//TAGAP_START
//=====================================================================
// LEVEL 19: ENDGAME
//=====================================================================
//=====================================================================
// UNDERBELLY OF THE BEAST
//=====================================================================
ENTITY z_umpgate1a
SPRITE DYNAMIC 2 NONE -13 4 dynamic/ump_gate1a
SPRITEVAR 0 SCALE 125
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate1b
SPRITE DYNAMIC 3 NONE 0 0 dynamic/ump_gate1c
SPRITEVAR 0 SCALE 125
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate1c_o1
SPRITE DYNAMIC 3 NONE -685 118 dynamic/ump_gate1b
SPRITE DYNAMIC 3 NONE -688 25 dynamic/ump_gate1b
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_ROLL -450
SPRITEVAR 0 HIDE_TIME 500
STAT AI_HIDE_ANIM 500
STAT FX_FULLANGLE_HIDE -17
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate1c_o2
SPRITE DYNAMIC 3 NONE -628 -298 dynamic/ump_gate1b
SPRITE DYNAMIC 3 NONE -655 -209 dynamic/ump_gate1b
SPRITEVAR 0 ANGLEOFFSET 35
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_ROLL 450
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 1 FRAME 1
STAT AI_HIDE_ANIM 500
STAT FX_FULLANGLE_HIDE 18
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate1c
STAT FX_NOENV_FX
STAT NOLIST
OBJECT 1 z_umpgate1c_o2 658 95 NONE 0 0 0
OBJECT 1 z_umpgate1c_o1 658 95 NONE 0 0 0
END
//=====================================================================
ENTITY z_umpgate2a
SPRITE DYNAMIC 3 NONE -20 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 10 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE 17 194 world/door_front
SPRITE STATIC 1 NONE 17 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 9
SPRITEVAR 13 INVERTFACE
SPRITEVAR 0 HIDE_MOVE_X 33
SPRITEVAR 3 HIDE_MOVE_X 33
SPRITEVAR 4 HIDE_MOVE_X 33
SPRITEVAR 5 HIDE_MOVE_X 33
SPRITEVAR 6 HIDE_MOVE_X 33
SPRITEVAR 7 HIDE_MOVE_X 33
SPRITEVAR 12 HIDE_MOVE_X 33
SPRITEVAR 13 HIDE_MOVE_X 33
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 12 HIDE_TIME 350
SPRITEVAR 13 HIDE_TIME 350
LIGHT 17 194 15 255 0 0 50
LIGHT 17 -194 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT NOLIST
TRANSFORM_DIRECT 1 1500
END
//=====================================================================
ENTITY z_umpgate2ab
SPRITE DYNAMIC 3 NONE -20 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 10 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -40 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE 17 194 world/door_front
SPRITE STATIC 1 NONE 17 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 8
SPRITEVAR 13 INVERTFACE
LIGHT 17 194 15 85 255 0 50
LIGHT 17 -194 15 85 255 0 50
STAT INVISIBLE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate2ac
SPRITE DYNAMIC 3 NONE 13 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 43 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -7 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -7 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -7 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -7 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE 50 194 world/door_front
SPRITE STATIC 1 NONE 50 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 9
SPRITEVAR 13 INVERTFACE
SPRITEVAR 0 HIDE_MOVE_X -33
SPRITEVAR 3 HIDE_MOVE_X -33
SPRITEVAR 4 HIDE_MOVE_X -33
SPRITEVAR 5 HIDE_MOVE_X -33
SPRITEVAR 6 HIDE_MOVE_X -33
SPRITEVAR 7 HIDE_MOVE_X -33
SPRITEVAR 12 HIDE_MOVE_X -33
SPRITEVAR 13 HIDE_MOVE_X -33
SPRITEVAR 0 HIDE_DELAY 1200
SPRITEVAR 3 HIDE_DELAY 1200
SPRITEVAR 4 HIDE_DELAY 1200
SPRITEVAR 5 HIDE_DELAY 1200
SPRITEVAR 6 HIDE_DELAY 1200
SPRITEVAR 7 HIDE_DELAY 1200
SPRITEVAR 12 HIDE_DELAY 1200
SPRITEVAR 13 HIDE_DELAY 1200
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 12 HIDE_TIME 350
SPRITEVAR 13 HIDE_TIME 350
LIGHT 50 194 15 255 0 0 50
LIGHT 50 -194 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate2c
SPRITE DYNAMIC 3 NONE 20 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -10 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE -17 194 world/door_front
SPRITE STATIC 1 NONE -17 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 9
SPRITEVAR 0 HIDE_MOVE_X -33
SPRITEVAR 3 HIDE_MOVE_X -33
SPRITEVAR 4 HIDE_MOVE_X -33
SPRITEVAR 5 HIDE_MOVE_X -33
SPRITEVAR 6 HIDE_MOVE_X -33
SPRITEVAR 7 HIDE_MOVE_X -33
SPRITEVAR 12 HIDE_MOVE_X -33
SPRITEVAR 13 HIDE_MOVE_X -33
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 12 HIDE_TIME 350
SPRITEVAR 13 HIDE_TIME 350
LIGHT 17 194 15 255 0 0 50
LIGHT 17 -194 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT NOLIST
TRANSFORM_DIRECT 1 1500
END
//=====================================================================
ENTITY z_umpgate2cb
SPRITE DYNAMIC 3 NONE 20 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -10 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 40 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE -17 194 world/door_front
SPRITE STATIC 1 NONE -17 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 8
LIGHT 17 194 15 85 255 0 50
LIGHT 17 -194 15 85 255 0 50
STAT INVISIBLE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate2cc
SPRITE DYNAMIC 3 NONE -13 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 -104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 17 104 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE -43 0 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 7 174 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 7 27 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 7 -40 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 7 -187 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 179 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 32 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -35 dynamic/ump_gate2a
SPRITE DYNAMIC 3 NONE 26 -182 dynamic/ump_gate2a
SPRITE STATIC 1 NONE -50 194 world/door_front
SPRITE STATIC 1 NONE -50 -194 world/door_front
SPRITEVAR 0 FILL_H 416
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_W 52
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FILL_W 52
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FILL_W 52
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 52
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 9
SPRITEVAR 0 HIDE_MOVE_X 33
SPRITEVAR 3 HIDE_MOVE_X 33
SPRITEVAR 4 HIDE_MOVE_X 33
SPRITEVAR 5 HIDE_MOVE_X 33
SPRITEVAR 6 HIDE_MOVE_X 33
SPRITEVAR 7 HIDE_MOVE_X 33
SPRITEVAR 12 HIDE_MOVE_X 33
SPRITEVAR 13 HIDE_MOVE_X 33
SPRITEVAR 0 HIDE_DELAY 1200
SPRITEVAR 3 HIDE_DELAY 1200
SPRITEVAR 4 HIDE_DELAY 1200
SPRITEVAR 5 HIDE_DELAY 1200
SPRITEVAR 6 HIDE_DELAY 1200
SPRITEVAR 7 HIDE_DELAY 1200
SPRITEVAR 12 HIDE_DELAY 1200
SPRITEVAR 13 HIDE_DELAY 1200
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 12 HIDE_TIME 350
SPRITEVAR 13 HIDE_TIME 350
LIGHT 50 194 15 255 0 0 50
LIGHT 50 -194 15 255 0 0 50
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate2bb
SPRITE DYNAMIC 2 NONE 226 -401 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -226 401 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 239 -411 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -239 411 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 -312 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 312 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -199 -435 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 79 -398 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 278 -319 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -278 318 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -79 397 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 199 434 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 204 dynamic/ump_gate2a
SPRITE DYNAMIC 2 NONE 0 -205 dynamic/ump_gate2a
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 HIDE_MOVE_Y -312
SPRITEVAR 0 HIDE_TIME 1200
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HIDE_MOVE_Y 312
SPRITEVAR 1 HIDE_TIME 1200
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 HIDE_MOVE_Y -312
SPRITEVAR 2 HIDE_TIME 1200
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 HIDE_MOVE_Y 312
SPRITEVAR 3 HIDE_TIME 1200
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HIDE_MOVE_Y -312
SPRITEVAR 4 HIDE_TIME 1200
SPRITEVAR 4 OFFS_X 3
SPRITEVAR 4 OFFS_Y -86
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_MOVE_Y 312
SPRITEVAR 5 HIDE_TIME 1200
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y 85
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HIDE_MOVE_Y -312
SPRITEVAR 6 HIDE_TIME 1200
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 HIDE_MOVE_Y -312
SPRITEVAR 7 HIDE_TIME 1200
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 HIDE_MOVE_Y -312
SPRITEVAR 8 HIDE_TIME 1200
SPRITEVAR 9 HIDE_MOVE_Y 312
SPRITEVAR 9 HIDE_TIME 1200
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_Y 312
SPRITEVAR 10 HIDE_TIME 1200
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_MOVE_Y 312
SPRITEVAR 11 HIDE_TIME 1200
SPRITEVAR 12 FILL_W 720
SPRITEVAR 12 FRAME 6
SPRITEVAR 13 FILL_W 720
SPRITEVAR 13 FRAME 5
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgate2b
SPRITE DYNAMIC 2 NONE 226 -89 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -226 89 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 239 -99 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -239 99 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -199 -123 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 79 -86 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 278 -7 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -278 6 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE -79 85 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 199 122 dynamic/ump_gate2b
SPRITE DYNAMIC 2 NONE 0 204 dynamic/ump_gate2a
SPRITE DYNAMIC 2 NONE 0 -205 dynamic/ump_gate2a
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 HIDE_ROLL 270
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 HIDE_ROLL 270
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HIDE_ROLL -90
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 4 OFFS_X 3
SPRITEVAR 4 OFFS_Y -86
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_ROLL -90
SPRITEVAR 5 HIDE_TIME 1000
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y 85
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 FRAME 5
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 FRAME 2
SPRITEVAR 12 FILL_W 720
SPRITEVAR 12 FRAME 6
SPRITEVAR 13 FILL_W 720
SPRITEVAR 13 FRAME 5
STAT FX_NOENV_FX
TRANSFORM z_umpgate2bb 1200
END
//=====================================================================
ENTITY z_umpbg1
SPRITE DYNAMIC 2 NONE -225 0 dynamic/background_ump1
SPRITE DYNAMIC 2 NONE 225 0 dynamic/background_ump1
SPRITEVAR 0 SCALE 201
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 201
STAT FX_NOENV_FX
STAT FX_PANSPEED 20
END
//=====================================================================
ENTITY z_umpbg2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_gate2b
SPRITEVAR 0 FRAME 10
SPRITEVAR 0 SCALE 200
SPRITE DYNAMIC 3 NONE 0 49 turrets/coupling_base
SPRITE DYNAMIC 3 NONE 0 48 turrets/coupling_base
SPRITE DYNAMIC 3 NONE 0 48 turrets/coupling_base
SPRITE DYNAMIC 1 NONE 0 48 turrets/coupling_base
SPRITE DYNAMIC 3 NONE -1 43 turrets/coupling_base
SPRITE DYNAMIC 3 NONE -1 24 robots/penguinator_front
SPRITE DYNAMIC 3 NONE -13 32 turrets/coupling_base
SPRITE DYNAMIC 3 NONE 13 32 turrets/coupling_base
SPRITE DYNAMIC 3 NONE 0 28 turrets/coupling_base
SPRITE DYNAMIC 3 NONE 0 72 robots/penguinator_front
SPRITE DYNAMIC 1 NONE 0 72 robots/penguinator_front
SPRITE DYNAMIC 1 NONE 0 29 vehicles/general_light2
//fg
SPRITE DYNAMIC 3 NONE -132 24 turrets/trackturret
SPRITE DYNAMIC 3 NONE 132 24 turrets/trackturret
SPRITE DYNAMIC 3 NONE 0 17 turrets/trackturret
SPRITE DYNAMIC 3 NONE 0 48 turrets/trackturret
SPRITE DYNAMIC 3 NONE -70 48 turrets/trackturret
SPRITE DYNAMIC 3 NONE 70 48 turrets/trackturret
//bg-gear
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 NOFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 4 NOFACE
//interior
SPRITEVAR 5 NOFACE
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 NOFACE
SPRITEVAR 7 BOB -20
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 NOFACE
SPRITEVAR 8 BOB -20
SPRITEVAR 8 BIAS 5
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 NOFACE
SPRITEVAR 9 BIAS -5
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 NOFACE
SPRITEVAR 10 BOB 10
SPRITEVAR 10 NOFACE
SPRITEVAR 11 BOB 10
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 NOFACE
SPRITEVAR 11 OFFS_X -1
SPRITEVAR 11 OFFS_Y -15
SPRITEVAR 12 DIM
SPRITEVAR 12 NOFACE
SPRITEVAR 12 SCALE 133
SPRITEVAR 13 FRAME 1
SPRITEVAR 14 ANGLEOFFSET 90
SPRITEVAR 14 FRAME 1
SPRITEVAR 15 FRAME 3
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 HIDE_TIME 1000
SPRITEVAR 18 INVERTFACE
OBJECT 1 z_trackt_gun1 0 48 NONE 0 0 0
OBJECT 1 z_trackt_gun2 0 48 NONE 0 0 0
MOVETYPE FLY 0
STAT FX_NOENV_FX
TRANSFORM_DIRECT 1 1300
END
//=====================================================================
ENTITY z_umpbg2b
CLONE z_umpbg2
LIGHT 0 48 68 255 0 0 20
TRANSFORM_DIRECT 1 700
STAT FX_DIM 0
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_umpbg2c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_gate2b
SPRITEVAR 0 FRAME 10
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgatel1
SPRITE DYNAMIC 2 NONE -12 71 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE -3 28 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE 9 -15 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE 25 -57 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -12 71 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -3 28 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 9 -15 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 25 -57 dynamic/lamp_guide3
SPRITEVAR 0 ANGLEOFFSET -80
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -76
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ANGLEOFFSET -72
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ANGLEOFFSET -68
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET -80
SPRITEVAR 4 EMP 2
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET -76
SPRITEVAR 5 EMP 2
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANGLEOFFSET -72
SPRITEVAR 6 EMP 2
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANGLEOFFSET -68
SPRITEVAR 7 EMP 2
LIGHT -12 71 50 255 0 0 40
LIGHT -3 28 50 255 0 0 40
LIGHT 9 -15 50 255 0 0 40
LIGHT 25 -57 50 255 0 0 40
SOUND STATIC S_LOOP world/loop_light
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_umpgatel2
SPRITE DYNAMIC 2 NONE -19 73 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE -22 29 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE -23 -16 dynamic/lamp_guide3
SPRITE DYNAMIC 2 NONE -19 -61 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -19 73 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -22 29 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -23 -16 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE -19 -61 dynamic/lamp_guide3
SPRITEVAR 0 ANGLEOFFSET 84
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET 88
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ANGLEOFFSET 92
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ANGLEOFFSET 96
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET 84
SPRITEVAR 4 EMP 2
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET 88
SPRITEVAR 5 EMP 2
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANGLEOFFSET 92
SPRITEVAR 6 EMP 2
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANGLEOFFSET 96
SPRITEVAR 7 EMP 2
LIGHT -19 73 50 255 0 0 40
LIGHT -22 29 50 255 0 0 40
LIGHT -23 -16 50 255 0 0 40
LIGHT -19 -61 50 255 0 0 40
SOUND STATIC S_LOOP world/loop_light
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_umplite1
SPRITE STATIC 0 NONE 0 -4 world/lamp_floor
