//TAGAP_START
//=====================================================================
// SEQUENCE ACTORS (MISCALLENIOUS)
//=====================================================================
//=====================================================================
// FINALE CHECKPOINT
//=====================================================================
ENTITY _seq_cp19_door1x
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_closed
SPRITE DYNAMIC 3 NONE 0 59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 53 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -53 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 72 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -73 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 3 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -4 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 FRAME 8
SPRITEVAR 10 ANGLEOFFSET -90
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 ANGLEOFFSET 180
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 FRAME 5
SPRITEVAR 14 FRAME 5
SPRITEVAR 16 FRAME 1
SPRITEVAR 17 FRAME 2
SPRITEVAR 18 FRAME 3
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_door_fx
OBJECT 1 obj_steam_b -6 118 NONE 0 0 90
OBJECT 1 obj_steam_b 6 118 NONE 0 0 90
OBJECT 1 obj_steam_b -6 -118 NONE 0 0 -90
OBJECT 1 obj_steam_b 6 -118 NONE 0 0 -90
STAT AI_IGNORE_VELOCITY
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 500
END
//=====================================================================
ENTITY _seq_cp19_door1b
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_closed
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 72 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -73 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 5 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -6 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 HIDE_ROLL -162
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 9 HIDE_ROLL -158
SPRITEVAR 10 ANGLEOFFSET 180
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 10 HIDE_ROLL 90
SPRITEVAR 11 FADE_TOGGLE -500
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 HIDE_ROLL 90
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 11 OFFS_Y 9
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 FADE_TOGGLE -500
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 HIDE_ROLL 90
SPRITEVAR 12 HIDE_TIME 500
SPRITEVAR 12 OFFS_Y -10
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 ANGLEOFFSET 180
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 FRAME 5
SPRITEVAR 16 FRAME 5
SPRITEVAR 15 HIDE_MOVE_Y 12
SPRITEVAR 15 HIDE_TIME 500
SPRITEVAR 16 HIDE_MOVE_Y -12
SPRITEVAR 16 HIDE_TIME 500
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 FRAME 2
SPRITEVAR 19 HIDE_MOVE_Y 2
SPRITEVAR 19 HIDE_DELAY 750
SPRITEVAR 20 FRAME 3
SPRITEVAR 20 HIDE_MOVE_Y -2
SPRITEVAR 20 HIDE_DELAY 750
TRANSFORM_DIRECT 1 1200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_door1
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 143 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 143 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 -144 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 -144 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 267 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -267 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 158 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -158 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 128 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 -128 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 187 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -187 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 193 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -193 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 200 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -201 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 133 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -134 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 HIDE_ROLL -180
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 HIDE_ROLL 180
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 FRAME 8
SPRITEVAR 10 OFFS_Y 9
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_Y -10
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 FRAME 5
SPRITEVAR 15 FRAME 5
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 FRAME 2
SPRITEVAR 19 FRAME 3
SPRITEVAR 2 HIDE_MOVE_Y 128
SPRITEVAR 3 HIDE_MOVE_Y 128
SPRITEVAR 6 HIDE_MOVE_Y 128
SPRITEVAR 8 HIDE_MOVE_Y 128
SPRITEVAR 10 HIDE_MOVE_Y 128
SPRITEVAR 12 HIDE_MOVE_Y 128
SPRITEVAR 14 HIDE_MOVE_Y 128
SPRITEVAR 16 HIDE_MOVE_Y 128
SPRITEVAR 18 HIDE_MOVE_Y 128
SPRITEVAR 4 HIDE_MOVE_Y -128
SPRITEVAR 5 HIDE_MOVE_Y -128
SPRITEVAR 7 HIDE_MOVE_Y -128
SPRITEVAR 9 HIDE_MOVE_Y -128
SPRITEVAR 11 HIDE_MOVE_Y -128
SPRITEVAR 13 HIDE_MOVE_Y -128
SPRITEVAR 15 HIDE_MOVE_Y -128
SPRITEVAR 17 HIDE_MOVE_Y -128
SPRITEVAR 19 HIDE_MOVE_Y -128
SPRITEVAR 2 HIDE_TIME 750
SPRITEVAR 3 HIDE_TIME 750
SPRITEVAR 4 HIDE_TIME 750
SPRITEVAR 5 HIDE_TIME 750
SPRITEVAR 6 HIDE_TIME 750
SPRITEVAR 7 HIDE_TIME 750
SPRITEVAR 8 HIDE_TIME 750
SPRITEVAR 9 HIDE_TIME 750
SPRITEVAR 10 HIDE_TIME 750
SPRITEVAR 11 HIDE_TIME 750
SPRITEVAR 12 HIDE_TIME 750
SPRITEVAR 13 HIDE_TIME 750
SPRITEVAR 14 HIDE_TIME 750
SPRITEVAR 15 HIDE_TIME 750
SPRITEVAR 16 HIDE_TIME 750
SPRITEVAR 17 HIDE_TIME 750
SPRITEVAR 18 HIDE_TIME 750
SPRITEVAR 19 HIDE_TIME 750
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_door2c
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_closed
SPRITE DYNAMIC 3 NONE 0 59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 72 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -73 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 3 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -4 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 HIDE_ROLL -162
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_ROLL -158
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 10 HIDE_ROLL 90
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 10 OFFS_Y 9
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_ROLL 90
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 11 OFFS_Y -10
SPRITEVAR 12 ANGLEOFFSET 180
SPRITEVAR 12 FADE_TOGGLE -500
SPRITEVAR 12 HIDE_TIME 500
SPRITEVAR 12 HIDE_ROLL 90
SPRITEVAR 12 INACTIVE
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 ANGLEOFFSET 180
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 FRAME 5
SPRITEVAR 16 FRAME 5
SPRITEVAR 15 HIDE_MOVE_Y 12
SPRITEVAR 15 HIDE_TIME 500
SPRITEVAR 16 HIDE_MOVE_Y -12
SPRITEVAR 16 HIDE_TIME 500
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 FRAME 2
SPRITEVAR 20 FRAME 3
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_door2b
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 15 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 18 -16 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -139 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -30 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_open
SPRITE DYNAMIC 3 NONE 0 59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -59 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -65 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 72 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -73 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 5 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -6 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 FRAME 8
SPRITEVAR 10 OFFS_Y 9
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_Y -10
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 FRAME 5
SPRITEVAR 15 FRAME 5
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 FRAME 2
SPRITEVAR 18 HIDE_MOVE_Y 2
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 HIDE_MOVE_Y -2
TRANSFORM _seq_cp19_door2c 450
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_door2
CLONE _seq_cp19_door1
TRANSFORM _seq_cp19_door2b 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_doorfr1
SPRITE DYNAMIC 3 NONE 0 211 dynamic/sanctum_door_frame
SPRITE DYNAMIC 3 NONE 0 -214 dynamic/sanctum_door_frame
SPRITEVAR 1 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_doorfr2
CLONE _seq_cp19_doorfr1
SPRITEVAR 1 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp19_doorfr3
SPRITE DYNAMIC 3 NONE 0 211 dynamic/sanctum_door_frame
SPRITE DYNAMIC 3 NONE -2 -192 dynamic/sanctum_door_frame
SPRITEVAR 1 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_door3b
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 5 81 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -197 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -55 -112 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 ANGLEOFFSET -45
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 OFFS_X -18
SPRITEVAR 2 OFFS_Y -58
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -18
SPRITEVAR 3 OFFS_Y -58
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HIDE_MOVE_X 20
