SPRITEVAR 2 HIDE_ROLL 12
SPRITEVAR 2 HIDE_TIME 1400
SPRITEVAR 3 HIDE_MOVE_Y -1
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 1400
THINK AI_FOLLOW 0 NONE 1
STAT AI_KEEPANGLE -12
STAT NOLIST
STAT FX_IDLEBOB 0
END
//=====================================================================
ENTITY _seq_cp9_pedrof2
CLONE _seq_cp9_pedrof1
SPRITEVAR 1 ANGLEOFFSET 3
SPRITEVAR 1 HIDE_ROLL 7
SPRITEVAR 1 HIDE_TIME 1400
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_closeupb
SPRITE DYNAMIC 3 NONE 395 -25 sequences/cp9_chopper2
SPRITE DYNAMIC 3 NONE 379 -191 sequences/hr_plr_pedros1
SPRITE DYNAMIC 1 NONE 545 -232 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 200 0 sequences/cp9_chopper1
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE -20 28 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE -24 22 sequences/hr_plr_pablosf
SPRITEVAR 1 OFFS_X -1
SPRITEVAR 1 OFFS_Y 173
SPRITEVAR 1 SCALE 106
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 DIM
SPRITEVAR 2 SCALE 775
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 106
SPRITEVAR 5 ANIMATE_FACE 2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 4 SCALE 106
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 140
SPRITEVAR 6 SCALE 106
LIGHT 445 -232 200 85 255 0 20
STAT AI_HIDE_ANIM 700
STAT FX_FLICKER
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_FULLANGLE_HIDE 5
STAT FX_FULLANGLE_OFFSET -5
STAT FX_FULLMODEL
STAT NOLIST
STAT FX_WADDLE_CONSTANT 50
END
//=====================================================================
ENTITY _seq_cp9_closeup
CLONE _seq_cp9_closeupb
SPRITEVAR 1 HIDE_ROLL -13
SPRITEVAR 1 HIDE_TIME 350
SPRITEVAR 4 HIDE_DELAY 3500
SPRITEVAR 4 HIDE_ROLL -20
SPRITEVAR 4 HIDE_TIME 380
SPRITEVAR 5 HIDE_DELAY 3500
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_MOVE_Y 4
SPRITEVAR 5 HIDE_ROLL -20
SPRITEVAR 5 HIDE_TIME 380
SPRITEVAR 6 HIDE_DELAY 3500
SPRITEVAR 6 HIDE_ROLL -20
SPRITEVAR 6 HIDE_TIME 380
STAT NOLIST
STAT FX_FULLANGLE_HIDE 0
STAT FX_FULLANGLE_OFFSET 0
TRANSFORM _seq_cp9_closeupb 6500
END
//=====================================================================
ENTITY _seq_cp14_pablo1x
CLONE _inter_pablo1b
STAT NOLIST
//head-anim
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 300
END
//=====================================================================
ENTITY _seq_cp14_pablo1e
CLONE _seq_cp14_pablo1x
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 ANIMATE_FACE -1
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 HIDE_SCALE -1
SPRITEVAR 4 RELOCATE_X 7
SPRITEVAR 4 RELOCATE_Y 25
SPRITEVAR 4 SCALE 13
SPRITEVAR 5 RELOCATE_Y 22
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo1d
CLONE _seq_cp14_pablo1x
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 RELOCATE_Y 24
SPRITEVAR 5 HIDE_MOVE_Y -2
SPRITEVAR 5 RELOCATE_Y 22
TRANSFORM _seq_cp14_pablo1e 1500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo1c
CLONE _seq_cp14_pablo1x
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 RELOCATE_X 7
SPRITEVAR 4 RELOCATE_Y 25
SPRITEVAR 5 HIDE_MOVE_Y 1
TRANSFORM _seq_cp14_pablo1d 2000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo1b
CLONE _seq_cp14_pablo1x
SPRITEVAR 4 RELOCATE_X 7
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 5 RELOCATE_Y 23
TRANSFORM _seq_cp14_pablo1c 3000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo1a
CLONE _seq_cp14_pablo1x
SPRITEVAR 5 HIDE_MOVE_Y 1
TRANSFORM _seq_cp14_pablo1b 2600
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp15_pablo
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 0
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp16_pablo
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_SCALE 1
SPRITEVAR 4 SCALE 13
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_MOVE_Y 1
SPRITEVAR 5 HIDE_ROLL 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr1
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_SCALE 1
SPRITEVAR 4 HIDE_TIME 900
SPRITEVAR 4 SCALE 13
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 HIDE_MOVE_Y -1
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 900
THINK NONE 0 NONE 1
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPANGLE -10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr2c
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITEVAR 0 BOB -20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -5
SPRITEVAR 0 HIDE_ROLL -135
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 OFFS_X 40
SPRITEVAR 0 OFFS_Y 40
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X -11
SPRITEVAR 2 OFFS_Y 174
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANIMATE_FACE 2
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_SCALE -1
SPRITEVAR 3 HIDE_DELAY 400
SPRITEVAR 3 OFFS_X 34
SPRITEVAR 3 OFFS_Y 104
SPRITEVAR 3 SCALE 13
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X 26
SPRITEVAR 4 OFFS_Y 140
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X -5
SPRITEVAR 5 HIDE_ROLL -135
SPRITEVAR 5 HIDE_TIME 400
SPRITEVAR 5 OFFS_X 44
SPRITEVAR 5 OFFS_Y 145
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET -25
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -170
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 BOB -40
SPRITEVAR 7 OFFS_X 64
SPRITEVAR 7 OFFS_Y -20
SPRITEVAR 7 SCALE 14
THINK NONE 0 NONE 1
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr2b
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITEVAR 0 BOB -20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -5
SPRITEVAR 0 HIDE_ROLL -135
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_X 40
SPRITEVAR 0 OFFS_Y 40
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X -11
SPRITEVAR 2 OFFS_Y 174
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_SCALE -1
SPRITEVAR 3 HIDE_DELAY 300
SPRITEVAR 3 OFFS_X 34
SPRITEVAR 3 OFFS_Y 104
SPRITEVAR 3 SCALE 13
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X 26
SPRITEVAR 4 OFFS_Y 140
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X -5
SPRITEVAR 5 HIDE_ROLL -135
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 5 OFFS_X 44
SPRITEVAR 5 OFFS_Y 145
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET -25
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -170
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 BOB -40
SPRITEVAR 7 OFFS_X 64
SPRITEVAR 7 OFFS_Y -20
SPRITEVAR 7 SCALE 14
THINK NONE 0 NONE 1
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr2
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi3
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi1
SPRITEVAR 0 BOB -20
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_ROLL 11
SPRITEVAR 1 HIDE_TIME 350
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANIMATE_FACE 2
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 11
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 2 OFFS_X 34
SPRITEVAR 2 OFFS_Y 104
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 HIDE_ROLL 11
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 OFFS_Y 140
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET -25
SPRITEVAR 4 BOB -40
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 OFFS_X 64
SPRITEVAR 4 OFFS_Y -90
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET -25