SPRITE DYNAMIC 0 NONE 0 -3 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 -3 dynamic/lamp_guide3
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 2
LIGHT 0 -3 50 255 0 0 40
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
SOUND STATIC S_WAKE common/lamp_wake
OFFSET SIZE 10 0
CORPSE lamp_floor_b 0
ITEM tempspark_c 0 -3
STAT FX_LIGHT_FADE 1
STAT FX_IDLEDISTANCE 30
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB FLASH 0 -3 50
EFFECT GIB DEBRIS_GLASS 0 -3 0
END
//=====================================================================
ENTITY z_umpgear1_o
LIGHT 117 68 50 255 0 0 40
LIGHT -117 -68 50 255 0 0 40
LIGHT 0 -136 50 255 0 0 40
LIGHT 117 -68 50 255 0 0 40
STAT AI_ACTIVE_MODIFIER 4
STAT AI_HIDE_ANIM 2000
STAT FX_FULLANGLE_HIDE 180
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgear1
SPRITE DYNAMIC 2 NONE 1 0 dynamic/ump_gear1
SPRITE DYNAMIC 2 NONE 1 0 dynamic/ump_gear1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_guide3
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 137
SPRITEVAR 0 SCALE 125
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 OFFS_X 137
SPRITEVAR 1 SCALE 125
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 2 OFFS_Y 136
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 OFFS_Y 136
SPRITEVAR 4 ANGLEOFFSET -120
SPRITEVAR 4 OFFS_Y 136
SPRITEVAR 5 ANGLEOFFSET -180
SPRITEVAR 5 OFFS_Y 136
SPRITEVAR 6 ANGLEOFFSET -240
SPRITEVAR 6 OFFS_Y 136
SPRITEVAR 7 ANGLEOFFSET -300
SPRITEVAR 7 OFFS_Y 136
SCISSORS -256 -342 512 684
LIGHT -117 68 50 255 0 0 40
LIGHT 0 136 50 255 0 0 40
LIGHT -117 68 50 255 0 0 40
LIGHT 0 136 50 255 0 0 40
SOUND DYNAMIC S_SLEEP dynamic/event_ump_gear1
SOUND DYNAMIC S_WAKE dynamic/event_ump_gear1
OBJECT 1 z_umpgear1_o 0 0 NONE 0 0 0
STAT AI_HIDE_ANIM 2000
STAT FX_FULLANGLE_HIDE 180
STAT FX_FULLMODEL
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpgear1hold
SPRITE DYNAMIC 2 NONE -193 0 dynamic/ump_gear1
SPRITE DYNAMIC 2 NONE 193 0 dynamic/ump_gear1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_gear1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/ump_gear1
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_ROLL 450
SPRITEVAR 2 HIDE_TIME 2000
SPRITEVAR 3 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umppist1
SPRITE DYNAMIC 2 NONE -64 0 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 10 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -15 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 0 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 50 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -55 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 103 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -103 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 143 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -143 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -196 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 191 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -196 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 191 dynamic/ump_piston1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FILL_W 49
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 HIDE_MOVE_Y -40
SPRITEVAR 1 HIDE_TIME 2000
SPRITEVAR 1 SCALE 150
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FILL_W 49
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_MOVE_Y 40
SPRITEVAR 2 HIDE_TIME 2000
SPRITEVAR 2 SCALE 150
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FILL_W 49
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 HIDE_MOVE_Y 40
SPRITEVAR 4 HIDE_TIME 2000
SPRITEVAR 4 SCALE 150
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 FILL_W 49
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 HIDE_MOVE_Y -40
SPRITEVAR 5 HIDE_TIME 2000
SPRITEVAR 5 SCALE 150
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_Y -40
SPRITEVAR 6 HIDE_TIME 2000
SPRITEVAR 6 SCISSORS 1
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HIDE_MOVE_Y 40
SPRITEVAR 7 HIDE_TIME 2000
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 HIDE_MOVE_Y 40
SPRITEVAR 8 HIDE_TIME 2000
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 HIDE_MOVE_Y -40
SPRITEVAR 9 HIDE_TIME 2000
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 1
SPRITEVAR 13 FRAME 1
SOUND DYNAMIC S_SLEEP dynamic/event_ump_hydro2
SOUND DYNAMIC S_WAKE dynamic/event_ump_hydro1
SCISSORS -128 -208 256 416
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umppist1c
CLONE z_umppist1
SOUND DYNAMIC S_SLEEP dynamic/event_ump_hydro1
SOUND DYNAMIC S_WAKE dynamic/event_ump_hydro2
STAT NOLIST
END
//=====================================================================
ENTITY x_umpmon1
DESCRIBE Monitor_(heat)_[GUI]
SPRITE DYNAMIC 1 NONE -14 7 dynamic/mon_heat_act
SPRITE DYNAMIC 1 NONE -1 12 dynamic/fill2
SPRITE DYNAMIC 1 NONE 8 12 dynamic/fill2
SPRITE DYNAMIC 1 NONE -14 2 dynamic/mon_heat_act
SPRITE DYNAMIC 1 NONE -1 8 dynamic/fill2
SPRITE DYNAMIC 1 NONE 8 6 dynamic/fill2
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_heat
SPRITE DYNAMIC 1 NONE 6 -10 dynamic/mon_misc_prog
SPRITEVAR 1 FILL_H 16
SPRITEVAR 1 FILL_W 6
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_H 16
SPRITEVAR 2 FILL_W 6
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FILL_W 8
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y 16
SPRITEVAR 3 PULSE 100
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FILL_H 14
SPRITEVAR 4 FILL_W 6
SPRITEVAR 4 HIDE_MOVE_Y 9
SPRITEVAR 5 BOB -10
SPRITEVAR 5 FILL_H 14
SPRITEVAR 5 FILL_W 6
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANIMATE 80
LIGHT 0 4 50 100 255 255 40
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_computer_active
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 200
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
ITEM tempspark 0 4
CORPSE x_env_mon0_b1 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY x_umpmon2
DESCRIBE Monitor_(legs)_[GUI]
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_umplegs
SPRITE DYNAMIC 1 NONE 6 -8 dynamic/mon_umplegs
SPRITE DYNAMIC 1 NONE 14 -6 dynamic/mon_umplegs
SPRITE DYNAMIC 1 NONE -15 6 dynamic/mon_umplegs_l1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 FRAME_INACT 1
SPRITEVAR 1 HIDE_MOVE_Y -2
SPRITEVAR 1 HIDE_TIME 2000
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FRAME_INACT 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_Y 2
SPRITEVAR 2 HIDE_TIME 2000
SPRITEVAR 3 ANIMATE_TO 30
LIGHT 0 4 55 255 60 60 40
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT FX_KEEP_EFFECTS
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
ITEM tempspark 0 4
CORPSE x_env_mon0_b1 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY x_umpmon3
DESCRIBE Monitor_(TAGAP)_[GUI]
SPRITE DYNAMIC 1 ANIM_PANUP -21 -7 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_tagap
SPRITE DYNAMIC 1 NONE 5 6 dynamic/mon_tagap
SPRITE DYNAMIC 1 NONE 5 6 dynamic/mon_tagap
SPRITE DYNAMIC 1 NONE 5 6 dynamic/mon_tagap
SPRITE DYNAMIC 1 NONE -16 19 dynamic/mon_misc_zoom
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 ROLL -30
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 ROLL -15
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ANIMATE 10
LIGHT 0 4 50 100 255 255 40
SOUND DYNAMIC S_DIE dynamic/break_glass_5
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT FX_KEEP_EFFECTS
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
ITEM tempspark 0 4
CORPSE x_env_mon0_b1 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY x_umpmon4
DESCRIBE Monitor_(WPR)_[GUI]
SPRITE DYNAMIC 1 ANIM_PANUP 19 6 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_wprcon
SPRITE DYNAMIC 1 NONE 19 5 dynamic/mon_misc_warn1
SPRITEVAR 0 FILL_H 40
SPRITEVAR 2 ANIMATE 12
LIGHT -10 4 40 255 60 60 40
LIGHT 20 16 20 100 255 255 30
LIGHT 20 -10 20 100 255 255 30
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT FX_KEEP_EFFECTS
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
ITEM tempspark 0 4
CORPSE x_env_mon0_b1 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY z_umpelev1
SPRITE STATIC 2 NONE -322 0 world/elevator
SPRITE STATIC 2 NONE -322 -20 world/elevator
SPRITE STATIC 2 NONE -322 -10 world/elevator
SPRITE STATIC 2 NONE 322 0 world/elevator
SPRITE STATIC 2 NONE 322 -20 world/elevator
SPRITE STATIC 2 NONE 322 -10 world/elevator
SPRITE STATIC 3 NONE 0 -12 world/elevator
SPRITE STATIC 3 NONE -327 -12 world/elevator
SPRITE STATIC 3 NONE 327 -12 world/elevator
SPRITE STATIC 3 NONE -64 -15 world/elevator
SPRITE STATIC 3 NONE 64 -15 world/elevator
SPRITE STATIC 1 NONE -64 -12 world/elevator
SPRITE STATIC 1 NONE 64 -12 world/elevator
SPRITE STATIC 1 NONE -64 -12 world/elevator
SPRITE STATIC 1 NONE 64 -12 world/elevator
SPRITEVAR 0 AIM
SPRITEVAR 0 ANGLEFACTOR -150
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 AIM
SPRITEVAR 1 ANGLEFACTOR -150
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 AIM
SPRITEVAR 3 ANGLEFACTOR 150
SPRITEVAR 3 FRAME 9
SPRITEVAR 4 AIM
SPRITEVAR 4 ANGLEFACTOR 150
SPRITEVAR 4 FRAME 9
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FILL_W 636
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 2
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 FADE_TOGGLE -100
SPRITEVAR 11 FRAME 3
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 FADE_TOGGLE -100
SPRITEVAR 12 FRAME 3
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 FADE_TOGGLE 100
SPRITEVAR 13 INACTIVE
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 FADE_TOGGLE 100
SPRITEVAR 14 INACTIVE
LIGHT -64 -12 30 255 255 0 30
LIGHT 64 -12 30 255 255 0 30
SOUND STATIC S_LOOP world/loop_elevator
SOUND STATIC S_SLEEP world/elevator_off
SOUND STATIC S_WAKE world/elevator_on
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// HEART OF THE BEAST
//=====================================================================
ENTITY z_umprack1
SPRITE DYNAMIC 2 NONE 0 -106 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -74 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -42 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -10 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 6 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 38 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 70 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 102 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 118 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -118 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 92 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 22 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 0 -48 dynamic/ump_racks
SPRITEVAR 8 FRAME 2
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 3
OFFSET SIZE 128 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_umprack1b
SPRITE DYNAMIC 2 NONE 0 46 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -34 -24 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 34 -24 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 0 -94 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 2 66 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 2 -4 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE 2 -74 dynamic/ump_racks
SPRITE DYNAMIC 2 NONE -34 48 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 34 48 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 0 -22 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE -34 -92 dynamic/ump_mutator1
SPRITE DYNAMIC 2 NONE 34 -92 dynamic/ump_mutator1
SPRITEVAR 0 ACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 3 ACTIVE
SPRITEVAR 7 ACTIVE
SPRITEVAR 8 ACTIVE
SPRITEVAR 9 ACTIVE
SPRITEVAR 10 ACTIVE
SPRITEVAR 11 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 8
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ANGLEOFFSET 15
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BIAS_MOVE_X -1
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 BIAS 10
SPRITEVAR 7 BIAS_MOVE_X 2
SPRITEVAR 7 ANGLEOFFSET -10
SPRITEVAR 8 BIAS -8
SPRITEVAR 8 BIAS_MOVE_X -1
SPRITEVAR 9 ANGLEOFFSET -2
SPRITEVAR 9 BIAS 6
SPRITEVAR 9 BIAS_MOVE_X 1
SPRITEVAR 10 ANGLEOFFSET -8
SPRITEVAR 10 BIAS -6
SPRITEVAR 10 BIAS_MOVE_X -1
SPRITEVAR 11 ANGLEOFFSET 7
SPRITEVAR 11 BIAS 10
SPRITEVAR 11 BIAS_MOVE_X 2
OFFSET SIZE 64 128
STAT FX_NOENV_FX
STAT TAKEDAMAGE_WADDLE 2400
END
//=====================================================================
ENTITY z_incubator1_ob1
SPRITE STATIC 1 NONE 47 -4 world/null
SPRITEVAR 0 HIDE_MOVE_X -8
SPRITEVAR 0 LIGHT_OFFSET
LIGHT 47 -4 25 85 255 0 30
LIGHT 47 -4 25 85 255 0 30
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_incubator1d
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE -47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE 47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 35 dynamic/fishtank2
SPRITEVAR 0 FRAME 1
SPRITEVAR 2 FRAME 7
SPRITEVAR 3 FADE_TOGGLE 150
SPRITEVAR 3 FRAME 8
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FADE_TOGGLE 150
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET -68
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 OFFS_X -16
SPRITEVAR 6 OFFS_Y -8
SPRITEVAR 7 ANGLEOFFSET 68
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X -16
SPRITEVAR 7 OFFS_Y -8
SPRITEVAR 8 ANGLEOFFSET -90
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 OFFS_X -24
SPRITEVAR 8 OFFS_Y -53
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 24
SPRITEVAR 9 OFFS_Y -53
SPRITEVAR 10 ANGLEOFFSET -90
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_X -28
SPRITEVAR 10 OFFS_Y -55
SPRITEVAR 11 ANGLEOFFSET 90
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 OFFS_X -28
SPRITEVAR 11 OFFS_Y -55
SPRITEVAR 12 ANGLEOFFSET -270
SPRITEVAR 12 FRAME 3
SPRITEVAR 13 FRAME 2
LIGHT -47 -4 25 85 255 0 30
LIGHT 47 -4 25 85 255 0 30
SOUND DYNAMIC S_WAKE dynamic/turret_incubator_off
OFFSET SIZE 32 64
STAT AI_FIRE_ON_ACTIVE
STAT FX_LIGHT_FADE -1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_incubator1c
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 1 ANIM_PANUP 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE -47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE 47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 35 dynamic/fishtank2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FADE_TOGGLE 5000
SPRITEVAR 1 FILL_H 38
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 260
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -68
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_MOVE_X 3
SPRITEVAR 7 HIDE_MOVE_Y -3
SPRITEVAR 7 HIDE_ROLL 68
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 OFFS_X -16
SPRITEVAR 7 OFFS_Y -8
SPRITEVAR 8 ANGLEOFFSET 68
SPRITEVAR 8 FRAME 6
SPRITEVAR 8 HIDE_MOVE_X -3
SPRITEVAR 8 HIDE_MOVE_Y -3
SPRITEVAR 8 HIDE_ROLL -68
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X -16
SPRITEVAR 8 OFFS_Y -8
SPRITEVAR 9 ANGLEOFFSET -90
SPRITEVAR 9 FADE_TOGGLE 500
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 OFFS_X -24
SPRITEVAR 9 HIDE_MOVE_Y -8
SPRITEVAR 9 HIDE_ROLL 90
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 9 OFFS_Y -53
SPRITEVAR 10 ANGLEOFFSET 90
SPRITEVAR 10 FADE_TOGGLE 500
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HIDE_MOVE_Y -8
SPRITEVAR 10 HIDE_ROLL -90
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 10 OFFS_X 24
SPRITEVAR 10 OFFS_Y -53
SPRITEVAR 11 ANGLEOFFSET -90
SPRITEVAR 11 FADE_TOGGLE -500
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 OFFS_X -24
SPRITEVAR 11 HIDE_MOVE_Y -8
SPRITEVAR 11 HIDE_ROLL 90
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 11 OFFS_Y -53
SPRITEVAR 12 ANGLEOFFSET 90
SPRITEVAR 12 FADE_TOGGLE -500
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 HIDE_MOVE_Y -8
SPRITEVAR 12 HIDE_ROLL -90
SPRITEVAR 12 HIDE_TIME 500
SPRITEVAR 12 OFFS_X 24
SPRITEVAR 12 OFFS_Y -53
SPRITEVAR 13 ANGLEOFFSET -90
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_MOVE_Y -8
SPRITEVAR 13 HIDE_ROLL 90
SPRITEVAR 13 HIDE_TIME 500