SPRITEVAR 4 HIDE_MOVE_Y -18
SPRITEVAR 4 HIDE_ROLL -45
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_X -18
SPRITEVAR 4 OFFS_Y 57
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 HIDE_MOVE_X 20
SPRITEVAR 5 HIDE_MOVE_Y -18
SPRITEVAR 5 HIDE_ROLL -45
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -18
SPRITEVAR 5 OFFS_Y 57
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 OFFS_Y 66
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 HIDE_MOVE_Y -46
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 7 OFFS_Y -66
SPRITEVAR 8 ANGLEOFFSET -45
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 OFFS_Y -43
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_MOVE_X 20
SPRITEVAR 9 HIDE_MOVE_Y -18
SPRITEVAR 9 HIDE_ROLL -45
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 9 OFFS_Y 43
SPRITEVAR 10 ANGLEOFFSET -45
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 OFFS_Y -14
SPRITEVAR 11 ANGLEOFFSET 270
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 HIDE_MOVE_X 20
SPRITEVAR 11 HIDE_MOVE_Y -18
SPRITEVAR 11 HIDE_ROLL -45
SPRITEVAR 11 HIDE_TIME 250
SPRITEVAR 11 OFFS_Y -14
SPRITEVAR 12 ANGLEOFFSET -45
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_Y -20
SPRITEVAR 13 ANGLEOFFSET 90
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 HIDE_MOVE_X 20
SPRITEVAR 13 HIDE_MOVE_Y -18
SPRITEVAR 13 HIDE_ROLL -45
SPRITEVAR 13 HIDE_TIME 250
SPRITEVAR 13 OFFS_Y 20
SPRITEVAR 14 ANGLEOFFSET -45
SPRITEVAR 14 FRAME 0
SPRITEVAR 14 OFFS_Y -1
SPRITEVAR 15 ANGLEOFFSET 90
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_MOVE_X 20
SPRITEVAR 15 HIDE_MOVE_Y -18
SPRITEVAR 15 HIDE_ROLL -45
SPRITEVAR 15 HIDE_TIME 250
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE SPARKS -14 -133 0
EFFECT TOGGLE SPARKS -14 133 0
EFFECT TOGGLE DEBRIS_METAL 14 -133 50
END
//=====================================================================
ENTITY _seq_lxi_door_gib1
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 dynamic/sanctum_door_open
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 135
STAT NOLIST
STAT TEMPMISSILE 3000
EFFECT GIB DEBRIS_METAL 0 0 0
OFFSET SIZE 11 0
END
//=====================================================================
ENTITY _seq_lxi_door_gib2
CLONE _seq_lxi_door_gib1
SPRITEVAR 0 FRAME 1
STAT AI_ITEM_ANGLE 195
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_door_gibber
ITEM _seq_lxi_door_gib1 0 11
ITEM _seq_lxi_door_gib2 0 -10
STAT AI_KILLSWITCH
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_door3
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 5 81 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -151 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/sanctum_door_closed
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE -35 -94 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 3 dynamic/sanctum_door_base
SPRITE DYNAMIC 3 NONE 0 -4 dynamic/sanctum_door_base
SPRITEVAR 0 FILL_H 544
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 FRAME 11
SPRITEVAR 2 ANGLEOFFSET -45
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 HIDE_MOVE_X 35
SPRITEVAR 2 HIDE_MOVE_Y 21
SPRITEVAR 2 HIDE_ROLL 45
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 OFFS_X -18
SPRITEVAR 2 OFFS_Y -58
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 HIDE_MOVE_X 35
SPRITEVAR 3 HIDE_MOVE_Y 21
SPRITEVAR 3 HIDE_ROLL 45
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -18
SPRITEVAR 3 OFFS_Y -58
SPRITEVAR 4 ANGLEOFFSET 45
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HIDE_MOVE_X 35
SPRITEVAR 4 HIDE_MOVE_Y -21
SPRITEVAR 4 HIDE_ROLL -45
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_X -18
SPRITEVAR 4 OFFS_Y 57
SPRITEVAR 5 ANGLEOFFSET 45
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 HIDE_MOVE_X 35
SPRITEVAR 5 HIDE_MOVE_Y -21
SPRITEVAR 5 HIDE_ROLL -45
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -18
SPRITEVAR 5 OFFS_Y 57
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 HIDE_MOVE_X -5
SPRITEVAR 6 HIDE_MOVE_Y 8
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_Y 66
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 HIDE_MOVE_Y -78
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_Y -66
SPRITEVAR 8 ANGLEOFFSET -45
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 HIDE_MOVE_X 35
SPRITEVAR 8 HIDE_MOVE_Y 21
SPRITEVAR 8 HIDE_ROLL 45
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_Y -43
SPRITEVAR 9 ANGLEOFFSET 45
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_MOVE_X 35
SPRITEVAR 9 HIDE_MOVE_Y -21
SPRITEVAR 9 HIDE_ROLL -45
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 9 OFFS_Y 43
SPRITEVAR 10 ANGLEOFFSET -90
SPRITEVAR 10 INACTIVE
SPRITEVAR 11 ANGLEOFFSET -45
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 HIDE_MOVE_X 35
SPRITEVAR 11 HIDE_MOVE_Y 21
SPRITEVAR 11 HIDE_ROLL 45
SPRITEVAR 11 HIDE_TIME 250
SPRITEVAR 11 OFFS_Y -14
SPRITEVAR 12 ANGLEOFFSET 225
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 HIDE_MOVE_X 35
SPRITEVAR 12 HIDE_MOVE_Y -21
SPRITEVAR 12 HIDE_ROLL -45
SPRITEVAR 12 HIDE_TIME 250
SPRITEVAR 12 OFFS_Y -14
SPRITEVAR 13 ANGLEOFFSET -45
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 HIDE_MOVE_X 35
SPRITEVAR 13 HIDE_MOVE_Y 21
SPRITEVAR 13 HIDE_ROLL 45
SPRITEVAR 13 HIDE_TIME 250
SPRITEVAR 13 OFFS_Y -20
SPRITEVAR 14 ANGLEOFFSET 45
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 HIDE_MOVE_X 35
SPRITEVAR 14 HIDE_MOVE_Y -21
SPRITEVAR 14 HIDE_ROLL -45
SPRITEVAR 14 HIDE_TIME 250
SPRITEVAR 14 OFFS_Y 20
SPRITEVAR 15 ANGLEOFFSET -45
SPRITEVAR 15 FRAME 0
SPRITEVAR 15 HIDE_MOVE_X 35
SPRITEVAR 15 HIDE_MOVE_Y 21
SPRITEVAR 15 HIDE_ROLL 45
SPRITEVAR 15 HIDE_TIME 250
SPRITEVAR 15 OFFS_Y -1
SPRITEVAR 16 ANGLEOFFSET 45
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 HIDE_MOVE_X 35
SPRITEVAR 16 HIDE_MOVE_Y -21
SPRITEVAR 16 HIDE_ROLL -45
SPRITEVAR 16 HIDE_TIME 250
SPRITEVAR 17 FRAME 2
SPRITEVAR 17 INACTIVE
SPRITEVAR 18 FRAME 3
SPRITEVAR 18 INACTIVE
TRANSFORM _seq_lxi_door3b 250
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 110
EFFECT TOGGLE SPARKS 0 0 0
END
//=====================================================================
ENTITY _seq_lxi_entry
SPRITE DYNAMIC 2 NONE 1 89 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 0 129 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -2 39 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 6 -36 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -6 31 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 2 -44 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -22 0 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 23 0 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -42 4 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 42 4 dynamic/sanctum_entryway
SPRITE STATIC 1 NONE -43 66 world/door_front
SPRITE STATIC 1 NONE 43 66 world/door_front
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 FRAME_INACT 5
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 NOFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 2
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 9
SPRITEVAR 11 FRAME 9
SPRITEVAR 11 INVERTFACE
SCISSORS -50 -73 100 142
LIGHT -43 66 15 255 0 0 50
LIGHT 43 66 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_door_gibber
ITEM _seq_lxi_door_gib1 0 11
ITEM _seq_lxi_door_gib2 0 -10
STAT AI_KILLSWITCH
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_dstate
SPRITE STATIC 2 NONE -2 0 world/door_side
SPRITE STATIC 1 NONE -5 -50 world/door_side
SPRITEVAR 0 FRAME 7
SPRITEVAR 1 FRAME 8
LIGHT -5 -50 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_monbust
SPRITE STATIC 2 NONE 0 0 world/terminal
SPRITEVAR 0 FRAME 11
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr1e
SPRITE STATIC 0 NONE -2 -9 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE -11 17 boss/primo_jetpack_wing2
SPRITE STATIC 0 NONE 2 6 player/body
SPRITE STATIC 0 NONE -1 -10 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 0 17 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE -2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE -2 16 boss/primo_base
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 10
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y 40
SPRITEVAR 6 ANGLEOFFSET 24
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -3
SPRITEVAR 6 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY -2 -8
OFFSET SIZE 18 58
STAT AI_KEEPFACE
STAT AI_NONBLOCKING
STAT AI_SIZE_IMPACT 2
STAT AI_TEMP_ON_ACTIVE
STAT FX_FULLANGLE_OFFSET -100
STAT FX_FULLMODEL
STAT INVISIBLE
STAT NOLIST
STAT TEMPMISSILE 3000
END
//=====================================================================
ENTITY _seq_lxi_pr1d
SPRITE STATIC 0 NONE -2 -9 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE -11 17 boss/primo_jetpack_wing2
SPRITE STATIC 0 NONE 2 6 player/body
SPRITE STATIC 0 NONE -1 -10 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 0 17 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE -2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE -2 16 boss/primo_base