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -170
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANGLEOFFSET -25
SPRITEVAR 6 BOB -40
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 6 OFFS_X 64
SPRITEVAR 6 OFFS_Y -20
SPRITEVAR 6 SCALE 14
THINK NONE 0 NONE 1
TRANSFORM _seq_cp17_pablohr2b 350
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr3b
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi3
SPRITEVAR 0 BOB -20
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET 18
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANGLEOFFSET 18
SPRITEVAR 2 ANIMATE_FACE 2
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 34
SPRITEVAR 2 OFFS_Y 104
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET 18
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 OFFS_Y 140
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET 54
SPRITEVAR 4 BOB -40
SPRITEVAR 4 HIDE_ROLL -66
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 OFFS_X 64
SPRITEVAR 4 OFFS_Y -90
SPRITEVAR 4 SCALE 14
THINK NONE 0 NONE 1
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr3f
CLONE _seq_cp17_pablohr3b
SPRITEVAR 1 ANGLEOFFSET 0
SPRITEVAR 1 HIDE_ROLL 18
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 ANGLEOFFSET 0
SPRITEVAR 2 HIDE_MOVE_X -1
SPRITEVAR 2 HIDE_MOVE_Y 1
SPRITEVAR 2 HIDE_ROLL 18
SPRITEVAR 2 HIDE_SCALE -1
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 RELOCATE_X 7
SPRITEVAR 2 RELOCATE_Y 25
SPRITEVAR 2 SCALE 13
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_MOVE_Y 1
SPRITEVAR 3 HIDE_ROLL 18
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 3 RELOCATE_Y 25
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 HIDE_ROLL -2
SPRITEVAR 4 HIDE_TIME 300
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr3e
CLONE _seq_cp17_pablohr3b
SPRITEVAR 1 HIDE_ROLL 2
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 3 HIDE_MOVE_Y -1
SPRITEVAR 3 HIDE_ROLL 2
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 4 ANGLEOFFSET -12
SPRITEVAR 4 HIDE_ROLL 0
TRANSFORM _seq_cp17_pablohr3f 3000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr3d
CLONE _seq_cp17_pablohr3b
SPRITEVAR 1 HIDE_ROLL 2
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 3 HIDE_MOVE_Y -1
SPRITEVAR 3 HIDE_ROLL 2
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 4 ANGLEOFFSET -12
SPRITEVAR 4 HIDE_ROLL 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr3
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 9 18 sequences/hr_wpn_uzi3
SPRITEVAR 0 BOB -20
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANIMATE_FACE 2
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 34
SPRITEVAR 2 OFFS_Y 104
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 HIDE_MOVE_Y -1
SPRITEVAR 3 HIDE_TIME 550
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 OFFS_Y 140
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -40
SPRITEVAR 4 HIDE_ROLL -25
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_X 64
SPRITEVAR 4 OFFS_Y -90
SPRITEVAR 4 SCALE 14
TRANSFORM _seq_cp17_pablohr3b 2500
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_IDLEBOB 22
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablohr4
CLONE _seq_cp17_pablohr3f
SPRITEVAR 1 HIDE_TIME 900
SPRITEVAR 2 HIDE_TIME 900
SPRITEVAR 3 HIDE_TIME 900
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_p1acidhr1b
SPRITE DYNAMIC 1 NONE -5 -4 sequences/hr_acid_pablof
SPRITE DYNAMIC 1 NONE 5 -4 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 2 sequences/hr_acid_pablof
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 1 NONE 0 -4 sequences/hr_acid_pablof
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 ROLL -50
SPRITEVAR 0 SCALE 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL -50
SPRITEVAR 1 SCALE 4
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 SCALE 7
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -72
SPRITEVAR 3 OFFS_Y -63
SPRITEVAR 3 SCALE 7
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X 72
SPRITEVAR 4 OFFS_Y -51
SPRITEVAR 4 SCALE 7
SPRITEVAR 5 FADE_TOGGLE 350
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -72
SPRITEVAR 5 OFFS_Y -63
SPRITEVAR 5 SCALE 7
SPRITEVAR 6 FADE_TOGGLE 350
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 72
SPRITEVAR 6 OFFS_Y -51
SPRITEVAR 6 SCALE 7
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 8
SPRITEVAR 7 OFFS_Y 29
SPRITEVAR 7 SCALE 7
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 FADE_TOGGLE -1000
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 OFFS_X -72
SPRITEVAR 8 OFFS_Y -63
SPRITEVAR 8 SCALE 7
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 FADE_TOGGLE -1000
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 OFFS_X 72
SPRITEVAR 9 OFFS_Y -51
SPRITEVAR 9 SCALE 7
SPRITEVAR 10 ALPHA 30
SPRITEVAR 10 FADE_TOGGLE -5000
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 ROLL 60
SPRITEVAR 10 SCALE 20
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_p1acidhr1
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_acid_pablof
SPRITE DYNAMIC 3 NONE 0 2 sequences/hr_acid_pablof
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 SCALE 7
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FADE_TOGGLE -500
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X -72
SPRITEVAR 1 OFFS_Y -63
SPRITEVAR 1 SCALE 7
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE -500
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_X 72
SPRITEVAR 2 OFFS_Y -51
SPRITEVAR 2 SCALE 7
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -72
SPRITEVAR 3 OFFS_Y -63
SPRITEVAR 3 SCALE 7
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 72
SPRITEVAR 4 OFFS_Y -51
SPRITEVAR 4 SCALE 7
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 8
SPRITEVAR 5 OFFS_Y 29
SPRITEVAR 5 HIDE_MOVE_Y 2
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 SCALE 7
TRANSFORM _seq_cp17_p1acidhr1b 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_p1acidhr2b
SPRITE DYNAMIC 0 NONE 12 22 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE 12 22 sequences/hr_wpn_wand
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 7 24 sequences/hr_acid_pablosf
SPRITE DYNAMIC 0 NONE 7 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 1 NONE 7 24 sequences/hr_acid_pablosf
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -90
SPRITEVAR 0 OFFS_X 60
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -15
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -90
SPRITEVAR 1 OFFS_X -30
SPRITEVAR 1 OFFS_Y -120
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -15
SPRITEVAR 3 OFFS_Y -76
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -20
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANIMATE_FACE -2
SPRITEVAR 5 BOB -20
SPRITEVAR 5 HIDE_MOVE_X -1
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_SCALE -1
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 13
SPRITEVAR 6 ANIMATE_FACE 2
SPRITEVAR 6 BOB -20
SPRITEVAR 6 FRAME -1
SPRITEVAR 6 HIDE_MOVE_X -1
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_SCALE -1
SPRITEVAR 6 OFFS_X 34
SPRITEVAR 6 OFFS_Y 104
SPRITEVAR 6 SCALE 13
SPRITEVAR 7 BOB -20
SPRITEVAR 7 OFFS_X 26
SPRITEVAR 7 OFFS_Y 158
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANIMATE_FACE -2
SPRITEVAR 8 BOB -20