SPRITEVAR 13 OFFS_X -28
SPRITEVAR 13 OFFS_Y -55
SPRITEVAR 14 ANGLEOFFSET 90
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_MOVE_Y -8
SPRITEVAR 14 HIDE_ROLL -90
SPRITEVAR 14 HIDE_TIME 500
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 OFFS_X -28
SPRITEVAR 14 OFFS_Y -55
SPRITEVAR 15 ANGLEOFFSET -90
SPRITEVAR 15 FADE_TOGGLE 500
SPRITEVAR 15 HIDE_MOVE_Y -8
SPRITEVAR 15 HIDE_ROLL 90
SPRITEVAR 15 HIDE_TIME 500
SPRITEVAR 15 OFFS_X -28
SPRITEVAR 15 OFFS_Y -55
SPRITEVAR 16 ANGLEOFFSET 90
SPRITEVAR 16 FADE_TOGGLE 500
SPRITEVAR 16 HIDE_MOVE_Y -8
SPRITEVAR 16 HIDE_ROLL -90
SPRITEVAR 16 HIDE_TIME 500
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 OFFS_X -28
SPRITEVAR 16 OFFS_Y -55
SPRITEVAR 17 ANGLEOFFSET -270
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 HIDE_ROLL 315
SPRITEVAR 17 HIDE_TIME 500
SPRITEVAR 18 FRAME 2
LIGHT -47 -4 25 85 255 0 30
LIGHT 47 -4 25 85 255 0 30
SOUND DYNAMIC S_LOOP dynamic/turret_incubator_active
TRANSFORM z_incubator1d 4600
OFFSET FX_OFFSET 0 -42
OFFSET SIZE 32 64
STAT AI_KEEPACTIVE
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_ANGLE 90
STAT FX_SMOKE_SHOOT -300
STAT FX_SMOKE_SPEED 80
END
//=====================================================================
ENTITY z_incubator1b
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 1 ANIM_PANUP 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE -47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE 47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 35 dynamic/fishtank2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FILL_H 38
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 260
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_MOVE_X 8
SPRITEVAR 7 OFFS_X -13
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 FRAME 6
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 HIDE_MOVE_X -8
SPRITEVAR 8 OFFS_X -13
SPRITEVAR 8 OFFS_Y -5
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_MOVE_X 8
SPRITEVAR 9 OFFS_X -24
SPRITEVAR 9 OFFS_Y -45
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HIDE_MOVE_X -8
SPRITEVAR 10 OFFS_X 24
SPRITEVAR 10 OFFS_Y -45
SPRITEVAR 11 HIDE_MOVE_X 8
SPRITEVAR 11 OFFS_X -28
SPRITEVAR 11 OFFS_Y -47
SPRITEVAR 12 HIDE_MOVE_X -8
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 OFFS_X -28
SPRITEVAR 12 OFFS_Y -47
SPRITEVAR 13 ANGLEOFFSET 45
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 HIDE_ROLL -45
SPRITEVAR 14 FRAME 2
LIGHT -47 -4 25 85 255 0 30
LIGHT 47 -4 25 85 255 0 30
SOUND DYNAMIC S_LOOP dynamic/turret_incubator_active
TRANSFORM z_incubator1c 200
OFFSET FX_OFFSET 0 -42
OFFSET SIZE 32 64
STAT AI_KEEPACTIVE
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_ANGLE 90
STAT FX_SMOKE_SHOOT -150
STAT FX_SMOKE_SPEED 120
END
//=====================================================================
ENTITY z_incubator1
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 1 ANIM_PANUP 0 -8 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 0 37 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 35 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE -47 -4 dynamic/fishtank2_doors
SPRITE DYNAMIC 2 NONE 47 -6 dynamic/fishtank2_doors
SPRITE DYNAMIC 1 NONE 47 -4 dynamic/fishtank2_doors
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FILL_H 38
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 260
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 OFFS_X -5
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -5
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -16
SPRITEVAR 5 OFFS_Y -45
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X 16
SPRITEVAR 6 OFFS_Y -45
SPRITEVAR 7 OFFS_X -20
SPRITEVAR 7 OFFS_Y -47
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X -20
SPRITEVAR 8 OFFS_Y -47
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 FRAME 7
SPRITEVAR 11 HIDE_MOVE_X 8
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 HIDE_MOVE_X 8
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 13 FRAME 7
SPRITEVAR 13 HIDE_MOVE_X -8
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 FRAME 8
SPRITEVAR 14 HIDE_MOVE_X -8
SPRITEVAR 14 INVERTFACE
LIGHT -47 -4 25 85 255 0 30
LIGHT -47 -4 25 85 255 0 30
SOUND DYNAMIC S_LOOP dynamic/loop_fishtank
SOUND DYNAMIC S_WAKE dynamic/turret_incubator_on
OBJECT 1 z_incubator1_ob1 0 0 NONE 0 0 0
TRANSFORM z_incubator1b 200
OFFSET SIZE 32 64
STAT AI_KEEPACTIVE
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_incubator2
SPRITE DYNAMIC 1 ANIM_PANUP 0 2 dynamic/fishtank2
SPRITE DYNAMIC 1 ANIM_PANUP 0 2 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -27 4 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 27 4 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -27 -29 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 27 -29 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 2 dynamic/fishtank2
SPRITEVAR 0 FILL_H 46
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 153
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FILL_W 98
SPRITEVAR 1 FILL_H 70
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_Y -61
SPRITEVAR 3 HIDE_MOVE_Y -61
SPRITEVAR 4 HIDE_MOVE_Y -61
SPRITEVAR 5 HIDE_MOVE_Y -61
SPRITEVAR 2 HIDE_TIME 5000
SPRITEVAR 3 HIDE_TIME 5000
SPRITEVAR 4 HIDE_TIME 5000
SPRITEVAR 5 HIDE_TIME 5000
SPRITEVAR 2 HIDE_DELAY 400
SPRITEVAR 3 HIDE_DELAY 400
SPRITEVAR 4 HIDE_DELAY 400
SPRITEVAR 5 HIDE_DELAY 400
SPRITEVAR 6 SCISSORS -1
SPRITEVAR 6 FRAME 4
SCISSORS -49 -32 98 70
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 20
END
//=====================================================================
ENTITY z_incubator3
SPRITE DYNAMIC 1 ANIM_PANUP 0 2 dynamic/fishtank2
SPRITE DYNAMIC 1 ANIM_PANUP 0 2 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -27 0 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 27 0 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE -27 32 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 27 32 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 2 dynamic/fishtank2
SPRITE DYNAMIC 2 NONE 0 215 dynamic/fishtank2
SPRITEVAR 0 FILL_H 46
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 153
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FILL_W 98
SPRITEVAR 1 FILL_H 70
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 4 
SPRITEVAR 6 SCISSORS -1
SPRITEVAR 7 FRAME 7
SPRITEVAR 2 HIDE_MOVE_Y 61
SPRITEVAR 3 HIDE_MOVE_Y 61
SPRITEVAR 4 HIDE_MOVE_Y 61
SPRITEVAR 5 HIDE_MOVE_Y 61
SPRITEVAR 2 HIDE_TIME 5000
SPRITEVAR 3 HIDE_TIME 5000
SPRITEVAR 4 HIDE_TIME 5000
SPRITEVAR 5 HIDE_TIME 5000
SPRITEVAR 2 HIDE_DELAY 400
SPRITEVAR 3 HIDE_DELAY 400
SPRITEVAR 4 HIDE_DELAY 400
SPRITEVAR 5 HIDE_DELAY 400
SCISSORS -49 -32 98 70
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 20
STAT NOLIST
END
//=====================================================================
ENTITY z_incubator_v1
LIGHT -27 20 60 255 0 255 40
LIGHT 27 20 60 255 0 255 40
LIGHT 0 -140 80 255 0 255 30
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 90
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT FX_KEEP_EFFECTS
STAT FX_LIGHTBEAM 18
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 5600
END
//=====================================================================
ENTITY z_incubator_v2
LIGHT -27 -20 60 255 0 255 40
LIGHT 27 -20 60 255 0 255 40
LIGHT 0 100 80 255 0 255 30
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 90
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT FX_KEEP_EFFECTS
STAT FX_LIGHTBEAM 18
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 5600
END
//=====================================================================
ENTITY z_umpwallmark1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_wallmark1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_wallmark1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_wallmark1
SPRITEVAR 0 ANGLEOFFSET 27
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FRAME_INACT 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 ANGLEOFFSET 27
SPRITEVAR 1 OFFS_X -82
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 ANGLEOFFSET 27
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -82
SPRITEVAR 2 SCALE 133
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// REACTOR
//=====================================================================
ENTITY icon_reactor
SPRITE DYNAMIC 1 NONE 16 16 dynamic/ump_reactor_core
SPRITEVAR 0 FRAME 9
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_al
SPRITE DYNAMIC 2 NONE 13 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 -297 dynamic/ump_reactor1
SPRITE DYNAMIC 1 NONE 0 297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 -297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 0 297 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 -297 dynamic/ump_energy1
SPRITE DYNAMIC 1 NONE 0 297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 -297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 0 297 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 -297 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 0 297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 -297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -55 290 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 55 290 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -52 -286 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 52 -286 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -443 201 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -443 -169 dynamic/ump_reactor1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 DIM
SPRITEVAR 3 FILL_W 76
SPRITEVAR 3 FILL_H 220
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 DIM
SPRITEVAR 4 FILL_W 76
SPRITEVAR 4 FILL_H 220
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ALPHA 80
SPRITEVAR 5 FILL_W 45
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 SCALE 171
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ALPHA 80
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FILL_W 45
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 SCALE 171
SPRITEVAR 7 DIM
SPRITEVAR 7 FADE_TOGGLE 250
SPRITEVAR 7 FILL_W 76
SPRITEVAR 7 FILL_H 220
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 FILL_W 76
SPRITEVAR 8 FILL_H 220
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INACTIVE
SPRITEVAR 9 ALPHA 80
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FILL_W 45
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 171
SPRITEVAR 10 ALPHA 80
SPRITEVAR 10 ANGLEOFFSET 180
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 FILL_W 45
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 SCALE 171
SPRITEVAR 11 FRAME 3
SPRITEVAR 12 FRAME 4
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 FRAME 1
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 FRAME 6
SPRITEVAR 18 FRAME 6
LIGHT 0 200 42 0 100 255 50
LIGHT -30 -380 16 0 100 255 30
STAT AI_KEEPANGLE 90
STAT AI_VIS_RANGE 250
STAT FX_KEEP_PAN
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_ar
SPRITE DYNAMIC 2 NONE -13 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 -297 dynamic/ump_reactor1
SPRITE DYNAMIC 1 NONE 0 297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 -297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 0 297 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 -297 dynamic/ump_energy1
SPRITE DYNAMIC 1 NONE 0 297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 -297 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 0 297 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 -297 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 0 297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 -297 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -55 290 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 55 290 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -52 -286 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 52 -286 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 443 201 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 443 -169 dynamic/ump_reactor1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 DIM
SPRITEVAR 3 FILL_W 76
SPRITEVAR 3 FILL_H 220
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 DIM
SPRITEVAR 4 FILL_W 76
SPRITEVAR 4 FILL_H 220
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ALPHA 80
SPRITEVAR 5 FILL_W 45
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 SCALE 171
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ALPHA 80
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FILL_W 45
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 SCALE 171
SPRITEVAR 7 DIM
SPRITEVAR 7 FADE_TOGGLE 250
SPRITEVAR 7 FILL_W 76
SPRITEVAR 7 FILL_H 220
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 FILL_W 76
SPRITEVAR 8 FILL_H 220
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INACTIVE
SPRITEVAR 9 ALPHA 80
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FILL_W 45
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 171
SPRITEVAR 10 ALPHA 80
SPRITEVAR 10 ANGLEOFFSET 180
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 FILL_W 45
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 SCALE 171
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 INVERTFACE
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 FRAME 1
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 FRAME 6
SPRITEVAR 17 INVERTFACE
SPRITEVAR 18 FRAME 6
SPRITEVAR 18 INVERTFACE
LIGHT 0 200 42 0 100 255 50
LIGHT 30 -380 16 0 100 255 30
STAT AI_KEEPANGLE 90
STAT AI_VIS_RANGE 250
STAT FX_KEEP_PAN
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_b1
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor1
SPRITEVAR 0 FRAME 11
SPRITEVAR 0 FILL_H 112
SPRITEVAR 0 SCALE 80
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 FILL_H 96
SPRITEVAR 1 SCALE 80
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 FILL_H 64
SPRITEVAR 2 SCALE 80
SPRITEVAR 3 FRAME 11
SPRITEVAR 3 FILL_H 112
SPRITEVAR 3 SCALE 80
SPRITEVAR 4 FRAME 10
SPRITEVAR 4 FILL_H 96
SPRITEVAR 4 SCALE 80
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 FILL_H 64
SPRITEVAR 5 SCALE 80
SPRITEVAR 6 FILL_W 640
SPRITEVAR 6 SCALE 80
SPRITEVAR 7 FRAME 8
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 FILL_W 276
SPRITEVAR 8 FILL_H 90
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 9 DIM
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FILL_W 276
SPRITEVAR 9 FILL_H 90
SPRITEVAR 9 FRAME 7
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 ALPHA 80
SPRITEVAR 10 ANGLEOFFSET 90
SPRITEVAR 10 FILL_W 42
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 SCALE 216
SPRITEVAR 11 ALPHA 80
SPRITEVAR 11 ANGLEOFFSET 90
SPRITEVAR 11 FADE_TOGGLE 250
SPRITEVAR 11 FILL_W 42
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 INACTIVE
SPRITEVAR 11 SCALE 216
SPRITEVAR 12 FRAME 7
SPRITEVAR 12 OFFS_X 1
SPRITEVAR 0 BOB -30
SPRITEVAR 1 BOB -30
SPRITEVAR 2 BOB -30
SPRITEVAR 3 BOB -30
SPRITEVAR 4 BOB -30
SPRITEVAR 5 BOB -30
SPRITEVAR 6 BOB -30
SPRITEVAR 7 BOB -30
SPRITEVAR 8 BOB -30
SPRITEVAR 9 BOB -30
SPRITEVAR 10 BOB -30
SPRITEVAR 11 BOB -30
SPRITEVAR 12 BOB -30
LIGHT -100 0 42 0 100 255 50
STAT AI_KEEPANGLE -22
STAT AI_VIS_RANGE 250
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLANGLE_OFFSET -22
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 210
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_b2
CLONE z_umpreact_b1
SPRITEVAR 0 BOB -30
SPRITEVAR 1 BOB -30
SPRITEVAR 2 BOB -30
SPRITEVAR 3 BOB -30
SPRITEVAR 4 BOB -30
SPRITEVAR 5 BOB -30
SPRITEVAR 6 BOB -30
SPRITEVAR 7 BOB -30
SPRITEVAR 8 BOB -30
SPRITEVAR 9 BOB -30
SPRITEVAR 10 BOB -30
SPRITEVAR 11 BOB -30
SPRITEVAR 12 BOB -30
SPRITEVAR 12 INVERTFACE
STAT AI_KEEPANGLE 22
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLANGLE_OFFSET 22
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 560
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_c2