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 HIDE_MOVE_X -4
SPRITEVAR 0 HIDE_MOVE_Y 2
SPRITEVAR 0 HIDE_ROLL 50
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 HIDE_MOVE_X 1
SPRITEVAR 1 HIDE_ROLL 15
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 HIDE_MOVE_X 7
SPRITEVAR 2 HIDE_MOVE_Y 1
SPRITEVAR 2 HIDE_ROLL -15
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -1
SPRITEVAR 3 HIDE_MOVE_Y 10
SPRITEVAR 3 HIDE_ROLL 80
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 HIDE_MOVE_X 9
SPRITEVAR 4 HIDE_ROLL 100
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 10
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 HIDE_MOVE_X 3
SPRITEVAR 5 HIDE_MOVE_Y -1
SPRITEVAR 5 HIDE_ROLL -24
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y 40
SPRITEVAR 6 ANGLEOFFSET 24
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 HIDE_MOVE_X 3
SPRITEVAR 6 HIDE_MOVE_Y -1
SPRITEVAR 6 HIDE_ROLL -24
SPRITEVAR 6 OFFS_X -3
SPRITEVAR 6 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_HIDE_ANIM 75
STAT FX_FULLANGLE_HIDE 10
STAT FX_FULLANGLE_OFFSET -100
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr1c
SPRITE STATIC 0 NONE 12 -20 robots/penguinator_l1
SPRITE STATIC 0 NONE -12 -20 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 10 17 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE 0 6 player/body_front
SPRITE DYNAMIC 0 NONE -10 17 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE 0 16 boss/primo_front
SPRITE DYNAMIC 1 NONE 0 16 boss/primo_front
SPRITE DYNAMIC 1 NONE 0 16 boss/primo_lamp
SPRITEVAR 0 ANGLEOFFSET -80
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -3
SPRITEVAR 0 HIDE_MOVE_Y -5
SPRITEVAR 0 HIDE_ROLL 30
SPRITEVAR 0 HIDE_TIME 75
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET 80
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X 2
SPRITEVAR 1 HIDE_MOVE_Y 2
SPRITEVAR 1 HIDE_ROLL 30
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 HIDE_MOVE_X 1
SPRITEVAR 2 HIDE_ROLL -25
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 2 OFFS_X 10
SPRITEVAR 2 OFFS_Y -5
SPRITEVAR 3 HIDE_MOVE_X 3
SPRITEVAR 3 HIDE_MOVE_Y -2
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_TIME 75
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_ROLL 60
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 10
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_X 6
SPRITEVAR 5 HIDE_MOVE_Y -1
SPRITEVAR 5 HIDE_ROLL 28
SPRITEVAR 5 HIDE_TIME 75
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 42
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_X 6
SPRITEVAR 6 HIDE_MOVE_Y -1
SPRITEVAR 6 HIDE_ROLL 28
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 6 OFFS_X 1
SPRITEVAR 6 OFFS_Y 46
SPRITEVAR 7 HIDE_MOVE_X 6
SPRITEVAR 7 HIDE_MOVE_Y -1
SPRITEVAR 7 HIDE_ROLL 28
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 7 OFFS_X 1
SPRITEVAR 7 OFFS_Y 74
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 1.25
TRANSFORM _seq_lxi_pr1d 75
OFFSET SIZE 18 58
STAT AI_HIDE_ANIM 75
STAT FX_FULLANGLE_HIDE 20
STAT FX_FULLANGLE_OFFSET -90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr1b
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 17 boss/primo_jetpack_wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 0 17 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET -50
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET -40
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 3 ANGLEOFFSET -50
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 ANGLEOFFSET -45
SPRITEVAR 4 OFFS_X 10
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y 40
SPRITEVAR 6 ANGLEOFFSET 24
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -3
SPRITEVAR 6 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 4
TRANSFORM _seq_lxi_pr1c 150
OFFSET SIZE 18 58
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 1
STAT FX_FULLANGLE_OFFSET -70
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr1
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 HIDE_ROLL -10
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 HIDE_ROLL -15
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET 30
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 ANGLEOFFSET 10
SPRITEVAR 12 HIDE_ROLL -10
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 ANGLEOFFSET 15
SPRITEVAR 13 HIDE_ROLL -15
SPRITEVAR 13 OFFS_X 10
SPRITEVAR 13 OFFS_Y -5
SPRITEVAR 14 ANGLEOFFSET 24
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_ROLL -24
SPRITEVAR 14 OFFS_X 4
SPRITEVAR 14 OFFS_Y 40
SPRITEVAR 15 ANGLEOFFSET 24
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 HIDE_ROLL -24
SPRITEVAR 15 OFFS_X -3
SPRITEVAR 15 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 5
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 33
OBJECT 0 jetpack_flame0 -5 -20 NONE 0 0 33
ITEM droid_sh_gib 65 42
ITEM _seq_lxi_pr1b 0 0
OFFSET FX_OFFSET -5 -20
OFFSET CONST_VELOCITY -5 0
OFFSET SIZE 18 58
STAT AI_HIDE_ANIM 500
STAT AI_TEMP_ON_ACTIVE
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_HIDE 45
STAT FX_FULLANGLE_OFFSET -55
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_SMOKE_ANGLE -135
STAT FX_SMOKE_FLOOR 150
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
STAT TEMPMISSILE 1000
EFFECT GIB EXPLOSION 64 0 60
END
//=====================================================================
ENTITY _seq_lxi_jets1
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 0 -9 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 -7 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 4 5 sequences/lxi_straps
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 ANGLEOFFSET -24
SPRITEVAR 2 HIDE_DELAY 440
SPRITEVAR 2 HIDE_ROLL 14
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_DELAY 440
SPRITEVAR 3 HIDE_MOVE_X 5
SPRITEVAR 3 HIDE_MOVE_Y 8
SPRITEVAR 3 HIDE_TIME 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_DELAY 440
SPRITEVAR 5 HIDE_MOVE_X -3
SPRITEVAR 5 HIDE_MOVE_Y 11
SPRITEVAR 5 HIDE_TIME 50
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 ANGLEOFFSET -24
SPRITEVAR 7 HIDE_DELAY 440
SPRITEVAR 7 HIDE_ROLL 14
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 7 OFFS_X 16
SPRITEVAR 7 OFFS_Y -15
MOVETYPE WALK 0
OFFSET SIZE 18 0
STAT AI_HIDE_ANIM 450
STAT FX_FULLANGLE_HIDE -60
STAT FX_FULLMODEL
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pablo2c
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 vehicles/jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE STATIC 0 NONE 2 -16 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 vehicles/jetpack_wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_ROLL -15
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 HIDE_ROLL -16
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_X -5
SPRITEVAR 4 HIDE_MOVE_Y -6
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X 5
SPRITEVAR 6 HIDE_MOVE_Y -6
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_MOVE_Y -2
SPRITEVAR 7 HIDE_ROLL 50
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X -4
SPRITEVAR 9 HIDE_MOVE_Y -8
SPRITEVAR 9 HIDE_ROLL 50
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 HIDE_ROLL -15
SPRITEVAR 10 HIDE_TIME 150
SPRITEVAR 10 OFFS_X 16
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 HIDE_ROLL -16
SPRITEVAR 11 HIDE_TIME 150
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y -5
SPRITEVAR 12 ANGLEOFFSET 24
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 BOB -25
SPRITEVAR 12 FRAME_FACE 2
SPRITEVAR 12 HIDE_ROLL -24
SPRITEVAR 12 HIDE_TIME 400
SPRITEVAR 12 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 4
OFFSET CONST_VELOCITY 0 1
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 30
OFFSET SIZE 18 58
STAT AI_KEEPFACE
STAT AI_HIDE_ANIM 400
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_FULLANGLE_HIDE 60
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLMODEL
STAT FX_SMOKE_ANGLE -150
STAT FX_SMOKE_FLOOR 150
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo2
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 vehicles/jetpack_wing
SPRITE DYNAMIC 0 NONE 0 -9 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 -7 vehicles/jetpack
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE STATIC 0 NONE 0 -8 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 vehicles/jetpack_wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -24
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 ANGLEOFFSET -36
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 3 HIDE_MOVE_X -4
SPRITEVAR 3 HIDE_ROLL 42
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 0
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 9 FRAME 0
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 10 ANGLEOFFSET -24
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 16
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 ANGLEOFFSET -36
SPRITEVAR 11 HIDE_ROLL 42
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y -5
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 BOB -25
SPRITEVAR 12 FRAME_FACE 2
SPRITEVAR 12 OFFS_Y 33
THINK AI_ZOMBIE 1 NONE 1