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 HIDE_MOVE_X -1
SPRITEVAR 8 HIDE_DELAY 1000
SPRITEVAR 8 HIDE_SCALE -1
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 13
OFFSET SIZE 18 58
LIGHT 27 41 30 255 255 0 5
TRANSFORM_DIRECT 1 1500
STAT FX_DIM 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 1
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp17_p1acidhr2c
CLONE _seq_cp17_p1acidhr2b
SPRITEVAR 0 ANGLEOFFSET -2
SPRITEVAR 0 HIDE_ROLL 2
SPRITEVAR 1 ANGLEOFFSET 88
SPRITEVAR 1 HIDE_ROLL 2
SPRITEVAR 2 ANGLEOFFSET 5
SPRITEVAR 2 HIDE_ROLL -5
SPRITEVAR 3 ANGLEOFFSET 2
SPRITEVAR 3 HIDE_MOVE_X 1
SPRITEVAR 3 HIDE_ROLL -2
SPRITEVAR 3 RELOCATE_X -2
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 RELOCATE_X 5
SPRITEVAR 5 ANIMATE_FACE -1
SPRITEVAR 5 HIDE_DELAY 0
SPRITEVAR 5 HIDE_MOVE_X 1
SPRITEVAR 5 HIDE_MOVE_Y 1
SPRITEVAR 5 HIDE_SCALE 0
SPRITEVAR 5 RELOCATE_X 6
SPRITEVAR 5 RELOCATE_Y 25
SPRITEVAR 6 ANIMATE_FACE -1
SPRITEVAR 6 FRAME -1
SPRITEVAR 6 HIDE_DELAY 0
SPRITEVAR 6 HIDE_MOVE_X 1
SPRITEVAR 6 HIDE_MOVE_Y 1
SPRITEVAR 6 HIDE_SCALE 0
SPRITEVAR 6 RELOCATE_X 6
SPRITEVAR 6 RELOCATE_Y 25
SPRITEVAR 7 ANGLEOFFSET -2
SPRITEVAR 7 HIDE_MOVE_X 2
SPRITEVAR 7 HIDE_ROLL 2
SPRITEVAR 7 RELOCATE_X 4
SPRITEVAR 8 ANIMATE_FACE -1
SPRITEVAR 8 HIDE_DELAY 0
SPRITEVAR 8 HIDE_MOVE_X 1
SPRITEVAR 8 HIDE_MOVE_Y 1
SPRITEVAR 8 HIDE_SCALE 0
SPRITEVAR 8 RELOCATE_X 6
SPRITEVAR 8 RELOCATE_Y 25
TRANSFORM NONE 0
STAT FX_LIGHT_FADE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_p1acidhr2
SPRITE DYNAMIC 0 NONE 12 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_acid_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 1 NONE 6 24 sequences/hr_acid_pablosf
SPRITEVAR 0 BOB -15
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -20
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -15
SPRITEVAR 2 OFFS_Y -76
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -20
SPRITEVAR 3 HIDE_ROLL 25
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE -2
SPRITEVAR 4 BOB -20
SPRITEVAR 4 HIDE_ROLL 25
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANIMATE_FACE 2
SPRITEVAR 5 BOB -20
SPRITEVAR 5 FRAME -1
SPRITEVAR 5 HIDE_ROLL 25
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_ROLL 25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 158
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANIMATE_FACE -2
SPRITEVAR 7 BOB -20
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 HIDE_ROLL 25
SPRITEVAR 7 OFFS_X 34
SPRITEVAR 7 OFFS_Y 104
SPRITEVAR 7 SCALE 14
TRANSFORM _seq_cp17_p1acidhr2b 2800
OFFSET SIZE 18 58
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp18_p1hr4
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 BOB -20
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANIMATE_FACE 2
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 34
SPRITEVAR 2 OFFS_Y 104
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 26
SPRITEVAR 3 OFFS_Y 140
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 HIDE_MOVE_Y 20
SPRITEVAR 4 LIGHT_OFFSET
//head-anim
SPRITEVAR 1 HIDE_ROLL -20
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_ROLL -20
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 3 HIDE_ROLL -20
SPRITEVAR 3 HIDE_TIME 250
THINK AI_FOLLOW 0.3 NONE 1
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
THINK AI_FOLLOW 8 NONE 1
STAT AI_KEEPANGLE -45
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT FX_WEAPON_LIGHTOFFS
STAT NOLIST
STAT S_WEAPON 1
END
//=====================================================================
ENTITY _seq_l19i_p1hr1
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_DELAY 2500
SPRITEVAR 3 HIDE_ROLL 17
SPRITEVAR 3 HIDE_TIME 550
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_DELAY 2500
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 17
SPRITEVAR 4 HIDE_TIME 550
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_DELAY 2500
SPRITEVAR 5 HIDE_ROLL 17
SPRITEVAR 5 HIDE_TIME 550
THINK AI_FOLLOW 2 NONE 1
STAT AI_KEEPANGLE 52
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr2c
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 0
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_MOVE_Y -1
SPRITEVAR 5 HIDE_ROLL -1
SPRITEVAR 5 HIDE_TIME 200
THINK AI_FOLLOW 1 NONE 1
STAT AI_KEEPANGLE -14
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr2b
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_SCALE 1
SPRITEVAR 4 HIDE_TIME 200
SPRITEVAR 4 SCALE 13
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET -1
SPRITEVAR 5 HIDE_ROLL 1
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 RELOCATE_Y 25
SPRITEVAR 5 HIDE_MOVE_Y 1
THINK AI_FOLLOW 2 NONE 1
TRANSFORM _seq_l19i_p1hr2c 3500
STAT AI_KEEPANGLE -14
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr2
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 200
SPRITEVAR 4 RELOCATE_X 7
SPRITEVAR 4 RELOCATE_Y 25
SPRITEVAR 4 HIDE_SCALE -1
SPRITEVAR 4 SCALE 13
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_TIME 0
THINK AI_FOLLOW 1 NONE 1
TRANSFORM _seq_l19i_p1hr2b 3100
STAT AI_KEEPANGLE -14
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr3
CLONE _inter_pablo1b
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 25
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_ROLL 25
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 25
SPRITEVAR 5 HIDE_TIME 300
THINK AI_FOLLOW 1 NONE 1
STAT AI_KEEPANGLE -31
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr4
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 17
SPRITEVAR 3 HIDE_DELAY 250
SPRITEVAR 3 HIDE_ROLL -17
SPRITEVAR 3 HIDE_TIME 550
SPRITEVAR 4 ANGLEOFFSET 17
SPRITEVAR 4 HIDE_DELAY 250
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL -17
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 RELOCATE_X 25
SPRITEVAR 4 HIDE_TIME 550
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 17
SPRITEVAR 5 HIDE_DELAY 250
SPRITEVAR 5 HIDE_ROLL -17
SPRITEVAR 5 HIDE_TIME 550
THINK AI_FOLLOW 0.5 NONE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr5
CLONE _inter_pablo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_SCALE -1
SPRITEVAR 4 SCALE 13
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 4 RELOCATE_Y 25
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_MOVE_Y -1
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 RELOCATE_Y 23
THINK AI_FOLLOW 2 NONE 1
STAT AI_KEEPANGLE -22
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_p1hr6
CLONE _inter_pablo1
SPRITEVAR 3 AIM_FACE
SPRITEVAR 4 AIM_FACE
SPRITEVAR 5 AIM_FACE
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_TIME 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 RELOCATE_X 6
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
THINK AI_FOLLOW 2 NONE 1
STAT AI_KEEPANGLE 10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_prhr1
SPRITE DYNAMIC 0 NONE 0 10 sequences/l19i2_primo_hr
SPRITE DYNAMIC 0 NONE 0 10 sequences/l19i2_primo_hr
SPRITE DYNAMIC 0 NONE 12 5 sequences/l19i2_primo_hr
SPRITE DYNAMIC 0 NONE 0 10 sequences/hr_primof0
SPRITE DYNAMIC 0 NONE 0 10 sequences/hr_primof0
SPRITE DYNAMIC 1 NONE 0 10 sequences/hr_primof1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_Y 39
SPRITEVAR 0 SCALE 28
SPRITEVAR 1 OFFS_Y 1
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_DELAY -2500