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 198 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANDOWN 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANDOWN 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor1
SPRITEVAR 0 FRAME 11
SPRITEVAR 0 FILL_H 112
SPRITEVAR 0 SCALE 80
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 FILL_H 96
SPRITEVAR 1 SCALE 80
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 FILL_H 64
SPRITEVAR 2 SCALE 80
SPRITEVAR 3 FRAME 11
SPRITEVAR 3 FILL_H 112
SPRITEVAR 3 SCALE 80
SPRITEVAR 4 FRAME 10
SPRITEVAR 4 FILL_H 96
SPRITEVAR 4 SCALE 80
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 FILL_H 64
SPRITEVAR 5 SCALE 80
SPRITEVAR 6 FILL_W 640
SPRITEVAR 6 SCALE 80
SPRITEVAR 7 FRAME 8
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 FILL_W 276
SPRITEVAR 8 FILL_H 90
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 9 DIM
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FILL_W 276
SPRITEVAR 9 FILL_H 90
SPRITEVAR 9 FRAME 7
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 ALPHA 80
SPRITEVAR 10 ANGLEOFFSET 90
SPRITEVAR 10 FILL_W 42
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 SCALE 216
SPRITEVAR 11 ALPHA 80
SPRITEVAR 11 ANGLEOFFSET 90
SPRITEVAR 11 FADE_TOGGLE 250
SPRITEVAR 11 FILL_W 42
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 INACTIVE
SPRITEVAR 11 SCALE 216
SPRITEVAR 12 FRAME 7
SPRITEVAR 12 OFFS_X 1
SPRITEVAR 0 BOB 30
SPRITEVAR 1 BOB 30
SPRITEVAR 2 BOB 30
SPRITEVAR 3 BOB 30
SPRITEVAR 4 BOB 30
SPRITEVAR 5 BOB 30
SPRITEVAR 6 BOB 30
SPRITEVAR 7 BOB 30
SPRITEVAR 8 BOB 30
SPRITEVAR 9 BOB 30
SPRITEVAR 10 BOB 30
SPRITEVAR 11 BOB 30
SPRITEVAR 12 BOB 30
LIGHT -100 0 42 0 100 255 50
STAT AI_KEEPANGLE -22
STAT AI_VIS_RANGE 250
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLANGLE_OFFSET -22
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 210
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 520
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_c1
CLONE z_umpreact_c2
SPRITEVAR 12 INVERTFACE
STAT AI_KEEPANGLE 22
STAT FX_FULLANGLE_OFFSET 22
STAT FX_WADDLE_CONSTANT 590
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_d1
SPRITE DYNAMIC 2 ANIM_PANDOWN 154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN 154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE 154 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 NONE 65 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 55 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE 55 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP 55 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 55 0 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 79 0 dynamic/ump_reactor2
SPRITEVAR 0 FILL_H 112
SPRITEVAR 0 FRAME 11
SPRITEVAR 1 FILL_H 96
SPRITEVAR 1 FRAME 10
SPRITEVAR 2 FILL_H 64
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 FILL_W 128
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 DIM
SPRITEVAR 5 FILL_W 128
SPRITEVAR 5 FILL_H 66
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 6 DIM
SPRITEVAR 6 FADE_TOGGLE 250
SPRITEVAR 6 FILL_W 128
SPRITEVAR 6 FILL_H 66
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INACTIVE
SPRITEVAR 7 ALPHA 80
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FILL_W 66
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 8 ALPHA 80
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 FILL_W 66
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INACTIVE
SPRITEVAR 9 FRAME 1
LIGHT 65 0 55 0 100 255 50
STAT FX_FULLANGLE_BIAS -1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 566
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_d2
SPRITE DYNAMIC 2 ANIM_PANDOWN -154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 ANIM_PANDOWN -154 0 dynamic/ump_reactor1
SPRITE DYNAMIC 2 NONE -154 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 NONE -65 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE -55 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 NONE -55 0 dynamic/ump_reactor2
SPRITE DYNAMIC 1 ANIM_PANUP -55 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP -55 0 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE -79 0 dynamic/ump_reactor2
SPRITEVAR 0 FILL_H 112
SPRITEVAR 0 FRAME 11
SPRITEVAR 1 FILL_H 96
SPRITEVAR 1 FRAME 10
SPRITEVAR 2 FILL_H 64
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 FILL_W 128
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 DIM
SPRITEVAR 5 FILL_W 128
SPRITEVAR 5 FILL_H 66
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 DIM
SPRITEVAR 6 FADE_TOGGLE 250
SPRITEVAR 6 FILL_W 128
SPRITEVAR 6 FILL_H 66
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ALPHA 80
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FILL_W 66
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ALPHA 80
SPRITEVAR 8 ANGLEOFFSET -90
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 FILL_W 66
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 INVERTFACE
LIGHT -65 0 55 0 100 255 50
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 566
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_dc
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 dynamic/ump_reactor2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor2
SPRITEVAR 0 FILL_W 44
SPRITEVAR 0 FILL_H 176
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_W 44
SPRITEVAR 1 FILL_H 144
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FILL_W 44
SPRITEVAR 2 FILL_H 96
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 2
STAT FX_NOENV_FX
STAT FX_PANSPEED 400
STAT FX_WADDLE_CONSTANT 566
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_or1
SPRITE DYNAMIC 2 NONE 121 0 dynamic/ump_reactor_core
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITE STATIC 3 NONE 154 0 turrets/base
SPRITEVAR 0 FRAME 6
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -17
SPRITEVAR 1 OFFS_Y -12
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -17
SPRITEVAR 2 OFFS_Y -12
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -9
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -9
SPRITEVAR 5 OFFS_X 3
SPRITEVAR 6 ANGLEOFFSET -135
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET 45
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HIDE_ROLL -45
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 7 OFFS_Y -1
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_HIDE 45
STAT FX_FULLANGLE_OFFSET -45
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_ol1
SPRITE DYNAMIC 2 NONE -121 0 dynamic/ump_reactor_core
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITE STATIC 3 NONE -154 0 turrets/base
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -17
SPRITEVAR 1 OFFS_Y -12
SPRITEVAR 2 ANGLEOFFSET -180
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -17
SPRITEVAR 2 OFFS_Y -12
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -9
SPRITEVAR 4 ANGLEOFFSET -180
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -9
SPRITEVAR 5 ANGLEOFFSET -180
SPRITEVAR 5 OFFS_X 3
SPRITEVAR 6 ANGLEOFFSET 135
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HIDE_ROLL 45
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 7 OFFS_Y -1
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_HIDE -45
STAT FX_FULLANGLE_OFFSET 45
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_or2
SPRITE DYNAMIC 2 NONE 171 0 dynamic/ump_reactor_core
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITE STATIC 3 NONE 204 0 turrets/base
SPRITEVAR 0 FRAME 6
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -17
SPRITEVAR 1 OFFS_Y -12
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -17
SPRITEVAR 2 OFFS_Y -12
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -9
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -9
SPRITEVAR 5 OFFS_X 3
SPRITEVAR 6 ANGLEOFFSET -135
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET 45
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_Y -1
SPRITEVAR 0 HIDE_MOVE_X -50
SPRITEVAR 1 HIDE_MOVE_X -50
SPRITEVAR 2 HIDE_MOVE_X -50
SPRITEVAR 3 HIDE_MOVE_X -50
SPRITEVAR 4 HIDE_MOVE_X -50
SPRITEVAR 5 HIDE_MOVE_X -50
SPRITEVAR 6 HIDE_MOVE_X -50
SPRITEVAR 7 HIDE_MOVE_X -50
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_OFFSET -45
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_ol2
SPRITE DYNAMIC 2 NONE -171 0 dynamic/ump_reactor_core
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITE STATIC 3 NONE -204 0 turrets/base
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -17
SPRITEVAR 1 OFFS_Y -12
SPRITEVAR 2 ANGLEOFFSET -180
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -17
SPRITEVAR 2 OFFS_Y -12
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -9
SPRITEVAR 4 ANGLEOFFSET -180
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -9
SPRITEVAR 5 ANGLEOFFSET -180
SPRITEVAR 5 OFFS_X 3
SPRITEVAR 6 ANGLEOFFSET 135
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_Y -1
SPRITEVAR 0 HIDE_MOVE_X 50
SPRITEVAR 1 HIDE_MOVE_X 50
SPRITEVAR 2 HIDE_MOVE_X 50
SPRITEVAR 3 HIDE_MOVE_X 50
SPRITEVAR 4 HIDE_MOVE_X 50
SPRITEVAR 5 HIDE_MOVE_X 50
SPRITEVAR 6 HIDE_MOVE_X 50
SPRITEVAR 7 HIDE_MOVE_X 50
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_OFFSET 45
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_orl
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor_core
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_reactor_core
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 171
SPRITEVAR 1 ANGLEOFFSET 45
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 171
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_tur1c
SPRITE STATIC 0 NONE 31 0 turrets/gun_laser
SPRITE STATIC 0 NONE 22 0 turrets/gun_laser
SPRITE STATIC 0 NONE -18 0 turrets/gun_laser
SPRITE STATIC 1 NONE -16 0 turrets/gun_laser_c
SPRITE STATIC 0 NONE 1 -1 turrets/base
SPRITE STATIC 0 NONE 1 1 turrets/base
SPRITE STATIC 0 NONE -1 -1 turrets/base
SPRITE STATIC 0 NONE -1 1 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITEVAR 0 HIDE_MOVE_X -21
SPRITEVAR 0 KICK_X 4
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 CHARGE_INV
SPRITEVAR 4 ANGLEOFFSET 135
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 4 HIDE_MOVE_Y -1
SPRITEVAR 4 HIDE_ROLL 45
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -17
SPRITEVAR 4 OFFS_Y -12
SPRITEVAR 5 ANGLEOFFSET 45
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_X -1
SPRITEVAR 5 HIDE_MOVE_Y 1
SPRITEVAR 5 HIDE_ROLL -45
SPRITEVAR 5 OFFS_X -17
SPRITEVAR 5 OFFS_Y -12
SPRITEVAR 6 ANGLEOFFSET 205
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X 1
SPRITEVAR 6 HIDE_MOVE_Y -1
SPRITEVAR 6 HIDE_ROLL -25
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 23
SPRITEVAR 6 OFFS_Y -9
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X 1
SPRITEVAR 7 HIDE_MOVE_Y 1
SPRITEVAR 7 HIDE_ROLL 25
SPRITEVAR 7 OFFS_X 23
SPRITEVAR 7 OFFS_Y -9
SPRITEVAR 8 OFFS_X 3
SPRITEVAR 9 AIM
SPRITEVAR 9 ANGLEFACTOR 300
SPRITEVAR 9 FRAME 4
SOUND STATIC S_ATTACK common/weapon_plasma
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_LOOP common/turret_move
THINK AI_CONSTANT 0.4 AI_FIRE 0.5
MOVETYPE NONE 0
OFFSET SIZE 32 0
OFFSET WEAPON_OFFSET 33 0
GUNENTITY turret_bolt_2 0
MISSILE laser
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_MOVE_LOOP
STAT FX_MUZZLE 20
STAT FX_NOFACE
STAT MISSILE_OFFSETRADIUS 32
STAT NOLIST
STAT S_HEALTH 30
STAT S_SCORE 400
STAT TAKEDAMAGE_ELECTRIC
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY z_umpreact_tur1a
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_CONSTANT 0 NONE 0
MOVETYPE NONE 0
TRANSFORM_DIRECT 1 1
STAT AI_KEEPANGLE 0
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_tur1b
CLONE z_umpreact_tur1a
TRANSFORM z_umpreact_tur1c 1
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_obj
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor_core
SPRITE DYNAMIC 1 NONE 0 0 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 0 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 0 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 0 robots/mechapeng_core
SPRITE DYNAMIC 3 NONE 0 0 dynamic/ump_reactor_core
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor_holo
SPRITE DYNAMIC 1 NONE 0 0 dynamic/ump_reactor_holo
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 SCALE 119
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 ROLL -200
SPRITEVAR 2 SCALE 119
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 119
SPRITEVAR 4 SCALE 119
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 ALPHA 80
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 ROLL -20
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 ROLL -30
SPRITEVAR 7 SCALE 190
LIGHT 0 0 80 0 120 255 65
LIGHT 0 0 45 0 120 255 50
STAT AI_KEEPACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core_base
SPRITE DYNAMIC 3 NONE 0 0 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE -28 -2 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 28 -2 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 0 -112 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE -97 -56 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE -97 56 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 0 112 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 97 56 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 97 -56 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 0 0 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 0 25 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE -21 -11 dynamic/ump_reactor_core
SPRITE DYNAMIC 3 NONE 21 -11 dynamic/ump_reactor_core
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ANGLEOFFSET -60
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ANGLEOFFSET -120
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET -180
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -240
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 ANGLEOFFSET -300
SPRITEVAR 8 FRAME 1
SPRITEVAR 10 FRAME 7
SPRITEVAR 11 FRAME 8
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 INVERTFACE
SOUND STATIC S_DIE common/weapon_omg20k_explode
SOUND STATIC S_DYING world/explosion
THINK AI_ZOMBIE 0 NONE 0.5
MOVETYPE NONE
OFFSET SIZE 118 0
STAT AI_KEEPFACE
STAT AI_VIS_RANGE 450
STAT DAMAGE_SPLASH 250
STAT FX_NOENV_FX
STAT FRAG
STAT NOLIST
STAT S_HEALTH 100
STAT S_HEALTH_COOP 150
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT DYING DEBRIS_METAL 0 0 80
EFFECT DYING EXPLOSION 0 0 100
EFFECT GIB EXPLOSION 0 30 0
EFFECT GIB DEBRIS_METAL -50 30 300
EFFECT GIB DEBRIS_METAL 50 30 300
END
//=====================================================================
ENTITY z_umpreact_rubble
LIGHT 0 0 160 0 120 255 50
LIGHT 0 0 90 0 120 255 50
OFFSET SIZE 100 0
STAT AI_LIST_ALIAS 5
STAT FX_360
STAT FX_ELECTRIC_LIT
STAT FX_EXPAND
STAT FX_FADE
STAT FX_NOENV_FX
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1500
END
//=====================================================================
ENTITY z_umpreact_core_c
CLONE z_umpreact_core_base
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 HIDE_ROLL -30
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 3 ANGLEOFFSET 270
SPRITEVAR 3 HIDE_ROLL -270
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 4 ANGLEOFFSET 210
SPRITEVAR 4 HIDE_ROLL -270
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 5 ANGLEOFFSET 150
SPRITEVAR 5 HIDE_ROLL -270
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 HIDE_ROLL -270
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 HIDE_ROLL -270
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 8 ANGLEOFFSET -30
SPRITEVAR 8 HIDE_ROLL -270
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 12 HIDE_TIME 500
SPRITEVAR 10 RELOCATE_Y 42
SPRITEVAR 11 RELOCATE_X -36
SPRITEVAR 11 RELOCATE_Y -19
SPRITEVAR 12 RELOCATE_X 36
SPRITEVAR 12 RELOCATE_Y -19
SPRITEVAR 10 HIDE_MOVE_Y 17
SPRITEVAR 11 HIDE_MOVE_X 15
SPRITEVAR 11 HIDE_MOVE_Y -8
SPRITEVAR 12 HIDE_MOVE_X -15
SPRITEVAR 12 HIDE_MOVE_Y -8
LIGHT 0 0 160 0 120 255 33
LIGHT 0 0 90 0 120 255 25
SOUND DYNAMIC S_LOOP dynamic/loop_reactor_3