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 200
OFFSET SIZE 18 58
STAT AI_IGNORE_VELOCITY
STAT AI_STANDIN 1
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo2b
CLONE _seq_lxi_pablo2
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 HIDE_ROLL -9
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 3 ANGLEOFFSET -16
SPRITEVAR 3 HIDE_MOVE_X 0
SPRITEVAR 3 HIDE_ROLL -18
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 10 ANGLEOFFSET -15
SPRITEVAR 10 HIDE_ROLL -9
SPRITEVAR 10 HIDE_TIME 100
SPRITEVAR 11 ANGLEOFFSET -16
SPRITEVAR 11 HIDE_ROLL -18
SPRITEVAR 11 HIDE_TIME 100
TRANSFORM _seq_lxi_pablo2c 100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pablo1c
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 0 -9 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 -7 vehicles/jetpack
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X 26
SPRITEVAR 0 HIDE_MOVE_Y -5
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 HIDE_MOVE_X 26
SPRITEVAR 1 HIDE_MOVE_Y 5
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X 14
SPRITEVAR 3 HIDE_MOVE_X 14
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X 14
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 5 ANGLEOFFSET -45
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 45
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANGLEOFFSET -24
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 HIDE_MOVE_X 14
SPRITEVAR 6 HIDE_TIME 100
SPRITEVAR 6 OFFS_X 16
SPRITEVAR 6 OFFS_Y -15
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS -100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BOB -25
SPRITEVAR 9 ANGLEOFFSET -66
SPRITEVAR 9 BIAS -10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_ROLL 66
SPRITEVAR 9 OFFS_Y -11
SPRITEVAR 10 AIM_HEAD
SPRITEVAR 10 ANGLEOFFSET -15
SPRITEVAR 10 ANIMATE_FACE 1
SPRITEVAR 10 BOB -25
SPRITEVAR 10 FRAME_FACE 2
SPRITEVAR 10 HIDE_ROLL 7
SPRITEVAR 10 HIDE_TIME 100
SPRITEVAR 10 OFFS_Y 33
SPRITEVAR 11 ANIMATE_BIAS 1
SPRITEVAR 11 BIAS 100
SPRITEVAR 11 BIAS_NEG 33
SPRITEVAR 11 BIAS_OFFS_X 2
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 11 USEGROUND
THINK AI_FOLLOW 2 NONE 1
TRANSFORM _seq_lxi_pablo2 1200
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo1b
SPRITE DYNAMIC 0 NONE 14 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -3 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 6 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 -9 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 1 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 6 -7 vehicles/jetpack
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 13 19 vehicles/jetpack
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X 12
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 HIDE_MOVE_X 12
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET 24
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_MOVE_X 12
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_MOVE_X 12
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 HIDE_MOVE_X 12
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_X 12
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_ROLL 45
SPRITEVAR 6 HIDE_TIME 100
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANGLEOFFSET 24
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 HIDE_MOVE_X 12
SPRITEVAR 7 HIDE_TIME 100
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X 16
SPRITEVAR 7 OFFS_Y -15
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS -100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X 5
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SPRITEVAR 9 BOB -25
SPRITEVAR 10 AIM_HEAD
SPRITEVAR 10 ANGLEOFFSET -8
SPRITEVAR 10 ANIMATE_FACE 1
SPRITEVAR 10 BOB -25
SPRITEVAR 10 FRAME_FACE 2
SPRITEVAR 10 HIDE_ROLL 8
SPRITEVAR 10 HIDE_TIME 100
SPRITEVAR 10 OFFS_Y 33
SPRITEVAR 11 BIAS -10
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_ROLL 90
SPRITEVAR 11 OFFS_Y -11
SPRITEVAR 12 ANIMATE_BIAS 1
SPRITEVAR 12 BIAS 100
SPRITEVAR 12 BIAS_NEG 33
SPRITEVAR 12 BIAS_OFFS_X 2
SPRITEVAR 12 OFFS_X -2
SPRITEVAR 12 OFFS_Y -7
SPRITEVAR 12 USEGROUND
TRANSFORM _seq_lxi_pablo1c 100
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo1
SPRITE DYNAMIC 0 NONE 26 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 9 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 18 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 8 -9 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 13 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 18 -7 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 4 5 sequences/lxi_straps
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 25 19 vehicles/jetpack
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 24
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 45
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_ROLL -45
SPRITEVAR 7 HIDE_TIME 200
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 ANGLEOFFSET 24
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X 16
SPRITEVAR 8 OFFS_Y -15
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS -100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X 5
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SPRITEVAR 10 BOB -25
SPRITEVAR 11 AIM_HEAD
SPRITEVAR 11 ANIMATE_FACE 1
SPRITEVAR 11 BOB -25
SPRITEVAR 11 FRAME_FACE 2
SPRITEVAR 11 OFFS_Y 33
SPRITEVAR 12 ANGLEOFFSET 90
SPRITEVAR 12 BIAS -10
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 HIDE_ROLL -90
SPRITEVAR 12 HIDE_TIME 200
SPRITEVAR 12 OFFS_Y -11
SPRITEVAR 13 ANIMATE_BIAS 1
SPRITEVAR 13 BIAS 100
SPRITEVAR 13 BIAS_NEG 33
SPRITEVAR 13 BIAS_OFFS_X 2
SPRITEVAR 13 OFFS_X -2
SPRITEVAR 13 OFFS_Y -7
SPRITEVAR 13 USEGROUND
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
TRANSFORM _seq_lxi_pablo1b 200
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo3
CLONE _seq_pablo1
MOVETYPE WALK 1.6
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pablo4b
CLONE _seq_pablo_un
TRANSFORM _seq_lxi_pablo1 900
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo4
CLONE _seq_pablo1
THINK AI_FOLLOW 3 NONE 1
TRANSFORM _seq_lxi_pablo4b 3100
STAT AI_NONBLOCKING
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPANGLE -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler1
STAT FX_NOENV_FX
LIGHT 0 0 100 0 255 0 100
OFFSET SIZE 400 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_IGNORE_VELOCITY
STAT FX_360
STAT FX_EXPAND
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler2b
LIGHT 0 0 500 85 255 0 100
MOVETYPE FLY 0
STAT AI_IGNORE_VELOCITY
STAT AI_VIS_RANGE 400
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler2
CLONE _seq_lxi_sparkler2b
TRANSFORM _seq_lxi_sparkler2b 2500
OFFSET CONST_VELOCITY 0 2
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler2c
CLONE _seq_lxi_sparkler2b
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 16 0
OFFSET CONST_VELOCITY -1 0
STAT AI_KEEPACTIVE
STAT AI_KEEPFACE
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler3
LIGHT 0 0 500 85 255 0 100
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 2
OFFSET SIZE 100 0
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_VIS_RANGE 400
STAT FX_ELECTRIC_LIT
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler4
LIGHT 0 0 2000 85 255 0 100
MOVETYPE FLY 0
OFFSET SIZE 100 0
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_VIS_RANGE 400
STAT FX_ELECTRIC_LIT
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_sparkler5
LIGHT 0 0 500 255 255 0 100
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 1
STAT AI_IGNORE_VELOCITY
STAT AI_VIS_RANGE 400
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_thun
LIGHT 0 0 30 85 255 44 100
THINK AI_MISSILE 0 AI_BLOW 0
STAT AI_IGNORE_VELOCITY
STAT AI_RANGE 1024
STAT DAMAGE_SHOCK
STAT FX_BEAM_EFFECT 1
STAT IMPALE 100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_lightning
THINK AI_AIM 0 AI_FIRE 0.1
MISSILE _seq_lxi_thun
OFFSET SIZE 24 0
STAT AI_BURST 2
STAT AI_BURST_TIME 780
STAT AI_FIRE_ON_ACTIVE
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT FX_WADDLE_AIM 10
END
//=====================================================================
ENTITY _seq_lxi_ch_r2
SPRITE DYNAMIC 3 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FADE_TOGGLE -250
SPRITEVAR 0 HIDE_MOVE_X 20
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FADE_TOGGLE -250
SPRITEVAR 1 HIDE_MOVE_X -20
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_ch_r
SPRITE DYNAMIC 3 NONE -141 103 vehicles/chopper_rotor1
SPRITE DYNAMIC 3 NONE 59 103 vehicles/chopper_rotor1
SPRITE DYNAMIC 3 NONE -141 103 vehicles/chopper_rotor1
SPRITE DYNAMIC 3 NONE 59 103 vehicles/chopper_rotor1
SPRITE DYNAMIC 3 NONE -122 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 42 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE -122 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 42 101 vehicles/chopper_rotor2
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE -250
SPRITEVAR 0 FLICKER
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FADE_TOGGLE -250
SPRITEVAR 1 FLICKER
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 2 FLICKER