SPRITEVAR 2 HIDE_ROLL -20
SPRITEVAR 2 OFFS_X 41
SPRITEVAR 2 OFFS_Y -72
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB 15
SPRITEVAR 3 OFFS_X -4
SPRITEVAR 3 OFFS_Y 210
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB 15
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X 1
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 75
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB 15
SPRITEVAR 5 OFFS_X 10
SPRITEVAR 5 OFFS_Y 244
SPRITEVAR 5 SCALE 14
SPRITEVAR 3 HIDE_ROLL -5
SPRITEVAR 4 HIDE_ROLL -5
SPRITEVAR 5 HIDE_ROLL -5
OFFSET SIZE 56 0
STAT FX_IDLEBOB 40
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr1
SPRITE DYNAMIC 0 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 0 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 0 NONE 13 11 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE -2 21 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE 13 11 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE -4 19 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE -5 25 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE -18 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 0 NONE -4 19 sequences/lxi_jetpack_hr_base2
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 179
SPRITEVAR 0 OFFS_Y 29
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X -319
SPRITEVAR 1 OFFS_Y -3
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_DELAY 200
SPRITEVAR 2 HIDE_MOVE_X 11
SPRITEVAR 2 HIDE_MOVE_Y 3
SPRITEVAR 2 HIDE_ROLL 30
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 2 OFFS_X 10
SPRITEVAR 2 OFFS_Y 52
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_DELAY 200
SPRITEVAR 4 HIDE_MOVE_X 11
SPRITEVAR 4 HIDE_MOVE_Y 3
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 5 HIDE_ROLL -90
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y -26
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 6 HIDE_MOVE_Y -2
SPRITEVAR 6 HIDE_ROLL -60
SPRITEVAR 6 OFFS_X 45
SPRITEVAR 6 OFFS_Y -84
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET -24
SPRITEVAR 7 OFFS_X 119
SPRITEVAR 7 OFFS_Y -102
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HIDE_ROLL -90
SPRITEVAR 8 HIDE_TIME 350
SPRITEVAR 8 OFFS_X 37
SPRITEVAR 8 OFFS_Y -56
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 OFFS_X -11
SPRITEVAR 9 OFFS_Y 174
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANIMATE_FACE 2
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_X 34
SPRITEVAR 10 OFFS_Y 104
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 OFFS_X 26
SPRITEVAR 11 OFFS_Y 140
SPRITEVAR 11 SCALE 14
SPRITEVAR 9 HIDE_DELAY 300
SPRITEVAR 9 HIDE_MOVE_Y 1
SPRITEVAR 9 HIDE_ROLL -15
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 10 HIDE_DELAY 300
SPRITEVAR 10 HIDE_MOVE_Y 1
SPRITEVAR 10 HIDE_ROLL -15
SPRITEVAR 10 HIDE_TIME 400
SPRITEVAR 11 HIDE_DELAY 300
SPRITEVAR 11 HIDE_MOVE_Y 1
SPRITEVAR 11 HIDE_ROLL -15
SPRITEVAR 11 HIDE_TIME 400
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 18 58
STAT S_WEAPON 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr2_bg
SPRITE DYNAMIC 2 ANIM_PANBACK 0 20 sequences/lxi_speedos1
SPRITEVAR 0 SCALE 160
STAT FX_NOENV_FX
STAT FX_PANSPEED 400
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr2_m
SPRITE STATIC 1 NONE 0 0 world/null
LIGHT 132 -142 40 255 255 255 20
THINK AI_MISSILE 0 NONE 0
MOVETYPE FLY 12
STAT AI_PHYS_IGNORE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 4500
END
//=====================================================================
ENTITY _seq_lxi_p1hr2
AUTOTRIGGER guide _seq_lxi_p1hr2_bg
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base1
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 2 ANIM_PANBACK -8 0 sequences/lxi_speedos1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 179
SPRITEVAR 0 OFFS_Y 29
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X -319
SPRITEVAR 1 OFFS_Y -3
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X 55
SPRITEVAR 2 OFFS_Y -121
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X 146
SPRITEVAR 3 OFFS_Y -83
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y -49
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 OFFS_X 8
SPRITEVAR 5 OFFS_Y -116
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 64
SPRITEVAR 6 OFFS_Y -52
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 174
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET 30
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET 30
SPRITEVAR 9 OFFS_X 26
SPRITEVAR 9 OFFS_Y 140
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANGLEOFFSET 60
SPRITEVAR 10 ALPHA 15
SPRITEVAR 10 FILL_W 256
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HARDLIGHT
THINK AI_ZOMBIE 0 AI_FIRE 0.2
OFFSET SIZE 18 0
MISSILE _seq_lxi_p1hr2_m
OFFSET FX_OFFSET 100 200
OFFSET WEAPON_MISSILE -110 110
STAT AI_KEEPANGLE -180
STAT AI_KEEPFIRING
STAT NOLIST
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLMODEL
STAT FX_PANSPEED 800
STAT FX_SMOKE_ALPHA 20
STAT FX_SMOKE_ANGLE -180
STAT FX_SMOKE_SHOOT -350
END
//=====================================================================
ENTITY _seq_lxi_p1hr3
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE -1 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE -1 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE -1 24 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE -1 23 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE 0 -1 sequences/lxi_pablo
SPRITEVAR 0 ANGLEOFFSET -5
SPRITEVAR 0 HIDE_ROLL 5
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -93
SPRITEVAR 0 OFFS_Y 81
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL -5
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -93
SPRITEVAR 1 OFFS_Y 81
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_Y 113
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 13
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 FRAME_INACT 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y 103
SPRITEVAR 4 SCALE 12
SPRITEVAR 5 ALPHA 0
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y 103
SPRITEVAR 5 SCALE 12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_Y -1
SPRITEVAR 6 OFFS_X -1
SPRITEVAR 6 OFFS_Y 155
SPRITEVAR 6 SCALE 13
SPRITEVAR 3 ANGLEOFFSET 2
SPRITEVAR 3 HIDE_ROLL -2
SPRITEVAR 4 ANGLEOFFSET 2
SPRITEVAR 4 HIDE_ROLL -2
SPRITEVAR 5 ANGLEOFFSET 2
SPRITEVAR 5 HIDE_ROLL -2
SPRITEVAR 6 ANGLEOFFSET 2
SPRITEVAR 6 HIDE_ROLL -2
SPRITEVAR 3 HIDE_SCALE -1
SPRITEVAR 4 HIDE_SCALE -2
SPRITEVAR 5 HIDE_SCALE -2
SPRITEVAR 6 HIDE_SCALE -1
SPRITEVAR 7 SCALE 28
OFFSET SIZE 18 58
STAT NOLIST
TRANSFORM_DIRECT 1 250
END
//=====================================================================
ENTITY _seq_lxi_p1hr3b
CLONE _seq_lxi_p1hr3
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 1 HIDE_ROLL 0
SPRITEVAR 3 HIDE_ROLL 0
SPRITEVAR 3 HIDE_SCALE 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_SCALE 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 5 HIDE_SCALE 0
SPRITEVAR 6 HIDE_MOVE_Y 0
SPRITEVAR 6 HIDE_ROLL 0
SPRITEVAR 6 HIDE_SCALE 0
TRANSFORM_DIRECT 1 200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr3c
CLONE _seq_lxi_p1hr3b
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 ALPHA 100