ICON icon_reactor
ITEM z_umpreact_rubble 0 0
ITEM tempspark 0 8
ITEM tempspark 0 -8
OBJECT 0 z_umpreact_core_orl 0 0 NONE 0 0 0
OBJECT 0 z_umpreact_core_obj 0 0 NONE 0 0 0
STAT AI_BOSS
STAT NOLIST
STAT FX_PLASMA
STAT FX_360
STAT FX_IDLEDISTANCE 150
STAT FX_LIGHT_FADE 1
STAT TAKEDAMAGE_SURFACE
END
//=====================================================================
ENTITY z_umpreact_core_b
CLONE z_umpreact_core_base
OBJECT 0 z_umpreact_core_or2 0 0 NONE 0 0 0
OBJECT 0 z_umpreact_core_ol2 0 0 NONE 0 0 0
OBJECT 0 z_umpreact_core_obj 0 0 NONE 0 0 0
TRANSFORM z_umpreact_core_c 300
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_core
CLONE z_umpreact_core_base
OBJECT 0 z_umpreact_core_or1 0 0 NONE 0 0 0
OBJECT 0 z_umpreact_core_ol1 0 0 NONE 0 0 0
OBJECT 0 z_umpreact_core_obj 0 0 NONE 0 0 0
SOUND DYNAMIC S_WAKE dynamic/event_reactor_open
TRANSFORM z_umpreact_core_b 300
STAT TAKEDAMAGE_NONE
GROUP z_umpreact_tur1a MEMBER 144 -144 -45
GROUP z_umpreact_tur1a MEMBER -144 -144 -135
END
//=====================================================================
ENTITY z_umpreact_clamps1
SPRITE STATIC 1 NONE -51 73 world/lamp_floor
SPRITE STATIC 1 NONE -51 33 world/lamp_floor
SPRITE STATIC 1 NONE -51 -7 world/lamp_floor
SPRITE STATIC 1 NONE -51 -47 world/lamp_floor
SPRITE STATIC 1 NONE -51 -87 world/lamp_floor
SPRITE STATIC 1 NONE 51 73 world/lamp_floor
SPRITE STATIC 1 NONE 51 33 world/lamp_floor
SPRITE STATIC 1 NONE 51 -7 world/lamp_floor
SPRITE STATIC 1 NONE 51 -47 world/lamp_floor
SPRITE STATIC 1 NONE 51 -87 world/lamp_floor
SPRITE STATIC 1 NONE -51 73 world/lamp_floor
SPRITE STATIC 1 NONE -51 33 world/lamp_floor
SPRITE STATIC 1 NONE -51 -7 world/lamp_floor
SPRITE STATIC 1 NONE -51 -47 world/lamp_floor
SPRITE STATIC 1 NONE -51 -87 world/lamp_floor
SPRITE STATIC 1 NONE 51 73 world/lamp_floor
SPRITE STATIC 1 NONE 51 33 world/lamp_floor
SPRITE STATIC 1 NONE 51 -7 world/lamp_floor
SPRITE STATIC 1 NONE 51 -47 world/lamp_floor
SPRITE STATIC 1 NONE 51 -87 world/lamp_floor
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 ANGLEOFFSET 90
SPRITEVAR 10 FADE_TOGGLE 150
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 INACTIVE
SPRITEVAR 11 ANGLEOFFSET 90
SPRITEVAR 11 FADE_TOGGLE 150
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 INACTIVE
SPRITEVAR 12 ANGLEOFFSET 90
SPRITEVAR 12 FADE_TOGGLE 150
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 INACTIVE
SPRITEVAR 13 ANGLEOFFSET 90
SPRITEVAR 13 FADE_TOGGLE 150
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 INACTIVE
SPRITEVAR 14 ANGLEOFFSET 90
SPRITEVAR 14 FADE_TOGGLE 150
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 INACTIVE
SPRITEVAR 15 ANGLEOFFSET 90
SPRITEVAR 15 FADE_TOGGLE 150
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 INACTIVE
SPRITEVAR 16 ANGLEOFFSET 90
SPRITEVAR 16 FADE_TOGGLE 150
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 INACTIVE
SPRITEVAR 17 ANGLEOFFSET 90
SPRITEVAR 17 FADE_TOGGLE 150
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 INACTIVE
SPRITEVAR 18 ANGLEOFFSET 90
SPRITEVAR 18 FADE_TOGGLE 150
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 INACTIVE
SPRITEVAR 19 ANGLEOFFSET 90
SPRITEVAR 19 FADE_TOGGLE 150
SPRITEVAR 19 FRAME 1
SPRITEVAR 19 INACTIVE
LIGHT -51 -107 20 255 255 255 25
LIGHT 51 -107 20 255 255 255 25
STAT AI_KEEPANGLE 90
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_clamps2l
SPRITE STATIC 1 NONE -51 33 world/lamp_floor
SPRITE STATIC 1 NONE -51 -7 world/lamp_floor
SPRITE STATIC 1 NONE -51 -47 world/lamp_floor
SPRITE STATIC 1 NONE -51 -87 world/lamp_floor
SPRITE STATIC 1 NONE -51 33 world/lamp_floor
SPRITE STATIC 1 NONE -51 -7 world/lamp_floor
SPRITE STATIC 1 NONE -51 -47 world/lamp_floor
SPRITE STATIC 1 NONE -51 -87 world/lamp_floor
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 FADE_TOGGLE 150
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INACTIVE
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 FADE_TOGGLE 150
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INACTIVE
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FADE_TOGGLE 150
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INACTIVE
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INACTIVE
LIGHT -51 -87 20 255 255 255 25
STAT AI_KEEPANGLE 90
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 140
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpreact_clamps2r
SPRITE STATIC 1 NONE 51 33 world/lamp_floor
SPRITE STATIC 1 NONE 51 -7 world/lamp_floor
SPRITE STATIC 1 NONE 51 -47 world/lamp_floor
SPRITE STATIC 1 NONE 51 -87 world/lamp_floor
SPRITE STATIC 1 NONE 51 33 world/lamp_floor
SPRITE STATIC 1 NONE 51 -7 world/lamp_floor
SPRITE STATIC 1 NONE 51 -47 world/lamp_floor
SPRITE STATIC 1 NONE 51 -87 world/lamp_floor
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 FADE_TOGGLE 150
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INACTIVE
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 FADE_TOGGLE 150
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INACTIVE
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FADE_TOGGLE 150
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INACTIVE
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INACTIVE
LIGHT 51 -87 20 255 255 255 25
STAT AI_KEEPANGLE 90
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 140
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpbg3
SPRITE DYNAMIC 2 NONE 0 484 dynamic/background_ump2
SPRITE DYNAMIC 2 NONE 545 484 dynamic/background_ump2
SPRITE DYNAMIC 2 NONE -545 484 dynamic/background_ump2
SPRITE DYNAMIC 1 ANIM_PANUP 0 484 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 484 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE 278 484 dynamic/fill1
SPRITE DYNAMIC 2 NONE -278 484 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 484 dynamic/background_ump2
SPRITE DYNAMIC 2 NONE 545 484 dynamic/background_ump2
SPRITE DYNAMIC 2 NONE -545 484 dynamic/background_ump2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ALPHA 80
SPRITEVAR 3 FILL_W 210
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 708
SPRITEVAR 4 ALPHA 80
SPRITEVAR 4 FILL_W 210
SPRITEVAR 4 FADE_TOGGLE 5000
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 SCALE 708
SPRITEVAR 5 FILL_W 162
SPRITEVAR 5 FILL_H 906
SPRITEVAR 6 FILL_W 162
SPRITEVAR 6 FILL_H 906
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 SCALE 200
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 INVERTFACE
SPRITEVAR 9 SCALE 200
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 40
END
//=====================================================================
ENTITY z_seq_rrod_r1
SPRITE DYNAMIC 1 NONE 112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 5 dynamic/ump_rrod
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL -40
SPRITEVAR 0 SCALE 404
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -20
SPRITEVAR 1 SCALE 395
SPRITEVAR 2 FADE_TOGGLE -200
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 404
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 ROLL -20
SPRITEVAR 3 SCALE 395
LIGHT -42 82 100 85 255 0 30
LIGHT -42 82 100 255 0 0 35
STAT AI_KEEPANGLE 45
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_seq_rrod_r2
LIGHT 42 82 100 85 255 0 30
LIGHT 42 82 100 255 0 0 35
STAT AI_KEEPANGLE 135
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_seq_rrod_r3
LIGHT 42 152 100 85 255 0 30
LIGHT 42 152 100 255 0 0 35
STAT AI_KEEPANGLE -135
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_seq_rrod_r4
LIGHT -42 152 100 85 255 0 30
LIGHT -42 152 100 255 0 0 35
STAT AI_KEEPANGLE -45
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_r1
CLONE z_seq_rrod_r1
SOUND DYNAMIC S_SLEEP dynamic/event_rrod_node
SPRITEVAR 0 SCISSORS 1
SCISSORS -112 0 224 224
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_r2
SPRITE DYNAMIC 1 NONE -112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 5 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 5 dynamic/ump_rrod
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL -40
SPRITEVAR 0 SCALE 404
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -20
SPRITEVAR 1 SCALE 395
SPRITEVAR 2 FADE_TOGGLE -200
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 404
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 ROLL -20
SPRITEVAR 3 SCALE 395
LIGHT 42 82 100 85 255 0 30
LIGHT 42 82 100 255 0 0 35
SOUND DYNAMIC S_SLEEP dynamic/event_rrod_node
SCISSORS -112 0 224 224
STAT AI_KEEPANGLE 135
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_r3
SPRITE DYNAMIC 1 NONE -112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE -112 229 dynamic/ump_rrod
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL -40
SPRITEVAR 0 SCALE 404
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -20
SPRITEVAR 1 SCALE 395
SPRITEVAR 2 FADE_TOGGLE -200
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 404
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 ROLL -20
SPRITEVAR 3 SCALE 395
LIGHT 42 152 100 85 255 0 30
LIGHT 42 152 100 255 0 0 35
SOUND DYNAMIC S_SLEEP dynamic/event_rrod_node
SCISSORS -112 0 224 224
STAT AI_KEEPANGLE -135
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_r4
SPRITE DYNAMIC 1 NONE 112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 229 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 112 229 dynamic/ump_rrod
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL -40
SPRITEVAR 0 SCALE 404
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -20
SPRITEVAR 1 SCALE 395
SPRITEVAR 2 FADE_TOGGLE -200
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 404
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 ROLL -20
SPRITEVAR 3 SCALE 395
LIGHT -42 152 100 85 255 0 30
LIGHT -42 152 100 255 0 0 35
SOUND DYNAMIC S_SLEEP dynamic/event_rrod_node
SCISSORS -112 0 224 224
STAT AI_KEEPANGLE -45
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 100
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_core
SPRITE DYNAMIC 2 NONE 0 118 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core1
SPRITEVAR 0 FRAME 6
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -40
SPRITEVAR 1 SCALE 202
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 202
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 100
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 ROLL -40
SPRITEVAR 4 SCALE 202
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL -40
SPRITEVAR 5 SCALE 202
SPRITEVAR 6 FADE_TOGGLE 500
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 PULSE 100
SPRITEVAR 6 SCALE 134
STAT AI_KEEPACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umprrod_base
SPRITE DYNAMIC 2 NONE 165 110 dynamic/ump_rrod
SPRITE DYNAMIC 2 NONE -165 110 dynamic/ump_rrod
SPRITE DYNAMIC 2 NONE -42 -218 dynamic/ump_rrod
SPRITE DYNAMIC 2 NONE 42 -218 dynamic/ump_rrod
SPRITEVAR 0 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
LIGHT 0 117 150 85 255 0 35
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpvert1
SPRITE DYNAMIC 2 NONE 167 0 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -167 0 dynamic/ump_vertebrae
SPRITEVAR 0 INVERTFACE
LIGHT -201 0 160 0 120 255 33
LIGHT 201 0 160 0 120 255 33
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_umpvert1b
SPRITE DYNAMIC 2 NONE 201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 1
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 SCALE 134
SPRITEVAR 7 SCALE 134
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ALPHA 80
SPRITEVAR 8 FILL_W 64
SPRITEVAR 8 FILL_H 64
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 SCALE 1200
SPRITEVAR 9 ALPHA 80
SPRITEVAR 9 FADE_TOGGLE 750
SPRITEVAR 9 FILL_W 64
SPRITEVAR 9 FILL_H 64
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 1200
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 60
STAT NOLIST
END
//=====================================================================
ENTITY z_umpvert2c
SPRITE DYNAMIC 2 NONE 201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 1
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 SCALE 134
SPRITEVAR 7 SCALE 134
SPRITEVAR 8 ALPHA 80
SPRITEVAR 8 FADE_TOGGLE -250
SPRITEVAR 8 FILL_W 64
SPRITEVAR 8 FILL_H 64
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 SCALE 1200
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 60
STAT NOLIST
END
//=====================================================================
ENTITY z_umpcorrl1
LIGHT -48 0 170 0 120 255 33
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 96
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpcorrl2
LIGHT -80 -40 50 0 120 255 33
LIGHT 80 -40 50 0 120 255 33
STAT AI_KEEPANGLE 90
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 80
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpcorr1
SPRITE DYNAMIC 2 NONE -264 0 dynamic/ump_corridor
SPRITE DYNAMIC 2 NONE 8 0 dynamic/ump_corridor
SPRITE DYNAMIC 2 NONE 264 0 dynamic/ump_corridor
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy1
SPRITE DYNAMIC 2 NONE -264 0 dynamic/ump_corridor
SPRITE DYNAMIC 2 NONE 8 0 dynamic/ump_corridor
SPRITE DYNAMIC 2 NONE 264 0 dynamic/ump_corridor
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 ALPHA 80
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 3 FILL_W 24
SPRITEVAR 3 FILL_H 65
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 SCALE 1200
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ALPHA 80
SPRITEVAR 4 ANGLEOFFSET 90
SPRITEVAR 4 FILL_W 24
SPRITEVAR 4 FILL_H 65
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 SCALE 1200
SPRITEVAR 5 INVERTFACE
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 60
STAT NOLIST
END
//=====================================================================
ENTITY z_umpcorr2
CLONE z_umpcorr1
SPRITEVAR 3 ANGLEOFFSET -90
SPRITEVAR 4 ANGLEOFFSET -90
STAT NOLIST
END
//=====================================================================
ENTITY x_env_umpmoncnt1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_umpcnt
SPRITEVAR 0 FILL_W 56
SPRITEVAR 0 FILL_H 44
LIGHT 0 4 50 85 255 0 30
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_env_umpmoncnt2
CLONE x_env_umpmoncnt1
SPRITEVAR 1 FRAME 1
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_track2
SPRITE DYNAMIC 2 NONE 10 187 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 20 -187 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 10 374 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 10 559 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 10 189 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 20 0 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 20 185 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 20 -185 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 30 -374 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 30 -189 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 30 -559 dynamic/ump_track1
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_Y -748
SPRITEVAR 0 HIDE_ROLL 45
SPRITEVAR 0 HIDE_TIME 2000
SPRITEVAR 0 OFFS_X -5
SPRITEVAR 1 ANGLEOFFSET 45
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_MOVE_Y -1122
SPRITEVAR 1 HIDE_ROLL 45
SPRITEVAR 1 HIDE_TIME 3000
SPRITEVAR 1 OFFS_X -5
SPRITEVAR 2 FILL_H 368
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FILL_H 368
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FILL_H 368
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 2 HIDE_MOVE_Y -374
SPRITEVAR 3 HIDE_MOVE_Y -374
SPRITEVAR 4 HIDE_MOVE_Y -374
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 5 HIDE_MOVE_Y -748
SPRITEVAR 6 HIDE_MOVE_Y -748
SPRITEVAR 7 HIDE_MOVE_Y -748
SPRITEVAR 5 HIDE_TIME 2000
SPRITEVAR 6 HIDE_TIME 2000
SPRITEVAR 7 HIDE_TIME 2000
SPRITEVAR 8 HIDE_MOVE_Y -1122
SPRITEVAR 9 HIDE_MOVE_Y -1122
SPRITEVAR 10 HIDE_MOVE_Y -1122
SPRITEVAR 8 HIDE_TIME 3000
SPRITEVAR 9 HIDE_TIME 3000
SPRITEVAR 10 HIDE_TIME 3000
TRANSFORM_DIRECT 1 3000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_track2b