SPRITEVAR 2 INACTIVE
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 FLICKER
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 HIDE_MOVE_X -20
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 HIDE_MOVE_X 20
SPRITEVAR 6 FADE_TOGGLE -250
SPRITEVAR 6 HIDE_MOVE_X -20
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FADE_TOGGLE -250
SPRITEVAR 7 HIDE_MOVE_X 20
SPRITEVAR 7 INACTIVE
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_ch_o
LIGHT 52 12 20 85 255 0 10
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chopper1b
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper
SPRITE STATIC 3 NONE 32 -3 player/body
SPRITE STATIC 3 NONE 38 6 player/pedro
SPRITE DYNAMIC 3 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 12 ANGLEOFFSET -10
SPRITEVAR 12 BOB 20
SPRITEVAR 12 FACE 1
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 12 OFFS_Y 33
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 ANGLEOFFSET 10
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_MOVE_Y 4
SPRITEVAR 13 HIDE_ROLL -10
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 OFFS_X 3
SPRITEVAR 19 SCALE 86
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 ACTIVE
SPRITEVAR 21 FADE_TOGGLE -150
SPRITEVAR 21 FRAME 2
SPRITEVAR 22 FADE_TOGGLE 150
SPRITEVAR 22 FRAME 2
SPRITEVAR 22 INACTIVE
LIGHT -218 76 15 255 0 0 40
THINK AI_AIM -5 NONE 1
OBJECT 1 _seq_lxi_ch_o 0 0 NONE 0 0 0
OBJECT 1 _seq_lxi_ch_r 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 1250
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_LIGHT_FADE 1
STAT FX_PANSPEED 500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chopper1c
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper
SPRITE STATIC 3 NONE 32 -3 player/body
SPRITE STATIC 3 NONE 38 6 player/pedro
SPRITE DYNAMIC 3 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -141 103 vehicles/chopper_rotor1
SPRITE DYNAMIC 3 NONE 59 103 vehicles/chopper_rotor1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 12 ANGLEOFFSET -10
SPRITEVAR 12 BOB 20
SPRITEVAR 12 FACE 1
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 12 OFFS_Y 33
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 ANGLEOFFSET 10
SPRITEVAR 13 FRAME 1
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 OFFS_X 3
SPRITEVAR 19 SCALE 86
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 ACTIVE
SPRITEVAR 21 FRAME 2
SPRITEVAR 22 FLICKER
SPRITEVAR 23 FLICKER
SPRITEVAR 23 INVERTFACE
LIGHT -218 76 15 255 0 0 40
OBJECT 1 _seq_lxi_ch_o 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 500
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_PANSPEED 500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chopper1d
CLONE _seq_lxi_chopper1c
SPRITEVAR 12 ANGLEOFFSET 0
SPRITEVAR 12 FACE 0
SPRITEVAR 12 HIDE_MOVE_X -2
SPRITEVAR 12 HIDE_ROLL 10
SPRITEVAR 21 FADE_TOGGLE 150
SPRITEVAR 22 FADE_TOGGLE 250
SPRITEVAR 22 FLICKER
SPRITEVAR 23 FADE_TOGGLE 250
OBJECT 1 _seq_lxi_ch_r2 0 0 NONE 0 0 0
TRANSFORM NONE 0
STAT FX_LIGHT_FADE -1
STAT FX_PANSPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chopper1
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE STATIC 3 NONE 32 -3 player/body
SPRITE STATIC 3 NONE 38 6 player/pedro
SPRITE DYNAMIC 3 NONE 43 -2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 3 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL -50
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 13 FACE 1
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 13 HIDE_ROLL 15
SPRITEVAR 13 HIDE_TIME 350
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 ANGLEOFFSET 10
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_DELAY 350
SPRITEVAR 14 HIDE_MOVE_Y 10
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 FADE_TOGGLE -250
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 DIM
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 HIDE_ROLL -50
SPRITEVAR 17 OFFS_X -39
SPRITEVAR 17 OFFS_Y 24
SPRITEVAR 18 HIDE_ROLL -50
SPRITEVAR 18 OFFS_X -39
SPRITEVAR 18 OFFS_Y 27
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 20 ANGLEOFFSET -55
SPRITEVAR 20 FRAME 1
SPRITEVAR 21 ANGLEOFFSET -55
SPRITEVAR 21 OFFS_X 3
SPRITEVAR 21 SCALE 86
SPRITEVAR 22 FRAME 3
SPRITEVAR 23 INVERTFACE
LIGHT 52 12 20 85 255 0 10
TRANSFORM _seq_lxi_chopper1b 600
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_LIGHT_FADE 1
STAT FX_PANSPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_fiery1
SPRITE DYNAMIC 3 ANIM_PANFORWARD 0 0 sequences/lxi_speedos1
SPRITEVAR 0 AIM
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_W 1024
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 OFFS_X 490
SPRITEVAR 0 SCALE 200
LIGHT 0 0 200 128 255 0 40
FLASHLIGHT 0 0 650 100 0 255 0
OFFSET SIZE 200 0
STAT AI_KEEPANGLE 45
STAT FX_NOENV_FX
STAT FX_PANSPEED 400
STAT FX_PLASMA_ANGLE 225
STAT FX_PLASMA_TRAIL 1
STAT FX_PLASMA_LENGTH 1800
STAT FX_PLASMA
STAT FX_SMOKE_ANGLE 45
STAT FX_SMOKE_SHOOT -500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_rack_gib
SPRITE DYNAMIC 2 ANIM_ROLLVEL 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET -15
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 24 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY _seq_lxi_r_gibber
ITEM _seq_lxi_rack_gib -106 64
ITEM _seq_lxi_rack_gib 38 64
ITEM _seq_lxi_rack_gib -106 -76
GIB _seq_lxi_rack_gib 5
STAT AI_KILLSWITCH
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_rack1_o
SPRITE DYNAMIC 2 NONE 0 118 dynamic/ump_racks
SPRITEVAR 0 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_rack1x
SPRITE DYNAMIC 2 NONE 73 62 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 107 -8 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 39 -8 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 73 -78 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 71 82 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 71 12 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 71 -58 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 107 64 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 39 64 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 73 -6 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 107 -76 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 39 -76 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 0 -106 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -74 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -42 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -10 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 6 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 38 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 70 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 102 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -118 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 92 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 22 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -48 dynamic/ump_racks
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 ANGLEOFFSET 15
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -10
SPRITEVAR 7 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET -2
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET -8
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET 7
SPRITEVAR 11 INVERTFACE
SPRITEVAR 20 FRAME 1
SPRITEVAR 21 FRAME 3
SPRITEVAR 22 FRAME 3
SPRITEVAR 23 INVERTFACE
SPRITEVAR 23 FRAME 3
OBJECT 0 z_umprack1b -73 16 NONE 0 0 0
OBJECT 1 _seq_lxi_rack1_o 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 1
OFFSET SIZE 128 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_rack1
SPRITE DYNAMIC 2 NONE 179 -112 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 81 -184 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 16 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -32 -184 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 168 -184 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -17 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 102 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -113 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 10 -184 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 111 -184 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -251
SPRITEVAR 0 HIDE_MOVE_Y -174
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 1 ANGLEOFFSET 10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X -9
SPRITEVAR 1 HIDE_MOVE_Y -242
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_X 22
SPRITEVAR 2 HIDE_MOVE_Y -94
SPRITEVAR 2 HIDE_ROLL 15
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 3 ANGLEOFFSET -15
SPRITEVAR 3 HIDE_MOVE_X -6
SPRITEVAR 3 HIDE_MOVE_Y -108
SPRITEVAR 3 HIDE_ROLL 7
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 HIDE_MOVE_X -62
SPRITEVAR 4 HIDE_MOVE_Y -248
SPRITEVAR 4 HIDE_ROLL 7
SPRITEVAR 4 HIDE_TIME 450
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 HIDE_MOVE_X -21
SPRITEVAR 5 HIDE_MOVE_Y -166
SPRITEVAR 5 HIDE_ROLL -15
SPRITEVAR 5 HIDE_TIME 400
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 HIDE_MOVE_X 4