TRANSFORM_DIRECT 1 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr3d
CLONE _seq_lxi_p1hr3
SPRITEVAR 0 ANGLEOFFSET 0
SPRITEVAR 0 HIDE_ROLL -5
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 ANGLEOFFSET 0
SPRITEVAR 1 HIDE_ROLL 5
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_ROLL 2
SPRITEVAR 3 HIDE_SCALE 1
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 ANIMATE_FACE 3
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_ROLL 2
SPRITEVAR 4 HIDE_SCALE 2
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 2
SPRITEVAR 5 HIDE_SCALE 2
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 ANGLEOFFSET 0
SPRITEVAR 6 HIDE_ROLL 2
SPRITEVAR 6 HIDE_MOVE_Y 1
SPRITEVAR 6 HIDE_SCALE 1
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 6 RELOCATE_Y 24
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1hr4
SPRITE DYNAMIC 3 NONE 0 23 dynamic/fill1
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 1 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 4 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE -1 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE -1 24 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE -1 26 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE 0 -1 sequences/lxi_pablo
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 21
SPRITEVAR 1 OFFS_Y 60
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 SCALE 21
SPRITEVAR 2 OFFS_Y 71
SPRITEVAR 3 ANGLEOFFSET 2
SPRITEVAR 3 HIDE_ROLL -2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -93
SPRITEVAR 3 OFFS_Y 81
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET -2
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_ROLL 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -93
SPRITEVAR 4 OFFS_Y 81
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_Y 174
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANIMATE_FACE 3
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y 103
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_Y 2
SPRITEVAR 7 OFFS_X -1
SPRITEVAR 7 OFFS_Y 155
SPRITEVAR 7 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -2
SPRITEVAR 5 HIDE_ROLL 2
SPRITEVAR 5 HIDE_SCALE 1
SPRITEVAR 6 ANGLEOFFSET -2
SPRITEVAR 6 HIDE_ROLL 2
SPRITEVAR 7 ANGLEOFFSET -2
SPRITEVAR 7 HIDE_ROLL 2
SPRITEVAR 7 HIDE_SCALE 1
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 7 HIDE_TIME 550
SPRITEVAR 8 SCALE 28
OFFSET SIZE 18 58
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhr1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -11 18 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -11 18 sequences/lxi_jetpack_hr_primo
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_primo
SPRITE DYNAMIC 3 NONE -19 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -5 19 sequences/lxi_jetpack_hr_primo
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 5 24 sequences/hr_primoeyes
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 6 24 sequences/hr_primoexp
SPRITE DYNAMIC 1 NONE 6 24 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 6 24 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 6 24 sequences/hr_primos2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 179
SPRITEVAR 0 OFFS_Y 29
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X -319
SPRITEVAR 1 OFFS_Y -3
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANGLEOFFSET 5
SPRITEVAR 2 HIDE_ROLL -10
SPRITEVAR 2 OFFS_X 118
SPRITEVAR 2 OFFS_Y -102
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 OFFS_X 209
SPRITEVAR 3 OFFS_Y -65
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y -49
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 115
SPRITEVAR 5 OFFS_Y 172
SPRITEVAR 5 SCALE 17
SPRITEVAR 6 ANGLEOFFSET 5
SPRITEVAR 6 HIDE_ROLL -10
SPRITEVAR 6 OFFS_X 118
SPRITEVAR 6 OFFS_Y -102
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 8
SPRITEVAR 7 HIDE_ROLL -16
SPRITEVAR 7 OFFS_X 80
SPRITEVAR 7 OFFS_Y -40
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET 5
SPRITEVAR 8 HIDE_DELAY 350
SPRITEVAR 8 HIDE_ROLL -5
SPRITEVAR 8 OFFS_X -26
SPRITEVAR 8 OFFS_Y 232
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET 5
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 HIDE_DELAY 350
SPRITEVAR 9 HIDE_MOVE_X 1
SPRITEVAR 9 HIDE_ROLL -5
SPRITEVAR 9 OFFS_X 30
SPRITEVAR 9 OFFS_Y 115
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANGLEOFFSET 5
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 HIDE_DELAY 350
SPRITEVAR 10 HIDE_ROLL -5
SPRITEVAR 10 OFFS_X 119
SPRITEVAR 10 OFFS_Y 149
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 ANGLEOFFSET 5
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_DELAY 350
SPRITEVAR 11 HIDE_ROLL -5
SPRITEVAR 11 OFFS_X -84
SPRITEVAR 11 OFFS_Y 181
SPRITEVAR 11 SCALE 14
SPRITEVAR 12 ANGLEOFFSET 5
SPRITEVAR 12 HIDE_DELAY 350
SPRITEVAR 12 HIDE_ROLL -5
SPRITEVAR 12 OFFS_X -144
SPRITEVAR 12 OFFS_Y 262
SPRITEVAR 12 SCALE 14
SPRITEVAR 13 ANGLEOFFSET 5
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_DELAY 350
SPRITEVAR 13 HIDE_ROLL -5
SPRITEVAR 13 OFFS_X 28
SPRITEVAR 13 OFFS_Y 269
SPRITEVAR 13 SCALE 14
SPRITEVAR 14 ANGLEOFFSET 5
SPRITEVAR 14 HIDE_DELAY 350
SPRITEVAR 14 HIDE_ROLL -5
SPRITEVAR 14 OFFS_X -38
SPRITEVAR 14 OFFS_Y 464
SPRITEVAR 14 SCALE 14
THINK NONE 0 NONE 1
TRANSFORM_DIRECT 1 2000
OFFSET SIZE 18 58
OFFSET FX_CONSTANT_FLOAT 300 4
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhr1b
CLONE _seq_lxi_prhr1
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 3 ANGLEOFFSET -5
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 ANGLEOFFSET -8
SPRITEVAR 7 HIDE_ROLL 16
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 8 ANGLEOFFSET -5
SPRITEVAR 8 HIDE_DELAY 0
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_TIME 350
SPRITEVAR 9 ANGLEOFFSET -5
SPRITEVAR 9 HIDE_DELAY 0
SPRITEVAR 9 HIDE_MOVE_X -1
SPRITEVAR 9 HIDE_ROLL 10
SPRITEVAR 9 HIDE_TIME 350
SPRITEVAR 9 RELOCATE_X 6
SPRITEVAR 10 ANGLEOFFSET -5
SPRITEVAR 10 HIDE_DELAY 0
SPRITEVAR 10 HIDE_ROLL 10
SPRITEVAR 10 HIDE_TIME 350
SPRITEVAR 11 ANGLEOFFSET -5
SPRITEVAR 11 HIDE_DELAY 0
SPRITEVAR 11 HIDE_ROLL 10
SPRITEVAR 11 HIDE_TIME 350
SPRITEVAR 12 ANGLEOFFSET -5
SPRITEVAR 12 HIDE_DELAY 0
SPRITEVAR 12 HIDE_ROLL 10
SPRITEVAR 12 HIDE_TIME 350
SPRITEVAR 13 ANGLEOFFSET -5
SPRITEVAR 13 HIDE_DELAY 0
SPRITEVAR 13 HIDE_ROLL 10
SPRITEVAR 13 HIDE_TIME 350
SPRITEVAR 14 ANGLEOFFSET -5
SPRITEVAR 14 HIDE_DELAY 0
SPRITEVAR 14 HIDE_ROLL 10
SPRITEVAR 14 HIDE_TIME 350
TRANSFORM_DIRECT 1 350
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhr1c
CLONE _seq_lxi_prhr1b
SPRITEVAR 2 ANGLEOFFSET 5
SPRITEVAR 2 HIDE_ROLL -10
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 6 ANGLEOFFSET 5
SPRITEVAR 6 HIDE_ROLL -10
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 7 ANGLEOFFSET 8
SPRITEVAR 7 HIDE_ROLL -16
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 8 HIDE_ROLL 0
SPRITEVAR 8 HIDE_TIME 0
SPRITEVAR 9 HIDE_MOVE_X 0
SPRITEVAR 9 HIDE_ROLL 0
SPRITEVAR 9 HIDE_TIME 0
SPRITEVAR 10 HIDE_ROLL 0
SPRITEVAR 10 HIDE_TIME 0
SPRITEVAR 11 HIDE_ROLL 0
SPRITEVAR 11 HIDE_TIME 0
SPRITEVAR 12 HIDE_ROLL 0
SPRITEVAR 12 HIDE_TIME 0
SPRITEVAR 13 HIDE_ROLL 0
SPRITEVAR 13 HIDE_TIME 0
SPRITEVAR 14 HIDE_ROLL 0
SPRITEVAR 14 HIDE_TIME 0
SPRITEVAR 9 ANIMATE_FACE -1
SPRITEVAR 9 FRAME 1