SPRITE DYNAMIC 2 NONE 0 187 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 -187 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 374 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 559 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 189 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 185 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 -185 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 -374 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 -189 dynamic/ump_track1
SPRITE DYNAMIC 2 NONE 0 -559 dynamic/ump_track1
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X 10
SPRITEVAR 0 HIDE_ROLL 45
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_X -5
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_MOVE_X 20
SPRITEVAR 1 HIDE_ROLL 45
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 OFFS_X -5
SPRITEVAR 2 FILL_H 368
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FILL_H 368
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FILL_H 368
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X 10
SPRITEVAR 3 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 4 HIDE_TIME 150
SPRITEVAR 5 HIDE_MOVE_X 20
SPRITEVAR 6 HIDE_MOVE_X 20
SPRITEVAR 7 HIDE_MOVE_X 20
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 8 HIDE_MOVE_X 30
SPRITEVAR 9 HIDE_MOVE_X 30
SPRITEVAR 10 HIDE_MOVE_X 30
SPRITEVAR 8 HIDE_TIME 450
SPRITEVAR 9 HIDE_TIME 450
SPRITEVAR 10 HIDE_TIME 450
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_track1
CLONE z_ump_track2b
TRANSFORM_DIRECT 1 450
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_track1b
CLONE z_ump_track2
TRANSFORM NONE 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// INNER SANCTUM
//=====================================================================
ENTITY z_ump_vertend1b
SPRITE DYNAMIC 2 NONE -151 -71 dynamic/ump_vertebraeend
SPRITE DYNAMIC 1 NONE 0 -124 dynamic/ump_vertebraeend
SPRITE DYNAMIC 2 NONE 151 -71 dynamic/ump_vertebraeend
SPRITE DYNAMIC 1 NONE 0 -124 dynamic/ump_vertebraeend
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -50
SPRITEVAR 1 SCALE 802
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 ROLL -50
SPRITEVAR 3 SCALE 802
SPRITEVAR 3 SCISSORS 1
SCISSORS 0 -264 512 512
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_vertend1
SPRITE DYNAMIC 2 NONE -184 -14 dynamic/ump_vertebraeend
SPRITE DYNAMIC 2 NONE 184 -14 dynamic/ump_vertebraeend
SPRITEVAR 1 INVERTFACE
LIGHT -151 -140 200 255 0 0 43
LIGHT 151 -140 200 255 0 0 43
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 140
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_ump_vertlamp1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/lamp_wall
SPRITE DYNAMIC 1 NONE 0 0 dynamic/lamp_wall
SPRITEVAR 0 FACE 0
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE 0
SPRITEVAR 1 FRAME 1
LIGHT 0 -16 50 255 255 255 40
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
SOUND STATIC S_WAKE common/lamp_wake
OFFSET FX_OFFSET 0 -17
OFFSET SIZE 24 0
ITEM tempspark 0 0
ITEM tempspark_c 0 -24
ITEM tempspark_c 0 24
STAT AI_DARKNESS_ACTIVE 1
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 40
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SPARKS 0 0 0
EFFECT GIB FLASH 0 0 60
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_sanct_pipebg
SPRITE DYNAMIC 2 NONE -346 561 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -346 336 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -346 111 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 346 561 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 346 336 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 346 111 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -187 -132 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 187 -132 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -187 -132 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 187 -132 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -182 -134 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 182 -134 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -395 -202 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -192 -275 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -395 -202 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -192 -275 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 395 -202 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 192 -275 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 395 -202 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 192 -275 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE -346 -179 dynamic/sanctum_pipes
SPRITE DYNAMIC 2 NONE 346 -179 dynamic/sanctum_pipes
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 ROLL -40
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 ROLL 40
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 6
SPRITEVAR 12 ROLL -85
SPRITEVAR 12 SCALE 134
SPRITEVAR 13 FRAME 6
SPRITEVAR 13 ROLL -90
SPRITEVAR 13 SCALE 134
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 ROLL -85
SPRITEVAR 15 FRAME 5
SPRITEVAR 15 ROLL -90
SPRITEVAR 16 FRAME 6
SPRITEVAR 16 ROLL -95
SPRITEVAR 16 SCALE 134
SPRITEVAR 17 FRAME 6
SPRITEVAR 17 ROLL -80
SPRITEVAR 17 SCALE 134
SPRITEVAR 18 FRAME 5
SPRITEVAR 18 ROLL -95
SPRITEVAR 19 FRAME 5
SPRITEVAR 19 ROLL -80
SPRITEVAR 21 INVERTFACE
OBJECT 1 fx_ventsmoke1 -229 -138 NONE 0 0 0
OBJECT 1 fx_ventsmoke1 229 -138 NONE 0 0 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_sanct_pipefg
SPRITE DYNAMIC 2 NONE 0 -120 dynamic/sanctum_comp1
SPRITE DYNAMIC 2 NONE 0 120 dynamic/sanctum_comp1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 FRAME 4
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_sanct_comp1b
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE 0 -14 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE -8 -15 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE 8 -15 dynamic/sanctum_comp1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 DIM
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 DIM
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FADE 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 73
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 DIM
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FADE 1
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 73
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TEMPMISSILE 3000
END
//=====================================================================
ENTITY z_sanct_comp1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE 0 -14 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE -8 -15 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE 8 -15 dynamic/sanctum_comp1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 73
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 DIM
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 73
SOUND STATIC S_DIE world/break_panel
CORPSE z_sanct_comp1b 0
ITEM tempspark_d -6 8
OFFSET SIZE 32 64
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL -2 8 86
END
//=====================================================================
ENTITY z_sanct_comp2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/sanctum_comp1
SPRITE DYNAMIC 1 NONE 0 18 dynamic/comp_server_l1
SPRITE STATIC 1 NONE 0 -4 world/terminal
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANIMATE 90
SPRITEVAR 1 EMP 2
SPRITEVAR 2 FRAME 6
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_sanct_comp3c
SPRITE DYNAMIC 2 NONE 1 -4 dynamic/sanctum_comp2b
OFFSET SIZE 20 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_sanct_comp3
SPRITE DYNAMIC 1 NONE 16 9 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 16 3 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 ANIM_PANUP 18 -14 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 1 -1 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 1 7 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 1 7 dynamic/sanctum_comp2a
SPRITE DYNAMIC 2 NONE 1 -4 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 6 -32 dynamic/sanctum_comp2a
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 FILL_W 6
SPRITEVAR 0 FILL_H 22
SPRITEVAR 1 BIAS_MOVE_Y 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 FILL_W 6
SPRITEVAR 1 FILL_H 14
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 SNOWBLIND 0
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FRAME 1
LIGHT 3 -1 50 100 255 255 40
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_light
CORPSE z_sanct_comp3c 0
ITEM tempspark 0 0
OFFSET FX_SNOWBLIND 48 64
OFFSET SIZE 25 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 10 0 0
EFFECT GIB DEBRIS_GLASS 20 0 6
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY z_sanct_comp3b
SPRITE DYNAMIC 1 NONE -11 9 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE -11 5 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 ANIM_PANUP -13 -18 dynamic/mon_misc_str1
SPRITE DYNAMIC 1 NONE 1 -1 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 6 7 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 7 6 dynamic/sanctum_comp2a
SPRITE DYNAMIC 2 NONE 1 -4 dynamic/sanctum_comp2a
SPRITE DYNAMIC 1 NONE 6 -32 dynamic/sanctum_comp2a
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 FILL_W 8
SPRITEVAR 0 FILL_H 24
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS_MOVE_Y 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 FILL_W 8
SPRITEVAR 1 FILL_H 14
SPRITEVAR 2 ANGLEOFFSET 5
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 120
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 9
SPRITEVAR 6 SNOWBLIND 0
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FRAME 1
LIGHT 3 -1 50 100 255 255 40
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_light
ITEM tempspark 0 0
CORPSE z_sanct_comp3c 0
OFFSET FX_SNOWBLIND 48 64
OFFSET SIZE 25 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 10 0 0
EFFECT GIB DEBRIS_GLASS 20 0 6
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY z_sanct_comp4
SPRITE DYNAMIC 1 NONE -1 12 dynamic/fill2
SPRITE DYNAMIC 1 NONE 8 12 dynamic/fill2
SPRITE DYNAMIC 1 NONE -14 7 dynamic/fill2
SPRITE DYNAMIC 1 NONE -1 -1 dynamic/fill2
SPRITE DYNAMIC 1 NONE 8 -1 dynamic/fill2
SPRITE DYNAMIC 1 NONE 0 6 dynamic/mon_heat
SPRITE DYNAMIC 1 NONE 6 -10 dynamic/mon_misc_prog
SPRITEVAR 0 FILL_H 16
SPRITEVAR 0 FILL_W 6
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FILL_H 16
SPRITEVAR 1 FILL_W 6
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FILL_W 8
SPRITEVAR 2 FILL_H 28
SPRITEVAR 3 FILL_H 14
SPRITEVAR 3 FILL_W 6
SPRITEVAR 4 FILL_H 14
SPRITEVAR 4 FILL_W 6
SPRITEVAR 6 ANIMATE 80
LIGHT 0 4 50 100 255 255 40
SOUND DYNAMIC S_DIE dynamic/break_glass_5
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET SIZE 24 0
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 200
STAT FX_MONITOR 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
ITEM tempspark 0 4
CORPSE x_env_mon0_b1 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB SMOKE 0 0 0
END
//=====================================================================
ENTITY z_sanct_entry1
SPRITE DYNAMIC 2 NONE 0 129 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -2 39 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 6 -36 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -6 31 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 2 -44 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -22 0 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 23 0 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE -42 4 dynamic/sanctum_entryway
SPRITE DYNAMIC 2 NONE 42 4 dynamic/sanctum_entryway
SPRITE STATIC 1 NONE -43 66 world/door_front
SPRITE STATIC 1 NONE 43 66 world/door_front
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 NOFACE
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 2
SPRITEVAR 1 HIDE_MOVE_X -52
SPRITEVAR 2 HIDE_MOVE_X -52
SPRITEVAR 5 HIDE_MOVE_X -52
SPRITEVAR 3 HIDE_MOVE_X 51
SPRITEVAR 4 HIDE_MOVE_X 51
SPRITEVAR 6 HIDE_MOVE_X 51
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 HIDE_TIME 400
SPRITEVAR 6 HIDE_TIME 400
SPRITEVAR 7 SCISSORS -1
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 9
SPRITEVAR 10 FRAME 9
SPRITEVAR 10 INVERTFACE
SCISSORS -50 -73 100 142
LIGHT -43 66 15 255 0 0 50
LIGHT 43 66 15 255 0 0 50
SOUND DYNAMIC S_WAKE dynamic/event_entrydoor_close
SOUND DYNAMIC S_SLEEP dynamic/event_entrydoor_open
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
END
//=====================================================================
ENTITY z_sanct_entrylamp_c
SPRITE DYNAMIC 2 NONE -15 1 dynamic/sanctum_entryway
SPRITE DYNAMIC 1 NONE -27 0 dynamic/sanctum_entryway
SPRITE DYNAMIC 1 NONE -27 0 dynamic/sanctum_entryway
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FADE_TOGGLE 150
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 INACTIVE
LIGHT -27 0 15 255 0 0 50
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
SOUND DYNAMIC S_WAKE dynamic/event_light_blink
SOUND DYNAMIC S_SLEEP dynamic/event_light_blink
OFFSET SIZE 14 0
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_sanct_entrylamp
CLONE z_sanct_entrylamp_c
SPRITEVAR 0 FRAME 4
SOUND DYNAMIC S_DIE dynamic/break_small
CORPSE z_sanct_entrylamp_c 0
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB SPARKS 0 0 0
END
//=====================================================================
ENTITY z_sact_mainmon1b
SPRITE DYNAMIC 1 NONE 82 -35 dynamic/fill2
SPRITE DYNAMIC 1 NONE 68 -22 dynamic/fill2
SPRITE DYNAMIC 1 NONE 69 -35 dynamic/fill2
SPRITE DYNAMIC 1 NONE 67 -48 dynamic/fill2
SPRITE DYNAMIC 1 ANIM_PANUP 76 36 dynamic/mon_umpmain
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_umpmain
SPRITE DYNAMIC 1 NONE -12 -1 dynamic/mon_misc_warn1
SPRITE DYNAMIC 1 NONE -2 -6 dynamic/mon_misc_warn1
SPRITE DYNAMIC 1 NONE 12 -6 dynamic/mon_misc_warn1
SPRITE DYNAMIC 1 NONE 22 -1 dynamic/mon_misc_warn1
SPRITE DYNAMIC 1 NONE 77 -58 dynamic/mon_misc_prog
SPRITEVAR 0 FILL_W 28
SPRITEVAR 0 FILL_H 34
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 FILL_W 8
SPRITEVAR 1 FILL_H 8
SPRITEVAR 2 BIAS_MOVE_X 2
SPRITEVAR 2 FILL_W 10
SPRITEVAR 2 FILL_H 8
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 FILL_W 8
SPRITEVAR 3 FILL_H 8
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 PAN_TERM 125
SPRITEVAR 6 ANIMATE 12
SPRITEVAR 7 ANIMATE 12
SPRITEVAR 8 ANIMATE 12
SPRITEVAR 9 ANIMATE 12
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 ANIMATE 80
SPRITEVAR 10 FRAME_INACT 5
LIGHT 0 0 200 255 100 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
TRANSFORM z_fx_fragger 2000
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY z_sact_mainmon1
CLONE z_sact_mainmon1b
CORPSE z_sact_mainmon1b
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
// VIP CONTENT
//=====================================================================
ENTITY z_viplobby_lampc
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITE DYNAMIC 3 NONE 0 0 dynamic/club_viplobby
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 4
LIGHT 0 -54 30 255 255 255 40
STAT AI_KEEPANGLE 90
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 108
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_viplobby_lamp
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITE DYNAMIC 3 NONE 0 0 dynamic/club_viplobby
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 3
SOUND STATIC S_DIE world/break_glass_1
LIGHT 0 -54 30 255 255 255 40
CORPSE z_viplobby_lampc
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 108
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 40 40
EFFECT GIB DEBRIS_GLASS 0 -40 40
END
//=====================================================================
ENTITY z_viplobby_fr1c
SPRITE DYNAMIC 2 NONE 4 0 dynamic/club_viplobby
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITEVAR 0 SNOWBLIND 20
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 2
LIGHT 0 -2 100 255 200 0 30
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_viplobby_fr1