SPRITEVAR 6 HIDE_MOVE_Y -26
SPRITEVAR 6 HIDE_ROLL 5
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 7 ANGLEOFFSET 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X 6
SPRITEVAR 7 HIDE_MOVE_Y -95
SPRITEVAR 7 HIDE_ROLL -3
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 8 ANGLEOFFSET -15
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_X -49
SPRITEVAR 8 HIDE_MOVE_Y -177
SPRITEVAR 8 HIDE_ROLL 3
SPRITEVAR 8 HIDE_TIME 380
SPRITEVAR 9 ANGLEOFFSET 15
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X -6
SPRITEVAR 9 HIDE_MOVE_Y -176
SPRITEVAR 9 HIDE_ROLL 5
SPRITEVAR 9 HIDE_TIME 370
SPRITE DYNAMIC 2 NONE 5 -110 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 22 -83 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 26 -98 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 22 -83 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 86 -91 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 86 -91 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 0 -118 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 138 -168 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 154 -176 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 138 -168 sequences/lxi_racks
//mutators
SPRITEVAR 10 ANGLEOFFSET -180
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 HIDE_MOVE_X 65
SPRITEVAR 10 HIDE_MOVE_Y -122
SPRITEVAR 10 HIDE_ROLL 180
SPRITEVAR 10 HIDE_TIME 350
SPRITEVAR 10 INVERTFACE
//bottom
SPRITEVAR 11 ANGLEOFFSET -45
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 HIDE_MOVE_X -22
SPRITEVAR 11 HIDE_MOVE_Y -9
SPRITEVAR 11 HIDE_ROLL 45
SPRITEVAR 11 HIDE_TIME 200
SPRITEVAR 11 OFFS_X -70
SPRITEVAR 11 OFFS_Y 16
SPRITEVAR 12 ANGLEOFFSET -16
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 HIDE_MOVE_X -26
SPRITEVAR 12 HIDE_MOVE_Y -24
SPRITEVAR 12 HIDE_ROLL 16
SPRITEVAR 12 HIDE_TIME 200
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 OFFS_X -70
SPRITEVAR 12 OFFS_Y 16
SPRITEVAR 13 ANGLEOFFSET -45
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 HIDE_MOVE_X -22
SPRITEVAR 13 HIDE_MOVE_Y -9
SPRITEVAR 13 HIDE_ROLL 45
SPRITEVAR 13 HIDE_TIME 200
//center
SPRITEVAR 14 ANGLEOFFSET -150
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 HIDE_MOVE_X -86
SPRITEVAR 14 HIDE_MOVE_Y -94
SPRITEVAR 14 HIDE_ROLL 150
SPRITEVAR 14 HIDE_TIME 350
SPRITEVAR 14 OFFS_X -70
SPRITEVAR 14 OFFS_Y 9
SPRITEVAR 15 ANGLEOFFSET -150
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 HIDE_MOVE_X -86
SPRITEVAR 15 HIDE_MOVE_Y -94
SPRITEVAR 15 HIDE_ROLL 150
SPRITEVAR 15 HIDE_TIME 350
SPRITEVAR 16 FRAME 1
//top
SPRITEVAR 17 ANGLEOFFSET -135
SPRITEVAR 17 FRAME 4
SPRITEVAR 17 HIDE_MOVE_X -138
SPRITEVAR 17 HIDE_MOVE_Y -251
SPRITEVAR 17 HIDE_ROLL 135
SPRITEVAR 17 HIDE_TIME 500
SPRITEVAR 17 OFFS_X -70
SPRITEVAR 17 OFFS_Y -1
SPRITEVAR 18 ANGLEOFFSET -173
SPRITEVAR 18 FRAME 4
SPRITEVAR 18 HIDE_MOVE_X -154
SPRITEVAR 18 HIDE_MOVE_Y -259
SPRITEVAR 18 HIDE_ROLL 173
SPRITEVAR 18 HIDE_TIME 500
SPRITEVAR 18 INVERTFACE
SPRITEVAR 18 OFFS_X -70
SPRITEVAR 18 OFFS_Y -1
SPRITEVAR 19 ANGLEOFFSET -135
SPRITEVAR 19 FRAME 4
SPRITEVAR 19 HIDE_MOVE_X -138
SPRITEVAR 19 HIDE_MOVE_Y -251
SPRITEVAR 19 HIDE_ROLL 135
SPRITEVAR 19 HIDE_TIME 500
SPRITE DYNAMIC 2 NONE 49 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -66 -102 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 196 -184 dynamic/ump_mutator1
SPRITEVAR 20 HIDE_MOVE_X -11
SPRITEVAR 20 HIDE_MOVE_Y -26
SPRITEVAR 20 HIDE_TIME 150
SPRITEVAR 20 HIDE_ROLL -7
SPRITEVAR 21 ANGLEOFFSET 15
SPRITEVAR 21 HIDE_MOVE_X -6
SPRITEVAR 21 HIDE_MOVE_Y -96
SPRITEVAR 21 HIDE_ROLL -7
SPRITEVAR 21 HIDE_TIME 350
SPRITEVAR 22 ANGLEOFFSET -15
SPRITEVAR 22 HIDE_MOVE_X -124
SPRITEVAR 22 HIDE_MOVE_Y -178
SPRITEVAR 22 HIDE_ROLL -5
SPRITEVAR 22 HIDE_TIME 510
OFFSET SIZE 128 0
TRANSFORM_DIRECT 1 1799
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 200
EFFECT TOGGLE SHAKE 0 0 500
EFFECT TOGGLE SMOKE 0 -50 400
EFFECT TOGGLE SMOKE -100 -100 100
END
//=====================================================================
ENTITY _seq_lxi_rack2
SPRITE DYNAMIC 2 NONE 5 -110 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 22 -83 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 26 -98 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 22 -83 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 0 -118 dynamic/ump_racks
SPRITEVAR 0 ANGLEOFFSET -180
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ANGLEOFFSET -45
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X -70
SPRITEVAR 1 OFFS_Y 16
SPRITEVAR 2 ANGLEOFFSET -16
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -70
SPRITEVAR 2 OFFS_Y 16
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 7 ANGLEOFFSET 15
SPRITEVAR 8 ANGLEOFFSET -15
OFFSET SIZE 128 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_rack2b
SPRITE DYNAMIC 2 NONE 86 -91 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 86 -91 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 138 -168 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 154 -176 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 138 -168 sequences/lxi_racks
SPRITEVAR 0 ANGLEOFFSET -150
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -70
SPRITEVAR 0 OFFS_Y 9
SPRITEVAR 1 ANGLEOFFSET -150
SPRITEVAR 1 FRAME 6
SPRITEVAR 2 ANGLEOFFSET -135
SPRITEVAR 2 OFFS_X -70
SPRITEVAR 2 OFFS_Y -1
SPRITEVAR 3 ANGLEOFFSET -173
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -70
SPRITEVAR 3 OFFS_Y -1
SPRITEVAR 4 ANGLEOFFSET -135
SPRITEVAR 4 FRAME 7
OFFSET SIZE 128 0
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 BIAS_MOVE_X 1
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 50
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1b
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET 15
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 FRAME 1
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 60
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1d
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 FRAME 1
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1e
SPRITE DYNAMIC 2 NONE 0 -10 sequences/lxi_racks
SPRITEVAR 0 FRAME 8
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator2
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 2 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 BIAS_CONSTANT 450
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 BIAS_CONSTANT 450
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 6
SPRITEVAR 2 BIAS_CONSTANT 450
SPRITEVAR 2 BIAS_MOVE_X 1
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 BIAS_CONSTANT 450
SPRITEVAR 3 BIAS_MOVE_X 1
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET 2
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 BIAS_CONSTANT 450
SPRITEVAR 4 BIAS_MOVE_X 1
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET 2
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 BIAS_CONSTANT 450
SPRITEVAR 5 BIAS_MOVE_X 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET 2
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 BIAS_MOVE_X 1
SPRITEVAR 6 INACTIVE
LIGHT 0 0 18 85 255 0 100
LIGHT 0 0 40 85 255 0 40
SOUND DYNAMIC S_WAKE dynamic/event_mutator
OFFSET SIZE 24 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_mutator2b
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 2 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 BIAS 5
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 BIAS 5
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 BIAS 5
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET 15
SPRITEVAR 6 INACTIVE
LIGHT 0 0 18 85 255 0 100
LIGHT 0 0 40 85 255 0 40
SOUND DYNAMIC S_WAKE dynamic/event_mutator
OFFSET SIZE 24 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_mutator2c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 BIAS_CONSTANT 450
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 1 ANGLEOFFSET 2
SPRITEVAR 1 BIAS 5
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INACTIVE
LIGHT 0 0 40 85 255 0 40
SOUND DYNAMIC S_WAKE dynamic/event_mutator
OFFSET SIZE 24 0
STAT FX_FLICKER
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 60
STAT NOLIST
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_mutator2d
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_mutator1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 BIAS 8
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET 15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INACTIVE
LIGHT 0 0 40 85 255 0 40
SOUND DYNAMIC S_WAKE dynamic/event_mutator
OFFSET SIZE 24 0
STAT FX_FLICKER
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_mutator2e
SPRITE DYNAMIC 2 NONE 0 -10 sequences/lxi_racks
SPRITE DYNAMIC 2 NONE 0 -10 sequences/lxi_racks
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 BIAS 8
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 INACTIVE
LIGHT 0 0 15 85 255 0 100
LIGHT 0 0 40 85 255 0 40
SOUND DYNAMIC S_WAKE dynamic/event_mutator
OFFSET SIZE 12 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 2 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 2 1