TRANSFORM_DIRECT 1 950
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhr1d
CLONE _seq_lxi_prhr1c
SPRITEVAR 9 ANIMATE_FACE -1
SPRITEVAR 9 FRAME 1
TRANSFORM NONE 0
STAT FX_FULLANGLE_HIDE 10
STAT FX_FULLANGLE_OFFSET -10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_vlite_m
SPRITE STATIC 1 NONE 0 0 world/null
LIGHT 0 0 760 255 0 0 33
THINK AI_MISSILE 0 NONE 0
MOVETYPE FLY 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TEMPMISSILE 4500
END
//=====================================================================
ENTITY _seq_lxi_prhr2_o
SPRITE DYNAMIC 2 ANIM_PANUP 0 0 sequences/lxi_speedos1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 512
SPRITEVAR 0 SCALE 1000
THINK AI_ZOMBIE 0 AI_FIRE 0.4
MOVETYPE FLY 0
MISSILE _seq_lxi_vlite_m
OFFSET CONST_VELOCITY 6 0
OFFSET SIZE 32 0
OFFSET WEAPON_MISSILE 0 -400
STAT AI_KEEPANGLE 90
STAT AI_KEEPFACE
STAT AI_KEEPFIRING
STAT AI_VIS_RANGE 600
STAT FX_FULLANGLE_IGNORE
STAT FX_PANSPEED 400
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhr2
SPRITE DYNAMIC 3 NONE 20 96 sequences/lxi_jetpack_hr_primo
SPRITE DYNAMIC 3 NONE 79 -148 sequences/hr_primo_boot1
SPRITE DYNAMIC 3 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 3 NONE 20 -163 sequences/hr_primo_boot1
SPRITE DYNAMIC 3 NONE -25 96 sequences/lxi_jetpack_hr_primo
SPRITE DYNAMIC 3 NONE 55 138 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 55 138 sequences/hr_primoeyes
SPRITE DYNAMIC 3 NONE 55 138 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 55 138 sequences/hr_primoexp
SPRITE DYNAMIC 1 NONE 55 138 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 55 138 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 55 138 sequences/hr_primos2
SPRITE DYNAMIC 2 ANIM_PANFORWARD 0 150 sequences/lxi_speedos1
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X 85
SPRITEVAR 0 OFFS_Y -35
SPRITEVAR 1 ANGLEOFFSET -15
SPRITEVAR 3 ANGLEOFFSET -22
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 BIAS -2
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X 85
SPRITEVAR 4 OFFS_Y -35
SPRITEVAR 5 BIAS 1
SPRITEVAR 6 BIAS 1
SPRITEVAR 7 BIAS 1
SPRITEVAR 8 BIAS 1
SPRITEVAR 9 BIAS 1
SPRITEVAR 10 BIAS 1
SPRITEVAR 11 BIAS 1
SPRITEVAR 5 ANGLEOFFSET -18
SPRITEVAR 5 OFFS_X -26
SPRITEVAR 5 OFFS_Y 232
SPRITEVAR 6 ANGLEOFFSET -18
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X 30
SPRITEVAR 6 OFFS_Y 115
SPRITEVAR 7 ANGLEOFFSET -18
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 119
SPRITEVAR 7 OFFS_Y 149
SPRITEVAR 8 ANGLEOFFSET -18
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X -84
SPRITEVAR 8 OFFS_Y 181
SPRITEVAR 9 ANGLEOFFSET -18
SPRITEVAR 9 OFFS_X -144
SPRITEVAR 9 OFFS_Y 262
SPRITEVAR 10 ANGLEOFFSET -18
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_X 28
SPRITEVAR 10 OFFS_Y 269
SPRITEVAR 11 ANGLEOFFSET -18
SPRITEVAR 11 OFFS_X -38
SPRITEVAR 11 OFFS_Y 464
SPRITEVAR 12 ANGLEOFFSET -10
SPRITEVAR 12 ALPHA 15
SPRITEVAR 12 FILL_W 512
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 OFFS_X 128
SPRITEVAR 12 SCALE 900
STAT FX_FULLANGLE_OFFSET 100
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 500
STAT FX_WADDLE_CONSTANT 200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhrtr_o
SPRITE DYNAMIC 3 NONE 1 -85 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 1 -97 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 -75 sequences/lxi_trans1
SPRITEVAR 0 BOB 30
SPRITEVAR 0 FRAME 8
SPRITEVAR 1 BOB 30
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HIDE_MOVE_Y -14
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 BOB 30
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 SCISSORS -1
SCISSORS -1000 -200 2000 73
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhrtrb_o1
SPRITE DYNAMIC 3 NONE 1 -83 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 1 -95 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 -73 sequences/lxi_trans1
SPRITEVAR 0 BOB 30
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 HIDE_MOVE_Y 2
SPRITEVAR 0 HIDE_TIME 1200
SPRITEVAR 1 BOB 30
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HIDE_MOVE_Y 2
SPRITEVAR 1 HIDE_TIME 1200
SPRITEVAR 2 BOB 30
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 HIDE_MOVE_Y 2
SPRITEVAR 2 HIDE_TIME 1200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhrtrb_o2
SPRITE DYNAMIC 3 NONE 0 -186 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 -186 sequences/lxi_pablo
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -26
SPRITEVAR 0 HIDE_SCALE 40
SPRITEVAR 0 HIDE_TIME 1200
SPRITEVAR 0 OFFS_X -93
SPRITEVAR 1 BOB -15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y -26
SPRITEVAR 1 HIDE_SCALE 40
SPRITEVAR 1 HIDE_TIME 1200
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -93
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhrtr
SPRITE DYNAMIC 3 NONE 0 -160 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 -160 sequences/lxi_pablo
SPRITE DYNAMIC 3 NONE 0 73 dynamic/fill1
SPRITE DYNAMIC 3 NONE -84 -85 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 84 -85 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -64 -90 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 64 -90 sequences/lxi_trans1
//cheeks
SPRITE DYNAMIC 3 NONE -67 -91 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 67 -91 sequences/lxi_trans1
//eyes
SPRITE DYNAMIC 3 NONE -45 -23 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 45 -24 sequences/lxi_trans1
//crest
SPRITE DYNAMIC 3 NONE 1 32 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -7 28 dynamic/fill1
SPRITE DYNAMIC 3 NONE -1 32 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 32 sequences/lxi_trans2
//lamp
SPRITE DYNAMIC 3 NONE -143 140 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 143 140 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 124 sequences/lxi_trans1
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -93
SPRITEVAR 1 BOB -15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -93
SPRITEVAR 2 BOB 30
SPRITEVAR 2 FILL_H 392
SPRITEVAR 3 BOB 30
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 BOB 30
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 BOB 30
SPRITEVAR 5 OFFS_Y 90
SPRITEVAR 5 OFFS_X -74
SPRITEVAR 6 BOB 30
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_Y 90
SPRITEVAR 6 OFFS_X -74
SPRITEVAR 7 BOB 30
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 BOB 30
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 INVERTFACE
//cheeks
SPRITEVAR 9 BOB 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 BOB 30
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 INVERTFACE
//eyes
SPRITEVAR 11 BOB 30
SPRITEVAR 11 ANIMATE_TO 31
SPRITEVAR 11 FRAME 10
SPRITEVAR 11 FRAME_INACT 10
SPRITEVAR 12 ANIMATE_TO 31
SPRITEVAR 12 BOB 30
SPRITEVAR 12 FRAME 10
SPRITEVAR 12 FRAME_INACT 10
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 SCALE 95
//crest
SPRITEVAR 13 BOB 30
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 HIDE_DELAY 250
SPRITEVAR 13 HIDE_ROLL 25
SPRITEVAR 13 HIDE_MOVE_X -5
SPRITEVAR 13 HIDE_MOVE_Y 34
SPRITEVAR 13 HIDE_TIME 250
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 OFFS_X -136
SPRITEVAR 13 OFFS_Y -3
SPRITEVAR 14 BOB 30
SPRITEVAR 14 HIDE_DELAY 250
SPRITEVAR 14 HIDE_MOVE_Y 34