SPRITE DYNAMIC 2 NONE 4 0 dynamic/club_viplobby
SPRITEVAR 0 SNOWBLIND 0
LIGHT 0 -2 100 255 200 0 30
SOUND DYNAMIC S_DIE dynamic/break_adbooth
CORPSE z_viplobby_fr1c 0
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 32 50
EFFECT GIB DEBRIS_GLASS 0 -32 50
END
//=====================================================================
ENTITY z_viplobby_fr2c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SNOWBLIND 20
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 2
LIGHT 0 -2 100 255 200 0 30
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_viplobby_fr2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_viplobby
SPRITEVAR 0 SNOWBLIND 0
SPRITEVAR 0 FRAME 1
LIGHT 0 -2 100 255 200 0 30
SOUND DYNAMIC S_DIE dynamic/break_adbooth
CORPSE z_viplobby_fr2c 0
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 32 50
EFFECT GIB DEBRIS_GLASS 0 -32 50
END
//=====================================================================
ENTITY z_viplobby_scr1
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/club_viplobby
SPRITE DYNAMIC 1 NONE -260 0 dynamic/club_plasma
SPRITE DYNAMIC 1 NONE -168 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -56 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 56 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 168 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -168 -128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -56 -128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 56 -128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 168 -128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -168 128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -56 128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 56 128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 168 128 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -168 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE -56 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 56 0 dynamic/club_vipletters
SPRITE DYNAMIC 1 NONE 168 0 dynamic/club_vipletters
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITEVAR 0 ANGLEOFFSET -15
SPRITEVAR 0 FILL_W 220
SPRITEVAR 0 FILL_H 125
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 SCALE 200
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 55
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 20
SPRITEVAR 1 SCALE 650
SPRITEVAR 2 ALPHA 90
SPRITEVAR 3 ALPHA 90
SPRITEVAR 4 ALPHA 90
SPRITEVAR 5 ALPHA 90
SPRITEVAR 6 ALPHA 90
SPRITEVAR 7 ALPHA 90
SPRITEVAR 8 ALPHA 90
SPRITEVAR 9 ALPHA 90
SPRITEVAR 10 ALPHA 90
SPRITEVAR 11 ALPHA 90
SPRITEVAR 12 ALPHA 90
SPRITEVAR 13 ALPHA 90
SPRITEVAR 14 ALPHA 90
SPRITEVAR 15 ALPHA 90
SPRITEVAR 16 ALPHA 90
SPRITEVAR 17 ALPHA 90
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 0
SPRITEVAR 2 HIDE_MOVE_Y -128
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_DELAY 150
SPRITEVAR 3 HIDE_MOVE_Y -128
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_DELAY 300
SPRITEVAR 4 HIDE_MOVE_Y -128
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HIDE_DELAY 450
SPRITEVAR 5 HIDE_MOVE_Y -128
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 HIDE_MOVE_Y -128
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 HIDE_DELAY 150
SPRITEVAR 7 HIDE_MOVE_Y -128
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 HIDE_DELAY 300
SPRITEVAR 8 HIDE_MOVE_Y -128
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 HIDE_DELAY 450
SPRITEVAR 9 HIDE_MOVE_Y -128
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 HIDE_MOVE_Y 128
SPRITEVAR 10 INACTIVE
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 HIDE_DELAY -150
SPRITEVAR 11 HIDE_MOVE_Y 128
SPRITEVAR 11 INACTIVE
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 HIDE_DELAY -300
SPRITEVAR 12 HIDE_MOVE_Y 128
SPRITEVAR 12 INACTIVE
SPRITEVAR 13 FRAME 6
SPRITEVAR 13 HIDE_DELAY -450
SPRITEVAR 13 HIDE_MOVE_Y 128
SPRITEVAR 13 INACTIVE
SPRITEVAR 14 FRAME 0
SPRITEVAR 14 HIDE_MOVE_Y 128
SPRITEVAR 14 INACTIVE
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_DELAY -150
SPRITEVAR 15 HIDE_MOVE_Y 128
SPRITEVAR 15 INACTIVE
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 HIDE_DELAY -300
SPRITEVAR 16 HIDE_MOVE_Y 128
SPRITEVAR 16 INACTIVE
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 HIDE_DELAY -450
SPRITEVAR 17 HIDE_MOVE_Y 128
SPRITEVAR 17 INACTIVE
SPRITEVAR 18 ALPHA 20
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 FILL_W 206
SPRITEVAR 18 FILL_H 66
SPRITEVAR 18 SCALE 200
SPRITEVAR 18 SCISSORS -1
SCISSORS -205 -65 410 130
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_club_plasma1c
SPRITE DYNAMIC 2 NONE -109 -1 dynamic/club_plasma
SPRITE DYNAMIC 2 NONE 109 -1 dynamic/club_plasma
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/club_plasma
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_plasma
SPRITE STATIC 1 NONE -106 44 world/terminal
SPRITE STATIC 1 NONE -106 -39 world/terminal
SPRITE STATIC 1 NONE -106 -122 world/terminal
SPRITE STATIC 1 NONE 0 44 world/terminal
SPRITE STATIC 1 NONE 0 -39 world/terminal
SPRITE STATIC 1 NONE 0 -122 world/terminal
SPRITE STATIC 1 NONE 106 44 world/terminal
SPRITE STATIC 1 NONE 106 -39 world/terminal
SPRITE STATIC 1 NONE 106 -122 world/terminal
SPRITEVAR 0 SNOWBLIND 20
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 2
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 7
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FRAME 7
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FRAME 7
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FRAME 7
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 EMP 2
SPRITEVAR 11 FRAME 7
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 EMP 2
SPRITEVAR 12 FRAME 7
SOUND STATIC S_LOOP world/loop_computer_hum
OFFSET FX_SNOWBLIND 312 242
OFFSET SIZE 122 0
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_club_plasma1
SPRITE DYNAMIC 2 NONE -109 -1 dynamic/club_plasma
SPRITE DYNAMIC 2 NONE 109 -1 dynamic/club_plasma
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/club_plasma
SPRITE STATIC 1 NONE -106 44 world/terminal
SPRITE STATIC 1 NONE -106 -39 world/terminal
SPRITE STATIC 1 NONE -106 -122 world/terminal
SPRITE STATIC 1 NONE 0 44 world/terminal
SPRITE STATIC 1 NONE 0 -39 world/terminal
SPRITE STATIC 1 NONE 0 -122 world/terminal
SPRITE STATIC 1 NONE 106 44 world/terminal
SPRITE STATIC 1 NONE 106 -39 world/terminal
SPRITE STATIC 1 NONE 106 -122 world/terminal
SPRITEVAR 0 SNOWBLIND 0
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 2
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 7
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FRAME 7
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FRAME 7
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FRAME 7
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 EMP 2
SPRITEVAR 11 FRAME 7
LIGHT 0 0 200 255 255 255 30
SOUND STATIC S_DIE world/break_glass_3
SOUND STATIC S_LOOP world/loop_computer_hum
CORPSE z_club_plasma1c 0
OFFSET FX_SNOWBLIND 312 242
OFFSET SIZE 122 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 0
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -106 -20 200
EFFECT GIB DEBRIS_GLASS 0 40 200
EFFECT GIB DEBRIS_GLASS 106 -20 200
EFFECT GIB DEBRIS_GLASS 0 -90 100
END
//=====================================================================
ENTITY z_club_plasma2
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_plasma
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_plasma
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_plasma
SPRITE DYNAMIC 3 NONE 0 0 dynamic/club_plasma
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_plasma
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 ROLL 20
SPRITEVAR 0 SCALE 250
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 30
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 30
SPRITEVAR 1 SCALE 250
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 PULSE 100
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ALPHA 20
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FILL_W 156
SPRITEVAR 5 FILL_H 121
SPRITEVAR 5 SCALE 200
SPRITEVAR 6 SCISSORS -1
SCISSORS -156 -121 312 242
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_clubrail2
SPRITE DYNAMIC 2 NONE 8 21 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE -212 0 dynamic/club_rail2
SPRITE DYNAMIC 3 NONE 8 21 dynamic/club_rail2
SPRITE DYNAMIC 3 NONE -212 0 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE -79 -4 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE 41 -4 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE 161 -4 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE -180 -4 dynamic/club_rail2
SPRITE DYNAMIC 2 NONE 210 -4 dynamic/club_rail2
SPRITEVAR 0 FILL_W 416
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FILL_W 416
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 3
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 EMP 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 8 FRAME 2
LIGHT -212 17 60 255 255 255 30
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 416
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_club_cage1_hold
SPRITE DYNAMIC 2 NONE -8 -250 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 8 -250 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 0 -25 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 0 2 dynamic/club_cage
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 FILL_H 476
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HIDE_MOVE_Y -304
SPRITEVAR 0 HIDE_TIME 1525
SPRITEVAR 1 FILL_H 476
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 HIDE_MOVE_Y -304
SPRITEVAR 1 HIDE_TIME 1525
SPRITEVAR 2 ANGLEOFFSET 45
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HIDE_ROLL -270
SPRITEVAR 2 HIDE_TIME 1525
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HIDE_ROLL -270
SPRITEVAR 3 HIDE_TIME 1525
SPRITEVAR 4 FRAME 3
SCISSORS -32 -480 64 480
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_club_cage1_holdb
CLONE z_club_cage1_hold
SPRITEVAR 0 HIDE_MOVE_Y -176
SPRITEVAR 0 HIDE_TIME 882
SPRITEVAR 1 HIDE_MOVE_Y -176
SPRITEVAR 1 HIDE_TIME 882
SPRITEVAR 2 HIDE_TIME 882
SPRITEVAR 3 HIDE_TIME 882
STAT NOLIST
END
//=====================================================================
ENTITY z_club_cage1
SPRITE DYNAMIC 2 NONE 0 35 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 0 101 dynamic/club_cage
SPRITE DYNAMIC 2 NONE 0 49 dynamic/club_cage
SPRITE DYNAMIC 3 NONE 0 -11 dynamic/club_cage
SPRITEVAR 0 ALPHA 66
SPRITEVAR 0 SCALE 200
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 AIM
SPRITEVAR 1 ANGLEFACTOR -100
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SOUND DYNAMIC S_LOOP dynamic/loop_chain
SOUND DYNAMIC S_SLEEP dynamic/event_cage_stop
SOUND DYNAMIC S_WAKE dynamic/event_cage_start
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_vipneon
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_neon2
SPRITE DYNAMIC 1 NONE 22 0 dynamic/club_neon2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 1
LIGHT 22 -50 70 255 0 255 20
LIGHT 32 -50 70 50 80 255 40
SOUND STATIC S_LOOP world/loop_light
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 100
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_vipthunder
SPRITE DYNAMIC 1 NONE -16 -160 dynamic/fill3
SPRITEVAR 0 ALPHA 60
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 FILL_W 480
SPRITEVAR 0 FILL_H 180
LIGHT -176 -160 150 255 255 255 50
LIGHT -16 -160 150 255 255 255 30
LIGHT 144 -160 150 255 255 255 50
SOUND DYNAMIC S_WAKE dynamic/event_thunder1
SOUND DYNAMIC S_SLEEP dynamic/event_thunder1
STAT FX_LIGHT_FADE -1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_viprain1
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 dynamic/rain1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_W 72
SPRITEVAR 0 FILL_H 180
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 200
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc1
SPRITE DYNAMIC 0 NONE 31 5 dynamic/club_npc_side
SPRITE DYNAMIC 1 NONE 31 5 dynamic/club_npc_side
SPRITE DYNAMIC 0 NONE -16 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 13 -43 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -21 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 22 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -5 11 dynamic/club_npc_side
SPRITE DYNAMIC 1 NONE -5 11 dynamic/club_npc_side
SPRITE DYNAMIC 0 NONE -5 11 dynamic/club_npc_side
SPRITE DYNAMIC 1 NONE -5 11 dynamic/club_npc_side
SPRITE DYNAMIC 0 NONE -12 12 dynamic/club_npc_side
SPRITE DYNAMIC 1 NONE -12 12 dynamic/club_npc_side
SPRITEVAR 0 BIAS -35
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 0 BOB 30
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 HIDE_MOVE_X -4
SPRITEVAR 0 HIDE_ROLL 20
SPRITEVAR 0 OFFS_X 13
SPRITEVAR 0 OFFS_Y -13
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 BIAS -35
SPRITEVAR 1 BIAS_MOVE_X 2
SPRITEVAR 1 BOB 30
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 HIDE_MOVE_X -4
SPRITEVAR 1 HIDE_ROLL 20
SPRITEVAR 1 OFFS_X 13
SPRITEVAR 1 OFFS_Y -13
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_ROLL -15
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 12
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_ROLL -15
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y 9
SPRITEVAR 4 FRAME 1
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 BIAS_MOVE_X 2
SPRITEVAR 6 BOB 30
SPRITEVAR 6 HIDE_ROLL 20
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 BIAS_MOVE_X 2
SPRITEVAR 7 BOB 30
SPRITEVAR 7 HIDE_ROLL 20
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 BIAS 5
SPRITEVAR 8 BIAS_MOVE_X 2
SPRITEVAR 8 BOB 30
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_ROLL 20
SPRITEVAR 8 OFFS_X 41
SPRITEVAR 8 OFFS_Y 20
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 BIAS 5
SPRITEVAR 9 BIAS_MOVE_X 2
SPRITEVAR 9 BOB 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_ROLL 20
SPRITEVAR 9 OFFS_X 41
SPRITEVAR 9 OFFS_Y 20
SPRITEVAR 10 BIAS -35
SPRITEVAR 10 BIAS_MOVE_X 2
SPRITEVAR 10 BOB 30
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HIDE_ROLL 20
SPRITEVAR 10 OFFS_X 5
SPRITEVAR 10 OFFS_Y -12
SPRITEVAR 11 ALPHA 50
SPRITEVAR 11 BIAS -35
SPRITEVAR 11 BIAS_MOVE_X 2
SPRITEVAR 11 BOB 30
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 HIDE_ROLL 20
SPRITEVAR 11 OFFS_X 5
SPRITEVAR 11 OFFS_Y -12
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 48 0
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc2
SPRITE DYNAMIC 0 NONE 24 -20 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 24 -20 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 24 -20 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 24 -20 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE -15 -44  dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 15 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -15 -44  dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 15 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -15 -44  dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 15 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -15 -44  dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 15 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -20 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 20 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -14 14 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE -14 14 dynamic/club_npc_wing
SPRITE DYNAMIC 0 NONE 6 11 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE 6 11 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 6 11 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE 6 11 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 32 16 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE 32 16 dynamic/club_npc_front
SPRITEVAR 0 BOB 30
SPRITEVAR 0 FADE_TOGGLE 200
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X -48