END
//=====================================================================
ENTITY _seq_lxi_mutator1eb
CLONE _seq_lxi_mutator2e
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_mutator1ex
CLONE _seq_lxi_mutator1e
TRANSFORM _seq_lxi_mutator1eb 4500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr2b
SPRITE DYNAMIC 3 NONE -6 -2 boss/primo_jetpack_wing2
SPRITE DYNAMIC 3 NONE 0 1 sequences/lxi_primo
SPRITE DYNAMIC 3 NONE 5 0 sequences/lxi_primo
SPRITE DYNAMIC 3 NONE -6 -15 boss/primo_jetpack_wing2
SPRITE DYNAMIC 3 NONE -6 -11 boss/primo_base
SPRITE DYNAMIC 1 NONE -6 -11 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 0 OFFS_Y -5
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 HIDE_DELAY 500
SPRITEVAR 3 HIDE_ROLL 15
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 ANGLEOFFSET 60
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_MOVE_X 2
SPRITEVAR 4 HIDE_ROLL 15
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 40
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_ROLL 15
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -3
SPRITEVAR 5 OFFS_Y 59
OFFSET SIZE 24 0
TRANSFORM_DIRECT 1 5000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr2c
CLONE _seq_lxi_pr2b
SPRITEVAR 3 ANGLEOFFSET -55
SPRITEVAR 3 HIDE_DELAY 0
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 ANGLEOFFSET 50
SPRITEVAR 4 HIDE_DELAY 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 5 ANGLEOFFSET 50
SPRITEVAR 5 HIDE_DELAY 0
SPRITEVAR 5 HIDE_MOVE_X 0
SPRITEVAR 5 HIDE_ROLL 10
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr2
TRANSFORM _seq_lxi_pr2b 2500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pr3
SPRITE DYNAMIC 3 NONE -6 -2 boss/primo_jetpack_wing2
SPRITE DYNAMIC 1 NONE 5 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 5 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 5 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 5 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 5 0 sequences/lxi_mutator
SPRITE DYNAMIC 3 NONE 0 1 sequences/lxi_primo
SPRITE DYNAMIC 3 NONE -6 -15 boss/primo_jetpack_wing2
SPRITE DYNAMIC 3 NONE -6 -11 boss/primo_base
SPRITE DYNAMIC 1 NONE -6 -11 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 BOB -8
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 0 OFFS_Y -5
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 ROLL 100
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 3 DIM
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 3 ROLL 80
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 PULSE 50
SPRITEVAR 4 ROLL -120
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SCALE 102
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 BOB -7
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 ANGLEOFFSET 45
SPRITEVAR 8 BOB 5
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 4
SPRITEVAR 8 OFFS_Y 40
SPRITEVAR 9 ANGLEOFFSET 45
SPRITEVAR 9 BOB 5
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 OFFS_X -3
SPRITEVAR 9 OFFS_Y 59
LIGHT 5 0 18 85 255 0 100
LIGHT 5 0 40 85 255 0 40
OFFSET FX_OFFSET 5 0
OFFSET SIZE 24 0
STAT NOLIST
STAT FX_ELECTRIC_LIT
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT NOLIST
TRANSFORM_DIRECT 1 250
END
//=====================================================================
ENTITY _seq_lxi_pr3b
CLONE _seq_lxi_pr3
SPRITEVAR 7 ANGLEOFFSET 0
SPRITEVAR 7 HIDE_ROLL -45
SPRITEVAR 7 HIDE_TIME 1000
SPRITEVAR 8 ANGLEOFFSET 70
SPRITEVAR 8 HIDE_ROLL -25
SPRITEVAR 8 HIDE_TIME 1000
SPRITEVAR 9 ANGLEOFFSET 70
SPRITEVAR 9 HIDE_ROLL -25
SPRITEVAR 9 HIDE_TIME 1000
TRANSFORM NONE 0
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_hr_mutator2
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_racks_hr
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_racks_hr
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_racks_hr
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 BIAS_CONSTANT 450
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 SCALE 105
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 BIAS_CONSTANT 450
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 6
SPRITEVAR 2 BIAS_CONSTANT 450
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 BIAS_CONSTANT 450
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 BIAS_CONSTANT 450
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 102
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 BIAS_CONSTANT 450
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SCALE 19
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 SCALE 19
SPRITEVAR 7 BIAS 6
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 SCALE 28
LIGHT 0 0 18 85 255 0 100
LIGHT 0 0 40 85 255 0 40
MOVETYPE WALK 0
OFFSET SIZE 24 0
OFFSET SIZE 26 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_hr_mutator2e
SPRITE DYNAMIC 3 NONE 0 -6 sequences/lxi_racks_hr
SPRITE DYNAMIC 3 NONE 0 -6 sequences/lxi_racks_hr
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 SCALE 19
SPRITEVAR 0 BIAS 8
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 SCALE 19
LIGHT 0 0 15 85 255 0 100
LIGHT 0 0 40 85 255 0 40
MOVETYPE WALK 0
OFFSET SIZE 12 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 2 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 2 1
END
//=====================================================================
ENTITY _seq_lxi_hr_prclose1
SPRITE DYNAMIC 1 NONE 0 -1 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 -1 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 -1 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 -1 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 -1 sequences/lxi_mutator
SPRITE DYNAMIC 3 NONE -25 3 sequences/lxi_racks_hr
SPRITE DYNAMIC 3 NONE -25 3 sequences/lxi_racks_hr
SPRITE DYNAMIC 3 NONE -15 -15 sequences/lxi_jetpack_hr_primo
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 102
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 OFFS_X 132
SPRITEVAR 6 OFFS_Y -22
SPRITEVAR 6 SCALE 134
SPRITEVAR 6 SCALE 19
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 BIAS_CONSTANT 2
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_X 85
SPRITEVAR 7 OFFS_Y -35
SPRITEVAR 7 SCALE 14
LIGHT 0 0 18 85 255 0 100
LIGHT 0 0 40 85 255 0 40
MOVETYPE WALK 0
OFFSET SIZE 26 0
TEXPOLY (fade) 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 0 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 1
END
//=====================================================================
ENTITY _seq_lxi_hr_prclose2
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_primoeyes
SPRITE DYNAMIC 3 NONE 4 20 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 5 20 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_primoexp
SPRITE DYNAMIC 3 NONE 0 0 sequences/hr_primoexp
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_primos1
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_primos2
SPRITEVAR 0 OFFS_X -26
SPRITEVAR 0 OFFS_Y 232
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANIMATE_FACE 1
SPRITEVAR 1 BIAS_AIM 1
SPRITEVAR 1 BIAS_MOVE_Y 2
SPRITEVAR 1 FRAME_INACT 1
SPRITEVAR 1 OFFS_X 30
SPRITEVAR 1 OFFS_Y 115
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ANGLEOFFSET -30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X 1
SPRITEVAR 2 HIDE_MOVE_Y 4
SPRITEVAR 2 HIDE_ROLL 30
SPRITEVAR 2 OFFS_X 83
SPRITEVAR 2 OFFS_Y 32
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET 26
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_Y 4
SPRITEVAR 3 HIDE_ROLL -26
SPRITEVAR 3 OFFS_X -121
SPRITEVAR 3 OFFS_Y 64
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET -1
SPRITEVAR 4 FADE_TOGGLE -200
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HIDE_MOVE_Y 3
SPRITEVAR 4 OFFS_X 30
SPRITEVAR 4 OFFS_Y 139
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -1
SPRITEVAR 5 FADE_TOGGLE 200
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HIDE_MOVE_Y 3
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 OFFS_X 30
SPRITEVAR 5 OFFS_Y 139
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 OFFS_X -144
SPRITEVAR 6 OFFS_Y 262
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 28
SPRITEVAR 7 OFFS_Y 269
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 OFFS_X -38
SPRITEVAR 8 OFFS_Y 464
SPRITEVAR 8 SCALE 14
THINK AI_AIM 10 NONE 0
OFFSET SIZE 10 10
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_FACTOR 15
STAT FX_FULLANGLE_OFFSET 320
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_hr_mutator3
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 1 NONE 0 0 sequences/lxi_mutator
SPRITE DYNAMIC 3 NONE 0 0 sequences/lxi_racks_hr
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 BIAS_CONSTANT 45
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 SCALE 700
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 BIAS_CONSTANT 45
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 1 SCALE 700
SPRITEVAR 2 BIAS 6
SPRITEVAR 2 BIAS_CONSTANT 45
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 2 SCALE 700
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 BIAS_CONSTANT 45