SPRITEVAR 14 HIDE_TIME 250
SPRITEVAR 14 FILL_W 14
SPRITEVAR 14 FILL_H 42
SPRITEVAR 15 BOB 30
SPRITEVAR 15 HIDE_DELAY 250
SPRITEVAR 15 HIDE_MOVE_X 5
SPRITEVAR 15 HIDE_MOVE_Y 34
SPRITEVAR 15 HIDE_ROLL -25
SPRITEVAR 15 HIDE_TIME 250
SPRITEVAR 15 FRAME 4
SPRITEVAR 15 OFFS_X -136
SPRITEVAR 15 OFFS_Y -3
SPRITEVAR 15 SCISSORS 1
SPRITEVAR 16 BOB 30
SPRITEVAR 16 FRAME 4
SPRITEVAR 16 HIDE_DELAY 250
SPRITEVAR 16 HIDE_MOVE_Y 33
SPRITEVAR 16 HIDE_TIME 250
SPRITEVAR 16 SCISSORS -1
//lamp
SPRITEVAR 17 BOB 30
SPRITEVAR 17 FRAME 6
SPRITEVAR 18 BOB 30
SPRITEVAR 18 FRAME 6
SPRITEVAR 18 INVERTFACE
SPRITEVAR 19 BOB 30
SPRITEVAR 19 FRAME 5
SCISSORS -512 -256 514 768
OBJECT 1 _seq_lxi_prhrtr_o 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 1000
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 400
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prhrtrb
//head
SPRITEVAR 0 HIDE_TIME 1200
SPRITEVAR 3 HIDE_TIME 1200
SPRITEVAR 4 HIDE_TIME 1200
SPRITEVAR 15 HIDE_TIME 1200
SPRITEVAR 16 HIDE_TIME 1200
SPRITEVAR 17 HIDE_TIME 1200
SPRITEVAR 18 HIDE_TIME 1200
SPRITEVAR 19 FADE_TOGGLE -1000
SPRITEVAR 19 HIDE_TIME 1200
SPRITEVAR 20 FADE_TOGGLE -1000
SPRITEVAR 20 HIDE_TIME 1200
SPRITEVAR 21 HIDE_TIME 1200
SPRITEVAR 22 HIDE_TIME 1200
SPRITEVAR 23 HIDE_TIME 1200
//jaw
SPRITEVAR 5 HIDE_TIME 1200
SPRITEVAR 6 HIDE_TIME 1200
//cheek left
SPRITEVAR 1 HIDE_TIME 1200
SPRITEVAR 7 HIDE_TIME 1200
SPRITEVAR 9 FADE_TOGGLE -1000
SPRITEVAR 9 HIDE_TIME 1200
//cheek right
SPRITEVAR 2 HIDE_DELAY 225
SPRITEVAR 8 HIDE_DELAY 450
SPRITEVAR 10 HIDE_DELAY 450
SPRITEVAR 2 HIDE_TIME 975
SPRITEVAR 8 HIDE_TIME 750
SPRITEVAR 10 FADE_TOGGLE -1200
SPRITEVAR 10 HIDE_TIME 750
//eye left
SPRITE DYNAMIC 3 NONE 0 73 dynamic/fill1
SPRITE DYNAMIC 3 NONE -120 -99 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 120 -99 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 4 -31 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -4 -31 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -64 -101 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 64 -101 sequences/lxi_trans1
//cheeks
SPRITE DYNAMIC 3 NONE -88 -91 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 88 -91 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -88 -91 sequences/lxi_trans2
SPRITE DYNAMIC 3 NONE 88 -91 sequences/lxi_trans2
//eyes
SPRITE DYNAMIC 3 NONE -60 -23 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 58 -24 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -60 -23 sequences/lxi_trans2
SPRITE DYNAMIC 3 NONE 58 -24 sequences/lxi_trans2
//crest
SPRITE DYNAMIC 3 NONE 1 43 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE -10 39 dynamic/fill1
SPRITE DYNAMIC 3 NONE -1 43 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 43 sequences/lxi_trans2
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_trans2
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_trans2
//lamp
SPRITE DYNAMIC 3 NONE -190 177 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 190 177 sequences/lxi_trans1
SPRITE DYNAMIC 3 NONE 0 154 sequences/lxi_trans1
SPRITEVAR 0 FILL_H 392
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_X 36
SPRITEVAR 1 HIDE_MOVE_Y -14
SPRITEVAR 1 HIDE_SCALE 40
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X -36
SPRITEVAR 2 HIDE_MOVE_Y -14
SPRITEVAR 2 HIDE_SCALE 40
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 HIDE_MOVE_X -4
SPRITEVAR 3 HIDE_MOVE_Y -31
SPRITEVAR 3 HIDE_SCALE 40
SPRITEVAR 3 OFFS_Y 90
SPRITEVAR 3 OFFS_X -74
SPRITEVAR 4 HIDE_MOVE_X 4
SPRITEVAR 4 HIDE_MOVE_Y -31
SPRITEVAR 4 HIDE_SCALE 40
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y 90
SPRITEVAR 4 OFFS_X -74
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HIDE_MOVE_Y -11
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HIDE_MOVE_Y -11
SPRITEVAR 6 INVERTFACE
//cheeks
SPRITEVAR 7 ANGLEOFFSET 10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X 21
SPRITEVAR 7 HIDE_ROLL -10
SPRITEVAR 7 HIDE_SCALE 40
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_X -21
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_SCALE 40
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X 21
SPRITEVAR 9 HIDE_ROLL -10
SPRITEVAR 9 HIDE_SCALE 66
SPRITEVAR 9 OFFS_X -12
SPRITEVAR 9 OFFS_Y -6
SPRITEVAR 9 SCALE 134
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_X -21
SPRITEVAR 10 HIDE_ROLL 10
SPRITEVAR 10 HIDE_SCALE 66
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -12
SPRITEVAR 10 OFFS_Y -6
SPRITEVAR 10 SCALE 134
//eyes
SPRITEVAR 11 FRAME 11
SPRITEVAR 11 HIDE_DELAY 250
SPRITEVAR 11 HIDE_MOVE_X 15
SPRITEVAR 11 HIDE_SCALE 50
SPRITEVAR 11 HIDE_TIME 950
SPRITEVAR 12 FRAME 11
SPRITEVAR 12 HIDE_MOVE_X -13
SPRITEVAR 12 HIDE_SCALE 45
SPRITEVAR 12 HIDE_TIME 1200
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 SCALE 95
SPRITEVAR 13 ANGLEOFFSET 5
SPRITEVAR 13 FADE_TOGGLE -1100
SPRITEVAR 13 HIDE_DELAY 250
SPRITEVAR 13 HIDE_MOVE_X 15
SPRITEVAR 13 HIDE_ROLL -5
SPRITEVAR 13 HIDE_SCALE 33
SPRITEVAR 13 HIDE_TIME 950
SPRITEVAR 13 OFFS_X -2
SPRITEVAR 13 OFFS_Y -1
SPRITEVAR 13 SCALE 67
SPRITEVAR 14 ANGLEOFFSET -5
SPRITEVAR 14 FADE_TOGGLE -1000
SPRITEVAR 14 HIDE_MOVE_X -13
SPRITEVAR 14 HIDE_ROLL 5
SPRITEVAR 14 HIDE_SCALE 31
SPRITEVAR 14 HIDE_TIME 1200
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 OFFS_X -2
SPRITEVAR 14 OFFS_Y -1
SPRITEVAR 14 SCALE 64
//crest
SPRITEVAR 15 FRAME 4
SPRITEVAR 15 HIDE_MOVE_Y 11
SPRITEVAR 15 HIDE_SCALE 30
SPRITEVAR 15 INVERTFACE
SPRITEVAR 15 OFFS_X -136
SPRITEVAR 15 OFFS_Y -3
SPRITEVAR 16 FILL_W 18
SPRITEVAR 16 FILL_H 42
SPRITEVAR 16 HIDE_MOVE_Y 11
SPRITEVAR 17 FRAME 4
SPRITEVAR 17 HIDE_MOVE_Y 11
SPRITEVAR 17 HIDE_SCALE 30
SPRITEVAR 17 OFFS_X -136
SPRITEVAR 17 OFFS_Y -3
SPRITEVAR 17 SCISSORS 1
SPRITEVAR 18 FRAME 4
SPRITEVAR 18 HIDE_MOVE_Y 11
SPRITEVAR 18 HIDE_SCALE 30
SPRITEVAR 18 SCISSORS -1
SPRITEVAR 19 FRAME 2
SPRITEVAR 19 HIDE_SCALE 66
SPRITEVAR 19 OFFS_X 1
SPRITEVAR 19 OFFS_Y 58
SPRITEVAR 19 SCALE 134
SPRITEVAR 20 FRAME 3
SPRITEVAR 20 HIDE_SCALE 66
SPRITEVAR 20 OFFS_Y -3
SPRITEVAR 20 SCALE 134
//lamp
SPRITEVAR 21 FRAME 6
SPRITEVAR 21 HIDE_MOVE_X 47
SPRITEVAR 21 HIDE_MOVE_Y 37
SPRITEVAR 22 FRAME 6
SPRITEVAR 22 HIDE_MOVE_X -47
SPRITEVAR 22 HIDE_MOVE_Y 37
SPRITEVAR 22 INVERTFACE
SPRITEVAR 23 FRAME 5
SPRITEVAR 23 HIDE_MOVE_Y 30
SPRITEVAR 0 BOB 30
SPRITEVAR 1 BOB 30
SPRITEVAR 2 BOB 30
SPRITEVAR 3 BOB 30
SPRITEVAR 4 BOB 30
SPRITEVAR 5 BOB 30
SPRITEVAR 6 BOB 30
SPRITEVAR 7 BOB 30
SPRITEVAR 8 BOB 30
SPRITEVAR 9 BOB 30
SPRITEVAR 10 BOB 30
SPRITEVAR 11 BOB 30
SPRITEVAR 12 BOB 30
SPRITEVAR 13 BOB 30
SPRITEVAR 14 BOB 30
SPRITEVAR 15 BOB 30
SPRITEVAR 16 BOB 30
SPRITEVAR 17 BOB 30
SPRITEVAR 18 BOB 30
SPRITEVAR 19 BOB 30
SPRITEVAR 20 BOB 30
SPRITEVAR 21 BOB 30
SPRITEVAR 22 BOB 30
SPRITEVAR 23 BOB 30
SCISSORS -512 -256 514 768
OBJECT 0 _seq_lxi_prhrtrb_o2 0 0 NONE 0 0 0
OBJECT 1 _seq_lxi_prhrtrb_o1 0 0 NONE 0 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 400
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1fin1_o1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 179
SPRITEVAR 0 OFFS_Y 29
SPRITEVAR 0 SCALE 14
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_p1fin1