SPRITEVAR 0 HIDE_ROLL -75
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 ANGLEOFFSET 75
SPRITEVAR 1 BOB 30
SPRITEVAR 1 HIDE_ROLL -75
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 HIDE_MOVE_X -48
SPRITEVAR 1 OFFS_X 3
SPRITEVAR 1 OFFS_Y -3
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET 75
SPRITEVAR 2 BOB 30
SPRITEVAR 2 HIDE_ROLL -75
SPRITEVAR 2 FADE_TOGGLE 200
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_X -48
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y -3
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 BOB 30
SPRITEVAR 3 FADE_TOGGLE -150
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HIDE_MOVE_X -48
SPRITEVAR 3 HIDE_ROLL -75
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y -3
SPRITEVAR 4 ANGLEOFFSET -32
SPRITEVAR 4 BIAS 12
SPRITEVAR 4 FADE_TOGGLE 150
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HIDE_ROLL 45
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 12
SPRITEVAR 5 ANGLEOFFSET -13
SPRITEVAR 5 BIAS 5
SPRITEVAR 5 FADE_TOGGLE 150
SPRITEVAR 5 HIDE_ROLL 45
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 ANGLEOFFSET -32
SPRITEVAR 6 BIAS -5
SPRITEVAR 6 FADE_TOGGLE -50
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HIDE_ROLL 45
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -1
SPRITEVAR 6 OFFS_Y 12
SPRITEVAR 7 ANGLEOFFSET -13
SPRITEVAR 7 BIAS -12
SPRITEVAR 7 FADE_TOGGLE -50
SPRITEVAR 7 HIDE_ROLL 45
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_X -1
SPRITEVAR 7 OFFS_Y 12
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ANGLEOFFSET -32
SPRITEVAR 8 BIAS -5
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HIDE_ROLL 45
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X -1
SPRITEVAR 8 OFFS_Y 12
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ANGLEOFFSET -13
SPRITEVAR 9 BIAS -12
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 HIDE_ROLL 45
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 OFFS_X -1
SPRITEVAR 9 OFFS_Y 12
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 ANGLEOFFSET -32
SPRITEVAR 10 BIAS 12
SPRITEVAR 10 FADE_TOGGLE -50
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HIDE_ROLL 45
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -1
SPRITEVAR 10 OFFS_Y 12
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 ANGLEOFFSET -13
SPRITEVAR 11 BIAS 5
SPRITEVAR 11 FADE_TOGGLE -50
SPRITEVAR 11 HIDE_ROLL 45
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X -1
SPRITEVAR 11 OFFS_Y 12
SPRITEVAR 12 FRAME 1
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 BIAS -3
SPRITEVAR 14 BOB 30
SPRITEVAR 14 HIDE_MOVE_X -12
SPRITEVAR 14 HIDE_ROLL -5
SPRITEVAR 14 OFFS_X -10
SPRITEVAR 14 OFFS_Y -15
SPRITEVAR 15 ALPHA 50
SPRITEVAR 15 BIAS -3
SPRITEVAR 15 BOB 30
SPRITEVAR 15 HIDE_MOVE_X -12
SPRITEVAR 15 HIDE_ROLL -5
SPRITEVAR 15 OFFS_X -10
SPRITEVAR 15 OFFS_Y -15
SPRITEVAR 16 BOB 30
SPRITEVAR 16 HIDE_MOVE_X -12
SPRITEVAR 16 HIDE_ROLL -5
SPRITEVAR 17 ALPHA 50
SPRITEVAR 17 BOB 30
SPRITEVAR 17 HIDE_MOVE_X -12
SPRITEVAR 17 HIDE_ROLL -5
SPRITEVAR 18 ANIMATE_FACE 2
SPRITEVAR 18 BOB 30
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 HIDE_MOVE_X -12
SPRITEVAR 18 HIDE_ROLL -5
SPRITEVAR 18 OFFS_X -4
SPRITEVAR 18 OFFS_Y 28
SPRITEVAR 19 ALPHA 50
SPRITEVAR 19 ANIMATE_FACE 2
SPRITEVAR 19 BOB 30
SPRITEVAR 19 FRAME 1
SPRITEVAR 19 HIDE_MOVE_X -12
SPRITEVAR 19 HIDE_ROLL -5
SPRITEVAR 19 OFFS_X -4
SPRITEVAR 19 OFFS_Y 28
SPRITEVAR 20 BOB 30
SPRITEVAR 20 FRAME 4
SPRITEVAR 20 HIDE_MOVE_X -12
SPRITEVAR 20 HIDE_ROLL -5
SPRITEVAR 20 OFFS_X 4
SPRITEVAR 20 OFFS_Y 11
SPRITEVAR 21 ALPHA 50
SPRITEVAR 21 BOB 30
SPRITEVAR 21 FRAME 4
SPRITEVAR 21 HIDE_MOVE_X -12
SPRITEVAR 21 HIDE_ROLL -5
SPRITEVAR 21 OFFS_X 4
SPRITEVAR 21 OFFS_Y 11
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 48 0
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc3
SPRITE DYNAMIC 0 NONE -16 21 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE -16 21 dynamic/club_npc_wing
SPRITE DYNAMIC 0 NONE -16 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 13 -43 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -21 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 22 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -3 10 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE -3 10 dynamic/club_npc_back
SPRITE DYNAMIC 0 NONE -3 10 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE -3 10 dynamic/club_npc_back
SPRITE DYNAMIC 0 NONE 3 13 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE 3 13 dynamic/club_npc_wing
SPRITE DYNAMIC 0 NONE -19 -13 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE -19 -13 dynamic/club_npc_back
SPRITEVAR 0 BIAS -2
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 0 BOB 30
SPRITEVAR 0 OFFS_X -10
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 BIAS_MOVE_X 2
SPRITEVAR 1 BOB 30
SPRITEVAR 1 OFFS_X -10
SPRITEVAR 1 OFFS_Y -15
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 12
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y 9
SPRITEVAR 4 FRAME 1
SPRITEVAR 6 BIAS_MOVE_X 2
SPRITEVAR 6 BOB 30
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 BIAS_MOVE_X 2
SPRITEVAR 7 BOB 30
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 BIAS_MOVE_X 2
SPRITEVAR 8 BOB 30
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 20
SPRITEVAR 8 OFFS_Y 28
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 BIAS_MOVE_X 2
SPRITEVAR 9 BOB 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 20
SPRITEVAR 9 OFFS_Y 28
SPRITEVAR 10 BIAS 2
SPRITEVAR 10 BIAS_MOVE_X 2
SPRITEVAR 10 BOB 30
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -10
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 ALPHA 50
SPRITEVAR 11 BIAS 2
SPRITEVAR 11 BIAS_MOVE_X 2
SPRITEVAR 11 BOB 30
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 OFFS_X -10
SPRITEVAR 11 OFFS_Y -15
SPRITEVAR 12 BIAS 20
SPRITEVAR 12 BIAS_MOVE_X 2
SPRITEVAR 12 BOB 30
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 OFFS_X -15
SPRITEVAR 12 OFFS_Y -11
SPRITEVAR 13 ALPHA 50
SPRITEVAR 13 BIAS 20
SPRITEVAR 13 BIAS_MOVE_X 2
SPRITEVAR 13 BOB 30
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 OFFS_X -15
SPRITEVAR 13 OFFS_Y -11
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 48 0
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc_x1
SPRITE DYNAMIC 0 NONE -1 21 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE -1 21 dynamic/club_npc_wing
SPRITE DYNAMIC 0 NONE 0 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 0 -43 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 0 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 10 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 2 14 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE 2 14 dynamic/club_npc_back
SPRITE DYNAMIC 0 NONE 2 14 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE 2 14 dynamic/club_npc_back
SPRITE DYNAMIC 0 NONE -3 -7 dynamic/club_npc_back
SPRITE DYNAMIC 1 NONE -3 -7 dynamic/club_npc_back
SPRITE DYNAMIC 0 NONE -4 12 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE -4 12 dynamic/club_npc_wing
SPRITEVAR 0 BIAS -2
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 0 BOB 30
SPRITEVAR 0 OFFS_X -10
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 0 HIDE_MOVE_X -15
SPRITEVAR 0 HIDE_TIME 75
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 BIAS_MOVE_X 2
SPRITEVAR 1 BOB 30
SPRITEVAR 1 OFFS_X -10
SPRITEVAR 1 OFFS_Y -15
SPRITEVAR 1 HIDE_MOVE_X -15
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 2 ANGLEOFFSET 35
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_MOVE_X -16
SPRITEVAR 2 HIDE_ROLL -35
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 12
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_MOVE_X 13
SPRITEVAR 3 HIDE_TIME 75
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y 9
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X -21
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 5 HIDE_MOVE_X 12
SPRITEVAR 5 HIDE_TIME 75
SPRITEVAR 6 BIAS_MOVE_X 2
SPRITEVAR 6 BOB 30
SPRITEVAR 6 HIDE_MOVE_X -5
SPRITEVAR 6 HIDE_MOVE_Y 4
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 BIAS_MOVE_X 2
SPRITEVAR 7 BOB 30
SPRITEVAR 7 HIDE_MOVE_X -5
SPRITEVAR 7 HIDE_MOVE_Y 4
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 8 ANIMATE_FACE 2
SPRITEVAR 8 BIAS_MOVE_X 2
SPRITEVAR 8 BOB 30
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_X -5
SPRITEVAR 8 HIDE_MOVE_Y 4
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 8 OFFS_X 20
SPRITEVAR 8 OFFS_Y 28
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 BIAS_MOVE_X 2
SPRITEVAR 9 BOB 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X -5
SPRITEVAR 9 HIDE_MOVE_Y 4
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 9 OFFS_X 20
SPRITEVAR 9 OFFS_Y 28
SPRITEVAR 10 ANGLEOFFSET -30
SPRITEVAR 10 BIAS_MOVE_X 2
SPRITEVAR 10 BOB 30
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HIDE_ROLL 30
SPRITEVAR 10 HIDE_MOVE_X -16
SPRITEVAR 10 HIDE_MOVE_Y 6
SPRITEVAR 10 HIDE_TIME 75
SPRITEVAR 10 OFFS_X -15
SPRITEVAR 10 OFFS_Y -11
SPRITEVAR 11 ALPHA 50
SPRITEVAR 11 ANGLEOFFSET -30
SPRITEVAR 11 BIAS_MOVE_X 2
SPRITEVAR 11 BOB 30
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 HIDE_ROLL 30
SPRITEVAR 11 HIDE_MOVE_X -16
SPRITEVAR 11 HIDE_MOVE_Y 6
SPRITEVAR 11 HIDE_TIME 75
SPRITEVAR 11 OFFS_X -15
SPRITEVAR 11 OFFS_Y -11
SPRITEVAR 12 BIAS 2
SPRITEVAR 12 BIAS_MOVE_X 2
SPRITEVAR 12 BOB 30
SPRITEVAR 12 HIDE_MOVE_X 7
SPRITEVAR 12 HIDE_MOVE_Y -1
SPRITEVAR 12 HIDE_TIME 75
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 OFFS_X -10
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 ALPHA 50
SPRITEVAR 13 BIAS 2
SPRITEVAR 13 BIAS_MOVE_X 2
SPRITEVAR 13 BOB 30
SPRITEVAR 13 HIDE_MOVE_X 7
SPRITEVAR 13 HIDE_MOVE_Y -1
SPRITEVAR 13 HIDE_TIME 75
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 OFFS_X -10
SPRITEVAR 13 OFFS_Y -15
THINK AI_ZOMBIE 0 NONE 0
SOUND DYNAMIC S_WAKE dynamic/event_turn
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 75
OFFSET SIZE 48 0
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc_x1b
CLONE z_vip_npc1
SPRITEVAR 0 ANGLEOFFSET 20
SPRITEVAR 0 HIDE_MOVE_X -28
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 0 HIDE_TIME 75
SPRITEVAR 0 RELOCATE_X 27
SPRITEVAR 1 ANGLEOFFSET 20
SPRITEVAR 1 HIDE_MOVE_X -28
SPRITEVAR 1 HIDE_ROLL 0
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 1 RELOCATE_X 27
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 HIDE_MOVE_X 16
SPRITEVAR 2 HIDE_ROLL 43
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 3 ANGLEOFFSET -15
SPRITEVAR 3 HIDE_MOVE_X -16
SPRITEVAR 3 HIDE_ROLL 15
SPRITEVAR 3 HIDE_TIME 75
SPRITEVAR 4 HIDE_MOVE_X 31
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 5 HIDE_MOVE_X -13
SPRITEVAR 5 HIDE_TIME 75
SPRITEVAR 6 ANGLEOFFSET 20
SPRITEVAR 6 HIDE_MOVE_X -5
SPRITEVAR 6 HIDE_MOVE_Y 5
SPRITEVAR 6 HIDE_ROLL 0
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 7 ANGLEOFFSET 20
SPRITEVAR 7 HIDE_MOVE_X -5
SPRITEVAR 7 HIDE_MOVE_Y 5
SPRITEVAR 7 HIDE_ROLL 0
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 8 ANGLEOFFSET 20
SPRITEVAR 8 HIDE_MOVE_X -5
SPRITEVAR 8 HIDE_MOVE_Y 5
SPRITEVAR 8 HIDE_ROLL 0
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 9 ANGLEOFFSET 20
SPRITEVAR 9 HIDE_MOVE_X -5
SPRITEVAR 9 HIDE_MOVE_Y 5
SPRITEVAR 9 HIDE_ROLL 0
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 10 ANGLEOFFSET 20
SPRITEVAR 10 HIDE_MOVE_X -6
SPRITEVAR 10 HIDE_ROLL -24
SPRITEVAR 10 HIDE_TIME 75
SPRITEVAR 11 ANGLEOFFSET 20
SPRITEVAR 11 HIDE_MOVE_X -6
SPRITEVAR 11 HIDE_ROLL -24
SPRITEVAR 11 HIDE_TIME 75
TRANSFORM z_vip_npc1 75
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc_x2
CLONE z_vip_npc_x1
TRANSFORM_DIRECT 1 75
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc_x2b
CLONE z_vip_npc_x1b
SPRITEVAR 0 ANGLEOFFSET 120
SPRITEVAR 0 HIDE_MOVE_Y 16
SPRITEVAR 0 HIDE_ROLL -100
SPRITEVAR 0 RELOCATE_Y 21
SPRITEVAR 1 ANGLEOFFSET 120
SPRITEVAR 1 HIDE_MOVE_Y 16
SPRITEVAR 1 HIDE_ROLL -100
SPRITEVAR 1 RELOCATE_Y 21
SPRITEVAR 2 ANGLEOFFSET -8
SPRITEVAR 2 HIDE_ROLL 50
SPRITEVAR 3 ANGLEOFFSET -11
SPRITEVAR 3 HIDE_ROLL 19
SPRITEVAR 6 HIDE_MOVE_X 7
SPRITEVAR 6 HIDE_MOVE_Y 1
SPRITEVAR 6 RELOCATE_X -17
SPRITEVAR 6 RELOCATE_Y 7
SPRITEVAR 7 HIDE_MOVE_X 7
SPRITEVAR 7 HIDE_MOVE_Y 1
SPRITEVAR 7 RELOCATE_X -17
SPRITEVAR 7 RELOCATE_Y 7
SPRITEVAR 8 HIDE_MOVE_X 12
SPRITEVAR 8 HIDE_MOVE_Y 3
SPRITEVAR 8 RELOCATE_X -22
SPRITEVAR 8 RELOCATE_Y 9
SPRITEVAR 9 HIDE_MOVE_X 12
SPRITEVAR 9 HIDE_MOVE_Y 3
SPRITEVAR 9 RELOCATE_X -22
SPRITEVAR 9 RELOCATE_Y 9
SPRITEVAR 10 HIDE_MOVE_X 32
SPRITEVAR 10 HIDE_MOVE_Y -3
SPRITEVAR 10 RELOCATE_X -50
SPRITEVAR 10 RELOCATE_Y 9
SPRITEVAR 11 HIDE_MOVE_X 32
SPRITEVAR 11 HIDE_MOVE_Y -3
SPRITEVAR 11 RELOCATE_X -50
SPRITEVAR 11 RELOCATE_Y 9
TRANSFORM_DIRECT 1 75
STAT NOLIST
END
//=====================================================================
ENTITY z_vip_npc_x2c
SPRITE DYNAMIC 0 NONE -24 -20 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE -15 -44  dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 15 -44 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -20 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE 20 -45 dynamic/club_npc_feet
SPRITE DYNAMIC 0 NONE -26 14 dynamic/club_npc_wing
SPRITE DYNAMIC 1 NONE -26 14 dynamic/club_npc_wing
SPRITE DYNAMIC 0 NONE -6 11 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE -6 11 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE -6 11 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE -6 11 dynamic/club_npc_front
SPRITE DYNAMIC 0 NONE 20 16 dynamic/club_npc_front
SPRITE DYNAMIC 1 NONE 20 16 dynamic/club_npc_front
SPRITEVAR 0 BOB 30
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X -14
SPRITEVAR 0 HIDE_MOVE_Y -14
SPRITEVAR 0 HIDE_ROLL -39
SPRITEVAR 0 HIDE_TIME 75
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 ANGLEOFFSET 13
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_ROLL -5
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -1
SPRITEVAR 1 OFFS_Y 12
SPRITEVAR 2 ANGLEOFFSET 32
SPRITEVAR 2 BIAS -12
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_ROLL -17
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 12
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET -5
SPRITEVAR 5 BIAS -3
SPRITEVAR 5 BOB 30
SPRITEVAR 5 HIDE_MOVE_X 6
SPRITEVAR 5 HIDE_TIME 75
SPRITEVAR 5 OFFS_X -10
SPRITEVAR 5 OFFS_Y -15
SPRITEVAR 6 ALPHA 50
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 6 BIAS -3
SPRITEVAR 6 BOB 30
SPRITEVAR 6 HIDE_MOVE_X 6
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 6 OFFS_X -10
SPRITEVAR 6 OFFS_Y -15
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 BOB 30
SPRITEVAR 7 HIDE_MOVE_X 11
SPRITEVAR 7 HIDE_MOVE_Y -4
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 ANGLEOFFSET -5
SPRITEVAR 8 HIDE_MOVE_X 11
SPRITEVAR 8 HIDE_MOVE_Y -4
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 8 BOB 30
SPRITEVAR 9 ANGLEOFFSET -5
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 BOB 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X 17
SPRITEVAR 9 HIDE_MOVE_Y -1
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 9 OFFS_X -4
SPRITEVAR 9 OFFS_Y 28
SPRITEVAR 10 ALPHA 50
SPRITEVAR 10 ANGLEOFFSET -5
SPRITEVAR 10 ANIMATE_FACE 2
SPRITEVAR 10 BOB 30
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_X 17
SPRITEVAR 10 HIDE_MOVE_Y -1
SPRITEVAR 10 HIDE_TIME 75
SPRITEVAR 10 OFFS_X -4
SPRITEVAR 10 OFFS_Y 28
SPRITEVAR 11 ANGLEOFFSET -5
SPRITEVAR 11 BOB 30
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 HIDE_MOVE_X 6
SPRITEVAR 11 HIDE_TIME 75
SPRITEVAR 11 OFFS_X 4
SPRITEVAR 11 OFFS_Y 11
SPRITEVAR 12 ALPHA 50
SPRITEVAR 12 ANGLEOFFSET -5
SPRITEVAR 12 BOB 30
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 HIDE_MOVE_X 6
SPRITEVAR 12 HIDE_TIME 75
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y 11
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
TRANSFORM z_vip_npc2 75
OFFSET SIZE 48 0
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
TAGAP_END