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 3 SCALE 700
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 BIAS_CONSTANT 45
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 700
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 BIAS_CONSTANT 45
SPRITEVAR 5 FRAME 1
LIGHT 0 0 126 85 255 0 100
LIGHT 0 0 280 85 255 0 40
OFFSET SIZE 182 0
STAT FX_ELECTRIC_LIT
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_prtre
SPRITE STATIC 0 NONE 0 0 world/null
LIGHT 0 0 1 85 255 0 0
THINK AI_ZOMBIE 0 AI_BLOW 0.1
MOVETYPE NONE 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_LIST_ALIAS 3
STAT INVISIBLE
STAT NOLIST
EFFECT GIB EXPLOSION_PLASMA 0 0 512
END

//=====================================================================
// TITLE SCREEN
//=====================================================================
ENTITY _seq_title_exp
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_ZOMBIE 0 AI_BLOW 0.1
MOVETYPE NONE 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_LIST_ALIAS 3
STAT INVISIBLE
STAT NOLIST
EFFECT GIB EXPLOSION 0 0 120
END

//=====================================================================
// GAME OVER SCREENS
//=====================================================================
ENTITY _seq_go1_p1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 4 17 zombie/wing
SPRITE STATIC 0 NONE -8 6 player/body
SPRITE STATIC 0 NONE -7 17 zombie/wing
SPRITE STATIC 0 NONE -6 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 0 ANGLEOFFSET -35
SPRITEVAR 0 HIDE_ROLL -5
SPRITEVAR 0 HIDE_TIME 200
SPRITEVAR 1 ANGLEOFFSET -25
SPRITEVAR 1 HIDE_MOVE_X -1
SPRITEVAR 1 HIDE_TIME 200
SPRITEVAR 2 ANGLEOFFSET 20
SPRITEVAR 2 HIDE_MOVE_X -1
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 200
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 HIDE_MOVE_X -1
SPRITEVAR 3 HIDE_TIME 200
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_ROLL -1
SPRITEVAR 4 HIDE_TIME 200
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 ANGLEOFFSET -35
SPRITEVAR 5 HIDE_ROLL -8
SPRITEVAR 5 HIDE_TIME 200
SCISSORS -128 -18 256 128
SOUND DYNAMIC S_SLEEP dynamic/event_cpr
THINK NONE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 0
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_p2b
SPRITE DYNAMIC 0 NONE -6 5 sequences/gameover_body
MOVETYPE WALK 0
OFFSET SIZE 18 0
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_p2
SPRITE DYNAMIC 0 NONE -19 14 sequences/gameover_body
SPRITE DYNAMIC 0 NONE -1 14 sequences/gameover_body
SPRITE DYNAMIC 0 NONE -5 22 player/pedro_front
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y 1
SPRITEVAR 2 OFFS_Y 23
SPRITEVAR 2 HIDE_MOVE_Y 2
SPRITEVAR 2 HIDE_ROLL 2
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_p2c
SPRITE DYNAMIC 0 NONE -19 17 sequences/gameover_body
SPRITE DYNAMIC 0 NONE -1 17 sequences/gameover_body
SPRITE DYNAMIC 0 NONE -5 26 player/pedro_front
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_DELAY 200
SPRITEVAR 0 HIDE_MOVE_Y 3
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_DELAY 200
SPRITEVAR 1 HIDE_MOVE_Y 3
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 OFFS_Y 23
SPRITEVAR 2 HIDE_MOVE_Y 4
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_TIME 300
TRANSFORM _seq_pedro3 800
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 0
OFFSET TRANSFORM -5 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_p1c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 0 HIDE_ROLL -25
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_MOVE_X -7
SPRITEVAR 1 HIDE_ROLL -25
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_MOVE_X -6
SPRITEVAR 2 HIDE_ROLL 20
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 HIDE_MOVE_X -7
SPRITEVAR 3 HIDE_ROLL -45
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 HIDE_MOVE_X -8
SPRITEVAR 4 HIDE_ROLL -15
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 HIDE_ROLL -35
SPRITEVAR 5 HIDE_TIME 250
SCISSORS -128 -18 256 128
THINK NONE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 0
TRANSFORM _seq_pablo_un 250
STAT AI_HIDE_ANIM 250
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_p1b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 4 17 zombie/wing
SPRITE STATIC 0 NONE -8 6 player/body
SPRITE STATIC 0 NONE -7 17 zombie/wing
SPRITE STATIC 0 NONE -6 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 0 ANGLEOFFSET -35
SPRITEVAR 1 ANGLEOFFSET -25
SPRITEVAR 2 ANGLEOFFSET 20
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 ANGLEOFFSET -35
SCISSORS -128 -18 256 128
THINK NONE 0 NONE 0
MOVETYPE WALK 0
ITEM _seq_go1_p1c 0 0
OFFSET SIZE 18 0
STAT AI_HIDE_ANIM 200
STAT AI_TEMP_ON_ACTIVE
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY _seq_go1_mon1b
SPRITE DYNAMIC 1 ANIM_PANBACK -4 11 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANFORWARD -4 4 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANUP 19 4 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 19 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 18 dynamic/mon_life
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 PULSE 100
SPRITEVAR 5 ALPHA 80
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 PULSE 100
LIGHT 0 4 40 0 255 255 30
OFFSET SIZE 24 0
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT FX_PANSPEED 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_mon1
SPRITE DYNAMIC 1 ANIM_PANBACK -4 11 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANFORWARD -4 4 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANUP 19 4 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 19 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 18 dynamic/mon_life
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 PULSE 200
SPRITEVAR 5 ALPHA 80
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 PULSE 200
LIGHT 0 4 40 0 255 255 30
OFFSET SIZE 24 0
TRANSFORM _seq_go1_mon1b 200
STAT AI_REALTIME
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT FX_PANSPEED 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_mon1c
SPRITE DYNAMIC 1 ANIM_PANBACK -4 11 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANFORWARD -4 4 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANUP 19 4 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 19 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 18 dynamic/mon_life
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FRAME_INACT 2
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 2 FRAME 4
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 PULSE 200
SPRITEVAR 5 ALPHA 80
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 PULSE 200
LIGHT 0 4 40 0 255 255 30
OFFSET SIZE 24 0
STAT AI_REALTIME
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT FX_PANSPEED 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go1_mon1d
SPRITE DYNAMIC 1 ANIM_PANBACK -4 11 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANFORWARD -4 4 dynamic/mon_life
SPRITE DYNAMIC 1 ANIM_PANUP 19 4 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 19 dynamic/mon_life
SPRITE DYNAMIC 1 NONE 19 18 dynamic/mon_life
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FRAME_INACT 2
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 2 FRAME 4
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 PULSE 100
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 PULSE 100
LIGHT 0 4 40 0 255 255 30
OFFSET SIZE 24 0
STAT AI_REALTIME
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT FX_PANSPEED 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go2_p1a
CLONE _seq_pablo_un
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 BIAS -1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -112
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 1 HIDE_MOVE_Y -112
SPRITEVAR 1 HIDE_TIME 800
SPRITEVAR 2 HIDE_MOVE_Y -112
SPRITEVAR 2 HIDE_TIME 800
SPRITEVAR 3 HIDE_MOVE_Y -112
SPRITEVAR 3 HIDE_TIME 800
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_Y -112
SPRITEVAR 4 HIDE_ROLL -15
SPRITEVAR 4 HIDE_TIME 800
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_Y -112
SPRITEVAR 5 HIDE_TIME 800
TRANSFORM z_fx_fragger 1520
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go2_p1b
CLONE _seq_pablo_un
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go2_p2a
CLONE _seq_cp9_pedro1
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 BIAS -1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -112
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 1 HIDE_MOVE_Y -112
SPRITEVAR 1 HIDE_TIME 800
SPRITEVAR 2 HIDE_MOVE_Y -112
SPRITEVAR 2 HIDE_TIME 800
SPRITEVAR 3 HIDE_MOVE_Y -112
SPRITEVAR 3 HIDE_TIME 800
SPRITEVAR 4 HIDE_DELAY 0
SPRITEVAR 4 HIDE_MOVE_Y -112
SPRITEVAR 4 HIDE_ROLL -15
SPRITEVAR 4 HIDE_TIME 800
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_Y -112
SPRITEVAR 5 HIDE_TIME 800
TRANSFORM z_fx_fragger 1520
STAT NOLIST
END
//=====================================================================
ENTITY _seq_go2_ft1
CLONE z_fishtank1l
SOUND STATIC S_LOOP NONE
STAT AI_REALTIME
STAT NOLIST
END
TAGAP_END