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 0 NONE -11 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 8 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 0 NONE -18 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 8 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 179
SPRITEVAR 0 OFFS_Y 29
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET -60
SPRITEVAR 1 HIDE_DELAY 1500
SPRITEVAR 1 HIDE_ROLL 60
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 1 OFFS_X 119
SPRITEVAR 1 OFFS_Y -102
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -319
SPRITEVAR 2 OFFS_Y -3
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_DELAY 1500
SPRITEVAR 3 HIDE_MOVE_Y -13
SPRITEVAR 3 HIDE_ROLL 60
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 3 OFFS_X 146
SPRITEVAR 3 OFFS_Y -83
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y -49
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 HIDE_DELAY 1500
SPRITEVAR 5 HIDE_ROLL 60
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_X 119
SPRITEVAR 5 OFFS_Y -102
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET -60
SPRITEVAR 6 HIDE_DELAY 1500
SPRITEVAR 6 HIDE_MOVE_Y -13
SPRITEVAR 6 HIDE_ROLL 60
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 64
SPRITEVAR 6 OFFS_Y -52
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 HIDE_ROLL 30
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 174
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 FRAME_INACT 2
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 HIDE_ROLL 30
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 9 HIDE_ROLL 30
SPRITEVAR 9 OFFS_X 26
SPRITEVAR 9 OFFS_Y 140
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 LIGHT_OFFSET
SPRITEVAR 10 HIDE_MOVE_Y 9999
SPRITEVAR 10 HIDE_DELAY 10000
THINK AI_FOLLOW 0 NONE 1
MOVETYPE FLY 0
TRANSFORM_DIRECT 1 1750
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
STAT AI_KEEPANGLE -45
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_WEAPON_LIGHTOFFS
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_p1fin1b
SPRITE DYNAMIC 0 NONE -11 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 8 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 3 NONE -3 21 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 0 NONE -18 19 sequences/lxi_jetpack_hr
SPRITE DYNAMIC 3 NONE -3 8 sequences/lxi_jetpack_hr_base3
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 OFFS_X 119
SPRITEVAR 0 OFFS_Y -102
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X -319
SPRITEVAR 1 OFFS_Y -3
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 FADE_TOGGLE 200
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 146
SPRITEVAR 2 OFFS_Y -83
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 OFFS_X 2
SPRITEVAR 3 OFFS_Y -49
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET -60
SPRITEVAR 4 OFFS_X 119
SPRITEVAR 4 OFFS_Y -102
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 FADE_TOGGLE 200
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 64
SPRITEVAR 5 OFFS_Y -52
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 174
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANIMATE_FACE 2
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 34
SPRITEVAR 7 OFFS_Y 104
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 OFFS_X 26
SPRITEVAR 8 OFFS_Y 140
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 LIGHT_OFFSET
SPRITEVAR 9 HIDE_MOVE_X -4
SPRITEVAR 9 HIDE_MOVE_Y 20
THINK AI_FOLLOW 3 NONE 1
MOVETYPE FLY 0
OBJECT 0 _seq_lxi_p1fin1_o1 0 0 NONE 0 0 0
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
WEAPON_RESPONSE 0 110
WEAPON_RESPONSE 1 111
WEAPON_RESPONSE 2 112
WEAPON_RESPONSE 3 113
WEAPON_RESPONSE 4 114
WEAPON_RESPONSE 5 115
WEAPON_RESPONSE 6 116
WEAPON_RESPONSE 7 117
WEAPON_RESPONSE 8 118
WEAPON_RESPONSE 9 119
STAT AI_FIRE_ON_ACTIVE
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_WEAPON_LIGHTOFFS
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 0
END
//=====================================================================
// RECAP OBJECTS
//=====================================================================
ENTITY _recap_frame1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 0 NONE 268 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE -268 0 sequences/recap_edge
SPRITE STATIC 0 NONE 0 0 world/null
SPRITE STATIC 0 NONE 0 0 world/null
SPRITE DYNAMIC 0 NONE 238 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE -238 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE 238 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE -238 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE 0 303 dynamic/fill1
SPRITE DYNAMIC 0 NONE 0 -303 dynamic/fill1
SPRITE DYNAMIC 0 NONE -337 0 dynamic/fill1
SPRITE DYNAMIC 0 NONE 337 0 dynamic/fill1
SPRITE DYNAMIC 0 NONE 0 0 sequences/recap_edge
SPRITEVAR 0 FILL_W 536
SPRITEVAR 0 FILL_H 600
SPRITEVAR 1 FILL_H 600
SPRITEVAR 2 FILL_H 600
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FADE_TOGGLE -300
SPRITEVAR 3 LAYER 1
SPRITEVAR 4 FADE_TOGGLE 300
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 LAYER 1
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FADE_TOGGLE 300
SPRITEVAR 5 FILL_H 600
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FADE_TOGGLE 300
SPRITEVAR 6 FILL_H 600
SPRITEVAR 7 FADE_TOGGLE -300
SPRITEVAR 7 FILL_H 600
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FADE_TOGGLE -300
SPRITEVAR 8 FILL_H 600
SPRITEVAR 8 INACTIVE
SPRITEVAR 9 FILL_W 810
SPRITEVAR 9 FILL_H 60
SPRITEVAR 10 FILL_W 810
SPRITEVAR 10 FILL_H 60
SPRITEVAR 11 FILL_W 128
SPRITEVAR 11 FILL_H 550
SPRITEVAR 12 FILL_W 128
SPRITEVAR 12 FILL_H 550
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 SCALE 200
SPRITEVAR 0 HIDE_MOVE_X -568
SPRITEVAR 1 HIDE_MOVE_X -568
SPRITEVAR 2 HIDE_MOVE_X -568
SPRITEVAR 3 HIDE_MOVE_X -568
SPRITEVAR 4 HIDE_MOVE_X -568
SPRITEVAR 5 HIDE_MOVE_X -568
SPRITEVAR 6 HIDE_MOVE_X -568
SPRITEVAR 7 HIDE_MOVE_X -568
SPRITEVAR 8 HIDE_MOVE_X -568
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 8 HIDE_TIME 300
SOUND DYNAMIC S_SLEEP dynamic/event_slide1
SOUND DYNAMIC S_WAKE dynamic/event_slide2
STAT FX_GLOBAL_AUDIO
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _recap_frame2
SPRITE DYNAMIC 0 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 0 NONE 268 0 sequences/recap_edge
SPRITE DYNAMIC 0 NONE -268 0 sequences/recap_edge
SPRITE STATIC 0 NONE 0 0 world/null
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 FILL_W 536
SPRITEVAR 0 FILL_H 600
SPRITEVAR 1 FILL_H 600
SPRITEVAR 2 FILL_H 600
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FADE_TOGGLE -300
SPRITEVAR 3 LAYER 2
SPRITEVAR 4 FADE_TOGGLE 300
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 LAYER 2
SPRITEVAR 0 HIDE_MOVE_X -568
SPRITEVAR 1 HIDE_MOVE_X -568
SPRITEVAR 2 HIDE_MOVE_X -568
SPRITEVAR 3 HIDE_MOVE_X -568
SPRITEVAR 4 HIDE_MOVE_X -568
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SOUND DYNAMIC S_SLEEP dynamic/event_slide1
SOUND DYNAMIC S_WAKE dynamic/event_slide2
STAT FX_GLOBAL_AUDIO
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _recap_lite1
LIGHT 0 0 300 255 255 255 10
STAT AI_REALTIME
STAT FX_FLICKER
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _recap_lite2
LIGHT 0 0 325 255 255 255 20
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
TAGAP_END